Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.17 @ 15:57:14 Player: CrossedViper Result: Destroyed by Architect with Modified Quantum Sheargun Performance ------------- Evolutions (9) 4500 Regions Visited (34) 6800 Robots Destroyed (150) 750 Value Destroyed (7016) 7016 Prototype IDs (258) 5160 Alien Tech Used (9) 1800 Bonus (36029) 36029 TOTAL SCORE: 62055 Bonus ------- High Alert Combat Kills 1071 Follower Combat Kills 4691 Aligned with FarCom 300 Met Data Miner 300 Used Data Conduit 3000 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Found Hidden Lab 3000 Decrypted A0 Command 3000 Used Core Reset Matrix 3000 Pursued by Intercept 1000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A6 400 Friendly Fire -5433 Cogmind --------- Core Integrity 0/1600 Matter 19/300 Energy 100/100 System Corruption 22% Temperature Cool (0) Movement Core (50) Location -1/Access_0 Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY (15) ----- Advanced Armor Integrity Analyzer Experimental Weapon Cycler > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Compact Particle Reactor Zero-point Reactor Zero-point Reactor > --- PROPULSION ------- Armored Medium Treads Biometal Heavy Treads Experimental Biometal Heavy Treads Experimental Biometal Medium Treads > --- UTILITY ---------- Coolant Network Advanced Coolant Injector Medium Storage Unit Medium Storage Unit Large Storage Unit Experimental Matter Compressor Experimental Optical Array Advanced Armor Integrity Analyzer Precision Matter Filter Experimental Phase Shifter Centrium Heavy Armor Plating Zionite Shade Armor Medium Regenerative Plating > --- WEAPON ----------- Omega Cannon > --- INVENTORY -------- Zero-point Reactor Singularity Reactor Experimental Energy Well Experimental Energy Well Centrium Heavy Armor Plating High-powered Transdimensional Reconstructor High-powered Transdimensional Reconstructor Gamma Rifle Tachyon Dispersion Ray Null Cannon Graviton Cannon Graviton Cannon Mini Smartbomb Launcher Sigix Broadsword [Rating: 234] Favorites ----------- Power Zero-point Reactor Engine Ion Engine Power Core Micro Fission Core Reactor Zero-point Reactor Propulsion Light Treads Treads Light Treads Leg Enhanced Flexi-carbon Leg Hover Unit Cooled Antigrav System Flight Unit Improved VTOL Module Utility Medium Storage Unit Device Makeshift Sensor Array Storage Medium Storage Unit Processor Experimental Optical Array Hackware Makeshift Hacking Suite Protection Hardened Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Tachyon Dispersion Ray Energy Cannon Null Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Omega Cannon Launcher Rocket Launcher Special Weapon Field Lobotomy Kit Slashing Weapon Ionic Axe Piercing Weapon Plasma Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . . 2 . . . 2 . 2 . . . . 2 . . . . 2 . . . . 2 . . 2 . 2 . . 2 . . Power 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . . . . . 1 . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . . Utility 13 | . . . 2 . . . 1 . 2 . . . . . . . . . . . . . . 2 . . 2 . 2 . . 2 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 353 | . 5 1 16 4 6 1 5 25 . 4 . 2 4 26 1 8 . 3 8 2 . 3 . 5 11 15 8 7 8 11 5 6 95 58 Power 27 | . . . 2 . . . . 1 . . . . . 2 . . . . 2 1 . 2 . 1 1 3 . 1 . . . . 10 1 Engine 6 | . . . 2 . . . . 1 . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . Core 8 | . . . . . . . . . . . . . . . . . . . 1 1 . 1 . . 1 1 . . . . . . 3 . Reactor 13 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 2 . 1 . . . . 7 1 Propulsion 41 | . 2 . 3 1 . 1 3 8 . . . . . 1 . 1 . . 2 1 . . . . . . . . . 1 . . 11 6 Treads 26 | . 2 . 3 1 . 1 3 7 . . . . . . . . . . . . . . . . . . . . . . . . 6 3 Leg 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Flight 11 | . . . . . . . . 1 . . . . . 1 . 1 . . 2 1 . . . . . . . . . 1 . . 4 . Utility 146 | . 2 . 4 . 4 . 1 5 . 4 . . . 18 . 2 . . 1 . . 1 . 3 9 8 7 2 4 3 1 5 49 13 Device 43 | . . . 2 . . . . . . 1 . . . 4 . 1 . . . . . . . 1 1 1 3 . 2 1 . . 22 4 Storage 18 | . 2 . . . 2 . . . . 1 . . . 3 . . . . . . . . . 1 . 2 . . . 1 . . 6 . Processor 9 | . . . . . . . . . . 1 . . . 1 . . . . . . . . . . 2 1 . . . . . 1 2 1 Hackware 6 | . . . . . . . . . . . . . . 2 . . . . . . . . . . 2 . 1 1 . . . . . . Protection 70 | . . . 2 . 2 . 1 5 . 1 . . . 8 . 1 . . 1 . . 1 . 1 4 4 3 1 2 1 1 4 19 8 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 139 | . 1 1 7 3 2 . 1 11 . . . 2 4 5 1 5 . 3 3 . . . . 1 1 4 1 4 4 7 4 1 25 38 Energy Gun 24 | . . 1 1 . . . . . . . . 1 1 1 . . . . 1 . . . . . . 2 . 1 . . . . 6 9 Energy Cannon 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 2 2 1 5 . Ballistic Gun 29 | . 1 . 4 1 2 . . 9 . . . . 1 3 . 3 . 1 . . . . . . 1 . . . . . . . 2 1 Ballistic Cannon 24 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 18 Launcher 12 | . . . 2 2 . . 1 2 . . . . 1 . . . . 1 . . . . . . . . . . 2 1 . . . . Special Weapon 14 | . . . . . . . . . . . . 1 1 . 1 1 . . . . . . . . . . . . . . . . . 10 Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 19 | . . . . . . . . . . . . . . 1 . 1 . 1 2 . . . . 1 . 1 . 2 1 2 2 . 5 . Piercing Weapon 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 2 . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 48 | . . . . . . . . 2 . 1 . . . . . . . . . . . 1 . . . 4 1 2 . 1 . . 30 6 Parts Lost 42 | . 1 1 1 . . . . 1 . . . . 1 1 . . . . . 1 . . . . 2 1 . . 2 . 1 2 8 19 Power 6 | . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . 1 . . . 1 2 Propulsion 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 5 Utility 25 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . 2 1 . . 1 . 1 2 5 11 Weapon 4 | . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Highest Loss Streak 14 | . 1 1 1 . . . . 1 . . . . 1 1 . . . . . 1 . . . . 1 1 . . 1 . 1 1 5 14 Average Slot Usage (%) 86 | . 100 100 97 100 100 100 89 96 84 97 100 100 100 78 80 73 80 80 82 81 82 80 82 72 76 72 83 83 83 82 77 72 80 75 Engine 6 | . 14 14 11 11 11 11 9 8 7 7 7 7 7 11 13 13 13 13 10 10 5 2 . . . . . . . . . . . . Reactor 3 | . . . . . . . . . . . . . . . . . . . . . . 2 5 5 5 4 4 6 6 4 4 3 9 9 Treads 12 | . 27 28 22 22 22 22 26 26 23 23 23 23 23 . . . . . . . . . . . . . . . . . . . 11 13 Flight 3 | . . . . . . . . . . . . . . 5 6 5 6 6 17 17 17 17 17 15 15 15 13 13 12 12 12 11 1 . Device 7 | . . . 4 . . . . . . 5 7 7 7 8 6 12 13 13 5 5 5 5 5 10 3 3 8 6 10 11 12 8 14 14 Storage 15 | . 28 28 22 22 22 22 18 18 15 15 15 15 15 13 13 13 13 13 11 11 11 11 11 15 15 11 13 13 12 12 12 11 14 10 Processor 4 | . . . . . . . . . . 5 7 7 7 5 6 6 6 6 5 5 5 5 5 5 9 10 9 9 8 8 8 9 7 6 Hackware 1 | . . . . . . . . . . . . . . 12 13 1 . . . . . . . . 2 . . 5 8 8 8 7 1 . Protection 15 | . . . 15 22 22 22 18 24 23 22 23 23 23 5 6 12 13 13 16 17 17 17 17 14 13 17 17 13 11 12 10 10 10 13 Energy Gun 1 | . 21 14 4 . . . . . . . . 2 2 . . . . . 1 . . . . . . . 1 . . . . . 2 . Ballistic Gun 7 | . 6 14 16 15 14 22 14 15 15 15 15 10 9 11 . . 6 5 5 5 5 5 5 . . . . . . . . . . . Launcher 1 | . . . . 6 7 . 3 2 . . . . 2 . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . 6 5 6 6 3 5 5 5 5 4 5 3 4 3 3 3 2 2 . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 170 | 10 39 39 59 60 92 91 92 100 94 99 99 104 104 63 62 72 72 72 73 72 68 83 83 81 81 91 93 97 99 103 96 97 153 170 Greatest Support 243 | 20 40 40 40 40 40 42 84 84 79 79 79 79 79 72 72 72 72 72 84 84 84 84 84 84 84 84 100 100 100 103 103 103 243 212 Greatest Overweight (x) 4 | . 1 . 1 1 2 2 2 2 1 1 1 1 1 . . . . . . . . . . . . 1 . . . . . 4 1 . Average Overweight (x) . | . . . . 1 1 2 1 . 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 24 | . 16 16 16 16 20 20 20 20 20 20 20 20 20 24 14 14 14 14 14 14 14 14 14 18 18 18 18 18 18 18 18 18 18 18 Average Capacity 17 | . 15 16 16 16 19 20 20 20 20 20 20 20 20 14 14 14 14 14 14 14 14 14 14 18 18 14 18 18 18 18 18 18 18 17 Most Carried 20 | . 10 10 16 16 20 20 20 20 20 20 20 20 20 19 14 14 13 14 14 14 13 14 14 17 18 18 18 18 18 18 18 16 18 18 Average Carried 16 | . 5 9 15 16 17 19 19 19 20 19 20 20 20 13 14 12 11 13 13 13 13 13 14 14 15 12 17 17 16 17 16 13 17 14 Final Capacity 20 | 6 16 16 16 16 20 20 20 20 20 20 20 20 20 14 14 14 14 14 14 14 14 14 14 18 18 18 18 18 18 18 18 18 18 4 Final Carried 20 | 6 10 10 16 16 19 20 19 20 20 20 20 20 20 14 14 7 13 14 14 13 13 14 14 17 17 18 16 18 15 16 16 14 17 . Class Distribution -------------------- 35% | Mutant 22% | Generator-Mutant 16% | Hauler-Mutant 10% | Hacker-Mutant 9% | Commander-Mutant 4% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -8/Storage Commander-Mutant | -7/Factory Commander-Mutant | -7/Lower Caves Commander-Mutant | -7/Lower Caves Hauler-Mutant | -7/Data Miner Hauler-Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Mutant | -5/Proximity Caves Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -5/Zhirov Mutant | -4/Proximity Caves Mutant | -4/Factory Mutant | -4/Armory Mutant | -4/Lab Mutant | -3/Research Generator-Mutant | -3/Testing Hacker-Mutant | -2/Research Hacker-Sprinter | -2/Quarantine Hacker-Sprinter | -2/Section 7 Hacker-Sprinter | -1/Access Generator-Mutant | -1/Command Generator-Mutant | -1/Access_0 Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 8007 | 200 63 44 473 165 . 180 34 586 . 141 12 22 138 241 3 125 41 114 109 73 50 . . 220 214 72 257 20 120 50 . 215 2266 1759 Remotely 50 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50 . Salvage Created 6583 | . 234 168 892 161 . 278 124 618 . . . 22 39 290 . . . 65 120 . . . . 67 90 72 462 30 522 43 . 596 952 738 Parts 368 | . 15 9 63 18 . 8 9 38 . . . 1 6 18 . . . 5 3 . . . . 4 4 6 19 1 28 7 . 42 20 44 Haulers Intercepted 6 | . 1 . 1 . . . . 3 . . . . . . . . . . 1 . . . . . . . . . . . . . . . Recyclers Shooed 6 | . . . . . . 1 . 2 . . . . . 1 . . . . . . . . . . . . . . 2 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 23 | . . . . . . . . . . 1 5 . 9 . . 5 . 3 . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 110 | . 4 4 24 8 . 2 7 9 . . . . 3 4 . . . 5 . . . . . . 2 1 6 . 6 4 . 7 4 10 Melee 22 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 6 . 4 . . 7 3 . Guns 34 | . 4 4 16 1 . 2 1 2 . . . . . 3 . . . . . . . . . . . . . . . . . . . 1 Cannons 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 AOE 43 | . . . 8 7 . . 6 7 . . . . 3 . . . . 5 . . . . . . 1 . . . 2 4 . . . . Classes Destroyed 15 | . 2 1 5 3 . . . . . . . . . 2 . . . . . . . . . 1 . . . . . . . . 1 . Worker 5 | . . . 1 . . . . 3 . . . . . 1 . . . . . . . . . . . . . . . . . . . . Builder 5 | . . . . 1 . . . 3 . . . . . . . . . . . . . . . . . . . . 1 . . . . . Tunneler 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 6 | . 1 . 1 . . . . 3 . . . . . . . . . . 1 . . . . . . . . . . . . . . . Recycler 4 | . . . 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Operator 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Watcher 8 | . . . 1 . . . . 1 . . . . . 1 . . . . . . . . . 1 . . . 1 1 . . 2 . . Swarmer 29 | . . . 8 4 . . 3 1 . . . . 3 . . . . 5 . . . . . . 1 . . . . 4 . . . . Grunt 41 | . 4 4 12 2 . 2 3 8 . . . . . . . . . . . . . . . . . . 3 . 2 . . 1 . . Brawler 2 | . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Protector 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sentry 14 | . . . 4 . . . 1 . . . . . . 1 . . . . . . . . . . 1 . 3 . 1 . . 1 2 . Hunter 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Programmer 9 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . 3 . . 4 . . M Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Enhanced Grunt 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Enhanced Hunter 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Enhanced Programmer 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Tracker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Combat Programmer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Z-EX 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Best Kill Streak 11 | . 2 2 5 5 . 4 5 11 . . . . 3 2 . . . 5 1 . . . . 1 1 1 6 1 5 4 . 3 1 2 Combat Bots Only 6 | . 2 2 4 4 . 2 5 4 . . . . 3 1 . . . 5 . . . . . . 1 1 6 . 2 4 . 3 1 2 Max Kills in Single Turn 4 | . 1 1 4 3 . 1 3 4 . . . 1 2 1 . . . 2 1 . . . . 1 1 1 1 1 2 2 . 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . 4 2 . . 3 3 . . . . 2 . . . . 2 . . . . . . 1 . . . 1 2 . . . . Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . 1 . . 1 1 . Uniques/NPCs Destroyed 6 | . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . 1 . . . . . . 2 1 01-MTF (-8/Storage) Data Miner (-7/Data Miner) A5 (-4/Lab) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A6 (-1/Access_0) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Damage Taken 21083 | . 170 200 1109 140 . 110 148 345 110 32 61 . 291 207 15 54 . 97 128 226 137 . 19 58 325 260 594 320 554 584 754 1899 3048 9088 Core 2109 | . 29 54 165 . . . 42 28 32 . . . 18 36 . . . . 23 20 . . . . . 28 79 36 58 . 72 24 227 1138 Absorbed by Shields 55 | . . . . 9 . . . . . . . . . . . . . . . . . . . . . . . . 46 . . . . . Reduced by Siege Mode 306 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 306 Core Remaining (%) 86 | 100 . 66 . . . 58 . 87 . . . . 92 . . . . 95 . . . . 95 . . 92 . 91 . . 85 . . . Volleys Fired 519 | . 13 13 75 11 . 15 9 44 3 2 2 2 8 12 2 . . 4 9 5 . . . . 1 . . . 7 11 6 6 35 224 Largest 2 | . 2 2 2 2 . 2 1 2 2 2 2 1 1 2 1 . . 1 2 1 . . . . 1 . . . 1 1 1 1 2 2 Hottest 160 | . 90 70 80 46 . 46 33 46 46 46 46 50 33 66 . . . 33 108 33 . . . . 33 . . . 80 130 130 130 155 160 Shots Fired 730 | . 26 25 146 14 . 30 9 79 6 4 4 2 8 21 2 . . 4 13 5 . . . . 1 . . . 7 11 6 5 56 246 Gun 452 | . 26 25 142 6 . 30 3 71 6 4 4 1 3 21 . . . . 13 5 . . . . 1 . . . . . . . 37 54 Cannon 205 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 6 5 19 167 Launcher 44 | . . . 4 8 . . 6 8 . . . . 4 . . . . 4 . . . . . . . . . . 7 3 . . . . Special 29 | . . . . . . . . . . . . 1 1 . 2 . . . . . . . . . . . . . . . . . . 25 Kinetic 466 | . 6 13 100 6 . 30 3 71 6 4 4 . 3 18 . . . . 8 5 . . . . 1 . . . . . . . 14 174 Thermal 103 | . 20 12 42 . . . . . . . . . . . . . . . 5 . . . . . . . . . . 8 6 5 5 . Explosive 44 | . . . 4 8 . . 6 8 . . . . 4 . . . . 4 . . . . . . . . . . 7 3 . . . . Electromagnetic 88 | . . . . . . . . . . . . 1 . 3 . . . . . . . . . . . . . . . . . . 37 47 Robot Hit Streak 28 | . 7 8 17 6 . 8 8 14 14 18 1 3 1 4 1 . . 1 3 4 . . . . . . . . . . . . 11 28 Robot Miss Streak 4 | . 2 1 4 2 . 2 . 2 . . 1 1 2 4 1 . . 1 2 1 . . . . . . . . . . . . 2 3 Penetration Max 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Secondary Targets 6 | . 2 . 1 . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 Max Gunslinging Chain 1 | . 1 . 1 . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 Shots Hit Robots 621 | . 19 18 96 9 . 22 7 58 6 4 2 2 3 9 1 . . 1 9 4 1 . . 2 3 10 22 5 8 . 1 19 72 208 Core Hits 335 | . 11 10 46 19 . 9 13 45 2 1 1 2 3 7 . . . 5 3 . . . . 2 1 5 11 1 14 10 . 9 21 84 Critical Hits 59 | . . . 1 . . . . . . . . . . 4 . . . . 3 1 . . . 1 . 1 2 1 . . 1 7 10 27 Critical Kills 11 | . . . . . . . . . . . . . . 4 . . . . 1 . . . . 1 . . 1 . . . . 3 1 . Critical Parts Destroyed 28 | . . . 1 . . . . . . . . . . . . . . . 2 1 . . . . . 1 . 1 . . 1 3 4 14 Melee Attacks 202 | . . . . . . . . . . . . . . 2 . 2 . . 6 4 1 . . 4 15 17 32 17 16 1 7 29 49 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 143 | . . . . . . . . . . . . . . 2 . 2 . . 6 4 1 . . 4 15 17 8 3 3 . 7 29 42 . Piercing 59 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 14 13 1 . . 7 . Sneak Attacks 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 1 2 . . . . . Damage Inflicted 31946 | . 239 266 1812 943 . 332 609 2256 86 63 12 87 225 220 . . . 295 141 60 60 . . 107 183 567 1356 285 1155 815 203 1848 6544 11177 Guns 4478 | . 239 247 1266 87 . 315 47 834 86 63 12 4 27 220 . . . . 141 25 . . . . . . . . . . . . 263 602 Cannons 11154 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 579 10575 Explosions 5356 | . . . 534 840 . . 562 1337 . . . 83 198 . . . . 295 . . . . . . . . . . 692 815 . . . . Melee 10809 | . . . . . . . . . . . . . . . . . . . . 35 60 . . 107 183 567 1356 285 463 . 203 1848 5702 . Ramming 149 | . . 19 12 16 . 17 . 85 . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 14240 | . 65 136 956 87 . 315 47 834 86 63 12 . 27 104 . . . . 45 25 . . . . . . . . . . . . 579 10859 Thermal 774 | . 174 111 310 . . . . . . . . 83 . . . . . . 96 . . . . . . . . . . . . . . . Explosive 5273 | . . . 534 840 . . 562 1337 . . . . 198 . . . . 295 . . . . . . . . . . 692 815 . . . . Electromagnetic 701 | . . . . . . . . . . . . 4 . 116 . . . . . . . . . . . . . . . . . . 263 318 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 8525 | . . . . . . . . . . . . . . . . . . . . 35 60 . . 107 183 567 260 40 64 . 203 1848 5158 . Piercing 2284 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1096 245 399 . . . 544 . Highest Corruption 22 | . . . . . . . . . . . 3 3 3 1 1 1 1 . 2 2 2 2 3 . . 3 . 1 2 2 2 13 21 22 Average Corruption 5 | . . . . . . . . . . . 2 3 3 1 1 1 1 . 1 2 2 2 2 . . 2 . 1 1 2 2 3 7 13 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 268 | . . . . . . . . . . . 7 5 10 2 2 2 . . 2 5 1 . 7 . . 4 . . . 1 1 5 117 97 Message Errors 47 | . . . . . . . . . . . 2 1 . 1 2 . . . . 2 . . 2 . . . . . . 1 1 1 24 10 Matter Fused 48 | . . . . . . . . . . . 1 3 4 . . . . . . . . . 1 . . 1 . . . . . 2 26 10 Heat Flow Errors 22 | . . . . . . . . . . . . 1 3 . . . . . 2 2 . . . . . . . . . . . . 9 5 Energy Discharges 32 | . . . . . . . . . . . . . 3 . . 2 . . . . . . 3 . . 1 . . . . . . 13 10 Parts Rejected 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 4 Data Loss (minor) 25 | . . . . . . . . . . . 4 . . 1 . . . . . 1 1 . 1 . . 1 . . . . . . 14 2 Data Loss (major) 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 Misfires 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 1 Alerts 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 Misdirections 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 7 Targeting Errors 54 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 12 40 Weapon Failures 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 3 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1581 | . . . . 25 . . 6 11 . . . . . . . . . 34 . . 7 . . . 31 . 66 70 112 60 . 92 625 442 Projectiles 491 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49 442 Explosions 177 | . . . . 25 . . 6 11 . . . . . . . . . 34 . . . . . . . . . . 41 60 . . . . Melee 913 | . . . . . . . . . . . . . . . . . . . . . 7 . . . 31 . 66 70 71 . . 92 576 . Knockbacks 58 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 54 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 58 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 54 Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 127 | . . . 8 62 . . 29 . . . . . . . . . . . . . . . . . . . . . 28 . . . . . Shots 7 | . . . 1 2 . . 2 . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Rammed 24 | . . 2 2 5 . 1 . 14 . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 26 | . . 3 2 5 . 1 . 15 . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 2 | . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 380 | . 279 90 141 28 . 237 43 79 41 8 . 220 192 94 . . . 72 380 279 35 20 . . . . . 10 51 2 204 156 188 155 Average Temperature 67 | . 99 36 40 9 . 121 30 23 23 5 . 97 88 32 . . . 36 141 108 17 11 . . . . . 6 24 1 80 61 74 57 Received Heat Transfer 1903 | . 96 120 438 10 . 54 45 72 48 18 9 . 93 21 . . . 9 9 75 . . . 18 18 . 87 51 54 9 45 48 180 276 Effects 3 | . 1 . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Shutdowns 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Energy Bleed 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter Decay 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Siege Activations 17 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 16 Total Turns 378 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 371 Longest Duration 109 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 109 Robots Corrupted 3 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 2 . Combat Hostiles 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . Parts Fried 3 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 1 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 4 | . . 1 1 . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 1665 | . 470 297 700 . . . . . . . . 50 . . . . . . 148 . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen 5 | . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Peak Influence 1722 | . 116 170 398 314 . 75 302 1091 574 . . . . 202 . . . . 678 . . . . 94 743 . 299 364 891 854 803 1105 1722 . Initial 707 | . . 45 . 154 . . . 127 359 . . . . 31 . . . . 78 . . . . 18 45 . . 168 204 501 480 481 707 . Average 317 | . 57 116 182 160 . 28 62 533 409 . . . . 70 . . . . 233 . . . . 53 474 . 101 275 556 609 620 794 1256 . Maximum Alert Level 5 | . . . 1 1 . . 1 3 2 . . . . 1 . . . . 2 . . . . . 3 . 1 1 3 3 3 4 5 . Low Security (%) 36 | . 100 100 51 59 . 100 89 31 . . . . . 99 . . . . 39 . . . . 100 21 . 74 5 . . . . . . Level 1 17 | . . . 48 40 . . 10 14 69 . . . . . . . . . 48 . . . . . 7 . 25 94 40 . . . . . Level 2 8 | . . . . . . . . 12 30 . . . . . . . . . 11 . . . . . 45 . . . 21 75 64 34 . . Level 3 9 | . . . . . . . . 41 . . . . . . . . . . . . . . . . 25 . . . 38 24 35 63 2 . Level 4 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 5 . Level 5 28 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 92 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 44 | . . . 4 1 . . 1 8 1 . . . . 5 . . . . 2 . . . . 1 1 . 1 2 5 2 3 5 2 . Investigation 14 | . . . 3 . . . . 1 . . . . . 2 . . . . . . . . . 1 . . 1 . 1 2 1 1 1 . Extermination 6 | . . . . . . . . . . . . . . 2 . . . . . . . . . . 1 . . 1 1 . . 1 . . Reinforcement 13 | . . . 1 . . . 1 4 . . . . . . . . . . 2 . . . . . . . . 1 2 . 2 . . . Assault 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Garrison 5 | . . . . . . . . 3 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . Intercept 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 3 . . Construction Impeded 4 | . . . . . . . . 2 . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 49 | . 1 . 4 . . . . 3 . . . . . . . . . . . . . . . . 1 . 2 1 2 1 2 4 28 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 466 | . 5 6 34 11 . 3 7 29 6 2 2 . 11 18 2 11 . 6 17 14 7 . 2 9 28 1 16 21 30 14 30 37 33 54 Peak Tracking Total 17 | . 4 2 5 5 . 3 5 6 5 2 1 . 4 5 2 5 . 3 6 6 6 . 2 7 10 1 5 13 14 9 17 12 5 6 Tactical Retreats 41 | . . . 2 . . 1 2 3 . . . . . 2 . 2 . 1 2 4 3 . 1 . 3 . 1 1 3 2 1 7 . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 19 | . . . 1 1 . . . 7 . . . . . . . . . . 1 . . . . 1 . . . . 2 . . . 6 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 33 | . . . . 2 . . 2 2 . . . . . . . . . . 3 . . . . . 4 2 . 4 . 3 1 2 6 2 Max in Single Turn 1 | . . . . 1 . . 1 1 . . . . . . . . . . . . . . . . 1 1 . 1 . 1 1 1 1 1 Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 51 | . 2 . 6 1 1 . 1 4 2 1 1 4 . 8 1 1 . . . 1 . 4 . 1 4 1 3 2 . 1 1 . . . Terminals 19 | . 2 . 6 . . . 1 3 2 . . . . 4 . 1 . . . . . . . . . . . . . . . . . . Fabricators 8 | . . . . . . . . . . . . . . 3 . . . . . . . . . . 4 . 1 . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 5 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 1 . 1 . . . . Garrison Access 3 | . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . Total Hacks 174 | . 5 . 19 1 1 . 1 16 6 1 1 27 . 27 1 1 . . . 1 . 13 . 1 16 19 7 4 . 5 1 . . . Successful 125 | . 3 . 2 1 1 . 1 4 4 1 1 27 . 19 1 1 . . . 1 . 13 . 1 10 19 6 3 . 5 1 . . . Failed 49 | . 2 . 17 . . . . 12 2 . . . . 8 . . . . . . . . . . 6 . 1 1 . . . . . . Catastrophic 6 | . . . 4 . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 166 | . 4 . 10 . 1 . 1 13 6 . . . . 16 . . . . 18 . . . . 10 12 . 7 18 10 12 14 8 6 . Terminals 59 | . 5 . 19 . . . 1 13 6 . . . . 14 . 1 . . . . . . . . . . . . . . . . . . Fabricators 29 | . . . . . . . . . . . . . . 11 . . . . . . . . . . 16 . 2 . . . . . . . Repair Stations 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 13 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 5 2 . 5 . . . . Garrison Access 6 | . . . . . . . . 3 . . . . . 2 . . . . . . . . . . . . . . . . 1 . . . Terminal Hacks 80 | . 3 . 1 1 1 . 1 2 2 1 1 27 . 5 1 1 . . . 1 . 13 . . . 19 . . . . . . . . Record 36 | . . . . . . . . . . . . 11 . . . 1 . . . . . 5 . . . 19 . . . . . . . . Part Schematic 12 | . . . . . . . . . . . . 6 . 2 . . . . . . . 4 . . . . . . . . . . . . Robot Schematic 7 | . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 7 | . . . . . . . . . . . . 3 . . . . . . . . . 4 . . . . . . . . . . . . Open Door 5 | . . . . 1 . . . . . 1 1 . . . 1 . . . . 1 . . . . . . . . . . . . . . Branch Access Points 5 | . 1 . 1 . . . 1 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 3 | . . . . . . . . 1 . . . . . 2 . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 17 | . . . . . . . . . . . . . . 7 . . . . . . . . . . 8 . 2 . . . . . . . Load Schematic 8 | . . . . . . . . . . . . . . 3 . . . . . . . . . . 4 . 1 . . . . . . . Build 9 | . . . . . . . . . . . . . . 4 . . . . . . . . . . 4 . 1 . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Scan Component 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Repair 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 11 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 4 1 . 5 . . . . Insert Component 10 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 4 1 . 4 . . . . Analyze 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Seal Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Unauthorized Hacks 14 | . . . 1 . . . . 2 2 . . . . 7 . . . . . . . . . . 2 . . . . . . . . . Terminals 10 | . . . 1 . . . . 2 2 . . . . 5 . . . . . . . . . . . . . . . . . . . . Track 2 | . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . Assimilate 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Botnet 5 | . . . 1 . . . . 1 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . Operators 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 3 | . . . . . . . . . . . . . . 1 . . . . . . . . . . 2 . . . . . . . . . Prioritize 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Siphon 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Watchers 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 28 | . 2 . 6 . . . 1 4 2 . . . . 7 . . . . . . . . . . 3 . 2 . . 1 . . . . Full Trace Events 10 | . . . 5 . . . . 1 . . . . . 2 . . . . . . . . . . . . 1 . . 1 . . . . Feedback Events 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 10 | . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . 3 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 50 | . . . . . . . . . . . . 6 . 2 . . . . . . . 4 . 15 . . . . . 15 . . 8 . Parts Built 12 | . . . . . . . . . . . . . . 5 . . . . . . . . . . 6 . 1 . . . . . . . Matter 1794 | . . . . . . . . . . . . . . 579 . . . . . . . . . . 930 . 285 . . . . . . . Time 777 | . . . . . . . . . . . . . . 202 . . . . . . . . . . 423 . 152 . . . . . . . Total Part Build Rating 54 | . . . . . . . . . . . . . . 21 . . . . . . . . . . 28 . 5 . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Time 31 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Allies Hacked 7 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 6 . Hacks Repelled 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 4 . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Total Allies 119 | . . . . 1 . . . 12 . . . 1 1 2 1 . 4 . 7 . . . . 1 8 . . . 4 . . 10 51 16 Largest Group 27 | . . . . 1 . . . 11 8 7 6 2 2 2 1 . 4 . 5 4 . . . 1 4 . . . 3 . . 4 27 7 Highest-Rated Group 2653 | . . . . 31 . . . 267 141 125 107 75 97 52 29 . 152 . 280 207 . . . 28 313 . . . 342 . . 412 2653 188 Highest-Rated Ally 268 | . . . . 31 . . . 99 29 29 29 59 81 26 29 . 40 . 70 70 . . . 28 103 . . . 114 . . 114 268 164 Zionite Dispatches 13 | . . . . . . . . . . . . . . . . . . . 3 . . . . 1 3 . . . 2 . . 4 . . Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Light 4 | . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . 1 . . 1 . . Hacker 4 | . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . 2 . . Demo 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . Explosive Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Total Orders 9 | . . . . . . . . 2 . . . 1 . . . . . . . . . . . 2 . 4 . . . . . . . . STAY 5 | . . . . . . . . 1 . . . 1 . . . . . . . . . . . 1 . 2 . . . . . . . . FOLLOW 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . DROP 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . RETURN 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Ally Attacks 725 | . . . . 6 . . . 64 45 20 12 . 14 . 1 . . . 48 13 . . . . 38 17 . . 27 . . 7 353 60 Total Damage 37927 | . . . . 84 . . . 1989 615 226 234 . 439 . . . . . 2560 300 . . . . 2013 235 . . 1251 . . 545 26164 1272 Kills 165 | . . . . 3 . . . 23 6 3 2 . 3 . . . . . 16 1 . . . . 16 . . . 7 . . 2 79 4 Allies Corrupted 9 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 8 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Field Lobotomies 3 | . . . . . . . . . . . . 1 1 . 1 . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Robot Analysis Total 117 | . 2 . . . . . . . . . . 115 . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . 2 . . . . . . . . 1 . 1 . . 1 2 2 . . . . 1 . . . . . . . . . . . Drone Launches 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Drone Recoveries 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Zionite Intel Received 20 | . . . . . . . . . . . . . . . . . . . 3 . . . . 2 . . 1 5 1 3 4 . 1 . Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Branch Access 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 1 . . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Component Stockpiles 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Component Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Active Garrisons 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . Depthwide Sectors/-1 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . 1 . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 18435 | . 292 457 1082 1073 897 477 239 865 313 586 528 242 745 691 293 639 474 264 397 357 119 77 352 102 482 247 236 268 266 210 198 381 3517 1069 Spaces Moved 17498 | 1 145 255 458 554 397 222 81 374 167 315 291 127 396 1149 562 919 935 495 804 639 256 182 209 232 544 406 484 647 621 481 482 720 2617 331 Core 92 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 . 76 Treads 5830 | . 139 255 458 554 397 222 81 374 167 315 291 127 396 . . . . . . . . . . . . . . . . . . . 1802 252 Legs 10 | 1 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 11566 | . . . . . . . . . . . . . . 1149 562 919 935 495 804 639 256 182 209 232 544 406 484 647 621 481 482 704 815 . Fastest Speed 32 | 120 120 160 160 180 180 192 175 160 180 180 180 180 180 50 50 50 50 50 34 34 34 34 34 34 34 34 34 34 34 32 32 32 32 50 Average Speed 83 | 120 158 160 174 180 193 196 180 179 180 180 180 180 180 50 50 50 50 50 34 34 34 34 34 34 34 39 34 34 34 32 32 37 115 128 Slowest Speed 315 | 120 160 160 180 180 200 200 192 200 180 180 180 180 180 50 50 50 50 50 34 34 34 34 34 34 34 114 34 34 34 34 32 315 155 152 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 73 | . . . . . . . . . . . . . . 14 . . . . 4 3 . . . 2 1 . 2 7 14 3 15 7 1 . Cave-ins Triggered 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Teleports 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 1 1 . Exploration Rate (%) 49 | 2 24 47 59 76 77 70 9 56 9 47 53 76 57 25 78 77 88 73 24 64 41 61 41 11 36 100 14 75 32 57 43 31 82 24 Regions Visited 34 Branch Regions 24 Pre-discovered Areas 37 | . . 1 . . . . . . . . . 24 . . . . 1 . . . . 3 1 3 . . . 2 . . 2 . . . Known Exits Taken 19 | . 1 . 1 . . . 1 . 1 . . . 1 1 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 . . . . . Unknown Exits Taken 15 | 1 . 1 . 1 1 1 . 1 . 1 1 1 . . . . . . . . . . . . 1 1 . . . 1 1 1 1 . Scrap Searched 20 | . . . . 2 . 1 . . . 5 2 . . . . 1 2 5 . 2 . . . . . . . . . . . . . . Spaces Dug 60 | . . . . 8 . . . . . . . . . 2 . 2 . . 6 2 . . . 2 5 . 2 7 . 2 11 8 3 . Terrain Destroyed 452 | . . . 29 67 . . 57 73 . . . . 38 2 . 2 . 24 6 2 . . . 2 5 . 2 7 44 39 11 8 8 26 Melee 40 | . . . . . . . . . . . . . . 2 . 2 . . 6 2 . . . 2 5 . 2 7 . . 5 5 2 . Projectile 44 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 6 3 6 26 AOE 368 | . . . 29 67 . . 57 73 . . . . 38 . . . . 24 . . . . . . . . . . 44 36 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Total 20465 | . 181 277 598 611 526 238 168 481 174 332 292 137 418 1231 568 1098 940 506 898 764 285 198 489 246 822 485 522 672 641 519 497 786 2984 881 Wait 1510 | . 11 5 12 33 114 . 69 4 5 . . 7 11 23 4 157 . . 66 115 29 . 281 3 241 4 4 3 3 . . 27 67 212 Move 17327 | . 144 254 457 553 396 221 80 373 166 314 290 126 395 1123 561 918 934 494 795 633 255 181 208 227 541 405 479 632 595 474 453 706 2614 330 Hop 63 | . . . . . . . . . . . . . . 11 . . . . 4 2 . . . 2 1 . 2 7 11 3 13 6 1 . Pick Up 169 | . 6 1 21 1 4 . 1 10 . 6 . . . 11 . 4 6 3 2 1 . 6 . 3 6 18 2 6 1 8 5 2 30 5 Fast Attach 132 | . 1 . 2 . . . 1 15 . 2 . . . 5 . 2 . . 2 1 . 3 . 3 . 9 . . . 2 1 . 67 16 Attach 140 | . 3 1 8 . 1 . 1 1 . . . . . 8 . 6 . 1 2 1 . 1 . 2 8 6 4 3 4 3 6 7 25 38 Detach 60 | . . . 1 . . . . . . . . . . 2 . 1 . . . . . . . 2 1 2 . . . 2 2 2 12 33 Swap 92 | . 1 . 6 4 5 1 3 9 . 2 . 2 4 13 1 . . 2 4 . . . . . 4 . 6 4 4 7 1 . 5 4 Drop 225 | . 2 . 14 1 6 . 4 10 . 6 . . . 21 . 8 . 2 2 2 . 7 . . 4 24 . 2 1 8 3 1 79 18 Fire 519 | . 13 13 75 11 . 15 9 44 3 2 2 2 8 12 2 . . 4 9 5 . . . . 1 . . . 7 11 6 6 35 224 Melee 190 | . . . . . . . . . . . . . . 2 . 2 . . 6 4 1 . . 4 15 17 25 15 13 1 7 29 49 . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 26 | . . 3 2 5 . 1 . 15 . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 11 | . . . . 2 . . . . . . . . . . . . . . 6 . . . . . . . . . 2 . . . . 1 Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac / *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac x3 / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory -4/Armory -4/Lab -3/Research (discovered 2 exits: *Tes x2) -3/Testing -2/Research (discovered 3 exits: *Acc / *Qua x2) -2/Quarantine -2/Section 7 -1/Access -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 97 | -10/Materials | Identified exit to Mines 293 | -10/Materials | Entered Mines 308 | -10/Mines | Build established: Mutant 333 | -10/Mines | Learned location of Zion (-6) 510 | -10/Mines | Discovered new exit (range 16) 694 | -10/Mines | Discovered new exit (range 11) 704 | -10/Mines | Learned 4 Materials zone layouts 714 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 750 | -10/Mines | Entered Materials 750 | -9/Materials | Evolved 2 slots: Utility x2 751 | -9/Materials | Identified exit to Mines 1254 | -9/Materials | Discovered new exit (range 9) 1546 | -9/Materials | Discovered new exit (range 15) 1832 | -9/Materials | Entered Mines 2011 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2011 | -9/Mines | Discovered new exit (range 5) 2279 | -9/Mines | Found a hidden stash of uninstalled traps 2285 | -9/Mines | Met a Derelict testing a Signal Generator 2297 | -9/Mines | Found Signal Generator 2414 | -9/Mines | Discovered new exit (range 4) 2431 | -9/Mines | Found the Drone Emporium 2775 | -9/Mines | Excavation squad dispatched 2775 | -9/Mines | A large section of the Mines collapsed 2905 | -9/Mines | Entered Exiles 2950 | -9/Exiles | Met 8R-AWN 2981 | -9/Exiles | Met EX-HEX 3057 | -9/Exiles | Met EX-DEC 3284 | -9/Exiles | Visited The Gauntlet 3387 | -9/Exiles | Met EX-BIN 3408 | -9/Exiles | Build established: Hauler-Mutant 3415 | -9/Exiles | Aligned with FarCom system 3417 | -9/Exiles | Given EX-Vault access code 3463 | -9/Exiles | Opened EX-Vault 3477 | -9/Exiles | Found Field Lobotomy Kit 3485 | -9/Exiles | Found Flying Fortress v7 3531 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3776 | -9/Exiles | Discovered new exit (range 14) 3802 | -9/Exiles | Stole two prototypes: Field Lobotomy Kit, Flying Fortress v7 3802 | -9/Exiles | Entered Mines 4258 | -8/Mines | Discovered new exit (range 9) 4279 | -8/Mines | Entered Materials 4279 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4454 | -8/Materials | Identified exit to Storage 4518 | -8/Materials | Entered Storage 4578 | -8/Storage | Met 01-MTF 4843 | -8/Storage | Garrison activated, responded to threat 5085 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 5247 | -8/Storage | Discovered new exit (range 16) 5374 | -8/Storage | Destroyed 01-MTF 5377 | -8/Storage | Found 01-MTF's Shockpuncher 5383 | -8/Storage | Entered Factory 5383 | -7/Factory | Accompanied by 8 allies 5383 | -7/Factory | Evolved 2 slots: Utility x2 5385 | -7/Factory | FarCom data flow suspended 5400 | -7/Factory | Build established: Commander-Mutant 5628 | -7/Factory | Identified exit to Lower Caves 5655 | -7/Factory | Garrison activated, responded to threat 5696 | -7/Factory | Entered Lower Caves 5696 | -7/Lower Caves | Accompanied by 7 allies 6256 | -7/Lower Caves | Discovered new exit (range 7) 6282 | -7/Lower Caves | Entered another Lower Caves area 6282 | -7/Lower Caves | Accompanied by 6 allies 6744 | -7/Lower Caves | Discovered new exit (range 11) 6771 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 6810 | -7/Lower Caves | Entered Data Miner 6810 | -7/Data Miner | Accompanied by 1 ally 6810 | -7/Data Miner | Discovered new exit (range 6) 6845 | -7/Data Miner | Met Data Miner 6891 | -7/Data Miner | Learned location of Section 7 (-2) 6891 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6909 | -7/Data Miner | Received God Mode back door access code from Data Miner 6924 | -7/Data Miner | Assimilated Data Miner with FLK Orb 6927 | -7/Data Miner | Interfaced with the Data Conduit 7002 | -7/Data Miner | Destroyed Data Miner 7052 | -7/Data Miner | Entered Proximity Caves 7052 | -6/Proximity Caves | Accompanied by 1 ally 7053 | -6/Proximity Caves | Identified exit to Factory 7058 | -6/Proximity Caves | Build established: Hauler-Mutant 7243 | -6/Proximity Caves | Spotted B-75 Beast 7245 | -6/Proximity Caves | Assimilated B-75 Beast with FLK Orb 7278 | -6/Proximity Caves | Learned 8 Factory zone layouts 7287 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7797 | -6/Proximity Caves | Entered Factory 7797 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 7799 | -6/Factory | Loaded intel: 254 machine locations 7895 | -6/Factory | Discovered new exit (range 4) 7986 | -6/Factory | Identified exit to Lower Caves 7986 | -6/Factory | Identified exit to Extension 8105 | -6/Factory | Build established: Hacker-Mutant 8197 | -6/Factory | Garrison activated, responded to threat 8200 | -6/Factory | Fabricated Powered Armor? 8211 | -6/Factory | Fabricated Powered Armor? 8241 | -6/Factory | Fabricated Exp. Propulsion Shielding? 8488 | -6/Factory | Entered Lower Caves 8501 | -6/Lower Caves | Assimilated 3U-J6M(f) with FLK Orb 8558 | -6/Lower Caves | Encountered a Warlord checkpoint 8778 | -6/Lower Caves | Discovered new exit (range 6) 8780 | -6/Lower Caves | Identified exit to Lower Caves 8781 | -6/Lower Caves | Entered another Lower Caves area 9024 | -6/Lower Caves | Learned 4 Factory zone layouts 9121 | -6/Lower Caves | Build established: Mutant 9349 | -6/Lower Caves | Spotted F6-C1I(f) 9349 | -6/Lower Caves | Spotted 2Y-MXE(f) 9350 | -6/Lower Caves | Spotted 0V-9YL(f) 9350 | -6/Lower Caves | Spotted HI-BKD(f) 9350 | -6/Lower Caves | Spotted KV-2EH(f) 9351 | -6/Lower Caves | Encountered a Master Thief 9351 | -6/Lower Caves | Encountered a Master Thief 9351 | -6/Lower Caves | Encountered a Master Thief 9351 | -6/Lower Caves | Encountered a Master Thief 9351 | -6/Lower Caves | Encountered a Master Thief 9351 | -6/Lower Caves | Field Lobotomy Kit stolen by Master Thief 9351 | -6/Lower Caves | 01-MTF's Shockpuncher stolen by Master Thief 9364 | -6/Lower Caves | Imp. Energy Well stolen by Master Thief 9366 | -6/Lower Caves | Hyp. Gauss Rifle stolen by Master Thief 9393 | -6/Lower Caves | Imp. Hacking Suite stolen by Master Thief 9414 | -6/Lower Caves | Discovered new exit (range 9) 9420 | -6/Lower Caves | Identified exit to Zion 9420 | -6/Lower Caves | Entered Zion 9441 | -6/Zion | Discovered new exit (range 13) 9467 | -6/Zion | Found Exp. Targeting Computer 9471 | -6/Zion | Found Exp. Target Analyzer 9472 | -6/Zion | Found Exp. System Shield 9515 | -6/Zion | System corruption cleaned by Quarantine Array 9533 | -6/Zion | Given the Hacking Drone Bay 9533 | -6/Zion | Found Prototype Device 9603 | -6/Zion | Learned Factory terminal intel 9670 | -6/Zion | Received a hallucinogenic algorithm 9674 | -6/Zion | Learned location of 1 exit from Factory 9789 | -6/Zion | Imprinted 9791 | -6/Zion | Declared Zion's savior 9893 | -6/Zion | Identified exit to Proximity Caves 9894 | -6/Zion | Entered Proximity Caves 9922 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10150 | -5/Proximity Caves | Discovered new exit (range 15) 10157 | -5/Proximity Caves | Learned 8 Factory zone layouts 10157 | -5/Proximity Caves | Identified exit to Factory 10158 | -5/Proximity Caves | Entered Factory 10158 | -5/Factory | Evolved 2 slots: Propulsion x2 10159 | -5/Factory | Identified exit to Upper Caves 10160 | -5/Factory | Identified exit to Factory 10162 | -5/Factory | Loaded intel: 262 machine locations 10163 | -5/Factory | Loaded intel: 20 terminal locations 10215 | -5/Factory | Zion Hacker squad teleported in 10413 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 10447 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 10463 | -5/Factory | Retrieved Zion intel report: Active Garrisons 10464 | -5/Factory | Zion Light squad teleported in 10501 | -5/Factory | Zion Demo squad teleported in 10555 | -5/Factory | Entered Upper Caves 10555 | -5/Upper Caves | Accompanied by 4 allies 10555 | -5/Upper Caves | Spotted UY-D1P(f) 10556 | -5/Upper Caves | Encountered a Master Thief 10564 | -5/Upper Caves | Allies destroyed UY-D1P(f) 10595 | -5/Upper Caves | Encountered a Warlord checkpoint 10702 | -5/Upper Caves | Spotted B-75 Beast 10850 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 10910 | -5/Upper Caves | Discovered new exit (range 9) 10912 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 10912 | -5/Upper Caves | Identified exit to Upper Caves 10912 | -5/Upper Caves | Entered another Upper Caves area 10914 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 10922 | -5/Upper Caves | Discovered exit to Factory (range 6) 11027 | -5/Upper Caves | Discovered new exit (range 11) 11030 | -5/Upper Caves | Identified exit to Zhirov 11031 | -5/Upper Caves | Entered Zhirov 11031 | -5/Zhirov | Discovered new exit (range 3) 11038 | -5/Zhirov | Met Zhirov 11049 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 11057 | -5/Zhirov | Found Alien Artifact 11057 | -5/Zhirov | Identified Integrated Dissipator 11057 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 11085 | -5/Zhirov | Found Alien Artifact 11098 | -5/Zhirov | Identified exit to Proximity Caves 11108 | -5/Zhirov | Entered Proximity Caves 11174 | -4/Proximity Caves | Discovered exit to Factory (range 14) 11328 | -4/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 11460 | -4/Proximity Caves | Entered Factory 11460 | -4/Factory | Evolved 2 slots: Utility x2 11461 | -4/Factory | Loaded intel: 303 machine locations 11470 | -4/Factory | Identified Transdimensional Reconstructor 11517 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 11524 | -4/Factory | Retrieved Zion intel report: Component Schematics 11525 | -4/Factory | Zion Explosive Resupply teleported in 11528 | -4/Factory | Found Mni. Smartbomb Launcher 11559 | -4/Factory | Discovered new exit (range 9) 11561 | -4/Factory | Identified exit to Armory 11562 | -4/Factory | Entered Armory 11563 | -4/Armory | Loaded intel: 93 machine locations 11662 | -4/Armory | Zion Heavy squad teleported in 11724 | -4/Armory | Zion Hacker squad teleported in 11753 | -4/Armory | Fabricated Powered Armor (x2) 11824 | -4/Armory | Spotted B-86 Titan 11831 | -4/Armory | Fabricated Powered Armor? 11832 | -4/Armory | Zion Light squad teleported in 11836 | -4/Armory | Warped through subspace to slip node 11836 | -4/Armory | Discovered new exit (range 1) 11998 | -4/Armory | Fabricated Exp. Propulsion Shielding (x1) 12040 | -4/Armory | Fabricated Assault Drone Bay? 12044 | -4/Armory | Entered Lab 12044 | -4/Lab | Discovered new exit (range 9) 12048 | -4/Lab | Hidden lab's door opened automatically 12048 | -4/Lab | Sensor layout match revealed 12049 | -4/Lab | Gained access to the hidden lab's interior 12062 | -4/Lab | Detected by scanners 12071 | -4/Lab | Confronted by A5 12096 | -4/Lab | Destroyed A5 12112 | -4/Lab | Found Prototype Protection 12112 | -4/Lab | Identified Exp. Powered Armor 12116 | -4/Lab | Found Prototype Energy Gun 12116 | -4/Lab | Identified Tachyon Dispersion Ray 12120 | -4/Lab | Found Prototype Energy Cannon 12120 | -4/Lab | Identified Potential Cannon 12126 | -4/Lab | Decrypted terminal 12126 | -4/Lab | Acquired modification code for an L2 power cell 12173 | -4/Lab | Found Prototype Protection 12175 | -4/Lab | Identified Med. Regenerative Plating 12204 | -4/Lab | Found Prototype Hackware 12238 | -4/Lab | Decrypted terminal 12247 | -4/Lab | Found Alien Artifact 12250 | -4/Lab | Found Alien Artifact 12254 | -4/Lab | Found Alien Artifact 12260 | -4/Lab | Found Transdimensional Reconstructor 12291 | -4/Lab | Entered Research 12291 | -3/Research | Evolved 2 slots: Utility x2 12292 | -3/Research | Loaded intel: 114 machine locations 12332 | -3/Research | Retrieved Zion intel report: Branch Access 12332 | -3/Research | Identified exit to Testing 12367 | -3/Research | Spotted B-86 Titan 12384 | -3/Research | Spotted B-86 Titan 12492 | -3/Research | Identified Deep Network Scanner 12493 | -3/Research | Fabricated Exp. Propulsion Shielding? 12494 | -3/Research | Identified Core Expander 12494 | -3/Research | Installed Core Expander, added new Power slot 12496 | -3/Research | Identified Integrated Reactor 12496 | -3/Research | Installed Integrated Reactor, increased core energy generation (+10) 12505 | -3/Research | Identified Core Reset Matrix 12527 | -3/Research | Entered Testing 12528 | -3/Testing | Loaded intel: 66 machine locations 12561 | -3/Testing | Spotted Striker 12561 | -3/Testing | Spotted Striker 12568 | -3/Testing | Found Prototype Energy Cannon 12569 | -3/Testing | Identified Null Cannon 12607 | -3/Testing | Found Prototype Energy Gun 12625 | -3/Testing | Retrieved Zion intel report: Active Garrisons 12638 | -3/Testing | Retrieved Zion intel report: Depthwide Sectors/-1 12645 | -3/Testing | Identified Warp Gun 12648 | -3/Testing | Found Prototype Hackware 12658 | -3/Testing | Identified System Mapper 12694 | -3/Testing | Retrieved Zion intel report: Main Access 12694 | -3/Testing | Identified exit to Research 12707 | -3/Testing | Repaired Nanoactuators 12751 | -3/Testing | Retrieved Zion intel report: Prototype Stockpiles 12785 | -3/Testing | Retrieved Zion intel report: Unaware Schematics 12795 | -3/Testing | Entered Research 12795 | -2/Research | Evolved 2 slots: Utility x2 12796 | -2/Research | Loaded intel: 106 machine locations 12841 | -2/Research | Zion Light squad teleported in 12933 | -2/Research | Spotted B-90 Cyclops 12947 | -2/Research | Spotted B-90 Cyclops 12957 | -2/Research | Spotted B-90 Cyclops 13005 | -2/Research | Build established: Hacker-Mutant 13010 | -2/Research | Discovered new exit (range 22) 13041 | -2/Research | Retrieved Zion intel report: Branch Access 13041 | -2/Research | Identified exit to Quarantine 13042 | -2/Research | Zion Infowar Resupply teleported in 13050 | -2/Research | Spotted B-90 Cyclops 13060 | -2/Research | Intercept squad dispatched 13061 | -2/Research | Entered Quarantine 13062 | -2/Quarantine | Loaded intel: 74 machine locations 13088 | -2/Quarantine | Found Alien Artifact 13090 | -2/Quarantine | Found Alien Artifact 13091 | -2/Quarantine | Found Alien Artifact 13098 | -2/Quarantine | Found Alien Artifact 13098 | -2/Quarantine | Identified Dimensional Node Initializer 13098 | -2/Quarantine | Initialized slip node 13138 | -2/Quarantine | Retrieved Zion intel report: Guard Positions 13147 | -2/Quarantine | Retrieved Zion intel report: Component Schematics 13155 | -2/Quarantine | Retrieved Zion intel report: Component Stockpiles 13189 | -2/Quarantine | Found Alien Slashing Weapon 13201 | -2/Quarantine | Found Alien Artifact 13229 | -2/Quarantine | Identified Hpw. Transdimensional Reconstructor (x3) 13229 | -2/Quarantine | Identified Subatomic Replicator 13229 | -2/Quarantine | Identified Sigix Broadsword 13244 | -2/Quarantine | Spotted Fortress 13267 | -2/Quarantine | Discovered new exit (range 5) 13271 | -2/Quarantine | Entered Section 7 13272 | -2/Section 7 | Loaded intel: 144 machine locations 13286 | -2/Section 7 | Retrieved Zion intel report: Trap Installations 13302 | -2/Section 7 | Spotted B-90 Cyclops 13305 | -2/Section 7 | Retrieved Zion intel report: Depthwide Sectors/-1 13340 | -2/Section 7 | Found Integrated Reactor 13341 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 13364 | -2/Section 7 | Build established: Hacker-Sprinter 13377 | -2/Section 7 | Retrieved Zion intel report: Branch Access 13403 | -2/Section 7 | Warped through subspace 13403 | -2/Section 7 | Discovered new exit (range 20) 13417 | -2/Section 7 | Retrieved Zion intel report: Emergency Access 13435 | -2/Section 7 | Spotted Alpha 7 13465 | -2/Section 7 | Used Subatomic Replicator to replicate Exp. Powered Armor 13469 | -2/Section 7 | Entered Access 13469 | -1/Access | Evolved 2 slots: Utility x2 13470 | -1/Access | Loaded intel: 110 machine locations 13588 | -1/Access | Zion Hacker squad teleported in 13663 | -1/Access | Zion Light squad teleported in 13699 | -1/Access | Spotted B-99 Colossus 13716 | -1/Access | Intercept squad dispatched 13732 | -1/Access | Spotted Tracker 13733 | -1/Access | Spotted Tracker 13743 | -1/Access | Destroyed Tracker 13745 | -1/Access | Warped through subspace 13795 | -1/Access | System corruption reached 10% 13833 | -1/Access | Zion Hacker squad teleported in 13839 | -1/Access | Zion Demo squad teleported in 13843 | -1/Access | Discovered new exit (range 8) 13850 | -1/Access | Entered Command 13850 | -1/Command | Accompanied by 4 allies 13851 | -1/Command | Loaded intel: 47 machine locations 13862 | -1/Command | Disengaged cave seal 13862 | -1/Command | Zionites emerged from the dark tunnel 13872 | -1/Command | Retrieved Zion intel report: Prototype Schematics 13895 | -1/Command | Disengaged cave seal 13895 | -1/Command | Zionites emerged from the dark tunnel 13957 | -1/Command | Spotted M Guard 13957 | -1/Command | Spotted M Guard 13957 | -1/Command | Spotted Combat Programmer 13958 | -1/Command | Spotted Combat Programmer 13992 | -1/Command | Combat Programmer assimilated allied TX-03M(d) 13993 | -1/Command | Allies destroyed Combat Programmer 14006 | -1/Command | Destroyed M Guard 14018 | -1/Command | Allies destroyed M Guard 14035 | -1/Command | Destroyed Combat Programmer 14035 | -1/Command | All MAIN.C guards destroyed 14047 | -1/Command | Lost 5 parts (1p1n3u) 14100 | -1/Command | First assault squad dispatched 14149 | -1/Command | Used Core Reset Matrix 14166 | -1/Command | Met MAIN.C 14180 | -1/Command | 0b10 Conduit disabled 14188 | -1/Command | Allies destroyed MAIN.C Shell 14189 | -1/Command | MAIN.C activated Command garrisons 14190 | -1/Command | Found Prototype Protection 14190 | -1/Command | Identified Centrium Heavy Armor Plating 14199 | -1/Command | Allies destroyed MAIN.C 14207 | -1/Command | Found Prototype Device 14207 | -1/Command | Identified Beam Splitter 14212 | -1/Command | Found Prototype Reactor 14212 | -1/Command | Identified Zero-point Reactor 14218 | -1/Command | Lost 3 parts (1n2u) 14219 | -1/Command | Found Prototype Reactor 14219 | -1/Command | Identified Singularity Reactor 14451 | -1/Command | Found Prototype Device 14451 | -1/Command | Identified Exp. Phase Shifter 14454 | -1/Command | Found Prototype Device 14454 | -1/Command | Identified Exp. Cloaking Device 14457 | -1/Command | Found Prototype Processor 14457 | -1/Command | Identified Exp. Core Analyzer 14459 | -1/Command | Found Centrium Heavy Armor Plating 14483 | -1/Command | Found Zero-point Reactor 14500 | -1/Command | Found Prototype Ballistic Cannon 14500 | -1/Command | Identified Omega Cannon 14507 | -1/Command | Found Zero-point Reactor 14732 | -1/Command | Build established: Generator-Mutant 14938 | -1/Command | Spotted Alpha 7 14947 | -1/Command | Allies destroyed Alpha 7 14962 | -1/Command | Found Prototype Protection 14962 | -1/Command | Identified Zio. Heavy Carapace 14973 | -1/Command | Found Prototype Protection 14973 | -1/Command | Identified Zio. Weapon Casing 14997 | -1/Command | Found Prototype Protection 14997 | -1/Command | Identified Zio. Shade Armor 15001 | -1/Command | Found Zio. Shade Armor 15192 | -1/Command | Found Prototype Protection 15192 | -1/Command | Identified Zio. Weapon Casing 15218 | -1/Command | Spotted B-99 Colossus 15238 | -1/Command | Allies destroyed B-99 Colossus 15263 | -1/Command | Found Prototype Ballistic Gun 15681 | -1/Command | Found Prototype Device 15681 | -1/Command | Identified Adv. Particle Accelerator 16091 | -1/Command | Spotted B-99 Colossus 16094 | -1/Command | Allies destroyed B-99 Colossus 16428 | -1/Command | Identified Multirail 16761 | -1/Command | Discovered new exit (range 19) 17147 | -1/Command | Found Prototype Device 17147 | -1/Command | Identified Exp. Weapon Cycler 17161 | -1/Command | Found Zio. Shade Armor 17218 | -1/Command | Discovered new exit (range 9) 17347 | -1/Command | Found Zio. Weapon Casing 17362 | -1/Command | Warped through subspace to slip node 17362 | -1/Command | Discovered new exit (range 4) 17367 | -1/Command | Entered Access_0 17368 | -1/Access_0 | Sensed 3 artifacts in vicinity 17368 | -1/Access_0 | Met Architect 17369 | -1/Access_0 | Destroyed A8 with decrypted code from the hidden lab 17385 | -1/Access_0 | Architect warped through subspace 17437 | -1/Access_0 | Architect warped through subspace 17487 | -1/Access_0 | Architect warped through subspace 17489 | -1/Access_0 | Spotted Enhanced Programmer 17512 | -1/Access_0 | Destroyed Enhanced Programmer 17537 | -1/Access_0 | Architect warped through subspace 17589 | -1/Access_0 | Architect warped through subspace 17622 | -1/Access_0 | Found Prototype Device 17622 | -1/Access_0 | Identified Desublimator 17658 | -1/Access_0 | Architect warped through subspace 17670 | -1/Access_0 | Found Prototype Processor 17671 | -1/Access_0 | Identified Exp. Targeting Computer 17704 | -1/Access_0 | Architect warped through subspace 17723 | -1/Access_0 | Spotted Enhanced Programmer 17729 | -1/Access_0 | Destroyed Enhanced Programmer 17742 | -1/Access_0 | Architect warped through subspace 17781 | -1/Access_0 | Architect warped through subspace 17821 | -1/Access_0 | Architect warped through subspace 17854 | -1/Access_0 | Architect warped through subspace 17855 | -1/Access_0 | Spotted Enhanced Programmer 17867 | -1/Access_0 | Spotted Enhanced Programmer 17882 | -1/Access_0 | Destroyed Enhanced Programmer 17886 | -1/Access_0 | Architect warped through subspace 17902 | -1/Access_0 | Destroyed Enhanced Programmer 17925 | -1/Access_0 | Architect warped through subspace 17946 | -1/Access_0 | Subspace Access Node disabled 17958 | -1/Access_0 | Architect warped through subspace 17998 | -1/Access_0 | Architect warped through subspace 18006 | -1/Access_0 | A6 warped into view 18032 | -1/Access_0 | Destroyed A6 18038 | -1/Access_0 | Architect warped through subspace 18081 | -1/Access_0 | Core integrity fell below 50% 18084 | -1/Access_0 | Architect warped through subspace 18120 | -1/Access_0 | Architect warped through subspace 18158 | -1/Access_0 | Subspace Access Node disabled 18164 | -1/Access_0 | Architect warped through subspace 18213 | -1/Access_0 | Architect warped through subspace 18249 | -1/Access_0 | Architect warped through subspace 18277 | -1/Access_0 | Architect warped through subspace 18309 | -1/Access_0 | Architect warped through subspace 18331 | -1/Access_0 | Architect warped through subspace 18356 | -1/Access_0 | Architect warped through subspace 18361 | -1/Access_0 | Emitted hypermatrix ping 18366 | -1/Access_0 | Assembled emerged from beneath the floor 18368 | -1/Access_0 | Crushed by falling debris 18398 | -1/Access_0 | Spotted Enhanced Programmer 18399 | -1/Access_0 | Core integrity fell below 20% 18406 | -1/Access_0 | Crushed by falling debris 18436 | -1/Access_0 | Destroyed by Architect with Modified Quantum Sheargun Last Messages --------------- 18403_ Dropped Graviton Cannon. 18404_ Dropped Lyr. Medium Armor Plating. 18405_ Penetrated by HV Slug. 18405_ HV Slug penetrates Wall. 18405_ Quantum Shear penetrates Earth. 18406_ The unstable cave ceiling collapses. 18406_ Crushed by falling debris. 18406_ Exp. Optical Array destroyed. 18406_ System corrupted by crushing effect (+2). 18408_ Penetrated by Quantum Shear. 18408_ Quantum Shear penetrates Wall. 18410_ Penetrated by Quantum Shear. 18415_ System corrupted: Energy discharge (-30). 18420_ Quantum Shear penetrates Wall. 18426_ Penetrated by Quantum Shear. 18426_ Quantum Shear penetrates Wall. 18433_ Penetrated by Quantum Shear. 18433_ Quantum Shear penetrates Wall. 18436_ Penetrated by Quantum Shear. [Achievement: Superachiever] Map ----- +----------------------------------------------------+ | ]###?##???????????##%!##????## #??????? ??????? | | !##?# ##???????????#!*"#??????####???????##?????? | | ## #???????????# ##????????????????????????? | | #???????????# #?????????????????????????? | | ##??????????# #?????????????????????????? | | " #????????### #?????????????????????????? | | " "#####????????#"" ##????????????????????????? | | ##???????????##" ###??????????????????????? | | #????????????# "" #??????????????????????? | | "#???????????# "" #??????????????????????? | | ##?????????#""#" ###??????????????????????? | | ##????????##### ##????????????????????????? | | #????????????# #?????????????????????????? | | #????????????# #?????????????????????????? | | ###??????????# #?????????????????????????? | | #" ##?????????# #?????????????????????????? | | #?????????# #?????????????????????????? | | ## ## #?????????# #?????????????????????????? | | " # #?????????# #?????????????????????????? | | ## "# ?????????# #??#####??????????????????? | | " " ##????????# #?## ##?????????????????? | | " #???##????# #?# #?????????????????? | | # #### #???## #?#### ###???????????????? | | " ## # ##### ###### #???????????????? | | # ;; 0 ;;;## ##???????????????? | | #;; @ ;#???????????????? | | #### #?# ;; ;#???????????????? | | ???# ## ###; ### #; ##???????????????? | | ???# ### #;# ##?# # #???????????????? | | ???# ##?## #??##### #??????????????? | | ???## ##???# #??????# #??????????????? | | ????#####???#" ## #?????? #??????????????? | | ???????????# ## ### #?????? ###??????????????? | | ???????????##?###?###????? ##????????????????? | | ??????????????????????????######?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 189 Coolant Potential 100 Energy Generation 109 Energy Capacity 1100 Matter Stores 800 Matter Capacity 800 Sight Range 23 Robot Scan Range 22 Terrain Scan Density 10 Cloak Strength 4 Power Amplification 40 Additional Mass Support 16 Armor Coverage 2550 Resistance: KI 30 Resistance: TH 75 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Propulsion Shielding 90 Weapon Shielding 100 Weapon Cycling 30 Melee Speed Boost 30 Phase Shifting 20 Evasion (%) 82 Targeting Accuracy 6 Melee Accuracy 8 Target Analysis 12 Core Analysis 10 Armor Integrity Analysis 66 Recoil Reduction 6 Matter Filtering 50 Kinecelleration 40 Offensive Hacking 45 Defensive Hacking 16 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Powered Armor | x2 | -6/Factory Powered Armor | x2 | -6/Factory Exp. Propulsion Shielding | x1 | -6/Factory Powered Armor | x2 | -4/Armory Powered Armor | x2 | -4/Armory Exp. Propulsion Shielding | x1 | -4/Armory Assault Drone Bay | x1 | -4/Armory Exp. Propulsion Shielding | x1 | -3/Research Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Core Expander Integrated Reactor Dimensional Node Initializer Sigix Broadsword Subatomic Replicator High-powered Transdimensional Reconstructor Core Reset Matrix Achievements -------------- Behind The Curtain Decrypted! Superachiever Watch This! Challenges ------------ None Game ------ Seed PointyRemoteCasing Manual? 0 Play Time 03:41:50 Cumulative 320.3 hours Start 2021.02.17 @ 12:09:10 End 2021.02.17 @ 15:57:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 258 Rogue 251 Adventurer 0 Explorer 7 Win Type - Total 11 Types 3/1/7/0/0/0/0/0/0 Lore% 78 Gallery% 93 Achievement% 75 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ac264af1-6c48-496d-9878-f97303af860f