Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.03 @ 21:06:29 Player: Shadow Pussy wanter Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (19) 95 Value Destroyed (724) 724 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 2859 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 4/300 Energy 96/100 System Corruption 0% Temperature Cool (9) Movement Rolling (135) Ox3 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Armored Wheel Armored Wheel > --- UTILITY (2) ------ Huge Storage Unit > --- WEAPON (4) ------- High-powered Shotgun Heavy Flail > --- INVENTORY (25) --- Light Treads Improved Treads Armored Wheel Armored Wheel Small Storage Unit Structural Scanner Improved Terrain Scan Processor Improved Terrain Scan Processor Hacking Suite Relay Coupler [Grunt] (24) Relay Coupler [Sentry] (21) Beam Rifle Assault Rifle Assault Rifle Assault Rifle Shotgun Improved Light Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Wheel Armored Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- Huge Storage Unit Improved Terrain Scanner > --- WEAPON ----------- Heavy Assault Cannon Heavy Assault Cannon > --- INVENTORY -------- Improved Ion Engine Light Treads Improved Treads Aluminum Leg Aluminum Leg Aluminum Leg Armored Wheel Armored Wheel Armored Wheel Armored Wheel Armored Wheel Small Storage Unit Structural Scanner Improved Terrain Scan Processor Improved Terrain Scan Processor Medium Armor Plating Hardened Light Armor Plating Hacking Suite Beam Rifle Assault Rifle Assault Rifle Assault Rifle Improved Light Cannon [Rating: 31] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Armored Wheel Treads Light Treads Wheel Armored Wheel Utility Huge Storage Unit Device Improved Terrain Scanner Storage Huge Storage Unit Protection Medium Armor Plating Weapon Heavy Assault Cannon Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Heavy Assault Cannon Impact Weapon Heavy Flail Build | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 2 | . . 2 . . Utility . | . . . . . Weapon 2 | . . . 2 . Parts Attached 27 | 8 2 8 1 8 Power 3 | 1 . 1 . 1 Engine 2 | 1 . . . 1 Core 1 | . . 1 . . Reactor . | . . . . . Propulsion 12 | 2 1 6 . 3 Treads 3 | 1 . 2 . . Leg . | . . . . . Wheel 9 | 1 1 4 . 3 Hover . | . . . . . Flight . | . . . . . Utility 5 | 2 1 . . 2 Device 1 | 1 . . . . Storage 2 | 1 1 . . . Processor . | . . . . . Hackware . | . . . . . Protection 2 | . . . . 2 Artifact . | . . . . . Weapon 7 | 3 . 1 1 2 Energy Gun 1 | 1 . . . . Energy Cannon . | . . . . . Ballistic Gun 3 | 2 . . . 1 Ballistic Cannon 2 | . . 1 1 . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 1 | . . . . 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 11 | . . . . 11 Power 2 | . . . . 2 Propulsion 4 | . . . . 4 Utility 3 | . . . . 3 Weapon 2 | . . . . 2 Highest Loss Streak 11 | . . . . 11 To Critical Strikes . | . . . . . Average Slot Usage (%) 88 | . 100 89 81 67 Engine 7 | . 14 5 . . Core 3 | . . 5 9 5 Treads 1 | . 4 . . . Wheel 34 | . 23 43 36 32 Device 10 | . 14 11 9 4 Storage 11 | . 14 11 9 9 Ballistic Gun 11 | . 28 3 . . Ballistic Cannon 7 | . . 9 18 12 Naked Turns . | . . . . . Heaviest Build 110 | 14 89 98 110 110 Greatest Support 48 | 10 20 48 48 48 Greatest Overweight (x) 8 | 1 8 8 2 3 Average Overweight (x) 2 | . 4 1 2 1 Largest Inventory Capacity 25 | 8 25 25 25 25 Average Capacity 22 | 7 23 25 25 25 Most Carried 25 | 6 14 25 25 25 Average Carried 17 | 4 10 23 23 22 Final Capacity 25 | 8 25 25 25 25 Final Carried 25 | 6 14 24 25 17 Class Distribution -------------------- 83% | Mutant 14% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Skirmisher | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Scr Mat Mat Mat Gar Matter Collected 606 | 280 . 288 . 38 Remotely . | . . . . . Salvage Created 428 | 46 . 232 . 150 Parts 41 | 8 . 26 . 7 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Combat Hostiles Destroyed 16 | . . 9 . 7 Cannons 16 | . . 9 . 7 Classes Destroyed 5 | 1 . 4 . . Tunneler 2 | 2 . . . . Watcher 1 | . . 1 . . Swarmer 6 | . . 3 . 3 Grunt 8 | . . 5 . 3 Sentry 2 | . . 1 . 1 Best Kill Streak 6 | 2 . 4 . 6 Combat Bots Only 6 | . . 4 . 6 Max Kills in Single Turn 3 | 1 . 1 . 3 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Gar Damage Taken 2514 | . . 283 . 2231 Core 593 | . . 31 . 562 Absorbed by Shields 13 | . . . . 13 Core Remaining (%) 97 | 100 100 92 . . Volleys Fired 45 | 6 1 20 . 18 Largest 2 | 2 2 1 . 2 Hottest 120 | 40 40 60 . 120 Shots Fired 70 | 12 2 20 . 36 Gun 14 | 12 2 . . . Cannon 56 | . . 20 . 36 Launcher . | . . . . . Special . | . . . . . Kinetic 70 | 12 2 20 . 36 Thermal . | . . . . . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 5 | 5 . 5 . 3 Robot Miss Streak 4 | 1 2 3 . 4 Penetration Max 1 | . . . . 1 Secondary Targets . | . . . . . Shots Hit Robots 35 | 9 . 13 . 13 Core Hits 19 | 4 . 9 . 6 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 4 | . . 2 . 2 Blast 4 | . . 2 . 2 Melee Attacks 2 | . . . . 2 Impact 2 | . . . . 2 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1608 | 102 . 733 . 773 Guns 102 | 102 . . . . Cannons 1462 | . . 733 . 729 Explosions . | . . . . . Melee 44 | . . . . 44 Ramming . | . . . . . Kinetic 1564 | 102 . 733 . 729 Thermal . | . . . . . Explosive . | . . . . . Electromagnetic . | . . . . . Impact 44 | . . . . 44 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . 2 . . . Average Corruption 2 | . 2 . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 1 | . 1 . . . Data Loss (major) 1 | . 1 . . . Overload Shots . | . . . . . Overflow Damage 72 | . . 49 . 23 Projectiles 68 | . . 49 . 19 Explosions . | . . . . . Melee 4 | . . . . 4 Knockbacks 7 | . . 3 . 4 Impact 1 | . . . . 1 Kinetic 6 | . . 3 . 3 Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 532 | . . 87 . 532 Average Temperature 132 | . . 32 . 185 Received Heat Transfer 732 | . . 66 . 666 Effects 5 | . . . . 5 Shutdowns 1 | . . . . 1 Matter Decay 2 | . . . . 2 Short Circuit 1 | . . . . 1 Damage (minor) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions 1 | . . . . 1 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Peak Influence 384 | 10 44 384 77 366 Initial 77 | . 6 18 77 50 Average 113 | 2 32 142 77 242 Maximum Alert Level 1 | . . 1 . 1 Low Security (%) 76 | 100 100 79 100 19 Level 1 23 | . . 20 . 80 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 2 | . . 2 . . Investigation 1 | . . 1 . . Extermination . | . . . . . Reinforcement 1 | . . 1 . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Distress Signals . | . . . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 32 | . 2 13 . 17 Peak Tracking Total 10 | . 1 5 . 10 Tactical Retreats 2 | . . 2 . . Traps | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Traps Triggered 4 | . 1 . . 3 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Scr Mat Mat Mat Gar Machines Disabled 3 | . . 1 . 2 Max in Single Turn 1 | . . 1 . 1 Garrison Relay 2 | . . . . 2 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Machines Accessed 9 | . 3 5 1 . Terminals 8 | . 3 5 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 28 | . 10 16 2 . Successful 16 | . 6 8 2 . Failed 12 | . 4 8 . . Catastrophic 2 | . . 2 . . Database Lockouts . | . . . . . Manual 16 | . 5 11 . . Terminals 26 | . 10 16 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 2 | . . . 2 . Terminal Hacks 6 | . 3 3 . . Part Schematic 1 | . 1 . . . Prototype ID Bank 1 | . 1 . . . Emergency Access Points 1 | . . 1 . . Alert Level 2 | . . 2 . . Reinforcement Status 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 2 | . . . 2 . Unlock Access 1 | . . . 1 . Coupler Status 1 | . . . 1 . Unauthorized Hacks 8 | . 3 5 . . Terminals 8 | . 3 5 . . Assimilate 1 | . . 1 . . Botnet 7 | . 3 4 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 9 | . 3 5 1 . Full Trace Events 3 | . 1 2 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . 1 . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Scr Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 8 | . . . . 8 Machine Destruction 8 | . . . . 8 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Scr Mat Mat Mat Gar Turns Passed 1241 | 109 381 459 45 247 Spaces Moved 769 | 79 247 297 35 111 Core 3 | 3 . . . . Treads . | . . . . . Legs . | . . . . . Wheels 766 | 76 247 297 35 111 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 95 105 120 105 Average Speed 123 | 92 141 118 120 119 Slowest Speed 200 | 95 200 200 120 135 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 24 | 5 45 27 5 39 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 26 | . . 8 . 18 Melee . | . . . . . Projectile 26 | . . 8 . 18 AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Total 965 | 100 276 382 38 169 Wait 50 | 2 20 28 . . Move 765 | 78 246 296 34 111 Hop . | . . . . . Pick Up 33 | 6 7 15 3 2 Fast Attach 12 | 7 . 4 . 1 Attach 10 | . . 2 1 7 Detach 4 | . . 4 . . Swap 5 | 1 2 2 . . Drop 15 | . . 11 . 4 Fire 45 | 6 1 20 . 18 Melee 2 | . . . . 2 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis 24 | . . . . 24 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -8/Garrison History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 14) 110 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 404 | -10/Materials | Discovered new exit (range 4) 430 | -10/Materials | Discovered new exit (range 13) 491 | -10/Materials | Entered another Materials area 491 | -9/Materials | Evolved 2 slots: Propulsion x2 901 | -9/Materials | Discovered new exit (range 16) 950 | -9/Materials | Entered another Materials area 950 | -8/Materials | Evolved 2 slots: Weapon x2 994 | -8/Materials | Identified exit to Garrison 995 | -8/Materials | Entered Garrison 1016 | -8/Garrison | Triggered checkpoint 1042 | -8/Garrison | Garrison Relay disabled 1149 | -8/Garrison | Triggered checkpoint 1186 | -8/Garrison | Core integrity fell below 50% 1218 | -8/Garrison | Triggered checkpoint 1220 | -8/Garrison | Garrison Relay disabled 1223 | -8/Garrison | Core integrity fell below 20% 1242 | -8/Garrison | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 01208_ Field strength at 40. 01209_ Field strength at 30. 01210_ Field strength at 20. 01211_ Field strength at 10. 01211_ Stasis field depleted. 01218_ Beams of light sweep through the air. An alarm sounds. 01218_ The unstable cave ceiling collapses. 01219_ Arm. Wheel destroyed. 01220_ Garrison Relay disabled. 01220_ Relay Coupler [Brawler] tumbles out of relay unit. 01220_ Relay Coupler [NC] tumbles out of relay unit. 01220_ Relay Coupler [Sentry] tumbles out of relay unit. 01225_ Critical hit (Burn: +37). 01232_ Acquired Hvy. Flail. 01235_ G-47 Trooper springs to life. 01236_ Destroyed Imp. Heat Sink. 01236_ G-47 Trooper system corrupted by crushing effect. 01236_ G-47 Trooper knocked back. 01237_ Critical hit (Burn: +37). [Achievement: Tester] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | #####??######????????????????????????????????? | | ??? ????????????????????????????????? | | ???? ????????????????????????????????? | | ????? ????????????????????????????????? | | #?????# #????????????????????????????????? | | #?????# #????????????????????????????????? | | #?????# #???#####????????????????????????? | | #?????# ##### #???#####????????????????? | | #?????# # #####g# #????????????????? | | #?????# Y gg g #????????????????? | | #???### !Y g g @ #????????????????? | | #???# # ##!! ##### [#????????????????? | | ###### ##"!"""#??#/ [#????????????????? | | ##########??#/![#????????????????? | | #??????????#####????????????????? | | #### ###???????????????????????????????? | | #??# ####?????????????????????????????????? | | % "?# ?????????????????????????????????????? | | "?##??????????????????????????????????????? | | "?????????????????????????????????????????? | | "?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ????????????????????????????????????????? | | ???????????????????????????????????????? | | #####????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 44 Item Schematics ----------------- Datajack | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Tester Challenges ------------ None Game ------ Seed MachineBurstStripper Manual? 0 Play Time 00:15:35 Cumulative 60.7 hours Start 2022.04.03 @ 20:54:08 End 2022.04.03 @ 21:06:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 97 Rogue 97 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 50 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d19edbc3-b2cf-4617-8606-880bf8649b49