Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.07 @ 09:45:57 Player: LU-1G1 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (15) 3000 Robots Destroyed (152) 760 Value Destroyed (4434) 4434 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (423) 423 TOTAL SCORE: 11737 Bonus ------- High Alert Combat Kills 56 Follower Combat Kills 67 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1000 Matter 168/300 Energy 84/100 System Corruption 3% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (2) ------- CR-A16's Behemoth Slayer > --- INVENTORY (5) ---- Disruptor Cannon XL Autogun Array Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads Heavy Treads Heavy Treads > --- UTILITY ---------- Advanced Cooling System Huge Storage Unit Enhanced Optical Array Improved Terrain Scan Processor Precision Matter Filter Force Field Improved Component Analysis Suite > --- WEAPON ----------- KE Penetrator KE Penetrator > --- INVENTORY -------- Improved Treads Improved Treads Improved Medium Treads Improved Targeting Computer Recoil Stabilizer Disruptor Cannon Heavy Plasma Cannon KE Penetrator KE Penetrator KE Penetrator KE Penetrator XL Autogun Array CR-A16's Behemoth Slayer [Rating: 94] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Flight Unit Improved Flight Unit Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Improved Terrain Scan Processor Hackware Hacking Suite Protection Utility Shielding Weapon Light Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Heavy Plasma Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Impact Weapon Flail Piercing Weapon CR-A16's Behemoth Slayer Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Fac Slots Evolved 10 | . . . 2 . . . 2 2 . . . . 2 . 2 Power 1 | . . . . . . . . . . . . . 1 . . Propulsion 4 | . . . 1 . . . 1 . . . . . 1 . 1 Utility 5 | . . . 1 . . . 1 2 . . . . . . 1 Weapon . | . . . . . . . . . . . . . . . . Parts Attached 189 | 5 15 1 35 1 2 1 53 22 4 . 2 . 13 2 33 Power 17 | 1 2 . 5 . . . 3 2 . . . . 2 1 1 Engine 12 | 1 2 . 5 . . . 2 . . . . . 1 1 . Core 5 | . . . . . . . 1 2 . . . . 1 . 1 Reactor . | . . . . . . . . . . . . . . . . Propulsion 65 | 2 2 1 15 . 2 . 19 5 1 . 2 . 5 . 11 Treads 47 | 2 2 1 15 . 2 . 13 . . . . . 1 . 11 Leg . | . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 18 | . . . . . . . 6 5 1 . 2 . 4 . . Utility 47 | 1 3 . 6 1 . . 12 10 1 . . . 4 . 9 Device 18 | . . . 3 1 . . 2 3 . . . . 2 . 7 Storage 6 | 1 1 . 2 . . . . 1 . . . . . . 1 Processor 6 | . . . . . . . 3 2 . . . . 1 . . Hackware 1 | . . . . . . . . 1 . . . . . . . Protection 16 | . 2 . 1 . . . 7 3 1 . . . 1 . 1 Artifact . | . . . . . . . . . . . . . . . . Weapon 60 | 1 8 . 9 . . 1 19 5 2 . . . 2 1 12 Energy Gun 3 | . 3 . . . . . . . . . . . . . . Energy Cannon 2 | . . . . . . . . . . . . . . . 2 Ballistic Gun 33 | 1 4 . 6 . . 1 14 . . . . . . . 7 Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 9 | . 1 . 3 . . . 2 3 . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 10 | . . . . . . . 3 2 2 . . . 1 1 1 Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon 3 | . . . . . . . . . . . . . 1 . 2 Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . 1 1 . . 3 . . . . . . . 1 Corrupted Parts 4 | . . 1 . . . . 3 . . . . . . . . System Corruption 21 | . . 1 . . . . 20 . . . . . . . . Parts Lost 60 | . 6 . 7 . . . 7 4 . . . . 14 3 19 Power 7 | . 1 . 2 . . . . . . . . . 2 . 2 Propulsion 20 | . 1 . . . . . 2 2 . . . . 6 2 7 Utility 21 | . 1 . 3 . . . 4 . . . . . 6 1 6 Weapon 12 | . 3 . 2 . . . 1 2 . . . . . . 4 Highest Loss Streak 17 | . 6 . 2 . . . 2 3 . . . . 14 17 16 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 94 100 91 91 99 100 98 97 84 84 84 84 73 26 67 Engine 8 | . 13 14 10 11 11 11 8 . . . . . . 1 1 Core 1 | . . . . . . . . 6 7 7 7 7 4 . 3 Treads 27 | . 27 28 32 33 32 33 35 . . . . . . . 16 Flight 3 | . . . . . . . . 30 30 30 30 30 27 3 . Device 8 | . . . 9 14 22 22 4 10 7 7 7 7 6 . 15 Storage 9 | . 14 14 12 11 11 11 9 7 7 7 7 7 6 1 2 Processor 4 | . . . . . . . 6 19 15 15 15 15 12 13 10 Protection 8 | . 9 14 4 . . . 15 7 15 15 15 15 6 . 1 Ballistic Gun 14 | . 19 28 21 11 11 21 16 . . . . . . . 3 Launcher 1 | . . . . 11 11 . . 6 . . . . . . . Naked Turns 1 | . . . . . . . . . . . . . . . 1 Heaviest Build 123 | 12 34 31 94 108 108 105 105 26 22 20 20 20 36 11 123 Greatest Support 183 | 40 40 40 60 60 60 60 80 29 21 21 21 20 34 3 183 Greatest Overweight (x) 30 | . 1 1 1 1 1 1 4 1 1 . . . 1 3 30 Average Overweight (x) . | . . . . 1 1 1 1 . . . . . . 2 . Largest Inventory Capacity 25 | 8 15 15 25 25 25 25 25 25 10 10 10 10 10 10 25 Average Capacity 19 | 7 14 15 16 25 25 25 25 10 10 10 10 10 10 6 16 Most Carried 25 | 8 15 15 25 25 25 25 25 18 10 10 10 10 10 9 18 Average Carried 18 | 5 11 15 16 25 24 25 24 9 9 10 9 10 9 6 9 Final Capacity 25 | 8 15 15 25 25 25 25 25 10 10 10 10 10 10 5 5 Final Carried 25 | 8 15 15 25 25 25 25 19 10 10 10 10 10 10 5 5 Class Distribution -------------------- 47% | Scavenger-Mutant 42% | Mutant 5% | Sprinter 4% | Scout Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Mutant | -8/Materials Scout | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Zion Sprinter | -6/Proximity Caves Assassin | -6/Factory Mutant | -6/Lower Caves Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Fac Matter Collected 4230 | 243 397 50 904 . 15 63 1450 338 15 103 20 . 4 . 628 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 6183 | 77 829 99 1488 . . 175 1811 200 . . . . 81 69 1354 Parts 382 | 5 51 3 91 . . 15 124 4 . . . . 11 3 75 Haulers Intercepted 16 | . 2 . 5 . . . 5 3 . . . . . . 1 Recyclers Shooed 4 | . . . . . . . 2 . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 4 | . . . . . . . . . . . . . . 4 . Prevented 4 | . . . . . . . . . . 4 . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Fac Combat Hostiles Destroyed 98 | . 18 2 26 . . 2 27 1 . . . . 1 3 18 Melee 2 | . . . . . . . . . . . . . . 2 . Guns 81 | . 16 2 24 . . 1 24 . . . . . . . 14 Cannons 2 | . . . . . . . . . . . . . . . 2 AOE 9 | . 2 . 2 . . 1 3 1 . . . . . . . Classes Destroyed 16 | 2 6 . 2 . . . 1 1 . . . . 1 . 3 Worker 9 | . 1 . 2 . . . 4 . . . . . . . 2 Builder 9 | . . . 1 . . . 6 . . . . . . . 2 Tunneler 2 | 1 . . . . . 1 . . . . . . . . . Hauler 16 | . 2 . 5 . . . 5 3 . . . . . . 1 Recycler 5 | 1 . . 1 . . 1 1 1 . . . . . . . Operator 2 | . 1 . . . . . 1 . . . . . . . . Watcher 11 | . 3 . 4 . . . 3 . . . . . . . 1 Swarmer 18 | . 3 . 5 . . . 7 . . . . . . 3 . Cutter 2 | . . . . . . . . . . . . . . . 2 Grunt 52 | . 15 2 13 . . 2 12 . . . . . . . 8 Duelist 1 | . . . . . . . . . . . . . . . 1 Sentry 15 | . . . 8 . . . 6 . . . . . . . 1 Hunter 4 | . . . . . . . 2 . . . . . . . 2 Programmer 3 | . . . . . . . . 1 . . . . . . 2 Heavy 1 | . . . . . . . . . . . . . . . 1 Behemoth 2 | . . . . . . . . . . . . . 1 . 1 Best Kill Streak 8 | 2 7 2 8 . . 1 5 2 . . . . 1 3 6 Combat Bots Only 6 | . 6 2 4 . . 1 5 1 . . . . 1 3 4 Max Kills in Single Turn 3 | 1 2 1 2 . . 1 3 1 . . . . 1 1 2 Gunslinging 1 | . . . 1 . . . . . . . . . . . . Exploded 3 | . 2 . 2 . . 1 3 1 . . . . . . . Melee 1 | . . . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Fac Damage Taken 12880 | . 995 83 1670 . . 229 2251 591 44 . . 53 1292 637 5035 Core 2608 | . 207 16 283 . . . 272 101 14 . . 18 272 411 1014 Absorbed by Shields 45 | . . . . . . . . . . . . . . . 45 Reduced by Siege Mode 340 | . . . . . . . . . . . . . . . 340 Redirected to Shielding 79 | . . . . . . . 64 15 . . . . . . . Regen/Repaired (Parts) 407 | . 137 . 104 . . . 4 45 . . . . . . 117 Core Remaining (%) 48 | 100 . 10 . . . 29 50 . . . . 81 . 19 . Volleys Fired 477 | 5 71 10 135 . . 12 149 8 . . . . . . 87 Largest 2 | 1 2 2 2 . . 2 2 1 . . . . . . 2 Hottest 171 | 20 60 40 40 . . 40 50 39 . . . . . . 171 Shots Fired 881 | 5 140 20 260 . . 23 267 8 . . . . . . 158 Gun 842 | 5 139 20 253 . . 22 266 . . . . . . . 137 Cannon 21 | . . . . . . . . . . . . . . . 21 Launcher 18 | . 1 . 7 . . 1 1 8 . . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 808 | 5 105 20 253 . . 22 266 . . . . . . . 137 Thermal 14 | . . . . . . . . . . . . . . . 14 Explosive 18 | . 1 . 7 . . 1 1 8 . . . . . . . Electromagnetic 41 | . 34 . . . . . . . . . . . . . 7 Robot Hit Streak 27 | 1 17 5 27 . . 15 21 3 . . . . . . 19 Robot Miss Streak 5 | 1 5 3 4 . . 3 3 2 . . . . . . 2 Penetration Max 1 | . . . . . . . . . . . . . . . 1 Secondary Targets 17 | . 6 1 1 . . . 2 . . . . . . . 7 Max Gunslinging Chain 1 | . 1 1 1 . . . 1 . . . . . . . 1 Shots Hit Robots 667 | 3 93 13 198 . . 14 198 15 . . . . 5 4 124 Core Hits 273 | 2 37 4 82 . . 6 84 3 . . . . 1 1 53 Critical Kills 3 | . . 1 1 . . . . . . . . . . . 1 Critical Parts Destroyed 4 | . . . 1 . . . . 1 . . . . . 1 1 Critical Strikes 7 | . . 1 2 . . . . 1 . . . . . 1 2 Destroy 5 | . . 1 2 . . . . . . . . . . . 2 Smash 2 | . . . . . . . . 1 . . . . . 1 . Melee Attacks 82 | . . . . . . . 20 42 3 . . . 7 7 3 Impact 72 | . . . . . . . 20 42 3 . . . . 7 . Slashing . | . . . . . . . . . . . . . . . . Piercing 10 | . . . . . . . . . . . . . 7 . 3 Sneak Attacks 9 | . . . . . . . 2 6 . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 11549 | 40 1328 145 2024 4 . 281 3069 880 . . . . 142 158 3478 Guns 8735 | 39 1146 142 1677 . . 112 2614 . . . . . . . 3005 Cannons 375 | . . . . . . . . . . . . . . . 375 Explosions 1084 | . 135 . 302 . . 121 246 280 . . . . . . . Melee 1101 | . . . . . . . 142 600 . . . . 142 158 59 Ramming 254 | 1 47 3 45 4 . 48 67 . . . . . . . 39 Kinetic 8419 | 39 830 142 1677 . . 112 2614 . . . . . . . 3005 Thermal 315 | . 30 . . . . . . . . . . . . . 285 Explosive 1011 | . 105 . 302 . . 121 203 280 . . . . . . . Electromagnetic 449 | . 316 . . . . . 43 . . . . . . . 90 Impact 900 | . . . . . . . 142 600 . . . . . 158 . Slashing . | . . . . . . . . . . . . . . . . Piercing 201 | . . . . . . . . . . . . . 142 . 59 Highest Corruption 20 | . . 1 . . . . 20 2 2 2 2 . . . 3 Average Corruption 14 | . . 1 . . . . 19 2 2 2 2 . . . 2 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 158 | . . . . . . . 140 4 4 2 . . . . 8 Message Errors 32 | . . . . . . . 27 . 1 1 . . . . 3 Matter Fused 39 | . . . . . . . 38 . 1 . . . . . . Heat Flow Errors 18 | . . . . . . . 15 1 . . . . . . 2 Energy Discharges 23 | . . . . . . . 17 1 2 1 . . . . 2 Parts Rejected 2 | . . . . . . . 2 . . . . . . . . Data Loss (minor) 15 | . . . . . . . 15 . . . . . . . . Data Loss (major) 9 | . . . . . . . 6 2 . . . . . . 1 Misfires 4 | . . . . . . . 4 . . . . . . . . Alerts 1 | . . . . . . . 1 . . . . . . . . Misdirections 2 | . . . . . . . 2 . . . . . . . . Weapon Failures 13 | . . . . . . . 13 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 399 | . . . 7 . . . 20 279 . . . . . 61 32 Projectiles 3 | . . . . . . . . . . . . . . . 3 Explosions 35 | . . . 7 . . . 10 18 . . . . . . . Melee 361 | . . . . . . . 10 261 . . . . . 61 29 Knockbacks 4 | . . . . . . . 3 1 . . . . . . . Impact 4 | . . . . . . . 3 1 . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 69 | . 26 . 20 . . 15 8 . . . . . . . . Shots 4 | . 1 . 1 . . 1 1 . . . . . . . . Rammed 28 | 1 5 1 4 1 . 3 9 . . . . . . . 4 Targets Rammed 35 | 1 8 1 7 1 . 4 9 . . . . . . . 4 Kicked . | . . . . . . . . . . . . . . . . Crushed 7 | . 3 . 3 . . 1 . . . . . . . . . Highest Temperature 270 | . 126 43 27 . . . 270 172 . . . . 25 . 202 Average Temperature 46 | . 27 17 7 . . . 73 93 . . . . 12 . 25 Received Heat Transfer 3589 | . 525 66 705 . . 81 828 51 . . . 9 484 . 840 Siege Activations 4 | . . . . . . . . . . . . . . . 4 Total Turns 186 | . . . . . . . . . . . . . . . 186 Longest Duration 87 | . . . . . . . . . . . . . . . 87 Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 13 | . 3 . . . . . 3 5 . . . . . . 2 Impact Corruptions 13 | . . . . . . . 1 8 . . . . . 4 . Robots Melted 1 | . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . 1 Parts Melted 1 | . . . . . . . . . . . . . . . 1 Heat Transferred 500 | . 50 . . . . . . . . . . . . . 450 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Fac Peak Influence 522 | 10 289 87 459 160 . 71 256 522 . . . . 101 . 320 Initial 160 | . 6 7 . 160 . . 1 107 . . . . 56 . 88 Average 141 | 4 97 47 212 160 . 44 129 297 . . . . 42 . 123 Maximum Alert Level 2 | . 1 . 2 . . . 1 2 . . . . . . 1 Low Security (%) 77 | 100 83 100 60 100 . 100 84 20 . . . . 100 . 79 Level 1 14 | . 16 . 6 . . . 15 68 . . . . . . 20 Level 2 7 | . . . 33 . . . . 11 . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 26 | . 6 . 3 . . . 4 4 . . . . 2 . 7 Investigation 9 | . 5 . . . . . 1 1 . . . . 1 . 1 Extermination 2 | . . . . . . . . 1 . . . . . . 1 Reinforcement 13 | . 1 . 3 . . . 3 1 . . . . 1 . 4 Assault 2 | . . . . . . . . 1 . . . . . . 1 Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . 1 . . . 1 . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Fac Distress Signals 16 | . 5 . 4 . . . 3 . . . . . 1 . 3 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 201 | . 29 4 39 . . 2 39 16 2 5 . 9 11 7 38 Peak Tracking Total 9 | . 8 2 4 . . 2 5 8 1 4 . 9 5 5 8 Tactical Retreats 21 | . 2 . 4 . . . 2 5 1 1 . 2 2 1 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Fac Traps Triggered 7 | . 4 . . . . . 2 1 . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 5 | . . . . . . . . . . 2 . . . . 3 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Fac Machines Disabled 9 | . 1 1 1 . . . 2 2 . . . . . . 2 Max in Single Turn 1 | . 1 1 1 . . . 1 1 . . . . . . 1 Garrison Access 3 | . . . . . . . 1 1 . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . . . . . . 1 Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Fac Machines Accessed 50 | . 8 . 7 1 2 . 11 12 1 . . . 3 . 5 Terminals 32 | . 6 . 5 . . . 8 7 . . . . 3 . 3 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 6 | . 1 . 1 . . . 1 2 . . . . . . 1 Recycling Units 4 | . 1 . . . . . 1 1 . . . . . . 1 Scanalyzers 2 | . . . 1 . . . . 1 . . . . . . . Garrison Access 2 | . . . . . . . 1 1 . . . . . . . Total Hacks 116 | . 22 . 19 1 2 . 25 24 1 . . . 11 . 11 Successful 54 | . 8 . 13 1 2 . 14 8 1 . . . 3 . 4 Failed 62 | . 14 . 6 . . . 11 16 . . . . 8 . 7 Catastrophic 12 | . 3 . . . . . 2 5 . . . . 1 . 1 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 29 | . 3 . 7 . 1 . 11 5 . . . . . . 2 Terminals 83 | . 18 . 15 . . . 20 13 . . . . 11 . 6 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 14 | . 2 . 2 . . . 3 4 . . . . . . 3 Recycling Units 6 | . 2 . . . . . 1 1 . . . . . . 2 Scanalyzers 4 | . . . 2 . . . . 2 . . . . . . . Garrison Access 5 | . . . . . . . 1 4 . . . . . . . Terminal Hacks 35 | . 5 . 9 1 2 . 10 3 1 . . . 3 . 1 Record 1 | . . . . . 1 . . . . . . . . . . Robot Analysis 2 | . . . 2 . . . . . . . . . . . . Open Door 2 | . . . . 1 . . . . 1 . . . . . . Open DSF 1 | . . . . . . . . 1 . . . . . . . Branch Access Points 5 | . 1 . 1 . . . . 1 . . . . 1 . 1 Terminal Index 2 | . . . . . . . 1 . . . . . 1 . . Alert Level 1 | . . . . . . . 1 . . . . . . . . Unreport Threat 5 | . 1 . 2 . . . 1 . . . . . 1 . . Locate Traps 2 | . . . 1 . . . 1 . . . . . . . . Transport Status 3 | . . . . . . . 3 . . . . . . . . Hauler Manifests 3 | . 1 . 1 . . . 1 . . . . . . . . Zone Layout 7 | . 2 . 2 . . . 2 1 . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks 11 | . 2 . 2 . . . 2 2 . . . . . . 3 Scan Component 5 | . 1 . 1 . . . 1 1 . . . . . . 1 Repair 5 | . 1 . 1 . . . 1 1 . . . . . . 1 Refit 1 | . . . . . . . . . . . . . . . 1 Recycling Unit Hacks 2 | . 1 . . . . . 1 . . . . . . . . Retrieve Components 2 | . 1 . . . . . 1 . . . . . . . . Scanalyzer 4 | . . . 2 . . . . 2 . . . . . . . Insert Component 2 | . . . 1 . . . . 1 . . . . . . . Analyze 2 | . . . 1 . . . . 1 . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . . . . . Seal Access 1 | . . . . . . . 1 . . . . . . . . Unauthorized Hacks 1 | . . . . . . . . 1 . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 . . . . . . . Mask 1 | . . . . . . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 39 | . 8 . 6 . . . 8 9 . . . . 3 . 5 Full Trace Events 7 | . 3 . . . . . 1 1 . . . . 1 . 1 Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . 1 . . . . 1 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 5 | . 1 . 1 . . . 1 1 . . . . . . 1 Time 144 | . 26 . 26 . . . 38 38 . . . . . . 16 Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 6 | . 3 . . . . . 3 . . . . . . . . Parts Scanalyzed 2 | . . . 1 . . . . 1 . . . . . . . Part Schematics Acquired 2 | . . . 1 . . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Fac Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . 2 . . . . . . 2 Machine Destruction 4 | . . . . . . . . 2 . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Fac Total Allies 2 | . . 1 . . . . . . . . . . . 1 . Largest Group 1 | . . 1 1 . . . . . . . . . . 1 . Highest-Rated Group 140 | . . 31 31 . . . . . . . . . . 140 . Highest-Rated Ally 140 | . . 31 31 . . . . . . . . . . 140 . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 9 | . . . 3 . . . . . . . . . . 6 . Total Damage 530 | . . . 42 . . . . . . . . . . 488 . Kills 4 | . . . 1 . . . . . . . . . . 3 . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Fac Robot Analysis Total 2 | . . . 2 . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 2 . . . . . . . 1 1 1 . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Fac Turns Passed 12709 | 117 1227 697 2454 372 761 603 3727 605 197 206 151 53 127 32 1380 Spaces Moved 7479 | 58 578 407 1078 154 316 234 1106 1219 420 483 502 189 204 3 528 Core 24 | 2 . . . . . . . . . . . . . 3 19 Treads 4437 | 56 578 407 1078 154 316 234 1105 . . . . . . . 509 Legs . | . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 3018 | . . . . . . . 1 1219 420 483 502 189 204 . . Fastest Speed 26 | 50 160 160 160 240 240 240 242 27 29 29 28 28 26 50 50 Average Speed 130 | 156 160 160 172 240 240 240 248 29 29 29 28 28 30 150 172 Slowest Speed 1550 | 160 240 240 240 240 240 240 311 101 101 29 29 28 103 200 1550 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 4 | . . . . . . . . . . 2 . . 2 . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 48 | 5 93 94 74 27 69 51 61 40 72 57 74 42 11 1 11 Regions Visited 15 Branch Regions 9 Pre-discovered Areas 2 | . . 1 . . 1 . . . . . . . . . . Known Exits Taken 5 | . 1 . 1 . . . . 1 . . . 1 1 . . Unknown Exits Taken 10 | 1 . 1 . 1 1 1 1 . 1 1 1 . . 1 . Scrap Searched 7 | . . 1 . . . 1 . . 1 2 2 . . . . Spaces Dug 33 | . . . . . . . 8 22 3 . . . . . . Terrain Destroyed 178 | . 10 . 52 . . 13 12 77 3 . . . . . 11 Melee 33 | . . . . . . . 8 22 3 . . . . . . Projectile 11 | . . . . . . . . . . . . . . . 11 AOE 134 | . 10 . 52 . . 13 4 55 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Fac Total 9481 | 77 741 434 1463 155 322 252 1822 1394 487 546 510 188 253 19 818 Wait 1011 | . 49 16 154 . . . 423 66 57 66 5 . 22 6 147 Move 7456 | 57 577 406 1077 153 315 233 1105 1218 419 478 501 188 199 2 528 Hop 4 | . . . . . . . . . . 2 . . 2 . . Pick Up 99 | 9 14 . 27 . 1 1 20 11 . . 1 . 4 1 10 Fast Attach 62 | 4 6 . 4 1 . . 10 10 . . . . 7 1 19 Attach 54 | 1 6 . 7 . 2 . 16 5 2 . . . 5 1 9 Detach 21 | . 2 . . . . . 6 4 3 . . . 3 . 3 Swap 73 | . 3 1 24 . . 1 27 7 2 . 2 . 1 . 5 Drop 107 | . 5 . 28 . 4 1 37 23 1 . 1 . 3 1 3 Fire 477 | 5 71 10 135 . . 12 149 8 . . . . . . 87 Melee 82 | . . . . . . . 20 42 3 . . . 7 7 3 Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush 35 | 1 8 1 7 1 . 4 9 . . . . . . . 4 Escape Stasis . | . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -5/Factory (discovered 4 exits: Upp x2 / Ext x2) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 118 | -11/Scrapyard | Entered Materials 297 | -10/Materials | Discovered new exit (range 9) 310 | -10/Materials | Build established: Mutant 662 | -10/Materials | Core integrity fell below 50% 742 | -10/Materials | Lost 6 parts (1p1n1u3w) 851 | -10/Materials | Discovered new exit (range 15) 881 | -10/Materials | Discovered new exit (range 16) 949 | -10/Materials | Discovered new exit (range 15) 1026 | -10/Materials | Identified exit to Mines 1246 | -10/Materials | Core integrity fell below 20% 1301 | -10/Materials | Repaired Lgt. Treads 1345 | -10/Materials | Entered Mines 1420 | -10/Mines | Discovered new exit (range 6) 1451 | -10/Mines | Discovered new exit (range 14) 1457 | -10/Mines | Escorted by a lone wolf Derelict 1477 | -10/Mines | Learned location of Storage (-8) 1557 | -10/Mines | Learned Materials terminal intel 1638 | -10/Mines | Build established: Scavenger-Mutant 1668 | -10/Mines | Found a hidden stash of uninstalled traps 2042 | -10/Mines | Entered Materials 2042 | -9/Materials | Accompanied by 1 ally 2042 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2043 | -9/Materials | Loaded intel: 12 terminal locations 2456 | -9/Materials | Discovered new exit (range 6) 2552 | -9/Materials | Repaired Lgt. Treads 2762 | -9/Materials | Core integrity fell below 50% 3396 | -9/Materials | Discovered new exit (range 12) 3599 | -9/Materials | Discovered new exit (range 5) 3893 | -9/Materials | Identified exit to Mines 4496 | -9/Materials | Entered Mines 4645 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4648 | -9/Mines | Discovered new exit (range 5) 4747 | -9/Mines | Found the Drone Emporium 4756 | -9/Mines | Found Prototype Device 4756 | -9/Mines | Identified Sensor Drone Bay 4868 | -9/Mines | Entered Exiles 4928 | -9/Exiles | Met 8R-AWN 4969 | -9/Exiles | Met EX-HEX 5094 | -9/Exiles | Met EX-DEC 5132 | -9/Exiles | Learned location of Zion (-7) 5303 | -9/Exiles | Met EX-BIN 5332 | -9/Exiles | Aligned with FarCom system 5334 | -9/Exiles | Given EX-Vault access code 5389 | -9/Exiles | Opened EX-Vault 5408 | -9/Exiles | Found XL Autogun Array 5454 | -9/Exiles | Warned to stay clear of 0b10 Research branches 5610 | -9/Exiles | Discovered new exit (range 10) 5629 | -9/Exiles | Left Exiles lab with XL Autogun Array 5629 | -9/Exiles | Entered Mines 5858 | -8/Mines | Discovered new exit (range 3) 6232 | -8/Mines | Entered Materials 6232 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6233 | -8/Materials | Identified exit to Storage 7172 | -8/Materials | System corruption reached 10% 7470 | -8/Materials | Discovered new exit (range 5) 7945 | -8/Materials | Build established: Mutant 8742 | -8/Materials | Repaired Machine Analyzer 9959 | -8/Materials | Entered Factory 9959 | -7/Factory | Evolved 2 slots: Utility x2 10119 | -7/Factory | Discovered new exit (range 11) 10121 | -7/Factory | Identified exit to DSF 10122 | -7/Factory | Identified exit to Factory 10259 | -7/Factory | Build established: Scout 10320 | -7/Factory | Identified exit to Lower Caves 10329 | -7/Factory | Discovered exit to Factory (range 15) 10474 | -7/Factory | Repaired Lgt. Nuclear Core 10564 | -7/Factory | Entered Lower Caves 10575 | -7/Lower Caves | Lost 3 parts (2n1w) 10759 | -7/Lower Caves | Discovered new exit (range 8) 10761 | -7/Lower Caves | Entered another Lower Caves area 10762 | -7/Lower Caves | Encountered a Warlord checkpoint 10830 | -7/Lower Caves | Build established: Sprinter 10966 | -7/Lower Caves | Discovered new exit (range 3) 10967 | -7/Lower Caves | Entered Zion 10973 | -7/Zion | Given the Hacking Drone Bay 10987 | -7/Zion | System corruption cleaned by Quarantine Array 11009 | -7/Zion | Found CR-A16's Pointy Stick 11021 | -7/Zion | Given A8's code to call for help 11043 | -7/Zion | Learned 12 Factory zone layouts 11114 | -7/Zion | Discovered new exit (range 14) 11118 | -7/Zion | Entered Proximity Caves 11168 | -6/Proximity Caves | Discovered exit to Factory (range 8) 11171 | -6/Proximity Caves | Learned Factory security intel 11171 | -6/Proximity Caves | Entered Factory 11171 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 11172 | -6/Factory | Identified exit to Lower Caves 11225 | -6/Factory | Spotted B-75 Beast 11243 | -6/Factory | Revealed the true nature of CR-A16's Pointy Stick 11249 | -6/Factory | Destroyed B-75 Beast 11298 | -6/Factory | Entered Lower Caves 11308 | -6/Lower Caves | Core integrity fell below 50% 11318 | -6/Lower Caves | 1C-UTU showed up to help 11320 | -6/Lower Caves | 1C-UTU revealed a hidden path 11320 | -6/Lower Caves | Core integrity fell below 20% 11330 | -6/Lower Caves | Entered Factory 11330 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11331 | -5/Factory | Identified exit to Upper Caves 11340 | -5/Factory | Lost 17 parts (2p8n7u) 11556 | -5/Factory | Build established: Mutant 11597 | -5/Factory | Repaired Mace 12056 | -5/Factory | Spotted B-75 Beast 12063 | -5/Factory | Destroyed B-75 Beast 12260 | -5/Factory | Cargo convoy interrupted 12472 | -5/Factory | Identified exit to Extension 12665 | -5/Factory | Core integrity fell below 50% 12707 | -5/Factory | Core integrity fell below 20% 12708 | -5/Factory | Released all parts (3) 12710 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 12696_ Slug penetrates Wall. 12696_ Critical hit (Burn: +37). 12696_ Slug penetrates Wall. 12698_ R-10 Processor collects Adv. Visual Processing Unit. 12699_ System corrupted: Heat flow error (+206). 12701_ Slammed into R-10 Processor. 12701_ Penetrated by Slug. 12702_ Acquired 68 matter. 12702_ Slug penetrates Wall. 12704_ Slammed into G-50 Soldier. 12705_ Acquired 19 matter. 12705_ Slug penetrates Wall. 12706_ Penetrated by Slug. 12708_ Released Imp. Terrain Scan Processor. 12708_ Released Huge Storage Unit. 12708_ Released Arm. Medium Treads. 12708_ Penetrated by Slug. 12708_ Critical hit (Burn: +37). 12709_ Penetrated by Slug. 12709_ Acquired CR-A16's Behemoth Slayer. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????######????????????? | | ???????????????????????????????# ?????#??????? | | ???????????????????????????????# ???? #??????? | | ???????????????????????????????# ??? #??????? | | ???????????????????????????????# ??? ######## | | ???????????????????????????????# ?? # """"" | | ???????????????????????????????# ? # ""T"" | | ?????????????????????########### """" # | | ?????????????????????# # """" # | | ?????????????????????# # """" # | | ?????????????????????# "" """ # """" # """ | | ?????????????????????# "" """ # """" # """ | | ?????????????????????# "T """ # """" # """ | | ?????????????????????# "" ; """" # | | ?????????????????????# "" = # ####+### | | ??????????????###+#### ! # | #??# #?? | | ????????####### #;#[#;;#!#/[#+;;#+#####??# #?? | | ????????? k k mg!%h !% == =%*] ##### #?? | | ???????? Ygg!g= !%= ! * % "?? | | ???????? !!@!* ! % [ ##### #?? | | ?????????????## h ]!# ! / ##+#####+### | | ???????####???## # % # | | ???????# ??# "" ## # " " " " | | ???????#! # "" #! # " " " " | | ???????# ; # # " " " " | | ???? # # # # " " " " | | ???? # ?# R ## # ## " " " " | | ???? # ????# ##% # " " " " | | ???? # ??????# ## # " " " " | | ??? !????????# """ ## """ """" # " " " " | | ???" ????????# """ ## """ """" # " " " " | | """ ????????# """ ## """ """" # | | "" ????????# """ # """" # | | F"" ????????# %+% """" # ! | | """ ##??????# """ # """" # ? | | #??????# """ # # ? | | #??????# """ # ###+###"#?? | | #????### """ # "" "" #??????#??? | | ? #????#% % # """"" #?????????? | | ??# #????# %%%" ##############?????????? | | ???# #????### %%"" #??????????????????????? | | ???# ######## %%"" #??????????????????????? | | ???# % """ ##?????????????????????? | | ???# * ^ ?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 27 Energy Capacity 370 Matter Stores 383 Matter Capacity 500 Sight Range 22 Terrain Scan Density 110 Additional Mass Support 9 Armor Coverage 300 Resistance: TH 15 Resistance: EX 50 Utility Shielding 33 Weapon Shielding 66 Evasion (%) 64 Targeting Accuracy 8 Recoil Reduction 6 Matter Filtering 50 Item Schematics ----------------- Imp. Flight Unit | -9/Materials | Scanalyzed Imp. VTOL Module | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReactionSubatomicClaymores Manual? 0 Play Time 01:26:35 Cumulative 508.1 hours Start 2022.05.05 @ 19:28:43 End 2022.05.07 @ 09:45:57 Sessions 17 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 496 Rogue 281 Adventurer 112 Explorer 103 Win Type - Total 32 Types 23/0/6/2/0/0/0/1/0 Lore% 87 Gallery% 91 Achievement% 80 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 2 Font 18/TerminusBold Map View 66x52 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3c3a9397-4cf0-427b-bda0-7b3173c92eb6