Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.16 @ 17:49:05 Player: nerdalert Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (58) 290 Value Destroyed (2026) 2026 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (26) 26 TOTAL SCORE: 4742 Bonus ------- High Alert Combat Kills 26 Cogmind --------- Core Integrity 383/700 Matter 155/300 Energy 100/100 System Corruption 2% Temperature Hot (218) Movement Core (200) Ox3 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Medium Storage Unit Advanced Targeting Computer > --- WEAPON (3) ------- Mini Grenade Launcher > --- INVENTORY (10) --- Huge Storage Unit Improved Signal Interpreter Advanced Targeting Computer Field Recycling Unit (0) Improved EM Shotgun Grenade Launcher Heavy Missile Launcher Improved Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Advanced Treads > --- UTILITY ---------- Medium Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer Transmission Jammer Hardlight Generator > --- WEAPON ----------- Heavy EM Pulse Gun Enhanced Autogun Mini Grenade Launcher > --- INVENTORY -------- Improved Ion Engine Light Treads Huge Storage Unit Advanced Targeting Computer Field Recycling Unit Improved EM Shotgun Particle Cannon Enhanced Autogun Grenade Launcher [Rating: 33] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Flight Unit Improved Flight Unit Utility Medium Storage Unit Device Terrain Scanner Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Power Shielding Weapon Particle Cannon Energy Gun Heavy EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . 1 . Propulsion 1 | . . 1 . . Utility 3 | . . 1 1 1 Weapon 1 | . . . . 1 Parts Attached 44 | 6 3 13 17 5 Power 8 | 1 . 1 5 1 Engine 5 | 1 . 1 2 1 Core 3 | . . . 3 . Reactor . | . . . . . Propulsion 10 | 2 . 4 4 . Treads 8 | 2 . 2 4 . Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight 2 | . . 2 . . Utility 13 | 1 2 3 5 2 Device 6 | . 1 . 3 2 Storage 2 | 1 . 1 . . Processor 3 | . . 1 2 . Hackware . | . . . . . Protection 2 | . 1 1 . . Artifact . | . . . . . Weapon 13 | 2 1 5 3 2 Energy Gun 2 | . . 1 . 1 Energy Cannon 2 | . . 2 . . Ballistic Gun 5 | 2 . 1 2 . Ballistic Cannon 1 | . 1 . . . Launcher 2 | . . 1 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . . 1 Unidentified Prototypes 3 | . . 2 1 . Parts Lost 18 | . . . 6 12 Power 5 | . . . 2 3 Propulsion 6 | . . . 2 4 Utility 5 | . . . 2 3 Weapon 2 | . . . . 2 Highest Loss Streak 9 | . . . 3 9 To Critical Strikes . | . . . . . Average Backups 8 | 1 4 9 9 9 Power . | . 1 1 . . Propulsion . | . . . . . Utility 3 | . 1 4 4 3 Weapon 3 | . 1 4 4 3 Tool/Special . | . . . . . Unused Backups 9 | . 2 1 1 5 Power 1 | . . 1 . . Propulsion 1 | . 1 . . . Utility 5 | . . . 1 4 Weapon 2 | . 1 . . 1 Tool/Special . | . . . . . Average Slot Usage (%) 94 | . 98 90 96 92 Engine 11 | . 14 11 9 10 Core 3 | . . . 7 3 Treads 25 | . 28 26 26 21 Device 10 | . 5 10 9 16 Storage 10 | . 14 11 9 7 Processor 8 | . . 6 14 10 Protection 2 | . 6 3 1 . Energy Gun 1 | . . . . 5 Energy Cannon 4 | . . 9 3 6 Ballistic Gun 9 | . 21 2 12 . Ballistic Cannon 3 | . 6 6 . . Launcher 2 | . . 1 1 7 Peak Build Rating 33 | 6 8 17 29 33 Average Rating 17 | 4 7 11 23 30 On Entrance 11 | . 6 8 13 28 Naked Turns . | . . . . . Heaviest Build 42 | 12 15 28 35 42 Greatest Support 62 | 40 40 60 62 62 Greatest Overweight (x) 4 | . . 4 1 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 Average Capacity 9 | 6 8 10 10 10 Most Carried 10 | 3 8 10 10 10 Average Carried 8 | 1 4 9 9 9 Final Capacity 10 | 8 8 10 10 10 Final Carried 10 | 1 8 10 10 8 Class Distribution -------------------- 58% | Mutant 26% | Scavenger-Mutant 7% | Scavenger-Gunner 7% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1311 | 174 143 297 612 85 Remotely . | . . . . . Salvage Created 1928 | . 166 428 944 390 Parts 127 | . 15 35 51 26 Haulers Intercepted 3 | . . . 2 1 Recyclers Shooed 3 | . . . . 3 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 46 | . 4 10 18 14 Guns 19 | . 2 2 15 . Cannons 16 | . 2 8 3 3 AOE 11 | . . . . 11 Classes Destroyed 10 | . 2 3 3 2 Builder 2 | . . . 1 1 Tunneler 1 | . . . . 1 Hauler 3 | . . . 2 1 Recycler 2 | . . 1 . 1 Watcher 4 | . 1 2 1 . Swarmer 15 | . . 4 3 8 Grunt 21 | . 4 3 11 3 Sentry 8 | . . 3 3 2 Hunter 1 | . . . 1 . Programmer 1 | . . . . 1 Best Kill Streak 8 | . 2 6 7 8 Combat Bots Only 7 | . 2 4 7 6 Max Kills in Single Turn 3 | . 1 1 2 3 Gunslinging . | . . . . . Exploded 2 | . . . . 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 254 | . 15 41 84 114 Missed 64 | . 5 13 20 26 Hits 190 | . 10 28 64 88 Melee 1 | . . . 1 . Projectile 189 | . 10 28 63 88 Critical Strikes 3 | . . . 3 . Damage Taken 2712 | . 126 284 1068 1234 Core 487 | . . 80 90 317 Absorbed by Shields 324 | . . . 28 296 Redirected to Shielding 3 | . 3 . . . Core Remaining (%) 90 | 100 100 80 83 . Volleys Fired 136 | . 14 24 67 31 Largest 3 | . 2 2 2 3 Hottest 143 | . 50 113 91 143 Shots Fired 257 | . 28 45 130 54 Gun 149 | . 21 11 106 11 Cannon 88 | . 7 34 24 23 Launcher 20 | . . . . 20 Special . | . . . . . Kinetic 162 | . 28 28 106 . Thermal 61 | . . 14 24 23 Explosive 20 | . . . . 20 Electromagnetic 14 | . . 3 . 11 Robot Hit Streak 17 | . 5 17 10 6 Robot Miss Streak 5 | . 2 3 5 4 Penetration Max . | . . . . . Secondary Targets 4 | . 1 . 3 . Max Gunslinging Chain 1 | . 1 . 1 . Shots Hit Robots 151 | . 19 31 83 18 Core Hits 95 | . 11 13 41 30 Critical Kills 1 | . . . 1 . Critical Parts Destroyed . | . . . . . Critical Strikes 2 | . . 1 1 . Destroy 1 | . . . 1 . Blast 1 | . . 1 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4333 | . 197 597 1614 1925 Guns 1345 | . 110 87 1123 25 Cannons 1090 | . 87 450 329 224 Explosions 1898 | . . 60 162 1676 Melee . | . . . . . Ramming . | . . . . . Kinetic 1583 | . 197 263 1123 . Thermal 1373 | . . 289 329 755 Explosive 1307 | . . . 162 1145 Electromagnetic 70 | . . 45 . 25 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . . . 2 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 1 | . . . . 1 Heat Flow Errors 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 412 | . . . 75 337 Projectiles 5 | . . . 5 . Explosions 407 | . . . 70 337 Melee . | . . . . . Knockbacks 6 | . 2 4 . . Impact . | . . . . . Kinetic 6 | . 2 4 . . Secondary . | . . . . . Self-Inflicted Damage 587 | . . . 165 422 Shots 10 | . . . 2 8 Rammed 1 | . . . 1 . Targets Rammed 1 | . . . 1 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 389 | . 21 243 389 363 Average Temperature 95 | . 9 66 94 134 Received Heat Transfer 554 | . 72 72 351 59 Effects 2 | . . . 2 . Shutdowns 1 | . . . 1 . Short Circuit 1 | . . . 1 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 1756 | . . 507 592 657 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . 1 . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 2 | . . . 1 2 Low Security (%) 88 | 100 100 100 67 92 Level 1 10 | . . . 32 2 Level 2 . | . . . . 4 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 493 | . 50 104 292 493 Initial 98 | . . . 17 98 Average 69 | . 7 61 115 92 Influence Increases 1698 | . 112 299 566 721 Destroy 0b10 Robot/C 920 | . 80 200 360 280 Destroy 0b10 Robot/NC 60 | . 5 15 20 20 Destroy Leader 212 | . 22 54 86 50 Successful Hack 32 | . 5 11 . 16 Disable Machine 180 | . . . 30 150 Anti-Garrison Action 150 | . . . . 150 Destroy Structure 99 | . . 4 40 55 Lose Combat Pursuer 45 | . . 15 30 . Influence Decreases 1205 | . 112 256 393 444 Entered New Map 144 | . . . 26 118 Time Decay 891 | . 112 256 317 206 Lost Part 170 | . . . 50 120 Squads Dispatched 11 | . 2 1 3 5 Investigation 4 | . 1 1 1 1 Extermination . | . . . . . Reinforcement 3 | . 1 . 1 1 Assault 2 | . . . . 2 Garrison 2 | . . . 1 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 2 | . . . 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 60 | . 8 13 25 14 Peak Tracking Total 6 | . 2 4 6 4 Tactical Retreats 3 | . . 1 2 . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 1 | . . 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 13 | . . . 2 11 Max in Single Turn 6 | . . . 2 6 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 7 | . 2 3 1 1 Terminals 6 | . 2 2 1 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . 1 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 17 | . 4 6 2 5 Successful 7 | . 2 3 . 2 Failed 10 | . 2 3 2 3 Catastrophic 3 | . . . 2 1 Database Lockouts . | . . . . . Manual 6 | . . 4 2 . Terminals 15 | . 4 4 2 5 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . . 2 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 6 | . 2 2 . 2 Record 1 | . . . . 1 Robot Analysis 1 | . . . . 1 Prototype ID Bank 1 | . 1 . . . Emergency Access Points 1 | . 1 . . . Transport Status 1 | . . 1 . . Zone Layout 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . . 1 . . Report Inventory 1 | . . 1 . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . 1 2 1 1 Full Trace Events 3 | . 1 . 1 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 4 | . . . . 4 Programmers 4 | . . . . 4 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 2132 | . 238 615 824 455 Optics 906 | . . . 713 193 Sensors 261 | . . . . 261 Terrain 1030 | . 238 615 177 . Jamming 365 | . . . . 365 ECM 178 | . . . 178 . Robot Analysis Total 1 | . . . . 1 Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 2624 | 78 607 638 824 477 Spaces Moved 1324 | 44 346 298 392 244 Core 2 | 2 . . . . Treads 1319 | 42 346 295 392 244 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight 3 | . . 3 . . Fastest Speed 50 | 50 160 107 155 152 Average Speed 158 | 155 160 160 159 155 Slowest Speed 340 | 160 160 340 240 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 20 | 5 46 20 24 8 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 114 | . . 2 48 64 Melee . | . . . . . Projectile . | . . . . . AOE 114 | . . 2 48 64 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 1635 | 52 376 418 497 292 Wait 50 | . . 48 2 . Move 1320 | 43 345 297 391 244 Hop . | . . . . . Pick Up 35 | 3 11 9 8 4 Fast Attach 19 | 4 . 8 5 2 Attach 15 | 2 1 3 6 3 Detach 1 | . . 1 . . Swap 25 | . 2 11 8 4 Drop 33 | . 3 17 9 4 Fire 136 | . 14 24 67 31 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 1 | . . . 1 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 45 | -11/Scrapyard | Discovered new exit (range 14) 79 | -11/Scrapyard | Entered Materials 207 | -10/Materials | Discovered new exit (range 10) 308 | -10/Materials | Build established: Mutant 433 | -10/Materials | Discovered new exit (range 8) 686 | -10/Materials | Entered another Materials area 686 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1217 | -9/Materials | Discovered new exit (range 10) 1324 | -9/Materials | Entered another Materials area 1324 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1606 | -8/Materials | Garrison activated, responded to threat 1762 | -8/Materials | Destroyed 7 combat bots 1767 | -8/Materials | Lost 3 parts (1p2n) 1921 | -8/Materials | Discovered new exit (range 8) 2074 | -8/Materials | Build established: Scavenger-Mutant 2148 | -8/Materials | Entered Factory 2148 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2582 | -7/Factory | Lost 3 parts (1n1u1w) 2600 | -7/Factory | Garrison activated, responded to threat 2625 | -7/Factory | Self-destructed Last Messages --------------- 02616_ R-06 Scavenger collects Aluminum Leg. 02616_ U-05 Engineer lays Concrete. 02616_ K-01 Serf collects debris. 02617_ U-05 Engineer lays Concrete. 02619_ Y-54 Guardian destroyed. 02619_ U-05 Engineer lays Concrete. 02620_ K-01 Serf collects debris. 02621_ U-05 Engineer lays Concrete. 02621_ Destroyed Welding Torch. 02622_ K-01 Serf collects debris. 02622_ U-05 Engineer lays Concrete. 02622_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 02623_ K-01 Serf collects debris. 02623_ Destroyed Lgt. Deuterium Engine. 02623_ U-05 Engineer destroyed. 02624_ U-05 Engineer lays Concrete. 02625_ System corrupted: Heat flow error (+218). 02625_ The unstable cave ceiling collapses. 02625_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ######???????????????????????????????????????????? | | " #???????????????????????????????????????????? | | " #???????????????????????????????????????????? | | " #???????????????????????????????????????????? | | " #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | ###+##########################???????????????????? | | """ #???????????????????? | | ##### " " #???????????????????? | | #???# [ #???????????????????? | | #???# " #???????????????????? | | #???########## # "" #???????????????????? | | #???????????# # % "" #######?????????????? | | #???????????# # "" ; ;;;######????????? | | #???????????## # "" ????????? | | #????????????# # ???????? | | #????????????# ???????? | | #????????????# ??????? | | #????????????# @ k k r ??????? | | #????????????## " u ;#??????????? | | ############## " ;#??????????? | | ???????? | | ! ???????? | | % ???????? | | "" "" %% ????????? | | "" "" =%! ??????????? | | """ """ # # r ???????????? | | """ """ # " #???????????? | | """ """ #"""" [ = G ????????????? | | #"""" [ "" ???????????? | | #??"" [w[ " ? ??????????? | | #???" ????????????????? | | #????? # ???????????????? | | ###+###########???????#########?????????????????? | | # #??????????????????????????????????? | | # """""" #??????????????????????????????????? | | # """""" #??????????????????????????????????? | | # """""" #??????????????????????????????????? | | # """""" #??????????????????????????????????? | | # #??????????????????????????????????? | | # """""" #??????????????????????????????????? | | # """""" #??????????????????????????????????? | | # """""" #??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 23 Energy Capacity 455 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 85 ECM Strength 1 Jamming Range 12 Armor Coverage 150 Power Shielding 33 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StructuralAutogunCutter Manual? 0 Play Time 00:35:46 Cumulative 6.3 hours Start 2025.06.23 @ 21:21:09 End 2025.07.16 @ 17:49:05 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 8 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 10 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 27772976-d666-40d6-9782-75cedde10646