Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.04 @ 16:05:06 Player: Triffids Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (51) 255 Value Destroyed (1501) 1501 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (56) 56 TOTAL SCORE: 3472 Bonus ------- High Alert Combat Kills 56 Cogmind --------- Core Integrity 460/550 Matter 270/300 Energy 269/275 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY (3) ------ Large Storage Unit Advanced Signal Interpreter > --- WEAPON (3) ------- EM Pulse Cannon Improved Assault Rifle Improved Datajack > --- INVENTORY (10) --- Improved Ion Engine Improved Heat Sink Medium Battery (200) Compact Matter Pod (150) Sensor Array Improved ECM Suite Hardened Medium Armor Plating Ion Cannon Flak Cannon Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Advanced Signal Interpreter > --- WEAPON ----------- EM Pulse Cannon Improved Assault Rifle Flak Cannon > --- INVENTORY -------- Improved Ion Engine Medium Battery Compact Matter Pod Sensor Array Improved ECM Suite Hardened Medium Armor Plating Particle Gun Ion Cannon Heavy Assault Rifle Improved Datajack [Rating: 27] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Signal Interpreter Protection Hardened Medium Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 2 . Utility 1 | . . . 1 Weapon 1 | . . . 1 Parts Attached 62 | 4 14 28 16 Power 5 | . 2 2 1 Engine 5 | . 2 2 1 Core . | . . . . Reactor . | . . . . Propulsion 21 | 2 1 13 5 Treads . | . . . . Leg 21 | 2 1 13 5 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 13 | . 5 2 6 Device 6 | . 2 . 4 Storage 3 | . 2 1 . Processor 3 | . 1 1 1 Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 23 | 2 6 11 4 Energy Gun 8 | . 3 5 . Energy Cannon 2 | . 1 . 1 Ballistic Gun 8 | 2 1 4 1 Ballistic Cannon 1 | . . . 1 Launcher 2 | . 1 1 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 2 | . . 1 1 Unidentified Prototypes 1 | . . 1 . Parts Lost 10 | . 3 5 2 Power 1 | . 1 . . Propulsion 5 | . . 3 2 Utility . | . . . . Weapon 4 | . 2 2 . Highest Loss Streak 2 | . 2 2 2 Average Slot Usage (%) 97 | . 94 99 98 Engine 10 | . 14 11 9 Leg 37 | . 28 43 35 Device 4 | . 8 . 8 Storage 10 | . 13 11 9 Processor 8 | . . 11 9 Energy Gun 8 | . 12 9 3 Energy Cannon 2 | . 3 . 5 Ballistic Gun 9 | . 9 8 12 Ballistic Cannon 1 | . . . 5 Launcher 1 | . 1 3 . Naked Turns . | . . . . Heaviest Build 41 | 2 19 29 41 Greatest Support 45 | 3 20 43 45 Greatest Overweight (x) 4 | . 4 . 2 Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 4 8 10 10 Average Capacity 8 | 4 6 8 10 Most Carried 10 | 4 8 10 10 Average Carried 7 | 2 5 8 8 Final Capacity 10 | 4 8 10 10 Final Carried 9 | 4 8 8 9 Class Distribution -------------------- 47% | Mutant 23% | Scavenger-Mutant 19% | Scavenger-Skirmisher 7% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1576 | 201 198 741 436 Remotely . | . . . . Salvage Created 2059 | . 419 952 688 Parts 119 | . 24 50 45 Haulers Intercepted 3 | . . 1 2 Recyclers Shooed 1 | . . . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 37 | . 7 17 13 Guns 17 | . 2 12 3 Cannons 12 | . 3 . 9 AOE 6 | . 2 4 . Classes Destroyed 8 | . 4 3 1 Hauler 3 | . . 1 2 Recycler 4 | . 1 2 1 Operator 3 | . 1 1 1 Watcher 4 | . 2 2 . Swarmer 4 | . . . 4 Grunt 24 | . 7 12 5 Brawler 1 | . . 1 . Sentry 8 | . . 4 4 Best Kill Streak 5 | . 3 5 5 Combat Bots Only 5 | . 3 5 4 Max Kills in Single Turn 2 | . 1 2 2 Gunslinging 1 | . . 1 . Exploded 1 | . 1 1 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2141 | . 351 1083 707 Core 256 | . 61 105 90 Absorbed by Shields . | . . . . Core Remaining (%) 82 | 100 75 73 . Volleys Fired 143 | . 31 78 34 Largest 3 | . 2 2 3 Hottest 130 | . 80 79 130 Shots Fired 304 | . 62 140 102 Gun 221 | . 43 128 50 Cannon 68 | . 16 . 52 Launcher 15 | . 3 12 . Special . | . . . . Kinetic 159 | . 22 69 68 Thermal 48 | . 16 24 8 Explosive 15 | . 3 12 . Electromagnetic 82 | . 21 35 26 Robot Hit Streak 16 | . 10 13 16 Robot Miss Streak 7 | . 5 3 7 Penetration Max . | . . . . Secondary Targets 2 | . . 1 1 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 199 | . 37 98 64 Core Hits 89 | . 18 41 30 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks 3 | . . . 3 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3417 | . 645 1615 1157 Guns 1935 | . 296 1226 413 Cannons 841 | . 173 . 668 Explosions 641 | . 176 389 76 Melee . | . . . . Ramming . | . . . . Kinetic 1290 | . 93 659 538 Thermal 647 | . 246 221 180 Explosive 492 | . 103 389 . Electromagnetic 988 | . 203 346 439 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . 1 . . Average Corruption 1 | . 1 . . Corruption Purged . | . . . . Effects 3 | . 3 . . Message Errors 1 | . 1 . . Data Loss (minor) 2 | . 2 . . Overload Shots . | . . . . Overflow Damage 43 | . 24 . 19 Projectiles 43 | . 24 . 19 Explosions . | . . . . Melee . | . . . . Knockbacks 6 | . . . 6 Impact . | . . . . Kinetic 6 | . . . 6 Secondary . | . . . . Self-Inflicted Damage 148 | . 45 103 . Shots 5 | . 2 3 . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 403 | . 262 30 403 Average Temperature 72 | . 91 9 108 Received Heat Transfer 819 | . 171 432 216 Effects 1 | . . . 1 Shutdowns 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted 2 | . . 1 1 Combat Hostiles 2 | . . 1 1 Parts Fried 4 | . . 3 1 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 4 | . 1 3 . Heat Transferred 1339 | . 470 510 359 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 3 | . 2 . 1 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 677 | . 179 339 677 Initial 143 | . . 31 143 Average 198 | . 89 165 328 Maximum Alert Level 2 | . . 1 2 Low Security (%) 53 | 100 100 50 25 Level 1 35 | . . 49 39 Level 2 10 | . . . 35 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 10 | . 3 5 2 Investigation 5 | . 2 2 1 Extermination . | . . . . Reinforcement 5 | . 1 3 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded 1 | . . 1 . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 2 | . . 2 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 72 | . 15 32 25 Peak Tracking Total 5 | . 2 5 4 Tactical Retreats 8 | . 1 4 3 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 2 | . 1 1 . Indirectly . | . . . . Trap Hack Attempts 18 | . . 18 . Triggered . | . . . . Disarmed . | . . . . Reprogrammed 2 | . . 2 . Reused 1 | . . 1 . Traps Extracted . | . . . . Installed . | . . . . Triggered 2 | . . 1 1 Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 15 | . 4 5 6 Terminals 11 | . 3 3 5 Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units 2 | . 1 1 . Scanalyzers . | . . . . Garrison Access 1 | . . . 1 Total Hacks 52 | . 12 17 23 Successful 29 | . 7 10 12 Failed 23 | . 5 7 11 Catastrophic 1 | . . 1 . Database Lockouts . | . . . . Manual 14 | . 3 5 6 Terminals 44 | . 11 11 22 Fabricators . | . . . . Repair Stations 3 | . . 3 . Recycling Units 4 | . 1 3 . Scanalyzers . | . . . . Garrison Access 1 | . . . 1 Terminal Hacks 19 | . 5 4 10 Record 2 | . . . 2 Robot Analysis 2 | . . . 2 Prototype ID Bank 1 | . . 1 . Emergency Access Points 2 | . . . 2 Alert Level 1 | . . 1 . Locate Traps 5 | . 2 1 2 Hauler Manifests 1 | . . 1 . Registered Components 2 | . 1 . 1 Zone Layout 3 | . 2 . 1 Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . 2 . Scan Component 1 | . . 1 . Repair 1 | . . 1 . Recycling Unit Hacks 3 | . 1 2 . Report Inventory 2 | . 1 1 . Retrieve Components 1 | . . 1 . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 5 | . 1 2 2 Terminals 4 | . 1 2 1 Track 3 | . 1 2 . Assimilate 1 | . . . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access 1 | . . . 1 Eject 1 | . . . 1 Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 13 | . 4 4 5 Full Trace Events 2 | . 1 1 . Feedback Events 1 | . 1 . . Corruption 1 | . 1 . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . 1 . Time 13 | . . 13 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 6 | . . 6 . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked 1 | . . . 1 Non-combat . | . . . . Combat 1 | . . . 1 Robot Hacks Applied 1 | . . . 1 parse_system 1 | . . . 1 Relay Couplers Released 3 | . . . 3 Ejected 3 | . . . 3 Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total 2 | . . . 2 Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 2311 | 30 467 1100 714 Spaces Moved 1288 | 41 288 596 363 Core 55 | 41 14 . . Treads . | . . . . Legs 1233 | . 274 596 363 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 50 120 120 Average Speed 120 | 50 117 120 131 Slowest Speed 250 | 50 250 120 180 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 33 | 4 45 43 40 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 145 | . 40 98 7 Melee . | . . . . Projectile . | . . . . AOE 145 | . 40 98 7 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1770 | 48 361 840 521 Wait 186 | . 5 100 81 Move 1285 | 40 287 595 363 Hop . | . . . . Pick Up 35 | 4 14 6 11 Fast Attach 14 | 4 3 5 2 Attach 14 | . 7 4 3 Detach 1 | . 1 . . Swap 36 | . 4 19 13 Drop 35 | . 9 15 11 Fire 143 | . 31 78 34 Melee 3 | . . . 3 Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap 18 | . . 18 . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [Min]) -9/Materials -8/Materials (discovered 1 exit: *Fac) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 31 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 370 | -10/Materials | Discovered new exit (range 15) 452 | -10/Materials | Discovered new exit (range 16) 492 | -10/Materials | Identified exit to Materials 498 | -10/Materials | Entered another Materials area 498 | -9/Materials | Evolved 2 slots: Propulsion x2 858 | -9/Materials | Repaired EM Pulse Gun 1277 | -9/Materials | Discovered new exit (range 10) 1379 | -9/Materials | Identified exit to Materials 1598 | -9/Materials | Entered another Materials area 1598 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2046 | -8/Materials | Discovered new exit (range 8) 2067 | -8/Materials | Identified exit to Factory 2312 | -8/Materials | Self-destructed Last Messages --------------- 02289_ K-01 Serf cleans the Terminal. 02293_ Connecting with Terminal... >>Access(Emergency) Found 1 emergency access door: (28,40) Map updated. >>Layout(Zone) Retrieving Zone 1E layout... Downloaded map data. >>Trojan(Assimilate) Trojan loaded successfully. Testing... System interface override in place. 02297_ Relay Coupler [Grunt] fries itself. 02298_ K-01 Serf cleans the Terminal. 02309_ Jacked G-47 Trooper... 02309_ Command string: parse_system >>parse_system Reading system data... 02311_ Relay Coupler [Grunt] fries itself. 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