Cogmind - Beta 13 *** ADVENTURER MODE // 2024.07.07 @ 11:47:44

Player: Jefffff

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (69)      345
Value Destroyed (2020)     2020
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 4285

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     316/400
Energy                     100/100
System Corruption          0%
Temperature                Cool (33)
Movement                   Walking (260) Ox2
Location                   -8/Materials

 Parts 
-------
>            --- POWER (2) --------
                 (None)
>            --- PROPULSION (3) ---
             Aluminum Leg
>            --- UTILITY (4) ------
       Large Storage Unit
      Medium Matter Pod
>            --- WEAPON (2) -------
    Improved Grenade Launcher
>            --- INVENTORY (15) ---
             Titanium Leg
    Improved Heat Sink
             Cooling System
             Visual Processing Unit
    Improved Sensor Array
             Signal Interpreter
    Improved Terrain Scan Processor
    Advanced Targeting Computer
             Hacking Suite
             Hacking Suite
  Long-range Tractor Beam

 Peak State 
------------
>            --- POWER ------------
       Light Nuclear Core
       Light Nuclear Core
>            --- PROPULSION -------
    Improved Aluminum Leg
    Improved Aluminum Leg
             Carbon-fiber Leg
>            --- UTILITY ----------
    Improved Heat Sink
       Large Storage Unit
      Medium Matter Pod
    Hardened Light Armor Plating
>            --- WEAPON -----------
       Heavy Assault Rifle
       Heavy Assault Rifle
>            --- INVENTORY --------
       Light Nuclear Core
    Improved Aluminum Leg
             Cooling System
             Visual Processing Unit
    Improved Sensor Array
             Signal Interpreter
    Improved Terrain Scan Processor
    Improved Terrain Scan Processor
             Shield Generator
             Hacking Suite
  Long-range Tractor Beam
    Improved Light Cannon
             Rocket Launcher
[Rating: 27]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Medium Storage Unit
  Device                   Shield Generator
  Storage                  Medium Storage Unit
  Protection               Core Shielding
Weapon                     Heavy Assault Rifle
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Slots Evolved              4    | .   .   .   2   2   
  Power                    1    | .   .   .   .   1   
  Propulsion               1    | .   .   .   .   1   
  Utility                  2    | .   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             65   | 1   7   .   30  27  
  Power                    15   | .   1   .   7   7   
    Engine                 8    | .   1   .   7   .   
    Core                   7    | .   .   .   .   7   
    Reactor                .    | .   .   .   .   .   
  Propulsion               17   | .   2   .   6   9   
    Treads                 .    | .   .   .   .   .   
    Leg                    17   | .   2   .   6   9   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  16   | 1   2   .   9   4   
    Device                 6    | .   1   .   3   2   
    Storage                5    | 1   1   .   2   1   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             5    | .   .   .   4   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   17   | .   2   .   8   7   
    Energy Gun             .    | .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          14   | .   2   .   8   4   
    Ballistic Cannon       1    | .   .   .   .   1   
    Launcher               2    | .   .   .   .   2   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 18   | .   .   .   5   13  
  Power                    5    | .   .   .   2   3   
  Propulsion               4    | .   .   .   .   4   
  Utility                  7    | .   .   .   3   4   
  Weapon                   2    | .   .   .   .   2   
  Highest Loss Streak      9    | .   .   .   3   9   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     95   | .   79  100 98  90  
  Engine                   7    | .   12  14  10  1   
  Core                     4    | .   .   .   .   13  
  Leg                      22   | .   24  28  21  24  
  Device                   12   | .   3   14  14  9   
  Storage                  17   | .   14  14  17  18  
  Protection               8    | .   .   .   10  5   
  Ballistic Gun            19   | .   24  28  21  13  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             44   | 5   18  18  34  44  
  Greatest Support         41   | 3   20  20  20  41  
  Greatest Overweight (x)  8    | 1   1   .   1   8   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 15   | 8   10  10  10  15  
  Average Capacity         10   | 6   8   10  10  13  
  Most Carried             15   | 5   5   3   10  15  
  Average Carried          8    | 4   1   2   8   10  
  Final Capacity           15   | 8   10  10  10  15  
  Final Carried            11   | 5   1   3   10  11  

 Class Distribution 
--------------------
 55% | Mutant
 44% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials

 Resources                      | -11  -10  -10  -9   -8   
-----------                Run  | Yrd  Mat  Min  Mat  Mat  
Matter Collected           2011 | 126  47   36   976  826  
  Remotely                 .    | .    .    .    .    .    
Salvage Created            2470 | .    35   .    1074 1361 
  Parts                    137  | .    .    .    83   54   
Haulers Intercepted        .    | .    .    .    .    .    
Recyclers Shooed           2    | .    .    .    .    2    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Combat Hostiles Destroyed  53   | .   2   .   26  25  
  Guns                     44   | .   2   .   26  16  
  Cannons                  3    | .   .   .   .   3   
  AOE                      6    | .   .   .   .   6   
Classes Destroyed          11   | .   1   .   6   4   
  Worker                   4    | .   .   .   2   2   
  Builder                  1    | .   .   .   .   1   
  Recycler                 3    | .   .   .   1   2   
  Mechanic                 1    | .   .   .   .   1   
  Operator                 1    | .   .   .   1   .   
  Watcher                  6    | .   .   .   4   2   
  Swarmer                  16   | .   2   .   11  3   
  Grunt                    23   | .   .   .   7   16  
  Duelist                  1    | .   .   .   .   1   
  Sentry                   12   | .   .   .   8   4   
  Hunter                   1    | .   .   .   .   1   
Best Kill Streak           8    | .   2   .   6   8   
  Combat Bots Only         7    | .   2   .   5   7   
Max Kills in Single Turn   3    | .   1   .   2   3   
  Gunslinging              1    | .   .   .   1   .   
  Exploded                 2    | .   .   .   .   2   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  
Hostile Shots Fired        537  | .    32   .    191  314  
  Missed                   150  | .    6    .    59   85   
Damage Taken               3687 | .    160  .    1053 2474 
  Core                     714  | .    62   .    94   558  
  Absorbed by Shields      424  | .    .    .    151  273  
  Redirected to Shielding  12   | .    .    .    12   .    
  Ignored by Resistances   1212 | .    52   .    370  790  
  Regen/Repaired (Parts)   299  | .    .    .    299  .    
Core Remaining (%)         83   | 100  .    75   76   .    
Volleys Fired              203  | .    8    .    92   103  
  Largest                  2    | .    2    .    2    2    
  Hottest                  72   | .    40   .    46   72   
Shots Fired                401  | .    16   .    184  201  
  Gun                      378  | .    16   .    184  178  
  Cannon                   13   | .    .    .    .    13   
  Launcher                 10   | .    .    .    .    10   
  Special                  .    | .    .    .    .    .    
  Kinetic                  391  | .    16   .    184  191  
  Thermal                  .    | .    .    .    .    .    
  Explosive                10   | .    .    .    .    10   
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         43   | .    3    .    21   43   
  Robot Miss Streak        2    | .    1    .    2    2    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        10   | .    .    .    7    3    
    Max Gunslinging Chain  1    | .    .    .    1    1    
Shots Hit Robots           312  | .    10   .    136  166  
  Core Hits                120  | .    2    .    52   66   
  Critical Kills           1    | .    .    .    1    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         2    | .    .    .    1    1    
    Destroy                1    | .    .    .    1    .    
    Blast                  1    | .    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           5291 | .    119  .    1751 3421 
  Guns                     4092 | .    119  .    1751 2222 
  Cannons                  203  | .    .    .    .    203  
  Explosions               991  | .    .    .    .    991  
  Melee                    .    | .    .    .    .    .    
  Ramming                  5    | .    .    .    .    5    
  Kinetic                  4295 | .    119  .    1751 2425 
  Thermal                  .    | .    .    .    .    .    
  Explosive                991  | .    .    .    .    991  
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            19   | .    .    .    .    19   
  Projectiles              .    | .    .    .    .    .    
  Explosions               19   | .    .    .    .    19   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      51   | .    .    .    .    51   
  Shots                    3    | .    .    .    .    3    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             1    | .    .    .    .    1    
  Kicked                   1    | .    .    .    .    1    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        115  | .    .    .    10   115  
  Average Temperature      31   | .    .    .    3    35   
  Received Heat Transfer   1774 | .    .    .    272  1502 
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    1    
  Heat Transferred         .    | .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Peak Influence             380  | .   40  13  260 380 
  Initial                  13   | .   .   13  4   .   
  Average                  84   | .   29  13  83  112 
Maximum Alert Level        1    | .   .   .   1   1   
  Low Security (%)         87   | 100 100 100 88  81  
  Level 1                  12   | .   .   .   11  18  
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          12   | .   .   .   4   8   
  Investigation            6    | .   .   .   3   3   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            4    | .   .   .   1   3   
  Assault                  1    | .   .   .   .   1   
  Garrison                 1    | .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Distress Signals           2    | .   .   .   1   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              81   | .   3   .   35  43  
  Peak Tracking Total      9    | .   3   .   6   9   
  Tactical Retreats        1    | .   .   .   .   1   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Traps Triggered            2    | .   .   .   2   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Mat Mat 
Machines Disabled          4    | .   .   .   2   2   
  Max in Single Turn       1    | .   .   .   1   1   
  Garrison Access          1    | .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Machines Accessed          17   | .   1   .   10  6   
  Terminals                11   | .   1   .   6   4   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   .   .   2   .   
  Recycling Units          1    | .   .   .   1   .   
  Scanalyzers              3    | .   .   .   1   2   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                86   | .   4   .   62  20  
  Successful               65   | .   .   .   51  14  
  Failed                   21   | .   4   .   11  6   
    Catastrophic           4    | .   .   .   2   2   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   11   | .   4   .   4   3   
  Terminals                35   | .   4   .   18  13  
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          14   | .   .   .   14  .   
  Recycling Units          2    | .   .   .   2   .   
  Scanalyzers              35   | .   .   .   28  7   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             20   | .   .   .   11  9   
  Record                   3    | .   .   .   .   3   
  Robot Analysis           1    | .   .   .   .   1   
  Prototype ID Bank        3    | .   .   .   2   1   
  Level Access Points      1    | .   .   .   1   .   
  Emergency Access Points  2    | .   .   .   1   1   
  Unreport Threat          3    | .   .   .   2   1   
  Maintenance Status       2    | .   .   .   1   1   
  Recall Investigation     1    | .   .   .   .   1   
  Recall Reinforcements    1    | .   .   .   1   .   
  Registered Components    1    | .   .   .   1   .   
  Zone Layout              2    | .   .   .   2   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       11   | .   .   .   11  .   
  Scan Component           6    | .   .   .   6   .   
  Repair                   5    | .   .   .   5   .   
Recycling Unit Hacks       2    | .   .   .   2   .   
  Report Inventory         1    | .   .   .   1   .   
  Retrieve Components      1    | .   .   .   1   .   
Scanalyzer                 32   | .   .   .   27  5   
  Insert Component         14   | .   .   .   11  3   
  Analyze                  18   | .   .   .   16  2   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         14   | .   1   .   7   6   
  Full Trace Events        6    | .   .   .   3   3   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   13   | .   .   .   11  2   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             5    | .   .   .   5   .   
  Time                     148  | .   .   .   148 .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     9    | .   .   .   9   .   
Parts Scanalyzed           13   | .   .   .   11  2   
  Part Schematics Acquired 13   | .   .   .   11  2   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   2   
  Machine Destruction      2    | .   .   .   .   2   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Mat Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Robot Analysis Total       1    | .   .   .   .   1   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  
Turns Passed               4213 | 33   163  281  2517 1219 
Spaces Moved               1706 | 37   111  189  908  461  
  Core                     62   | 37   21   .    .    4    
  Treads                   .    | .    .    .    .    .    
  Legs                     1644 | .    90   189  908  457  
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   100  120  120  120  
  Average Speed            160  | 74   116  120  167  180  
  Slowest Speed            450  | 100  120  120  190  450  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       33   | 3    20   52   62   30   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    
Scrap Searched             1    | .    .    1    .    .    
Spaces Dug                 10   | .    .    .    .    10   
Terrain Destroyed          84   | .    .    .    .    84   
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      84   | .    .    .    .    84   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   
---------                  Run  | Yrd  Mat  Min  Mat  Mat  
Total                      2802 | 42   129  243  1734 654  
  Wait                     714  | .    .    53   650  11   
  Move                     1702 | 36   110  188  907  461  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  66   | 5    3    2    31   25   
  Fast Attach              12   | 1    .    .    7    4    
  Attach                   19   | .    6    .    6    7    
  Detach                   1    | .    .    .    1    .    
  Swap                     34   | .    1    .    17   16   
  Drop                     50   | .    1    .    23   26   
  Fire                     203  | .    8    .    92   103  
  Melee                    .    | .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    
  Kick                     1    | .    .    .    .    1    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 4 exits: *Mat x3 / [*Min])
-8/Materials

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 16)
   34 | -11/Scrapyard | Entered Materials
  118 | -10/Materials | Discovered new exit (range 6)
  197 | -10/Materials | Entered Mines
  315 | -10/Mines     | Build established: Mutant
  466 | -10/Mines     | Discovered new exit (range 9)
  478 | -10/Mines     | Entered Materials
  478 | -9/Materials  | Evolved 2 slots: Utility x2
 1024 | -9/Materials  | Build established: Scavenger-Mutant
 1260 | -9/Materials  | Discovered new exit (range 16)
 1455 | -9/Materials  | Lost 3 parts (1p2u)
 1654 | -9/Materials  | Identified exit to Materials
 1921 | -9/Materials  | Build established: Mutant
 2352 | -9/Materials  | Repaired Aluminum Leg
 2386 | -9/Materials  | Repaired Med. Armor Plating
 2413 | -9/Materials  | Repaired Aluminum Leg
 2447 | -9/Materials  | Repaired Imp. Ion Engine
 2480 | -9/Materials  | Repaired Hvy. Assault Rifle
 2995 | -9/Materials  | Entered another Materials area
 2995 | -8/Materials  | Evolved 2 slots: Power x1, Propulsion x1
 3445 | -8/Materials  | Build established: Scavenger-Mutant
 3865 | -8/Materials  | Lost 3 parts (1p1n1u)
 4138 | -8/Materials  | Core integrity fell below 50%
 4163 | -8/Materials  | Core integrity fell below 20%
 4169 | -8/Materials  | Destroyed 7 combat bots
 4185 | -8/Materials  | Lost 9 parts (2p3n2u2w)
 4214 | -8/Materials  | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
  Plating.
04162_ U-05 Engineer lays Concrete. <x6>
04165_ R-06 Scavenger collects Lgt. Treads.
04166_ U-05 Engineer lays Concrete. <x5>
04169_ U-05 Engineer builds a Wall.
04169_ U-05 Engineer lays Concrete. <x2>
04183_ Kicked O-16 Technician.
04196_ Acquired Titanium Leg.
04203_ Acquired Adv. Targeting Computer.
04206_ C-30 ARC bursts open, deploying its
  payload.
04206_ G-50 Soldier unfolds itself.
04206_ G-47 Trooper unfolds itself. <x2>
04206_ L-31 Rogue unfolds itself.
04206_ M-28 Smith unfolds itself.
04209_ Acquired Imp. Grenade Launcher.
04210_ M-28 Smith repairs G-47 Trooper.
04211_ M-28 Smith destroyed.
04211_ Terminal disabled.
04212_ Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          23
Energy Capacity            325
Matter Stores              400
Matter Capacity            400
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
Armor Coverage             225
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Core Shielding             20
Evasion (%)                55
Offensive Hacking          10

 Item Schematics 
-----------------
       Shield Generator | -9/Materials | Scanalyzed
     Hvy. Assault Rifle | -9/Materials | Scanalyzed
              Heat Sink | -9/Materials | Scanalyzed
        Med. Matter Pod | -9/Materials | Scanalyzed
          Assault Rifle | -9/Materials | Scanalyzed
     Signal Interpreter | -9/Materials | Scanalyzed
           Tractor Beam | -9/Materials | Scanalyzed
 Visual Processing Unit | -9/Materials | Scanalyzed
     Med. Armor Plating | -9/Materials | Scanalyzed
           Sensor Array | -9/Materials | Scanalyzed
 Terrain Scan Processor | -9/Materials | Scanalyzed
          Hacking Suite | -8/Materials | Scanalyzed
      Imp. Light Cannon | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
GoHome()

 Challenges 
------------
None

 Game 
------
Seed              LaserNuclearModule
  Manual?         0
Play Time         00:40:20
  Cumulative      12.7 hours
  Start           2024.07.07 @ 10:05:13
  End             2024.07.07 @ 11:47:44
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          17
  Rogue           0
  Adventurer      17
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             21
Gallery%          20
Achievement%      17
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              48/Smallcaps
Map View          25x22
Zoom Use          99%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5dcebc56-c8d4-4398-882f-1601e4fc7fcd