Cogmind - Beta 13 *** ADVENTURER MODE // 2024.07.07 @ 11:47:44 Player: Jefffff Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (69) 345 Value Destroyed (2020) 2020 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4285 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 316/400 Energy 100/100 System Corruption 0% Temperature Cool (33) Movement Walking (260) Ox2 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Aluminum Leg > --- UTILITY (4) ------ Large Storage Unit Medium Matter Pod > --- WEAPON (2) ------- Improved Grenade Launcher > --- INVENTORY (15) --- Titanium Leg Improved Heat Sink Cooling System Visual Processing Unit Improved Sensor Array Signal Interpreter Improved Terrain Scan Processor Advanced Targeting Computer Hacking Suite Hacking Suite Long-range Tractor Beam Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Medium Matter Pod Hardened Light Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Light Nuclear Core Improved Aluminum Leg Cooling System Visual Processing Unit Improved Sensor Array Signal Interpreter Improved Terrain Scan Processor Improved Terrain Scan Processor Shield Generator Hacking Suite Long-range Tractor Beam Improved Light Cannon Rocket Launcher [Rating: 27] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Shield Generator Storage Medium Storage Unit Protection Core Shielding Weapon Heavy Assault Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power 1 | . . . . 1 Propulsion 1 | . . . . 1 Utility 2 | . . . 2 . Weapon . | . . . . . Parts Attached 65 | 1 7 . 30 27 Power 15 | . 1 . 7 7 Engine 8 | . 1 . 7 . Core 7 | . . . . 7 Reactor . | . . . . . Propulsion 17 | . 2 . 6 9 Treads . | . . . . . Leg 17 | . 2 . 6 9 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 16 | 1 2 . 9 4 Device 6 | . 1 . 3 2 Storage 5 | 1 1 . 2 1 Processor . | . . . . . Hackware . | . . . . . Protection 5 | . . . 4 1 Artifact . | . . . . . Weapon 17 | . 2 . 8 7 Energy Gun . | . . . . . Energy Cannon . | . . . . . Ballistic Gun 14 | . 2 . 8 4 Ballistic Cannon 1 | . . . . 1 Launcher 2 | . . . . 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 18 | . . . 5 13 Power 5 | . . . 2 3 Propulsion 4 | . . . . 4 Utility 7 | . . . 3 4 Weapon 2 | . . . . 2 Highest Loss Streak 9 | . . . 3 9 To Critical Strikes . | . . . . . Average Slot Usage (%) 95 | . 79 100 98 90 Engine 7 | . 12 14 10 1 Core 4 | . . . . 13 Leg 22 | . 24 28 21 24 Device 12 | . 3 14 14 9 Storage 17 | . 14 14 17 18 Protection 8 | . . . 10 5 Ballistic Gun 19 | . 24 28 21 13 Naked Turns . | . . . . . Heaviest Build 44 | 5 18 18 34 44 Greatest Support 41 | 3 20 20 20 41 Greatest Overweight (x) 8 | 1 1 . 1 8 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 10 10 10 15 Average Capacity 10 | 6 8 10 10 13 Most Carried 15 | 5 5 3 10 15 Average Carried 8 | 4 1 2 8 10 Final Capacity 15 | 8 10 10 10 15 Final Carried 11 | 5 1 3 10 11 Class Distribution -------------------- 55% | Mutant 44% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 2011 | 126 47 36 976 826 Remotely . | . . . . . Salvage Created 2470 | . 35 . 1074 1361 Parts 137 | . . . 83 54 Haulers Intercepted . | . . . . . Recyclers Shooed 2 | . . . . 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 53 | . 2 . 26 25 Guns 44 | . 2 . 26 16 Cannons 3 | . . . . 3 AOE 6 | . . . . 6 Classes Destroyed 11 | . 1 . 6 4 Worker 4 | . . . 2 2 Builder 1 | . . . . 1 Recycler 3 | . . . 1 2 Mechanic 1 | . . . . 1 Operator 1 | . . . 1 . Watcher 6 | . . . 4 2 Swarmer 16 | . 2 . 11 3 Grunt 23 | . . . 7 16 Duelist 1 | . . . . 1 Sentry 12 | . . . 8 4 Hunter 1 | . . . . 1 Best Kill Streak 8 | . 2 . 6 8 Combat Bots Only 7 | . 2 . 5 7 Max Kills in Single Turn 3 | . 1 . 2 3 Gunslinging 1 | . . . 1 . Exploded 2 | . . . . 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 537 | . 32 . 191 314 Missed 150 | . 6 . 59 85 Damage Taken 3687 | . 160 . 1053 2474 Core 714 | . 62 . 94 558 Absorbed by Shields 424 | . . . 151 273 Redirected to Shielding 12 | . . . 12 . Ignored by Resistances 1212 | . 52 . 370 790 Regen/Repaired (Parts) 299 | . . . 299 . Core Remaining (%) 83 | 100 . 75 76 . Volleys Fired 203 | . 8 . 92 103 Largest 2 | . 2 . 2 2 Hottest 72 | . 40 . 46 72 Shots Fired 401 | . 16 . 184 201 Gun 378 | . 16 . 184 178 Cannon 13 | . . . . 13 Launcher 10 | . . . . 10 Special . | . . . . . Kinetic 391 | . 16 . 184 191 Thermal . | . . . . . Explosive 10 | . . . . 10 Electromagnetic . | . . . . . Robot Hit Streak 43 | . 3 . 21 43 Robot Miss Streak 2 | . 1 . 2 2 Penetration Max . | . . . . . Secondary Targets 10 | . . . 7 3 Max Gunslinging Chain 1 | . . . 1 1 Shots Hit Robots 312 | . 10 . 136 166 Core Hits 120 | . 2 . 52 66 Critical Kills 1 | . . . 1 . Critical Parts Destroyed . | . . . . . Critical Strikes 2 | . . . 1 1 Destroy 1 | . . . 1 . Blast 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5291 | . 119 . 1751 3421 Guns 4092 | . 119 . 1751 2222 Cannons 203 | . . . . 203 Explosions 991 | . . . . 991 Melee . | . . . . . Ramming 5 | . . . . 5 Kinetic 4295 | . 119 . 1751 2425 Thermal . | . . . . . Explosive 991 | . . . . 991 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 19 | . . . . 19 Projectiles . | . . . . . Explosions 19 | . . . . 19 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 51 | . . . . 51 Shots 3 | . . . . 3 Rammed . | . . . . . Targets Rammed 1 | . . . . 1 Kicked 1 | . . . . 1 Crushed . | . . . . . Highest Temperature 115 | . . . 10 115 Average Temperature 31 | . . . 3 35 Received Heat Transfer 1774 | . . . 272 1502 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . . 1 Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Peak Influence 380 | . 40 13 260 380 Initial 13 | . . 13 4 . Average 84 | . 29 13 83 112 Maximum Alert Level 1 | . . . 1 1 Low Security (%) 87 | 100 100 100 88 81 Level 1 12 | . . . 11 18 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 12 | . . . 4 8 Investigation 6 | . . . 3 3 Extermination . | . . . . . Reinforcement 4 | . . . 1 3 Assault 1 | . . . . 1 Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 2 | . . . 1 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 81 | . 3 . 35 43 Peak Tracking Total 9 | . 3 . 6 9 Tactical Retreats 1 | . . . . 1 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 2 | . . . 2 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 4 | . . . 2 2 Max in Single Turn 1 | . . . 1 1 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 17 | . 1 . 10 6 Terminals 11 | . 1 . 6 4 Fabricators . | . . . . . Repair Stations 2 | . . . 2 . Recycling Units 1 | . . . 1 . Scanalyzers 3 | . . . 1 2 Garrison Access . | . . . . . Total Hacks 86 | . 4 . 62 20 Successful 65 | . . . 51 14 Failed 21 | . 4 . 11 6 Catastrophic 4 | . . . 2 2 Database Lockouts . | . . . . . Manual 11 | . 4 . 4 3 Terminals 35 | . 4 . 18 13 Fabricators . | . . . . . Repair Stations 14 | . . . 14 . Recycling Units 2 | . . . 2 . Scanalyzers 35 | . . . 28 7 Garrison Access . | . . . . . Terminal Hacks 20 | . . . 11 9 Record 3 | . . . . 3 Robot Analysis 1 | . . . . 1 Prototype ID Bank 3 | . . . 2 1 Level Access Points 1 | . . . 1 . Emergency Access Points 2 | . . . 1 1 Unreport Threat 3 | . . . 2 1 Maintenance Status 2 | . . . 1 1 Recall Investigation 1 | . . . . 1 Recall Reinforcements 1 | . . . 1 . Registered Components 1 | . . . 1 . Zone Layout 2 | . . . 2 . Fabricator Hacks . | . . . . . Repair Station Hacks 11 | . . . 11 . Scan Component 6 | . . . 6 . Repair 5 | . . . 5 . Recycling Unit Hacks 2 | . . . 2 . Report Inventory 1 | . . . 1 . Retrieve Components 1 | . . . 1 . Scanalyzer 32 | . . . 27 5 Insert Component 14 | . . . 11 3 Analyze 18 | . . . 16 2 Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 14 | . 1 . 7 6 Full Trace Events 6 | . . . 3 3 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 13 | . . . 11 2 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 5 | . . . 5 . Time 148 | . . . 148 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 9 | . . . 9 . Parts Scanalyzed 13 | . . . 11 2 Part Schematics Acquired 13 | . . . 11 2 Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 2 | . . . . 2 Machine Destruction 2 | . . . . 2 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Robot Analysis Total 1 | . . . . 1 Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 4213 | 33 163 281 2517 1219 Spaces Moved 1706 | 37 111 189 908 461 Core 62 | 37 21 . . 4 Treads . | . . . . . Legs 1644 | . 90 189 908 457 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 100 120 120 120 Average Speed 160 | 74 116 120 167 180 Slowest Speed 450 | 100 120 120 190 450 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 33 | 3 20 52 62 30 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched 1 | . . 1 . . Spaces Dug 10 | . . . . 10 Terrain Destroyed 84 | . . . . 84 Melee . | . . . . . Projectile . | . . . . . AOE 84 | . . . . 84 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 2802 | 42 129 243 1734 654 Wait 714 | . . 53 650 11 Move 1702 | 36 110 188 907 461 Hop . | . . . . . Pick Up 66 | 5 3 2 31 25 Fast Attach 12 | 1 . . 7 4 Attach 19 | . 6 . 6 7 Detach 1 | . . . 1 . Swap 34 | . 1 . 17 16 Drop 50 | . 1 . 23 26 Fire 203 | . 8 . 92 103 Melee . | . . . . . Ram . | . . . . . Kick 1 | . . . . 1 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 34 | -11/Scrapyard | Entered Materials 118 | -10/Materials | Discovered new exit (range 6) 197 | -10/Materials | Entered Mines 315 | -10/Mines | Build established: Mutant 466 | -10/Mines | Discovered new exit (range 9) 478 | -10/Mines | Entered Materials 478 | -9/Materials | Evolved 2 slots: Utility x2 1024 | -9/Materials | Build established: Scavenger-Mutant 1260 | -9/Materials | Discovered new exit (range 16) 1455 | -9/Materials | Lost 3 parts (1p2u) 1654 | -9/Materials | Identified exit to Materials 1921 | -9/Materials | Build established: Mutant 2352 | -9/Materials | Repaired Aluminum Leg 2386 | -9/Materials | Repaired Med. Armor Plating 2413 | -9/Materials | Repaired Aluminum Leg 2447 | -9/Materials | Repaired Imp. Ion Engine 2480 | -9/Materials | Repaired Hvy. Assault Rifle 2995 | -9/Materials | Entered another Materials area 2995 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 3445 | -8/Materials | Build established: Scavenger-Mutant 3865 | -8/Materials | Lost 3 parts (1p1n1u) 4138 | -8/Materials | Core integrity fell below 50% 4163 | -8/Materials | Core integrity fell below 20% 4169 | -8/Materials | Destroyed 7 combat bots 4185 | -8/Materials | Lost 9 parts (2p3n2u2w) 4214 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Plating. 04162_ U-05 Engineer lays Concrete. 04165_ R-06 Scavenger collects Lgt. Treads. 04166_ U-05 Engineer lays Concrete. 04169_ U-05 Engineer builds a Wall. 04169_ U-05 Engineer lays Concrete. 04183_ Kicked O-16 Technician. 04196_ Acquired Titanium Leg. 04203_ Acquired Adv. Targeting Computer. 04206_ C-30 ARC bursts open, deploying its payload. 04206_ G-50 Soldier unfolds itself. 04206_ G-47 Trooper unfolds itself. 04206_ L-31 Rogue unfolds itself. 04206_ M-28 Smith unfolds itself. 04209_ Acquired Imp. Grenade Launcher. 04210_ M-28 Smith repairs G-47 Trooper. 04211_ M-28 Smith destroyed. 04211_ Terminal disabled. 04212_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ??????????######## ###?????? | | ??????????# = # #?????? | | ??????????# """"" # #?????? | | ????????? # """"" ###?????? | | ????????? # """"" # #?????? | | ????????? # # ###?????? | | ????????# # """"" # #???????? | | ????????# # """"" # #???????? | | ????????# # """"" # #???????? | | ????????# # # #???????? | | ????????# #####+#### #???????? | | ????????+ #???????? | | ????????# #?? ????? | | ????????## """ # "???? | | ?????????# % """ ????? | | ?????????# """ # +#???? | | ?????????# %*%% ?? | | ?????????# #! [u = ?? | | ?????????# # %%% % ?? | | ?????????# ##] %!! ?? | | ?????????# ## ??? | | ?????????# # G" ??? | | ????????? """ ! ???? | | ?????#### Y ???? | | ?????#== g ???? | | ?????#=@ % #########????? | | ?????#l g g #????????????? | | ?????# "T g #????????????? | | ?????# """ !# ###????????????? | | ?????# #? #??????????????? | | ?????#####+##? ??????????????? | | ????????? % ?? ??????????????? | | ????????? ? ??????????????? | | ?????????#### ? ??????????????? | | ??????????????? ???????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 23 Energy Capacity 325 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- Shield Generator | -9/Materials | Scanalyzed Hvy. Assault Rifle | -9/Materials | Scanalyzed Heat Sink | -9/Materials | Scanalyzed Med. Matter Pod | -9/Materials | Scanalyzed Assault Rifle | -9/Materials | Scanalyzed Signal Interpreter | -9/Materials | Scanalyzed Tractor Beam | -9/Materials | Scanalyzed Visual Processing Unit | -9/Materials | Scanalyzed Med. Armor Plating | -9/Materials | Scanalyzed Sensor Array | -9/Materials | Scanalyzed Terrain Scan Processor | -9/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed Imp. Light Cannon | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- GoHome() Challenges ------------ None Game ------ Seed LaserNuclearModule Manual? 0 Play Time 00:40:20 Cumulative 12.7 hours Start 2024.07.07 @ 10:05:13 End 2024.07.07 @ 11:47:44 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 17 Rogue 0 Adventurer 17 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 20 Achievement% 17 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 48/Smallcaps Map View 25x22 Zoom Use 99% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5dcebc56-c8d4-4398-882f-1601e4fc7fcd