Cogmind - Beta 16.1 *** ADVENTURER MODE // 2026.03.17 @ 02:55:47 Player: Ms. V3-11A Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (219) 1095 Value Destroyed (7903) 7903 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (481) 481 TOTAL SCORE: 13899 Bonus ------- High Alert Combat Kills 244 Follower Combat Kills 263 Friendly Fire -26 Cogmind --------- Core Integrity 0/1000 Matter 210/300 Energy 45/100 System Corruption 25% Temperature Warning (313) Movement Core (450) Ox8 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (10) ----- Armored Scrap Engine Improved Heat Sink Large Storage Unit Machine Analyzer Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (3) ------- Variable Charge Gun > --- INVENTORY (15) --- Advanced Heat Sink Large Storage Unit Compact Matter Pod (150) Makeshift Salvage Targeting Computer Precision Matter Filter Quantum Capacitor Improved Shield Generator Powered Hammer Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Ion-Nuclear Engine > --- PROPULSION ------- Thunder-Titanium Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Advanced Heat Sink Makeshift Microdissipator Network Large Storage Unit Machine Analyzer Advanced Targeting Computer Advanced Targeting Computer Improved Light Armor Plating Advanced Hacking Suite > --- WEAPON ----------- Shotgun Thermic Wave Construct/C > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Improved Heat Sink Advanced Heat Sink Advanced Heat Sink Large Storage Unit Makeshift Salvage Targeting Computer Quantum Capacitor Reflective Plating Improved Shield Generator Heavy Laser Heavy Laser Improved Grenade Launcher Powered Hammer [Rating: 83] Favorites ----------- Power Enhanced Nuclear Core Engine Cooled Ion Engine Power Core Enhanced Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Reflective Plating Weapon Shotgun Energy Gun Gatling Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Shotgun Ballistic Cannon Light Cannon Launcher Improved Grenade Launcher Impact Weapon Hammer Build | -11 -10 -9 -8 -7 -7 -7 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Slots Evolved 10 | . . 2 2 2 . . 4 Power 1 | . . . . 1 . . . Propulsion . | . . . . . . . . Utility 8 | . . 2 1 1 . . 4 Weapon 1 | . . . 1 . . . . Parts Attached 96 | 1 9 17 19 9 12 6 23 Power 15 | . 1 3 2 1 2 . 6 Engine 8 | . 1 3 1 . . . 3 Core 7 | . . . 1 1 2 . 3 Reactor . | . . . . . . . . Propulsion 19 | . 2 3 6 1 2 4 1 Treads . | . . . . . . . . Leg 19 | . 2 3 6 1 2 4 1 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 38 | . 3 7 4 4 5 1 14 Device 15 | . . 2 1 1 2 1 8 Storage 1 | . 1 . . . . . . Processor 5 | . 1 1 . . . . 3 Hackware 6 | . . . 1 2 1 . 2 Protection 11 | . 1 4 2 1 2 . 1 Artifact . | . . . . . . . . Weapon 24 | 1 3 4 7 3 3 1 2 Energy Gun 10 | 1 . 1 2 2 2 1 1 Energy Cannon 2 | . . 1 . 1 . . . Ballistic Gun 9 | . 2 1 5 . 1 . . Ballistic Cannon 1 | . 1 . . . . . . Launcher 1 | . . . . . . . 1 Special Weapon . | . . . . . . . . Impact Weapon 1 | . . 1 . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 9 | . . 4 2 . 1 1 1 Corrupted Parts 3 | . . 1 2 . . . . System Corruption 4 | . . 1 3 . . . . Parts Lost 45 | . 1 2 8 4 9 . 21 Power 7 | . . . . . 2 . 5 Propulsion 10 | . . 1 1 1 2 . 5 Utility 17 | . . 1 4 2 1 . 9 Weapon 11 | . 1 . 3 1 4 . 2 Highest Loss Streak 10 | . 1 2 2 4 6 . 10 To Critical Strikes . | . . . . . . . . Average Backups 12 | 5 6 13 13 14 13 14 9 Power 1 | 1 2 2 1 1 . . . Propulsion 1 | 3 . 2 2 2 1 1 . Utility 5 | . 1 2 3 5 6 9 6 Weapon 4 | 1 1 6 6 4 4 3 2 Tool/Special . | . . . . . . . . Unused Backups 37 | . 1 5 4 1 2 8 16 Power 8 | . . 3 3 . . . 2 Propulsion 6 | . . . . . . 2 4 Utility 12 | . 1 . . . 1 3 7 Weapon 11 | . . 2 1 1 1 3 3 Tool/Special . | . . . . . . . . Average Slot Usage (%) 91 | . 97 98 97 99 97 93 63 Engine 5 | . 14 10 7 . . . 1 Core 6 | . . . 1 15 14 14 3 Leg 16 | . 28 21 17 15 15 14 5 Device 8 | . . 10 8 7 10 6 12 Storage 8 | . 14 11 9 7 7 7 5 Processor 9 | . 4 9 9 7 7 7 16 Hackware 5 | . . . 8 14 11 7 3 Protection 8 | . 6 10 8 6 7 12 4 Energy Gun 4 | . 7 1 5 8 7 4 . Energy Cannon 5 | . . 8 5 . 6 8 3 Ballistic Gun 9 | . 19 10 15 13 5 5 . Peak Build Rating 83 | 6 8 22 36 45 48 62 83 Average Rating 38 | 6 7 19 28 43 45 51 68 On Entrance 28 | 6 6 8 22 36 45 47 58 Avg Prop Armor Cover (%) . | . . . . . . . . Naked Turns . | . . . . . . . . Heaviest Build 58 | 12 32 43 46 54 58 57 52 Greatest Support 40 | 20 20 20 36 36 36 40 37 Greatest Overweight (x) 3 | . 1 2 3 1 1 1 3 Average Overweight (x) 1 | . . 1 1 1 . 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 14 | 8 13 15 15 15 15 15 15 Most Carried 15 | 5 9 15 15 15 15 15 15 Average Carried 12 | 3 6 13 13 14 12 14 10 Final Capacity 15 | 8 15 15 15 15 15 15 15 Final Carried 15 | 2 9 14 15 13 15 14 9 Scrap Engine Consumption 64 | . . . . . . 28 36 Constructs Created 4 | . . . . . . 3 1 Constructs Modified 19 | . . . . . . 5 14 Class Distribution -------------------- 24% | Scavenger-Tank 18% | Hacker-Tank 17% | Mutant 14% | Scavenger-Mutant 5% | Construct 5% | Hacker-Mutant 3% | Commander-Tank 3% | Hacker-Construct Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Hacker-Tank | -7/Factory Scavenger-Tank | -7/Storage Scavenger-Tank | -7/Recycling Construct | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -5 ----------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Matter Collected 4309 | 176 283 933 940 397 224 333 1023 Remotely . | . . . . . . . . Salvage Created 10152 | . 755 1626 1672 827 1093 417 3762 Parts 494 | . 46 119 83 36 50 18 142 Haulers Intercepted 10 | . 2 3 2 . . . 3 Recyclers Shooed 8 | . . 2 3 . 1 . 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Combat Hostiles Destroyed 156 | . 11 32 32 21 18 5 37 Guns 86 | . 8 16 29 21 9 3 . Cannons 61 | . . 16 2 . 7 2 34 AOE 4 | . 3 . 1 . . . . Classes Destroyed 16 | . 7 4 . 2 1 1 1 Worker 14 | . 4 4 3 . . . 3 Builder 7 | . . 2 1 . . . 4 Tunneler 1 | . . . . . . . 1 Hauler 10 | . 2 3 2 . . . 3 Recycler 17 | . 2 . 3 . 1 2 9 Mechanic 4 | . 1 2 . . . . 1 Operator 7 | . . 2 3 . 2 . . Watcher 3 | . 2 1 . . . . . Swarmer 25 | . 3 6 8 4 . . 4 Grunt 73 | . 8 16 15 12 7 . 15 Brawler 7 | . . 1 2 1 1 . 2 Duelist 2 | . . . . . 1 . 1 Sentry 31 | . . 9 7 1 7 4 3 Hunter 6 | . . . . 1 1 . 4 Programmer 11 | . . . . 2 1 . 8 Scrapper 1 | . . . . . . 1 . Best Kill Streak 9 | . 6 9 6 4 6 1 7 Combat Bots Only 8 | . 3 8 5 4 5 1 6 Max Kills in Single Turn 6 | . 6 1 3 1 1 1 3 Gunslinging 1 | . 1 . 1 . . . . Exploded 2 | . 2 . 1 . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -5 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Hostile Shots Fired 1154 | . 41 173 146 150 177 38 429 Missed 367 | . 14 64 45 51 59 15 119 Hits 787 | . 27 109 101 99 118 23 310 Melee 6 | . . . . 2 4 . . Projectile 781 | . 27 109 101 97 114 23 310 Critical Strikes 29 | . 1 2 2 2 5 . 17 Damage Taken 9494 | . 263 927 1146 1060 1102 132 4864 Core 1681 | . 33 123 143 158 184 27 1013 Absorbed by Shields 64 | . . . . . . . 64 Redirected to Shielding 31 | . . 31 . . . . . Ignored by Resistances 2757 | . 78 285 332 318 343 57 1344 Regen/Repaired (Parts) 1278 | . . 254 39 70 . . 915 Core Remaining (%) 75 | 100 86 69 74 . . 47 . Volleys Fired 554 | . 54 139 99 51 47 34 130 Largest 3 | . 2 2 3 3 3 3 1 Hottest 193 | . 60 91 156 142 173 173 193 Shots Fired 1061 | . 108 252 271 130 108 65 127 Gun 686 | . 103 141 217 122 73 30 . Cannon 374 | . 5 111 54 8 35 35 126 Launcher 1 | . . . . . . . 1 Special . | . . . . . . . . Kinetic 523 | . 79 124 177 71 16 15 41 Thermal 483 | . . 128 75 59 92 50 79 Explosive 1 | . . . . . . . 1 Electromagnetic 54 | . 29 . 19 . . . 6 Robot Hit Streak 60 | . 15 30 32 55 60 15 37 Robot Miss Streak 4 | . 2 4 4 3 3 1 3 Penetration Max 1 | . . . . . . . 1 Secondary Targets 8 | . 1 1 4 2 . . . Max Gunslinging Chain 1 | . 1 1 1 1 . . . Shots Hit Robots 661 | . 55 128 166 97 87 18 110 Core Hits 386 | . 29 67 87 53 41 19 90 Critical Kills 2 | . . 1 . 1 . . . Critical Parts Destroyed 2 | . . 1 1 . . . . Critical Strikes 17 | . 1 4 4 4 4 . . Burn 10 | . . 1 2 3 4 . . Meltdown 1 | . . 1 . . . . . Destroy 4 | . . 1 2 1 . . . Blast 1 | . . 1 . . . . . Corrupt 1 | . 1 . . . . . . Melee Attacks 11 | . . 11 . . . . . Impact 11 | . . 11 . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 18750 | . 1284 2476 3503 1696 2017 572 7202 Guns 7688 | . 731 1302 2498 1696 1224 237 . Cannons 9764 | . . 1167 631 . 793 247 6926 Explosions 1243 | . 553 . 357 . . 70 263 Melee . | . . . . . . . . Ramming 55 | . . 7 17 . . 18 13 Kinetic 7442 | . 469 1065 1853 916 192 103 2844 Thermal 10100 | . 553 1404 1268 780 1825 381 3889 Explosive 270 | . . . . . . 70 200 Electromagnetic 883 | . 262 . 365 . . . 256 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 25 | . . 1 3 5 5 6 25 Average Corruption 4 | . . 1 2 2 5 5 10 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 240 | . . 28 8 13 38 80 73 Message Errors 58 | . . 3 2 3 6 17 27 Matter Fused 70 | . . 10 3 4 12 27 14 Heat Flow Errors 22 | . . 4 1 . 5 5 7 Energy Discharges 27 | . . 2 . . 6 10 9 Parts Rejected 5 | . . 1 . 1 . . 3 Parts Fused 3 | . . . . . 1 2 . Data Loss (minor) 23 | . . 3 1 3 3 8 5 Data Loss (major) 15 | . . 1 . 2 3 4 5 Misfires 7 | . . 1 1 . 2 3 . Alerts 4 | . . 2 . . . 2 . Weapon Failures 6 | . . 1 . . . 2 3 Overload Shots 2 | . . . . . 2 . . Overflow Damage 385 | . 124 5 24 . . 5 227 Projectiles 233 | . . 5 17 . . . 211 Explosions 152 | . 124 . 7 . . 5 16 Melee . | . . . . . . . . Knockbacks 9 | . . . . . . . 9 Impact . | . . . . . . . . Kinetic 8 | . . . . . . . 8 Secondary 1 | . . . . . . . 1 Self-Inflicted Damage 60 | . . . 24 . . . 36 Shots 2 | . . . 1 . . . 1 Rammed . | . . . . . . . . Targets Rammed 10 | . . 2 2 . . 1 5 Kicked 10 | . . 2 2 . . 1 5 Crushed . | . . . . . . . . Highest Temperature 692 | . 48 160 346 100 225 260 692 Average Temperature 83 | . 22 39 75 28 58 62 131 Received Heat Transfer 3354 | . 147 447 684 423 558 60 1035 Effects 15 | . . . 1 . . . 14 Shutdowns 5 | . . . . . . . 5 Energy Bleed 2 | . . . 1 . . . 1 Interference 5 | . . . . . . . 5 Matter Decay 1 | . . . . . . . 1 Damage (core) 2 | . . . . . . . 2 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 2 | . . . . . . . 2 Combat Hostiles 2 | . . . . . . . 2 Parts Fried 4 | . . . 1 . . . 3 Impact Corruptions . | . . . . . . . . Robots Melted 4 | . . 1 . . 2 . 1 Combat Hostiles 3 | . . . . . 2 . 1 Parts Melted 40 | . . 4 4 4 8 . 20 Heat Transferred 16759 | . 450 2627 2387 1850 3359 572 5514 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 7 | . 2 . 5 . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Maximum Alert Level 2 | . . 1 . 1 . . 2 Low Security (%) 84 | 100 100 97 100 95 100 100 . Level 1 8 | . . 2 . 4 . . 52 Level 2 7 | . . . . . . . 47 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 502 | . 177 211 191 217 141 77 502 Initial 400 | . . . . 1 24 . 400 Average 101 | . 65 61 66 73 50 9 391 Influence Increases 6182 | . 453 1153 1042 596 620 504 1814 Destroy 0b10 Robot/C 3200 | . 220 640 640 420 400 80 800 Destroy 0b10 Robot/NC 320 | . 55 70 60 . 20 10 105 Destroy Leader 776 | . 48 178 154 90 130 . 176 Allied During Kill 77 | . . . . . 41 16 20 Successful Hack 171 | . 7 38 26 55 14 17 14 Select Force Hacks 300 | . . 30 60 . . 180 30 Disable Machine 603 | . 90 162 72 . 9 189 81 Destroy Structure 260 | . 33 5 15 1 6 12 188 Advance Influence 400 | . . . . . . . 400 Partial Spotted 15 | . . . 15 . . . . Lose Combat Pursuer 60 | . . 30 . 30 . . . Influence Decreases 5778 | . 453 1153 1037 538 683 504 1410 Entered New Map 43 | . . . . 4 39 . . Time Decay 5193 | . 443 1133 967 494 552 504 1100 Lost Part 424 | . 10 20 70 40 74 . 210 Lost Ally 118 | . . . . . 18 . 100 Squads Dispatched 33 | . . 4 4 5 5 . 15 Investigation 4 | . . 1 2 . . . 1 Extermination 8 | . . . . 2 2 . 4 Reinforcement 15 | . . 3 2 2 2 . 6 Assault 1 | . . . . . . . 1 Garrison 5 | . . . . 1 1 . 3 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . . . 2 Haulers Reinforced 2 | . . . . . . . 2 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -5 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Distress Signals 12 | . 1 4 3 . 3 . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 244 | . 18 58 46 27 32 5 58 Peak Tracking Total 8 | . 5 8 6 5 6 1 7 Tactical Retreats 3 | . . 2 . 1 . . . Traps | -11 -10 -9 -8 -7 -7 -7 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Traps Triggered 8 | . 3 . 3 . . . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -5 ---------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Machines Disabled 67 | . 10 18 8 . 1 21 9 Max in Single Turn 5 | . 5 1 1 . 1 1 4 Garrison Access 3 | . . . 1 1 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -5 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Machines Accessed 68 | . 7 12 15 7 9 13 5 Terminals 48 | . 7 9 11 5 7 6 3 Fabricators . | . . . . . . . . Repair Stations 4 | . . 2 1 1 . . . Recycling Units 8 | . . . . . 1 6 1 Scanalyzers 4 | . . 1 2 . . . 1 Garrison Access 3 | . . . 1 1 1 . . Total Hacks 184 | . 20 42 47 13 23 29 10 Successful 133 | . 14 36 36 9 14 18 6 Failed 50 | . 6 6 11 4 8 11 4 Catastrophic 2 | . . . . . . 1 1 Database Lockouts 1 | . . . . . 1 . . Manual 106 | . 12 16 29 7 18 21 3 Terminals 131 | . 20 25 32 10 19 19 6 Fabricators . | . . . . . . . . Repair Stations 16 | . . 12 2 2 . . . Recycling Units 12 | . . . . . 3 8 1 Scanalyzers 20 | . . 5 12 . . . 3 Garrison Access 3 | . . . 1 1 1 . . Terminal Hacks 36 | . 5 8 7 3 6 5 2 Robot Analysis 9 | . 2 2 3 . 1 1 . Prototype ID Bank 8 | . 1 4 . . 3 . . Open Door 1 | . . . . . 1 . . Branch Access Points 4 | . . 1 1 1 . . 1 Terminal Index 4 | . . . 1 1 1 . 1 Repair Station Index 1 | . . . . 1 . . . Locate Traps 1 | . 1 . . . . . . Security Status 1 | . . . . . . 1 . Registered Components 2 | . . 1 1 . . . . Zone Layout 3 | . 1 . 1 . . 1 . Release Object 2 | . . . . . . 2 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 16 | . . 12 2 2 . . . Scan Component 8 | . . 6 1 1 . . . Repair 8 | . . 6 1 1 . . . Recycling Unit Hacks 2 | . . . . . 1 . 1 Retrieve Components 2 | . . . . . 1 . 1 Scanalyzer 16 | . . 4 10 . . . 2 Insert Component 6 | . . 1 4 . . . 1 Analyze 6 | . . 1 4 . . . 1 Retrieve Study 4 | . . 2 2 . . . . Garrison Access Hacks 3 | . . . 1 1 1 . . Seal Access 3 | . . . 1 1 1 . . Unauthorized Hacks 58 | . 9 12 16 3 6 11 1 Terminals 48 | . 9 11 14 3 6 5 . Botnet 11 | . 4 2 3 1 1 . . Skim 37 | . 5 9 11 2 5 5 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 6 | . . . . . . 6 . Tunnel 6 | . . . . . . 6 . Scanalyzers 4 | . . 1 2 . . . 1 Extract 4 | . . 1 2 . . . 1 Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . Used . | . . . . . . . . Hacking Detections 46 | . 6 9 9 6 6 6 4 Full Trace Events 2 | . . . . . . 2 . Feedback Events 1 | . . . . . . 1 . Corruption 1 | . . . . . . 1 . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 18 | . . 3 13 . . . 2 Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 4 | . . 2 2 . . . . Parts Repaired 8 | . . 6 1 1 . . . Time 212 | . . 174 25 13 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 20 | . . . . . 10 . 10 Parts Scanalyzed 6 | . . 1 4 . . . 1 Part Schematics Acquired 6 | . . 1 4 . . . 1 Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -5 ------------ Run | Yrd Mat Mat Mat Fac Sto Rec Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked 1 | . . . . . . . 1 Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -5 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Total Allies 10 | . . . . . 10 . . Largest Group 10 | . . . . . 10 7 6 Highest-Rated Group 173 | . . . . . 173 125 109 Highest-Rated Ally 29 | . . . . . 29 29 29 Total Orders 2 | . . . . . . 2 . STAY 1 | . . . . . . 1 . FOLLOW 1 | . . . . . . 1 . Ally Attacks 80 | . . . . . 23 22 35 Total Damage 1106 | . . . . . 347 275 484 Kills 12 | . . . . . 4 4 4 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Active Infowar (turns) 13045 | . . 2831 2256 1465 1384 2908 2201 Sensors 77 | . . . . . . . 77 Machine Analysis 13045 | . . 2831 2256 1465 1384 2908 2201 Robot Analysis Total 9 | . 2 2 3 . 1 1 . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -5 ------------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Turns Passed 14769 | 4 1355 3186 2256 1465 1384 2908 2211 Spaces Moved 5521 | 1 665 1119 781 626 379 1259 691 Core . | . . . . . . . . Treads . | . . . . . . . . Legs 5521 | 1 665 1119 781 626 379 1259 691 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 120 | 120 120 175 175 190 120 195 133 Average Speed 193 | 120 172 199 195 190 192 198 197 Slowest Speed 360 | 120 190 245 360 190 195 203 327 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 56 | 2 88 77 74 22 66 99 21 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 12 | . 1 3 1 . 1 6 . Known Exits Taken 5 | . 1 1 . 1 1 1 . Unknown Exits Taken 2 | 1 . . 1 . . . . Scrap Searched . | . . . . . . . . Spaces Dug 8 | . . 4 . 1 . . 3 Terrain Destroyed 158 | . 30 4 15 1 5 11 92 Melee 4 | . . 4 . . . . . Projectile 53 | . . . . 1 5 3 44 AOE 101 | . 30 . 15 . . 8 48 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -5 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Total 8625 | 5 763 1797 1303 801 935 1622 1399 Wait 2215 | . 24 463 359 103 480 290 496 Move 5514 | . 664 1118 780 625 378 1258 691 Hop . | . . . . . . . . Pick Up 86 | . 6 17 17 7 11 9 19 Fast Attach 54 | . 7 12 12 2 5 1 15 Attach 38 | . 1 2 9 6 7 . 13 Detach 6 | . . . 1 . . 2 3 Swap 38 | 1 3 16 7 3 2 5 1 Drop 94 | 4 4 17 17 4 5 22 21 Fire 554 | . 54 139 99 51 47 34 130 Melee 11 | . . 11 . . . . . Ram . | . . . . . . . . Kick 10 | . . 2 2 . . 1 5 Crush . | . . . . . . . . Escape Stasis 5 | . . . . . . . 5 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / [*Sub]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 7 exits: *Fac x3 / *Sto x2 / *Low x2) -7/Storage (discovered 2 exits: *Fac / *Rec) -7/Recycling -5/Factory (discovered 4 exits: *Fac x2 / Upp x2) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 0) 5 | -11/Scrapyard | Entered Materials 63 | -10/Materials | Discovered new exit (range 7) 223 | -10/Materials | Discovered new exit (range 16) 316 | -10/Materials | Build established: Mutant 574 | -10/Materials | Discovered new exit (range 6) 605 | -10/Materials | Derelicts attacked the area 839 | -10/Materials | Discovered new exit (range 12) 933 | -10/Materials | Learned Storage security intel 976 | -10/Materials | Learned 4 Subcaves zone layouts 1007 | -10/Materials | Identified exit to Mines 1036 | -10/Materials | Identified exit to Materials 1360 | -10/Materials | Entered another Materials area 1360 | -9/Materials | Evolved 2 slots: Utility x2 1361 | -9/Materials | Identified exit to Materials 1669 | -9/Materials | Build established: Scavenger-Mutant 2452 | -9/Materials | Discovered exit to Materials (range 16) 2506 | -9/Materials | Repaired Aluminum Leg+ 3107 | -9/Materials | Learned location of Zion (-7) 3113 | -9/Materials | Learned Storage non-interactive machine intel 3151 | -9/Materials | Loaded intel: 18 interactive machine locations 3356 | -9/Materials | Repaired Imp. Heat Sink 3384 | -9/Materials | Repaired Aluminum Leg+ 3396 | -9/Materials | Build established: Mutant 3417 | -9/Materials | Repaired Shotgun+ 3444 | -9/Materials | Repaired Lgt. Armor Plating 3471 | -9/Materials | Repaired Aluminum Leg+ 3582 | -9/Materials | Discovered new exit (range 11) 3716 | -9/Materials | Destroyed 8 combat bots 3790 | -9/Materials | Identified exit to Mines 4546 | -9/Materials | Entered another Materials area 4546 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4907 | -8/Materials | Discovered new exit (range 16) 4941 | -8/Materials | Build established: Hacker-Tank 5351 | -8/Materials | Learned 4 Factory zone layouts 5422 | -8/Materials | Learned 2 Lower Caves zone layouts 5485 | -8/Materials | Learned location of Recycling (-7) 5538 | -8/Materials | Learned 2 Lower Caves zone layouts 5583 | -8/Materials | Learned location of 2 exits from Factory 5639 | -8/Materials | Learned Storage terminal intel 5706 | -8/Materials | Learned location of 1 exit from Recycling 5770 | -8/Materials | Build established: Scavenger-Tank 5848 | -8/Materials | Discovered new exit (range 3) 5912 | -8/Materials | Repaired Cld. Ion Engine 6402 | -8/Materials | Discovered new exit (range 16) 6484 | -8/Materials | Learned Factory emergency access door positions 6520 | -8/Materials | Learned Factory repair station intel 6562 | -8/Materials | Learned location of 1 exit from Recycling 6567 | -8/Materials | Learned 4 Recycling zone layouts 6569 | -8/Materials | Learned Storage stockpile data 6570 | -8/Materials | Learned location of 1 exit from Lower Caves 6588 | -8/Materials | Learned location of 1 exit from Storage 6613 | -8/Materials | Learned Storage trap positions 6802 | -8/Materials | Entered Factory 6802 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 6803 | -7/Factory | Identified exit to Storage 6804 | -7/Factory | Identified exit to Lower Caves 6804 | -7/Factory | Identified exit to Factory 6807 | -7/Factory | Loaded intel: 6 repair station locations 6969 | -7/Factory | Build established: Hacker-Tank 7094 | -7/Factory | Garrison activated, responded to threat 7231 | -7/Factory | Repaired Lgt. Armor Plating 7977 | -7/Factory | Lost 4 parts (1n2u1w) 8253 | -7/Factory | Discovered exit to Factory (range 8) 8267 | -7/Factory | Entered Storage 8268 | -7/Storage | Identified exit to Recycling 8270 | -7/Storage | Loaded intel: 8 trap records 8273 | -7/Storage | Loaded intel: 20 non-interactive machine locations 8274 | -7/Storage | Loaded intel: 13 terminal locations 8399 | -7/Storage | Garrison activated, responded to threat 8484 | -7/Storage | Lost 6 parts (1p1u4w) 8725 | -7/Storage | Build established: Hacker-Mutant 8897 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 8899 | -7/Storage | Central database locked down 9091 | -7/Storage | Used back door to open Recycling access 9247 | -7/Storage | Learned 2 Extension zone layouts 9317 | -7/Storage | Learned 2 Upper Caves zone layouts 9379 | -7/Storage | Learned Hub_04(d) garrison access intel 9417 | -7/Storage | Build established: Scavenger-Tank 9474 | -7/Storage | Learned location of 1 exit from Cetus 9651 | -7/Storage | Entered Recycling 9651 | -7/Recycling | Accompanied by 7 allies 9652 | -7/Recycling | Identified exit to Factory 9653 | -7/Recycling | Identified exit to Scraptown 9745 | -7/Recycling | Core integrity fell below 50% 11544 | -7/Recycling | Scanned before Scraplab entrance 11572 | -7/Recycling | Angered Scraplab inhabitants 11602 | -7/Recycling | Found Prototype Device 11602 | -7/Recycling | Identified Scrap Engine 11967 | -7/Recycling | Build established: Commander-Mutant 12297 | -7/Recycling | Build established: Commander-Tank 12559 | -7/Recycling | Entered Factory 12559 | -5/Factory | Accompanied by 6 allies 12559 | -5/Factory | Evolved 4 slots: Utility x4 12560 | -5/Factory | Identified exit to Factory 12817 | -5/Factory | Lost 6 allies 12861 | -5/Factory | Lost 5 parts (1p1n2u1w) 13127 | -5/Factory | Found Quantum Capacitor 13307 | -5/Factory | Build established: Hacker-Mutant 13586 | -5/Factory | System corruption reached 10% 13609 | -5/Factory | Garrison activated, responded to threat 13642 | -5/Factory | Build established: Hacker-Construct 13813 | -5/Factory | Discovered exit to Factory (range 13) 14059 | -5/Factory | First assault squad dispatched 14180 | -5/Factory | Build established: Construct 14430 | -5/Factory | Identified exit to Upper Caves 14552 | -5/Factory | Watched by a mysterious "MATRIX" hacker. 14757 | -5/Factory | Core integrity fell below 50% 14762 | -5/Factory | Core integrity fell below 20% 14770 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 14760_ Slug penetrates Wall. 14760_ Penetrated by Slug. 14760_ Slug penetrates Wall. 14761_ Destroyed Wheel. 14761_ Lgt. Angular Momentum Engine destroyed. 14762_ Overheating: Core damaged (-130). 14762_ | 14762_ Adv. Sensor Array destroyed. 14762_ K-01 Serf collects debris. 14763_ Overheating: System interference. 14763_ Imp. Heat Sink temporarily disabled. 14763_ Penetrated by Slug. 14763_ Imp. Grenade Launcher destroyed. 14763_ Penetrated by Slug. 14765_ K-01 Serf collects debris. 14766_ Penetrated by Slug. 14766_ Carbon-fiber Leg+ destroyed. 14766_ Penetrated by Slug. 14769_ K-01 Serf collects debris. 14770_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??????????# ?????????????????????????????????????? | | ??????????? ????????????????????????????????????? | | ??????????? ????????????????????????????????????? | | ???????????? ??###########??????????????????????? | | ????????????? ?# #??????????????????????? | | ?????????????? ?# #??????????????????????? | | ?????????????? # """ """ #??????????????????????? | | ??????????????? # """ """ #??????????????????????? | | ??????????????? + """ """ #??????????????????????? | | ?????? ????? # #??????????????????????? | | ???? ????? ?# #??????????????????????? | | ???# ???????# #??????????????????????? | | ???# ???????#+#####+###??????????????????????? | | ???# ???????# #???# #????????????????????????? | | ???# #??????# #???# #????????????????????????? | | ???+ #??????# #???# #????????????????????????? | | ???# ############## #????????????????????????? | | ???# # # #############????????????? | | ???# # "" # # # #????????????? | | ???# # ""S # # # """ "" #????????????? | | ???# # "" % """ "" #????????????? | | ???# # % A [ """ """ #????????????? | | ""?+ # [p ! """ #????????????? | | ""?# / g% """ #????????????? | | ""?# # *g #????????????? | | ???# # """ h @ #????????????? | | ???# # """"" ###########????????????? | | #### # """"" h #??????????????????????? | | # # #??????????????????????? | | ############## #??????????????????????? | | #????????????# #??????????????????????? | | #????????????# #??????????????????????? | | #????????????#g* #??????????????????????? | | +#########????????????#=gm#??????????????????????? | | #????????????????# / #??????????????????????? | | """"#????????????????#% #??????????????????????? | | """"#????????????????# k #??????????????????????? | | """"#????????????????#=! ???????????????????????? | | """"#????????????????#%* ???????????????????????? | | """"#????????????????#/ ???????????????????????? | | """"#????????????????? ???????????????????????? | | #???????????????????????????????????????????? | | ######???????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | """"?????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 31 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 20 Resistance: TH 30 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 16 Salvage Targeting 4 Offensive Hacking 30 Defensive Hacking 10 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Med. Armor Plating | -9/Materials | Extracted Wheel | -9/Materials | Extracted Cld. Ion Engine | -8/Materials | Scanalyzed Imp. Power Shielding | -8/Materials | Extracted Lgt. Nuclear Core | -8/Materials | Extracted Terrain Scan Processor | -8/Materials | Extracted Weapon Shielding | -8/Materials | Extracted Field Laser | -8/Materials | Extracted Carbon-fiber Leg | -8/Materials | Scanalyzed Lgt. Armor Plating | -8/Materials | Scanalyzed Imp. Medium Laser | -8/Materials | Scanalyzed Imp. Utility Shielding | -8/Materials | Extracted Hvy. Particle Gun | -8/Materials | Extracted Targeting Computer | -8/Materials | Extracted Insulated Plating | -8/Materials | Extracted Imp. Shield Generator | -5/Factory | Scanalyzed Gravmag Array | -5/Factory | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 50% | -9/Materials Imp. Heat Sink | 67% | -9/Materials Aluminum Leg | 23% | -9/Materials Shotgun | 36% | -9/Materials Lgt. Armor Plating | 74% | -9/Materials Aluminum Leg | 65% | -9/Materials Cld. Ion Engine | 64% | -8/Materials Lgt. Armor Plating | 22% | -7/Factory Studied --------- Aluminum Leg | -9/Materials | Hacked Shotgun | -9/Materials | Hacked Mni. Grenade Launcher | -8/Materials | Hacked Carbon-fiber Leg | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SupercompositeChainFrame Manual? 0 Play Time 01:39:39 Cumulative 509.5 hours Start 2026.03.17 @ 00:57:02 End 2026.03.17 @ 02:55:47 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 361 Rogue 63 Adventurer 272 Explorer 26 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 84 Gallery% 72 Achievement% 53 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 16/Cog Map View 64x51 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters BRIGHTNESS(115)|SATURATION(100)|LOW_CONTRAST(0,16,30) Steam 1 RUN: e40bd4a2-2925-4309-a153-502925dada53