Cogmind - Beta 9.6 --- EXPLORER MODE // 2020.08.29 @ 01:13:56 Player: Judas Result: Destroyed by X-82 Rainmaker with Heavy Flak Cannon Performance ------------- Evolutions (7) 3500 Regions Visited (9) 1800 Robots Destroyed (247) 1235 Value Destroyed (10849) 10849 Prototype IDs (20) 400 Alien Tech Used (2) 400 Bonus (5730) 5730 TOTAL SCORE: 23914 Bonus ------- High Alert Combat Kills 180 Follower Combat Kills 50 Used Core Reset Matrix 3000 Scanned by Researcher 500 Met Sigix 2000 Cogmind --------- Core Integrity 0/1300 Matter 54/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Core (550) Ox10 Location -3/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (12) ----- High-capacity Storage Unit Advanced Visual Processing Unit Enhanced Optical Array Terrain Scan Processor Experimental Targeting Computer Advanced Target Analyzer Advanced Armor Integrity Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (12) --- F-cell Engine Large Storage Unit System Restoration Module Fusion Bomb Launcher Remote Datajack Powered Hammer Sigix Containment Pod Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Biometal Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Experimental Power Amplifier Experimental Heat Sink Large Storage Unit High-capacity Storage Unit Advanced Visual Processing Unit Enhanced Optical Array Experimental Targeting Computer Advanced Target Analyzer Advanced Armor Integrity Analyzer Advanced Weapon Cycler Experimental Phase Shifter Advanced Force Field > --- WEAPON ----------- Hypervelocity Coil Gun Enhanced Coil Gun Railgun Linear Accelerator > --- INVENTORY -------- F-cell Engine Particle Reactor Biometal Medium Treads Armored Heavy Treads Large Storage Unit System Restoration Module Hypervelocity Coil Gun Hypervelocity Coil Gun Mass Driver Linear Accelerator Micro-nuke Launcher Fusion Bomb Launcher Remote Datajack Powered Hammer Sigix Containment Pod [Rating: 164] Favorites ----------- Power F-cell Engine Engine F-cell Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Hypervelocity Coil Gun Energy Gun EM Pulse Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Hypervelocity Coil Gun Ballistic Cannon Magnetic Acceleration Cannon Launcher Proton Missile Launcher Impact Weapon Powered Hammer Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Slots Evolved 15 | . 1 2 2 2 2 2 2 2 . Power 1 | . . . . . . 1 . . . Propulsion 2 | . . . 1 1 . . . . . Utility 10 | . 1 1 1 1 2 . 2 2 . Weapon 2 | . . 1 . . . 1 . . . Parts Attached 174 | . 9 10 17 10 37 29 6 23 33 Power 17 | . 1 . 2 . 4 1 . 7 2 Engine 7 | . 1 . . . 4 1 . 1 . Core 2 | . . . 2 . . . . . . Reactor 8 | . . . . . . . . 6 2 Propulsion 31 | . 3 3 7 4 3 6 3 . 2 Treads 31 | . 3 3 7 4 3 6 3 . 2 Leg . | . . . . . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 63 | . 4 3 2 4 10 8 2 14 16 Device 33 | . . . 2 1 6 4 . 9 11 Storage 6 | . 1 2 . . 1 1 . 1 . Processor 14 | . 1 . . . 2 1 2 4 4 Hackware 2 | . . . . 1 . . . . 1 Protection 8 | . 2 1 . 2 1 2 . . . Artifact . | . . . . . . . . . . Weapon 63 | . 1 4 6 2 20 14 1 2 13 Energy Gun 16 | . 1 3 3 . 9 . . . . Energy Cannon 4 | . . . 2 1 . 1 . . . Ballistic Gun 27 | . . 1 1 . 4 11 1 2 7 Ballistic Cannon 8 | . . . . 1 2 1 . . 4 Launcher 5 | . . . . . 3 1 . . 1 Special Weapon . | . . . . . . . . . . Impact Weapon 3 | . . . . . 2 . . . 1 Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 14 | . . 1 2 . 1 . 1 2 7 Parts Lost 34 | . . . . . 3 3 . 5 23 Power 3 | . . . . . . . . . 3 Propulsion 5 | . . . . . . 1 . . 4 Utility 15 | . . . . . 2 2 . 5 6 Weapon 11 | . . . . . 1 . . . 10 Highest Loss Streak 21 | . . . . . 2 1 . 1 21 Average Slot Usage (%) 93 | . 100 92 98 99 99 92 85 88 86 Engine 5 | . 12 10 2 . 5 11 10 . . Core 1 | . . . 5 7 . . . . . Reactor 2 | . . . . . . . . 8 8 Treads 18 | . 25 20 25 27 24 16 10 9 8 Device 12 | . . . 6 7 10 14 15 22 22 Storage 13 | . 12 18 16 14 15 15 10 9 9 Processor 12 | . 1 10 8 7 14 11 15 18 19 Hackware 1 | . . . . 7 2 . . . . Protection 5 | . 23 10 8 7 5 . 5 2 . Energy Gun 5 | . 25 20 5 7 7 . . . . Energy Cannon 1 | . . . 10 7 1 . . . . Ballistic Gun 10 | . . 3 7 4 2 18 20 18 14 Ballistic Cannon 1 | . . . . 2 6 1 . . 1 Naked Turns . | . . . . . . . . . . Heaviest Build 148 | 18 30 53 60 58 78 114 113 148 137 Greatest Support 150 | 20 40 40 66 104 104 125 150 150 150 Greatest Overweight (x) 19 | . . 1 1 . 1 1 1 . 19 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 18 | 8 10 16 16 16 16 18 18 18 18 Average Capacity 16 | 8 8 15 16 16 16 17 18 18 18 Most Carried 18 | 7 10 16 16 16 16 18 17 18 18 Average Carried 15 | 7 7 12 15 15 15 17 16 17 16 Final Capacity 18 | 8 10 16 16 16 16 18 18 18 18 Final Carried 18 | 7 10 16 16 16 16 18 17 18 17 Class Distribution -------------------- 50% | Hacker-Gunner 19% | Scavenger-Gunner 15% | Hacker-Mutant 9% | Scavenger-Tank 3% | Machinist-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -6/Factory Hacker-Gunner | -5/Factory Hacker-Gunner | -4/Factory Scavenger-Tank | -3/Research Scavenger-Gunner | -3/Quarantine Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Matter Collected 6504 | 200 65 138 250 208 919 2102 219 1612 791 Remotely . | . . . . . . . . . . Salvage Created 14160 | 92 408 882 531 841 2515 2644 237 4282 1728 Parts 708 | 2 20 46 35 47 110 140 15 220 73 Haulers Intercepted 11 | . 1 1 2 1 2 1 . 3 . Recyclers Shooed 12 | . 2 . . . 1 3 1 4 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Combat Hostiles Destroyed 181 | . 6 17 7 10 30 40 5 42 24 Guns 138 | . 4 17 1 3 12 38 5 42 16 Cannons 34 | . . . 6 7 18 2 . . 1 AOE 9 | . 2 . . . . . . . 7 Classes Destroyed 14 | 1 4 2 1 1 2 1 . 1 1 Worker 22 | . 2 . 1 3 7 3 . 5 1 Builder 5 | . . . . . 3 . . 1 1 Hauler 11 | . 1 1 2 1 2 1 . 3 . Recycler 16 | 1 2 2 . 2 3 2 . 4 . Mechanic 3 | . . . . . . 2 . 1 . Operator 1 | . . . . . . . . 1 . Watcher 7 | . . 1 1 1 1 . 1 2 . Swarmer 35 | . 4 6 . . 2 15 3 5 . Grunt 69 | . 2 8 3 4 13 9 . 15 15 Brawler 5 | . . . 1 . 4 . . . . Researcher 1 | . . . . . . . . . 1 Sentry 20 | . . 3 3 4 4 3 . 3 . Hunter 17 | . . . . . 2 6 . 6 3 Programmer 32 | . . . . 2 5 7 2 13 3 Lightning 3 | . . . . . . . . . 3 Best Kill Streak 10 | 1 4 5 3 3 5 8 3 9 10 Combat Bots Only 10 | . 2 3 2 2 3 8 3 7 10 Max Kills in Single Turn 4 | 1 2 2 1 2 2 2 1 3 4 Gunslinging 1 | . 1 1 . . . 1 . 1 1 Exploded 4 | . 1 . . . . . . . 4 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Damage Taken 11637 | . 127 286 228 262 1603 1704 122 1365 5940 Core 1655 | . 31 41 11 10 132 118 9 96 1207 Absorbed by Shields 3304 | . . . . . 82 1232 48 1326 616 Reduced by Siege Mode 304 | . . . . . . . . . 304 Core Remaining (%) 92 | 100 87 89 98 98 84 88 99 . . Volleys Fired 394 | 3 16 33 20 23 84 86 8 80 41 Largest 4 | 2 2 3 3 3 3 4 4 4 4 Hottest 188 | 90 80 149 175 178 183 186 133 133 188 Shots Fired 1297 | 6 32 80 60 69 225 335 32 315 143 Gun 1075 | 6 32 80 32 35 126 299 32 315 118 Cannon 214 | . . . 28 34 95 34 . . 23 Launcher 8 | . . . . . 4 2 . . 2 Special . | . . . . . . . . . . Kinetic 974 | . . 14 19 23 102 328 32 315 141 Thermal 151 | 3 . 16 40 38 54 . . . . Explosive 3 | . . . . . 1 . . . 2 Electromagnetic 169 | 3 32 50 1 8 68 7 . . . Robot Hit Streak 61 | 5 24 49 19 50 43 39 50 61 36 Robot Miss Streak 3 | . 1 1 1 1 2 3 1 2 2 Penetration Max 2 | . . . . . . 2 . 2 2 Secondary Targets 27 | . 1 1 . . . 8 . 12 5 Max Gunslinging Chain 2 | . 1 1 . . . 2 . 2 1 Shots Hit Robots 985 | 5 28 62 41 53 171 244 24 257 100 Core Hits 528 | 2 13 27 16 29 101 124 12 128 76 Critical Hits 183 | . . . . . 11 62 6 66 38 Critical Kills 79 | . . . . . 6 31 1 30 11 Critical Parts Destroyed 94 | . . . . . 4 28 5 31 26 Melee Attacks 14 | . . . . . 12 . . . 2 Impact 14 | . . . . . 12 . . . 2 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 23057 | 64 481 1022 877 1117 4600 3000 524 7199 4173 Guns 17143 | 64 338 889 302 538 2265 2586 524 7199 2438 Cannons 4165 | . . . 575 579 2048 331 . . 632 Explosions 1714 | . 143 133 . . 281 54 . . 1103 Melee . | . . . . . . . . . . Ramming 35 | . . . . . 6 29 . . . Kinetic 16246 | . . 118 114 244 2149 2828 524 7199 3070 Thermal 2995 | 38 143 327 740 730 1017 . . . . Explosive 1202 | . . . . . 99 . . . 1103 Electromagnetic 2579 | 26 338 577 23 143 1329 143 . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 8 | . . . . . 8 5 . 7 7 Average Corruption 4 | . . . . . 4 4 . 2 3 Corruption Purged . | . . . . . . . . . . Effects 133 | . . . . . 35 52 . 29 17 Message Errors 23 | . . . . . 5 10 . 3 5 Matter Fused 23 | . . . . . 8 12 . 3 . Heat Flow Errors 12 | . . . . . 3 3 . 4 2 Energy Discharges 12 | . . . . . 4 4 . 3 1 Parts Rejected 2 | . . . . . 1 1 . . . Data Loss (minor) 10 | . . . . . 2 3 . 1 4 Data Loss (major) 3 | . . . . . . 1 . 1 1 Misfires 4 | . . . . . 1 1 . 1 1 Targeting Errors 30 | . . . . . 7 13 . 7 3 Weapon Failures 14 | . . . . . 4 4 . 6 . Overload Shots . | . . . . . . . . . . Overflow Damage 156 | . . 5 23 . 92 . . . 36 Projectiles 115 | . . . 23 . 92 . . . . Explosions 41 | . . 5 . . . . . . 36 Melee . | . . . . . . . . . . Knockbacks 27 | . . . . 1 9 3 . . 14 Impact . | . . . . . . . . . . Kinetic 26 | . . . . 1 8 3 . . 14 Secondary 1 | . . . . . 1 . . . . Self-Inflicted Damage 195 | . 45 43 81 . . . . . 26 Shots 8 | . 2 2 3 . . . . . 1 Rammed 4 | . . . . . 1 3 . . . Targets Rammed 4 | . . . . . 1 3 . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 342 | 90 114 293 295 268 191 250 . 342 101 Average Temperature 66 | 48 45 71 83 65 47 29 . 96 24 Received Heat Transfer 2838 | . 42 138 117 84 647 214 . 160 1436 Effects 1 | . . 1 . . . . . . . Energy Bleed 1 | . . 1 . . . . . . . Siege Activations 1 | . . . . . . . . . 1 Total Turns 29 | . . . . . . . . . 29 Longest Duration 29 | . . . . . . . . . 29 Robots Corrupted 1 | . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 7 | . 1 3 . 1 2 . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 3 | . . . 1 2 . . . . . Heat Transferred 4962 | 111 200 544 1184 1258 1665 . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 8 | . 3 4 1 . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Peak Influence 596 | 5 112 343 148 596 323 496 344 439 318 Average Influence 169 | 3 24 140 59 302 143 249 236 175 105 Maximum Alert Level 2 | . . 1 . 2 1 2 1 2 1 Low Security (%) 90 | 100 100 83 100 40 63 44 39 55 95 Level 1 8 | . . 16 . 16 36 40 60 44 4 Level 2 1 | . . . . 42 . 14 . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 45 | . . 3 1 5 10 10 1 6 9 Investigation 6 | . . 1 . . 3 1 . . 1 Extermination 17 | . . . . 3 4 3 1 4 2 Reinforcement 16 | . . 2 1 2 1 3 . 2 5 Assault . | . . . . . . . . . . Garrison 6 | . . . . . 2 3 . . 1 Intercept . | . . . . . . . . . . Construction Impeded 2 | . . . . . . 1 . . 1 Haulers Reinforced 3 | . . . . . 1 . . 2 . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Distress Signals 7 | . . . 2 . . 2 . 2 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 272 | . 7 26 17 12 35 58 6 55 56 Peak Tracking Total 24 | . 2 3 6 2 4 7 3 8 24 Tactical Retreats 13 | . 1 3 2 . 2 3 . 1 1 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Traps Triggered 11 | . . . . 1 3 2 1 2 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 2 | . 2 . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Machines Disabled 26 | . 1 2 3 . 1 13 . 2 4 Max in Single Turn 5 | . 1 1 2 . 1 5 . 1 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns 1 | . . . . 1 . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Machines Accessed 37 | . 4 6 3 4 6 4 1 4 5 Terminals 28 | . 4 6 2 3 3 2 . 3 5 Fabricators 5 | . . . . 1 2 1 1 . . Repair Stations 2 | . . . . . 1 . . 1 . Recycling Units 1 | . . . 1 . . . . . . Scanalyzers 1 | . . . . . . 1 . . . Garrison Access . | . . . . . . . . . . Total Hacks 84 | . 9 14 6 9 16 8 2 12 8 Successful 61 | . 8 11 6 5 9 6 1 9 6 Failed 23 | . 1 3 . 4 7 2 1 3 2 Catastrophic 3 | . . . . 1 . . . 2 . Database Lockouts . | . . . . . . . . . . Manual 20 | . 10 6 1 2 . . . . 1 Terminals 64 | . 9 14 5 8 6 4 . 10 8 Fabricators 13 | . . . . 1 7 3 2 . . Repair Stations 5 | . . . . . 3 . . 2 . Recycling Units 1 | . . . 1 . . . . . . Scanalyzers 1 | . . . . . . 1 . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 38 | . 3 8 4 3 4 3 . 7 6 Record 11 | . . 1 . . 1 2 . 3 4 Part Schematic 3 | . . 1 . 1 1 . . . . Robot Analysis 3 | . 2 . . . 1 . . . . Prototype ID Bank 5 | . . 2 1 1 . . . 1 . Open Door 1 | . . . . . . . . . 1 Branch Access Points 2 | . . 1 . . . . . 1 . Emergency Access Points 2 | . . 1 . . . . . . 1 Alert Level 2 | . . . 1 . 1 . . . . Unreport Threat 4 | . . . 2 . . . . 2 . Disarm Traps 1 | . 1 . . . . . . . . Security Status 1 | . . . . . . 1 . . . Registered Components 1 | . . 1 . . . . . . . Zone Layout 2 | . . 1 . 1 . . . . . Fabricator Hacks 8 | . . . . 1 3 3 1 . . Load Schematic 3 | . . . . . 2 1 . . . Build 5 | . . . . 1 1 2 1 . . Repair Station Hacks 4 | . . . . . 2 . . 2 . Scan Component 2 | . . . . . 1 . . 1 . Repair 2 | . . . . . 1 . . 1 . Recycling Unit Hacks 1 | . . . 1 . . . . . . Retrieve Components 1 | . . . 1 . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 10 | . 5 3 1 1 . . . . . Terminals 10 | . 5 3 1 1 . . . . . Track 1 | . 1 . . . . . . . . Botnet 9 | . 4 3 1 1 . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . Used 1 | . . . . . . . . 1 . Hacking Detections 25 | . 2 4 1 1 6 4 1 3 3 Full Trace Events 7 | . 1 1 . . 3 1 . . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 3 | . . 1 . 1 1 . . . . Parts Built 10 | . . . . 2 2 4 2 . . Matter 1104 | . . . . 190 212 424 278 . . Time 287 | . . . . 95 53 70 69 . . Total Part Build Rating 64 | . . . . 10 12 24 18 . . Parts Repaired 2 | . . . . . 1 . . 1 . Time 78 | . . . . . 38 . . 40 . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 1 | . . . 1 . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Total Allies 7 | . . . . . . . . . 7 Largest Group 5 | . . . . . . . . . 5 Highest-Rated Group 74 | . . . . . . . . . 74 Highest-Rated Ally 15 | . . . . . . . . . 15 Total Orders 2 | . . . . . . . . . 2 EXPLORE 2 | . . . . . . . . . 2 Ally Attacks 10 | . . . . . . . . . 10 Total Damage 238 | . . . . . . . . . 238 Kills 1 | . . . . . . . . . 1 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Robot Analysis Total 3 | . 2 . . . 1 . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches 2 | . . . . . . . . . 2 Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Turns Passed 9828 | 25 622 882 616 1007 1898 1595 391 1837 955 Spaces Moved 4901 | 14 336 418 312 524 888 739 201 969 500 Core 2 | . . . . . . . . . 2 Treads 4885 | . 336 418 312 524 888 739 201 969 498 Legs 14 | 14 . . . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 120 | 120 160 160 160 162 162 162 145 145 145 Average Speed 158 | 120 160 177 160 162 162 164 158 145 148 Slowest Speed 1000 | 120 160 180 180 163 185 180 165 145 1000 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 28 | 3 40 37 37 13 28 28 6 30 62 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 7 | . . . 1 . 6 . . . . Terrain Destroyed 199 | . 4 12 45 4 21 76 8 3 26 Melee 4 | . . . . . 4 . . . . Projectile 60 | . . . 5 4 7 19 8 3 14 AOE 135 | . 4 12 40 . 10 57 . . 12 Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Total 6091 | 16 391 491 391 642 1147 904 254 1206 649 Wait 416 | . 13 15 18 61 93 30 30 108 48 Move 4892 | 13 335 417 311 523 887 738 200 968 500 Hop . | . . . . . . . . . . Pick Up 57 | . 8 7 5 9 12 3 2 10 1 Fast Attach 82 | . 4 2 11 2 9 13 5 10 26 Attach 26 | . 1 . . 1 6 4 1 3 10 Detach . | . . . . . . . . . . Swap 70 | . 4 8 6 7 22 12 . 10 1 Drop 135 | . 10 9 20 16 21 15 8 17 19 Fire 394 | 3 16 33 20 23 84 86 8 80 41 Melee 14 | . . . . . 12 . . . 2 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 4 | . . . . . 1 3 . . . Escape Stasis 1 | . . . . . . . . . 1 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -3/Research (discovered 3 exits: Arm / *Qua x2) -3/Quarantine History --------- Turn | Location | Event 10 | -11/Scrapyard | Identified exit to Materials 10 | -11/Scrapyard | Discovered exit to Materials (range 3) 26 | -11/Scrapyard | Entered Materials 26 | -10/Materials | Evolved 1 slot: Utility x1 310 | -10/Materials | Build established: Hacker-Mutant 514 | -10/Materials | Identified exit to Materials 514 | -10/Materials | Discovered exit to Materials (range 13) 648 | -10/Materials | Entered another Materials area 648 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 721 | -9/Materials | Identified exit to Mines 1428 | -9/Materials | Identified exit to Materials 1428 | -9/Materials | Discovered exit to Materials (range 16) 1484 | -9/Materials | Build established: Hacker-Gunner 1530 | -9/Materials | Entered another Materials area 1530 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1837 | -8/Materials | Identified exit to Factory 1837 | -8/Materials | Discovered exit to Factory (range 15) 2146 | -8/Materials | Entered Factory 2146 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2550 | -7/Factory | Fabricated Power Amplifier? 2550 | -7/Factory | Local fabrication network quarantined 2967 | -7/Factory | Identified exit to Factory 2967 | -7/Factory | Discovered exit to Factory (range 13) 3153 | -7/Factory | Entered another Factory area 3153 | -6/Factory | Evolved 2 slots: Utility x2 4707 | -6/Factory | Repaired Arm. Treads 4741 | -6/Factory | Garrison activated, responded to threat 4870 | -6/Factory | Fabricated Hyp. Coil Gun (x2) 4871 | -6/Factory | Garrison activated, responded to threat 5022 | -6/Factory | Identified exit to Factory 5022 | -6/Factory | Discovered exit to Factory (range 11) 5051 | -6/Factory | Entered another Factory area 5051 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 5278 | -5/Factory | Spotted B-75 Beast 5615 | -5/Factory | Destroyed 8 combat bots 5771 | -5/Factory | Fabricated Hyp. Coil Gun? 5967 | -5/Factory | Fabricated Hyp. Coil Gun? 6353 | -5/Factory | Build established: Machinist-Gunner 6421 | -5/Factory | Garrison activated, responded to threat 6560 | -5/Factory | Identified exit to Factory 6560 | -5/Factory | Discovered exit to Factory (range 14) 6646 | -5/Factory | Entered another Factory area 6646 | -4/Factory | Evolved 2 slots: Utility x2 6702 | -4/Factory | Identified exit to Research 6702 | -4/Factory | Discovered exit to Research (range 16) 6920 | -4/Factory | Build established: Hacker-Gunner 6938 | -4/Factory | Fabricated Biometal Heavy Treads? 7037 | -4/Factory | Entered Research 7037 | -3/Research | Evolved 2 slots: Utility x2 7089 | -3/Research | Repaired F-cell Engine 7267 | -3/Research | Build established: Scavenger-Gunner 7601 | -3/Research | Identified exit to Armory 7601 | -3/Research | Identified exit to Quarantine 7671 | -3/Research | Build established: Scavenger-Tank 8248 | -3/Research | Found Fusion Bomb Launcher 8510 | -3/Research | Found Antimissile System 8588 | -3/Research | Build established: Scavenger-Gunner 8651 | -3/Research | Destroyed 7 combat bots 8874 | -3/Research | Entered Quarantine 8950 | -3/Quarantine | Found Alien Artifact 8950 | -3/Quarantine | Identified Subatomic Replicator 9105 | -3/Quarantine | Found Alien Artifact 9105 | -3/Quarantine | Identified Core Reset Matrix 9105 | -3/Quarantine | Used Core Reset Matrix 9109 | -3/Quarantine | Detected hypermatrix surge 9109 | -3/Quarantine | Sensed 7 artifacts in vicinity 9194 | -3/Quarantine | Destroyed 10 combat bots 9254 | -3/Quarantine | Met incapacitated Sigix Warrior 9254 | -3/Quarantine | Lockdown squad dispatched 9290 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 9296 | -3/Quarantine | Unlocked Sigix quarantine chamber 9348 | -3/Quarantine | Spotted Lightning 9349 | -3/Quarantine | Spotted Lightning 9358 | -3/Quarantine | Spotted Lightning 9380 | -3/Quarantine | Destroyed Lightning 9383 | -3/Quarantine | Destroyed Lightning 9385 | -3/Quarantine | Destroyed Lightning 9399 | -3/Quarantine | Found Prototype Device 9399 | -3/Quarantine | Identified Exp. Phase Shifter 9404 | -3/Quarantine | Found Prototype Processor 9404 | -3/Quarantine | Identified Exp. Targeting Computer 9444 | -3/Quarantine | Found Prototype Device 9444 | -3/Quarantine | Identified Exp. Thermal Shield 9455 | -3/Quarantine | Found Exp. Phase Shifter 9753 | -3/Quarantine | Garrison activated, responded to threat 9753 | -3/Quarantine | Scanned by Researcher 9755 | -3/Quarantine | Spotted Alpha 7 9805 | -3/Quarantine | Core integrity fell below 50% 9813 | -3/Quarantine | Emitted hypermatrix ping 9818 | -3/Quarantine | Assembled emerged from beneath the floor 9820 | -3/Quarantine | Core integrity fell below 20% 9829 | -3/Quarantine | Destroyed by X-82 Rainmaker with Heavy Flak Cannon Last Messages --------------- 09824_ Slug penetrates Earth. 09825_ K-01 Serf cleans the Biostasis Chamber. 09825_ Penetrated by Slug. 09825_ G-67 Veteran suffers critical hit. 09825_ G-67 Veteran destroyed. 09826_ The unstable cave ceiling collapses. 09826_ Slug penetrates Terminal. 09826_ as-24119 destroyed. 09826_ as-29431 knocked back. 09826_ as-29431 destroyed. 09826_ Penetrated by Slug. 09826_ Slug penetrates Wall. 09826_ Penetrated by Slug. 09827_ Held in stasis. 09827_ C-55 Analyst is analyzing... 09827_ K-01 Serf collects debris. 09828_ U-05 Engineer lays Concrete. 09828_ Slug penetrates Terminal. 09829_ Penetrated by Slug. 09829_ Lrg. Storage Unit destroyed. Map ----- +----------------------------------------------------+ | ????????????????????? ???????????????????????? | | ??????############### ????????????????????????? | | ?????## ?????????????????????????? | | ????""" ???????????????????????????? | | ????"T ????????????????????????????? | | ?????"" ?????????????????????????????? | | ??##### """"""" #??????????????????????????????? | | ?? # """"""" #??????????????????????????????? | | ??" # """"""" #??????????????????????????????? | | ??" # #??????????????????????????????? | | ??" # #??????????????????????????????? | | ?/" # #??????????????????????????????? | | ??" # ### #??????????????????????????????? | | ?? # ####+#########????????????????????????? | | ?? # # #???+#####+########??????? | | ###+### # """ """ #??? h #??????? | | # """ """ #??? ????????? | | # """ """ #?## """ """ ????????? | | + ## # = " h """ G?????? | | # k [ %[ [ """ ""?????? | | ###+### # u!%%% h "#????? | | ? # # ! kx#=|=*!! ! h""" ????????? | | # # ""T""%[%ch%%= ! " " ?? +??? | | " # # """""=*%=*Y[[ """ /??? | | " + ##+##########%!=%=%[! /??? | | """ # ??????????## @%[%=% /??? | | "/" # ?????????# %%!*%% #+######???? | | """ #! ???????" # % %% ! # ] #????? | | # """ ????]??"?# * % """ #????? | | # """ ????????# %! """ ""???? | | ####### """ ""???????#; = """ ????????? | | ?????? "" ??????# o "???????? | | ?????? """ ###?????? """ T"??????? | | ??????# "?? #???????? #!* # """ ""??????? | | ??????#[ "??? #???????? /7x # # """ ????????? | | ??????# ??? #????????##* # ?????????? | | ??????# "??????????????# #### ##?"" "????????? | | ??????+ ???????????????# #????#???"S""???????? | | ??????? ???????????????# #??????????? ???????? | | ????????????????????????# #???????????????????? | | ????????????????????????#u #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????#*= #???????????????????? | | ?????????????????????????%! #???????????????????? | | ?????????????????????????!! #???????????????????? | | ????????????????????????? T???????????????????? | | ????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 61 Energy Capacity 1400 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 85 Power Amplification 40 Corruption Prevention 20 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 33 Point Defense Rating 240 Weapon Cycling 25 Phase Shifting 20 Evasion (%) 60 Targeting Accuracy 12 Target Analysis 8 Armor Integrity Analysis 66 Recoil Reduction 4 Kinecelleration 40 Offensive Hacking 30 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Power Amplifier | x2 | -7/Factory | Preloaded Hyp. Coil Gun | x2 | -6/Factory Hyp. Coil Gun | x2 | -5/Factory Hyp. Coil Gun | x2 | -5/Factory Biometal Heavy Treads | x2 | -4/Factory | Preloaded Alien Tech Used ----------------- Subatomic Replicator Core Reset Matrix Achievements -------------- Alien Roots Can't Touch This False Reunion Production Line Challenges ------------ None Game ------ Seed MobileBeamMatter Manual? 0 Play Time 02:08:17 Cumulative 87.4 hours Start 2020.08.28 @ 22:42:54 End 2020.08.29 @ 01:13:56 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 144 Rogue 140 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 37 Gallery% 52 Achievement% 40 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 17ce6b2e-02e6-427d-b3eb-31788403c705