Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.22 @ 22:39:53 Player: aoemica Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (30) 6000 Robots Destroyed (160) 800 Value Destroyed (8758) 8758 Prototype IDs (58) 1160 Alien Tech Used (18) 3600 Bonus (61603) 61603 TOTAL SCORE: 86421 Bonus ------- Triggered High Security 500 Triggered Max Security 3000 High Alert Combat Kills 5891 Follower Combat Kills 1573 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Used Core Reset Matrix 3000 Scanned by Researcher 500 Pursued by Intercept 1000 Integrated Exoskeleton 5000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed Architect 15000 Win 3000 Friendly Fire -61 Cogmind --------- Core Integrity 563/1600 Matter 295/300 Energy 200/450 System Corruption 0% Temperature Cool (0) Movement Walking (30) Location Near Former Tau Ceti IV Parts ------- > --- POWER (1) -------- Improved Quantum Reactor > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (7) ------ Advanced Melee Analysis Suite Experimental Melee Analysis Suite Experimental Core Analyzer Experimental Armor Integrity Analyzer Advanced Phase Shifter AEGIS Remote Shield > --- WEAPON (2) ------- Sigix Broadsword > --- INVENTORY (5) ---- Experimental Energy Well (600) Advanced Reaction Control System Hypervelocity Multirail Core Stripper Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- VTOL Module Cesium-ion Thruster Cesium-ion Thruster Field Propulsion Drive Nuclear Pulse Array Impulse Thruster Q-thruster > --- UTILITY ---------- Experimental Heat Sink Medium Storage Unit Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Makeshift Terrain Scanner Advanced Terrain Scan Processor Advanced Kinecellerator Advanced Reaction Control System Experimental Utility Shielding > --- WEAPON ----------- Sigix Broadsword > --- INVENTORY -------- Experimental Targeting Computer Improved Medium Armor Plating Transdimensional Reconstructor High-powered Transdimensional Reconstructor High-powered Transdimensional Reconstructor Nova Cannon Sigix Terminator Core Stripper [Rating: 144] Favorites ----------- Power Light Fission Core Engine Light Deuterium Engine Power Core Light Fission Core Reactor Particle Reactor Propulsion Cesium-ion Thruster Treads Light Treads Leg Sigix Exoskeleton Hover Unit Aerolev Unit Flight Unit Cesium-ion Thruster Utility Advanced Melee Analysis Suite Device Improved Sensor Array Storage Medium Storage Unit Processor Advanced Melee Analysis Suite Hackware Improved Hacking Suite Protection Improved Medium Armor Plating Weapon Sigix Broadsword Energy Gun Medium Laser Energy Cannon Nova Cannon Ballistic Gun Autogun Launcher Long-range Missile Launcher Impact Weapon Core Stripper Slashing Weapon Sigix Broadsword Piercing Weapon Spear Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Slots Evolved 18 | . . . 2 2 2 . . . . 2 . . . . 2 . . 2 . . . . 2 . . 2 . 2 . . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 6 | . . . 2 . . . . . . 1 . . . . 1 . . 1 . . . . 1 . . . . . . . Utility 12 | . . . . 2 2 . . . . 1 . . . . 1 . . 1 . . . . 1 . . 2 . 2 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 258 | . 3 . 8 6 22 2 . 4 2 10 3 3 1 4 8 10 . 12 4 . 6 . 3 12 25 12 10 20 51 17 Power 18 | . . . . . 3 . . . . 3 . 1 . . . . . . . . 1 . . . 2 1 . . 7 . Engine 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Core 4 | . . . . . . . . . . 3 . 1 . . . . . . . . . . . . . . . . . . Reactor 11 | . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 1 . . 7 . Propulsion 25 | . 2 . 6 4 4 . . . . 1 . . . 1 1 . . 3 . . . . 1 . 2 . . . . . Treads 11 | . 2 . 5 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 13 | . . . . . 4 . . . . 1 . . . 1 1 . . 3 . . . . 1 . 2 . . . . . Utility 118 | . 1 . 1 . 8 . . 1 . 4 3 . 1 2 5 3 . 5 4 . 4 . 2 9 14 7 4 8 23 9 Device 73 | . . . 1 . 3 . . . . 2 1 . . 2 3 . . 3 4 . 2 . 1 7 9 5 2 5 15 8 Storage 5 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . 3 . Processor 16 | . 1 . . . 3 . . . . 1 1 . . . . . . . . . . . 1 . 2 1 1 2 2 1 Hackware 3 | . . . . . 1 . . 1 . 1 . . . . . . . . . . . . . . . . . . . . Protection 21 | . . . . . 1 . . . . . 1 . 1 . 2 3 . 2 . . 2 . . 1 2 1 1 1 3 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 97 | . . . 1 2 7 2 . 3 2 2 . 2 . 1 2 7 . 4 . . 1 . . 3 7 4 6 12 21 8 Energy Gun 13 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . 2 1 6 3 . Energy Cannon 7 | . . . . . 1 . . . . . . . . . . . . . . . . . . 1 3 . 1 . 1 . Ballistic Gun 19 | . . . . 1 3 1 . . 1 1 . 1 . 1 1 3 . 2 . . 1 . . . . . 1 . 1 1 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 13 | . . . . 1 1 1 . . 1 1 . 1 . . 1 3 . 2 . . . . . . . . . . 1 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 9 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 5 3 Slashing Weapon 34 | . . . . . . . . 2 . . . . . . . 1 . . . . . . . 2 4 2 3 6 10 4 Piercing Weapon 2 | . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 35 | . . . 1 . 1 . . . . . . . . 1 1 1 . 1 1 . 4 . . 3 2 . 3 1 13 2 Parts Lost 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 1 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 85 | . 61 71 76 63 87 100 100 100 100 99 100 100 100 99 93 94 94 92 94 94 89 94 92 91 83 67 72 74 75 75 Core 1 | . . . . . . . . . . 4 6 6 6 6 5 5 5 5 5 5 3 . . . . . . . . . Reactor 3 | . . . . . . . . . . . . . . . . . . . . . 1 5 4 4 5 9 9 7 7 7 Treads 1 | . 8 28 44 36 . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 2 | . 19 . . . . . . . . . . . . . . . . . . . . . . . 2 9 9 7 7 7 Flight 18 | . . . . . 30 30 30 30 30 33 33 33 33 33 29 29 29 29 31 31 31 31 30 33 25 . . . . . Device 15 | . . . . 9 11 15 15 15 15 15 12 13 13 12 16 17 17 19 15 15 13 15 14 14 16 16 18 15 17 22 Storage 2 | . . . . . . . . . . . . . . . . . . . . . . . . 3 5 9 9 7 7 . Processor 17 | . 4 14 11 9 14 15 15 15 15 17 20 20 20 20 17 17 17 15 15 15 15 15 19 14 10 6 9 21 21 30 Hackware 2 | . . . . . 2 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 4 3 . . . . . . Protection 5 | . . . . . 5 7 7 7 7 6 6 6 6 6 5 5 5 5 10 10 11 10 9 9 9 7 9 7 4 . Ballistic Gun 3 | . 14 14 11 9 6 6 7 7 6 5 6 5 6 6 4 4 5 5 5 5 . 5 4 1 . . . . . . Slashing Weapon 5 | . . . . . . . . 4 7 6 6 6 6 6 5 5 5 5 5 5 5 5 4 3 5 8 8 7 6 6 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 66 | 13 3 3 3 3 20 20 20 21 20 21 24 21 24 21 22 27 24 32 27 27 29 29 27 43 43 44 57 57 66 55 Greatest Support 80 | 20 3 3 20 69 20 20 20 20 20 25 25 25 25 25 32 32 32 32 32 32 39 39 46 46 80 80 80 80 80 80 Greatest Overweight (x) 1 | . . . . . . . . 1 . . . . . . 1 . . . . . . . 1 . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 Average Capacity 6 | 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 9 9 10 10 10 10 5 Most Carried 10 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 10 8 Average Carried 6 | 5 4 5 4 4 4 5 5 5 5 4 5 5 5 5 4 5 5 4 4 5 4 5 4 8 9 9 9 9 9 4 Final Capacity 10 | 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 10 5 Final Carried 10 | 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 9 10 10 8 5 Class Distribution -------------------- 35% | Alien-Sigix 25% | Scavenger-Scout 13% | Sprinter 4% | Mutant 4% | Derelict-Scout 4% | Commander-Scout 4% | Alien-Scout 3% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Zion Sprinter | -6/Proximity Caves Scout | -6/Factory Scavenger-Scout | -6/Lower Caves Derelict-Scout | -6/Lower Caves Derelict-Scout | -6/Data Miner Derelict-Scout | -5/Proximity Caves Scavenger-Scout | -5/Factory Commander-Scout | -5/Extension Scavenger-Scout | -5/Cetus Scavenger-Scout | -4/Factory Scavenger-Scout | -4/Upper Caves Scavenger-Scout | -4/Upper Caves Scavenger-Scout | -4/Zhirov Scavenger-Scout | -3/Proximity Caves Scavenger-Scout | -3/Research Scavenger-Scout | -3/Quarantine Alien-Scout | -3/Section 7 Alien-Sigix | -2/Research Alien-Sigix | -2/Testing Alien-Sigix | -1/Access Alien-Sigix | -1/Command Alien-Sigix | -1/Access_0 Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Matter Collected 2938 | 200 15 19 . 11 358 60 . 40 34 106 47 108 . 60 118 295 . 115 87 . . . 100 120 298 97 15 125 380 130 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 9320 | . 54 . . 36 447 51 . . 5 457 20 126 . 50 162 466 . 548 44 . . . 175 221 613 213 265 801 3496 1070 Parts 343 | . 5 . . 10 20 3 . . . 18 1 4 . 4 10 20 . 21 2 . . . 7 9 20 7 11 49 91 31 Haulers Intercepted 11 | . 1 . . . 2 . . . . 2 . . . . 1 . . 3 . . . . . . 1 . 1 . . . Recyclers Shooed 4 | . 1 . . . 1 . . . . . . . . . . . . . . . . . 1 . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 17 | . . . . . . 8 . . 1 . 1 1 . 3 . . . . 3 . . . . . . . . . . . Prevented 8 | . . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Combat Hostiles Destroyed 105 | . . . . 3 1 2 . . 1 3 . 3 . 2 1 9 . . . . . . . . 2 1 . 9 59 9 Melee 35 | . . . . 1 1 . . . . . . . . 2 . 3 . . . . . . . . 2 1 . 9 12 4 Guns 17 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 2 AOE 47 | . . . . 2 . 2 . . 1 3 . 3 . . 1 6 . . . . . . . . . . . . 29 . Classes Destroyed 22 | . 1 . . 4 4 1 . . . . . 3 . . 1 2 . . . . . . . 1 1 . 1 . 3 . Worker 6 | . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . 1 3 . Builder 8 | . . . . 1 1 . . . . 1 . . . . 1 1 . 2 . . . . . . . 1 . . . . Tunneler 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 11 | . 1 . . . 2 . . . . 2 . . . . 1 . . 3 . . . . . . 1 . 1 . . . Recycler 14 | . . . . . 3 . . . . 1 . . . . . . . 1 . . . . 1 1 2 1 1 1 2 . Carrier 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Minesweeper 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Mechanic 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Operator 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . Watcher 14 | . . . . . 1 . . . . 1 . . . . 1 2 . 2 . . . . 1 2 1 . . . 3 . Swarmer 16 | . . . . 3 . 2 . . 1 3 . . . 2 . . . . . . . . . . . . . 1 4 . Grunt 35 | . . . . . . . . . . . . 2 . . . 6 . . . . . . . . . . . . 27 . Brawler 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Duelist 4 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 3 . Protector 6 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 5 . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Sentry 3 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . 1 . . Specialist 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Hunter 6 | . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . 2 2 . Programmer 13 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . 4 7 . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . M Shell/Atk 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Enhanced Grunt 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Enhanced Sentry 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Tracker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Investigator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Executioner 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Samaritan 3 | . . . . . . . . . . . . 2 . . . . . . 1 . . . . . . . . . . . Best Kill Streak 33 | . 1 . . 5 3 2 . . 1 3 1 3 . 2 2 3 . 2 . . . . 2 2 2 1 1 5 33 3 Combat Bots Only 30 | . . . . 2 1 2 . . 1 3 . 3 . 2 1 3 . . . . . . . . 1 1 . 3 30 3 Max Kills in Single Turn 32 | . 1 . . 4 2 1 . . 1 2 1 2 . 1 2 2 . 1 1 . . . 1 1 1 1 1 1 32 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 29 | . . . . 1 . 1 . . 1 2 . 2 . . 1 2 . . . . . . . . . . . . 29 . Melee 1 | . . . . 1 1 . . . . . . . . 1 . 1 . . . . . . . . 1 1 . 1 1 1 Uniques/NPCs Destroyed 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 4 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A5 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Damage Taken 8617 | . 54 199 276 586 314 33 . . 137 158 41 . . . 25 110 . . . . . . 23 206 1812 111 . 308 3272 952 Core 2244 | . 25 22 21 79 118 . . . 29 49 18 . . . . 20 . . . . . . . 23 444 33 . 87 971 305 Absorbed by Shields 3410 | . . . . . 25 . . . . . . . . . . . . . . . . . . . 37 . . 279 2180 889 Redirected to Shielding 79 | . . . . . . . . . . . . . . . . . . . . . . . . . 66 . . 2 11 . Regen/Repaired (Parts) 767 | . . . . . . . . 160 . . . . . . 17 . . 27 . . . . . 139 243 71 . 7 94 9 Core Remaining (%) 81 | 100 . 81 94 85 . . . . 79 . . . . 92 . . 98 . . . . 100 . . 44 . 92 . . 35 Volleys Fired 85 | . 4 . . 2 3 2 . . 2 2 . 5 . . 4 13 . 2 . . . . . . 6 3 1 7 24 5 Largest 2 | . 2 . . 1 1 1 . . 1 1 . 1 . . 1 1 . 1 . . . . . . 1 1 1 1 1 1 Hottest 113 | . 70 . . 36 28 30 . . 30 30 . 43 . . 43 43 . 43 . . . . . . 113 100 100 100 100 50 Shots Fired 91 | . 8 . . 2 4 2 . . 2 2 . 5 . . 4 13 . 2 1 . . . . . 6 3 1 7 24 5 Gun 54 | . 8 . . . 4 . . . . . . . . . 2 . . . 1 . . . . . . 3 1 7 23 5 Cannon 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . . Launcher 31 | . . . . 2 . 2 . . 2 2 . 5 . . 2 13 . 2 . . . . . . . . . . 1 . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 36 | . 4 . . . 4 . . . . . . . . . 2 . . . 1 . . . . . . . . . 20 5 Thermal 11 | . 4 . . . . . . . . . . . . . . . . . . . . . . . 6 . . . 1 . Explosive 30 | . . . . 2 . 2 . . 2 2 . 5 . . 2 13 . 2 . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 7 3 . Robot Hit Streak 11 | . 3 . . . 6 . . . . . . 2 . . 3 3 . . . . . . . . . . . . 11 3 Robot Miss Streak 3 | . 1 . . . 3 . . . . . . 2 . . 1 1 . . . . . . . . . . . . 2 3 Penetration Max 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 261 | . 5 . . . 10 1 . . . 12 4 3 . 4 5 23 . 11 1 . . . 4 8 9 4 3 14 87 53 Core Hits 191 | . 2 . . 6 12 2 . . . 8 2 8 . 2 5 27 . 8 1 . . . 2 2 4 1 2 6 71 20 Critical Kills 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 2 Critical Parts Destroyed 21 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 18 2 Critical Strikes 44 | . 1 . . . 3 . . . . 1 . . . . . 2 . . . . . . . 1 . . . . 32 4 Burn 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Destroy 36 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 4 Smash 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Sever 4 | . . . . . . . . . . 1 . . . . . 2 . . . . . . . 1 . . . . . . Impale 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Melee Attacks 475 | . . . . . 17 6 . 2 15 22 7 4 . 8 25 39 . 32 8 . . . 12 29 19 12 12 46 106 54 Kinetic 27 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 5 Impact 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 424 | . . . . . . . . 1 15 22 7 4 . 8 25 39 . 32 8 . . . 12 29 19 12 12 46 84 49 Piercing 22 | . . . . . 15 6 . 1 . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 40 | . . . . . 5 1 . . . 6 1 1 . . 1 . . 6 1 . . . 2 2 4 2 3 2 3 . Combat Hostiles 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 61129 | . 52 . . 236 634 382 . . 78 999 189 732 . 158 381 2015 . 942 105 . . . 293 682 1465 1186 1097 3221 40166 6116 Guns 599 | . 52 . . . 60 . . . . . . . . . 21 . . . . . . . . . . . . . 410 56 Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 31616 | . . . . 231 145 305 . . 78 298 . 648 . . 192 1172 . 51 . . . . . . . . . . 28496 . Melee 28829 | . . . . . 429 77 . . . 701 189 84 . 158 168 843 . 891 105 . . . 293 682 1465 1132 1097 3221 11234 6060 Ramming 85 | . . . . 5 . . . . . . . . . . . . . . . . . . . . . 54 . . 26 . Kinetic 1968 | . 16 . . . 60 . . . . . . . . . 21 . . . . . . . . . . . . . 1642 229 Thermal 28677 | . 36 . . . 145 . . . . . . . . . . . . . . . . . . . . . . . 28496 . Explosive 2975 | . . . . 231 . 305 . . 78 298 . 648 . . 192 1172 . 51 . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 90 | . . . . . 90 . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 26918 | . . . . . . . . . . 701 189 84 . 158 168 843 . 891 105 . . . 293 682 1465 1132 1097 3221 10002 5887 Piercing 416 | . . . . . 339 77 . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 4 | . . . . . 4 . . . . . . . . . . . . 2 2 2 2 2 . 1 1 . . . . . Average Corruption 1 | . . . . . 3 . . . . . . . . . . . . 2 2 2 2 2 . 1 1 . . . . . Corruption Purged 5 | . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 8 | . . . . . . . . . . . . . . . . 8 . . . . . . . . . . . . . . Effects 16 | . . . . . 5 . . . . . . . . . . . . 2 2 . 1 . . 1 5 . . . . . Message Errors 5 | . . . . . 2 . . . . . . . . . . . . . . . . . . 1 2 . . . . . Matter Fused 2 | . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . Heat Flow Errors 3 | . . . . . 1 . . . . . . . . . . . . 2 . . . . . . . . . . . . Energy Discharges 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Data Loss (minor) 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Misfires 2 | . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 9040 | . . . . . 158 27 . . 25 48 46 111 . 34 28 78 . 144 . . . . 48 232 518 695 467 1391 4571 419 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 2654 | . . . . . . 27 . . 25 . . 30 . . 1 11 . . . . . . . . . . . . 2560 . Melee 6386 | . . . . . 158 . . . . 48 46 81 . 34 27 67 . 144 . . . . 48 232 518 695 467 1391 2011 419 Knockbacks 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Impact 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 506 | . . . . . 86 . . . . . . . . . . . . . . . . . . . . . . . 420 . Shots 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . Rammed 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 6 | . 1 . . 3 . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Kicked 3 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Crushed 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 405 | . 20 . . 14 405 8 . . . 10 51 4 3 4 . . . 277 . . 8 . 11 2 144 46 46 43 43 164 Average Temperature 23 | . 15 . . 14 120 4 . . . 1 8 2 2 2 . . . 103 . . 6 . 2 2 47 46 46 43 15 104 Received Heat Transfer 1303 | . . 96 114 171 24 . . . 6 63 15 . . . 9 48 . . . . . . . . 380 27 . 45 296 9 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 4 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . 1 . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Heat Transferred 555 | . 185 . . . 100 . . . . . . . . . . . . . . . . . . . . . . . 270 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Peak Influence 2242 | . 95 36 93 250 676 . . . . 502 . . . . 373 966 492 621 . . . . 142 403 1706 1670 1216 2242 2166 . Initial 1434 | . . 36 13 39 113 . . . . 97 . . . . 86 167 466 275 . . . . . 79 122 1100 1100 729 1434 . Average 603 | . 42 36 48 93 323 . . . . 346 . . . . 240 557 481 400 . . . . 47 227 566 1227 1154 1540 1759 . Maximum Alert Level 5 | . . . . 1 2 . . . . 2 . . . . 1 3 2 2 . . . . . 2 5 5 4 5 5 . Low Security (%) 17 | 100 100 100 100 80 22 . . . . 25 . . . . 39 7 . . . . . . 100 37 16 . . . . . Level 1 19 | . . . . 19 44 . . . . 10 . . . . 60 3 . 49 . . . . . 61 55 . . . . . Level 2 20 | . . . . . 32 . . . . 64 . . . . . 74 100 50 . . . . . 1 7 . . . . . Level 3 4 | . . . . . . . . . . . . . . . . 14 . . . . . . . . . . . 36 . . Level 4 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 78 100 . 2 . Level 5 23 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 85 . High Security 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 . Max Security 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 20 21 . 63 . . Squads Dispatched 87 | . 2 . 1 1 5 . . . . 3 . . . . 2 1 . 5 . . . . 2 1 19 7 1 29 8 . Investigation 7 | . 1 . . 1 1 . . . . . . . . . . . . 2 . . . . 1 . . . 1 . . . Extermination 5 | . . . . . 1 . . . . . . . . . 2 . . . . . . . . 1 1 . . . . . Reinforcement 13 | . 1 . 1 . 2 . . . . 2 . . . . . . . 1 . . . . 1 . 3 1 . 1 . . Assault 53 | . . . . . 1 . . . . 1 . . . . . 1 . 2 . . . . . . 12 6 . 22 8 . Garrison 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Intercept 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . 3 . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Data Miner Redirects 6 | . . . . . . . . . . . . . . . . 1 . 3 . . . . 1 . . . . 1 . . Construction Impeded 2 | . . . . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Distress Signals 33 | . . . 1 1 . . . . . 1 . . . . 1 2 . . . . . . 1 . 2 . . . 24 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 459 | . 10 5 9 16 17 3 . . 14 14 7 2 . 4 9 36 5 6 . 5 . 1 11 17 80 13 . 49 103 23 Peak Tracking Total 47 | . 7 5 9 11 12 3 . . 8 4 7 2 . 4 3 6 5 5 . 5 . 1 8 4 47 17 . 42 34 8 Tactical Retreats 49 | . . . 1 1 4 . . . 3 2 3 . . . 2 . . 1 . . . . . 2 8 . . 8 13 1 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Traps Triggered 22 | . . . . . 5 . . . . 1 . . . . 2 1 . 1 . . . . . 5 1 . . 1 5 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Machines Disabled 46 | . . . . . 1 . . . . 3 . . . 1 4 3 . . . . . . . 8 5 . 3 3 11 4 Max in Single Turn 5 | . . . . . 1 . . . . . . . . 1 . 2 . . . . . . . 1 1 . 1 1 5 1 Garrison Access 7 | . . . . . 2 . . . . 1 . . . . 1 . . 1 . . . . . . . . . 2 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Machines Accessed 41 | . 2 . . 2 10 1 . . . 3 1 . 3 . 3 . . 3 3 . 4 . 1 1 4 . . . . . Terminals 13 | . 1 . . 2 6 . . . . . . . . . . . . . . . . . . . 4 . . . . . Fabricators 5 | . . . . . 2 . . . . 1 . . . . 1 . . 1 . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . Garrison Access 6 | . . . . . 2 . . . . 2 . . . . 1 . . 1 . . . . . . . . . . . . Total Hacks 120 | . 6 . . 6 25 8 . . . 4 1 . 24 . 6 . . 9 6 . 17 . 2 2 4 . . . . . Successful 94 | . 3 . . 2 13 8 . . . 2 1 . 24 . 4 . . 7 6 . 17 . 1 2 4 . . . . . Failed 26 | . 3 . . 4 12 . . . . 2 . . . . 2 . . 2 . . . . 1 . . . . . . . Catastrophic 5 | . . . . 2 2 . . . . . . . . . . . . 1 . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 150 | . 5 . . 5 11 . . . . 14 . . . . 8 27 . 29 . . . . 7 15 14 2 5 6 2 . Terminals 32 | . 5 . . 6 17 . . . . . . . . . . . . . . . . . . . 4 . . . . . Fabricators 12 | . . . . . 5 . . . . 1 . . . . 3 . . 3 . . . . . . . . . . . . Repair Stations 6 | . . . . . . . . . . . . . . . 2 . . 4 . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . . . . . . . . . . . . . . . . . . . 2 2 . . . . . . Garrison Access 9 | . . . . . 3 . . . . 3 . . . . 1 . . 2 . . . . . . . . . . . . Terminal Hacks 67 | . 2 . . 1 4 8 . . . . 1 . 24 . . . . . 6 . 17 . . . 4 . . . . . Record 23 | . . . . . . 8 . . . . . . 6 . . . . . 4 . 5 . . . . . . . . . Part Schematic 14 | . . . . . . . . . . . . . 10 . . . . . . . 4 . . . . . . . . . Robot Schematic 6 | . . . . . 1 . . . . . . . 5 . . . . . . . . . . . . . . . . . Robot Analysis 5 | . . . . . 1 . . . . . . . . . . . . . . . 4 . . . . . . . . . Prototype ID Bank 8 | . . . . . 1 . . . . . . . 3 . . . . . . . 4 . . . . . . . . . Open Door 7 | . . . . . . . . . . . 1 . . . . . . . 2 . . . . . 4 . . . . . Branch Access Points 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . 2 . . . . 1 . . . . 1 . . 1 . . . . . . . . . . . . Network Status 4 | . . . . . 1 . . . . 1 . . . . 1 . . 1 . . . . . . . . . . . . Build 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 6 | . . . . . . . . . . . . . . . 2 . . 4 . . . . . . . . . . . . Scan Component 3 | . . . . . . . . . . . . . . . 1 . . 2 . . . . . . . . . . . . Repair 3 | . . . . . . . . . . . . . . . 1 . . 2 . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . . . . . Insert Component 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . . . . . Garrison Access Hacks 3 | . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . . . . Seal Access 3 | . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . . . . Unauthorized Hacks 10 | . 1 . . 1 6 . . . . . . . . . . . . 2 . . . . . . . . . . . . Terminals 4 | . . . . 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 3 | . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . Operators 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 3 | . . . . . 2 . . . . . . . . . . . . 1 . . . . . . . . . . . . Report 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Haulers 2 | . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . Jam 2 | . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 19 | . 1 . . 2 8 . . . . 1 . . . . 2 . . 3 . . . . 1 . 1 . . . . . Full Trace Events 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 14 | . . . . . 1 . . 3 . . . . 5 . . 3 . . . . . . . . . . 2 . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 84 | . . . . . . . . 14 . . . . 10 . . 9 . . . . 4 . . 14 31 . 2 . . . Parts Built 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 117 | . . . . . 117 . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating 14 | . . . . . 14 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 3 | . . . . . . . . . . . . . . . 1 . . 2 . . . . . . . . . . . . Time 114 | . . . . . . . . . . . . . . . 38 . . 76 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . Machine Destruction 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 28 | . . . . . . . . . . . . . . . . 28 . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Total Allies 188 | . . . . . . . . 4 . 7 . . . 1 3 35 . 3 . . . . . . . 21 . 64 50 . Largest Group 11 | . . . . . . . . 4 4 4 1 . . 1 3 11 6 3 2 . . . . . . 10 . 11 7 . Highest-Rated Group 353 | . . . . . . . . 155 155 153 28 . . 96 210 353 185 288 192 . . . . . . 142 . 157 88 . Highest-Rated Ally 96 | . . . . . . . . 40 40 51 28 . . 96 70 70 39 96 96 . . . . . . 15 . 15 15 . Zionite Dispatches 6 | . . . . . . . . . . 2 . . . . 1 2 . 1 . . . . . . . . . . . . Light 2 | . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . Fire 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Hacker 2 | . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . Trap Resupply 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Total Orders 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . STAY 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . FOLLOW 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Ally Attacks 451 | . . . . . . . . . 9 43 . . . 6 17 216 6 1 12 . . . . . . 8 . 121 12 . Total Damage 11331 | . . . . . . . . . 266 1017 . . . 283 763 5591 179 . 468 . . . . . . 158 . 2379 227 . Kills 68 | . . . . . . . . . 2 6 . . . 3 4 43 1 . 2 . . . . . . . . 6 1 . Allies Corrupted 3 | . . . . . . . . . . . . . . . 1 2 . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Robot Analysis Total 5 | . . . . . 1 . . . . . . . . . . . . . . . 4 . . . . . . . . . Derelict Logs Recovered 14 | . . 2 . . . 2 2 1 1 . 1 2 . . . . . . 3 . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 26 | . . . . . . . . . . 2 . . . . 1 5 . 7 . . . . 1 4 4 . 1 1 . . Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Branch Access 2 | . . . . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Component Stockpiles 3 | . . . . . . . . . . . . . . . . 1 . 1 . . . . . 1 . . . . . . Prototype Stockpiles 4 | . . . . . . . . . . 1 . . . . . . . 1 . . . . . 1 1 . . . . . Component Schematics 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . . . . Prototype Schematics 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Unaware Schematics 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Unaware Analyses 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . Trap Installations 3 | . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . 1 . . . Active Terminals 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Depthwide Sectors/0 2 | . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Turns Passed 10902 | 1 104 157 135 132 476 123 38 452 396 400 119 219 19 193 658 1202 13 662 299 82 47 32 161 428 630 260 229 542 2295 398 Spaces Moved 20509 | 1 164 300 190 155 1268 378 146 1189 697 768 415 529 75 442 770 1943 54 1299 680 216 149 149 471 1365 1407 325 187 913 3101 763 Core 778 | . 164 300 172 142 . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 31 | . . . 18 13 . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 5519 | 1 . . . . . . . . . . . . . . . . . . . . . . . . 229 325 187 913 3101 763 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 14181 | . . . . . 1268 378 146 1189 697 768 415 529 75 442 770 1943 54 1299 680 216 149 149 471 1365 1178 . . . . . Fastest Speed 19 | 120 50 50 50 50 26 26 26 26 26 23 23 23 23 23 23 24 24 24 24 24 21 21 19 19 19 30 30 30 30 30 Average Speed 26 | 120 50 50 60 59 26 26 26 26 26 23 23 23 23 23 23 24 24 24 24 24 22 21 24 19 21 30 30 30 30 30 Slowest Speed 160 | 120 50 50 160 160 32 26 26 106 26 23 23 23 23 23 114 24 24 24 24 24 24 21 104 19 30 30 30 30 30 30 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 59 | . . . . . 2 . . . 2 16 . . . 2 5 8 . 8 1 . . . 6 8 1 . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Teleports 6 | . . . . . . . . . . . . . . . . . . . . . . . . 2 1 1 . . 1 1 Exploration Rate (%) 49 | 2 36 66 27 21 45 52 44 90 73 31 66 67 74 71 18 98 23 38 75 53 61 34 17 88 74 12 26 37 78 42 Regions Visited 30 Branch Regions 20 Pre-discovered Areas 26 | . 1 1 . . . 1 . 1 . . . . 1 . . 9 . 8 1 . 3 . . . . . . . . . Known Exits Taken 20 | . 1 . . . 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . . . Unknown Exits Taken 10 | 1 . 1 1 1 . . 1 1 . . . . . . . . . . . . . . . . . 1 1 1 1 . Scrap Searched 33 | . . 2 . . . 7 . 3 3 . 1 11 . 1 . . . . 3 1 . 1 . . . . . . . . Spaces Dug 253 | . . . . . 10 11 . . 15 7 2 3 . 3 40 5 . 53 7 . . . 5 11 8 13 8 32 18 2 Terrain Destroyed 1269 | . . . . 24 37 18 . . 31 15 2 55 . 3 64 216 . 53 7 . . . 5 11 8 13 8 34 663 2 Melee 167 | . . . . . 10 3 . . 15 7 2 3 . 3 18 5 . 19 7 . . . 5 11 6 7 6 20 18 2 Projectile 27 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 6 2 14 3 . AOE 1074 | . . . . 24 27 15 . . 16 8 . 52 . . 46 211 . 34 . . . . . . . . . . 641 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Total 25084 | 2 180 306 210 192 1377 389 145 1326 892 950 429 615 75 521 1209 2612 53 1588 803 245 162 148 493 1476 1698 460 334 1085 4235 874 Wait 3208 | . . 7 . 20 28 2 . 129 175 157 5 72 . 66 384 416 . 241 103 30 . . 8 33 152 98 115 81 872 14 Move 20371 | . 163 299 189 154 1263 377 145 1188 692 737 414 528 74 437 759 1927 53 1286 677 215 148 148 460 1349 1404 325 186 912 3100 762 Hop 49 | . . . . . 2 . . . 2 14 . . . 2 5 7 . 4 1 . . . 4 7 1 . . . . . Pick Up 87 | . 2 . 7 . 9 . . . 2 1 . 1 . . 3 . . 4 3 . 1 . 3 17 17 . . 1 13 3 Fast Attach 155 | . 3 . 2 2 15 . . 3 . 5 . . . 4 4 3 . 7 4 . 5 . 1 5 23 9 9 13 30 8 Attach 59 | . . . 4 . 4 . . . . 1 . . . . 2 . . . . . 2 . 2 5 9 3 1 7 15 4 Detach 51 | . 2 . . 1 2 . . . . 2 . . . . . . . . . . 1 . 1 3 14 2 3 6 9 5 Swap 64 | . . . 2 4 3 2 . 1 2 4 3 3 1 1 2 7 . 5 . . . . . 7 2 1 . . 8 6 Drop 206 | 2 5 . 6 6 17 . . 3 2 5 . 2 . 3 5 4 . 7 7 . 5 . 2 13 34 7 7 12 39 13 Fire 85 | . 4 . . 2 3 2 . . 2 2 . 5 . . 4 13 . 2 . . . . . . 6 3 1 7 24 5 Melee 475 | . . . . . 17 6 . 2 15 22 7 4 . 8 25 39 . 32 8 . . . 12 29 19 12 12 46 106 54 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Crush 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 88 | . . . . . 14 . . . . . . . . . 16 18 . . . . . . . 8 17 . . . 15 . Rewire 181 | . . . . . . . . . . . . . . . . 178 . . . . . . . . . . . . 3 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x2 / *Ext) -5/Extension (discovered 2 exits: *Fac / *Cet) -5/Cetus -4/Factory (discovered 3 exits: *Res / *Upp x2) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 5 exits: Res x3 / *Arm / *Qua) -3/Quarantine (discovered 2 exits: *Res / *Sec) -3/Section 7 -2/Research (discovered 2 exits: *Tes x2) -2/Testing -1/Access -1/Command (discovered 3 exits: [Sur x2] / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 0) 2 | -11/Scrapyard | Entered Materials 9 | -10/Materials | Identified exit to Mines 106 | -10/Materials | Entered Mines 154 | -10/Mines | Learned location of Storage (-8) 161 | -10/Mines | Learned 2 Materials zone layouts 210 | -10/Mines | Discovered new exit (range 9) 263 | -10/Mines | Entered Materials 263 | -9/Materials | Evolved 2 slots: Propulsion x2 304 | -9/Materials | Build established: Mutant 378 | -9/Materials | Discovered new exit (range 16) 398 | -9/Materials | Entered another Materials area 398 | -8/Materials | Evolved 2 slots: Utility x2 525 | -8/Materials | Discovered new exit (range 10) 530 | -8/Materials | Entered Factory 530 | -7/Factory | Evolved 2 slots: Utility x2 761 | -7/Factory | Discovered new exit (range 8) 868 | -7/Factory | Build established: Sprinter 871 | -7/Factory | Identified exit to Lower Caves 957 | -7/Factory | Fabricated Adv. Coolant Injector (x2) 976 | -7/Factory | First assault squad dispatched 1006 | -7/Factory | Entered Lower Caves 1021 | -7/Lower Caves | Learned location of 1 exit from Research 1021 | -7/Lower Caves | Learned Factory stockpile data 1021 | -7/Lower Caves | Learned Extension stockpile data 1021 | -7/Lower Caves | Learned Extension security intel 1021 | -7/Lower Caves | Learned Extension garrison access intel 1030 | -7/Lower Caves | Learned Factory stockpile data 1062 | -7/Lower Caves | Encountered a Warlord checkpoint 1081 | -7/Lower Caves | Identified exit to Lower Caves 1129 | -7/Lower Caves | Entered another Lower Caves area 1130 | -7/Lower Caves | Learned Factory terminal intel 1137 | -7/Lower Caves | Learned Factory stockpile data 1146 | -7/Lower Caves | Encountered a Warlord checkpoint 1160 | -7/Lower Caves | Discovered new exit (range 18) 1167 | -7/Lower Caves | Entered Zion 1181 | -7/Zion | Discovered new exit (range 13) 1222 | -7/Zion | Learned location of Warlord (-5) 1250 | -7/Zion | Received a hallucinogenic algorithm 1355 | -7/Zion | Learned 4 Factory zone layouts 1369 | -7/Zion | Given A8's code to call for help 1379 | -7/Zion | Visited the Megawrench Repair Shop 1428 | -7/Zion | Imprinted 1430 | -7/Zion | Declared Zion's savior 1465 | -7/Zion | Megawrench repaired 9 parts 1619 | -7/Zion | Entered Proximity Caves 1619 | -6/Proximity Caves | Accompanied by 4 allies 1691 | -6/Proximity Caves | Spotted B-75 Beast 1806 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 1837 | -6/Proximity Caves | Identified exit to Factory 2015 | -6/Proximity Caves | Entered Factory 2015 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2018 | -6/Factory | Loaded intel: 26 terminal locations 2145 | -6/Factory | Retrieved Zion intel report: Branch Access 2145 | -6/Factory | Identified exit to Lower Caves 2145 | -6/Factory | Discovered new exit (range 17) 2146 | -6/Factory | Zion Hacker squad teleported in 2155 | -6/Factory | Allied Derelicts emerged from ambush trap array 2362 | -6/Factory | Build established: Scout 2365 | -6/Factory | First assault squad dispatched 2400 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 2401 | -6/Factory | Zion Trap Resupply teleported in 2415 | -6/Factory | Entered Lower Caves 2415 | -6/Lower Caves | Accompanied by 1 ally 2417 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 2465 | -6/Lower Caves | Learned Factory emergency access door positions 2511 | -6/Lower Caves | Discovered new exit (range 18) 2534 | -6/Lower Caves | Identified exit to Lower Caves 2534 | -6/Lower Caves | Entered another Lower Caves area 2535 | -6/Lower Caves | Encountered a Warlord checkpoint 2569 | -6/Lower Caves | Learned 12 Factory zone layouts 2710 | -6/Lower Caves | Spotted B-75 Beast 2721 | -6/Lower Caves | Learned location of 1 exit from Factory 2732 | -6/Lower Caves | Discovered new exit (range 9) 2753 | -6/Lower Caves | Identified exit to Data Miner 2753 | -6/Lower Caves | Entered Data Miner 2753 | -6/Data Miner | Discovered new exit (range 6) 2756 | -6/Data Miner | Met Data Miner 2762 | -6/Data Miner | Learned location of Section 7 (-3) 2762 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 2765 | -6/Data Miner | Received God Mode back door access code from Data Miner 2770 | -6/Data Miner | Identified exit to Proximity Caves 2772 | -6/Data Miner | Entered Proximity Caves 2779 | -5/Proximity Caves | Found Alien Artifact 2779 | -5/Proximity Caves | Identified Dimensional Node Initializer 2779 | -5/Proximity Caves | Initialized slip node 2847 | -5/Proximity Caves | Spotted B-75 Beast 2900 | -5/Proximity Caves | Escorted by Enhanced Grunt 2916 | -5/Proximity Caves | Build established: Derelict-Scout 2964 | -5/Proximity Caves | Discovered new exit (range 6) 2965 | -5/Proximity Caves | Identified exit to Factory 2965 | -5/Proximity Caves | Entered Factory 2965 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2966 | -5/Factory | Identified exit to Factory 3010 | -5/Factory | Repaired Imp. Sensor Array 3138 | -5/Factory | Discovered exit to Factory (range 21) 3139 | -5/Factory | Discovered new exit (range 15) 3304 | -5/Factory | Retrieved Zion intel report: Trap Installations 3305 | -5/Factory | Zion Light squad teleported in 3381 | -5/Factory | Found Prototype Protection 3381 | -5/Factory | Identified Zio. Weapon Casing 3394 | -5/Factory | Identified exit to Extension 3557 | -5/Factory | Build established: Scavenger-Scout 3623 | -5/Factory | Entered Extension 3623 | -5/Extension | Accompanied by 1 ally 3748 | -5/Extension | Zion Fire squad teleported in 3754 | -5/Extension | Retrieved Zion intel report: Trap Installations 3755 | -5/Extension | Zion Hacker squad teleported in 3977 | -5/Extension | Retrieved Zion intel report: Prototype Schematics 4210 | -5/Extension | Spotted B-75 Beast 4227 | -5/Extension | Spotted B-75 Beast 4243 | -5/Extension | Allies destroyed B-75 Beast 4247 | -5/Extension | Allies destroyed B-75 Beast 4252 | -5/Extension | Rescued a captive Derelict 4355 | -5/Extension | Retrieved Zion intel report: Component Stockpiles 4389 | -5/Extension | Retrieved Zion intel report: Depthwide Sectors/0 4523 | -5/Extension | First assault squad dispatched 4538 | -5/Extension | Incoming assault squad redirected 4630 | -5/Extension | Retrieved Zion intel report: Unaware Schematics 4724 | -5/Extension | Discovered exit to Factory (range 10) 4726 | -5/Extension | Discovered new exit (range 6) 4819 | -5/Extension | Identified exit to Cetus 4825 | -5/Extension | Entered Cetus 4825 | -5/Cetus | Accompanied by 6 allies 4828 | -5/Cetus | Spotted Cetus Guard 4828 | -5/Cetus | Spotted Cetus Guard 4828 | -5/Cetus | Spotted Cetus Guard 4828 | -5/Cetus | Spotted Cetus Guard 4833 | -5/Cetus | Discovered exit to Factory (range 21) 4838 | -5/Cetus | Entered Factory 4838 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4911 | -4/Factory | Retrieved Zion intel report: Branch Access 4911 | -4/Factory | Identified exit to Upper Caves 4982 | -4/Factory | Retrieved Zion intel report: Active Terminals 4985 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 4992 | -4/Factory | Incoming investigation squad redirected 5009 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 5025 | -4/Factory | Spotted B-86 Titan 5031 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 5031 | -4/Factory | Discovered new exit (range 5) 5032 | -4/Factory | Identified exit to Research 5120 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/0 5128 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 5206 | -4/Factory | Incoming investigation squad redirected 5249 | -4/Factory | Repaired Cesium-ion Thruster 5288 | -4/Factory | Repaired Cesium-ion Thruster 5338 | -4/Factory | First assault squad dispatched 5354 | -4/Factory | Incoming assault squad redirected 5426 | -4/Factory | Zion Light squad teleported in 5500 | -4/Factory | Entered Upper Caves 5500 | -4/Upper Caves | Accompanied by 2 allies 5530 | -4/Upper Caves | Learned Research garrison access intel 5541 | -4/Upper Caves | Learned Armory emergency access door positions 5541 | -4/Upper Caves | Learned Factory stockpile data 5598 | -4/Upper Caves | Learned Research emergency access door positions 5791 | -4/Upper Caves | Discovered new exit (range 7) 5792 | -4/Upper Caves | Identified exit to Upper Caves 5799 | -4/Upper Caves | Entered another Upper Caves area 5844 | -4/Upper Caves | Discovered new exit (range 11) 5881 | -4/Upper Caves | Identified exit to Zhirov 5881 | -4/Upper Caves | Entered Zhirov 5881 | -4/Zhirov | Discovered new exit (range 3) 5882 | -4/Zhirov | Identified exit to Proximity Caves 5886 | -4/Zhirov | Met Zhirov 5891 | -4/Zhirov | Learned location of Testing (-2) 5891 | -4/Zhirov | Learned location of Command (-1) 5893 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 5897 | -4/Zhirov | Found Alien Artifact 5897 | -4/Zhirov | Identified Integrated Reactor 5897 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 5918 | -4/Zhirov | Found Alien Artifact 5928 | -4/Zhirov | Entered Proximity Caves 5956 | -3/Proximity Caves | Discovered exit to Research (range 15) 5960 | -3/Proximity Caves | Entered Research 5960 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 5961 | -3/Research | Identified exit to Quarantine 5963 | -3/Research | Loaded intel: 4 garrison access locations 6063 | -3/Research | Found Antimissile System 6068 | -3/Research | Identified Transdimensional Reconstructor 6073 | -3/Research | Incoming investigation squad redirected 6073 | -3/Research | Retrieved Zion intel report: Main Access 6073 | -3/Research | Identified exit to Research 6084 | -3/Research | Spotted B-86 Titan 6117 | -3/Research | Discovered new exit (range 6) 6118 | -3/Research | Identified exit to Armory 6121 | -3/Research | Entered Quarantine 6152 | -3/Quarantine | Found Alien Artifact 6160 | -3/Quarantine | Identified Subatomic Replicator 6197 | -3/Quarantine | Found Antimissile System 6205 | -3/Quarantine | Spotted Alpha 7 6213 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 6253 | -3/Quarantine | Cryocooling Duct disabled 6268 | -3/Quarantine | Ambient heat levels rising (+20) 6268 | -3/Quarantine | Non-combat units ordered to evacuate 6273 | -3/Quarantine | Found Alien Artifact 6281 | -3/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 6291 | -3/Quarantine | Discovered exit to Research (range 17) 6317 | -3/Quarantine | Found Alien Slashing Weapon 6317 | -3/Quarantine | Identified Sigix Broadsword 6382 | -3/Quarantine | Found Alien Artifact 6388 | -3/Quarantine | Retrieved Zion intel report: Component Stockpiles 6394 | -3/Quarantine | Identified Terrabomb 6394 | -3/Quarantine | Used Terrabomb 6395 | -3/Quarantine | Identified Core Reset Matrix 6395 | -3/Quarantine | Used Core Reset Matrix 6399 | -3/Quarantine | Detected hypermatrix surge 6399 | -3/Quarantine | Sensed 11 artifacts in vicinity 6410 | -3/Quarantine | Retrieved Zion intel report: Emergency Access 6425 | -3/Quarantine | Found Core Stripper 6445 | -3/Quarantine | Discovered exit to Research (range 15) 6446 | -3/Quarantine | Warped through subspace 6463 | -3/Quarantine | Found Dimensional Node Initializer 6463 | -3/Quarantine | Initialized slip node 6466 | -3/Quarantine | Found Transdimensional Reconstructor 6466 | -3/Quarantine | Warped through subspace to slip node 6468 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 6470 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 6475 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 6516 | -3/Quarantine | Found Sigix Terminator 6534 | -3/Quarantine | Spotted Fortress 6548 | -3/Quarantine | Discovered new exit (range 5) 6548 | -3/Quarantine | Identified exit to Section 7 6549 | -3/Quarantine | Entered Section 7 6550 | -3/Section 7 | Sensed 22 artifacts in vicinity 6592 | -3/Section 7 | Spotted S7 Guard 6593 | -3/Section 7 | Found Core Membrane 6593 | -3/Section 7 | Installed Core Membrane, gained immunity to corruption 6617 | -3/Section 7 | Found Integrated Reactor 6617 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 6618 | -3/Section 7 | Warped through subspace 6618 | -3/Section 7 | Spotted B-86 Titan 6621 | -3/Section 7 | Discovered exit to Research (range 19) 6638 | -3/Section 7 | Found Integrated Mediator 6641 | -3/Section 7 | Spotted Alpha 7 6656 | -3/Section 7 | Spotted S7 Guard 6657 | -3/Section 7 | Found Integrated Thermoelectric Network 6657 | -3/Section 7 | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 6663 | -3/Section 7 | Spotted Alpha 7 6693 | -3/Section 7 | Spotted S7 Guard 6696 | -3/Section 7 | Retrieved Zion intel report: Active Garrisons 6709 | -3/Section 7 | Retrieved Zion intel report: Component Schematics 6714 | -3/Section 7 | Retrieved Zion intel report: Prototype Stockpiles 6722 | -3/Section 7 | Retrieved Zion intel report: Component Schematics 6734 | -3/Section 7 | Spotted Executioner 6735 | -3/Section 7 | Spotted Executioner 6749 | -3/Section 7 | Found Transdimensional Reconstructor 6758 | -3/Section 7 | Spotted B-99 Colossus 6773 | -3/Section 7 | Found LRC Insulator 6773 | -3/Section 7 | Installed LRC Insulator, gained EM resistance (25) 6777 | -3/Section 7 | Installed Integrated Mediator, increased core attachment efficiency. 6778 | -3/Section 7 | Used Subatomic Replicator to replicate LRC Boosters 6780 | -3/Section 7 | Installed LRC Boosters, increased mass support (+10) 6781 | -3/Section 7 | Found LRC Boosters 6781 | -3/Section 7 | Installed LRC Boosters, increased mass support (+10) 6799 | -3/Section 7 | Search patrols dispatched 6855 | -3/Section 7 | Destroyed Executioner 6859 | -3/Section 7 | Found Prototype Processor 6861 | -3/Section 7 | Build established: Alien-Scout 6861 | -3/Section 7 | Found Prototype Device 6861 | -3/Section 7 | Identified Adv. Kinecellerator 6894 | -3/Section 7 | Found Transdimensional Reconstructor 6905 | -3/Section 7 | Spotted Striker 6913 | -3/Section 7 | Found Terrabomb 6923 | -3/Section 7 | Spotted Executioner 6923 | -3/Section 7 | Spotted Executioner 7034 | -3/Section 7 | Integrated with Sigix Exoskeleton 7145 | -3/Section 7 | Found Core Regenerator 7161 | -3/Section 7 | Crushed by falling debris 7166 | -3/Section 7 | Scanned by Researcher 7167 | -3/Section 7 | Intercept squad dispatched 7173 | -3/Section 7 | Sigix Exoskeleton integrity reduced to 80% 7176 | -3/Section 7 | Core integrity fell below 50% 7176 | -3/Section 7 | Spotted Tracker 7176 | -3/Section 7 | Spotted Tracker 7179 | -3/Section 7 | Spotted Investigator 7179 | -3/Section 7 | Entered Research 7179 | -2/Research | Evolved 2 slots: Utility x2 7184 | -2/Research | Emitted hypermatrix ping 7189 | -2/Research | Assembled emerged from beneath the floor 7190 | -2/Research | Assembled emerged from beneath the floor 7321 | -2/Research | Build established: Alien-Sigix 7387 | -2/Research | Warped through subspace 7388 | -2/Research | Discovered new exit (range 9) 7405 | -2/Research | Assembled emerged from beneath the floor 7409 | -2/Research | Discovered new exit (range 16) 7439 | -2/Research | Entered Testing 7523 | -2/Testing | Retrieved Zion intel report: Trap Installations 7571 | -2/Testing | Found Prototype Ballistic Gun 7571 | -2/Testing | Identified Hyp. Multirail 7577 | -2/Testing | Discovered new exit (range 15) 7585 | -2/Testing | Found Prototype Device 7585 | -2/Testing | Identified AEGIS Remote Shield 7647 | -2/Testing | Spotted PX-A4OA2ZVFCG 7659 | -2/Testing | Found Prototype Energy Cannon 7659 | -2/Testing | Identified Cld. Nova Cannon 7668 | -2/Testing | Entered Access 7668 | -1/Access | Evolved 2 slots: Utility x2 7673 | -1/Access | Emitted hypermatrix ping 7678 | -1/Access | Assembled emerged from beneath the floor 7695 | -1/Access | Identified Exp. Targeting Computer 7696 | -1/Access | Found Antimissile System 7704 | -1/Access | Incoming assault squad redirected 7823 | -1/Access | Retrieved Zion intel report: Unaware Analyses 7916 | -1/Access | Assembled emerged from beneath the floor 7946 | -1/Access | Assembled emerged from beneath the floor 7947 | -1/Access | Garrison activated, responded to threat 8026 | -1/Access | Assembled emerged from beneath the floor 8060 | -1/Access | Assembled emerged from beneath the floor 8064 | -1/Access | Intercept squad dispatched 8076 | -1/Access | Assembled emerged from beneath the floor 8092 | -1/Access | Spotted Tracker 8093 | -1/Access | Spotted Tracker 8100 | -1/Access | Allies destroyed Tracker 8111 | -1/Access | Destroyed Tracker 8127 | -1/Access | Assembled emerged from beneath the floor 8142 | -1/Access | Assembled emerged from beneath the floor 8169 | -1/Access | Assembled emerged from beneath the floor 8169 | -1/Access | Garrison activated, responded to threat 8187 | -1/Access | Discovered new exit (range 17) 8192 | -1/Access | Spotted Combat Programmer 8198 | -1/Access | Spotted Combat Programmer 8201 | -1/Access | Spotted Investigator 8210 | -1/Access | Entered Command 8215 | -1/Command | Emitted hypermatrix ping 8220 | -1/Command | Assembled emerged from beneath the floor 8310 | -1/Command | High security lockdown imminent 8322 | -1/Command | Assembled emerged from beneath the floor 8342 | -1/Command | Spotted M Guard 8342 | -1/Command | Spotted M Guard 8342 | -1/Command | Spotted Combat Programmer 8342 | -1/Command | Spotted Combat Programmer 8357 | -1/Command | Destroyed Combat Programmer 8363 | -1/Command | Destroyed Combat Programmer 8382 | -1/Command | Destroyed M Guard 8390 | -1/Command | High security lockdown engaged 8444 | -1/Command | Destroyed M Guard 8444 | -1/Command | All MAIN.C guards destroyed 8517 | -1/Command | Met MAIN.C 8521 | -1/Command | 0b10 Conduit disabled 8524 | -1/Command | Destroyed 16 combat bots 8581 | -1/Command | MAIN.C's shell transforms into a squad of autonomous robots 8581 | -1/Command | Destroyed MAIN.C Shell 8581 | -1/Command | Spotted M Shell/Def 8581 | -1/Command | Spotted M Shell/Atk 8581 | -1/Command | Spotted M Shell/Def 8581 | -1/Command | Spotted M Shell/Atk 8581 | -1/Command | Spotted M Shell/Atk 8581 | -1/Command | Spotted M Shell/Def 8581 | -1/Command | Spotted M Shell/Atk 8581 | -1/Command | Spotted M Shell/Def 8584 | -1/Command | MAIN.C activated Command garrisons 8591 | -1/Command | Discovered new exit (range 18) 8680 | -1/Command | Sigix Exoskeleton integrity reduced to 60% 8689 | -1/Command | Spotted Investigator 8712 | -1/Command | Fired Sigix Terminator 8712 | -1/Command | Destroyed Investigator 8712 | -1/Command | Destroyed M Shell/Atk 8723 | -1/Command | Core integrity fell below 50% 8724 | -1/Command | Sigix Exoskeleton integrity reduced to 40% 8742 | -1/Command | Destroyed 30 combat bots 8752 | -1/Command | Spotted B-99 Colossus 8803 | -1/Command | Destroyed MAIN.C 8885 | -1/Command | Found Prototype Device 8885 | -1/Command | Identified Exp. Transmission Jammer 8890 | -1/Command | Found Prototype Device 8890 | -1/Command | Identified Exp. EM Disruption Field 8897 | -1/Command | Found Prototype Device 8897 | -1/Command | Identified Exp. System Purifier 8901 | -1/Command | Found Prototype Processor 8901 | -1/Command | Identified Exp. Armor Integrity Analyzer 9736 | -1/Command | Found Prototype Energy Cannon 9736 | -1/Command | Identified Null Cannon 9838 | -1/Command | Assembled emerged from beneath the floor 9909 | -1/Command | Assembled emerged from beneath the floor 9988 | -1/Command | Discovered new exit (range 17) 10109 | -1/Command | Assembled emerged from beneath the floor 10129 | -1/Command | Assembled emerged from beneath the floor 10289 | -1/Command | Found Prototype Processor 10289 | -1/Command | Identified Exp. Core Analyzer 10295 | -1/Command | Found Exp. Core Analyzer 10332 | -1/Command | Assembled emerged from beneath the floor 10392 | -1/Command | Found Exp. Core Analyzer 10453 | -1/Command | Found Prototype Reactor 10453 | -1/Command | Identified Zero-point Reactor 10477 | -1/Command | Warped through subspace to slip node 10477 | -1/Command | Discovered new exit (range 5) 10478 | -1/Command | Used Core Regenerator, restored core integrity (+400) 10505 | -1/Command | Entered Access_0 10506 | -1/Access_0 | Sensed 1 artifact in vicinity 10506 | -1/Access_0 | Met Architect 10531 | -1/Access_0 | Architect warped through subspace 10540 | -1/Access_0 | Destroyed A8 10604 | -1/Access_0 | Architect warped through subspace 10614 | -1/Access_0 | Subspace Access Node disabled 10622 | -1/Access_0 | A6 warped into view 10624 | -1/Access_0 | Destroyed A6 10631 | -1/Access_0 | Found Prototype Processor 10631 | -1/Access_0 | Identified Exp. Melee Analysis Suite 10634 | -1/Access_0 | Found Prototype Device 10634 | -1/Access_0 | Identified Femtoactuators 10647 | -1/Access_0 | Subspace Access Node disabled 10682 | -1/Access_0 | Subspace Access Node disabled 10690 | -1/Access_0 | Architect warped through subspace 10723 | -1/Access_0 | A5 warped into view 10730 | -1/Access_0 | Architect warped through subspace 10736 | -1/Access_0 | Destroyed A5 10791 | -1/Access_0 | Architect warped through subspace 10802 | -1/Access_0 | Architect warped through subspace 10823 | -1/Access_0 | Subspace Access Node disabled 10896 | -1/Access_0 | Destroyed Architect 10897 | -1/Access_0 | Architect triggered a singularity event 10900 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 10900 | -1/Access_0 | Warped through subspace to slip node 10900 | -1/Access_0 | Discovered new exit (range 8) 10903 | *** | Escaped singularity! Last Messages --------------- 10896_ Penetrated by HV Slug. 10896_ Knocked back. 10896_ Penetrated by HV Slug. 10896_ Knocked back. 10897_ A0_COM: Initiating irreversible singularity event. Goodbye. 10898_ A0_COM: 10. 10898_ Acquired 30 matter. 10898_ HV Slug penetrates Enhanced Grunt. 10898_ Enhanced Grunt knocked back. 10898_ Knocked back. 10899_ A0_COM: 9. 10899_ Dropped Femtoactuators. 10900_ A0_COM: 8. 10900_ Acquired Hpw. Transdimensional Reconstructor. 10900_ Warped through subspace, drawn to slip node. 10900_ EXIT=FOUND 10901_ A0_COM: 7. 10902_ A0_COM: 6. 10903_ A0_COM: 5. [Achievement: Winner's Signature] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????###########################???????????? | | ??????????#############################??????????? | | ??????????#############################??????????? | | ?????????###############################?????????? | | ????????#################################????????? | | ????????#################################????????? | | ????????#################################????????? | | ???????################## ################???????? | | ???????################# ###############???????? | | ???????################# X ###############???????? | | ???????################# ###############???????? | | ???????################ ###############???????? | | ??????################# #################??????? | | ???????################# ###############???????? | | ???????################ ###############???????? | | ??????################# #################??????? | | ??????################# < ################??????? | | ???????################ ################???????? | | ???????################# ################???????? | | ???????###################################???????? | | ???????###################################???????? | | ???????###################################???????? | | ????????#################################????????? | | ????????#################################????????? | | ????????#################################????????? | | ?????????###############################?????????? | | ??????????#############################??????????? | | ??????????#############################??????????? | | ???????????###########################???????????? | | ????????????#########################????????????? | | ?????????????#######################?????????????? | | ???????????????###################???????????????? | | ????????????????#################????????????????? | | ???????????????????###########???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 60 Energy Capacity 1040 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 18 Terrain Scan Density 210 ECM Strength 1 Jamming Range 16 Power Amplification 20 Additional Mass Support 9 Armor Coverage 375 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 75 Resistance: I 50 Resistance: S 50 Resistance: P 50 Core Shielding 40 Utility Shielding 90 Point Defense Rating 240 Melee Speed Boost 50 Phase Shifting 15 Evasion (%) 90 Targeting Accuracy 12 Melee Accuracy 20 Launcher Accuracy 20 Core Analysis 8 Armor Integrity Analysis 50 Recoil Reduction 4 Matter Filtering 50 Offensive Hacking 12 Item Schematics ----------------- Tesla Rifle | -3/Section 7 | Z-intel Enh. Optical Array | -3/Section 7 | Z-intel Imp. Shock Absorption System | -3/Section 7 | Z-intel Nanoactuators | -3/Section 7 | Z-intel Hyp. Coil Gun | -3/Section 7 | Z-intel Arm. Heavy Treads | -3/Section 7 | Z-intel Reaction Control System | -3/Section 7 | Z-intel Variable Charge Gun | -3/Section 7 | Z-intel Railgun | -3/Section 7 | Z-intel Adv. Medium Treads | -3/Section 7 | Z-intel Com. Wheel | -3/Section 7 | Z-intel Imp. Shield Generator | -3/Section 7 | Z-intel Imp. System Restoration Module | -3/Section 7 | Z-intel Hvy. Gauss Cannon | -3/Section 7 | Z-intel Huge Storage Unit | -3/Section 7 | Z-intel Adv. Particle Charger | -3/Section 7 | Z-intel Adv. Coolant Injector | -3/Section 7 | Z-intel Seismic Detector | -3/Section 7 | Z-intel Matter Neutralizer | -3/Section 7 | Z-intel Arm. Wheel | -3/Section 7 | Z-intel Med. Storage Unit | -3/Section 7 | Z-intel Adv. Remote Datajack | -3/Section 7 | Z-intel Adv. Reaction Control System | -3/Section 7 | Z-intel Adv. VSS Leg | -3/Section 7 | Z-intel Linear Accelerator | -3/Section 7 | Z-intel Transmission Jammer | -3/Section 7 | Z-intel Impulse Thruster | -3/Section 7 | Z-intel Adv. Component Analysis Suite | -3/Section 7 | Z-intel Wave Gun | -3/Section 7 | Z-intel Hardcell Cannon | -3/Section 7 | Z-intel Energy Filter | -3/Section 7 | Z-intel Com. Linear Accelerator | -2/Testing | Archive Adv. Variable Charge Gun | -2/Testing | Archive Robot Schematics ------------------ A-02 Transporter | -2/Testing | Archive G-67 Veteran | -2/Testing | Archive Fabricated ------------ Adv. Coolant Injector | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- Dimensional Node Initializer Integrated Reactor Sigix Broadsword Terrabomb Core Reset Matrix Transdimensional Reconstructor Core Membrane High-powered Transdimensional Reconstructor Integrated Thermoelectric Network LRC Insulator Integrated Mediator Subatomic Replicator LRC Boosters Sigix Exoskeleton Sigix Sheargun Core Stripper Sigix Terminator Core Regenerator Achievements -------------- Winner's Signature Challenges ------------ None Game ------ Seed LinearCloakComputer Manual? 0 Play Time 03:05:15 Cumulative 660.3 hours Start 2022.03.22 @ 18:20:20 End 2022.03.22 @ 22:39:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 300 Rogue 299 Adventurer 1 Explorer 0 Win Type 6 Total 71 Types 22/9/11/3/1/0/24/1/0 Lore% 97 Gallery% 99 Achievement% 87 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 80945c04-a6bf-4118-ab33-1127c3024536