Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.11.09 @ 16:58:31 Player: DUMBBITCHINDYSTOPIA Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (45) 225 Value Destroyed (848) 848 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2093 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 53/300 Energy 280/280 System Corruption 4% Temperature Cool (9) Movement Flying (200) Ox2 Location -9/Materials Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (3) --- VTOL Module > --- UTILITY (3) ------ Visual Processing Unit Sensor Array Advanced Signal Interpreter > --- WEAPON (2) ------- Axe > --- INVENTORY (4) ---- Improved Ion Engine Light Nuclear Core Hardened Light Armor Plating Axe Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Improved Hover Unit Improved Hover Unit Improved Hover Unit > --- UTILITY ---------- Visual Processing Unit Sensor Array Signal Interpreter > --- WEAPON ----------- Rocket Launcher Mining Claw > --- INVENTORY -------- Light Ion Engine Flight Unit VTOL Module Mining Claw [Rating: 16] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Flight Unit Treads Light Treads Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Sensor Array Device Sensor Array Storage Small Storage Unit Processor Visual Processing Unit Weapon Light Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Slashing Weapon Axe Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 1 | . . 1 Utility 1 | . . 1 Weapon . | . . . Parts Attached 60 | 7 10 43 Power 8 | 1 2 5 Engine 8 | 1 2 5 Core . | . . . Reactor . | . . . Propulsion 17 | 2 3 12 Treads 2 | 2 . . Leg . | . . . Wheel . | . . . Hover 4 | . . 4 Flight 11 | . 3 8 Utility 11 | 2 3 6 Device 2 | . 1 1 Storage 2 | 2 . . Processor 7 | . 2 5 Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 24 | 2 2 20 Energy Gun 1 | 1 . . Energy Cannon . | . . . Ballistic Gun 7 | 1 2 4 Ballistic Cannon . | . . . Launcher 5 | . . 5 Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon 11 | . . 11 Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 9 | . . 9 Power . | . . . Propulsion 5 | . . 5 Utility 2 | . . 2 Weapon 2 | . . 2 Highest Loss Streak 5 | . . 5 Average Slot Usage (%) 91 | . 98 88 Engine 11 | . 14 11 Treads 4 | . 15 . Hover 2 | . . 3 Flight 22 | . 12 26 Device 9 | . 5 10 Storage 3 | . 11 . Processor 18 | . 10 21 Energy Gun 2 | . 8 . Ballistic Gun 8 | . 19 4 Slashing Weapon 7 | . . 9 Naked Turns . | . . . Heaviest Build 16 | 16 16 16 Greatest Support 40 | 40 40 24 Greatest Overweight (x) 3 | . 1 3 Average Overweight (x) . | . . . Largest Inventory Capacity 8 | 8 8 4 Average Capacity 4 | 6 5 4 Most Carried 4 | 2 4 4 Average Carried 3 | 1 3 3 Final Capacity 8 | 8 4 4 Final Carried 4 | 2 4 4 Class Distribution -------------------- 48% | Scavenger-Scout 31% | Mutant 7% | Scout 6% | Assassin 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Scout | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 842 | 232 163 447 Remotely . | . . . Salvage Created 1180 | 89 282 809 Parts 84 | 4 22 58 Haulers Intercepted 5 | . 2 3 Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 26 | . 6 20 Melee 4 | . . 4 Guns 9 | . 6 3 AOE 13 | . . 13 Classes Destroyed 10 | 1 5 4 Worker 2 | . . 2 Builder 2 | . 1 1 Hauler 5 | . 2 3 Recycler 2 | 1 . 1 Operator 1 | . . 1 Watcher 7 | . 2 5 Swarmer 11 | . 5 6 Grunt 11 | . 1 10 Duelist 1 | . . 1 Sentry 3 | . . 3 Best Kill Streak 6 | 1 3 6 Combat Bots Only 4 | . 3 4 Max Kills in Single Turn 2 | 1 1 2 Gunslinging . | . . . Exploded 2 | . . 2 Melee 1 | . . 1 Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 1213 | . 146 1067 Core 458 | . 53 405 Absorbed by Shields . | . . . Core Remaining (%) 89 | 100 78 . Volleys Fired 80 | 2 29 49 Largest 2 | 2 2 2 Hottest 60 | 60 60 40 Shots Fired 116 | 4 58 54 Gun 97 | 4 58 35 Cannon . | . . . Launcher 19 | . . 19 Special . | . . . Kinetic 81 | 2 44 35 Thermal . | . . . Explosive 19 | . . 19 Electromagnetic 16 | 2 14 . Robot Hit Streak 37 | 4 32 37 Robot Miss Streak 1 | . 1 1 Penetration Max . | . . . Secondary Targets 1 | . 1 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 131 | 4 50 77 Core Hits 65 | 2 15 48 Critical Hits 1 | . . 1 Critical Kills . | . . . Critical Parts Destroyed 1 | . . 1 Melee Attacks 65 | . . 65 Impact . | . . . Slashing 65 | . . 65 Piercing . | . . . Sneak Attacks 9 | . . 9 Combat Hostiles . | . . . Follow-up Attacks 4 | . . 4 Damage Inflicted 3801 | 41 471 3289 Guns 767 | 41 471 255 Cannons . | . . . Explosions 1458 | . . 1458 Melee 1576 | . . 1576 Ramming . | . . . Kinetic 574 | 17 302 255 Thermal . | . . . Explosive 1458 | . . 1458 Electromagnetic 193 | 24 169 . Impact . | . . . Slashing 1576 | . . 1576 Piercing . | . . . Highest Corruption 4 | . . 4 Average Corruption 4 | . . 4 Corruption Purged . | . . . Effects 23 | . . 23 Message Errors 4 | . . 4 Matter Fused 6 | . . 6 Heat Flow Errors 4 | . . 4 Energy Discharges 4 | . . 4 Data Loss (minor) 3 | . . 3 Targeting Errors 2 | . . 2 Overload Shots . | . . . Overflow Damage 330 | . . 330 Projectiles . | . . . Explosions 40 | . . 40 Melee 290 | . . 290 Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 12 | . . 12 Shots 1 | . . 1 Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 248 | 20 40 248 Average Temperature 39 | 15 12 63 Received Heat Transfer 525 | . 42 483 Effects 2 | . . 2 Interference 2 | . . 2 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried 1 | . 1 . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred . | . . . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 385 | 5 153 385 Initial 27 | . 2 27 Average 114 | 2 57 138 Maximum Alert Level 1 | . . 1 Low Security (%) 86 | 100 100 81 Level 1 13 | . . 18 Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 8 | . 1 7 Investigation 2 | . 1 1 Extermination . | . . . Reinforcement 6 | . . 6 Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 3 | . . 3 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 52 | . 11 41 Peak Tracking Total 7 | . 3 7 Tactical Retreats 2 | . 1 1 Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered 1 | . 1 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled 2 | . . 2 Max in Single Turn 1 | . . 1 Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 17 | . 8 9 Terminals 12 | . 6 6 Fabricators . | . . . Repair Stations 2 | . 1 1 Recycling Units 2 | . 1 1 Scanalyzers 1 | . . 1 Garrison Access . | . . . Total Hacks 63 | . 27 36 Successful 43 | . 20 23 Failed 20 | . 7 13 Catastrophic 4 | . 2 2 Database Lockouts . | . . . Manual 32 | . 16 16 Terminals 44 | . 20 24 Fabricators . | . . . Repair Stations 8 | . 3 5 Recycling Units 7 | . 4 3 Scanalyzers 4 | . . 4 Garrison Access . | . . . Terminal Hacks 22 | . 12 10 Robot Analysis 5 | . 4 1 Prototype ID Bank 3 | . 2 1 Terminal Index 2 | . 1 1 Alert Level 2 | . 1 1 Locate Traps 2 | . 1 1 Dispatch Records 1 | . . 1 Maintenance Status 1 | . 1 . Surveillance Status 1 | . . 1 Reinforcement Status 1 | . 1 . Recall Investigation 1 | . . 1 Hauler Manifests 1 | . . 1 Zone Layout 2 | . 1 1 Fabricator Hacks . | . . . Repair Station Hacks 6 | . 2 4 Scan Component 3 | . 1 2 Repair 3 | . 1 2 Recycling Unit Hacks 3 | . 2 1 Report Inventory 2 | . 1 1 Retrieve Components 1 | . 1 . Scanalyzer 4 | . . 4 Insert Component 2 | . . 2 Analyze 2 | . . 2 Garrison Access Hacks . | . . . Unauthorized Hacks 8 | . 4 4 Terminals 3 | . 1 2 Botnet 3 | . 1 2 Fabricators . | . . . Repair Stations 1 | . 1 . Mechanics 1 | . 1 . Recycling Units 4 | . 2 2 Monitor 2 | . 1 1 Recyclers 2 | . 1 1 Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 16 | . 9 7 Full Trace Events 3 | . 2 1 Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired 2 | . . 2 Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired 3 | . 1 2 Time 78 | . 26 52 Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components 6 | . 6 . Parts Scanalyzed 2 | . . 2 Part Schematics Acquired 2 | . . 2 Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total 5 | . 4 1 Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 2622 | 64 680 1878 Spaces Moved 1922 | 31 619 1272 Core 2 | 2 . . Treads 217 | 29 188 . Legs . | . . . Wheels . | . . . Hover 307 | . . 307 Flight 1396 | . 431 965 Fastest Speed 34 | 50 37 34 Average Speed 59 | 152 74 49 Slowest Speed 280 | 160 160 280 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped 4 | . . 4 Cave-ins Triggered 1 | . . 1 Exploration Rate (%) 51 | 3 70 80 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken 1 | . 1 . Unknown Exits Taken 1 | 1 . . Scrap Searched . | . . . Spaces Dug 49 | . . 49 Terrain Destroyed 149 | . . 149 Melee 21 | . . 21 Projectile . | . . . AOE 128 | . . 128 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 3181 | 41 787 2353 Wait 1020 | . 118 902 Move 1913 | 30 618 1265 Hop 3 | . . 3 Pick Up 18 | 2 6 10 Fast Attach 21 | 7 5 9 Attach 14 | . 2 12 Detach 6 | . . 6 Swap 25 | . 3 22 Drop 21 | . 6 15 Fire 80 | 2 29 49 Melee 60 | . . 60 Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 65 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 362 | -10/Materials | Discovered new exit (range 15) 637 | -10/Materials | Discovered new exit (range 15) 653 | -10/Materials | Identified exit to Materials 704 | -10/Materials | Repaired Flight Unit 716 | -10/Materials | Discovered exit to Materials (range 7) 745 | -10/Materials | Entered another Materials area 745 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 813 | -9/Materials | Repaired Lgt. Assault Rifle 841 | -9/Materials | Repaired Lgt. Assault Rifle 1052 | -9/Materials | Build established: Scavenger-Scout 1334 | -9/Materials | Lost 5 parts (3n1u1w) 1580 | -9/Materials | Crushed by falling debris 1601 | -9/Materials | Core integrity fell below 50% 1633 | -9/Materials | Discovered new exit (range 4) 2488 | -9/Materials | Core integrity fell below 20% 2623 | -9/Materials | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 02531_ Discarded Imp. Signal Interpreter. 02534_ PVF1T%P 02540_ System corrupted: Axe targeting data glitched. 02540_ Destroyed Sml. Laser. 02548_ M-13 Machinist fits Backup Laser I on G-34 Mercenary. 02553_ Rocket Launcher destroyed. 02558_ Acquired Lgt. Nuclear Core. 02566_ Sneak attack on K-01 Serf. 02566_ Destroyed Wheel. 02567_ M-13 Machinist fits Backup Propulsion I on K-01 Serf. 02569_ G-34 Mercenary destroyed. 02572_ Acquired 15 matter. 02574_ M-13 Machinist fits Backup Propulsion I on K-01 Serf. 02575_ System corrupted: Energy discharge (-52). 02577_ U-05 Engineer builds a Wall. 02609_ 0WLJ:CZWCRRO1P6FIE MB2T&6X>>JBQE 02616_ >> MONITOR: Recycling Unit M001 accepting Med. Storage Unit(95%). 02619_ >> MONITOR: Recycling Unit M001 accepting Prototype Energy Gun(100%). 02622_ >> MONITOR: Recycling Unit M001 accepting Hvy. Assault Rifle(66%). 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Hover Unit | -9/Materials | Scanalyzed Rocket Launcher | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HugeVisualMeganuke Manual? 0 Play Time 00:33:18 Cumulative 37.4 hours Start 2021.11.09 @ 16:26:58 End 2021.11.09 @ 16:58:31 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 49 Rogue 3 Adventurer 46 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 44 Achievement% 38 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 1504bd44-8eda-42ed-8b8a-4ee63597326f