Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.22 @ 05:17:35 Player: Piano Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (73) 365 Value Destroyed (2456) 2456 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (727) 727 TOTAL SCORE: 8048 Bonus ------- Follower Combat Kills 412 Met Imprinter 300 Was Imprinted 300 Friendly Fire -285 Cogmind --------- Core Integrity 0/1000 Matter 107/300 Energy 98/100 System Corruption 13% Temperature Cool (9) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Fusion Compressor Armored Medium Treads Zionite Biocell (600) Improved Medium Armor Plating Improved Medium Armor Plating Peak State ------------ > --- POWER ------------ Fission Core Cold Fusion Reactor > --- PROPULSION ------- Cooled Aerolev Unit Cooled Aerolev Unit Cooled Aerolev Unit Cooled Aerolev Unit > --- UTILITY ---------- Experimental Heat Sink Medium Storage Unit Improved Targeting Computer Improved Targeting Computer Weapon Cycler Improved Reaction Control System Improved Medium Armor Plating > --- WEAPON ----------- Advanced Plasma Cannon Heavy Phase Cannon Heavy Phase Cannon KE Penetrator > --- INVENTORY -------- Fusion Compressor Armored Medium Treads Carbon-fiber Leg Zionite Biocell Recoil Nullifier Improved Medium Armor Plating Improved Medium Armor Plating Bomb Factory No. 2 Heavy Laser [Rating: 89] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Fission Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Hover Unit Cooled Aerolev Unit Utility Medium Storage Unit Device Improved Terrain Scanner Storage Medium Storage Unit Processor Targeting Computer Hackware Makeshift Hacking Suite Protection Hardened Light Armor Plating Weapon Rocket Launcher Energy Gun Heavy Laser Energy Cannon Particle Cannon Ballistic Gun Autogun Ballistic Cannon Bore Cannon Launcher Rocket Launcher Special Weapon Mining Laser Slashing Weapon Makeshift Axe Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Slots Evolved 10 | . . . 2 . . . 6 2 . Power 1 | . . . . . . . 1 . . Propulsion 2 | . . . . . . . 1 1 . Utility 5 | . . . 1 . . . 3 1 . Weapon 2 | . . . 1 . . . 1 . . Parts Attached 164 | 7 17 6 8 . 5 14 53 52 2 Power 18 | 1 3 . 1 . 2 2 6 3 . Engine 11 | 1 3 . 1 . 2 2 2 . . Core 3 | . . . . . . . 1 2 . Reactor 4 | . . . . . . . 3 1 . Propulsion 48 | 2 6 1 . . . 3 17 17 2 Treads 4 | . 2 1 . . . . 1 . . Leg 34 | 2 4 . . . . 3 15 10 . Wheel . | . . . . . . . . . . Hover 10 | . . . . . . . 1 7 2 Flight . | . . . . . . . . . . Utility 46 | 2 1 . 3 . 1 3 19 17 . Device 19 | 1 . . . . . 1 8 9 . Storage 7 | 1 1 . . . . . 5 . . Processor 5 | . . . 1 . . . 4 . . Hackware 1 | . . . . . . . 1 . . Protection 14 | . . . 2 . 1 2 1 8 . Artifact . | . . . . . . . . . . Weapon 52 | 2 7 5 4 . 2 6 11 15 . Energy Gun 15 | . 3 . 1 . 1 2 1 7 . Energy Cannon 7 | . 1 . 1 . . 1 1 3 . Ballistic Gun 17 | 2 3 2 1 . . . 5 4 . Ballistic Cannon 3 | . . . . . . 2 . 1 . Launcher 6 | . . 2 1 . . . 3 . . Special Weapon 1 | . . 1 . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 2 | . . . . . . 1 1 . . Piercing Weapon 1 | . . . . . 1 . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 10 | . . . . . . . 7 3 . Corrupted Parts 2 | . . . . . . . 1 1 . System Corruption 10 | . . . . . . . 8 2 . Parts Lost 36 | . 2 . 1 . 1 6 9 8 9 Power 5 | . 1 . . . 1 1 . 1 1 Propulsion 11 | . . . . . . 3 3 2 3 Utility 7 | . . . . . . 1 3 . 3 Weapon 13 | . 1 . 1 . . 1 3 5 2 Highest Loss Streak 8 | . 2 . 1 . 1 6 8 6 8 To Critical Strikes 2 | . 1 . . . . . . 1 . Average Slot Usage (%) 95 | . 99 100 99 100 100 90 96 96 22 Engine 8 | . 13 14 11 11 11 10 3 . . Core 1 | . . . . . . . 3 4 1 Reactor 1 | . . . . . . . 5 5 1 Treads 13 | . 15 28 22 22 22 17 . . . Leg 8 | . 12 . . . . 3 19 20 . Device 7 | . 14 14 4 . . 1 12 15 3 Storage 9 | . 14 14 11 11 11 11 5 4 . Processor 7 | . . . 6 11 11 3 14 12 3 Protection 5 | . . . 11 11 11 10 . 3 . Energy Gun 7 | . 11 . 4 11 8 17 1 4 1 Energy Cannon 6 | . 3 . 7 11 11 1 3 9 . Ballistic Gun 5 | . 12 14 8 . . . 11 5 1 Ballistic Cannon 1 | . . . . . . 9 . . . Launcher 5 | . . 12 13 11 11 2 4 . . Peak Build Rating 89 | 9 12 12 16 14 20 35 67 89 62 Average Rating 31 | 5 9 11 14 14 16 30 57 76 22 On Entrance 24 | . 9 12 12 14 14 20 35 67 62 Naked Turns 143 | . . . . . . . . . 143 Heaviest Build 83 | 12 22 22 31 31 32 46 61 83 34 Greatest Support 80 | 20 40 40 40 40 40 40 60 80 52 Greatest Overweight (x) 18 | 1 1 . . . . 5 18 8 . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 5 Average Capacity 9 | 6 9 10 10 10 10 10 8 9 5 Most Carried 10 | 6 10 10 10 10 10 10 10 10 5 Average Carried 9 | 4 8 9 9 9 9 9 7 9 5 Final Capacity 10 | 8 10 10 10 10 10 10 10 5 5 Final Carried 10 | 6 10 10 9 10 10 10 10 5 5 Class Distribution -------------------- 33% | Mutant 16% | Bomber 11% | Scavenger-Gunner 11% | Gunner 7% | Derelict-Tank 5% | Scavenger-Skirmisher 4% | Messiah-Bomber 3% | Tank 3% | Scavenger-Bomber Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Bomber | -7/Zion Derelict-Tank | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Scavenger-Gunner | -5/Factory Mutant | -5/Upper Caves Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Matter Collected 2644 | 298 311 253 203 51 55 438 390 630 15 Remotely . | . . . . . . . . . . Salvage Created 2930 | 91 658 126 409 30 . 322 697 597 . Parts 159 | 4 40 2 32 11 . 16 36 18 . Haulers Intercepted 2 | . 2 . . . . . . . . Recyclers Shooed 2 | . . . . . . . 1 1 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 20 | . . . . . . 18 . . 2 Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Combat Hostiles Destroyed 59 | . 14 9 9 4 . 6 7 10 . Melee 3 | . . . . . . 2 1 . . Guns 27 | . 12 3 1 . . 1 2 8 . Cannons 9 | . 2 . . 1 . 3 1 2 . AOE 20 | . . 6 8 3 . . 3 . . Classes Destroyed 14 | 2 5 1 3 . . 1 2 . . Worker 5 | . 1 . 2 1 . . 1 . . Builder 4 | . . . 2 1 . . 1 . . Tunneler 1 | 1 . . . . . . . . . Hauler 2 | . 2 . . . . . . . . Recycler 4 | 1 . . 1 . . . 2 . . Watcher 4 | . 2 . 1 . . . 1 . . Swarmer 10 | . 3 . 1 4 . 2 . . . Grunt 26 | . 11 2 5 . . 4 . 4 . Duelist 1 | . . . 1 . . . . . . Sentry 6 | . . . 2 . . . 2 2 . Hunter 5 | . . . . . . . 4 1 . Programmer 4 | . . . . . . . 1 3 . Assembled 7 | . . 7 . . . . . . . Mutant 1 | . . . . . . 1 . . . Best Kill Streak 10 | 2 5 3 10 4 . 2 2 2 . Combat Bots Only 5 | . 3 3 5 3 . 2 2 2 . Max Kills in Single Turn 4 | 1 1 1 4 3 . 1 2 1 . Gunslinging . | . . . . . . . . . . Exploded 2 | . . 1 2 1 . . 2 . . Melee 1 | . . . . . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Hostile Shots Fired 508 | . 62 26 15 5 . 86 149 79 86 Missed 148 | . 8 7 4 3 . 21 51 17 37 Damage Taken 6722 | . 581 228 212 16 258 1202 1484 1353 1388 Core 1551 | . 141 33 12 . . 148 216 296 705 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 66 | 100 . 30 . . . 60 74 . . Volleys Fired 192 | 7 55 22 10 3 2 18 27 45 3 Largest 4 | 2 2 2 3 3 1 3 4 4 1 Hottest 367 | 40 100 100 146 146 69 211 216 367 69 Shots Fired 411 | 14 109 39 25 5 5 33 70 108 3 Gun 308 | 14 103 28 11 1 5 16 46 81 3 Cannon 67 | . 6 . 5 1 . 15 14 26 . Launcher 33 | . . 8 9 3 . 2 10 1 . Special 3 | . . 3 . . . . . . . Kinetic 199 | 14 43 28 8 . . 15 44 47 . Thermal 163 | . 54 3 5 1 5 16 16 60 3 Explosive 22 | . . 8 9 3 . 2 . . . Electromagnetic 27 | . 12 . 3 1 . . 10 1 . Robot Hit Streak 20 | 8 8 7 10 12 . 5 7 20 . Robot Miss Streak 5 | 1 3 2 2 1 3 5 2 3 . Penetration Max 1 | . . . . . . 1 . 1 . Secondary Targets 1 | . . . . . . . . 1 . Max Gunslinging Chain 1 | . . . . . . . . 1 . Shots Hit Robots 248 | 10 71 23 13 3 . 23 43 62 . Core Hits 147 | 5 30 15 22 7 . 18 25 23 2 Critical Kills 2 | . . . . . . 2 . . . Critical Parts Destroyed 5 | . . . . . . 5 . . . Critical Strikes 11 | . 1 . . . . 9 . 1 . Burn 1 | . . . . . . 1 . . . Destroy 8 | . . . . . . 7 . 1 . Corrupt 1 | . 1 . . . . . . . . Sever 1 | . . . . . . 1 . . . Melee Attacks 36 | . . . . . 21 10 5 . . Impact . | . . . . . . . . . . Slashing 15 | . . . . . . 10 5 . . Piercing 21 | . . . . . 21 . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7442 | 107 954 646 770 363 19 842 1356 1934 451 Guns 3077 | 95 848 262 59 . 19 204 339 1251 . Cannons 1118 | . 70 . 21 21 . 171 194 641 . Explosions 2196 | . . 384 667 335 . 128 655 27 . Melee 485 | . . . . . . 339 146 . . Ramming 566 | 12 36 . 23 7 . . 22 15 451 Kinetic 1902 | 95 409 262 46 . . 171 310 609 . Thermal 2491 | . 416 . 135 21 19 204 413 1283 . Explosive 1566 | . . 384 553 335 . 128 166 . . Electromagnetic 432 | . 93 . 13 . . . 299 27 . Impact . | . . . . . . . . . . Slashing 485 | . . . . . . 339 146 . . Piercing . | . . . . . . . . . . Highest Corruption 13 | . 1 1 . . 1 1 9 2 13 Average Corruption 1 | . 1 1 . . 1 1 3 2 9 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 74 | . . 5 . . 16 12 16 17 8 Message Errors 14 | . . . . . 4 2 3 3 2 Matter Fused 21 | . . . . . 5 3 4 5 4 Heat Flow Errors 7 | . . 1 . . 2 2 1 1 . Energy Discharges 12 | . . 1 . . 1 4 4 2 . Data Loss (minor) 11 | . . 1 . . 1 1 3 5 . Data Loss (major) 2 | . . 1 . . . . . . 1 Misfires 5 | . . . . . 3 . 1 1 . Alerts 2 | . . 1 . . . . . . 1 Overload Shots 6 | . . . . . . . . 6 . Overflow Damage 133 | . . 20 4 . . 18 32 43 16 Projectiles 43 | . . . . . . . . 43 . Explosions 56 | . . 20 4 . . . 32 . . Melee 34 | . . . . . . 18 . . 16 Knockbacks 2 | . . . . . . 1 . 1 . Impact . | . . . . . . . . . . Kinetic 2 | . . . . . . 1 . 1 . Secondary . | . . . . . . . . . . Self-Inflicted Damage 392 | . . . 36 . . 31 96 11 218 Shots 6 | . . . 1 . . 1 3 1 . Rammed 35 | . 2 . 3 2 . . . . 28 Targets Rammed 48 | 2 6 . 4 2 . . 2 4 28 Kicked 12 | 2 4 . . . . . 2 4 . Crushed 1 | . . . 1 . . . . . . Highest Temperature 792 | . 126 249 181 90 231 559 266 792 310 Average Temperature 134 | . 35 43 60 49 72 218 76 247 123 Received Heat Transfer 2194 | . 252 136 60 . . 342 60 153 1191 Effects 41 | . . . . . . 14 . 27 . Shutdowns 6 | . . . . . . 2 . 4 . Energy Bleed 2 | . . . . . . 2 . . . Interference 5 | . . . . . . 2 . 3 . Matter Decay 5 | . . . . . . 4 . 1 . Short Circuit 2 | . . . . . . . . 2 . Damage (minor) 7 | . . . . . . . . 7 . Damage (major) 13 | . . . . . . 4 . 9 . Damage (core) 1 | . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 8 | . 2 . . . . . 3 3 . Heat Transferred 3738 | . 923 . 87 37 37 572 520 1562 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . 2 . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Peak Influence 388 | 10 308 154 388 329 . . 245 268 . Initial 151 | . 6 1 . 151 . . . 71 . Average 98 | 3 118 54 196 269 . . 101 72 . Maximum Alert Level 1 | . 1 . 1 1 . . 1 1 . Low Security (%) 84 | 100 78 100 63 12 . . 80 95 . Level 1 15 | . 21 . 36 87 . . 19 4 . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 16 | . 3 . 1 . . . 5 7 . Investigation 6 | . 3 . . . . . 2 1 . Extermination 3 | . . . . . . . 2 1 . Reinforcement 3 | . . . 1 . . . . 2 . Assault . | . . . . . . . . . . Garrison 4 | . . . . . . . 1 3 . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Distress Signals 4 | . 1 1 2 . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 112 | . 23 12 13 4 . 17 9 17 17 Peak Tracking Total 12 | . 4 5 3 4 . 5 2 3 12 Tactical Retreats 8 | . 1 1 . 1 . . . . 5 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Traps Triggered 5 | . 2 . 1 . . . 2 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Machines Disabled 6 | . . . 2 . . . 3 1 . Max in Single Turn 1 | . . . 1 . . . 1 1 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged 1 | . 1 . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Machines Accessed 17 | . 10 . . . . . 4 3 . Terminals 8 | . 7 . . . . . 1 . . Fabricators 3 | . . . . . . . 3 . . Repair Stations 2 | . 1 . . . . . . 1 . Recycling Units 3 | . 2 . . . . . . 1 . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . Total Hacks 44 | . 35 . . . . . 6 3 . Successful 27 | . 23 . . . . . 3 1 . Failed 16 | . 11 . . . . . 3 2 . Catastrophic 2 | . 2 . . . . . . . . Database Lockouts 1 | . 1 . . . . . . . . Manual 65 | . 36 . . . . . 13 16 . Terminals 33 | . 31 . . . . . 2 . . Fabricators 4 | . . . . . . . 4 . . Repair Stations 2 | . 1 . . . . . . 1 . Recycling Units 4 | . 3 . . . . . . 1 . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . Terminal Hacks 11 | . 10 . . . . . 1 . . Part Schematic 2 | . 2 . . . . . . . . Open DSF 1 | . . . . . . . 1 . . Branch Access Points 1 | . 1 . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . Scanalyzer Index 1 | . 1 . . . . . . . . Alert Level 2 | . 2 . . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . Transport Status 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 1 | . 1 . . . . . . . . Refit 1 | . 1 . . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 13 | . 10 . . . . . 2 1 . Terminals 10 | . 10 . . . . . . . . Botnet 7 | . 7 . . . . . . . . Operators 2 | . 2 . . . . . . . . Sabotage 1 | . 1 . . . . . . . . Fabricators 2 | . . . . . . . 2 . . Download 2 | . . . . . . . 2 . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 . Tunnel 1 | . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 13 | . 8 . . . . . 2 3 . Full Trace Events 1 | . 1 . . . . . . . . Feedback Events 1 | . 1 . . . . . . . . Corruption 1 | . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . 1 . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . 2 . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 2 | . 2 . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Total Allies 22 | . . 1 . . 16 . 4 1 . Largest Group 16 | . . 1 . . 16 6 4 2 . Highest-Rated Group 467 | . . 31 . . 467 174 238 104 . Highest-Rated Ally 70 | . . 31 . . 40 36 70 70 . Zionite Dispatches 4 | . . . . . . . 2 2 . Light 1 | . . . . . . . 1 . . Recon 1 | . . . . . . . . 1 . Offense Resupply 1 | . . . . . . . 1 . . Infowar Resupply 1 | . . . . . . . . 1 . Total Orders 10 | . . . . . . . 4 6 . STAY 1 | . . . . . . . 1 . . FOLLOW 1 | . . . . . . . 1 . . DROP 2 | . . . . . . . 1 1 . PICKUP 3 | . . . . . . . 1 2 . EXPLORE 3 | . . . . . . . . 3 . Ally Attacks 70 | . . 11 . . . 29 18 12 . Total Damage 1302 | . . 66 . . . 610 366 260 . Kills 13 | . . 3 . . . 7 2 1 . Allies Corrupted . | . . . . . . . . . . Allies Melted 1 | . . . . . . . 1 . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 4 | . . . . 1 1 1 . . 1 Drone Launches 5 | . . . . . . . . 5 . Drone Recoveries 3 | . . . . . . . . 3 . Zionite Intel Received 2 | . . . . . . . 1 1 . Emergency Access 1 | . . . . . . . . 1 . Prototype Stockpiles 1 | . . . . . . . 1 . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Turns Passed 9466 | 103 1359 735 293 124 2554 1309 1180 1573 236 Spaces Moved 5606 | 60 782 415 151 71 1532 598 749 900 348 Core 269 | 14 3 . . . . 7 4 . 241 Treads 3051 | . 417 415 151 71 1532 465 . . . Legs 2017 | 46 355 . . . . 126 745 745 . Wheels . | . . . . . . . . . . Hover 269 | . 7 . . . . . . 155 107 Flight . | . . . . . . . . . . Fastest Speed 22 | 50 76 160 160 160 160 120 120 38 22 Average Speed 146 | 109 141 160 160 160 160 202 128 136 44 Slowest Speed 950 | 120 190 160 160 160 160 400 950 450 50 Overloaded Moves 39 | . . . . . . . . . 39 Propulsion Burnouts 1 | . . . . . . . . . 1 Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . . . Exploration Rate (%) 46 | 4 91 71 17 19 89 84 17 23 53 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 4 | . . . . 1 2 . . 1 . Known Exits Taken 1 | . 1 . . . . . . . . Unknown Exits Taken 8 | 1 . 1 1 1 1 1 1 1 . Scrap Searched 6 | . . 1 . . 1 4 . . . Spaces Dug 12 | . . 3 . . 9 . . . . Terrain Destroyed 332 | . . 97 111 34 9 17 51 13 . Melee 9 | . . . . . 9 . . . . Projectile 21 | . . 3 . . . 2 3 13 . AOE 302 | . . 94 111 34 . 15 48 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Total 6489 | 81 936 444 182 76 1593 656 908 1188 425 Wait 262 | . 35 . . . 18 6 34 126 43 Move 5597 | 59 781 414 150 70 1531 597 748 899 348 Hop . | . . . . . . . . . . Pick Up 71 | 6 19 1 4 1 8 5 14 13 . Fast Attach 59 | 7 . . 2 . . 4 23 21 2 Attach 30 | . 2 . 3 . 2 4 10 9 . Detach 16 | . . . 1 . . 1 5 9 . Swap 75 | . 15 6 3 . 3 6 20 22 . Drop 99 | . 23 1 5 . 8 4 20 37 1 Fire 192 | 7 55 22 10 3 2 18 27 45 3 Melee 36 | . . . . . 21 10 5 . . Ram 28 | . . . . . . . . . 28 Kick 12 | 2 4 . . . . . 2 4 . Crush 8 | . 2 . 4 2 . . . . . Escape Stasis . | . . . . . . . . . . Rewire 4 | . . . . . . 1 . 3 . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / *Min x2) -10/Mines -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory -5/Factory -5/Upper Caves History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 104 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 396 | -10/Materials | Discovered new exit (range 6) 567 | -10/Materials | Discovered new exit (range 10) 586 | -10/Materials | Core integrity fell below 50% 755 | -10/Materials | Discovered new exit (range 15) 1217 | -10/Materials | Central database locked down 1312 | -10/Materials | Discovered new exit (range 15) 1439 | -10/Materials | Identified exit to Mines 1463 | -10/Materials | Entered Mines 1464 | -10/Mines | Assembled infested the area 1583 | -10/Mines | Received a Mining Laser from a helpful Derelict 2120 | -10/Mines | Discovered new exit (range 5) 2184 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2198 | -10/Mines | Entered Materials 2198 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2394 | -9/Materials | Discovered new exit (range 9) 2491 | -9/Materials | Entered Mines 2524 | -9/Mines | Discovered new exit (range 5) 2588 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2600 | -9/Mines | Build established: Gunner 2605 | -9/Mines | Learned location of Zion (-7) 2615 | -9/Mines | Entered Zion 3140 | -7/Zion | Found CR-A16's Pointy Stick 3265 | -7/Zion | Crushed by falling debris 3533 | -7/Zion | Build established: Mutant 3695 | -7/Zion | Found Prototype Device 3734 | -7/Zion | Gained Derelict followers 3826 | -7/Zion | Gained Derelict followers 4231 | -7/Zion | Build established: Bomber 4238 | -7/Zion | Met Imprinter 4263 | -7/Zion | Imprinted 4265 | -7/Zion | Declared Zion's savior 4593 | -7/Zion | Learned location of Quarantine (-3) 5154 | -7/Zion | Discovered new exit (range 10) 5169 | -7/Zion | Entered Proximity Caves 5169 | -6/Proximity Caves | Accompanied by 6 allies 5429 | -6/Proximity Caves | Lost 3 allies 5698 | -6/Proximity Caves | Learned 4 Factory zone layouts 5824 | -6/Proximity Caves | Build established: Derelict-Tank 6255 | -6/Proximity Caves | Lost 6 parts (1p3n1u1w) 6453 | -6/Proximity Caves | Discovered new exit (range 10) 6475 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6478 | -6/Proximity Caves | Entered Factory 6478 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 6693 | -6/Factory | Lost 8 parts (3n2u3w) 6728 | -6/Factory | Identified Bomb Factory No. 2 6949 | -6/Factory | Garrison activated, responded to threat 6964 | -6/Factory | Build established: Scavenger-Skirmisher 7124 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 7125 | -6/Factory | Zion Light squad teleported in 7165 | -6/Factory | Zion Offense Resupply teleported in 7578 | -6/Factory | Discovered new exit (range 15) 7625 | -6/Factory | Build established: Messiah-Bomber 7658 | -6/Factory | Entered another Factory area 7658 | -5/Factory | Accompanied by 2 allies 7658 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7860 | -5/Factory | Garrison activated, responded to threat 7864 | -5/Factory | Zion Recon squad teleported in 7952 | -5/Factory | Lost 6 parts (1p2n3w) 8067 | -5/Factory | Found Prototype Protection 8067 | -5/Factory | Identified Zio. Weapon Casing 8332 | -5/Factory | Build established: Scavenger-Gunner 8655 | -5/Factory | Zion Infowar Resupply teleported in 8796 | -5/Factory | Retrieved Zion intel report: Emergency Access 9066 | -5/Factory | Terminal network hard line cut 9227 | -5/Factory | Discovered new exit (range 9) 9231 | -5/Factory | Entered Upper Caves 9238 | -5/Upper Caves | Spotted B-75 Beast 9312 | -5/Upper Caves | System corruption reached 10% 9318 | -5/Upper Caves | Released all parts (4) 9325 | -5/Upper Caves | Core integrity fell below 50% 9345 | -5/Upper Caves | Lost 8 parts (1p2n3u2w) 9382 | -5/Upper Caves | Learned Factory stockpile data 9399 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9402 | -5/Upper Caves | Core integrity fell below 20% 9467 | -5/Upper Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 09349_ Acquired 6 matter. 09351_ Knocked back. 09352_ Acquired Cld. Aerolev Unit. 09355_ Cld. Aerolev Unit destroyed. 09355_ Cld. Aerolev Unit burned out. 09357_ Slammed into B-60 Warrior. 09357_ Cld. Aerolev Unit broken. 09357_ Destabilizing: Short circuit. 09357_ Critical hit (Meltdown: +310). 09358_ Dropped Broken Cld. Aerolev Unit. 09369_ FFQZ2UO%G%EJDALIP:3BG,RKE7/WT 09382_ Acquired derelict log, extracted data. Data stored: Factory stockpile data. 09384_ PWA=I3DJPJ 09405_ System corrupted: Matter fused (-5). 09406_ Penetrated by Slug. 09435_ System corrupted: Matter fused (-6). 09464_ System corrupted: Matter fused (-9). 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Challenges ------------ None Game ------ Seed ThermicExpertFlamer Manual? 0 Play Time 01:39:16 Cumulative 32.5 hours Start 2025.01.22 @ 01:03:34 End 2025.01.22 @ 05:17:35 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 37 Rogue 37 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 32 Achievement% 29 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a7991814-d6cb-49cc-af0b-eb64094306ff