Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.22 @ 05:17:35

Player: Piano

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (9)        1800
Robots Destroyed (73)      365
Value Destroyed (2456)     2456
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (727)                727
              TOTAL SCORE: 8048

 Bonus
-------
Follower Combat Kills      412
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -285

 Cogmind 
---------
Core Integrity             0/1000
Matter                     107/300
Energy                     98/100
System Corruption          13%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -5/Upper Caves

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (7) ------
               (None)
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
           Fusion Compressor
   Armored Medium Treads
   Zionite Biocell (600)
  Improved Medium Armor Plating
  Improved Medium Armor Plating

 Peak State 
------------
>              --- POWER ------------
               Fission Core
               Cold Fusion Reactor
>              --- PROPULSION -------
        Cooled Aerolev Unit
        Cooled Aerolev Unit
        Cooled Aerolev Unit
        Cooled Aerolev Unit
>              --- UTILITY ----------
  Experimental Heat Sink
        Medium Storage Unit
      Improved Targeting Computer
      Improved Targeting Computer
               Weapon Cycler
      Improved Reaction Control System
      Improved Medium Armor Plating
>              --- WEAPON -----------
      Advanced Plasma Cannon
         Heavy Phase Cannon
         Heavy Phase Cannon
               KE Penetrator
>              --- INVENTORY --------
               Fusion Compressor
       Armored Medium Treads
               Carbon-fiber Leg
       Zionite Biocell
               Recoil Nullifier
      Improved Medium Armor Plating
      Improved Medium Armor Plating
               Bomb Factory No. 2
         Heavy Laser
[Rating: 89]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Fission Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Flexi-carbon Leg
  Hover Unit               Cooled Aerolev Unit
Utility                    Medium Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Medium Storage Unit
  Processor                Targeting Computer
  Hackware                 Makeshift Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Rocket Launcher
  Energy Gun               Heavy Laser
  Energy Cannon            Particle Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Bore Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Makeshift Axe
  Piercing Weapon          CR-A16's Pointy Stick

 Build                          | -11 -10 -10 -9  -9  -7  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp 
Slots Evolved              10   | .   .   .   2   .   .   .   6   2   .   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   1   1   .   
  Utility                  5    | .   .   .   1   .   .   .   3   1   .   
  Weapon                   2    | .   .   .   1   .   .   .   1   .   .   
Parts Attached             164  | 7   17  6   8   .   5   14  53  52  2   
  Power                    18   | 1   3   .   1   .   2   2   6   3   .   
    Engine                 11   | 1   3   .   1   .   2   2   2   .   .   
    Core                   3    | .   .   .   .   .   .   .   1   2   .   
    Reactor                4    | .   .   .   .   .   .   .   3   1   .   
  Propulsion               48   | 2   6   1   .   .   .   3   17  17  2   
    Treads                 4    | .   2   1   .   .   .   .   1   .   .   
    Leg                    34   | 2   4   .   .   .   .   3   15  10  .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  10   | .   .   .   .   .   .   .   1   7   2   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  46   | 2   1   .   3   .   1   3   19  17  .   
    Device                 19   | 1   .   .   .   .   .   1   8   9   .   
    Storage                7    | 1   1   .   .   .   .   .   5   .   .   
    Processor              5    | .   .   .   1   .   .   .   4   .   .   
    Hackware               1    | .   .   .   .   .   .   .   1   .   .   
    Protection             14   | .   .   .   2   .   1   2   1   8   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   52   | 2   7   5   4   .   2   6   11  15  .   
    Energy Gun             15   | .   3   .   1   .   1   2   1   7   .   
    Energy Cannon          7    | .   1   .   1   .   .   1   1   3   .   
    Ballistic Gun          17   | 2   3   2   1   .   .   .   5   4   .   
    Ballistic Cannon       3    | .   .   .   .   .   .   2   .   1   .   
    Launcher               6    | .   .   2   1   .   .   .   3   .   .   
    Special Weapon         1    | .   .   1   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   1   1   .   .   
    Piercing Weapon        1    | .   .   .   .   .   1   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  10   | .   .   .   .   .   .   .   7   3   .   
  Corrupted Parts          2    | .   .   .   .   .   .   .   1   1   .   
    System Corruption      10   | .   .   .   .   .   .   .   8   2   .   
Parts Lost                 36   | .   2   .   1   .   1   6   9   8   9   
  Power                    5    | .   1   .   .   .   1   1   .   1   1   
  Propulsion               11   | .   .   .   .   .   .   3   3   2   3   
  Utility                  7    | .   .   .   .   .   .   1   3   .   3   
  Weapon                   13   | .   1   .   1   .   .   1   3   5   2   
  Highest Loss Streak      8    | .   2   .   1   .   1   6   8   6   8   
  To Critical Strikes      2    | .   1   .   .   .   .   .   .   1   .   
Average Slot Usage (%)     95   | .   99  100 99  100 100 90  96  96  22  
  Engine                   8    | .   13  14  11  11  11  10  3   .   .   
  Core                     1    | .   .   .   .   .   .   .   3   4   1   
  Reactor                  1    | .   .   .   .   .   .   .   5   5   1   
  Treads                   13   | .   15  28  22  22  22  17  .   .   .   
  Leg                      8    | .   12  .   .   .   .   3   19  20  .   
  Device                   7    | .   14  14  4   .   .   1   12  15  3   
  Storage                  9    | .   14  14  11  11  11  11  5   4   .   
  Processor                7    | .   .   .   6   11  11  3   14  12  3   
  Protection               5    | .   .   .   11  11  11  10  .   3   .   
  Energy Gun               7    | .   11  .   4   11  8   17  1   4   1   
  Energy Cannon            6    | .   3   .   7   11  11  1   3   9   .   
  Ballistic Gun            5    | .   12  14  8   .   .   .   11  5   1   
  Ballistic Cannon         1    | .   .   .   .   .   .   9   .   .   .   
  Launcher                 5    | .   .   12  13  11  11  2   4   .   .   
Peak Build Rating          89   | 9   12  12  16  14  20  35  67  89  62  
  Average Rating           31   | 5   9   11  14  14  16  30  57  76  22  
  On Entrance              24   | .   9   12  12  14  14  20  35  67  62  
Naked Turns                143  | .   .   .   .   .   .   .   .   .   143 
Heaviest Build             83   | 12  22  22  31  31  32  46  61  83  34  
  Greatest Support         80   | 20  40  40  40  40  40  40  60  80  52  
  Greatest Overweight (x)  18   | 1   1   .   .   .   .   5   18  8   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  10  10  10  5   
  Average Capacity         9    | 6   9   10  10  10  10  10  8   9   5   
  Most Carried             10   | 6   10  10  10  10  10  10  10  10  5   
  Average Carried          9    | 4   8   9   9   9   9   9   7   9   5   
  Final Capacity           10   | 8   10  10  10  10  10  10  10  5   5   
  Final Carried            10   | 6   10  10  9   10  10  10  10  5   5   

 Class Distribution 
--------------------
 33% | Mutant
 16% | Bomber
 11% | Scavenger-Gunner
 11% | Gunner
  7% | Derelict-Tank
  5% | Scavenger-Skirmisher
  4% | Messiah-Bomber
  3% | Tank
  3% | Scavenger-Bomber

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Gunner | -9/Materials
               Gunner | -9/Mines
               Bomber | -7/Zion
        Derelict-Tank | -6/Proximity Caves
 Scavenger-Skirmisher | -6/Factory
     Scavenger-Gunner | -5/Factory
               Mutant | -5/Upper Caves

 Resources                      | -11 -10 -10 -9  -9  -7  -6  -6  -5  -5  
-----------                Run  | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp 
Matter Collected           2644 | 298 311 253 203 51  55  438 390 630 15  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            2930 | 91  658 126 409 30  .   322 697 597 .   
  Parts                    159  | 4   40  2   32  11  .   16  36  18  .   
Haulers Intercepted        2    | .   2   .   .   .   .   .   .   .   .   
Recyclers Shooed           2    | .   .   .   .   .   .   .   1   1   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      20   | .   .   .   .   .   .   18  .   .   2   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -7  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp 
Combat Hostiles Destroyed  59   | .   14  9   9   4   .   6   7   10  .   
  Melee                    3    | .   .   .   .   .   .   2   1   .   .   
  Guns                     27   | .   12  3   1   .   .   1   2   8   .   
  Cannons                  9    | .   2   .   .   1   .   3   1   2   .   
  AOE                      20   | .   .   6   8   3   .   .   3   .   .   
Classes Destroyed          14   | 2   5   1   3   .   .   1   2   .   .   
  Worker                   5    | .   1   .   2   1   .   .   1   .   .   
  Builder                  4    | .   .   .   2   1   .   .   1   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   .   
  Hauler                   2    | .   2   .   .   .   .   .   .   .   .   
  Recycler                 4    | 1   .   .   1   .   .   .   2   .   .   
  Watcher                  4    | .   2   .   1   .   .   .   1   .   .   
  Swarmer                  10   | .   3   .   1   4   .   2   .   .   .   
  Grunt                    26   | .   11  2   5   .   .   4   .   4   .   
  Duelist                  1    | .   .   .   1   .   .   .   .   .   .   
  Sentry                   6    | .   .   .   2   .   .   .   2   2   .   
  Hunter                   5    | .   .   .   .   .   .   .   4   1   .   
  Programmer               4    | .   .   .   .   .   .   .   1   3   .   
  Assembled                7    | .   .   7   .   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           10   | 2   5   3   10  4   .   2   2   2   .   
  Combat Bots Only         5    | .   3   3   5   3   .   2   2   2   .   
Max Kills in Single Turn   4    | 1   1   1   4   3   .   1   2   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   1   2   1   .   .   2   .   .   
  Melee                    1    | .   .   .   .   .   .   1   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -7   -6   -6   -5   -5   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Fac  Upp  
Hostile Shots Fired        508  | .    62   26   15   5    .    86   149  79   86   
  Missed                   148  | .    8    7    4    3    .    21   51   17   37   
Damage Taken               6722 | .    581  228  212  16   258  1202 1484 1353 1388 
  Core                     1551 | .    141  33   12   .    .    148  216  296  705  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         66   | 100  .    30   .    .    .    60   74   .    .    
Volleys Fired              192  | 7    55   22   10   3    2    18   27   45   3    
  Largest                  4    | 2    2    2    3    3    1    3    4    4    1    
  Hottest                  367  | 40   100  100  146  146  69   211  216  367  69   
Shots Fired                411  | 14   109  39   25   5    5    33   70   108  3    
  Gun                      308  | 14   103  28   11   1    5    16   46   81   3    
  Cannon                   67   | .    6    .    5    1    .    15   14   26   .    
  Launcher                 33   | .    .    8    9    3    .    2    10   1    .    
  Special                  3    | .    .    3    .    .    .    .    .    .    .    
  Kinetic                  199  | 14   43   28   8    .    .    15   44   47   .    
  Thermal                  163  | .    54   3    5    1    5    16   16   60   3    
  Explosive                22   | .    .    8    9    3    .    2    .    .    .    
  Electromagnetic          27   | .    12   .    3    1    .    .    10   1    .    
  Robot Hit Streak         20   | 8    8    7    10   12   .    5    7    20   .    
  Robot Miss Streak        5    | 1    3    2    2    1    3    5    2    3    .    
  Penetration Max          1    | .    .    .    .    .    .    1    .    1    .    
  Secondary Targets        1    | .    .    .    .    .    .    .    .    1    .    
    Max Gunslinging Chain  1    | .    .    .    .    .    .    .    .    1    .    
Shots Hit Robots           248  | 10   71   23   13   3    .    23   43   62   .    
  Core Hits                147  | 5    30   15   22   7    .    18   25   23   2    
  Critical Kills           2    | .    .    .    .    .    .    2    .    .    .    
  Critical Parts Destroyed 5    | .    .    .    .    .    .    5    .    .    .    
  Critical Strikes         11   | .    1    .    .    .    .    9    .    1    .    
    Burn                   1    | .    .    .    .    .    .    1    .    .    .    
    Destroy                8    | .    .    .    .    .    .    7    .    1    .    
    Corrupt                1    | .    1    .    .    .    .    .    .    .    .    
    Sever                  1    | .    .    .    .    .    .    1    .    .    .    
Melee Attacks              36   | .    .    .    .    .    21   10   5    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 15   | .    .    .    .    .    .    10   5    .    .    
  Piercing                 21   | .    .    .    .    .    21   .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           7442 | 107  954  646  770  363  19   842  1356 1934 451  
  Guns                     3077 | 95   848  262  59   .    19   204  339  1251 .    
  Cannons                  1118 | .    70   .    21   21   .    171  194  641  .    
  Explosions               2196 | .    .    384  667  335  .    128  655  27   .    
  Melee                    485  | .    .    .    .    .    .    339  146  .    .    
  Ramming                  566  | 12   36   .    23   7    .    .    22   15   451  
  Kinetic                  1902 | 95   409  262  46   .    .    171  310  609  .    
  Thermal                  2491 | .    416  .    135  21   19   204  413  1283 .    
  Explosive                1566 | .    .    384  553  335  .    128  166  .    .    
  Electromagnetic          432  | .    93   .    13   .    .    .    299  27   .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 485  | .    .    .    .    .    .    339  146  .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         13   | .    1    1    .    .    1    1    9    2    13   
  Average Corruption       1    | .    1    1    .    .    1    1    3    2    9    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  74   | .    .    5    .    .    16   12   16   17   8    
    Message Errors         14   | .    .    .    .    .    4    2    3    3    2    
    Matter Fused           21   | .    .    .    .    .    5    3    4    5    4    
    Heat Flow Errors       7    | .    .    1    .    .    2    2    1    1    .    
    Energy Discharges      12   | .    .    1    .    .    1    4    4    2    .    
    Data Loss (minor)      11   | .    .    1    .    .    1    1    3    5    .    
    Data Loss (major)      2    | .    .    1    .    .    .    .    .    .    1    
    Misfires               5    | .    .    .    .    .    3    .    1    1    .    
    Alerts                 2    | .    .    1    .    .    .    .    .    .    1    
Overload Shots             6    | .    .    .    .    .    .    .    .    6    .    
Overflow Damage            133  | .    .    20   4    .    .    18   32   43   16   
  Projectiles              43   | .    .    .    .    .    .    .    .    43   .    
  Explosions               56   | .    .    20   4    .    .    .    32   .    .    
  Melee                    34   | .    .    .    .    .    .    18   .    .    16   
Knockbacks                 2    | .    .    .    .    .    .    1    .    1    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2    | .    .    .    .    .    .    1    .    1    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      392  | .    .    .    36   .    .    31   96   11   218  
  Shots                    6    | .    .    .    1    .    .    1    3    1    .    
  Rammed                   35   | .    2    .    3    2    .    .    .    .    28   
Targets Rammed             48   | 2    6    .    4    2    .    .    2    4    28   
  Kicked                   12   | 2    4    .    .    .    .    .    2    4    .    
  Crushed                  1    | .    .    .    1    .    .    .    .    .    .    
Highest Temperature        792  | .    126  249  181  90   231  559  266  792  310  
  Average Temperature      134  | .    35   43   60   49   72   218  76   247  123  
  Received Heat Transfer   2194 | .    252  136  60   .    .    342  60   153  1191 
  Effects                  41   | .    .    .    .    .    .    14   .    27   .    
    Shutdowns              6    | .    .    .    .    .    .    2    .    4    .    
    Energy Bleed           2    | .    .    .    .    .    .    2    .    .    .    
    Interference           5    | .    .    .    .    .    .    2    .    3    .    
    Matter Decay           5    | .    .    .    .    .    .    4    .    1    .    
    Short Circuit          2    | .    .    .    .    .    .    .    .    2    .    
    Damage (minor)         7    | .    .    .    .    .    .    .    .    7    .    
    Damage (major)         13   | .    .    .    .    .    .    4    .    9    .    
    Damage (core)          1    | .    .    .    .    .    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       1    | .    .    .    .    .    .    .    .    .    1    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             8    | .    2    .    .    .    .    .    3    3    .    
  Heat Transferred         3738 | .    923  .    87   37   37   572  520  1562 .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    .    .    .    .    2    .    .    

 Alert                          | -11 -10 -10 -9  -9  -7  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp 
Peak Influence             388  | 10  308 154 388 329 .   .   245 268 .   
  Initial                  151  | .   6   1   .   151 .   .   .   71  .   
  Average                  98   | 3   118 54  196 269 .   .   101 72  .   
Maximum Alert Level        1    | .   1   .   1   1   .   .   1   1   .   
  Low Security (%)         84   | 100 78  100 63  12  .   .   80  95  .   
  Level 1                  15   | .   21  .   36  87  .   .   19  4   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          16   | .   3   .   1   .   .   .   5   7   .   
  Investigation            6    | .   3   .   .   .   .   .   2   1   .   
  Extermination            3    | .   .   .   .   .   .   .   2   1   .   
  Reinforcement            3    | .   .   .   1   .   .   .   .   2   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 4    | .   .   .   .   .   .   .   1   3   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -7  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp 
Distress Signals           4    | .   1   1   2   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              112  | .   23  12  13  4   .   17  9   17  17  
  Peak Tracking Total      12   | .   4   5   3   4   .   5   2   3   12  
  Tactical Retreats        8    | .   1   1   .   1   .   .   .   .   5   

 Traps                          | -11 -10 -10 -9  -9  -7  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp 
Traps Triggered            5    | .   2   .   1   .   .   .   2   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -7  -6  -6  -5  -5  
----------                 Run  | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp 
Machines Disabled          6    | .   .   .   2   .   .   .   3   1   .   
  Max in Single Turn       1    | .   .   .   1   .   .   .   1   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         1    | .   1   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp 
Machines Accessed          17   | .   10  .   .   .   .   .   4   3   .   
  Terminals                8    | .   7   .   .   .   .   .   1   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   3   .   .   
  Repair Stations          2    | .   1   .   .   .   .   .   .   1   .   
  Recycling Units          3    | .   2   .   .   .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   
Total Hacks                44   | .   35  .   .   .   .   .   6   3   .   
  Successful               27   | .   23  .   .   .   .   .   3   1   .   
  Failed                   16   | .   11  .   .   .   .   .   3   2   .   
    Catastrophic           2    | .   2   .   .   .   .   .   .   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   
  Manual                   65   | .   36  .   .   .   .   .   13  16  .   
  Terminals                33   | .   31  .   .   .   .   .   2   .   .   
  Fabricators              4    | .   .   .   .   .   .   .   4   .   .   
  Repair Stations          2    | .   1   .   .   .   .   .   .   1   .   
  Recycling Units          4    | .   3   .   .   .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   
Terminal Hacks             11   | .   10  .   .   .   .   .   1   .   .   
  Part Schematic           2    | .   2   .   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   1   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   1   .   .   .   .   .   .   .   .   
  Scanalyzer Index         1    | .   1   .   .   .   .   .   .   .   .   
  Alert Level              2    | .   2   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   1   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   
  Transport Status         1    | .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       1    | .   1   .   .   .   .   .   .   .   .   
  Refit                    1    | .   1   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         13   | .   10  .   .   .   .   .   2   1   .   
  Terminals                10   | .   10  .   .   .   .   .   .   .   .   
    Botnet                 7    | .   7   .   .   .   .   .   .   .   .   
    Operators              2    | .   2   .   .   .   .   .   .   .   .   
    Sabotage               1    | .   1   .   .   .   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   2   .   .   
    Download               2    | .   .   .   .   .   .   .   2   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   1   .   
    Tunnel                 1    | .   .   .   .   .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         13   | .   8   .   .   .   .   .   2   3   .   
  Full Trace Events        1    | .   1   .   .   .   .   .   .   .   .   
  Feedback Events          1    | .   1   .   .   .   .   .   .   .   .   
    Corruption             1    | .   1   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   .   .   1   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   2   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     2    | .   2   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -6  -6  -5  -5  
------------               Run  | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -7  -6  -6  -5  -5  
--------                   Run  | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp 
Total Allies               22   | .   .   1   .   .   16  .   4   1   .   
  Largest Group            16   | .   .   1   .   .   16  6   4   2   .   
  Highest-Rated Group      467  | .   .   31  .   .   467 174 238 104 .   
  Highest-Rated Ally       70   | .   .   31  .   .   40  36  70  70  .   
Zionite Dispatches         4    | .   .   .   .   .   .   .   2   2   .   
  Light                    1    | .   .   .   .   .   .   .   1   .   .   
  Recon                    1    | .   .   .   .   .   .   .   .   1   .   
  Offense Resupply         1    | .   .   .   .   .   .   .   1   .   .   
  Infowar Resupply         1    | .   .   .   .   .   .   .   .   1   .   
Total Orders               10   | .   .   .   .   .   .   .   4   6   .   
  STAY                     1    | .   .   .   .   .   .   .   1   .   .   
  FOLLOW                   1    | .   .   .   .   .   .   .   1   .   .   
  DROP                     2    | .   .   .   .   .   .   .   1   1   .   
  PICKUP                   3    | .   .   .   .   .   .   .   1   2   .   
  EXPLORE                  3    | .   .   .   .   .   .   .   .   3   .   
Ally Attacks               70   | .   .   11  .   .   .   29  18  12  .   
  Total Damage             1302 | .   .   66  .   .   .   610 366 260 .   
  Kills                    13   | .   .   3   .   .   .   7   2   1   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   .   1   .   .   

 Intel                          | -11 -10 -10 -9  -9  -7  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   .   1   1   1   .   .   1   
Drone Launches             5    | .   .   .   .   .   .   .   .   5   .   
  Drone Recoveries         3    | .   .   .   .   .   .   .   .   3   .   
Zionite Intel Received     2    | .   .   .   .   .   .   .   1   1   .   
  Emergency Access         1    | .   .   .   .   .   .   .   .   1   .   
  Prototype Stockpiles     1    | .   .   .   .   .   .   .   1   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -7   -6   -6   -5   -5   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Fac  Upp  
Turns Passed               9466 | 103  1359 735  293  124  2554 1309 1180 1573 236  
Spaces Moved               5606 | 60   782  415  151  71   1532 598  749  900  348  
  Core                     269  | 14   3    .    .    .    .    7    4    .    241  
  Treads                   3051 | .    417  415  151  71   1532 465  .    .    .    
  Legs                     2017 | 46   355  .    .    .    .    126  745  745  .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    
  Hover                    269  | .    7    .    .    .    .    .    .    155  107  
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            22   | 50   76   160  160  160  160  120  120  38   22   
  Average Speed            146  | 109  141  160  160  160  160  202  128  136  44   
  Slowest Speed            950  | 120  190  160  160  160  160  400  950  450  50   
  Overloaded Moves         39   | .    .    .    .    .    .    .    .    .    39   
  Propulsion Burnouts      1    | .    .    .    .    .    .    .    .    .    1    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    1    .    .    .    .    
Exploration Rate (%)       46   | 4    91   71   17   19   89   84   17   23   53   
  Regions Visited          9
    Branch Regions         5
  Pre-discovered Areas     4    | .    .    .    .    1    2    .    .    1    .    
  Known Exits Taken        1    | .    1    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      8    | 1    .    1    1    1    1    1    1    1    .    
Scrap Searched             6    | .    .    1    .    .    1    4    .    .    .    
Spaces Dug                 12   | .    .    3    .    .    9    .    .    .    .    
Terrain Destroyed          332  | .    .    97   111  34   9    17   51   13   .    
  Melee                    9    | .    .    .    .    .    9    .    .    .    .    
  Projectile               21   | .    .    3    .    .    .    2    3    13   .    
  AOE                      302  | .    .    94   111  34   .    15   48   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -7   -6   -6   -5   -5   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Fac  Upp  
Total                      6489 | 81   936  444  182  76   1593 656  908  1188 425  
  Wait                     262  | .    35   .    .    .    18   6    34   126  43   
  Move                     5597 | 59   781  414  150  70   1531 597  748  899  348  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  71   | 6    19   1    4    1    8    5    14   13   .    
  Fast Attach              59   | 7    .    .    2    .    .    4    23   21   2    
  Attach                   30   | .    2    .    3    .    2    4    10   9    .    
  Detach                   16   | .    .    .    1    .    .    1    5    9    .    
  Swap                     75   | .    15   6    3    .    3    6    20   22   .    
  Drop                     99   | .    23   1    5    .    8    4    20   37   1    
  Fire                     192  | 7    55   22   10   3    2    18   27   45   3    
  Melee                    36   | .    .    .    .    .    21   10   5    .    .    
  Ram                      28   | .    .    .    .    .    .    .    .    .    28   
  Kick                     12   | 2    4    .    .    .    .    .    2    4    .    
  Crush                    8    | .    2    .    4    2    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    
  Rewire                   4    | .    .    .    .    .    .    1    .    3    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x2] / *Min x2)
-10/Mines
-9/Materials
-9/Mines (discovered 2 exits: [*Mat] / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory
-5/Factory
-5/Upper Caves

 History 
---------
 Turn | Location           | Event
   19 | -11/Scrapyard      | Discovered new exit (range 15)
  104 | -11/Scrapyard      | Entered Materials
  312 | -10/Materials      | Build established: Mutant
  396 | -10/Materials      | Discovered new exit (range 6)
  567 | -10/Materials      | Discovered new exit (range 10)
  586 | -10/Materials      | Core integrity fell below 50%
  755 | -10/Materials      | Discovered new exit (range 15)
 1217 | -10/Materials      | Central database locked down
 1312 | -10/Materials      | Discovered new exit (range 15)
 1439 | -10/Materials      | Identified exit to Mines
 1463 | -10/Materials      | Entered Mines
 1464 | -10/Mines          | Assembled infested the area
 1583 | -10/Mines          | Received a Mining Laser from a helpful Derelict
 2120 | -10/Mines          | Discovered new exit (range 5)
 2184 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
 2198 | -10/Mines          | Entered Materials
 2198 | -9/Materials       | Evolved 2 slots: Utility x1, Weapon x1
 2394 | -9/Materials       | Discovered new exit (range 9)
 2491 | -9/Materials       | Entered Mines
 2524 | -9/Mines           | Discovered new exit (range 5)
 2588 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 2600 | -9/Mines           | Build established: Gunner
 2605 | -9/Mines           | Learned location of Zion (-7)
 2615 | -9/Mines           | Entered Zion
 3140 | -7/Zion            | Found CR-A16's Pointy Stick
 3265 | -7/Zion            | Crushed by falling debris
 3533 | -7/Zion            | Build established: Mutant
 3695 | -7/Zion            | Found Prototype Device
 3734 | -7/Zion            | Gained Derelict followers
 3826 | -7/Zion            | Gained Derelict followers
 4231 | -7/Zion            | Build established: Bomber
 4238 | -7/Zion            | Met Imprinter
 4263 | -7/Zion            | Imprinted
 4265 | -7/Zion            | Declared Zion's savior
 4593 | -7/Zion            | Learned location of Quarantine (-3)
 5154 | -7/Zion            | Discovered new exit (range 10)
 5169 | -7/Zion            | Entered Proximity Caves
 5169 | -6/Proximity Caves | Accompanied by 6 allies
 5429 | -6/Proximity Caves | Lost 3 allies
 5698 | -6/Proximity Caves | Learned 4 Factory zone layouts
 5824 | -6/Proximity Caves | Build established: Derelict-Tank
 6255 | -6/Proximity Caves | Lost 6 parts (1p3n1u1w)
 6453 | -6/Proximity Caves | Discovered new exit (range 10)
 6475 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 6478 | -6/Proximity Caves | Entered Factory
 6478 | -6/Factory         | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1
 6693 | -6/Factory         | Lost 8 parts (3n2u3w)
 6728 | -6/Factory         | Identified Bomb Factory No. 2
 6949 | -6/Factory         | Garrison activated, responded to threat
 6964 | -6/Factory         | Build established: Scavenger-Skirmisher
 7124 | -6/Factory         | Retrieved Zion intel report: Prototype Stockpiles
 7125 | -6/Factory         | Zion Light squad teleported in
 7165 | -6/Factory         | Zion Offense Resupply teleported in
 7578 | -6/Factory         | Discovered new exit (range 15)
 7625 | -6/Factory         | Build established: Messiah-Bomber
 7658 | -6/Factory         | Entered another Factory area
 7658 | -5/Factory         | Accompanied by 2 allies
 7658 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 7860 | -5/Factory         | Garrison activated, responded to threat
 7864 | -5/Factory         | Zion Recon squad teleported in
 7952 | -5/Factory         | Lost 6 parts (1p2n3w)
 8067 | -5/Factory         | Found Prototype Protection
 8067 | -5/Factory         | Identified Zio. Weapon Casing
 8332 | -5/Factory         | Build established: Scavenger-Gunner
 8655 | -5/Factory         | Zion Infowar Resupply teleported in
 8796 | -5/Factory         | Retrieved Zion intel report: Emergency Access
 9066 | -5/Factory         | Terminal network hard line cut
 9227 | -5/Factory         | Discovered new exit (range 9)
 9231 | -5/Factory         | Entered Upper Caves
 9238 | -5/Upper Caves     | Spotted B-75 Beast
 9312 | -5/Upper Caves     | System corruption reached 10%
 9318 | -5/Upper Caves     | Released all parts (4)
 9325 | -5/Upper Caves     | Core integrity fell below 50%
 9345 | -5/Upper Caves     | Lost 8 parts (1p2n3u2w)
 9382 | -5/Upper Caves     | Learned Factory stockpile data
 9399 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 9402 | -5/Upper Caves     | Core integrity fell below 20%
 9467 | -5/Upper Caves     | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
09349_ Acquired 6 matter.
09351_ Knocked back.
09352_ Acquired Cld. Aerolev Unit. <x2>
09355_ Cld. Aerolev Unit destroyed.
09355_ Cld. Aerolev Unit burned out.
09357_ Slammed into B-60 Warrior.
09357_ Cld. Aerolev Unit broken.
09357_ Destabilizing: Short circuit.
09357_ Critical hit (Meltdown: +310).
09358_ Dropped Broken Cld. Aerolev Unit.
09369_ FFQZ2UO%G%EJDALIP:3BG,RKE7/WT
09382_ Acquired derelict log, extracted data.
Data stored: Factory stockpile data.
09384_ PWA=I3DJPJ<SAEO6QHQQRKE=4
09399_ Y-64 Sentinel: "INTERCEPTING UNREGISTERED DERELICT."
09401_ Penetrated by Slug. <x2>
09405_ System corrupted: Matter fused (-5).
09406_ Penetrated by Slug.
09435_ System corrupted: Matter fused (-6).
09464_ System corrupted: Matter fused (-9).

 Map 
-----
+----------------------------------------------------+
| ??????????????????????????????????# ####           |
| ??????????????????????????????????###??####        |
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| ??????????????????###    @     #  #        $#  #   |
| ????????????????????#          # %#*%   "T""#  ##  |
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| ?????????????????????#####                     #?? |
| ?????????????????????????##          ### #######?? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           66
Energy Generation          41
Energy Capacity            800
Matter Stores              409
Matter Capacity            450
Sight Range                20
Robot Scan Range           16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             600
Resistance: EM             25
Weapon Cycling             15
Evasion (%)                67
Targeting Accuracy         17
Recoil Reduction           6
Offensive Hacking          11

 Item Schematics 
-----------------
 Weapon Shielding | -10/Materials | Hacked
    Welding Torch | -10/Materials | Hacked

 Robot Schematics 
------------------
 G-50 Soldier | -6/Factory | Downloaded

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Whoosh!

 Challenges 
------------
None

 Game 
------
Seed              ThermicExpertFlamer
  Manual?         0
Play Time         01:39:16
  Cumulative      32.5 hours
  Start           2025.01.22 @ 01:03:34
  End             2025.01.22 @ 05:17:35
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          37
  Rogue           37
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             16
Gallery%          32
Achievement%      29
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a7991814-d6cb-49cc-af0b-eb64094306ff