Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.11 @ 05:01:55 Player: doughoff Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (91) 455 Value Destroyed (2078) 2078 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (217) 217 TOTAL SCORE: 4410 Bonus ------- High Alert Combat Kills 217 Cogmind --------- Core Integrity 480/550 Matter 87/300 Energy 160/160 System Corruption 0% Temperature Danger (401) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY (4) ------ Medium Storage Unit Targeting Computer Hardened Medium Armor Plating Hardened Medium Armor Plating > --- WEAPON (2) ------- Gauss Cannon Gauss Cannon > --- INVENTORY (10) --- Light Nuclear Core Structural Scanner Visual Processing Unit ECM Suite Hardened Medium Armor Plating Hardened Medium Armor Plating Improved Light Cannon Improved Light Cannon Gauss Cannon Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Targeting Computer Hardened Medium Armor Plating Hardened Medium Armor Plating > --- WEAPON ----------- Gauss Cannon Gauss Cannon > --- INVENTORY -------- Improved Ion Engine Aluminum Leg Structural Scanner Visual Processing Unit ECM Suite Hardened Medium Armor Plating Hardened Medium Armor Plating Heavy Assault Rifle Gauss Cannon Grenade Launcher [Rating: 27] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Targeting Computer Storage Medium Storage Unit Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Improved EM Shotgun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 1 1 Utility 2 | . . 1 1 Weapon . | . . . . Parts Attached 57 | 7 11 26 13 Power 8 | 1 1 4 2 Engine 7 | 1 1 4 1 Core 1 | . . . 1 Reactor . | . . . . Propulsion 24 | 2 7 11 4 Treads . | . . . . Leg 23 | 2 7 10 4 Wheel . | . . . . Hover . | . . . . Flight 1 | . . 1 . Utility 9 | 1 2 2 4 Device . | . . . . Storage 2 | 1 1 . . Processor 1 | . 1 . . Hackware . | . . . . Protection 6 | . . 2 4 Artifact . | . . . . Weapon 16 | 3 1 9 3 Energy Gun 1 | . . 1 . Energy Cannon . | . . . . Ballistic Gun 13 | 3 1 8 1 Ballistic Cannon 2 | . . . 2 Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 3 | . . 3 . Parts Lost 8 | . 1 6 1 Power . | . . . . Propulsion 5 | . 1 3 1 Utility 1 | . . 1 . Weapon 2 | . . 2 . Highest Loss Streak 4 | . 1 4 1 To Critical Strikes . | . . . . Average Slot Usage (%) 93 | . 99 89 97 Engine 9 | . 14 11 3 Core 1 | . . . 5 Leg 32 | . 28 32 36 Storage 11 | . 14 11 9 Processor 11 | . 13 11 9 Protection 5 | . . 2 15 Ballistic Gun 19 | . 28 21 7 Ballistic Cannon 2 | . . . 10 Naked Turns . | . . . . Heaviest Build 45 | 13 18 26 45 Greatest Support 45 | 20 20 30 45 Greatest Overweight (x) 2 | 1 . 2 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 8 10 10 10 Average Capacity 9 | 7 9 10 10 Most Carried 10 | 4 10 10 10 Average Carried 9 | 2 8 9 9 Final Capacity 10 | 8 10 10 10 Final Carried 10 | 4 10 9 10 Class Distribution -------------------- 56% | Scavenger-Mutant 43% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1879 | 256 347 839 437 Remotely . | . . . . Salvage Created 3022 | . 627 1827 568 Parts 177 | . 60 92 25 Haulers Intercepted 3 | . . 2 1 Recyclers Shooed 1 | . 1 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 64 | . 16 38 10 Guns 58 | . 16 38 4 Cannons 6 | . . . 6 Classes Destroyed 12 | . 7 4 1 Worker 8 | . 1 4 3 Builder 5 | . 3 1 1 Tunneler 1 | . 1 . . Hauler 3 | . . 2 1 Recycler 5 | . 1 2 2 Mechanic 1 | . . 1 . Watcher 4 | . 1 2 1 Swarmer 22 | . 9 10 3 Grunt 30 | . 7 21 2 Brawler 1 | . . 1 . Sentry 9 | . . 6 3 Hunter 2 | . . . 2 Best Kill Streak 13 | . 6 13 3 Combat Bots Only 10 | . 4 10 3 Max Kills in Single Turn 2 | . 2 2 1 Gunslinging 1 | . . 1 . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 353 | . 70 174 109 Missed 101 | . 21 47 33 Damage Taken 2885 | . 472 1470 943 Core 432 | . 110 252 70 Absorbed by Shields . | . . . . Core Remaining (%) 64 | 100 56 37 . Volleys Fired 221 | . 57 110 54 Largest 2 | . 2 2 2 Hottest 96 | . 40 46 96 Shots Fired 429 | . 114 207 108 Gun 365 | . 114 207 44 Cannon 64 | . . . 64 Launcher . | . . . . Special . | . . . . Kinetic 429 | . 114 207 108 Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 24 | . 10 24 10 Robot Miss Streak 6 | . 4 2 6 Penetration Max 1 | . . . 1 Secondary Targets 10 | . 2 7 1 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 297 | . 66 166 65 Core Hits 138 | . 34 74 30 Critical Kills 1 | . . 1 . Critical Parts Destroyed 1 | . 1 . . Critical Strikes 8 | . 1 1 6 Destroy 2 | . 1 1 . Blast 6 | . . . 6 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4744 | . 791 2502 1451 Guns 3716 | . 791 2500 425 Cannons 1026 | . . . 1026 Explosions . | . . . . Melee . | . . . . Ramming 2 | . . 2 . Kinetic 4742 | . 791 2500 1451 Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 7 | . . . 7 Projectiles 7 | . . . 7 Explosions . | . . . . Melee . | . . . . Knockbacks 7 | . . . 7 Impact . | . . . . Kinetic 7 | . . . 7 Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed 1 | . . 1 . Kicked 1 | . . 1 . Crushed . | . . . . Highest Temperature 401 | . 6 18 401 Average Temperature 72 | . 6 4 89 Received Heat Transfer 930 | . 144 525 261 Effects 3 | . . . 3 Shutdowns 1 | . . . 1 Energy Bleed 1 | . . . 1 Matter Decay 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 791 | . 317 791 666 Initial 334 | . . 112 334 Average 283 | . 147 272 436 Maximum Alert Level 3 | . 1 3 2 Low Security (%) 40 | 100 61 50 . Level 1 35 | . 38 32 41 Level 2 20 | . . 9 58 Level 3 3 | . . 7 . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 10 | . 3 5 2 Investigation 3 | . 2 1 . Extermination . | . . . . Reinforcement 5 | . 1 2 2 Assault 2 | . . 2 . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 8 | . 2 3 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 106 | . 23 54 29 Peak Tracking Total 12 | . 5 12 6 Tactical Retreats 4 | . 1 3 . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 2 | . 1 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 6 | . . 3 3 Max in Single Turn 1 | . . 1 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 5 | . 1 4 . Terminals 5 | . 1 4 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 9 | . 2 7 . Successful 3 | . 1 2 . Failed 5 | . 1 4 . Catastrophic 1 | . 1 . . Database Lockouts 1 | . . 1 . Manual 10 | . 2 8 . Terminals 9 | . 2 7 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 3 | . 1 2 . Robot Analysis 2 | . . 2 . Recall Investigation 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . 1 2 . Full Trace Events 1 | . 1 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total 2 | . . 2 . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 2739 | 77 564 1360 738 Spaces Moved 1351 | 53 294 625 379 Core 5 | 5 . . . Treads . | . . . . Legs 1346 | 48 294 625 379 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 133 | 120 120 141 132 Slowest Speed 260 | 190 120 260 190 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 29 | 4 32 56 26 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 34 | . . . 34 Melee . | . . . . Projectile 34 | . . . 34 AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1886 | 63 406 906 511 Wait 188 | . 31 115 42 Move 1348 | 52 293 624 379 Hop . | . . . . Pick Up 30 | 4 6 10 10 Fast Attach 15 | 6 1 5 3 Attach 7 | . 1 3 3 Detach . | . . . . Swap 35 | 1 9 18 7 Drop 41 | . 8 20 13 Fire 221 | . 57 110 54 Melee . | . . . . Ram . | . . . . Kick 1 | . . 1 . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: [*Mat x3]) -8/Materials History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 78 | -11/Scrapyard | Entered Materials 291 | -10/Materials | Discovered new exit (range 6) 304 | -10/Materials | Build established: Mutant 391 | -10/Materials | Discovered new exit (range 8) 543 | -10/Materials | Discovered new exit (range 15) 642 | -10/Materials | Entered another Materials area 642 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 863 | -9/Materials | Discovered new exit (range 8) 897 | -9/Materials | Build established: Scavenger-Mutant 1242 | -9/Materials | Discovered new exit (range 8) 1292 | -9/Materials | Build established: Mutant 1606 | -9/Materials | Central database locked down 1708 | -9/Materials | Discovered new exit (range 10) 1827 | -9/Materials | Destroyed 10 combat bots 1842 | -9/Materials | First assault squad dispatched 1864 | -9/Materials | Core integrity fell below 50% 1926 | -9/Materials | Destroyed 8 combat bots 1949 | -9/Materials | Lost 4 parts (3n1w) 2002 | -9/Materials | Entered another Materials area 2002 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2137 | -8/Materials | Build established: Scavenger-Mutant 2740 | -8/Materials | Self-destructed Last Messages --------------- 02730_ Atomic Centrifuge disabled. [Achievement: Please Form A Line] 02730_ K-01 Serf collects debris. 02731_ R-06 Scavenger collects Lgt. Deuterium Engine. 02732_ K-01 Serf collects debris. 02733_ Overheating: Energy bleed (-33). 02733_ Acquired 2 matter. 02734_ Slug penetrates C-30 ARC. 02734_ Atomic Centrifuge disabled. 02734_ C-30 ARC bursts open, deploying its payload. 02734_ G-47 Trooper unfolds itself. 02734_ K-01 Serf collects debris. 02735_ R-06 Scavenger collects Imp. Sensor Array. 02736_ U-05 Engineer builds a Wall. 02737_ K-01 Serf collects debris. 02737_ G-47 Trooper knocked back. 02738_ K-01 Serf collects debris. 02740_ Power failure, Lgt. Nuclear Core shutdown. 02740_ Overheating: Matter decay (-9). 02740_ K-01 Serf cleans the Atomic Centrifuge. Map ----- +----------------------------------------------------+ | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | ###??????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ######???????????????????????????????????????????? | | "# ]]#???????????????????????????????????????????? | | = ]#???????????????????????????????????????????? | | [ ]]#???????????????????????????????????????????? | | ]]#?##########????????????????????????????????? | | !!#?# #????????????????????????????????? | | % !!#?# #?????????????#??????????????????? | | %#####?# #????????????? ??????????????????? | | ""##### #???????????? ??????????????????? | | * + #???????????? ?????????????????? | | #"### ## #????????????"""?????????????????? | | #### ## #??????????? ""??????????????????? | | ##### ## #??????????? "???????????????????? | | # ## #??????????# ????????????????????? | | /!##+###+########+#####;#####+##?????????????? | | #=%[%% r % ^ ! #?????????????? | | #=[ #?????????????? | | =+ |! % != | @ u##????????????? | | ####+#########% k ]k= % #?????????????? | | # % # """ !!%! ;#????????????? | | "# # """ !!= ##????????????? | | # a """ % ;#????????????? | | ##### # ^ ##????????????? | | ????# # #?????????????? | | ????############## "" w t ;#????????????? | | ?????????????????# """g ####g ;#????????????? | | ?????????????????# """ #??? ##????????????? | | ?????????????????# %g #???? #?????????????? | | ?????????????????/ %g[ "?????g#?????????????? | | ?????????????????# "" % T????? ?????????????? | | ?????????????????? "?" "????????????????????? | | ?????????????????? ??" #????????????????????? | | ?????????????????? ??? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 55 Targeting Accuracy 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- GoHome() Please Form A Line Challenges ------------ None Game ------ Seed SuspensionSuspensionMantle Manual? 0 Play Time 00:29:07 Cumulative 6.2 hours Start 2024.06.11 @ 04:32:53 End 2024.06.11 @ 05:01:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 6 Adventurer 7 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 11 Achievement% 14 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 113x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5186b8da-e9a3-47c9-a22a-0c04738e15d2