Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.21 @ 19:11:51 // Winter2022/Polymind Player: Minty Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (24) 4800 Robots Destroyed (112) 560 Value Destroyed (4177) 4177 Prototype IDs (221) 4420 Alien Tech Used (0) 0 Bonus (18859) 18859 TOTAL SCORE: 37106 Bonus ------- Polymind Skill 10757 High Alert Combat Kills 181 Follower Combat Kills 672 Entered Garrisons 400 Met Data Miner 300 Used Data Conduit 3000 Met Imprinter 300 Was Imprinted 300 Pursued by Intercept 500 Win 3000 Friendly Fire -551 Cogmind --------- Core Integrity 1201/1600 Matter 200/200 Energy 48/50 System Corruption 1% Temperature Cool (4) Movement Flying (15) Location To Epsilon Eridani Parts ------- > --- POWER (0) -------- (None) > --- PROPULSION (1) --- Integrated Tracker Drive > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (0) ---- (None) Peak State ------------ > --- POWER ------------ Reinforced Fission Core > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads Armored Medium Treads > --- UTILITY ---------- Improved Heat Sink Improved Cooling System Advanced Visual Processing Unit Active Sensor Suite Improved Targeting Computer Kinecellerator Improved Weapon Cycler Improved Transmission Jammer Jamming Amplifier Improved Heavy Armor Plating Graphene Brace EM Shield Improved Dynamic Insulation System > --- WEAPON ----------- Heavy Mass Driver > --- INVENTORY -------- (None) [Rating: 124] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Fission Core Reactor Antimatter Reactor Propulsion Nuclear Pulse Thruster Treads Light Treads Leg Enhanced Flexi-carbon Leg Wheel Wheel Hover Unit Combat Antigrav System Flight Unit Nuclear Pulse Thruster Utility EX Chip 1 Device Advanced Heat Sink Storage Advanced Energy Well Processor Enhanced Optical Array Hackware EX Chip 1 Protection Improved Light Armor Plating Weapon Mace Energy Gun AWS/EX-DEC Energy Cannon Neutron Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Heavy Mass Driver Impact Weapon Mace Slashing Weapon Master Tearclaws Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Gar Fac Gar Fac Res Res Tes Acc Slots Evolved . | . . . . . . . . . . . . . . . . . . . . . . . . . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached . | . . . . . . . . . . . . . . . . . . . . . . . . . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . Engine . | . . . . . . . . . . . . . . . . . . . . . . . . . Core . | . . . . . . . . . . . . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . . . . . . . . . . . . . Device . | . . . . . . . . . . . . . . . . . . . . . . . . . Storage . | . . . . . . . . . . . . . . . . . . . . . . . . . Processor . | . . . . . . . . . . . . . . . . . . . . . . . . . Hackware . | . . . . . . . . . . . . . . . . . . . . . . . . . Protection . | . . . . . . . . . . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Energy Gun . | . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Lost 49 | . 1 1 . . 8 1 3 5 3 2 . 2 . . 3 13 . . . . 3 . . 4 Power 4 | . . . . . . . . . 1 . . . . . 1 2 . . . . . . . . Propulsion 12 | . 1 . . . . . . 2 2 . . 1 . . 1 5 . . . . . . . . Utility 21 | . . . . . 7 . 3 2 . 1 . 1 . . . 2 . . . . 2 . . 3 Weapon 12 | . . 1 . . 1 1 . 1 . 1 . . . . 1 4 . . . . 1 . . 1 Highest Loss Streak 5 | . 1 1 . . 3 1 2 5 3 1 . 2 . . 2 4 . . . . 2 . . 2 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups . | . . . . . . . . 1 . . . . . 5 . . . . . . . . . . Power . | . . . . . . . . . . . . . . 1 . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . 2 . . . . . . . . . . Utility . | . . . . . . . . . . . . . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . 1 . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 8 | . . . . . . . . 2 . . . . . . 6 . . . . . . . . . Power 3 | . . . . . . . . 1 . . . . . . 2 . . . . . . . . . Propulsion 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . Utility . | . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 3 | . . . . . . . . 1 . . . . . . 2 . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 83 | . 72 87 98 96 80 76 72 65 100 93 100 95 58 91 72 85 88 88 88 88 80 55 55 40 Engine 7 | . 16 15 14 3 3 7 . . . 5 20 20 19 . . 7 . . . . . . . . Core 2 | . . 5 . . . . 8 10 20 . . . . 8 2 5 . . . . . . . . Treads 7 | . . . . . . 5 . . . 10 40 38 19 . 2 . . . . . . . . . Leg 6 | . 21 23 . . . . . . 3 12 . . . . . 16 . . . . . . . . Hover 1 | . . . 1 3 3 7 . . . . . . . . . 6 . . . . . . . . Flight 5 | . . 5 25 . . . 25 26 40 . . . . 25 1 . 11 11 11 11 11 11 11 11 Device 13 | . 16 17 . . . 5 14 5 9 27 . . . 33 31 10 33 33 33 33 25 22 22 15 Processor 6 | . . . 7 15 14 7 8 6 . . . . . 8 1 10 22 22 22 22 22 11 11 10 Hackware 10 | . . . 34 69 56 33 . . . . . . . . . 3 . . . . . . . . Protection 4 | . . . . . . 2 8 4 1 11 20 17 . 8 1 . . . . . . . . . Energy Gun 3 | . 16 17 1 3 1 2 . . . . . . . . 1 4 11 11 11 11 11 . . . Ballistic Gun 3 | . . 2 12 . . 2 . 3 20 . . . . . 2 14 11 11 11 11 11 11 11 4 Impact Weapon 4 | . . . . . . . . . . 5 20 20 19 . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . 8 6 . . . . . 8 . . . . . . . . . . Peak Build Rating 124 | . 5 10 99 99 99 62 60 45 72 72 11 11 60 62 62 124 68 68 68 68 68 44 44 44 Average Rating 39 | . 3 5 50 99 79 48 49 36 18 51 11 10 8 61 17 25 68 68 68 68 60 44 44 29 On Entrance 42 | . . 4 4 99 99 62 23 45 9 72 11 11 7 60 62 32 68 68 68 68 68 44 44 44 Avg Prop Armor Cover (%) 4 | . . . . . . . 3 4 . . . . . . . 24 . . . . . . . . Naked Turns 98 | . 33 1 1 . . . . . . 9 . . 2 . 7 45 . . . . . . . . Heaviest Build 74 | . 7 9 21 21 21 23 24 21 46 46 20 20 24 24 33 74 22 22 22 22 22 14 14 14 Greatest Support 81 | 3 20 20 21 21 21 40 27 21 56 56 40 40 27 27 46 81 22 22 22 22 22 22 22 22 Greatest Overweight (x) 7 | . . . . . . . 1 1 . . . . . . 2 . . . . 7 . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | . 1 1 2 2 2 2 10 10 1 1 1 1 10 10 10 1 . . . . . . . . Average Capacity 2 | . . . . 2 2 1 10 8 . . 1 1 1 10 8 . . . . . . . . . Most Carried 7 | . . . 1 1 1 1 2 2 . . . . 1 7 6 . . . . . . . . . Average Carried . | . . . . 1 1 . . 1 . . . . . 5 2 . . . . . . . . . Final Capacity 10 | . 1 . 2 2 2 1 10 . 1 1 1 1 10 10 1 . . . . . . . . . Final Carried 7 | . . . 1 1 1 . 2 . . . . . 1 7 . . . . . . . . . . Class Distribution -------------------- 21% | Brawler 20% | Grunt 17% | Assembler 13% | Mutant 10% | Swarmer 6% | Hunter 3% | Minesweeper Dominant Class ---------------- Grunt | -10/Materials Grunt | -10/Mines Swarmer | -10/Exiles Assembler | -9/Mines Assembler | -8/Materials Assembler | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Swarmer | -7/Data Miner Grunt | -6/Proximity Caves Brawler | -6/Factory Brawler | -6/Lower Caves Brawler | -6/Lower Caves Mutant | -6/Zion Minesweeper | -5/Proximity Caves Hunter | -5/Factory Swarmer | -5/Garrison Swarmer | -5/Factory Swarmer | -5/Garrison Swarmer | -4/Factory Swarmer | -3/Research Swarmer | -2/Research Swarmer | -2/Testing Swarmer | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -3 -2 -2 -1 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Gar Fac Gar Fac Res Res Tes Acc Matter Collected 927 | . . 24 . . . 35 . . . . . . . . 55 325 29 . . 115 279 . . 65 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 4071 | . 139 79 12 81 1053 63 . . . 667 164 104 . 91 188 776 29 33 . 115 477 . . . Parts 227 | . 21 7 . 7 58 8 4 . . 23 4 5 . 5 7 40 7 1 . 4 23 . . 3 Haulers Intercepted 2 | . . . . . . 1 . . . . . . . . . 1 . . . . . . . . Recyclers Shooed 4 | . . 1 . . . . . . . . . . . . . 3 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 49 | . . . . . . . 10 . . 23 . 3 . 5 8 . . . . . . . . . Prevented 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Gar Fac Gar Fac Res Res Tes Acc Combat Hostiles Destroyed 93 | . 9 4 1 3 23 . 3 . . 16 4 3 . . 2 13 4 . . 1 6 . . 1 Melee 7 | . . . . . . . 2 . . 1 1 3 . . . . . . . . . . . . Guns 54 | . 6 4 1 2 19 . . . . . . . . . 2 9 4 . . 1 5 . . 1 Cannons 14 | . . . . . . . . . . 10 . . . . . 4 . . . . . . . . AOE 8 | . 3 . . . . . . . . 5 . . . . . . . . . . . . . . Classes Destroyed 17 | . 5 . . . 3 2 . . . 4 . 1 . . . 1 . . . . 1 . . . Worker 5 | . 2 . . 1 . . . . . . . . . . . . . . . . 2 . . . Builder 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Hauler 2 | . . . . . . 1 . . . . . . . . . 1 . . . . . . . . Recycler 2 | . . . . . 1 . . . . . . . . . . 1 . . . . . . . . Operator 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Drone 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . Watcher 7 | . 1 . . . 3 . . . . . . . . . . 1 . 1 . 1 . . . . Swarmer 31 | . 6 2 1 . 7 . 3 . . 8 . . . . . . 3 . . . . . . 1 Cutter 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Grunt 35 | . 3 2 . 3 10 . . . . 4 2 2 . . 1 5 . . . . 3 . . . Brawler 2 | . . . . . . . . . . 1 . . . . 1 . . . . . . . . . Duelist 4 | . . . . . 2 . . . . . 1 1 . . . . . . . . . . . . Sentry 6 | . . . . . 4 . . . . . 1 . . . . . . . . . 1 . . . Hunter 4 | . . . . . . . . . . . . . . . . 4 . . . . . . . . Programmer 8 | . . . . . . . . . . 1 . . . . . 4 1 . . 1 1 . . . Behemoth 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . Samaritan 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Best Kill Streak 12 | . 9 2 1 4 12 2 2 . . 5 3 2 . . 2 6 4 1 . 2 7 . . 1 Combat Bots Only 7 | . 5 2 1 3 7 . 2 . . 5 3 2 . . 2 5 4 . . 1 3 . . 1 Max Kills in Single Turn 5 | . 5 1 1 2 2 2 1 . . 3 1 1 . . 1 1 1 1 . 1 1 . . 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . 2 . . . . . . . . 3 . . . . . . . . . . . . . . Melee 1 | . . . . . . . 1 . . 1 1 1 . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . EX-DEC (-7/Factory) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Gar Fac Gar Fac Res Res Tes Acc Hostile Shots Fired 796 | . 39 31 . 3 65 34 83 25 10 78 75 19 32 . 32 172 26 . . . 19 . . 53 Missed 332 | . 6 8 . . 28 16 44 13 7 29 25 4 12 . 8 56 23 . . . 12 . . 41 Hits 464 | . 33 23 . 3 37 18 39 12 3 49 50 15 20 . 24 116 3 . . . 7 . . 12 Melee 8 | . . . . . . . . . . . 2 . 4 . 1 . . . . . 1 . . . Projectile 456 | . 33 23 . 3 37 18 39 12 3 49 48 15 16 . 23 116 3 . . . 6 . . 12 AOE 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Critical Strikes 16 | . . . . . 1 . 1 . . 4 . 1 . . 1 5 . . . . 2 . . 1 Damage Taken 8107 | . 310 205 28 43 555 152 584 195 126 883 409 282 169 . 720 2518 36 . . . 260 . . 632 Core 2794 | . 70 42 14 . 151 86 152 47 . 117 54 76 136 . 522 878 . . . . 50 . . 399 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 100 | . . . . . . . 81 19 . . . . . . . . . . . . . . . . Ignored by Resistances 217 | . . . . . . . . . 15 96 19 . . . . 55 9 . . . 23 . . . Core Remaining (%) 65 | 100 . . . 49 72 . . . . 42 . . . . 7 . . . 12 100 96 . 100 75 Volleys Fired 215 | . 18 27 . . . 2 . . . 50 . . . . 5 62 17 1 . 9 18 . . 6 Largest 3 | . 1 1 . . . 2 . . . 1 . . . . 2 3 2 2 . 2 2 . . 1 Hottest 114 | . 40 65 . . . 108 . . . 90 . . . . 114 79 110 110 . 110 110 . . 30 Shots Fired 388 | . 18 27 2 6 68 4 . . . 50 . . . . 10 116 31 3 . 12 35 . . 6 Gun 325 | . 18 27 2 6 68 4 . . . . . . . . 10 103 31 3 . 12 35 . . 6 Cannon 63 | . . . . . . . . . . 50 . . . . . 13 . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 158 | . . 8 . . . 2 . . . . . . . . 5 98 15 1 . 5 18 . . 6 Thermal 112 | . 18 19 . . . 2 . . . 50 . . . . 5 18 . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 118 | . . . 2 6 68 . . . . . . . . . . . 16 2 . 7 17 . . . Robot Hit Streak 18 | . 2 3 2 8 18 7 . . . 7 . . . . 5 13 14 5 . 14 17 . . 8 Robot Miss Streak 3 | . 2 3 1 1 3 3 . . . 3 . . . . 1 2 2 . . 1 1 . . . Penetration Max 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Secondary Targets 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . Max Gunslinging Chain 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Autonomous 76 | . . . 2 6 68 . . . . . . . . . . . . . . . . . . . Shots Hit Robots 340 | . 10 13 2 6 65 4 5 . . 37 7 11 1 13 8 86 26 2 . 11 30 . . 3 Core Hits 183 | . 14 6 1 3 42 7 2 . . 22 1 4 . 3 4 34 10 2 . 5 20 . . 3 Critical Kills 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Critical Parts Destroyed 5 | . . . . . . . . . . 1 3 . . . . . . . . 1 . . . . Critical Strikes 21 | . . . 1 2 7 . . . . 1 3 1 . . . 5 . . . 1 . . . . Burn 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . Destroy 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Blast 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . . Corrupt 10 | . . . 1 2 7 . . . . . . . . . . . . . . . . . . . Smash 5 | . . . . . . . . . . 1 3 1 . . . . . . . . . . . . Melee Attacks 80 | . . . . . . . 10 2 . 6 25 12 10 13 1 1 . . . . . . . . Impact 52 | . . . . . . . . . . 6 25 12 9 . . . . . . . . . . . Slashing 27 | . . . . . . . 10 2 . . . . 1 13 1 . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 8 | . . . . . . . . . . 1 2 3 . . 1 1 . . . . . . . . Combat Hostiles 5 | . . . . . . . . . . 1 2 2 . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 11541 | . 999 175 72 254 1934 83 53 . 1 2141 295 521 44 122 144 2808 564 35 . 256 896 . . 144 Guns 6233 | . 125 168 34 232 1890 82 . . . . . . . . 127 1774 564 35 . 256 802 . . 144 Cannons 2748 | . . . . . . . . . . 1730 . . . . . 1018 . . . . . . . . Explosions 1190 | . 871 . 38 . 37 . . . . 244 . . . . . . . . . . . . . . Melee 1195 | . . . . . . . 29 . . 167 295 521 44 122 17 . . . . . . . . . Ramming 175 | . 3 7 . 22 7 1 24 . 1 . . . . . . 16 . . . . 94 . . . Kinetic 4277 | . . 41 . . . 28 . . . . . . . . 49 2485 534 23 . 231 742 . . 144 Thermal 3011 | . 396 127 38 . 37 54 . . . 1974 . . . . 78 307 . . . . . . . . Explosive 584 | . 584 . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 2299 | . 16 . 34 232 1890 . . . . . . . . . . . 30 12 . 25 60 . . . Impact 1027 | . . . . . . . . . . 167 295 521 44 . . . . . . . . . . . Slashing 168 | . . . . . . . 29 . . . . . . 122 17 . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 5 | . . . . . . . . . . . . . . . 1 5 5 5 5 . 4 . . 1 Average Corruption 3 | . . . . . . . . . . . . . . . 1 3 5 5 5 . 2 . . 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Effects 13 | . . . . . . . . . . . . . . . 2 6 1 2 1 . 1 . . . Matter Fused 2 | . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Heat Flow Errors 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Energy Discharges 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . . Parts Fused 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Data Loss (minor) 5 | . . . . . . . . . . . . . . . 2 1 1 . 1 . . . . . Misfires 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 702 | . 264 . . . . . 8 . . 120 46 44 . 10 . 156 . . . . 54 . . . Projectiles 215 | . . . . . . . . . . 59 . . . . . 156 . . . . . . . . Explosions 291 | . 264 . . . . . . . . 27 . . . . . . . . . . . . . . Melee 196 | . . . . . . . 8 . . 34 46 44 . 10 . . . . . . 54 . . . Knockbacks 9 | . . . . . . . . . . 2 1 3 . . . 3 . . . . . . . . Impact 5 | . . . . . . . . . . 1 1 3 . . . . . . . . . . . . Kinetic 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . . Secondary 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . Self-Inflicted Damage 167 | . . . 29 11 36 . 11 . . . . . . . . . . . . . 47 . . 33 Shots 3 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . 1 Rammed 10 | . . . . 1 2 2 3 . 1 . . . . . . . . . . . 1 . . . Targets Rammed 17 | . 3 1 . 1 2 2 3 . 1 . . . . . . 3 . . . . 1 . . . Kicked 7 | . 3 1 . . . . . . . . . . . . . 3 . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 198 | . 44 95 8 . 19 6 . . . 185 14 34 4 . 32 198 90 46 . 45 87 . . . Average Temperature 35 | . 27 51 6 . 4 4 . . . 47 6 12 4 . 24 26 46 36 . 26 41 . . . Received Heat Transfer 1210 | . 33 24 . 18 162 57 . . . 213 102 153 12 . 66 315 . . . . 37 . . 18 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 10 | . . . . 1 4 . 1 . . . 3 . . . . . . . . . 1 . . . Combat Hostiles 10 | . . . . 1 4 . 1 . . . 3 . . . . . . . . . 1 . . . Parts Fried 23 | . . . . 2 12 . 1 . . . 6 . . . . . . . . . 2 . . . Impact Corruptions 9 | . . . . . . . 1 . . 1 4 2 . . . . . . . . 1 . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 4 | . 1 . 1 . . . . . . 1 . . . . . . . . . 1 . . . . Heat Transferred 1886 | . 425 296 50 . 50 125 . . . 200 . . . . 111 629 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen 4 | . . . . . . . . . . . . . 3 . 1 . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . 1 . 1 . . . . 2 . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Gar Fac Gar Fac Res Res Tes Acc Maximum Alert Level 3 | . 1 . . . 2 . . . . . 3 . . . . 2 2 1 . . 1 . . 1 Low Security (%) 53 | . 34 100 . 100 14 100 . . . . . . . . . 70 . 15 100 100 33 100 100 56 Level 1 22 | . 65 . . . 32 . . . . . . . . . . 23 61 84 . . 66 . . 43 Level 2 12 | . . . . . 53 . . . . . . . . . . 5 38 . . . . . . . Level 3 11 | . . . . . . . . . . . 100 . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 1001 | . 399 127 . 55 534 181 . . . . 1001 . . . . 413 410 217 177 122 316 177 99 284 Initial 972 | . . 127 . . 17 163 . . . . 972 . . . . . 280 214 147 92 42 177 99 52 Average 269 | . 238 46 . 10 361 149 . . . . 928 . . . . 139 341 206 155 98 210 177 95 169 Influence Increases 5340 | . 445 95 20 65 742 95 245 . . 390 1024 85 . 17 80 1004 130 37 30 40 434 . . 362 Destroy 0b10 Robot/C 2240 | . 180 80 20 60 460 60 60 . . 300 80 60 . . 40 460 80 . . 20 180 . . 100 Destroy 0b10 Robot/NC 135 | . 20 . . 5 20 10 . . . 10 . . . 15 . 25 . 5 . 5 15 . . 5 Destroy Leader 450 | . 32 . . . 106 12 20 . . 50 20 10 . . 10 116 10 2 . 12 40 . . 10 Allied During Kill 167 | . . . . . . 7 . . . . . . . 2 . 47 . . . 3 74 . . 34 Successful Hack 76 | . 12 . . . . 5 . . . . 19 . . . . 10 . 30 . . . . . . Select Force Hacks 60 | . . . . . 60 . . . . . . . . . . . . . . . . . . . Disable Machine 225 | . 150 . . . 15 . . . . . . . . . . 45 . . . . . . . 15 Destroy Structure 252 | . 36 . . . 6 1 . . . . 5 . . . . 36 10 . . . 80 . . 78 Advance Influence 900 | . . . . . . . . . . . 900 . . . . . . . . . . . . . Partial Spotted 150 | . . . . . . . . . . . . . . . . 60 . . 30 . 45 . . 15 Lose Combat Pursuer 585 | . 15 15 . . 75 . 165 . . 30 . 15 . . 30 105 30 . . . . . . 105 Active Sensor Use 100 | . . . . . . . . . . . . . . . . 100 . . . . . . . . Influence Decreases 5086 | . 116 405 39 20 426 330 217 110 44 274 358 508 239 137 80 604 120 236 64 135 200 139 88 197 Entered New Map 1850 | . . 202 19 . 28 198 47 30 44 . 44 290 69 120 . . 120 196 64 85 40 139 78 37 Time Decay 2372 | . 106 193 20 20 318 110 120 30 . 254 214 198 150 17 50 362 . 40 . 50 50 . 10 60 Search Patrol Dispatched 100 | . . . . . . . . . . . 100 . . . . . . . . . . . . . Lost Part 450 | . 10 10 . . 80 10 30 50 . 20 . 20 . . 20 130 . . . . 30 . . 40 Lost Ally 240 | . . . . . . . . . . . . . . . . 100 . . . . 80 . . 60 Miscellaneous 74 | . . . . . . 12 20 . . . . . 20 . 10 12 . . . . . . . . Squads Dispatched 24 | . 1 . . . 5 . . . . . 2 . . . . 8 . 2 . . 3 . . 3 Investigation 10 | . 1 . . . 5 . . . . . 1 . . . . 1 . 1 . . . . . 1 Extermination 7 | . . . . . . . . . . . 1 . . . . 3 . 1 . . 1 . . 1 Reinforcement 6 | . . . . . . . . . . . . . . . . 3 . . . . 2 . . 1 Assault . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . Intercept 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . Active Scanning Responses 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Gar Fac Gar Fac Res Res Tes Acc Distress Signals 6 | . 1 . . . 3 . . . . . . . . . . 1 . . . . 1 . . . Communications Jammed 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Distress Signals 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Times Spotted 253 | . 12 7 1 3 32 7 18 5 7 25 2 3 5 . 9 49 10 . . 2 14 . . 42 Peak Tracking Total 27 | . 5 3 9 2 8 3 7 4 4 6 1 2 5 . 4 5 7 . . 1 5 . . 27 Tactical Retreats 23 | . 1 1 . . 4 . 5 . . 2 . 1 . . 2 4 1 . . . . . . 2 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Gar Fac Gar Fac Res Res Tes Acc Traps Triggered 12 | . 2 . . . 2 . . . . . . . . . . 5 . 1 . . 1 . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Reused 4 | . . . . . . . . . . . . . . . 4 . . . . . . . . . Traps Extracted 4 | . . . . . . . . . . . . . . . 4 . . . . . . . . . Installed 8 | . . . . . . . . . . . . . . . 8 . . . . . . . . . Triggered 4 | . . . . . . . . . . . . . . . 4 . . . . . . . . . Most Traps Carried 5 | . . . . . . . . . . . . . . . 5 . . . . . . . . . Objects Rigged 15 | . 6 . . . . . . . . . 9 . . . . . . . . . . . . . Exploded 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -3 -2 -2 -1 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Gar Fac Gar Fac Res Res Tes Acc Machines Disabled 16 | . 10 . 1 . 1 . . . . . . . . . . 3 . . . . . . . 1 Max in Single Turn 6 | . 6 . 1 . 1 . . . . . . . . . . 1 . . . . . . . 1 Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Gar Fac Gar Fac Res Res Tes Acc Machines Accessed 26 | . 3 . . . 9 1 . . 4 . 3 . . . . 3 . 2 . . . . . 1 Terminals 14 | . 3 . . . 7 1 . . . . 2 . . . . 1 . . . . . . . . Fabricators 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . 1 Repair Stations 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . 1 . . . . . . . . . . 1 . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . . 1 . 1 . . . . . . Total Hacks 142 | . 10 . . . 73 3 . . 29 . 10 . . . . 7 . 7 . . . . . 3 Successful 110 | . 5 . . . 62 1 . . 29 . 5 . . . . 4 . 3 . . . . . 1 Failed 32 | . 5 . . . 11 2 . . . . 5 . . . . 3 . 4 . . . . . 2 Catastrophic 7 | . 1 . . . 4 . . . . . 1 . . . . 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Manual 113 | . 8 . . . 52 . . . . . 7 . . . . 6 . 3 1 . 18 . 3 15 Terminals 93 | . 10 . . . 69 3 . . . . 7 . . . . 4 . . . . . . . . Fabricators 7 | . . . . . . . . . . . . . . . . . . 4 . . . . . 3 Repair Stations 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . . Recycling Units 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . 2 . . . . . . . . . . 2 . . . . . . . . Garrison Access 4 | . . . . . . . . . . . . . . . . 1 . 3 . . . . . . Terminal Hacks 81 | . 1 . . . 47 1 . . 29 . 1 . . . . 2 . . . . . . . . Record 13 | . . . . . 2 . . . 11 . . . . . . . . . . . . . . . Part Schematic 12 | . . . . . . . . . 12 . . . . . . . . . . . . . . . Robot Schematic 4 | . . . . . . 1 . . 3 . . . . . . . . . . . . . . . Robot Analysis 8 | . . . . . 8 . . . . . . . . . . . . . . . . . . . Prototype ID Bank 4 | . . . . . 1 . . . 3 . . . . . . . . . . . . . . . Open DSF 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . Level Access Points 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . Branch Access Points 4 | . 1 . . . 2 . . . . . 1 . . . . . . . . . . . . . Emergency Access Points 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . Machine Index 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Dispatch Records 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . Maintenance Status 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Security Status 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Surveillance Status 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . Patrol Status 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . Transport Status 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Investigation Status 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . Reinforcement Status 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Recall Investigation 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Registered Prototypes 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Zone Layout 5 | . . . . . 5 . . . . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . . . . . . . . 2 . . . . . 1 Load Schematic 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . 1 Build 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Repair Station Hacks 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Scan Component 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Report Inventory 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . 1 . . . . . . . . . . 1 . . . . . . . . Retrieve Study 2 | . . . . . 1 . . . . . . . . . . 1 . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . . . . . . 1 . 1 . . . . . . Unlock Access 2 | . . . . . . . . . . . . . . . . 1 . 1 . . . . . . Unauthorized Hacks 20 | . 4 . . . 13 . . . . . 3 . . . . . . . . . . . . . Terminals 17 | . 4 . . . 11 . . . . . 2 . . . . . . . . . . . . . Track 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Botnet 7 | . 2 . . . 4 . . . . . 1 . . . . . . . . . . . . . Detonate 2 | . 1 . . . . . . . . . 1 . . . . . . . . . . . . . Operators 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . Skim 5 | . . . . . 5 . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Mechanics 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Tunnel 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Extract 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 16 | . 3 . . . 4 1 . . . . 2 . . . . 3 . 2 . . . . . 1 Full Trace Events 5 | . 1 . . . 1 . . . . . 1 . . . . . . 1 . . . . . 1 Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . 1 . . 3 . . . . . . . . . . . . . . 5 Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time 67 | . . . . . . . . . . . . . . . . . . 67 . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 16 | . . . . . 4 . . . 12 . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -3 -2 -2 -1 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Gar Fac Gar Fac Res Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 15 | . 1 2 . . . 2 . 1 . 1 . . . . 2 6 . . . . . . . . Non-combat 4 | . . . . . . 1 . . . . . . . . . 3 . . . . . . . . Combat 11 | . 1 2 . . . 1 . 1 . 1 . . . . 2 3 . . . . . . . . Robot Hacks Applied 19 | . 1 2 . . . 3 . 1 . 1 . . . . 2 9 . . . . . . . . find_chute 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . find_recycling 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . find_terminals 2 | . . . . . . 1 . . . . . . . . . 1 . . . . . . . . find_shortcuts 11 | . 1 2 . . . 1 . 1 . 1 . . . . 2 3 . . . . . . . . find_garrison 4 | . . . . . . 1 . . . . . . . . . 3 . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Gar Fac Gar Fac Res Res Tes Acc Total Allies 22 | . . . . . . . . . . . . . . 4 . 5 . . . 1 6 . . 6 Largest Group 5 | . . . . . . . . . . . . . . 4 4 3 . . . 1 4 . . 5 Highest-Rated Group 394 | . . . . . . . . . . . . . . 152 152 210 . . . 47 335 . . 394 Highest-Rated Ally 122 | . . . . . . . . . . . . . . 38 38 85 . . . 47 96 . . 122 Zionite Dispatches 9 | . . . . . . . . . . . . . . . . 2 . . . . 3 . . 4 Heavy 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . 1 Light 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . Demo 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . 2 Heavy Resupply 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Hacking Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 84 | . . . . . . 9 . . . . . . . . . 50 . . . 4 14 . . 7 Total Damage 3829 | . . . . . . 430 . . . . . . . . . 1675 . . . 137 1037 . . 550 Kills 24 | . . . . . . 3 . . . . . . . . . 12 . . . . 4 . . 5 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Turrets Deployed 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Gar Fac Gar Fac Res Res Tes Acc Active Infowar (turns) 1580 | . . . . . . . 242 57 . . . . 8 513 225 63 52 95 14 107 109 10 30 55 Optics 1270 | . . . . . . . 242 57 . . . . 8 513 11 63 52 95 14 107 108 . . . Sensors 490 | . . . . . . . . . . . . . . . . 18 52 95 14 107 109 10 30 55 A.S.S. 45 | . . . . . . . . . . . . . . . . 45 . . . . . . . . Traps 214 | . . . . . . . . . . . . . . . 214 . . . . . . . . . Cloaking 601 | . . . . . . . 69 . . . . . 8 513 11 . . . . . . . . . Jamming 27 | . . . . . . . . . . . . . . . . 27 . . . . . . . . Robot Analysis Total 153 | . 1 2 . . 7 2 . 1 140 . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 2 . . . . . . . 1 . 2 1 . 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 4 | . . . . . . . . . . . . . . . . . . . . . 2 . . 2 Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Unaware Analyses 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -3 -2 -2 -1 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Gar Fac Gar Fac Res Res Tes Acc Turns Passed 6311 | . 253 436 70 218 712 230 242 64 39 650 441 405 308 513 270 922 52 95 14 107 109 10 30 121 Spaces Moved 7340 | 1 214 379 139 91 554 194 482 154 105 384 232 232 184 726 276 955 124 313 88 143 406 66 196 702 Core 249 | 1 62 3 3 . . . . . 1 1 . . . . 16 161 . . . 1 . . . . Treads 779 | . . . . . . 23 . . . 101 232 232 169 . 11 11 . . . . . . . . Legs 1108 | . 152 291 . . . . . . 6 282 . . . . 6 371 . . . . . . . . Wheels 280 | . . . . . . . . . . . . . . . 229 51 . . . . . . . . Hover 1066 | . . . 43 91 554 171 . . . . . . . . . 207 . . . . . . . . Flight 3858 | . . 85 93 . . . 482 154 98 . . . 15 726 14 154 124 313 88 142 406 66 196 702 Fastest Speed 15 | 50 50 37 37 80 80 56 34 32 32 50 160 160 34 34 34 15 15 15 15 15 15 15 15 15 Average Speed 63 | 50 99 100 50 80 80 87 43 37 37 130 160 160 149 34 80 76 15 15 15 17 15 15 15 15 Slowest Speed 400 | 50 120 120 80 80 80 160 117 117 120 160 160 160 160 34 160 170 15 15 15 400 15 15 15 15 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 46 | . . . . . . . 5 1 1 . . . . . . 7 . 1 . 4 8 . . 19 Potential Cave-ins 5 | . . . . . . . . . . . 2 . 3 . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 36 | 2 60 84 56 24 60 7 56 41 78 59 11 40 46 89 47 22 26 10 28 6 15 2 25 21 Regions Visited 24 Branch Regions 12 Pre-discovered Areas 33 | . . . . . 4 . . . 25 . . 1 . 3 . . . . . . . . . . Known Exits Taken 7 | . 1 . . . 1 1 . . . . 1 . . . 1 1 . 1 . . . . . . Unknown Exits Taken 15 | 1 . 1 1 1 . . 1 1 1 1 . 1 1 1 . . . . . 1 1 1 1 . Scrap Searched 17 | . . 1 . 1 . . 3 2 . 2 . 2 1 4 1 . . . . . . . . . Spaces Dug 13 | . . . . . . . . . . . 7 . 6 . . . . . . . . . . . Terrain Destroyed 90 | . 36 . . . 6 . . . . 22 7 . 6 . 1 4 . . . . 1 . . 7 Melee 13 | . . . . . . . . . . . 7 . 6 . . . . . . . . . . . Projectile 19 | . . . . . . . . . . 13 . . . . 1 4 . . . . 1 . . . AOE 58 | . 36 . . . 6 . . . . 9 . . . . . . . . . . . . . 7 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Gar Fac Gar Fac Res Res Tes Acc Total 8526 | . 235 406 138 235 822 251 490 154 104 463 258 245 198 977 320 1039 143 359 87 214 431 65 195 697 Wait 879 | . 1 . . 144 267 51 1 . . 24 2 2 5 239 12 18 3 31 . 56 14 . . 9 Move 7234 | . 213 378 138 90 553 193 471 151 102 383 231 231 183 725 275 941 123 311 87 135 389 65 195 671 Hop 37 | . . . . . . . 5 1 1 . . . . . . 7 . 1 . 3 8 . . 11 Pick Up 4 | . . . . . . . . . . . . . . . 4 . . . . . . . . . Fast Attach . | . . . . . . . . . . . . . . . . . . . . . . . . . Attach . | . . . . . . . . . . . . . . . . . . . . . . . . . Detach . | . . . . . . . . . . . . . . . . . . . . . . . . . Swap . | . . . . . . . . . . . . . . . . . . . . . . . . . Drop 16 | . . . . . . 1 . . . . . . . . 15 . . . . . . . . . Fire 215 | . 18 27 . . . 2 . . . 50 . . . . 5 62 17 1 . 9 18 . . 6 Melee 80 | . . . . . . . 10 2 . 6 25 12 10 13 1 1 . . . . . . . . Ram 10 | . . . . 1 2 2 3 . 1 . . . . . . . . . . . 1 . . . Kick 7 | . 3 1 . . . . . . . . . . . . . 3 . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 15 | . . . . . . . . . . . . . . . . . . 15 . . . . . . Rewire 19 | . . . . . . 2 . . . . . . . . . 5 . . . 11 1 . . . Trap 10 | . . . . . . . . . . . . . . . 8 2 . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines (discovered 2 exits: [*Mat] / [*Exi]) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 5 exits: Fac / *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -5/Garrison -5/Factory -5/Garrison -4/Factory -3/Research -2/Research -2/Testing -1/Access To Epsilon Eridani History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 77 | -10/Materials | Identified exit to Mines 177 | -10/Materials | Discovered new exit (range 14) 254 | -10/Materials | Entered Mines 289 | -10/Mines | Learned 2 Materials zone layouts 401 | -10/Mines | Learned Materials machine intel 403 | -10/Mines | Discovered new exit (range 8) 663 | -10/Mines | Found a hidden stash of uninstalled traps 688 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 688 | -10/Mines | Discovered new exit (range 5) 690 | -10/Mines | Entered Exiles 700 | -10/Exiles | Met 8R-AWN 706 | -10/Exiles | Met EX-HEX 716 | -10/Exiles | Met EX-BIN 721 | -10/Exiles | Met EX-DEC 726 | -10/Exiles | Took control of EX-DEC (ally) 728 | -10/Exiles | Attacked by the Exiles 728 | -10/Exiles | Core integrity fell below 50% 754 | -10/Exiles | Discovered new exit (range 10) 760 | -10/Exiles | Left Exiles lab with Deploy-a-Sentry 760 | -10/Exiles | Entered Mines 767 | -9/Mines | Met a Derelict bent on vengeance 795 | -9/Mines | Excavation squad dispatched 795 | -9/Mines | A large section of the Mines collapsed 969 | -9/Mines | Discovered new exit (range 10) 978 | -9/Mines | Entered Materials 980 | -8/Materials | Loaded intel: 50 machine locations 1017 | -8/Materials | Identified exit to Factory 1261 | -8/Materials | Learned Storage stockpile data 1274 | -8/Materials | Destroyed 7 combat bots 1283 | -8/Materials | Lost 3 parts (2u1w) 1393 | -8/Materials | Learned location of Zion (-6) 1447 | -8/Materials | Learned location of Lower Caves (-6) 1543 | -8/Materials | Learned Factory trap positions 1605 | -8/Materials | Learned Storage emergency access door positions 1677 | -8/Materials | Learned 2 Lower Caves zone layouts 1690 | -8/Materials | Entered Factory 1691 | -7/Factory | Identified exit to Lower Caves 1692 | -7/Factory | Loaded intel: 85 trap records 1745 | -7/Factory | Discovered new exit (range 16) 1775 | -7/Factory | DAS Turret deployed 1878 | -7/Factory | Destroyed EX-DEC 1920 | -7/Factory | Entered Lower Caves 1943 | -7/Lower Caves | Encountered a Warlord checkpoint 2011 | -7/Lower Caves | Lost 4 allies 2159 | -7/Lower Caves | Discovered new exit (range 6) 2162 | -7/Lower Caves | Entered another Lower Caves area 2184 | -7/Lower Caves | Spotted B-75 Beast 2224 | -7/Lower Caves | Discovered new exit (range 10) 2226 | -7/Lower Caves | Entered Data Miner 2226 | -7/Data Miner | Discovered new exit (range 6) 2233 | -7/Data Miner | Met Data Miner 2243 | -7/Data Miner | Learned location of Section 7 (-3) 2243 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 2248 | -7/Data Miner | Received God Mode back door access code from Data Miner 2250 | -7/Data Miner | Lost 5 parts (2n2u1w) 2252 | -7/Data Miner | Interfaced with the Data Conduit 2265 | -7/Data Miner | Entered Proximity Caves 2270 | -6/Proximity Caves | Spotter reported a threat 2270 | -6/Proximity Caves | Spotter reported a threat 2277 | -6/Proximity Caves | Spotted B-75 Beast 2289 | -6/Proximity Caves | Lost 3 parts (1p2n) 2306 | -6/Proximity Caves | Destroyed B-75 Beast 2409 | -6/Proximity Caves | Spotter reported a threat 2410 | -6/Proximity Caves | Core integrity fell below 50% 2462 | -6/Proximity Caves | Spotter reported a threat 2469 | -6/Proximity Caves | Spotter reported a threat 2675 | -6/Proximity Caves | Spotter reported a threat 2899 | -6/Proximity Caves | Discovered new exit (range 11) 2905 | -6/Proximity Caves | Learned location of 2 exits from Factory 2915 | -6/Proximity Caves | Entered Factory 2916 | -6/Factory | Identified exit to Lower Caves 2916 | -6/Factory | Identified exit to Factory 2917 | -6/Factory | Loaded intel: 272 machine locations 3036 | -6/Factory | Identified exit to Extension 3265 | -6/Factory | Search patrols dispatched 3356 | -6/Factory | Entered Lower Caves 3374 | -6/Lower Caves | Learned Factory terminal intel 3707 | -6/Lower Caves | Discovered new exit (range 7) 3761 | -6/Lower Caves | Entered another Lower Caves area 3779 | -6/Lower Caves | Learned Factory security intel 3854 | -6/Lower Caves | Encountered a Warlord checkpoint 3880 | -6/Lower Caves | Spotted B-75 Beast 4055 | -6/Lower Caves | Encountered a Master Thief 4056 | -6/Lower Caves | Rnf. Deuterium Engine stolen by Master Thief 4057 | -6/Lower Caves | Encountered a Master Thief 4057 | -6/Lower Caves | Encountered a Master Thief 4058 | -6/Lower Caves | Encountered a Master Thief 4058 | -6/Lower Caves | Mace stolen by Master Thief 4059 | -6/Lower Caves | Lgt. Treads stolen by Master Thief 4067 | -6/Lower Caves | Discovered new exit (range 6) 4069 | -6/Lower Caves | Entered Zion 4100 | -6/Zion | Discovered new exit (range 12) 4134 | -6/Zion | Learned Factory garrison access intel 4170 | -6/Zion | Met Imprinter 4176 | -6/Zion | Imprinted 4178 | -6/Zion | Declared Zion's savior 4582 | -6/Zion | Entered Proximity Caves 4582 | -5/Proximity Caves | Accompanied by 4 allies 4595 | -5/Proximity Caves | Wheel stolen by Master Thief 4598 | -5/Proximity Caves | Core integrity fell below 50% 4632 | -5/Proximity Caves | Spotted B-75 Beast 4742 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4755 | -5/Proximity Caves | Core integrity fell below 20% 4755 | -5/Proximity Caves | Learned Factory stockpile data 4830 | -5/Proximity Caves | Discovered exit to Factory (range 12) 4852 | -5/Proximity Caves | Entered Factory 4855 | -5/Factory | Loaded intel: 325 machine locations 4856 | -5/Factory | Loaded intel: 25 terminal locations 4857 | -5/Factory | Loaded intel: 3 garrison access locations 4906 | -5/Factory | Zion Heavy squad teleported in 5275 | -5/Factory | Lost 4 parts (1n3w) 5523 | -5/Factory | Core integrity fell below 50% 5620 | -5/Factory | Zion Light squad teleported in 5743 | -5/Factory | Intercept squad dispatched 5752 | -5/Factory | Spotted Tracker 5755 | -5/Factory | Core integrity fell below 20% 5756 | -5/Factory | Took control of Tracker 5768 | -5/Factory | Lost 3 parts (1p2n) 5774 | -5/Factory | Identified exit to Garrison 5774 | -5/Factory | Entered Garrison 5775 | -5/Garrison | Loaded intel: 32 machine locations 5776 | -5/Garrison | Attempted to install RIF, but system incompatible 5795 | -5/Garrison | Spotted B-75 Beast 5825 | -5/Garrison | Discovered new exit (range 9) 5826 | -5/Garrison | Entered Factory 5827 | -5/Factory | Loaded intel: 299 machine locations 5921 | -5/Factory | Identified exit to Garrison 5921 | -5/Factory | Entered Garrison 5922 | -5/Garrison | Loaded intel: 23 machine locations 5927 | -5/Garrison | Spotted B-75 Beast 5933 | -5/Garrison | Discovered new exit (range 12) 5935 | -5/Garrison | Entered Factory 5936 | -4/Factory | Loaded intel: 267 machine locations 5984 | -4/Factory | Discovered new exit (range 13) 6042 | -4/Factory | Entered Research 6042 | -3/Research | Accompanied by 1 ally 6043 | -3/Research | Loaded intel: 127 machine locations 6051 | -3/Research | Zion Demo squad teleported in 6075 | -3/Research | Zion Light squad teleported in 6124 | -3/Research | Retrieved Zion intel report: Emergency Access 6127 | -3/Research | Retrieved Zion intel report: Unaware Analyses 6128 | -3/Research | Zion Heavy Resupply teleported in 6149 | -3/Research | Discovered new exit (range 4) 6151 | -3/Research | Entered another Research area 6152 | -2/Research | Loaded intel: 127 machine locations 6160 | -2/Research | Discovered new exit (range 9) 6161 | -2/Research | Entered Testing 6162 | -2/Testing | Loaded intel: 76 machine locations 6188 | -2/Testing | Discovered new exit (range 16) 6191 | -2/Testing | Entered Access 6192 | -1/Access | Loaded intel: 121 machine locations 6197 | -1/Access | Energy Cycler disabled 6232 | -1/Access | Zion Heavy squad teleported in 6264 | -1/Access | Zion Demo squad teleported in 6271 | -1/Access | Retrieved Zion intel report: Unaware Analyses 6272 | -1/Access | Zion Demo squad teleported in 6293 | -1/Access | Retrieved Zion intel report: Unaware Schematics 6294 | -1/Access | Zion Hacking Resupply teleported in 6311 | -1/Access | Discovered new exit (range 5) 6312 | *** | Escaped! Last Messages --------------- >>\\ZION-DISPATCH-3 [ Target locked, reinforcements inbound... ] 06301_ Knocked back. 06303_ Exp. Heat Sink destroyed. 06303_ Exp. Targeting Computer destroyed. 06303_ Critical hit (Blast). 06303_ Knocked back. 06306_ Triggered Armageddon Trap. 06306_ An explosion rips through the floor. 06306_ R-10 Processor destroyed. 06306_ K-01 Serf destroyed. 06306_ Anti-Orbital Battery disabled. 06306_ K-01 Serf destroyed. 06306_ G-73 Enforcer destroyed. 06306_ K-01 Serf destroyed. 06306_ S-43 Plague destroyed. 06307_ The unstable cave ceiling collapses. 06311_ The Access Shell folds into the floor. 06311_ EXIT=FOUND [Achievement: The Little Core That Could] Map ----- +----------------------------------------------------+ | #??????????# ???????? ??????? # | | #??????????# ???????? ????? ## | | #??????????######???????? ????" ##* | | #??????""???????????????= #??""" ## | | ! ##?????""??????????????? * #???""" ## | | #?????Y"?????????????? #?? " ## | | #?????""?????????????? ! #?? ## | | #?????""????????????? #??? ## | | #????????????????????#########????###### | | #??????????????????????????????????????# | | ########+######################????????? | | s ???????? | | %= s s ???????? | | ###############ss ""#??????????????# | | ???????????# ""#??????????????## | | #????????# ""#???????????????# | | !/ #????????# T#???????????????# | | !/ #????????# ""#???????????????? | | / #????????# ""#???????????????? | | #???????## ""##??????????????? | | #???????# #????????????????? | | #???????## ##????????????????? | | #????????# #?????????????????? | | #????????# #?????????????????? | | ! #????????# #?????????????????? | | #????????# s" #?????????????????? | | ??????????# "" #?????????????????? | | ###+####????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????#""""""""""#?????????????????? | | ?????????????????????""""""""""??????????????????? | | ?????????????????????""""""""""??????"???????????? | | ?????????????????????""""""""""?????"""??????????? | | ?????????????????????????????????????"""?????????? | | ??????????????????????????????????????"??????????? | | ???????"""???????????????????????????????????????? | | ???????"""???????????????????????????????????????? | | ????????""???????????????????????????????????????? | | ???????F""???????????????????????????????????????? | | ???????"""???????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????"?????????????""???????????????? | | ?????????????????"""???????????"""???????????????? | | ??????????????????"""??????????"T????????????????? | | ???????????????????"???????????""????????????????? | | ???????????????????????????????""????????????????? | | ???????????????????????????????""????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 50 Energy Capacity 775 Matter Stores 200 Matter Capacity 200 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 14 Cloak Strength 3 Additional Mass Support 9 EM Shielding 3 Armor Coverage 600 Resistance: KI 25 Resistance: TH 30 Resistance: EX 50 Resistance: EM 90 Resistance: I 50 Resistance: S 50 Resistance: P 50 Propulsion Shielding 66 Weapon Cycling 20 Melee Speed Boost 30 Phase Shifting 20 Evasion (%) 87 Targeting Accuracy 12 Launcher Accuracy 40 Target Analysis 6 Core Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 3 Particle Charging 25 Kinecelleration 30 Offensive Hacking 70 Defensive Hacking 56 Trap Extractor Capacity 6 Item Schematics ----------------- Imp. Weapon Shielding | -8/Materials | Extracted Shield Generator | -8/Materials | Extracted Nuclear Core | -8/Materials | Extracted Adv. Treads | -8/Materials | Extracted Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Exp. Propulsion Shielding | -7/Data Miner | Free Imp. Lightning Gun | -7/Data Miner | Free Gyrokinetic Inverter | -7/Data Miner | Free Point Defense System | -7/Data Miner | Free Mass Driver | -7/Data Miner | Free Proton Cannon | -7/Data Miner | Free Field Propulsion Array | -7/Data Miner | Free Micro-nuke Launcher | -7/Data Miner | Free Adv. Recoil Stabilizer | -7/Data Miner | Free Robot Schematics ------------------ G-47 Trooper | -7/Factory | Hacked R-10 Processor | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free O-24 Administrator | -7/Data Miner | Free A-15 Conveyor | -1/Access | Z-intel B-74 Champion | -1/Access | Z-intel S-43 Plague | -1/Access | Z-intel A-27 Freighter | -1/Access | Z-intel H-88 Terminator | -1/Access | Z-intel Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Hover Unit | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Coming In Hot The Little Core That Could Challenges ------------ None Polymind | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -3 -2 -2 -1 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Gar Fac Gar Fac Res Res Tes Acc Hosts 21 | . 1 2 1 . . 2 1 1 1 1 . . 1 . 4 6 . . . . . . . . Combat Hostiles 15 | . 1 2 . . . 1 1 1 1 1 . . 1 . 2 4 . . . . . . . . Allies 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Unique Host Classes 11 | . 1 1 1 . . 2 1 . . 1 . . . . 2 2 . . . . . . . . Average Host Suspicion 77 | . 100 65 49 50 97 74 96 63 14 95 83 12 49 73 86 92 85 86 50 81 89 11 39 97 Unsuspicious Activity 394 | . . . . . . 30 40 . 60 50 . 10 60 . 68 76 . . . . . . . . Returns to Shadow . | . . . . . . . . . . . . . . . . . . . . . . . . . Fuzzy Dispatches 7 | . . . . . . . . . . . 1 . . . . 3 . 1 . . 1 . . 1 Protomatter Created 1823 | . 32 15 . 54 142 91 92 . . 161 73 49 35 87 223 402 71 . . . 153 . . 143 Used 1157 | . 15 36 33 . . 56 80 14 120 51 . . 80 . 139 533 . . . . . . . . Decayed 270 | . . . . 21 5 . 11 . . 19 . . 35 . 112 41 11 . . . . . . 15 Highest Spend 320 | . 15 30 33 . . 51 80 14 120 51 . . 80 . 74 320 . . . . . . . . Top 5 Hosts by Kills: EX-DEC (-10/Exiles: 27) Enhanced Grunt (-7/Data Miner: 15) Tracker (-5/Factory: 12) G-34 Mercenary (-10/Materials: 9) B-48 Gladiator (-6/Proximity Caves: 8) Game ------ Seed WarlordBladeSaw Manual? 0 Play Time 00:55:21 Cumulative 1226.9 hours Start 2025.11.21 @ 17:45:20 End 2025.11.21 @ 19:11:51 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode Winter2022/Polymind Game No. 1509 Rogue 1225 Adventurer 124 Explorer 160 Win Type 0 Total 58 Types 44/0/8/4/1/0/0/1/0/0 Lore% 93 Gallery% 86 Achievement% 65 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e246947b-3bd9-47bb-80a7-fd087df13c42