Cogmind - Beta 14 *** ADVENTURER MODE // 2025.01.14 @ 19:10:11 Player: Jefffff Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (125) 625 Value Destroyed (3472) 3472 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (1029) 1029 TOTAL SCORE: 9066 Bonus ------- Follower Combat Kills 529 Entered Garrisons 200 Registered with UFD 300 Cogmind --------- Core Integrity 0/850 Matter 157/300 Energy 70/100 System Corruption 0% Temperature Cool (9) Movement Core (1400) Ox27 Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Huge Storage Unit Signal Interpreter Improved Signal Interpreter Transport Network Coupler Targeting Computer > --- WEAPON (2) ------- Companion Sword > --- INVENTORY (25) --- Armored Wheel Advanced Heat Sink Humpback Energy Well (350) Recalibrator Precision Beam Rifle Precision Beam Rifle Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Coil Gun Gauss Cannon Botcube Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Cold Fusion Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Signal Interpreter Improved Signal Interpreter Transport Network Coupler Targeting Computer > --- WEAPON ----------- Assault Cannon Companion Sword > --- INVENTORY -------- Deuterium Engine Deuterium Engine Deuterium Engine Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Armored Wheel Improved Heat Sink Advanced Heat Sink Humpback Energy Well EM Disruption Field Recalibrator Precision Beam Rifle Precision Beam Rifle Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon High-powered Shotgun Gauss Cannon Rocket Launcher Rocket Launcher Botcube [Rating: 55] Favorites ----------- Power Cold Fusion Reactor Engine Ion Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Huge Storage Unit Device Improved Terrain Scanner Storage Huge Storage Unit Processor Transport Network Coupler Weapon Assault Cannon Energy Gun Precision Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Impact Weapon Hammer Slashing Weapon Companion Sword Build | -11 -10 -9 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Gar Slots Evolved 8 | . . 2 2 . . . 4 . Power 1 | . . . . . . . 1 . Propulsion 3 | . . . 1 . . . 2 . Utility 4 | . . 2 1 . . . 1 . Weapon . | . . . . . . . . . Parts Attached 90 | 7 6 15 10 25 . 1 11 15 Power 15 | 1 1 1 2 2 . . 3 5 Engine 11 | 1 1 1 1 1 . . 2 4 Core 1 | . . . 1 . . . . . Reactor 3 | . . . . 1 . . 1 1 Propulsion 35 | 2 2 4 3 12 . . 7 5 Treads . | . . . . . . . . . Leg 35 | 2 2 4 3 12 . . 7 5 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 10 | 2 1 3 2 . . . 1 1 Device 4 | 1 . 1 . . . . 1 1 Storage 2 | 1 1 . . . . . . . Processor 4 | . . 2 2 . . . . . Hackware . | . . . . . . . . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 30 | 2 2 7 3 11 . 1 . 4 Energy Gun 11 | . 1 3 2 5 . . . . Energy Cannon 4 | . 1 2 . . . . . 1 Ballistic Gun 6 | 2 . 1 1 2 . . . . Ballistic Cannon 4 | . . 1 . 2 . . . 1 Launcher 3 | . . . . 1 . . . 2 Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . Slashing Weapon 1 | . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 6 | . . . 1 4 . 1 . . Parts Lost 21 | . 1 3 1 4 . . . 12 Power 5 | . . 1 . 1 . . . 3 Propulsion 9 | . . 1 . 2 . . . 6 Utility 3 | . . 1 1 . . . . 1 Weapon 4 | . 1 . . 1 . . . 2 Highest Loss Streak 12 | . 1 1 1 1 . . . 12 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 98 | . 95 99 95 99 100 100 96 85 Engine 3 | . 12 10 1 1 . . 5 5 Reactor 5 | . . . . 6 9 9 5 3 Leg 26 | . 28 21 27 26 27 27 31 24 Device 4 | . 14 12 4 . . . 5 5 Storage 9 | . 14 11 9 9 9 9 6 6 Processor 28 | . . 20 28 36 36 36 26 26 Energy Gun 6 | . 8 7 6 8 9 4 . . Energy Cannon 1 | . 10 3 2 . . . . . Ballistic Gun 1 | . 5 3 6 1 . . . . Ballistic Cannon 7 | . . 7 2 7 9 9 6 4 Slashing Weapon 1 | . . . . . . 4 6 6 Peak Build Rating 55 | 8 9 19 26 36 36 39 55 55 Average Rating 29 | 5 8 17 22 31 36 37 52 47 On Entrance 24 | . 8 9 15 26 36 36 39 55 Naked Turns . | . . . . . . . . . Heaviest Build 111 | 15 91 95 93 99 99 101 111 111 Greatest Support 75 | 20 20 20 30 45 45 45 75 75 Greatest Overweight (x) 4 | 2 4 4 3 3 2 2 2 3 Average Overweight (x) 2 | . 3 4 2 2 2 2 1 1 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 Average Capacity 24 | 7 23 25 25 25 25 25 25 25 Most Carried 25 | 8 25 25 25 25 25 25 25 25 Average Carried 23 | 5 14 24 23 24 25 24 24 22 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 Final Carried 25 | 8 25 25 25 25 25 25 25 14 Class Distribution -------------------- 51% | Commander-Mutant 25% | Scavenger-Mutant 22% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Commander-Mutant | -8/Recycling Commander-Mutant | -8/Scraptown Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Garrison Resources | -11 -10 -9 -8 -8 -8 -8 -6 -6 ----------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Gar Matter Collected 1891 | 324 123 410 179 683 10 10 145 7 Remotely . | . . . . . . . . . Salvage Created 4649 | 168 614 1015 493 1850 . . 302 207 Parts 240 | 7 38 68 30 83 . . 6 8 Haulers Intercepted 11 | . 1 5 1 3 . . 1 . Recyclers Shooed 2 | . . . . 2 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Gar Combat Hostiles Destroyed 82 | . 11 23 6 29 . . 4 9 Melee 5 | . . . . . . . 3 2 Guns 36 | . 3 14 4 15 . . . . Cannons 32 | . 8 9 1 14 . . . . AOE 7 | . . . . . . . . 7 Classes Destroyed 15 | 2 5 3 2 2 . . . 1 Worker 8 | . 1 2 2 3 . . . . Builder 3 | . . 1 . 2 . . . . Tunneler 3 | 3 . . . . . . . . Hauler 11 | . 1 5 1 3 . . 1 . Recycler 7 | 1 1 1 1 3 . . . . Mechanic 1 | . . . . 1 . . . . Operator 2 | . . 1 1 . . . . . Watcher 8 | . 3 2 1 2 . . . . Swarmer 13 | . 3 10 . . . . . . Cutter 4 | . . . . . . . . 4 Grunt 46 | . 8 7 3 20 . . 3 5 Brawler 1 | . . . . 1 . . . . Duelist 1 | . . . 1 . . . . . Sentry 16 | . . 6 1 8 . . 1 . Hunter 1 | . . . 1 . . . . . Best Kill Streak 10 | 4 6 5 5 10 . . 3 9 Combat Bots Only 9 | . 6 4 2 5 . . 3 9 Max Kills in Single Turn 3 | 1 1 2 1 2 . . 1 3 Gunslinging . | . . . . . . . . . Exploded 3 | . . . . . . . . 3 Melee 1 | . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -6 -6 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Gar Hostile Shots Fired 643 | . 62 116 29 137 4 . 59 236 Missed 187 | . 21 36 12 38 . . 22 58 Damage Taken 5324 | . 337 655 194 1204 66 . 491 2377 Core 1283 | . 32 63 23 308 4 . 35 818 Absorbed by Shields . | . . . . . . . . . Ignored by Resistances 1534 | . 108 201 56 346 19 . 134 670 Regen/Repaired (Parts) 358 | . . . . 228 . . 130 . Core Remaining (%) 77 | 100 87 84 . . . 39 . . Volleys Fired 251 | 9 40 68 23 97 1 . 7 6 Largest 2 | 2 2 2 2 2 2 . 1 1 Hottest 110 | 40 110 99 99 105 105 . 44 44 Shots Fired 480 | 18 76 131 46 194 2 . 7 6 Gun 287 | 18 36 66 29 137 1 . . . Cannon 188 | . 40 65 17 57 1 . 7 1 Launcher 5 | . . . . . . . . 5 Special . | . . . . . . . . . Kinetic 241 | 18 26 68 23 97 1 . 7 1 Thermal 234 | . 50 63 23 97 1 . . . Explosive 5 | . . . . . . . . 5 Electromagnetic . | . . . . . . . . . Robot Hit Streak 34 | 7 24 16 12 34 19 . 25 4 Robot Miss Streak 3 | 2 3 3 1 2 . . . 1 Penetration Max 1 | . . . . 1 . . . . Secondary Targets 1 | . . . . 1 . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . Shots Hit Robots 386 | 11 52 91 35 160 2 . 22 13 Core Hits 193 | 5 24 47 18 68 1 . 10 20 Critical Kills 3 | 1 . . 1 1 . . . . Critical Parts Destroyed 2 | . . . 1 1 . . . . Critical Strikes 30 | 1 . 10 4 13 . . 2 . Burn 18 | . . 7 1 10 . . . . Meltdown 1 | . . . 1 . . . . . Destroy 4 | 1 . . 1 2 . . . . Blast 5 | . . 3 1 1 . . . . Melee Attacks 34 | . . . . 4 . . 18 12 Impact 4 | . . . . 4 . . . . Slashing 30 | . . . . . . . 18 12 Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 5 | . . . . . . . 2 3 Damage Inflicted 8553 | 138 825 1789 637 3248 43 . 759 1114 Guns 3861 | 138 263 867 433 2142 18 . . . Cannons 2957 | . 562 922 204 1106 25 . 138 . Explosions 786 | . . . . . . . . 786 Melee 949 | . . . . . . . 621 328 Ramming . | . . . . . . . . . Kinetic 3543 | 138 214 900 305 1823 25 . 138 . Thermal 3275 | . 611 889 332 1425 18 . . . Explosive 786 | . . . . . . . . 786 Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing 949 | . . . . . . . 621 328 Piercing . | . . . . . . . . . Highest Corruption 1 | . . 1 . 1 1 . . . Average Corruption 1 | . . 1 . 1 1 . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 16 | . . 3 . . 13 . . . Message Errors 4 | . . 1 . . 3 . . . Matter Fused 1 | . . . . . 1 . . . Heat Flow Errors 1 | . . . . . 1 . . . Energy Discharges 4 | . . . . . 4 . . . Data Loss (minor) 5 | . . 2 . . 3 . . . Data Loss (major) 1 | . . . . . 1 . . . Overload Shots . | . . . . . . . . . Overflow Damage 23 | . 4 1 . 14 . . 3 1 Projectiles 19 | . 4 1 . 14 . . . . Explosions . | . . . . . . . . . Melee 4 | . . . . . . . 3 1 Knockbacks 9 | . . 4 1 4 . . . . Impact . | . . . . . . . . . Kinetic 8 | . . 3 1 4 . . . . Secondary 1 | . . 1 . . . . . . Self-Inflicted Damage 111 | . . . . . . . . 111 Shots 5 | . . . . . . . . 5 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 353 | . 303 248 204 353 185 . . 239 Average Temperature 76 | . 74 71 57 83 66 . . 138 Received Heat Transfer 3106 | . 168 240 153 1053 54 . 315 1123 Effects 4 | . . 1 . 3 . . . . Shutdowns 1 | . . . . 1 . . . . Energy Bleed 2 | . . 1 . 1 . . . . Short Circuit 1 | . . . . 1 . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . 1 . . . . . Combat Hostiles 1 | . . . 1 . . . . . Parts Melted 15 | . 1 2 4 8 . . . . Heat Transferred 8334 | . 1332 2340 777 3848 37 . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Gar Peak Influence 343 | 20 282 282 178 343 100 . 127 149 Initial 18 | . 11 . 18 16 . . . 6 Average 60 | 6 44 40 89 115 19 . 29 35 Maximum Alert Level 1 | . 1 1 . 1 . . . . Low Security (%) 92 | 100 93 96 100 81 100 . 100 100 Level 1 7 | . 6 3 . 18 . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 12 | . 1 2 1 6 . . 2 . Investigation 6 | . 1 1 . 4 . . . . Extermination 1 | . . . . . . . 1 . Reinforcement 5 | . . 1 1 2 . . 1 . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . Haulers Reinforced 1 | . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Gar Distress Signals 7 | . 1 . 2 4 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 136 | . 18 33 11 41 4 . 11 18 Peak Tracking Total 16 | . 5 4 3 6 1 . 5 16 Tactical Retreats 3 | . . . 1 2 . . . . Traps | -11 -10 -9 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Gar Traps Triggered 3 | . 2 . . 1 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -6 -6 ---------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Gar Machines Disabled 4 | . . 1 . 3 . . . . Max in Single Turn 1 | . . 1 . 1 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Gar Machines Accessed 33 | . 5 5 . 9 2 9 3 . Terminals 19 | . 5 5 . 7 2 . . . Fabricators . | . . . . . . . . . Repair Stations 4 | . . . . 2 . . 2 . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 125 | . 20 25 . 22 8 44 6 . Successful 90 | . 15 14 . 12 1 44 4 . Failed 35 | . 5 11 . 10 7 . 2 . Catastrophic 2 | . . . . . 1 . 1 . Database Lockouts . | . . . . . . . . . Manual 51 | . 18 14 . 11 8 . . . Terminals 71 | . 20 25 . 18 8 . . . Fabricators . | . . . . . . . . . Repair Stations 9 | . . . . 4 . . 5 . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Terminal Hacks 66 | . 9 7 . 6 . 44 . . Record 42 | . . . . . . 42 . . Robot Analysis 4 | . 3 1 . . . . . . Prototype ID Bank 3 | . 2 1 . . . . . . Open Door 5 | . . . . 4 . 1 . . Emergency Access Points 1 | . 1 . . . . . . . Terminal Index 1 | . 1 . . . . . . . Alert Level 3 | . . 3 . . . . . . Unreport Threat 5 | . 1 2 . 2 . . . . Transport Status 1 | . 1 . . . . . . . Derelict Proto ID Bank 1 | . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 7 | . . . . 4 . . 3 . Scan Component 4 | . . . . 2 . . 2 . Repair 3 | . . . . 2 . . 1 . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Unlock Access 1 | . . . . . . . 1 . Unauthorized Hacks 16 | . 6 7 . 2 1 . . . Terminals 16 | . 6 7 . 2 1 . . . Track 2 | . 1 1 . . . . . . Assimilate 1 | . . 1 . . . . . . Botnet 13 | . 5 5 . 2 1 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . Used . | . . . . . . . . . Hacking Detections 21 | . 5 5 . 7 2 . 2 . Full Trace Events 4 | . . 2 . 2 . . . . Feedback Events 2 | . . 1 . 1 . . . . Corruption 2 | . . 1 . 1 . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 3 | . . . . 2 . . 1 . Time 178 | . . . . 98 . . 80 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -6 -6 ------------ Run | Yrd Mat Mat Mat Sto Rec Scr Fac Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 5 | . . . . . 5 . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -6 -6 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Gar Total Allies 17 | . . 1 . 10 5 1 . . Largest Group 13 | . . 1 1 10 13 10 10 . Highest-Rated Group 206 | . . 10 10 173 206 163 163 . Highest-Rated Ally 29 | . . 10 10 29 29 29 29 . Total Orders 8 | . . . . . 6 2 . . STAY 1 | . . . . . . 1 . . ROAM 1 | . . . . . 1 . . . FOLLOW 6 | . . . . . 5 1 . . Ally Attacks 135 | . . . . 63 34 . 38 . Total Damage 1712 | . . . . 809 391 . 512 . Kills 20 | . . . . 9 6 . 5 . Allies Corrupted 2 | . . . . 2 . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Gar Robot Analysis Total 3 | . 2 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -6 -6 ------------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Gar Turns Passed 17329 | 138 1882 3091 475 3424 1778 5639 765 137 Spaces Moved 5485 | 82 486 697 119 1060 557 2147 293 44 Core 12 | 12 . . . . . . . . Treads . | . . . . . . . . . Legs 5473 | 70 486 697 119 1060 557 2147 293 44 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 400 260 260 260 260 190 190 Average Speed 284 | 111 352 400 327 274 260 260 195 193 Slowest Speed 400 | 150 400 400 330 330 260 260 260 330 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 48 | 4 80 56 13 93 78 92 5 14 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 3 | . . . . 1 . 2 . . Known Exits Taken 5 | . . . 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . Scrap Searched 6 | . . . . . . 6 . . Spaces Dug 3 | . . . . 2 . . 1 . Terrain Destroyed 43 | . . 2 1 8 . . 1 31 Melee 3 | . . . . 2 . . 1 . Projectile 9 | . . 2 1 6 . . . . AOE 31 | . . . . . . . . 31 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Gar Total 6775 | 110 585 891 162 1400 886 2209 456 76 Wait 734 | . 23 78 1 168 304 43 117 . Move 5478 | 81 485 696 118 1059 556 2146 293 44 Hop . | . . . . . . . . . Pick Up 93 | 12 24 16 5 22 . 9 5 . Fast Attach 11 | 4 . . 2 1 . . 1 3 Attach 31 | 3 2 5 3 5 . . 4 9 Detach . | . . . . . . . . . Swap 48 | . 4 10 5 19 . 1 6 3 Drop 75 | 1 7 18 5 25 . 10 7 2 Fire 251 | 9 40 68 23 97 1 . 7 6 Melee 29 | . . . . 4 . . 16 9 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 25 | . . . . . 25 . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -8/Storage (discovered 2 exits: *Fac / *Rec) -8/Recycling -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory -6/Garrison History --------- Turn | Location | Event 40 | -11/Scrapyard | Discovered new exit (range 14) 139 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 1097 | -10/Materials | Discovered new exit (range 12) 1588 | -10/Materials | Discovered new exit (range 16) 2021 | -10/Materials | Entered another Materials area 2021 | -9/Materials | Evolved 2 slots: Utility x2 2307 | -9/Materials | Build established: Scavenger-Mutant 3239 | -9/Materials | Discovered new exit (range 13) 4119 | -9/Materials | Build established: Mutant 5112 | -9/Materials | Entered another Materials area 5112 | -8/Materials | Accompanied by 1 ally 5112 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5532 | -8/Materials | Discovered new exit (range 15) 5584 | -8/Materials | Identified exit to Storage 5587 | -8/Materials | Entered Storage 5587 | -8/Storage | Accompanied by 1 ally 5704 | -8/Storage | Build established: Scavenger-Mutant 6807 | -8/Storage | Repaired Prc. Beam Rifle 6836 | -8/Storage | Core integrity fell below 50% 7515 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 7708 | -8/Storage | Discovered new exit (range 7) 7723 | -8/Storage | Identified exit to Factory 7807 | -8/Storage | Build established: Commander-Mutant 7935 | -8/Storage | Repaired Assault Cannon 8638 | -8/Storage | Learned location of Armory (-3) 9006 | -8/Storage | Used back door to open Recycling access 9006 | -8/Storage | Discovered new exit (range 3) 9009 | -8/Storage | Identified exit to Recycling 9011 | -8/Storage | Entered Recycling 9011 | -8/Recycling | Accompanied by 8 allies 10702 | -8/Recycling | Scanned before Scraplab entrance 10757 | -8/Recycling | Entered Scraplab 10778 | -8/Recycling | Discovered new exit (range 3) 10786 | -8/Recycling | Identified exit to Scraptown 10789 | -8/Recycling | Entered Scraptown 10789 | -8/Scraptown | Accompanied by 10 allies 10789 | -8/Scraptown | System corruption cleaned by C-Scrubber 11489 | -8/Scraptown | Discovered new exit (range 13) 11741 | -8/Scraptown | Visited SPCMW 11881 | -8/Scraptown | Visited Spacefarers 11959 | -8/Scraptown | Visited TADAMA 12040 | -8/Scraptown | Visited Cave Peace 12100 | -8/Scraptown | Visited Bundlers 12654 | -8/Scraptown | Visited UFD Registry 12654 | -8/Scraptown | Registered with UFD as "Arcbrain" 12789 | -8/Scraptown | Visited Curators Association 12885 | -8/Scraptown | Visited Abandonware Association 12924 | -8/Scraptown | Learned abandonware demo "REVENGE.EXE" 12924 | -8/Scraptown | Learned abandonware demo "KABOOM.EXE" 13033 | -8/Scraptown | Visited Botcube Research 13052 | -8/Scraptown | Botcube activated 13060 | -8/Scraptown | Found Botcube 13095 | -8/Scraptown | Visited Junk Repository 13225 | -8/Scraptown | Visited Research Penetration Think Tank 13335 | -8/Scraptown | Visited Sword Containment 13848 | -8/Scraptown | Visited Science Guys 13939 | -8/Scraptown | Visited Scrap Suit Storage 14007 | -8/Scraptown | Visited Junk Repository 14425 | -8/Scraptown | Discovered new exit (range 5) 14711 | -8/Scraptown | Visited Cyclists 14774 | -8/Scraptown | Entered Cyclist Reading Room 14785 | -8/Scraptown | Learned location of Zion (-7) 14845 | -8/Scraptown | Visited Fellowship of the Rings 16396 | -8/Scraptown | Identified exit to Factory 16428 | -8/Scraptown | Entered Factory 16428 | -6/Factory | Accompanied by 10 allies 16428 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 16549 | -6/Factory | Lost 10 allies 16837 | -6/Factory | Build established: Scavenger-Mutant 16861 | -6/Factory | Repaired Cold Fusion Reactor 17193 | -6/Factory | Identified exit to Garrison 17193 | -6/Factory | Entered Garrison 17294 | -6/Garrison | Triggered checkpoint 17295 | -6/Garrison | Spotted B-75 Beast 17317 | -6/Garrison | Core integrity fell below 50% 17323 | -6/Garrison | Core integrity fell below 20% 17330 | -6/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- sword happy." 17320_ Acquired 4 matter. 17320_ The unstable cave ceiling collapses. 17321_ Destroyed Carbon-fiber Leg. 17322_ The unstable cave ceiling collapses. 17322_ G-50 Soldier crushed by falling debris. 17324_ Companion Sword surprise attacks G-50 Soldier. Companion Sword: "Get in line, Grunt." 17324_ G-50 Soldier destroyed. 17326_ Dropped Broken EM Disruption Field. 17327_ The unstable cave ceiling collapses. 17327_ Companion Sword surprise attacks L-41 Fighter. 17328_ The unstable cave ceiling collapses. 17328_ Critical hit (Burn: +37). 17329_ L-41 Fighter shuts down. Companion Sword: "Time-out for you." 17329_ Companion Sword surprise attacks G-50 Soldier. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ???????????????????????##????????????????????????? | | ??????????????????????? ????????????????????????? | | ??????????????????????? ????????????????????????? | | ???????######?????????? #???????????????????????? | | ???????# #?????????? #???????????????????????? | | ???????# #?????????? #???????????????????????? | | ???????# #?????????? #???????????????????????? | | ????### #?????????" "???????????????????????? | | #### #?????????" "???????????????????????? | | #?????????" "???????????????????????? | | "######### #?????????# #???????????????????????? | | ?????????# #?????????# #???????????????????????? | | ?????????# ########### ##########??????????????? | | ?????????# #?????????????? | | ?????????# #?????????????? | | ?????????############## ######## #?????????????? | | ??????????????????????# #??? #??????????????????? | | ??????????????????????# #??? #????#?????????????? | | ??????????????????????# #?## ##?? #?????????????? | | ??????????????????????# # # ## ??????????????? | | ??????????????????????# g + ???????????????? | | ?????????????????????## # #? #?????????????? | | ?????????????????????## # % # ## ## ?????? | | ??????????????????????# g## # ^ ????? | | ??????????????????????# l@*BB ????? | | ??????????????????????# !%gBB!* ????? | | ??????????????????????# %g %[ ## #???????? | | ??????????????????????## % g#### #?????????????? | | ???????????????????????# #####??? ???????????? | | ???????????????????????# ?????????? ?????????? | | ???????????????????????##??????????? ????????? | | ?????????????????????????????????????? ????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 30 Energy Capacity 375 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 5 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThiefMicrowarpReplica Manual? 0 Play Time 00:59:12 Cumulative 196.4 hours Start 2025.01.14 @ 18:08:16 End 2025.01.14 @ 19:10:11 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 230 Rogue 0 Adventurer 230 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 61 Gallery% 58 Achievement% 46 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 48/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1eb98595-5448-47a5-803f-ab1662f1bf48