Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.12.12 @ 15:39:14 Player: aoemica Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (16) 3200 Robots Destroyed (9) 45 Value Destroyed (246) 246 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (26799) 26799 TOTAL SCORE: 34830 Bonus ------- Pacifist 470 Entered DSFs 500 Win 3000 Win Speed 22829 Cogmind --------- Core Integrity 1507/1600 Matter 153/300 Energy 149/150 System Corruption 0% Temperature Cool (3) Movement Flying (25) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Micro Nuclear Core > --- PROPULSION (9) --- Cesium-ion Thruster Xenon Bombardment Thruster Experimental Q-thruster > --- UTILITY (12) ----- Improved Coolant Injector Machine Analyzer Advanced Sensor Array Advanced Signal Interpreter Improved Terrain Scanner Advanced Terrain Scan Processor Advanced Terrain Scan Processor > --- WEAPON (2) ------- Heavy Pick > --- INVENTORY (5) ---- Small Storage Unit Enhanced Nova Cannon Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Light Fission Core Micro Fission Core > --- PROPULSION ------- Cesium-ion Thruster Cesium-ion Thruster Xenon Bombardment Thruster Nuclear Pulse Array Nuclear Pulse Array Experimental Q-thruster > --- UTILITY ---------- Improved Coolant Injector Small Storage Unit Machine Analyzer Advanced Sensor Array Advanced Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scan Processor Advanced Terrain Scan Processor Reaction Control System Hardened Medium Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Heavy Missile Launcher Heavy Pick > --- INVENTORY -------- Micro Nuclear Core Xenon Bombardment Thruster Advanced Sensor Array Improved Terrain Scanner [Rating: 111] Favorites ----------- Power Light Fission Core Engine Light Ion Engine Power Core Light Fission Core Propulsion Cesium-ion Thruster Leg Aluminum Leg Flight Unit Cesium-ion Thruster Utility Advanced Terrain Scan Processor Device Advanced Sensor Array Storage Small Storage Unit Processor Advanced Terrain Scan Processor Protection Hardened Medium Armor Plating Weapon Heavy Pick Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Launcher Heavy Missile Launcher Impact Weapon Mace Slashing Weapon Katana Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac DSF Fac Was Fac Low Low Fac Fac Res Res Acc Slots Evolved 18 | . . . 2 2 2 . 2 . . . . 2 2 2 2 2 Power 1 | . . . . . . . 1 . . . . . . . . . Propulsion 7 | . . . 2 1 . . 1 . . . . 1 . 1 . 1 Utility 10 | . . . . 1 2 . . . . . . 1 2 1 2 1 Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 49 | . . 2 2 3 3 . 7 1 1 . . 8 6 5 7 4 Power 5 | . . . . . 1 . 1 . . . . 2 . . . 1 Engine 1 | . . . . . 1 . . . . . . . . . . . Core 4 | . . . . . . . 1 . . . . 2 . . . 1 Reactor . | . . . . . . . . . . . . . . . . . Propulsion 18 | . . 2 1 3 . . 1 1 . . . 4 . 3 3 . Treads . | . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 18 | . . 2 1 3 . . 1 1 . . . 4 . 3 3 . Utility 21 | . . . . . 2 . 3 . 1 . . 2 6 2 3 2 Device 12 | . . . . . . . 1 . 1 . . 1 2 2 3 2 Storage 1 | . . . . . 1 . . . . . . . . . . . Processor 6 | . . . . . . . 2 . . . . 1 3 . . . Hackware . | . . . . . . . . . . . . . . . . . Protection 2 | . . . . . 1 . . . . . . . 1 . . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 5 | . . . 1 . . . 2 . . . . . . . 1 1 Energy Gun . | . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . Launcher 2 | . . . . . . . . . . . . . . . 1 1 Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 . . . . . . . . . Piercing Weapon 1 | . . . . . . . 1 . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . . . . . 1 . . 1 . Corrupted Parts 2 | . . 2 . . . . . . . . . . . . . . System Corruption 18 | . . 18 . . . . . . . . . . . . . . Parts Lost 15 | . . . . 1 . 1 . . . . . . . 1 12 . Power 2 | . . . . . . . . . . . . . . . 2 . Propulsion 7 | . . . . 1 . . . . . . . . . 1 5 . Utility 5 | . . . . . . . . . . . . . . . 5 . Weapon 1 | . . . . . . 1 . . . . . . . . . . Highest Loss Streak 12 | . . . . 1 . 1 . . . . . . . 1 12 . Average Slot Usage (%) 71 | . 57 57 49 45 73 . 73 83 80 80 80 77 84 84 79 48 Core 5 | . . . . . . . 4 6 6 6 6 5 10 9 7 4 Leg 1 | . 28 11 . . . . . . . . . . . . . . Flight 26 | . . 16 27 27 38 . 37 36 33 33 33 29 26 27 24 12 Device 7 | . . . . . . . . 6 6 6 6 11 9 9 15 12 Storage 3 | . . . . . 6 . 6 6 6 6 6 5 5 4 3 . Processor 11 | . . . . . . . 5 13 13 13 13 11 21 19 17 16 Protection 4 | . . . . . 6 . 6 6 6 6 6 5 5 9 5 . Energy Gun 1 | . 14 14 5 . . . . . . . . . . . . . Ballistic Gun 2 | . 14 14 11 9 7 . . . . . . . . . . . Impact Weapon 1 | . . . 5 9 7 . 5 . . . . . . . . . Piercing Weapon 3 | . . . . . . . 1 6 6 6 6 5 5 4 4 4 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 37 | 3 3 3 3 3 19 19 24 24 24 24 24 30 34 33 37 19 Greatest Support 48 | 3 3 8 12 23 19 19 24 33 33 33 33 41 41 48 46 17 Greatest Overweight (x) 1 | . . . . . . . . . . . . . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 5 5 5 5 8 8 8 8 8 8 8 8 8 8 8 5 Average Capacity 7 | 6 5 5 5 5 7 8 8 8 8 8 8 8 8 8 7 5 Most Carried 8 | 5 5 5 5 5 7 7 8 8 8 8 8 8 8 7 5 4 Average Carried 5 | 5 5 5 5 4 4 7 7 8 7 8 8 7 6 5 4 2 Final Capacity 8 | 5 5 5 5 5 8 8 8 8 8 8 8 8 8 8 5 5 Final Carried 8 | 5 5 5 5 5 7 7 8 8 8 8 8 8 8 6 5 3 Class Distribution -------------------- 56% | Scout 34% | Sprinter 9% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -7/DSF Sprinter | -6/Factory Sprinter | -6/Waste Sprinter | -6/Factory Sprinter | -6/Lower Caves Sprinter | -6/Lower Caves Scout | -5/Factory Scout | -4/Factory Scout | -3/Research Scout | -2/Research Scout | -1/Access Resources | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Min Mat Mat Fac DSF Fac Was Fac Low Low Fac Fac Res Res Acc Matter Collected 558 | 200 . . . . 65 . 81 . . . . 31 42 . 139 . Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 552 | . . . . 45 65 . 230 . . . . 31 42 . 139 . Parts 24 | . . . . 3 1 . 7 . . . . 1 4 . 8 . Haulers Intercepted 2 | . . . . 1 . . 1 . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 1 | . . . . . . . . . . 1 . . . . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac DSF Fac Was Fac Low Low Fac Fac Res Res Acc Combat Hostiles Destroyed 2 | . . . . . . . . . . . . . . . 2 . AOE 2 | . . . . . . . . . . . . . . . 2 . Classes Destroyed 4 | . . . . 1 1 . . . . . . 1 . . 1 . Hauler 2 | . . . . 1 . . 1 . . . . . . . . . Recycler 3 | . . . . . 1 . 1 . . . . . . . 1 . Watcher 2 | . . . . . . . . . . . . 1 1 . . . Cutter 2 | . . . . . . . . . . . . . . . 2 . Best Kill Streak 2 | . . . . 1 1 . 1 . . . . 1 1 . 2 . Combat Bots Only 2 | . . . . . . . . . . . . . . . 2 . Max Kills in Single Turn 1 | . . . . 1 1 . 1 . . . . 1 1 . 1 . Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 1 | . . . . . . . . . . . . . . . 1 . Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Mat Fac DSF Fac Was Fac Low Low Fac Fac Res Res Acc Damage Taken 1883 | . 25 75 32 77 . 70 59 . . 115 . . 157 166 982 125 Core 571 | . 10 6 10 45 . 7 6 . . 16 . . 89 . 289 93 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Core Remaining (%) 94 | 100 . 93 97 91 . 99 . . . . 97 100 92 100 80 94 Volleys Fired 6 | . . . . . . . . . . . . . . . 4 2 Largest 1 | . . . . . . . . . . . . . . . 1 1 Hottest 39 | . . . . . . . . . . . . . . . 39 39 Shots Fired 6 | . . . . . . . . . . . . . . . 4 2 Gun . | . . . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . Launcher 6 | . . . . . . . . . . . . . . . 4 2 Special . | . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . Explosive 6 | . . . . . . . . . . . . . . . 4 2 Electromagnetic . | . . . . . . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . Shots Hit Robots 16 | . . . . 1 1 . 10 . . . . 2 1 . 1 . Core Hits 12 | . . . . 1 . . 2 . . . . 1 2 . 6 . Critical Kills . | . . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 . . . . . . . . . Critical Strikes 2 | . . . . . . . 1 . . . . . 1 . . . Smash 1 | . . . . . . . 1 . . . . . . . . . Puncture 1 | . . . . . . . . . . . . . 1 . . . Melee Attacks 47 | . . . . 1 1 . 11 . . . . 13 4 4 4 9 Impact 13 | . . . . 1 1 . 11 . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing 34 | . . . . . . . . . . . . 13 4 4 4 9 Sneak Attacks 5 | . . . . 1 1 . 2 . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 907 | . . . . 65 104 . 338 . . . . 100 50 . 250 . Guns . | . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . Explosions 163 | . . . . . . . . . . . . . . . 163 . Melee 744 | . . . . 65 104 . 338 . . . . 100 50 . 87 . Ramming . | . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . Explosive 163 | . . . . . . . . . . . . . . . 163 . Electromagnetic . | . . . . . . . . . . . . . . . . . Impact 507 | . . . . 65 104 . 338 . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing 237 | . . . . . . . . . . . . 100 50 . 87 . Highest Corruption 19 | . 1 19 . . . . . . . . . . . . . . Average Corruption 9 | . 1 11 . . . . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . Effects 2 | . . 2 . . . . . . . . . . . . . . Message Errors 1 | . . 1 . . . . . . . . . . . . . . Matter Fused 1 | . . 1 . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 136 | . . . . . 74 . 62 . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . Melee 136 | . . . . . 74 . 62 . . . . . . . . . Knockbacks 1 | . . . . . 1 . . . . . . . . . . . Impact 1 | . . . . . 1 . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 159 | . . . . . . . . . . . . . . . 152 7 Shots 4 | . . . . . . . . . . . . . . . 3 1 Rammed . | . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 155 | . . . . . . . 41 27 36 93 155 4 8 12 101 . Average Temperature 33 | . . . . . . . 13 13 14 46 76 2 5 5 27 . Received Heat Transfer 117 | . 15 . 6 36 . . 6 . . . . . 18 18 9 9 Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . 1 . 1 . . . . . . . . . Impact Corruptions 5 | . . . . . 3 . 2 . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac DSF Fac Was Fac Low Low Fac Fac Res Res Acc Peak Influence 308 | . 45 32 87 86 54 40 147 96 67 . . 308 228 175 249 302 Initial 150 | . . 17 12 36 34 40 15 51 67 . . 58 150 119 98 131 Average 135 | . 31 31 30 66 48 35 55 68 67 . . 243 184 134 150 211 Maximum Alert Level 1 | . . . . . . . . . . . . 1 1 . 1 1 Low Security (%) 72 | 100 100 100 100 100 100 100 100 100 100 . . 21 52 100 78 41 Level 1 27 | . . . . . . . . . . . . 78 47 . 21 58 Level 2 . | . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 16 | . 2 . 1 . . 1 . . . . . 1 5 . 4 2 Investigation 5 | . . . . . . . . . . . . 1 3 . 1 . Extermination . | . . . . . . . . . . . . . . . . . Reinforcement 11 | . 2 . 1 . . 1 . . . . . . 2 . 3 2 Assault . | . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac DSF Fac Was Fac Low Low Fac Fac Res Res Acc Distress Signals 2 | . 1 . . . . . . . . . . . . . 1 . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 98 | . 4 3 7 4 . 3 5 5 . 13 4 5 13 2 19 11 Peak Tracking Total 14 | . 7 3 8 5 . 3 4 6 . 8 4 3 11 3 14 9 Tactical Retreats 8 | . . . 1 . . . 1 . . 2 . . . . 2 2 Traps | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac DSF Fac Was Fac Low Low Fac Fac Res Res Acc Traps Triggered 6 | . 1 . . . . . 1 . . . . . 2 2 . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 1 | . . 1 . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Min Mat Mat Fac DSF Fac Was Fac Low Low Fac Fac Res Res Acc Machines Disabled 2 | . . . . . . . . . . . . . . . 1 1 Max in Single Turn 1 | . . . . . . . . . . . . . . . 1 1 Garrison Access 2 | . . . . . . . . . . . . 1 1 . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac DSF Fac Was Fac Low Low Fac Fac Res Res Acc Machines Accessed 17 | . . . 1 2 2 . 1 . . . . 5 3 2 1 . Terminals 14 | . . . 1 2 2 . 1 . . . . 4 2 1 1 . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . . 1 1 1 . . Total Hacks 38 | . . . 2 6 6 . 1 . . . . 10 7 3 3 . Successful 13 | . . . . 2 2 . . . . . . 4 3 2 . . Failed 25 | . . . 2 4 4 . 1 . . . . 6 4 1 3 . Catastrophic 8 | . . . 1 . 1 . . . . . . 3 2 . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 23 | . . . . 6 3 . . . . . . 9 2 . 3 . Terminals 34 | . . . 2 6 6 . 1 . . . . 8 6 2 3 . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . . . . 2 1 1 . . Terminal Hacks 7 | . . . . 1 1 . . . . . . 2 1 2 . . Open DSF 1 | . . . . . 1 . . . . . . . . . . . Level Access Points 2 | . . . . 1 . . . . . . . 1 . . . . Locate Traps 1 | . . . . . . . . . . . . . . 1 . . Zone Layout 3 | . . . . . . . . . . . . 1 1 1 . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . 1 . . . Seal Access 1 | . . . . . . . . . . . . . 1 . . . Unauthorized Hacks 5 | . . . . 1 1 . . . . . . 2 1 . . . Terminals 4 | . . . . 1 1 . . . . . . 1 1 . . . Assimilate 1 | . . . . . . . . . . . . . 1 . . . Botnet 3 | . . . . 1 1 . . . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . 1 . . . . Jam 1 | . . . . . . . . . . . . 1 . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 15 | . . . 1 2 1 . 1 . . . . 5 2 2 1 . Full Trace Events 4 | . . . 1 . . . . . . . . . 2 . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Min Mat Mat Fac DSF Fac Was Fac Low Low Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Mat Fac DSF Fac Was Fac Low Low Fac Fac Res Res Acc Total Allies . | . . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac DSF Fac Was Fac Low Low Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . . . . . 1 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Min Mat Mat Fac DSF Fac Was Fac Low Low Fac Fac Res Res Acc Turns Passed 1077 | 3 29 49 40 37 61 9 112 27 22 35 56 169 93 110 93 132 Spaces Moved 3120 | 1 57 106 102 84 185 31 276 99 74 144 234 445 277 362 268 375 Core 96 | 1 57 38 . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 3024 | . . 68 102 84 185 31 276 99 74 144 234 445 277 362 268 375 Fastest Speed 17 | 50 50 37 32 25 27 27 24 24 24 24 24 24 25 23 17 25 Average Speed 26 | 50 50 41 35 31 27 27 24 24 24 24 24 24 25 25 22 25 Slowest Speed 108 | 50 50 50 37 32 27 27 27 24 24 24 24 28 25 26 26 108 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 21 | . . 6 2 . . . 2 . . . . 1 2 2 6 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 23 | 2 25 52 16 16 10 41 13 75 4 34 44 19 11 15 10 18 Regions Visited 16 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . Known Exits Taken 6 | . . . . 1 1 . . . . . . 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 . . . . . 1 1 1 . . . . . Scrap Searched . | . . . . . . . . . . . . . . . . . Spaces Dug 49 | . . . . . . . . . . . . 10 3 4 19 13 Terrain Destroyed 95 | . . . . . . . . . . . . 10 3 4 54 24 Melee 28 | . . . . . . . . . . . . 10 3 4 3 8 Projectile . | . . . . . . . . . . . . . . . . . AOE 67 | . . . . . . . . . . . . . . . 51 16 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac DSF Fac Was Fac Low Low Fac Fac Res Res Acc Total 3238 | 4 56 103 102 91 193 30 301 101 77 143 233 476 287 369 281 391 Wait 2 | . . . . . . . . . . . . . 1 . 1 . Move 3063 | . 56 93 97 83 184 30 272 98 73 143 233 442 272 357 256 374 Hop 20 | . . 6 2 . . . 2 . . . . 1 2 2 5 . Pick Up 19 | . . . . 2 5 . 4 . 1 . . 3 2 1 . 1 Fast Attach 23 | . . 2 2 3 . . 5 1 1 . . 6 . 1 2 . Attach 21 | . . . . . 3 . 2 . . . . 2 2 3 5 4 Detach 10 | 1 . . . . . . 1 . . . . 3 . . 4 1 Swap 5 | . . . . . . . . . . . . . 4 1 . . Drop 22 | 3 . 2 1 2 . . 4 2 2 . . 6 . . . . Fire 6 | . . . . . . . . . . . . . . . 4 2 Melee 47 | . . . . 1 1 . 11 . . . . 13 4 4 4 9 Ram . | . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/DSF -6/Factory -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 4 exits: *Fac x4) -4/Factory -3/Research -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 0) 4 | -11/Scrapyard | Entered Materials 25 | -10/Materials | Discovered new exit (range 16) 33 | -10/Materials | Entered Mines 39 | -10/Mines | Learned Materials security intel 54 | -10/Mines | System corruption reached 10% 79 | -10/Mines | Discovered new exit (range 7) 82 | -10/Mines | Entered Materials 82 | -9/Materials | Evolved 2 slots: Propulsion x2 120 | -9/Materials | Discovered new exit (range 4) 122 | -9/Materials | Entered another Materials area 122 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 130 | -8/Materials | Identified exit to Factory 159 | -8/Materials | Entered Factory 159 | -7/Factory | Evolved 2 slots: Utility x2 220 | -7/Factory | Identified exit to DSF 220 | -7/Factory | Entered DSF 224 | -7/DSF | Discovered new exit (range 15) 229 | -7/DSF | Entered Factory 229 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 341 | -6/Factory | Sucked down chute 341 | -6/Factory | Entered Waste 343 | -6/Waste | Spotted C-40 Crusher 349 | -6/Waste | Spotted C-40 Crusher 353 | -6/Waste | Spotted C-40 Crusher 353 | -6/Waste | Spotted C-40 Crusher 365 | -6/Waste | Spotted C-40 Crusher 365 | -6/Waste | Discovered new exit (range 10) 368 | -6/Waste | Entered Factory 384 | -6/Factory | Discovered new exit (range 11) 390 | -6/Factory | Entered Lower Caves 407 | -6/Lower Caves | Build established: Sprinter 410 | -6/Lower Caves | Learned Factory emergency access door positions 414 | -6/Lower Caves | Encountered a Warlord checkpoint 423 | -6/Lower Caves | Discovered new exit (range 9) 425 | -6/Lower Caves | Entered another Lower Caves area 479 | -6/Lower Caves | Discovered new exit (range 10) 481 | -6/Lower Caves | Entered Factory 481 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 601 | -5/Factory | Identified exit to Factory 650 | -5/Factory | Entered another Factory area 650 | -4/Factory | Evolved 2 slots: Utility x2 717 | -4/Factory | Spotted B-86 Titan 718 | -4/Factory | Discovered new exit (range 17) 742 | -4/Factory | Identified exit to Research 743 | -4/Factory | Entered Research 743 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 766 | -3/Research | Build established: Scout 849 | -3/Research | Discovered new exit (range 18) 853 | -3/Research | Identified exit to Research 853 | -3/Research | Entered another Research area 853 | -2/Research | Evolved 2 slots: Utility x2 936 | -2/Research | Discovered new exit (range 12) 945 | -2/Research | Spotted B-90 Cyclops 946 | -2/Research | Identified exit to Access 946 | -2/Research | Entered Access 946 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 966 | -1/Access | Lost 12 parts (2p5n5u) 1001 | -1/Access | Energy Cycler disabled 1075 | -1/Access | Discovered new exit (range 14) 1077 | -1/Access | Identified exit to Surface 1078 | *** | Escaped! Last Messages --------------- 01008_ >> Machine Analyzer network decryption results: 01008_ Scanalyzer x1 01020_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 01020_ >> Machine Analyzer network decryption results: 01020_ Garrison Access x2 01021_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A005. 01037_ Acquired Enh. Nova Cannon. 01042_ >> Machine Analyzer network decryption results: 01042_ Terminal x4 01044_ Slug penetrates Terminal. 01048_ Penetrated by Slug. 01048_ Slug penetrates Wall. 01050_ >> Machine Analyzer network decryption results: 01050_ Scanalyzer x2 01075_ EXIT=FOUND 01076_ The Access Shell folds into the floor. 01077_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A014. 01077_ EXIT=IDENTIFIED: SURFACE Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #?#????????????????#???????? ????????????????????? | | ??##?????????????????????????????????????????????? | | ??#??????????????????????? ??????????????????????? | | ????#?????????#???????? ???? ????????????????????? | | ???????????????????????????????????#?????????????? | | #???????????#???????????????"????????????????????? | | ###??#?????????????????""??"?????????????????????? | | ##?#?#?#???????#???#""""""""""#??????????????????? | | ##???#?????????????# #?????????#????????? | | ?##?##??#??#?#???#?# ##?????????????????? | | ?#??????#?????#????# ##?????????????????? | | #??##??#??########?# "" #??????????????????? | | ??#?#??? ### "@ #?#????????????????? | | ##??????? #?# ##?????????????????? | | ?#??#? % #?# #??????????????????? | | ????#""""" #?# #??????????????????? | | ?#??#""""" ### ###????????????????? | | ##???""""" ## #?? ? ????????????? | | ###?#"""""? ###"" ##?????????????????? | | ??###"""""? ###"" ##?????? ??????????? | | ###??"""""? ?##"" #??????????????????? | | #???? ? ? ? ??#T ##?????????????????? | | ###?? ?????? ??##"" #?? ?? ????????????? | | ##?##?? ? ? ??#"" #?#????????????????? | | ##############+#####"" #????w?????????????? | | ???????????? | | k ???????????? | | ############# #######################????????????? | | """"""""" ###????######???##???#??????????????? | | """T"""" #?????? ?? ??????????#??????????????? | | #???#???? ?? ?#?????????????????????? | | ##??# ? ?? ? ??????????????????????? | | ####?? ? ????#???#?????????????????? | | ###?#?#??+??#????#??????????????????? | | * #????# ?? ?#?#?????????????????????? | | #####/#########???????????#??????????????????????? | | ?? ??#??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Coolant Potential 80 Energy Generation 31 Energy Capacity 230 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 410 Power Amplification 20 Armor Coverage 375 Evasion (%) 78 Melee Accuracy 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ProtonGyrokineticDrive Manual? 0 Play Time 00:30:24 Cumulative 522.5 hours Start 2021.12.12 @ 15:05:40 End 2021.12.12 @ 15:39:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 219 Rogue 218 Adventurer 1 Explorer 0 Win Type 0 Total 41 Types 12/5/6/1/1/0/15/1/0 Lore% 94 Gallery% 97 Achievement% 82 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 43a4f7fa-cb1a-406e-ad03-f39f4852e447