Cogmind - Beta 9.3 *** ADVENTURER MODE // 2019.12.25 @ 06:16:49 Player: WrenAkula Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (71) 355 Value Destroyed (1806) 1806 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (34) 34 TOTAL SCORE: 3895 Bonus ------- High Alert Combat Kills 34 Cogmind --------- Core Integrity 0/550 Matter 265/300 Energy 665/665 System Corruption 0% Temperature Cool (18) Movement Core (550) Ox10 Location -8/Materials Parts ------- > --- POWER (2) -------- Reinforced Ion Engine > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Improved Heat Sink Large Storage Unit High-capacity Battery > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Light Deuterium Engine Light Nuclear Core Compact Battery (300) Peak State ------------ > --- POWER ------------ Improved Ion Engine Reinforced Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Heat Sink Large Storage Unit Long-range Tractor Beam > --- WEAPON ----------- Beam Rifle Heavy Assault Rifle Improved Datajack > --- INVENTORY -------- Improved Ion Engine Reinforced Ion Engine Light Deuterium Engine Light Nuclear Core Improved Heat Sink High-capacity Battery Light Armor Plating [Rating: 20] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Compact Wheel Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Improved Light Cannon Energy Gun EM Pulse Gun Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Mining Claw Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . 1 . Propulsion 1 | . . . 1 Utility 1 | . . 1 . Weapon 1 | . . . 1 Parts Attached 82 | 4 37 26 15 Power 12 | 1 2 6 3 Engine 12 | 1 2 6 3 Core . | . . . . Reactor . | . . . . Propulsion 14 | 2 6 3 3 Treads 6 | . 1 2 3 Leg 2 | . 2 . . Wheel 6 | 2 3 1 . Hover . | . . . . Flight . | . . . . Utility 33 | . 19 9 5 Device 7 | . . 5 2 Storage 14 | . 10 2 2 Processor 1 | . 1 . . Hackware . | . . . . Protection 11 | . 8 2 1 Artifact . | . . . . Weapon 23 | 1 10 8 4 Energy Gun 4 | . 1 1 2 Energy Cannon 2 | . . 2 . Ballistic Gun 4 | 1 1 1 1 Ballistic Cannon 5 | . 3 2 . Launcher 4 | . 2 2 . Special Weapon 2 | . 2 . . Impact Weapon . | . . . . Slashing Weapon 1 | . 1 . . Piercing Weapon . | . . . . Special Melee Weapon 1 | . . . 1 Unidentified Prototypes . | . . . . Parts Lost 18 | . 1 . 17 Power 3 | . . . 3 Propulsion 5 | . . . 5 Utility 3 | . . . 3 Weapon 7 | . 1 . 6 Highest Loss Streak 8 | . 1 . 8 Average Slot Usage (%) 96 | . 97 98 90 Engine 17 | . 13 21 17 Treads 9 | . . 10 24 Leg 1 | . 2 . . Wheel 13 | . 25 11 . Device 6 | . . 8 13 Storage 15 | . 16 17 11 Protection 6 | . 9 6 . Energy Gun 5 | . 10 1 4 Energy Cannon 4 | . . 9 2 Ballistic Gun 3 | . 4 . 7 Ballistic Cannon 7 | . 6 10 3 Launcher 1 | . 3 . . Naked Turns . | . . . . Heaviest Build 49 | 4 29 40 49 Greatest Support 60 | 20 32 40 60 Greatest Overweight (x) 12 | . 1 1 12 Average Overweight (x) . | . . . . Largest Inventory Capacity 16 | 4 16 10 10 Average Capacity 8 | 4 9 8 9 Most Carried 10 | 4 10 10 10 Average Carried 7 | 2 7 8 7 Final Capacity 10 | 4 10 8 10 Final Carried 10 | 4 10 8 3 Class Distribution -------------------- 52% | Scavenger-Mutant 37% | Mutant 9% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1680 | 246 547 629 258 Remotely 280 | . . 59 221 Salvage Created 2035 | 40 511 1127 357 Parts 122 | . 25 79 18 Haulers Intercepted 2 | . 1 1 . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 54 | 1 9 36 8 Guns 15 | 1 7 2 5 Cannons 31 | . 1 27 3 AOE 8 | . 1 7 . Classes Destroyed 11 | 1 4 6 . Worker 3 | . . 3 . Builder 1 | . . 1 . Hauler 2 | . 1 1 . Recycler 2 | . 2 . . Operator 1 | . . 1 . Watcher 8 | . 3 4 1 Swarmer 19 | . 5 14 . Grunt 24 | 1 4 13 6 Brawler 2 | . . 1 1 Duelist 1 | . . 1 . Sentry 8 | . . 7 1 Best Kill Streak 7 | 1 3 7 4 Combat Bots Only 4 | 1 3 4 3 Max Kills in Single Turn 3 | 1 1 3 1 Gunslinging . | . . . . Exploded 2 | . 1 2 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 3035 | 50 349 741 1895 Core 749 | 25 75 98 551 Absorbed by Shields . | . . . . Core Remaining (%) 75 | 90 60 75 . Volleys Fired 183 | 6 56 82 39 Largest 3 | 1 2 2 3 Hottest 122 | 20 75 99 122 Shots Fired 332 | 6 88 145 93 Gun 147 | 6 60 15 66 Cannon 177 | . 26 124 27 Launcher 8 | . 2 6 . Special . | . . . . Kinetic 182 | 6 57 72 47 Thermal 93 | . . 54 39 Explosive 8 | . 2 6 . Electromagnetic 49 | . 29 13 7 Robot Hit Streak 17 | 2 9 17 17 Robot Miss Streak 3 | 1 3 3 1 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 238 | 4 54 99 81 Core Hits 103 | 2 21 52 28 Critical Hits 3 | . 2 1 . Critical Kills 1 | . . 1 . Critical Parts Destroyed 2 | . 2 . . Melee Attacks 5 | . . . 5 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks 1 | . . . 1 Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4693 | 31 900 2542 1220 Guns 1526 | 31 532 159 804 Cannons 2592 | . 208 1969 415 Explosions 574 | . 160 414 . Melee . | . . . . Ramming 1 | . . . 1 Kinetic 2111 | 31 441 1040 599 Thermal 1600 | . 88 986 526 Explosive 456 | . 72 384 . Electromagnetic 525 | . 299 132 94 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 69 | . 9 53 7 Projectiles 46 | . 9 30 7 Explosions 23 | . . 23 . Melee . | . . . . Knockbacks 10 | . . 5 5 Impact . | . . . . Kinetic 9 | . . 5 4 Secondary 1 | . . . 1 Self-Inflicted Damage 31 | . . 31 . Shots 1 | . . 1 . Rammed 1 | . . . 1 Targets Rammed 1 | . . . 1 Kicked . | . . . . Crushed . | . . . . Highest Temperature 342 | 6 95 333 342 Average Temperature 70 | 6 28 71 95 Received Heat Transfer 1503 | 36 135 180 1152 Effects 2 | . . . 2 Short Circuit 1 | . . . 1 Damage (minor) 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 2 | . 1 1 . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . 1 . Heat Transferred 2925 | . 150 1517 1258 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . 1 1 . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 590 | 20 197 590 336 Average Influence 152 | 2 57 233 163 Maximum Alert Level 2 | . . 2 1 Low Security (%) 73 | 100 100 50 72 Level 1 20 | . . 35 27 Level 2 5 | . . 13 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 8 | . 1 6 1 Investigation 6 | . 1 5 . Extermination . | . . . . Reinforcement 2 | . . 1 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 3 | . 1 2 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 87 | 1 19 44 23 Peak Tracking Total 6 | 1 4 4 6 Tactical Retreats 5 | . 1 2 2 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 2 | . . 1 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed 1 | . . 1 . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 4 | . 1 2 1 Max in Single Turn 1 | . 1 1 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 24 | . 11 11 2 Terminals 18 | . 8 8 2 Fabricators . | . . . . Repair Stations 3 | . 1 2 . Recycling Units 2 | . 2 . . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 113 | . 53 52 8 Successful 83 | . 41 36 6 Failed 30 | . 12 16 2 Catastrophic 7 | . 1 5 1 Database Lockouts . | . . . . Manual 13 | . 5 8 . Terminals 95 | . 42 45 8 Fabricators . | . . . . Repair Stations 7 | . 2 5 . Recycling Units 9 | . 9 . . Scanalyzers 2 | . . 2 . Garrison Access . | . . . . Terminal Hacks 67 | . 31 30 6 Record 22 | . 8 12 2 Robot Analysis 3 | . 2 . 1 Prototype ID Bank 4 | . 3 1 . Branch Access Points 1 | . 1 . . Emergency Access Points 2 | . 1 1 . Alert Level 6 | . 4 2 . Locate Traps 3 | . 1 2 . Reprogram Traps 1 | . . 1 . Dispatch Records 5 | . 2 2 1 Maintenance Status 1 | . . 1 . Security Status 1 | . . 1 . Patrol Status 5 | . 2 2 1 Reinforcement Status 1 | . . 1 . Recall Investigation 2 | . 1 1 . Recall Assault 1 | . 1 . . Hauler Manifests 5 | . 4 1 . Registered Components 2 | . 1 1 . Zone Layout 2 | . . 1 1 Fabricator Hacks . | . . . . Repair Station Hacks 6 | . 2 4 . Scan Component 3 | . 1 2 . Repair 3 | . 1 2 . Recycling Unit Hacks 8 | . 8 . . Recycle Component 4 | . 4 . . Process 2 | . 2 . . Report Inventory 2 | . 2 . . Scanalyzer 2 | . . 2 . Insert Component 1 | . . 1 . Analyze 1 | . . 1 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . 1 . Used . | . . . . Hacking Detections 23 | . 11 10 2 Full Trace Events 13 | . 7 6 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . 1 . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 3 | . 1 2 . Time 52 | . 13 39 . Parts Recycled 4 | . 4 . . Recycled Matter 824 | . 824 . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . 1 . Part Schematics Acquired 1 | . . 1 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked 3 | . . . 3 Non-combat 1 | . . . 1 Combat 2 | . . . 2 Robot Hacks Applied 4 | . . . 4 parse_system 4 | . . . 4 Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total 3 | . 2 . 1 Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 3858 | 88 1342 1626 802 Spaces Moved 2514 | 95 1037 1009 373 Core 46 | 35 . . 11 Treads 762 | . . 400 362 Legs 70 | . 70 . . Wheels 1636 | 60 967 609 . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 80 100 160 Average Speed 118 | 68 99 124 166 Slowest Speed 650 | 80 120 160 650 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 53 | 9 99 82 24 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . 1 . . Unknown Exits Taken 2 | 1 . 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 43 | . 9 33 1 Melee . | . . . . Projectile 6 | . . 5 1 AOE 37 | . 9 28 . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 3090 | 112 1258 1243 477 Wait 164 | . 63 70 31 Move 2511 | 94 1036 1008 373 Hop . | . . . . Pick Up 86 | 8 40 28 10 Fast Attach . | . . . . Attach 29 | 4 7 6 12 Detach 3 | . 2 1 . Swap 53 | . 30 20 3 Drop 55 | . 24 28 3 Fire 183 | 6 56 82 39 Melee 5 | . . . 5 Ram 1 | . . . 1 Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 65 | -11/Scrapyard | Discovered new exit (range 8) 89 | -11/Scrapyard | Entered Materials 258 | -10/Materials | Discovered new exit (range 5) 315 | -10/Materials | Build established: Mutant 410 | -10/Materials | Repaired Lgt. Ion Engine 427 | -10/Materials | Discovered new exit (range 9) 454 | -10/Materials | Discovered new exit (range 16) 694 | -10/Materials | Discovered new exit (range 7) 886 | -10/Materials | Identified exit to Materials 1165 | -10/Materials | Discovered exit to Materials (range 10) 1276 | -10/Materials | Identified exit to Mines 1431 | -10/Materials | Entered another Materials area 1431 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1450 | -9/Materials | Repaired Ion Engine 1643 | -9/Materials | Repaired Com. Wheel 1801 | -9/Materials | Discovered new exit (range 12) 1932 | -9/Materials | Build established: Scavenger-Mutant 2160 | -9/Materials | Discovered new exit (range 16) 2999 | -9/Materials | Discovered new exit (range 11) 3057 | -9/Materials | Entered another Materials area 3057 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3352 | -8/Materials | Build established: Scavenger-Gunner 3422 | -8/Materials | Lost 3 parts (2n1w) 3735 | -8/Materials | Build established: Scavenger-Mutant 3818 | -8/Materials | Core integrity fell below 50% 3848 | -8/Materials | Core integrity fell below 20% 3859 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Broken Hvy. Assault Rifle destroyed. U-05 Engineer lays Concrete. K-01 Serf cleans the Fusion Modulator. Acquired Com. Battery. K-01 Serf cleans the Fusion Modulator. Lgt. Treads destroyed. Jacked Y-45 Defender... >>parse_system Reading system data... Jacked Y-45 Defender... Rnf. Ion Engine destroyed. Imp. Ion Engine destroyed. Imp. Datajack destroyed. Lgt. Treads destroyed. Slammed into G-47 Trooper. Ramming works as a last resort when unarmed or blocked, but can have serious negative consequences. Heat Sink destroyed. Imp. Ion Engine destroyed. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????? ?????????????? | | ????????????????????????????????? ??????????????? | | ????????????????????????????????# ???????????????? | | ??????????????????????????????? ????????????????? | | ?????????????????????????????? ?????????????????? | | ?????????????????????????????? ??????????????????? | | ?###????????????????????????? #??????????????????? | | ?# #???????????????????????? #??????????????????? | | ?# #??????????????????????? #??????????????????? | | ?# #??#######?????????????#agg##?????????????????? | | ?# #??# ##############g! #?????????????????? | | ?# #??# g @ #?????????????????? | | ##+#### g #?????????????????? | | # Y #?????????????????? | | "" # ####### #?????????????????? | | """ # """ """ #############?????????????????? | | """ # """ """ # #??????????????????????? | | # """ """ +%""" #??????????????????????? | | " """ # # """ #??????????????????????? | | Y """ # # """ %#??????????????????????? | | " """ # """ """ # #??????????????????????? | | # """ """ # #??????????????????????? | | ###/### """ """ ########??????????????????????? | | #?????????????????????????????? | | #???????????#?????????????????? | | ?????? ????????????????? | | ??????? ????????????????? | | ####### #### ???????? ????????????????? | | ??????# #??## ###????????# "????????????????? | | ??????# % #???? ???????????# "%????????????????? | | ####### #???? ???????????# "#???????????????? | | #???? ???????????+ +???????????????? | | #?????#??????????# #???????????????? | | #???? #??????????# #???????????????? | | #################/##?######?## ##??????????????? | | #?????????# #?? # ############## ? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 19 Energy Capacity 830 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Reclamation Efficiency 10 Evasion (%) 50 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Com. Wheel | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst Crack Shot First Step to Greatness GoHome() Librarian Loot Pinata Novice Programmer One Hack Too Far Part-time Mechanic Shopping List Uninvited Guest Use The Force Challenges ------------ None Game ------ Seed TitaniumExperimentalBay Manual? 0 Play Time 03:30:56 Cumulative 6.9 hours Start 2019.12.24 @ 23:31:29 End 2019.12.25 @ 06:16:49 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 1 Rogue 0 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 4 Gallery% 4 Achievement% 4 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 3da551ba-e632-4091-8321-1d3360d844cf