Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.08 @ 02:12:44 // Winter2019/RPGLIKE Player: Zedlic Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (186) 930 Value Destroyed (6419) 6419 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (3673) 3673 TOTAL SCORE: 14142 Bonus ------- High Alert Combat Kills 2973 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/1700 Matter 90/700 Energy 647/655 System Corruption 0% Temperature Cool (16) Movement Walking (120) Location -7/Factory Parts ------- > --- POWER (3) -------- Deuterium Engine Nuclear Core Improved Deuterium Engine > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY (5) ------ Improved Heat Sink High-capacity Matter Pod Improved Light Armor Plating Hacking Suite Recalibrator > --- WEAPON (5) ------- Precision Beam Rifle Precision Beam Rifle Plasma Cannon Gauss Rifle Heavy Rocket Launcher > --- INVENTORY (4) ---- Nuclear Core Light Nuclear Core Improved Deuterium Engine Improved Datajack Peak State ------------ > --- POWER ------------ Deuterium Engine Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Matter Pod Improved Light Armor Plating Hacking Suite Recalibrator > --- WEAPON ----------- Precision Beam Rifle Precision Beam Rifle Plasma Cannon Gauss Rifle Heavy Rocket Launcher > --- INVENTORY -------- Nuclear Core Light Nuclear Core Improved Deuterium Engine Improved Datajack [Rating: 51] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Airjet Flight Unit Cesium-ion Thruster Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Matter Pod Processor Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Assault Rifle Energy Gun Precision Beam Rifle Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Heavy Rocket Launcher Special Weapon Mining Laser Impact Weapon Hammer Slashing Weapon Scythe Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -8 -8 -7 ------- Run | Scr Mat Min Mat Mat Gar Mat Fac Slots Evolved 13 | 4 . . 4 2 1 1 1 Power 2 | 1 . . 1 . . . . Propulsion 3 | 1 . . 1 1 . . . Utility 4 | 1 . . 1 . 1 1 . Weapon 4 | 1 . . 1 1 . . 1 Parts Attached 172 | 6 27 6 25 45 32 17 14 Power 26 | 2 3 1 4 11 1 2 2 Engine 14 | 2 3 . 3 3 . 1 2 Core 12 | . . 1 1 8 1 1 . Reactor . | . . . . . . . . Propulsion 39 | 2 6 2 10 8 8 3 . Treads 4 | . . . . . 4 . . Leg 19 | 2 4 2 4 . 4 3 . Wheel . | . . . . . . . . Hover 14 | . 2 . 6 6 . . . Flight 2 | . . . . 2 . . . Utility 25 | . 4 1 5 5 3 4 3 Device 13 | . 1 . 4 3 2 1 2 Storage 2 | . . 1 . . . 1 . Processor 2 | . 1 . . 1 . . . Hackware 2 | . . . . 1 . . 1 Protection 6 | . 2 . 1 . 1 2 . Artifact . | . . . . . . . . Weapon 82 | 2 14 2 6 21 20 8 9 Energy Gun 9 | . . . . 4 . 2 3 Energy Cannon 9 | . . . . 7 1 . 1 Ballistic Gun 30 | 2 11 1 . 6 8 . 2 Ballistic Cannon 4 | . . 1 . 3 . . . Launcher 19 | . . . 5 . 6 6 2 Special Weapon 1 | . 1 . . . . . . Impact Weapon 2 | . 2 . . . . . . Slashing Weapon 2 | . . . 1 . 1 . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 6 | . . . . 1 4 . 1 Unidentified Prototypes 3 | . . . . 2 . 1 . Parts Lost . | . . . . . . . . Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility . | . . . . . . . . Weapon . | . . . . . . . . Highest Loss Streak . | . . . . . . . . Average Slot Usage (%) 94 | . 96 100 91 94 90 95 96 Engine 13 | . 25 21 15 7 6 6 7 Core 8 | . . 3 7 13 13 12 8 Leg 12 | . 22 6 13 . 7 25 23 Hover 11 | . 1 18 10 25 9 . . Device 9 | . 4 . 10 13 14 10 9 Storage 2 | . . 11 1 . . 1 5 Processor 4 | . 9 12 8 2 . . . Hackware 3 | . . . . 5 6 6 5 Protection 3 | . 8 . . . 3 7 5 Energy Cannon 4 | . . . . 17 3 . . Ballistic Gun 11 | . 23 25 3 4 11 1 3 Launcher 6 | . . . 18 . 4 22 11 Naked Turns . | . . . . . . . . Heaviest Build 60 | 12 15 18 33 51 51 59 60 Greatest Support 95 | 20 20 20 38 51 95 60 60 Greatest Overweight (x) 4 | 1 4 1 4 2 1 . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 4 | 2 2 2 3 4 4 4 4 Average Capacity 3 | 1 2 2 2 3 4 4 4 Most Carried 4 | . 2 2 3 4 4 4 4 Average Carried 2 | . 1 1 1 3 3 3 3 Final Capacity 4 | 2 2 2 3 4 4 4 4 Final Carried 4 | . 2 2 1 4 4 4 4 Class Distribution -------------------- 39% | Mutant 20% | Gunner 17% | Scavenger-Gunner 11% | Scavenger-Mutant 10% | Pyromaniac-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -10 -9 -8 -8 -8 -7 ----------- Run | Scr Mat Min Mat Mat Gar Mat Fac Matter Collected 4284 | 227 643 189 658 821 653 883 210 Remotely 712 | . . . 421 291 . . . Salvage Created 5108 | . 261 141 386 1456 1385 1031 448 Parts 306 | . 24 12 32 98 59 65 16 Haulers Intercepted 4 | . . . . 1 . 2 1 Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -7 ------- Run | Scr Mat Min Mat Mat Gar Mat Fac Combat Hostiles Destroyed 151 | . 10 4 17 41 28 44 7 Guns 36 | . 10 4 1 8 5 3 5 Cannons 46 | . . . . 31 15 . . AOE 65 | . . . 16 . 6 41 2 Classes Destroyed 15 | . 3 1 4 2 2 3 . Worker 11 | . . 1 2 3 . 2 3 Builder 6 | . . . 1 1 . 4 . Tunneler 4 | . . . 1 1 . 2 . Hauler 4 | . . . . 1 . 2 1 Recycler 1 | . . . . 1 . . . Mechanic 4 | . . . . . . 4 . Operator 2 | . . . 2 . . . . Watcher 3 | . 1 . . 1 . 1 . Swarmer 36 | . 3 . . 17 10 3 3 Grunt 72 | . 7 4 9 15 9 26 2 Brawler 6 | . . . . . 2 4 . Duelist 5 | . . . . . 2 3 . Protector 2 | . . . . . . 2 . Sentry 29 | . . . 8 9 5 5 2 Hunter 1 | . . . . . . 1 . Best Kill Streak 19 | . 3 3 5 9 8 19 7 Combat Bots Only 13 | . 3 2 4 7 8 13 5 Max Kills in Single Turn 7 | . 1 1 2 2 2 7 3 Gunslinging . | . . . . . . . . Exploded 5 | . . . 2 . 2 5 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -7 -------- Run | Scr Mat Min Mat Mat Gar Mat Fac Damage Taken 5535 | . 358 360 767 1394 1170 784 702 Core 4314 | . 277 288 618 1105 943 540 543 Absorbed by Shields 4 | . . . . . 4 . . Redirected to Core 3610 | . 215 234 523 921 759 489 469 Core Remaining (%) 70 | 100 . 91 59 . . 31 . Volleys Fired 300 | . 46 19 30 87 72 33 13 Largest 5 | . 2 2 3 4 4 4 5 Hottest 320 | . 100 40 99 320 160 156 269 Shots Fired 763 | . 91 38 71 283 163 77 40 Gun 263 | . 90 38 14 34 47 9 31 Cannon 342 | . . . . 249 90 . 3 Launcher 157 | . . . 57 . 26 68 6 Special 1 | . 1 . . . . . . Kinetic 258 | . 90 38 14 56 47 . 13 Thermal 340 | . 1 . . 219 90 9 21 Explosive 131 | . . . 57 . . 68 6 Electromagnetic 34 | . . . . 8 26 . . Robot Hit Streak 25 | . 12 16 7 14 12 18 25 Robot Miss Streak 11 | . 3 5 3 9 11 5 1 Penetration Max 1 | . . . . 1 . . 1 Secondary Targets . | . . . . . . . . Shots Hit Robots 433 | . 57 28 36 145 95 38 34 Core Hits 317 | . 24 11 47 64 50 104 17 Critical Hits 5 | . . . . 3 2 . . Critical Kills 1 | . . . . 1 . . . Critical Parts Destroyed 4 | . . . . 2 2 . . Melee Attacks 9 | . . . . 1 6 . 2 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 4 | . . . . 1 3 . . Combat Hostiles 3 | . . . . . 3 . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 16201 | . 716 306 1601 3405 2406 6752 1015 Guns 2476 | . 716 306 73 407 270 152 552 Cannons 4172 | . . . . 2933 1185 . 54 Explosions 9553 | . . . 1528 65 951 6600 409 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 2148 | . 716 306 73 513 270 . 270 Thermal 4636 | . . . . 2752 1185 269 430 Explosive 8326 | . . . 1528 . . 6483 315 Electromagnetic 1091 | . . . . 140 951 . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . 2 2 . . . . . Average Corruption 2 | . 2 2 . . . . . Corruption Purged . | . . . . . . . . Effects 21 | . 8 13 . . . . . Message Errors 8 | . 5 3 . . . . . Heat Flow Errors 1 | . . 1 . . . . . Energy Discharges 4 | . 1 3 . . . . . Data Loss (minor) 5 | . 1 4 . . . . . Targeting Errors 3 | . 1 2 . . . . . Overload Shots . | . . . . . . . . Overflow Damage 480 | . . . 40 68 47 325 . Projectiles 105 | . . . . 68 37 . . Explosions 375 | . . . 40 . 10 325 . Melee . | . . . . . . . . Knockbacks 2 | . . . . 2 . . . Impact . | . . . . . . . . Kinetic 2 | . . . . 2 . . . Secondary . | . . . . . . . . Self-Inflicted Damage 742 | . . . 94 . 68 313 267 Shots 22 | . . . 3 . 7 8 4 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 396 | . 52 273 396 378 . . 48 Average Temperature 90 | . 18 62 113 103 . . 29 Received Heat Transfer 1791 | . 180 201 270 459 348 243 90 Effects 8 | . . 1 6 1 . . . Shutdowns 4 | . . . 3 1 . . . Energy Bleed 1 | . . 1 . . . . . Interference 3 | . . . 3 . . . . Siege Activations . | . . . . . . . . Robots Corrupted 2 | . . . . . 2 . . Combat Hostiles 2 | . . . . . 2 . . Parts Fried 10 | . . . . 2 8 . . Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . . . 2 . . . Combat Hostiles 2 | . . . . 2 . . . Parts Melted 24 | . . . . 15 7 . 2 Heat Transferred 8762 | . . . . 5300 2250 383 829 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . . 1 1 . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -7 ------- Run | Scr Mat Min Mat Mat Gar Mat Fac Peak Influence 2592 | . 270 80 463 1180 1768 2592 1542 Initial 1178 | . . 39 31 195 712 861 1178 Average 704 | . 75 42 243 711 1364 1865 1341 Maximum Alert Level 5 | . 1 . 2 4 5 5 4 Low Security (%) 37 | 100 96 100 36 1 . . . Level 1 12 | . 3 . 51 21 . . . Level 2 9 | . . . 11 35 . . . Level 3 9 | . . . . 21 25 12 . Level 4 19 | . . . . 20 43 23 100 Level 5 12 | . . . . . 30 64 . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 23 | . 2 . 6 5 . 9 1 Investigation 3 | . . . 1 1 . 1 . Extermination . | . . . . . . . . Reinforcement 13 | . 2 . 5 4 . 2 . Assault 6 | . . . . . . 5 1 Garrison 1 | . . . . . . 1 . Intercept . | . . . . . . . . Construction Impeded 2 | . . . . 1 . 1 . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -7 --------- Run | Scr Mat Min Mat Mat Gar Mat Fac Distress Signals 9 | . 2 . 3 . . 4 . Communications Jammed 1 | . . . 1 . . . . Distress Signals 1 | . . . 1 . . . . Times Spotted 220 | . 34 7 20 52 37 61 9 Peak Tracking Total 8 | . 5 2 4 6 7 8 3 Tactical Retreats 18 | . 7 1 1 . 7 2 . Traps | -11 -10 -10 -9 -8 -8 -8 -7 ------- Run | Scr Mat Min Mat Mat Gar Mat Fac Traps Triggered 15 | . 2 . . 3 7 1 2 Indirectly 1 | . . . . . 1 . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 10 | . 6 . . . . 4 . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -7 ---------- Run | Scr Mat Min Mat Mat Gar Mat Fac Machines Disabled 38 | . . . 8 3 2 15 10 Max in Single Turn 7 | . . . 3 1 1 3 7 Garrison Access 1 | . . . . . . 1 . Garrison Relay 1 | . . . . . 1 . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -7 --------- Run | Scr Mat Min Mat Mat Gar Mat Fac Machines Accessed 32 | . 7 . 5 13 . 4 3 Terminals 17 | . 6 . 2 7 . 2 . Fabricators . | . . . . . . . . Repair Stations 6 | . 1 . 1 2 . . 2 Recycling Units 6 | . . . 2 2 . 1 1 Scanalyzers 2 | . . . . 1 . 1 . Garrison Access 1 | . . . . 1 . . . Total Hacks 128 | . 32 . 25 50 . 15 6 Successful 99 | . 21 . 22 40 . 11 5 Failed 29 | . 11 . 3 10 . 4 1 Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 70 | . 26 . 11 24 . 9 . Fabricators . | . . . . . . . . Repair Stations 23 | . 6 . 5 9 . . 3 Recycling Units 23 | . . . 9 8 . 3 3 Scanalyzers 10 | . . . . 7 . 3 . Garrison Access 2 | . . . . 2 . . . Terminal Hacks 48 | . 15 . 9 19 . 5 . Record 15 | . 4 . 2 6 . 3 . Robot Analysis 2 | . . . . 2 . . . Prototype ID Bank 5 | . 2 . 1 2 . . . Level Access Points 1 | . . . . 1 . . . Branch Access Points 1 | . 1 . . . . . . Emergency Access Points 4 | . 2 . . 2 . . . Scanalyzer Index 2 | . 1 . 1 . . . . Alert Level 3 | . 1 . 1 . . 1 . Locate Traps 2 | . . . 1 1 . . . Disarm Traps 2 | . 1 . . . . 1 . Dispatch Records 2 | . . . 1 1 . . . Maintenance Status 1 | . 1 . . . . . . Security Status 1 | . . . . 1 . . . Patrol Status 1 | . 1 . . . . . . Transport Status 2 | . . . 1 1 . . . Investigation Status 1 | . . . . 1 . . . Assault Status 1 | . . . 1 . . . . Zone Layout 2 | . 1 . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 18 | . 6 . 4 6 . . 2 Scan Component 9 | . 3 . 2 3 . . 1 Repair 9 | . 3 . 2 3 . . 1 Recycling Unit Hacks 21 | . . . 9 6 . 3 3 Recycle Component 9 | . . . 5 2 . 1 1 Process 5 | . . . 2 1 . 1 1 Report Inventory 3 | . . . . 1 . 1 1 Retrieve Matter 2 | . . . 1 1 . . . Retrieve Components 2 | . . . 1 1 . . . Scanalyzer 10 | . . . . 7 . 3 . Insert Component 4 | . . . . 3 . 1 . Analyze 6 | . . . . 4 . 2 . Garrison Access Hacks 2 | . . . . 2 . . . Unlock Access 1 | . . . . 1 . . . Coupler Status 1 | . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 27 | . 5 . 4 12 . 3 3 Full Trace Events 4 | . . . 2 2 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 4 | . . . . 3 . 1 . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 9 | . 3 . 2 3 . . 1 Time 267 | . 78 . 64 95 . . 30 Parts Recycled 9 | . . . 5 2 . 1 1 Recycled Matter 824 | . . . 469 328 . 24 3 Retrieved Matter 603 | . . . 275 328 . . . Retrieved Components 10 | . . . . 10 . . . Parts Scanalyzed 4 | . . . . 3 . 1 . Part Schematics Acquired 4 | . . . . 3 . 1 . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -7 ------------ Run | Scr Mat Min Mat Mat Gar Mat Fac Used RIF Installer 1 | . . . . . 1 . . Robots Hacked 3 | . . . . . 2 . 1 Non-combat 1 | . . . . . 1 . . Combat 2 | . . . . . 1 . 1 Robot Hacks Applied 3 | . . . . . 2 . 1 parse_system 2 | . . . . . 2 . . overload_power 1 | . . . . . . . 1 Relay Couplers Released 3 | . . . . . 2 1 . Machine Destruction 3 | . . . . . 2 1 . Attached 1 | . . . . . . . 1 Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -7 -------- Run | Scr Mat Min Mat Mat Gar Mat Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -7 ------- Run | Scr Mat Min Mat Mat Gar Mat Fac Robot Analysis Total 2 | . . . . 2 . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -7 ------------- Run | Scr Mat Min Mat Mat Gar Mat Fac Turns Passed 8219 | 95 1387 1160 1167 1726 1232 942 510 Spaces Moved 7252 | 91 974 930 1176 2106 968 664 343 Core 41 | 33 2 . 3 3 . . . Treads 152 | . . . . . 152 . . Legs 2846 | 58 853 251 423 . 254 664 343 Wheels . | . . . . . . . . Hover 4209 | . 119 679 750 2099 562 . . Flight 4 | . . . . 4 . . . Fastest Speed 48 | 50 56 56 52 48 52 120 120 Average Speed 88 | 95 112 115 77 55 87 120 120 Slowest Speed 250 | 150 250 120 250 200 160 120 120 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 64 | 4 92 95 76 96 82 57 13 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . 1 . . 1 . 1 . Unknown Exits Taken 3 | 1 . 1 1 . . . . Scrap Searched 1 | . . 1 . . . . . Spaces Dug 1 | . 1 . . . . . . Terrain Destroyed 1223 | . 1 . 293 121 14 635 159 Melee . | . . . . . . . . Projectile 126 | . 1 . . 118 7 . . AOE 1097 | . . . 293 3 7 635 159 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -7 --------- Run | Scr Mat Min Mat Mat Gar Mat Fac Total 8441 | 96 1170 977 1371 2452 1207 753 415 Wait 379 | . 93 3 111 103 33 5 31 Move 7244 | 90 973 929 1175 2105 966 663 343 Hop . | . . . . . . . . Pick Up 29 | . 2 3 5 8 7 4 . Fast Attach 101 | 6 15 2 17 24 19 10 8 Attach 23 | . . . 3 5 9 1 5 Detach 38 | . . 1 6 8 14 2 7 Swap 48 | . 12 4 5 16 4 6 1 Drop 110 | . 17 5 14 28 26 15 5 Fire 300 | . 46 19 30 87 72 33 13 Melee 9 | . . . . 1 6 . 2 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 39 | . . . . . 39 . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous 121 | . 12 11 5 67 12 14 . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sto]) -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 25 | -11/Scrapyard | Upgraded with Power slot (x1) 25 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 25 | -11/Scrapyard | Upgraded with Utility slot (x1) 25 | -11/Scrapyard | Upgraded with Weapon slot (x1) 96 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 365 | -10/Materials | Discovered new exit (range 12) 875 | -10/Materials | Discovered new exit (range 6) 916 | -10/Materials | Discovered new exit (range 16) 947 | -10/Materials | Identified exit to Mines 1112 | -10/Materials | Reached level 2 1226 | -10/Materials | Repaired Aluminum Leg 1252 | -10/Materials | Repaired Assault Rifle 1283 | -10/Materials | Repaired Assault Rifle 1378 | -10/Materials | Discovered new exit (range 10) 1483 | -10/Materials | Entered Mines 1574 | -10/Mines | Discovered new exit (range 15) 1744 | -10/Mines | Discovered new exit (range 7) 1962 | -10/Mines | Learned Materials security intel 2333 | -10/Mines | Reached level 3 2643 | -10/Mines | Entered Materials 2645 | -9/Materials | Reached level 4 2646 | -9/Materials | Upgraded with Power slot (x1) 2646 | -9/Materials | Upgraded with Propulsion slot (x1) 2646 | -9/Materials | Upgraded with Utility slot (x1) 2646 | -9/Materials | Upgraded with Weapon slot (x1) 2689 | -9/Materials | Discovered new exit (range 15) 3049 | -9/Materials | Build established: Scavenger-Mutant 3106 | -9/Materials | Discovered new exit (range 9) 3161 | -9/Materials | Reached level 5 3162 | -9/Materials | Core integrity fell below 50% 3412 | -9/Materials | Build established: Gunner 3474 | -9/Materials | Discovered new exit (range 15) 3736 | -9/Materials | Repaired Ion Engine 3776 | -9/Materials | Repaired Lgt. Nuclear Core 3787 | -9/Materials | Discovered new exit (range 13) 3788 | -9/Materials | Reached level 6 3810 | -9/Materials | Entered another Materials area 3812 | -8/Materials | Reached level 7 3812 | -8/Materials | Upgraded with Propulsion slot (x1) 3853 | -8/Materials | Core integrity fell below 50% 4322 | -8/Materials | Reached level 8 4336 | -8/Materials | Upgraded with Weapon slot (x1) 4520 | -8/Materials | Discovered new exit (range 9) 4521 | -8/Materials | Identified exit to Factory 4620 | -8/Materials | Identified exit to Garrison 4670 | -8/Materials | Repaired Airjet 4702 | -8/Materials | Reached level 9 4923 | -8/Materials | Reached level 10 5017 | -8/Materials | Build established: Pyromaniac-Gunner 5099 | -8/Materials | Destroyed 7 combat bots 5281 | -8/Materials | Repaired Airjet 5321 | -8/Materials | Repaired Airjet 5536 | -8/Materials | Entered Garrison 5538 | -8/Garrison | Reached level 11 5538 | -8/Garrison | Upgraded with Utility slot (x1) 5626 | -8/Garrison | Triggered checkpoint 5648 | -8/Garrison | Triggered checkpoint 5666 | -8/Garrison | Triggered checkpoint 5701 | -8/Garrison | Discovered new exit (range 12) 5767 | -8/Garrison | Reached level 12 5788 | -8/Garrison | Destroyed 8 combat bots 5831 | -8/Garrison | Discovered new exit (range 11) 5850 | -8/Garrison | Build established: Mutant 6026 | -8/Garrison | Discovered new exit (range 13) 6048 | -8/Garrison | Triggered checkpoint 6069 | -8/Garrison | Garrison Relay disabled 6352 | -8/Garrison | Triggered checkpoint 6443 | -8/Garrison | Build established: Scavenger-Gunner 6558 | -8/Garrison | Triggered checkpoint 6639 | -8/Garrison | Installed Relay Interface Framework 6768 | -8/Garrison | Entered Materials 6877 | -8/Materials | Reached level 13 6880 | -8/Materials | Garrison activated, responded to threat 6888 | -8/Materials | Upgraded with Utility slot (x1) 6915 | -8/Materials | Destroyed 9 combat bots 7168 | -8/Materials | First assault squad dispatched 7169 | -8/Materials | Garrison activated, responded to threat 7190 | -8/Materials | Destroyed 7 combat bots 7214 | -8/Materials | Reached level 14 7298 | -8/Materials | Destroyed 13 combat bots 7643 | -8/Materials | Discovered exit to Factory (range 9) 7710 | -8/Materials | Entered Factory 7711 | -7/Factory | Core integrity fell below 50% 7712 | -7/Factory | Reached level 15 7712 | -7/Factory | Upgraded with Weapon slot (x1) 7929 | -7/Factory | Core integrity fell below 20% 8093 | -7/Factory | Repaired Prc. Beam Rifle 8110 | -7/Factory | First assault squad dispatched 8216 | -7/Factory | Discovered new exit (range 15) 8220 | -7/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 08180_ Imp. Heat Sink melted. 08180_ Y-54 Guardian destroyed. 08183_ Power Conduit explodes. 08185_ Triggered Proton Bomb Trap. 08185_ A bubble of electromagnetic force engulfs the area. 08188_ U-05 Engineer lays Concrete. 08190_ U-05 Engineer builds a Wall. 08192_ U-05 Engineer lays Concrete. 08193_ U-05 Engineer builds a Wall. 08194_ U-05 Engineer lays Concrete. 08194_ Acquired 78 matter. 08196_ U-05 Engineer lays Concrete. 08198_ U-05 Engineer builds a Wall. 08198_ U-05 Engineer lays Concrete. 08199_ U-05 Engineer builds a Wall. 08199_ U-05 Engineer lays Concrete. 08204_ The unstable cave ceiling collapses. 08204_ U-05 Engineer builds a Wall. 08204_ U-05 Engineer lays Concrete. 08216_ EXIT=FOUND Map ----- +----------------------------------------------------+ | """ #?????????????????????????????????????? | | """ #?????????????????????????????????????? | | """ #?????????????????????????????????????? | | F" #?????????????????????????????????????? | | """ #?????????????????????????????????????? | | "" +?????????????????????????????????????? | | #?????????????????????????????????????? | | #?????????????????????????????????????? | | ######## #?????????????????????????????????????? | | #??????? #??????????? ?????????????????????? | | ######## #??????????? ?????????????????????? | | # # ???????????? Y ????????????????????? | | # ] # ???????????? #????????????????????? | | # # ???????????? ?????????????????????? | | # # #???????????# #??????? ?????????????? | | + # #???????????# ####?? ??????????????? | | # # #???????????# ?????????????? | | ######## #???????????# ? ????????????? | | ####???# ############# """ ?????????????? | | #???# """ "" ??????????????? | | #??## """ """ ??????????????? | | #??# F" ??????????????? | | #??# """ #????????????? | | ^ #### ! "" +????????????? | | # # #????????????? | | # ## @ #????????????? | | # #############/#########??????????????? | | ## #???????????t ??????????????????????? | | #??????????? ??????????????????????? | | # #????????? ?????????????????????? | | # ""#??????? ?????????????????????? | | # ??? ????????????????????? | | # # #?? ????????????????????? | | # # #? #???????????????????? | | # # #? #???????????????????? | | # # ###########???????????????????? | | # # ""#####?????????????????????????????? | | ### " "" """"#?????????????????????????????????? | | ??# #" """""""?????????????????????????????????? | | ??# ## """"""" ????????????????????????????????? | | ?? # """"????????????????????????????????????? | | ?? # "???????????????????????????????????????? | | ? ? ???????????????????????????????????????? | | ?? ? ????????????????????????????????????????? | | ???????? ????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 127 Energy Generation 34 Energy Capacity 655 Matter Stores 500 Matter Capacity 700 Sight Range 18 Robot Scan Range 8 Terrain Scan Density 310 ECM Strength 1 Jamming Range 8 Armor Coverage 150 Resistance: KI 5 Resistance: TH 5 Resistance: EX 10 Power Shielding 33 Propulsion Shielding 66 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 4 Offensive Hacking 10 Relay Coupler Types 46 Relay Coupler Value 1 Item Schematics ----------------- Imp. Hover Unit | -8/Materials | Scanalyzed Lrg. Matter Pod | -8/Materials | Scanalyzed Gauss Rifle | -8/Materials | Scanalyzed Imp. VTOL Module | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Quick And Dirty Safety First Use The Force Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -8 -8 -8 -7 --------- Run | Scr Mat Min Mat Mat Gar Mat Fac Levels Raised 14 | . 1 1 3 4 2 2 1 XP Earned 25125 | 3000 1955 1075 4604 7205 3092 2289 1905 XP Spent 23880 | 2750 . . 7750 6000 2910 3070 1400 Upgrades 74 | 6 . . 34 12 12 9 1 Power Slot 2 | 1 . . 1 . . . . Propulsion Slot 3 | 1 . . 1 1 . . . Utility Slot 4 | 1 . . 1 . 1 1 . Weapon Slot 4 | 1 . . 1 1 . . 1 Core Integrity 22 | . . . 15 . 7 . . Heat Dissipation 10 | . . . 6 4 . . . Energy Storage 1 | . . . 1 . . . . Matter Storage 4 | . . . 2 . . 2 . Mass Support 3 | . . . 2 1 . . . Inventory Capacity 4 | 2 . . 1 1 . . . Sight Range 1 | . . . . 1 . . . Sensor Range 4 | . . . . . 2 2 . Terrain Scan Density 3 | . . . . . 1 2 . Ranged Accuracy 2 | . . . . 1 . 1 . KI Resistance % 1 | . . . 1 . . . . TH Resistance % 1 | . . . 1 . . . . EX Resistance % 2 | . . . 1 . . 1 . KI Damage % 1 | . . . . 1 . . . TH Damage % 1 | . . . . . 1 . . EX Damage % 1 | . . . . 1 . . . Protomatter Created 1338 | . 170 79 76 552 85 376 . Integrity Restored 2611 | . 277 237 117 1464 243 273 . Core 2611 | . 277 237 117 1464 243 273 . Protomatter Decayed 382 | . 35 . 228 64 4 51 . Game ------ Seed RagnarokInertialThrower Manual? 0 Play Time 04:27:41 Cumulative 23.2 hours Start 2020.11.06 @ 20:55:07 End 2020.11.08 @ 02:12:44 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 16 Rogue 6 Adventurer 10 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 20 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a3ef8872-6fdf-44ee-9a96-07f3b2f96fdf