Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.10 @ 04:14:09 Player: Corrin Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (50) 250 Value Destroyed (1151) 1151 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 4181 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/550 Matter 227/300 Energy 283/500 System Corruption 0% Temperature Cool (9) Movement Core (150) Ox2 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ High-capacity Battery Improved Signal Interpreter Improved Terrain Scan Processor > --- WEAPON (2) ------- Axe > --- INVENTORY (4) ---- Armored Treads Medium Storage Unit Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Advanced Treads Advanced Treads > --- UTILITY ---------- Weight Redist. System Improved Targeting Computer Shield Generator PSU Rigger > --- WEAPON ----------- Advanced Beam Rifle Advanced Beam Rifle > --- INVENTORY -------- Advanced Treads Advanced Treads Medium Storage Unit Mini Grenade Launcher [Rating: 28] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Titanium Leg Wheel Wheel Flight Unit Cesium-ion Thruster Utility Improved Targeting Computer Device Shield Generator Storage Medium Storage Unit Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Launcher Mini Grenade Launcher Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Slots Evolved 4 | . . . 2 . . . 2 Power 1 | . . . . . . . 1 Propulsion . | . . . . . . . . Utility 3 | . . . 2 . . . 1 Weapon . | . . . . . . . . Parts Attached 54 | 8 15 7 6 . 1 1 16 Power 5 | 2 2 1 . . . . . Engine 4 | 2 2 . . . . . . Core 1 | . . 1 . . . . . Reactor . | . . . . . . . . Propulsion 9 | 2 1 1 2 . . . 3 Treads 4 | . . . 2 . . . 2 Leg 1 | . . . . . . . 1 Wheel 3 | 2 1 . . . . . . Hover . | . . . . . . . . Flight 1 | . . 1 . . . . . Utility 16 | 1 4 3 2 . 1 . 5 Device 8 | 1 2 2 1 . 1 . 1 Storage 3 | . 2 . . . . . 1 Processor 4 | . . . 1 . . . 3 Hackware . | . . . . . . . . Protection 1 | . . 1 . . . . . Artifact . | . . . . . . . . Weapon 24 | 3 8 2 2 . . 1 8 Energy Gun 12 | 1 4 1 2 . . . 4 Energy Cannon 1 | . . 1 . . . . . Ballistic Gun 6 | 2 4 . . . . . . Ballistic Cannon . | . . . . . . . . Launcher 4 | . . . . . . 1 3 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 . 1 Parts Lost 21 | . 6 3 . . . 4 8 Power 2 | . . 1 . . . 1 . Propulsion 6 | . 3 . . . . . 3 Utility 4 | . 1 . . . . 1 2 Weapon 9 | . 2 2 . . . 2 3 Highest Loss Streak 6 | . 4 3 . . . 3 6 Average Slot Usage (%) 84 | . 95 54 79 88 94 92 69 Engine 3 | . 13 . . . . . . Core 6 | . . 8 11 11 11 8 . Treads 13 | . . . 13 22 22 22 15 Wheel 5 | . 25 . . . . . . Flight 1 | . . 9 4 . . . . Device 15 | . 17 9 12 11 16 22 13 Storage 3 | . 9 7 . . . . 3 Processor 8 | . . . 7 11 11 11 20 Protection 6 | . . 6 11 11 11 8 . Energy Gun 12 | . 3 . 15 22 22 14 13 Energy Cannon 1 | . . 9 2 . . . . Ballistic Gun 5 | . 23 . . . . . . Naked Turns . | . . . . . . . . Heaviest Build 25 | 8 25 24 24 19 21 21 10 Greatest Support 50 | 20 20 6 44 44 44 44 50 Greatest Overweight (x) 4 | . 4 4 3 . . . 2 Average Overweight (x) . | . . 2 . . . . . Largest Inventory Capacity 10 | 4 10 8 4 4 4 4 4 Average Capacity 4 | 4 6 5 4 4 4 4 4 Most Carried 5 | 4 5 3 4 4 4 4 4 Average Carried 3 | 1 2 3 3 4 4 3 2 Final Capacity 8 | 4 8 4 4 4 4 4 4 Final Carried 4 | 2 3 3 4 4 4 3 2 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -9 -8 -8 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Matter Collected 917 | 288 228 65 63 . . 81 192 Remotely . | . . . . . . . . Salvage Created 1267 | 37 535 70 199 . . 171 255 Parts 97 | 3 55 6 18 . . 6 9 Haulers Intercepted 1 | . 1 . . . . . . Recyclers Shooed 2 | . . 1 1 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Combat Hostiles Destroyed 39 | 1 16 1 3 . . 8 10 Melee 2 | . . . . . . . 2 Guns 27 | 1 16 1 3 . . 2 4 AOE 10 | . . . . . . 6 4 Classes Destroyed 11 | 1 6 . 3 . . . 1 Worker 1 | . . . 1 . . . . Builder 2 | . 2 . . . . . . Tunneler 2 | . 1 1 . . . . . Hauler 1 | . 1 . . . . . . Recycler 1 | . . . . . . . 1 Operator 1 | . 1 . . . . . . Watcher 3 | . 1 . 2 . . . . Swarmer 19 | . 9 . 1 . . 3 6 Grunt 18 | 1 7 1 . . . 5 4 Duelist 1 | . . . 1 . . . . Sentry 1 | . . . 1 . . . . Best Kill Streak 6 | 1 6 1 3 . . 3 3 Combat Bots Only 6 | 1 6 1 1 . . 3 3 Max Kills in Single Turn 2 | 1 2 1 1 . . 1 2 Gunslinging 1 | . 1 . . . . . . Exploded 2 | . . . . . . 1 2 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Damage Taken 2874 | 21 593 249 88 . . 565 1358 Core 832 | . 112 107 9 . . 48 556 Absorbed by Shields 115 | . . . 33 . . 82 . Core Remaining (%) 65 | 100 . 12 . . . 85 . Volleys Fired 141 | 4 56 15 18 . . 24 24 Largest 2 | 2 2 1 2 . . 2 2 Hottest 130 | 40 130 75 80 . . 80 122 Shots Fired 251 | 8 107 15 36 . . 40 45 Gun 221 | 8 107 6 36 . . 28 36 Cannon 9 | . . 9 . . . . . Launcher 21 | . . . . . . 12 9 Special . | . . . . . . . . Kinetic 80 | 8 72 . . . . . . Thermal 63 | . 14 13 . . . . 36 Explosive 21 | . . . . . . 12 9 Electromagnetic 87 | . 21 2 36 . . 28 . Robot Hit Streak 11 | 5 6 3 8 . . 6 11 Robot Miss Streak 4 | 2 4 3 2 . . 2 3 Penetration Max . | . . . . . . . . Secondary Targets 2 | . 1 . 1 . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . Shots Hit Robots 169 | 5 68 8 25 . . 22 41 Core Hits 96 | 2 41 4 12 . . 15 22 Critical Hits . | . . . . . . . . Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Melee Attacks 14 | . . . . . . . 14 Impact . | . . . . . . . . Slashing 14 | . . . . . . . 14 Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3821 | 55 671 164 374 . . 922 1635 Guns 1809 | 55 671 39 373 . . 151 520 Cannons 125 | . . 125 . . . . . Explosions 1499 | . . . . . . 771 728 Melee 387 | . . . . . . . 387 Ramming 1 | . . . 1 . . . . Kinetic 451 | 55 396 . . . . . . Thermal 991 | . 145 137 . . . . 709 Explosive 1310 | . . . . . . 771 539 Electromagnetic 681 | . 130 27 373 . . 151 . Impact . | . . . . . . . . Slashing 387 | . . . . . . . 387 Piercing . | . . . . . . . . Highest Corruption 3 | . 1 1 3 3 3 3 . Average Corruption 2 | . 1 1 2 3 3 3 . Corruption Purged . | . . . . . . . . Effects 28 | . 1 2 4 6 5 10 . Message Errors 6 | . . . . 3 2 1 . Matter Fused 7 | . . . 1 2 1 3 . Heat Flow Errors 2 | . . . . . . 2 . Energy Discharges 5 | . . . 2 1 . 2 . Data Loss (minor) 4 | . 1 1 . . 2 . . Targeting Errors 4 | . . 1 1 . . 2 . Overload Shots . | . . . . . . . . Overflow Damage 236 | . . . . . . 22 214 Projectiles . | . . . . . . . . Explosions 207 | . . . . . . 22 185 Melee 29 | . . . . . . . 29 Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 350 | . . . . . . 153 197 Shots 9 | . . . . . . 4 5 Rammed 1 | . . . 1 . . . . Targets Rammed 1 | . . . 1 . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 365 | 12 114 300 244 . . 264 365 Average Temperature 127 | 9 59 118 93 . . 131 204 Received Heat Transfer 1169 | 12 174 135 32 . . 195 621 Effects 6 | . . . . . . 2 4 Energy Bleed 4 | . . . . . . 1 3 Interference 1 | . . . . . . 1 . Short Circuit 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 3 | . . . 1 . . 2 . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . . . . 1 Heat Transferred 1552 | . 180 210 . . . . 1162 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Peak Influence 315 | 20 315 124 120 29 . 144 256 Initial 104 | . 13 104 38 29 . . 23 Average 108 | 4 207 96 58 29 . 55 131 Maximum Alert Level 1 | . 1 . . . . . 1 Low Security (%) 76 | 100 30 100 100 100 . 100 68 Level 1 23 | . 69 . . . . . 31 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 8 | . 4 . 1 . . 1 2 Investigation 5 | . 3 . . . . 1 1 Extermination . | . . . . . . . . Reinforcement 3 | . 1 . 1 . . . 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Distress Signals 5 | . 1 . 4 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 59 | 1 25 1 10 . . 8 14 Peak Tracking Total 6 | 1 5 1 3 . . 3 6 Tactical Retreats 4 | . 1 . 1 . . . 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Traps Triggered 5 | . 4 . 1 . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Power Sources Rigged 1 | . . . . . . 1 . Exploded 1 | . . . . . . 1 . Machines | -11 -10 -10 -9 -9 -9 -8 -8 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Machines Disabled 4 | . 1 . . . . . 3 Max in Single Turn 1 | . 1 . . . . . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Machines Accessed 17 | . 5 1 3 . 4 1 3 Terminals 9 | . 3 . 3 . . 1 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 3 | . 2 . . . . . 1 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 94 | . 13 1 13 . 49 5 13 Successful 84 | . 11 1 9 . 49 4 10 Failed 10 | . 2 . 4 . . 1 3 Catastrophic 1 | . . . 1 . . . . Database Lockouts . | . . . . . . . . Manual 7 | . 2 . 1 . 1 . 3 Terminals 36 | . 10 . 13 . . 5 8 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 8 | . 3 . . . . . 5 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 77 | . 8 1 9 . 49 4 6 Record 65 | . 2 . 6 . 49 4 4 Robot Analysis 1 | . . . . . . . 1 Prototype ID Bank 1 | . 1 . . . . . . Open Door 1 | . . 1 . . . . . Alert Level 1 | . 1 . . . . . . Dispatch Records 1 | . . . 1 . . . . Maintenance Status 2 | . 1 . 1 . . . . Surveillance Status 2 | . 1 . . . . . 1 Reinforcement Status 1 | . 1 . . . . . . Recall Reinforcements 1 | . . . 1 . . . . Zone Layout 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 7 | . 3 . . . . . 4 Recycle Component 1 | . . . . . . . 1 Process 1 | . . . . . . . 1 Report Inventory 3 | . 2 . . . . . 1 Retrieve Matter 2 | . 1 . . . . . 1 Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . Used . | . . . . . . . . Hacking Detections 11 | . 4 . 3 . . 1 3 Full Trace Events 8 | . 2 . 2 . . 1 3 Feedback Events 1 | . . . 1 . . . . Corruption 1 | . . . 1 . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled 1 | . . . . . . . 1 Recycled Matter 31 | . . . . . . . 31 Retrieved Matter 31 | . . . . . . . 31 Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Robot Analysis Total 1 | . . . . . . . 1 Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Turns Passed 3622 | 76 781 268 508 296 618 550 525 Spaces Moved 2112 | 78 529 91 238 202 426 334 214 Core 113 | 43 12 38 . . . . 20 Treads 1317 | . . . 171 202 426 334 184 Legs 10 | . . . . . . . 10 Wheels 552 | 35 517 . . . . . . Hover . | . . . . . . . . Flight 120 | . . 53 67 . . . . Fastest Speed 50 | 50 80 150 145 145 145 145 100 Average Speed 135 | 63 90 224 183 145 145 145 140 Slowest Speed 280 | 80 250 280 280 145 145 145 150 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 43 | 8 70 20 28 44 89 71 14 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 191 | . . 4 . . . 99 88 Melee . | . . . . . . . . Projectile 4 | . . 4 . . . . . AOE 187 | . . . . . . 99 88 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Total 2599 | 95 737 138 273 205 426 360 365 Wait 231 | 1 107 24 5 4 . 1 89 Move 2105 | 77 528 90 237 201 425 333 214 Hop . | . . . . . . . . Pick Up 25 | 5 15 . 3 . . . 2 Fast Attach 28 | 2 5 7 4 . 1 . 9 Attach 11 | 4 2 . 2 . . 1 2 Detach 1 | . . . . . . . 1 Swap 15 | 2 8 . . . . . 5 Drop 26 | . 16 2 3 . . . 5 Fire 141 | 4 56 15 18 . . 24 24 Melee 14 | . . . . . . . 14 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 1 | . . . 1 . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap 1 | . . . . . . 1 . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials -9/Mines -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 47 | -11/Scrapyard | Discovered new exit (range 8) 77 | -11/Scrapyard | Entered Materials 334 | -10/Materials | Build established: Mutant 367 | -10/Materials | Discovered new exit (range 11) 602 | -10/Materials | Discovered new exit (range 5) 644 | -10/Materials | Discovered new exit (range 7) 858 | -10/Materials | Entered Mines 859 | -10/Mines | Lost 4 parts (2n1u1w) 867 | -10/Mines | Core integrity fell below 50% 893 | -10/Mines | Discovered new exit (range 12) 909 | -10/Mines | Lost 3 parts (1p2w) 924 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 925 | -10/Mines | Core integrity fell below 20% 1126 | -10/Mines | Entered Materials 1126 | -9/Materials | Evolved 2 slots: Utility x2 1613 | -9/Materials | Discovered new exit (range 13) 1634 | -9/Materials | Entered Mines 1923 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1924 | -9/Mines | Discovered new exit (range 5) 1930 | -9/Mines | Entered Exiles 1951 | -9/Exiles | Discovered new exit (range 15) 1974 | -9/Exiles | Met 8R-AWN 1996 | -9/Exiles | Met EX-HEX 2051 | -9/Exiles | Met EX-DEC 2061 | -9/Exiles | Learned location of Zion (-7) 2115 | -9/Exiles | Met EX-BIN 2139 | -9/Exiles | Aligned with FarCom system 2141 | -9/Exiles | Given EX-Vault access code 2206 | -9/Exiles | Opened EX-Vault 2218 | -9/Exiles | Found Prototype Device 2218 | -9/Exiles | Identified PSU Rigger 2250 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2336 | -9/Exiles | Visited The Gauntlet 2537 | -9/Exiles | Discovered new exit (range 10) 2548 | -9/Exiles | Left Exiles lab with PSU Rigger 2548 | -9/Exiles | Entered Mines 3004 | -8/Mines | Lost 3 parts (1p1u1w) 3091 | -8/Mines | Discovered new exit (range 4) 3098 | -8/Mines | Entered Materials 3098 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3578 | -8/Materials | Lost 6 parts (2n1u3w) 3587 | -8/Materials | Core integrity fell below 50% 3602 | -8/Materials | Core integrity fell below 20% 3623 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- The unstable cave ceiling collapses. U-05 Engineer builds a Door. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. Acquired Titanium Leg. Acquired Axe. Bump into an enemy to attack with the active melee weapon. Even while active, melee weapons do not fire together with ranged weapons in the same volley. Imp. Targeting Computer destroyed. G-47 Trooper destroyed. Atomic Centrifuge disabled. Acquired 25 matter. R-06 Scavenger collects Particle Gun. Titanium Leg destroyed. Destroyed Particle Gun. G-47 Trooper destroyed. K-01 Serf collects debris. Destroyed Lgt. Nuclear Core. K-01 Serf collects debris. 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