Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.10 @ 22:59:56 Player: Cheeriohz Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (61) 305 Value Destroyed (2599) 2599 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1132) 1132 TOTAL SCORE: 6236 Bonus ------- High Alert Combat Kills 484 Follower Combat Kills 124 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -176 Cogmind --------- Core Integrity 0/550 Matter 64/300 Energy 265/265 System Corruption 15% Temperature Warning (350) Movement Hovering (161) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Antigrav System Gyrokinetic Inverter > --- UTILITY (5) ------ Advanced Cooling System Large Storage Unit Improved Medium Armor Plating Improved Focal Shield Hacking Suite > --- WEAPON (2) ------- Gauss Cannon > --- INVENTORY (15) --- Improved Ion Engine High-capacity Matter Pod (200) Improved Sensor Array Improved Signal Interpreter Improved Medium Armor Plating Advanced Shield Generator Hacking Suite Relay Coupler [Sentry] (20) Relay Coupler [Sentry] (25) Relay Coupler [Hunter] (24) Disruptor Cannon Disruptor Cannon Shock Bomb Launcher Heavy Missile Launcher Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Gravmag System Antigrav System Gyrokinetic Inverter > --- UTILITY ---------- Advanced Cooling System Large Storage Unit Improved Medium Armor Plating Improved Focal Shield Hacking Suite > --- WEAPON ----------- Tesla Rifle Disruptor Cannon > --- INVENTORY -------- Improved Ion Engine High-capacity Matter Pod Improved Sensor Array Improved Signal Interpreter Improved Medium Armor Plating Advanced Shield Generator Relay Coupler [Sentry] Relay Coupler [Sentry] Relay Coupler [Sentry] Relay Coupler [Hunter] Disruptor Cannon Shock Bomb Launcher Shock Bomb Launcher Shock Bomb Launcher [Rating: 57] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Gravmag System Utility Large Storage Unit Device Power Bank Storage Large Storage Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Improved Light Cannon Energy Gun Heavy Laser Energy Cannon Disruptor Cannon Ballistic Gun Subdweller Machine Gun Ballistic Cannon Improved Light Cannon Launcher EMP Blaster Build | -11 -10 -10 -8 -8 -8 ------- Run | Yrd Mat Sub Mat Gar Mat Slots Evolved 4 | . . . 4 . . Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 3 | . . . 3 . . Weapon . | . . . . . . Parts Attached 67 | . 1 13 15 30 8 Power 10 | . . 3 4 2 1 Engine 8 | . . 3 3 1 1 Core 2 | . . . 1 1 . Reactor . | . . . . . . Propulsion 17 | . . 4 3 10 . Treads 5 | . . . 3 2 . Leg 6 | . . 2 . 4 . Wheel 2 | . . 2 . . . Hover 4 | . . . . 4 . Flight . | . . . . . . Utility 13 | . 1 1 5 5 1 Device 7 | . . 1 3 2 1 Storage 1 | . 1 . . . . Processor . | . . . . . . Hackware 2 | . . . 2 . . Protection 3 | . . . . 3 . Artifact . | . . . . . . Weapon 27 | . . 5 3 13 6 Energy Gun 7 | . . 1 . 6 . Energy Cannon 3 | . . . . 1 2 Ballistic Gun 4 | . . 3 1 . . Ballistic Cannon 8 | . . 1 2 2 3 Launcher 5 | . . . . 4 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Corrupted Parts 1 | . . . . 1 . System Corruption 10 | . . . . 10 . Parts Lost 19 | . . 3 3 12 1 Power 6 | . . 1 1 4 . Propulsion 7 | . . 2 1 3 1 Utility 4 | . . . 1 3 . Weapon 2 | . . . . 2 . Highest Loss Streak 5 | . . 2 2 5 1 To Critical Strikes . | . . . . . . Average Slot Usage (%) 91 | . 94 93 86 88 99 Engine 9 | . 14 11 14 7 4 Core 3 | . . . 4 7 4 Treads 5 | . . . 15 9 . Leg 12 | . 28 18 7 8 . Wheel 3 | . . 9 . . . Hover 4 | . . . . 4 27 Device 10 | . . 9 10 11 17 Storage 11 | . 22 15 7 8 9 Hackware 6 | . . . 9 11 9 Protection 2 | . . . . 3 9 Energy Gun 2 | . . 3 . 4 . Ballistic Gun 9 | . 28 19 10 . . Ballistic Cannon 6 | . . 5 4 7 10 Launcher 1 | . . . . 3 1 Naked Turns . | . . . . . . Heaviest Build 60 | 13 33 34 54 60 55 Greatest Support 60 | 20 20 26 60 60 31 Greatest Overweight (x) 10 | . 1 1 1 10 1 Average Overweight (x) . | . . 1 . . 1 Largest Inventory Capacity 15 | . 15 15 15 15 15 Average Capacity 14 | . 12 15 15 15 15 Most Carried 15 | . 6 15 15 15 15 Average Carried 12 | . 5 10 11 14 14 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 6 6 11 15 15 15 Class Distribution -------------------- 69% | Mutant 13% | Scavenger-Mutant 11% | Hacker-Mutant 5% | Generator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Hacker-Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Resources | -11 -10 -10 -8 -8 -8 ----------- Run | Yrd Mat Sub Mat Gar Mat Matter Collected 1951 | 200 78 233 392 917 131 Remotely . | . . . . . . Salvage Created 1849 | . 131 133 483 877 225 Parts 108 | . 4 12 27 56 9 Haulers Intercepted 2 | . . . 1 . 1 Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 6 | . . 6 . . . Prevented . | . . . . . . Kills | -11 -10 -10 -8 -8 -8 ------- Run | Yrd Mat Sub Mat Gar Mat Combat Hostiles Destroyed 56 | . 3 5 11 31 6 Guns 20 | . 3 3 11 3 . Cannons 19 | . . 2 . 12 5 AOE 17 | . . . . 16 1 Classes Destroyed 10 | . 1 1 4 2 2 Worker 1 | . . . 1 . . Hauler 2 | . . . 1 . 1 Mechanic 1 | . . . . . 1 Swarmer 23 | . . . 4 17 2 Grunt 20 | . 3 . 6 8 3 Brawler 1 | . . . . 1 . Sentry 4 | . . . 1 3 . Hunter 1 | . . . . . 1 Programmer 3 | . . . . 3 . Subdweller 5 | . . 5 . . . Best Kill Streak 5 | . 2 2 3 4 5 Combat Bots Only 4 | . 2 2 3 4 3 Max Kills in Single Turn 3 | . 1 1 2 3 1 Gunslinging . | . . . . . . Exploded 3 | . . . . 3 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -8 -8 -8 -------- Run | Yrd Mat Sub Mat Gar Mat Hostile Shots Fired 339 | . 14 25 77 170 53 Missed 78 | . 5 6 16 38 13 Damage Taken 3443 | . 121 468 702 1620 532 Core 644 | . 10 84 134 317 99 Absorbed by Shields 160 | . . . 160 . . Ignored by Resistances 17 | . . . . . 17 Core Remaining (%) 81 | 100 . 62 . . . Volleys Fired 240 | . 17 40 38 117 28 Largest 2 | . 2 2 2 2 2 Hottest 130 | . 40 69 78 130 96 Shots Fired 365 | . 34 58 76 150 47 Gun 187 | . 34 36 70 47 . Cannon 151 | . . 22 6 81 42 Launcher 27 | . . . . 22 5 Special . | . . . . . . Kinetic 280 | . 34 49 76 81 40 Thermal 37 | . . . . 37 . Explosive . | . . . . . . Electromagnetic 48 | . . 9 . 32 7 Robot Hit Streak 14 | . 14 14 13 14 9 Robot Miss Streak 5 | . 3 2 3 5 3 Penetration Max . | . . . . . . Secondary Targets 2 | . 1 . 1 . . Max Gunslinging Chain 1 | . 1 . 1 . . Shots Hit Robots 190 | . 24 40 53 48 25 Core Hits 97 | . 8 11 22 45 11 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 8 | . . 2 1 2 3 Blast 8 | . . 2 1 2 3 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4335 | . 246 656 839 1780 814 Guns 1542 | . 246 405 772 119 . Cannons 1949 | . . 251 66 945 687 Explosions 843 | . . . . 716 127 Melee . | . . . . . . Ramming 1 | . . . 1 . . Kinetic 3269 | . 246 584 838 945 656 Thermal 129 | . . . . 129 . Explosive . | . . . . . . Electromagnetic 936 | . . 72 . 706 158 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 15 | . . . . 15 15 Average Corruption 12 | . . . . 12 15 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 60 | . . . . 42 18 Message Errors 10 | . . . . 8 2 Matter Fused 9 | . . . . 6 3 Heat Flow Errors 13 | . . . . 8 5 Energy Discharges 6 | . . . . 6 . Parts Rejected 4 | . . . . 1 3 Data Loss (minor) 7 | . . . . 4 3 Data Loss (major) 3 | . . . . 2 1 Misfires 2 | . . . . 2 . Alerts 2 | . . . . 2 . Misdirections 1 | . . . . . 1 Weapon Failures 3 | . . . . 3 . Overload Shots . | . . . . . . Overflow Damage 64 | . . . . 43 21 Projectiles 41 | . . . . 20 21 Explosions 23 | . . . . 23 . Melee . | . . . . . . Knockbacks 18 | . . 3 2 4 9 Impact . | . . . . . . Kinetic 17 | . . 3 2 4 8 Secondary 1 | . . . . . 1 Self-Inflicted Damage 82 | . . . . 82 . Shots 8 | . . . . 8 . Rammed . | . . . . . . Targets Rammed 1 | . . . 1 . . Kicked 1 | . . . 1 . . Crushed . | . . . . . . Highest Temperature 471 | . 15 . 79 252 471 Average Temperature 82 | . 10 . 20 68 146 Received Heat Transfer 912 | . 66 54 315 252 225 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 5 | . . 1 . 2 2 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . 1 . Heat Transferred 187 | . . . . 187 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 5 | . . . . 5 . Alert | -11 -10 -10 -8 -8 -8 ------- Run | Yrd Mat Sub Mat Gar Mat Peak Influence 1403 | . 125 . 295 1403 894 Initial 683 | . . . . 76 683 Average 599 | . 73 . 124 801 741 Maximum Alert Level 4 | . . . 1 4 3 Low Security (%) 25 | . 100 . 78 2 . Level 1 10 | . . . 21 12 . Level 2 17 | . . . . 22 33 Level 3 27 | . . . . 32 66 Level 4 18 | . . . . 31 . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 2 | . 1 . 1 . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 2 | . 1 . 1 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -8 -8 -8 --------- Run | Yrd Mat Sub Mat Gar Mat Distress Signals 7 | . 1 . 3 . 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 81 | . 8 5 17 40 11 Peak Tracking Total 7 | . 3 2 6 7 5 Tactical Retreats 7 | . 1 . 2 4 . Traps | -11 -10 -10 -8 -8 -8 ------- Run | Yrd Mat Sub Mat Gar Mat Traps Triggered 6 | . . 1 . 5 . Indirectly 2 | . . . . 2 . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -8 -8 -8 ---------- Run | Yrd Mat Sub Mat Gar Mat Machines Disabled 8 | . . 1 . 4 3 Max in Single Turn 1 | . . 1 . 1 1 Garrison Access 1 | . . . . . 1 Garrison Relay 4 | . . . . 4 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -8 -8 -8 --------- Run | Yrd Mat Sub Mat Gar Mat Machines Accessed 9 | . 1 1 2 2 3 Terminals 6 | . 1 . 1 2 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . 1 . 1 Total Hacks 25 | . 2 9 4 7 3 Successful 18 | . 2 9 2 3 2 Failed 7 | . . . 2 4 1 Catastrophic 1 | . . . . . 1 Database Lockouts . | . . . . . . Manual 10 | . 2 . 3 4 1 Terminals 14 | . 2 . 3 7 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . 1 . 1 Terminal Hacks 11 | . . 9 . 1 1 Record 8 | . . 8 . . . Level Access Points 1 | . . . . . 1 Emergency Access Points 1 | . . . . 1 . Derelict Proto ID Bank 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 2 | . . . 1 . 1 Unlock Access 1 | . . . 1 . . Seal Access 1 | . . . . . 1 Unauthorized Hacks 5 | . 2 . 1 2 . Terminals 5 | . 2 . 1 2 . Track 1 | . . . . 1 . Assimilate 1 | . 1 . . . . Botnet 3 | . 1 . 1 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . . . 1 2 2 Full Trace Events 1 | . . . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -8 -8 -8 ------------ Run | Yrd Mat Sub Mat Gar Mat Used RIF Installer 1 | . . . . 1 . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 15 | . . . . 15 . Machine Destruction 15 | . . . . 15 . Fabnet Peak Effective % . | . . . . . . Robots Rewired 3 | . . . . 3 . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -8 -8 -8 -------- Run | Yrd Mat Sub Mat Gar Mat Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 . Highest-Rated Group 74 | . . . . 74 . Highest-Rated Ally 31 | . . . . 31 . Total Orders . | . . . . . . Ally Attacks 42 | . . . . 42 . Total Damage 467 | . . . . 467 . Kills 7 | . . . . 7 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -8 -8 -8 ------- Run | Yrd Mat Sub Mat Gar Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 2 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -8 -8 -8 ------------- Run | Yrd Mat Sub Mat Gar Mat Turns Passed 5258 | . 457 1790 505 2074 432 Spaces Moved 2706 | 1 157 1090 195 988 275 Core 1 | . . . . 1 . Treads 543 | . . . 117 426 . Legs 1056 | 1 157 586 78 234 . Wheels 504 | . . 504 . . . Hover 602 | . . . . 327 275 Flight . | . . . . . . Fastest Speed 105 | 120 120 105 160 108 108 Average Speed 155 | 120 140 150 172 172 108 Slowest Speed 550 | 120 190 190 190 550 108 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 35 | 2 22 63 19 78 26 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched 7 | . . 7 . . . Spaces Dug . | . . . . . . Terrain Destroyed 30 | . . . 1 14 15 Melee . | . . . . . . Projectile 16 | . . . 1 . 15 AOE 14 | . . . . 14 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -8 -8 -8 --------- Run | Yrd Mat Sub Mat Gar Mat Total 3411 | . 363 1179 291 1214 364 Wait 286 | . 187 16 30 10 43 Move 2700 | . 156 1089 194 986 275 Hop . | . . . . . . Pick Up 36 | . 1 8 8 16 3 Fast Attach 38 | . 1 5 10 17 5 Attach 11 | . . 3 3 4 1 Detach 16 | . . 6 2 6 2 Swap 18 | . . 5 2 9 2 Drop 41 | . 1 7 3 25 5 Fire 240 | . 17 40 38 117 28 Melee . | . . . . . . Ram . | . . . . . . Kick 1 | . . . 1 . . Crush . | . . . . . . Escape Stasis 17 | . . . . 17 . Rewire 7 | . . . . 7 . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Subcaves -8/Materials -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: Fac x3) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 428 | -10/Materials | Discovered new exit (range 6) 458 | -10/Materials | Entered Subcaves 793 | -10/Subcaves | Learned Materials terminal intel 884 | -10/Subcaves | Learned location of Zion (-6) 884 | -10/Subcaves | Met a Zionite searching for "candidates" 897 | -10/Subcaves | Discovered new exit (range 10) 1491 | -10/Subcaves | Visited 4L-MR0's lab 1502 | -10/Subcaves | Found Power Bank 1655 | -10/Subcaves | Learned Materials trap positions 2248 | -10/Subcaves | Entered Materials 2248 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 2249 | -8/Materials | Loaded intel: 19 trap records 2250 | -8/Materials | Loaded intel: 12 terminal locations 2391 | -8/Materials | Attached Power Bank, gained temporary slots: Power x3 2751 | -8/Materials | Identified exit to Garrison 2753 | -8/Materials | Entered Garrison 2775 | -8/Garrison | Build established: Hacker-Mutant 2809 | -8/Garrison | Rescued a captive Derelict 2832 | -8/Garrison | Triggered checkpoint 2865 | -8/Garrison | Garrison Relay disabled 3055 | -8/Garrison | Garrison Relay disabled 3297 | -8/Garrison | Garrison Relay disabled 3298 | -8/Garrison | Triggered checkpoint 3338 | -8/Garrison | Triggered checkpoint 3348 | -8/Garrison | Triggered checkpoint 3385 | -8/Garrison | Lost 3 allies 3399 | -8/Garrison | Lost 3 parts (2p1w) 3485 | -8/Garrison | Garrison Relay disabled 3500 | -8/Garrison | Triggered checkpoint 3552 | -8/Garrison | Discovered new exit (range 3) 3610 | -8/Garrison | Core integrity fell below 50% 3652 | -8/Garrison | Lost 5 parts (1p2n2u) 3903 | -8/Garrison | Build established: Mutant 3929 | -8/Garrison | System corruption reached 10% 4010 | -8/Garrison | Triggered checkpoint 4233 | -8/Garrison | Discovered new exit (range 10) 4292 | -8/Garrison | Triggered checkpoint 4345 | -8/Garrison | Build established: Scavenger-Mutant 4594 | -8/Garrison | Triggered checkpoint 4684 | -8/Garrison | Installed Relay Interface Framework 4705 | -8/Garrison | Core integrity fell below 20% 4827 | -8/Garrison | Entered Materials 4829 | -8/Materials | Build established: Mutant 5139 | -8/Materials | Identified exit to Factory 5259 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05190_ G-47 Trooper suffers critical hit (Blast). 05190_ Destroyed Lgt. Nuclear Core. 05190_ G-47 Trooper knocked back. 05193_ M-13 Machinist destroyed. 05196_ Slug penetrates Wall. 05198_ K-01 Serf cleans the Hadron Collector. 05199_ G-47 Trooper destroyed. 05200_ System corrupted: Matter fused (-7). 05205_ Acquired 2 matter. 05206_ Acquired 20 matter. 05223_ System corrupted: Matter fused (-5). 05241_ S