Cogmind - Beta 12 @@@ ROGUE MODE // 2024.02.09 @ 12:34:52 Player: ldi (hl). (hl) Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (23) 4600 Robots Destroyed (357) 1785 Value Destroyed (18187) 18187 Prototype IDs (76) 1520 Alien Tech Used (0) 0 Bonus (9690) 9690 TOTAL SCORE: 40282 Bonus ------- Triggered High Security 500 High Alert Combat Kills 6604 Follower Combat Kills 1567 Entered DSFs 500 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -381 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 98/100 System Corruption 38% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (15) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Quantum Rifle Quantum Rifle High-powered Disruptor Cannon Enhanced Nova Cannon Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Zionite Composite Leg II Centrium Leg Myomer Exoskeleton > --- UTILITY ---------- Experimental Cooling System 2N-1CE's Frost Array High-capacity Storage Unit Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Target Analyzer Advanced Target Analyzer Quantum Capacitor Backup Plating VII Improved Focal Shield EM Disruption Field Advanced Force Field System Guard > --- WEAPON ----------- Enhanced Quantum Rifle Heavy Quantum Rifle KE Penetrator > --- INVENTORY -------- Armored Heavy Treads Biometal Heavy Treads Enhanced Armored Heavy Treads Experimental Matter Compressor Improved Force Field Quantum Rifle Quantum Rifle Enhanced Quantum Rifle High-powered Disruptor Cannon Matter Neutralizer Enhanced Nova Cannon Tri-rail Accelerator Fusion Bomb Launcher Fusion Bomb Launcher Fusion Bomb Launcher [Rating: 203] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Hybrid Fission Core Reactor Micro Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Armored Wheel Flight Unit Xenon Bombardment Thruster Utility Targeting Computer Device Advanced Heat Sink Storage Huge Storage Unit Processor Targeting Computer Protection Improved Light Armor Plating Weapon Coil Gun Energy Gun Enhanced Quantum Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Coil Gun Ballistic Cannon Tri-rail Accelerator Launcher Heavy Missile Launcher Slashing Weapon Great Axe Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Fac DSF Res Tes Res Acc Slots Evolved 18 | . . . 2 2 2 . . . . 2 . . . . 2 . . 2 . 2 . 2 2 Power 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Propulsion 3 | . . . 1 1 1 . . . . . . . . . . . . . . . . . . Utility 13 | . . . 1 1 1 . . . . 2 . . . . 2 . . 2 . 1 . 1 2 Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Attached 481 | 5 6 2 5 29 23 1 5 2 15 10 9 9 9 13 65 3 43 . 14 43 68 33 69 Power 51 | 1 1 . 2 2 1 . . . 1 . . 1 . 2 3 . 1 . 3 7 8 3 15 Engine 13 | 1 1 . 2 1 1 . . . . . . 1 . 2 . . 1 . . 1 . . 2 Core 6 | . . . . 1 . . . . 1 . . . . . 3 . . . . . . . 1 Reactor 32 | . . . . . . . . . . . . . . . . . . . 3 6 8 3 12 Propulsion 104 | 2 2 . 1 9 11 . 1 . 3 3 . . 1 1 11 1 10 . 2 7 14 7 18 Treads 37 | . 2 . 1 6 11 . 1 . 2 . . . . . 4 . 3 . 2 1 . 1 3 Leg 54 | 2 . . . . . . . . . 3 . . 1 1 4 1 6 . . 6 14 6 10 Wheel 8 | . . . . 3 . . . . 1 . . . . . 3 . 1 . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . Flight 5 | . . . . . . . . . . . . . . . . . . . . . . . 5 Utility 177 | . 3 1 1 8 5 1 1 . 3 3 3 4 7 2 32 . 21 . 8 21 23 17 13 Device 89 | . . . 1 3 1 . . . 1 . 1 3 1 1 15 . 13 . . 17 14 11 7 Storage 13 | . 1 . . . . . . . 1 . . . . . 3 . 2 . 2 . 2 . 2 Processor 32 | . . 1 . . 3 1 . . . 1 . 1 5 1 7 . 2 . . 3 3 3 1 Hackware . | . . . . . . . . . . . . . . . . . . . . . . . . Protection 43 | . 2 . . 5 1 . 1 . 1 2 2 . 1 . 7 . 4 . 6 1 4 3 3 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . Weapon 149 | 2 . 1 1 10 6 . 3 2 8 4 6 4 1 8 19 2 11 . 1 8 23 6 23 Energy Gun 50 | . . . . 3 5 . 2 2 1 . . . 1 2 12 . 4 . . 1 5 3 9 Energy Cannon 18 | . . . . . . . . . 3 . 1 . . . 2 . 1 . . 2 4 . 5 Ballistic Gun 61 | 2 . 1 1 6 1 . 1 . 3 2 5 2 . 5 3 1 6 . 1 5 12 3 1 Ballistic Cannon 3 | . . . . . . . . . . . . . . . . . . . . . 1 . 2 Launcher 15 | . . . . 1 . . . . 1 1 . 2 . . 2 1 . . . . 1 . 6 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . 1 . . . 1 . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 35 | . . . . 1 1 . . . 1 1 . . 4 1 4 . 3 . 1 3 8 5 2 Corrupted Parts 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . System Corruption 4 | . . . . . . . . . . . . . . . 4 . . . . . . . . Parts Lost 199 | . 2 1 2 17 10 . 2 . 12 . 8 3 . 16 19 2 2 . 6 14 22 13 48 Power 24 | . . . 1 2 1 . . . 1 . 1 . . 2 1 . . . 1 2 3 2 7 Propulsion 53 | . . . . 8 7 . 1 . 6 . 1 1 . 3 5 1 . . . 2 5 . 13 Utility 89 | . 2 . . 6 1 . . . 1 . 5 2 . 6 9 1 1 . 4 10 12 10 19 Weapon 33 | . . 1 1 1 1 . 1 . 4 . 1 . . 5 4 . 1 . 1 . 2 1 9 Highest Loss Streak 22 | . 1 1 1 10 4 . 2 . 7 . 5 2 . 7 6 2 2 . 5 5 5 5 22 To Critical Strikes 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Average Slot Usage (%) 82 | . 87 92 92 89 94 100 99 85 76 95 79 75 77 77 73 53 73 89 76 86 91 85 66 Engine 3 | . 14 14 10 4 6 7 7 7 . . . 5 6 5 . . 4 5 2 . . . 1 Core 1 | . . . . 4 . . . . 3 6 . . . . 4 3 . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . 2 8 8 7 5 Treads 9 | . 9 28 33 30 29 38 37 38 16 6 . . . . 5 9 3 . 9 4 . . 1 Leg 10 | . 18 . . . . . . . . 15 15 13 15 14 11 3 16 26 1 13 21 13 9 Wheel 1 | . . . . . 3 . . . 3 6 6 . . . 1 . 1 . . . . . . Device 13 | . . . 4 7 7 7 7 7 7 6 7 15 7 5 14 6 23 15 15 24 25 19 14 Storage 5 | . 4 14 11 9 7 7 7 7 7 6 6 6 6 5 5 3 1 5 5 4 4 4 4 Processor 15 | . . 7 11 8 21 23 17 15 15 13 13 19 25 23 10 14 3 10 10 10 15 19 16 Protection 4 | . 12 . . 6 1 . 4 7 6 20 13 . 1 5 4 2 5 15 18 7 4 7 2 Energy Gun 4 | . . . . 1 8 15 14 1 4 . . . 1 9 7 3 1 . . . 1 10 5 Ballistic Gun 7 | . 28 27 21 16 5 . . . 6 12 11 10 11 2 1 . 8 10 9 8 6 1 2 Naked Turns 89 | . . . . . . . . . . . . . . 21 26 39 . . . . . . 3 Heaviest Build 129 | 5 87 87 90 108 110 96 104 104 120 120 119 111 110 108 92 70 63 62 88 125 129 109 119 Greatest Support 178 | 20 40 40 60 80 108 103 106 106 106 60 60 44 60 60 116 116 107 72 150 178 148 153 158 Greatest Overweight (x) 9 | . 2 2 1 9 9 . . . 9 9 2 2 2 3 9 . 1 . . 1 1 1 2 Average Overweight (x) . | . . 2 1 1 . . . . 4 2 1 2 1 2 1 . . . . . . . . Largest Inventory Capacity 25 | 5 25 25 25 25 25 25 25 25 25 25 25 25 25 25 20 20 15 15 20 20 20 20 20 Average Capacity 20 | 5 11 25 25 25 25 25 25 25 25 25 25 25 25 24 13 13 7 15 19 20 20 20 18 Most Carried 25 | 2 10 12 12 21 25 25 25 25 24 25 25 23 24 25 18 16 15 15 20 20 20 20 20 Average Carried 18 | 1 5 11 10 16 20 25 24 24 22 22 23 22 22 23 11 11 7 15 16 19 19 19 16 Final Capacity 25 | 5 25 25 25 25 25 25 25 25 25 25 25 25 25 5 20 5 15 15 20 20 20 20 5 Final Carried 25 | 2 10 12 11 17 25 25 24 24 23 25 22 22 22 5 16 5 15 15 20 20 20 20 5 Class Distribution -------------------- 45% | Scavenger-Mutant 39% | Mutant 5% | Scavenger-Gunner 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Mutant | -5/Waste Scavenger-Mutant | -5/Factory Scavenger-Mutant | -4/Factory Mutant | -4/DSF Scavenger-Mutant | -3/Research Scavenger-Mutant | -3/Testing Scavenger-Tank | -2/Research Scavenger-Gunner | -1/Access Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ----------- Run | Jun Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Fac DSF Res Tes Res Acc Matter Collected 12663 | 125 241 80 107 623 296 96 64 . 297 273 288 215 57 546 2107 . 1614 . 565 1075 2212 555 1227 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 19647 | . 583 173 342 1068 679 39 113 . 506 299 402 200 . 656 1868 . 1141 . 469 1661 3006 3208 3234 Parts 784 | . 22 11 19 59 32 . 4 . 10 13 14 9 . 20 62 . 46 . 16 75 165 98 109 Haulers Intercepted 4 | . . . 1 1 . . . . . . . . . . . . 1 . . . . 1 . Recyclers Shooed 21 | . 4 2 . . . . . . . 1 . . . . 8 . 2 . . . 1 1 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 53 | . . . . . . . 4 . 15 . 11 3 . 20 . . . . . . . . . Prevented 9 | . . . . . . 2 2 . 5 . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Fac DSF Res Tes Res Acc Combat Hostiles Destroyed 291 | . 10 3 7 21 9 1 5 . 11 8 9 5 . 13 18 . 12 . 8 20 42 35 54 Melee 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Guns 226 | . 10 3 7 18 9 1 5 . 7 5 6 1 . 12 12 . 11 . 8 19 29 31 32 Cannons 10 | . . . . . . . . . 2 . 3 . . . . . . . . . . . 5 AOE 41 | . . . . 3 . . . . 1 3 . 4 . . 2 . . . . . 12 . 16 Classes Destroyed 26 | . 3 1 3 4 4 . 1 . 1 1 1 . . 2 2 . . . . . 3 . . Worker 19 | . . . . 4 2 . . . . 1 . . . . 2 . 1 . . . 7 . 2 Builder 13 | . . . . . 1 . . . . . . . . . . . 1 . . 1 8 . 2 Hauler 4 | . . . 1 1 . . . . . . . . . . . . 1 . . . . 1 . Recycler 18 | . 2 2 . 1 2 . . . . . . . . . 5 . 2 . . 2 1 . 1 Minesweeper 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Mechanic 4 | . . . . . . . . . . . . . . 1 1 . . . . . . . 2 Operator 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Watcher 6 | . . . 1 2 1 . . . . . . . . . . . . . . . . 1 1 Swarmer 36 | . . 3 1 3 . . 3 . 4 . . . . 4 . . . . 2 3 3 . 10 Saboteur 4 | . . . . . . . . . . . . . . . . . . . . . 1 . 3 Grunt 133 | . 10 . 5 10 3 . 1 . 6 3 4 . . 1 4 . 7 . 4 7 26 19 23 Brawler 9 | . . . . . . . . . . 1 1 . . 2 . . . . . . 1 1 3 Duelist 14 | . . . . 1 1 . . . . . 2 . . 1 . . . . . . 3 2 4 Protector 2 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 Researcher 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . Sentry 21 | . . . 1 5 2 . . . 1 3 1 . . 1 3 . 1 . 1 2 . . . Demolisher 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Specialist 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . Hunter 20 | . . . . 1 . 1 . . . . . . . 1 2 . . . . 6 . 8 1 Programmer 39 | . . . . . 1 . . . . 1 . 1 . 1 7 . 4 . 1 2 7 5 9 Heavy 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Behemoth 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Investigator 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Z-Heavy 2 | . . . . . . . . . . . . . . . 1 . 1 . . . . . . Thief 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . Assembled 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Thug 3 | . . . . . . . . . . . . 3 . . . . . . . . . . . Mutant 3 | . . . . . . . 1 . . . . 1 . 1 . . . . . . . . . Best Kill Streak 14 | . 4 5 4 6 4 1 3 . 4 4 4 4 . 7 6 . 3 . 4 5 9 6 14 Combat Bots Only 14 | . 3 3 4 5 3 1 3 . 4 4 4 4 . 6 5 . 2 . 4 4 5 5 14 Max Kills in Single Turn 7 | . 1 1 1 3 1 1 2 . 1 3 1 2 . 1 1 . 1 . 1 2 7 3 7 Gunslinging 1 | . . . . . . . 1 . . . . . . . . . . . . 1 . 1 1 Exploded 7 | . . . . 3 . . . . 1 3 . 2 . . 1 . . . . . 3 . 7 Melee 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -------- Run | Jun Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Fac DSF Res Tes Res Acc Damage Taken 37882 | . 583 105 453 2454 1466 63 412 . 1639 397 1109 542 . 2081 4360 31 1250 . 1821 3164 3197 2787 9968 Core 4781 | . 106 15 138 267 291 23 34 . 207 62 30 156 . 503 488 . 202 . 53 102 245 239 1620 Absorbed by Shields 3368 | . . . . 168 . . . . . . . . . . . . . . . 255 1427 851 667 Reduced by Siege Mode 428 | . . . . . . . . . . . . . . . . . . . 110 116 . . 202 Redirected to Shielding 508 | . . . . . . . . . . . 31 . . . . . 33 . 110 . 104 169 61 Regen/Repaired (Parts) 301 | . . . . . . . . . . . . . . . . . . . . . 166 135 . Core Remaining (%) 58 | 100 . 51 65 51 . . . . 20 . . . . 11 . . 31 . 95 . 73 83 . Volleys Fired 1065 | . 56 12 41 92 47 4 16 . 38 17 40 12 1 52 123 . 63 . 35 80 121 97 118 Largest 3 | . 2 2 2 2 2 2 2 . 2 2 2 2 2 2 2 . 2 . 2 2 2 3 3 Hottest 265 | . 40 40 40 86 126 126 126 . 121 54 89 78 86 144 163 . 166 . 61 122 194 210 265 Shots Fired 2181 | . 112 17 81 182 94 9 32 . 67 34 81 25 2 102 227 . 121 . 69 158 222 286 260 Gun 2057 | . 112 17 81 180 94 9 32 . 58 31 76 18 2 102 197 . 121 . 69 149 207 286 216 Cannon 75 | . . . . . . . . . 7 . 5 . . . 21 . . . . 9 3 . 30 Launcher 49 | . . . . 2 . . . . 2 3 . 7 . . 9 . . . . . 12 . 14 Special . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1243 | . 112 17 81 168 33 . . . 28 31 76 18 1 44 13 . 83 . 69 149 182 52 86 Thermal 843 | . . . . 12 61 9 32 . 37 . 5 . 1 58 174 . 38 . . . 25 234 157 Explosive 49 | . . . . 2 . . . . 2 3 . 7 . . 9 . . . . . 12 . 14 Electromagnetic 46 | . . . . . . . . . . . . . . . 31 . . . . 9 3 . 3 Robot Hit Streak 35 | . 13 10 16 35 20 12 12 . 20 11 13 7 . 13 11 . 13 . 26 12 19 29 32 Robot Miss Streak 8 | . 3 2 2 3 6 3 6 . 3 3 4 3 . 8 3 . 5 . 2 5 3 2 3 Penetration Max 3 | . . . . . . . . . . . 1 . . 1 1 . 1 . . 1 2 3 1 Secondary Targets 32 | . 2 . 1 . 1 . 1 . 1 . 1 . . 1 . . 2 . 2 2 6 8 4 Max Gunslinging Chain 1 | . 1 . 1 . 1 . 1 . 1 . 1 . . 1 . . 1 . 1 1 1 1 1 Capacitor 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Shots Hit Robots 1650 | . 70 14 64 158 75 8 27 . 47 33 60 13 . 86 167 . 85 . 58 103 148 233 201 Core Hits 884 | . 35 10 22 68 45 7 21 . 27 35 33 12 . 46 56 . 40 . 18 56 121 89 143 Critical Kills 33 | . 2 1 . . 1 . . . . . . . . . . . . . . 5 11 8 5 Critical Parts Destroyed 42 | . 1 . . . . . . . . . 3 . . . 1 . 2 . . 5 9 13 8 Critical Strikes 105 | . 3 1 . . 3 . 2 . . . 3 . . 3 14 . 6 . . 10 20 22 18 Burn 23 | . . . . . 2 . 2 . . . . . . 3 12 . 4 . . . . . . Destroy 76 | . 3 1 . . 1 . . . . . 3 . . . 1 . 2 . . 10 20 22 13 Blast 5 | . . . . . . . . . . . . . . . . . . . . . . . 5 Corrupt 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 49055 | . 631 116 547 2497 1179 130 433 . 789 1134 1256 658 . 1785 4592 . 2029 . 1478 2796 7788 7316 11901 Guns 36353 | . 628 116 544 2284 1179 130 433 . 617 706 1121 246 . 1779 3299 . 2018 . 1467 2469 4209 7297 5811 Cannons 3283 | . . . . . . . . . 126 . 135 . . . 614 . . . . 298 51 . 2059 Explosions 9219 | . . . . 181 . . . . 46 428 . 412 . . 679 . . . . . 3528 . 3945 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . Ramming 200 | . 3 . 3 32 . . . . . . . . . 6 . . 11 . 11 29 . 19 86 Kinetic 19999 | . 628 116 544 2085 374 . . . 221 706 1121 246 . 861 301 . 1378 . 1467 2469 3785 506 3191 Thermal 18857 | . . . . 199 805 130 433 . 522 . 135 . . 918 3146 . 640 . . . 499 6791 4639 Explosive 8051 | . . . . 181 . . . . 46 428 . 412 . . 611 . . . . . 2428 . 3945 Electromagnetic 1948 | . . . . . . . . . . . . . . . 534 . . . . 298 1076 . 40 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 37 | . . . . . 7 7 7 7 7 . 5 6 6 26 23 23 26 . 2 . 6 . 37 Average Corruption 10 | . . . . . 1 7 7 7 7 . 5 5 6 13 16 23 24 . 1 . 3 . 16 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 30 | . . . . . . . . . . . . . . . . . 15 . . . 15 . . Effects 332 | . . . . . 12 20 10 4 24 . 4 52 2 5 87 4 64 . 1 . 12 . 31 Message Errors 73 | . . . . . 5 4 1 1 6 . 1 15 . . 20 2 12 . . . 5 . 1 Matter Fused 71 | . . . . . 1 3 6 1 6 . 1 12 . 1 21 1 10 . . . 2 . 6 Heat Flow Errors 24 | . . . . . 1 6 . 1 1 . . 5 1 2 2 . 5 . . . . . . Energy Discharges 41 | . . . . . 1 2 . . 5 . . 6 1 1 14 1 6 . 1 . 1 . 2 Parts Rejected 4 | . . . . . . . . . . . . 1 . . 2 . . . . . . . 1 Parts Fused 2 | . . . . . 1 . . . . . . . . . 1 . . . . . . . . Data Loss (minor) 42 | . . . . . . 3 . . 2 . . 7 . . 13 . 9 . . . 2 . 6 Data Loss (major) 17 | . . . . . . 1 . 1 1 . 1 3 . . 5 . 3 . . . 1 . 1 Misfires 19 | . . . . . 3 1 2 . 1 . 1 1 . . 3 . 5 . . . 1 . 1 Alerts 9 | . . . . . . . 1 . . . . 2 . . 1 . 4 . . . . . 1 Misdirections 10 | . . . . . . . . . . . . . . 1 2 . . . . . . . 7 Weapon Failures 20 | . . . . . . . . . 2 . . . . . 3 . 10 . . . . . 5 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 378 | . . . . 4 . . . . 3 . . 3 . . 69 . . . . 28 138 . 133 Projectiles 78 | . . . . . . . . . . . . . . . 31 . . . . 28 . . 19 Explosions 300 | . . . . 4 . . . . 3 . . 3 . . 38 . . . . . 138 . 114 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks 28 | . . . . . . . . . . . . . . . . . . . . . . . 28 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 21 | . . . . . . . . . . . . . . . . . . . . . . . 21 Secondary 7 | . . . . . . . . . . . . . . . . . . . . . . . 7 Self-Inflicted Damage 810 | . . . . 11 . . . . 26 21 . . . . 130 . . . . . 174 . 448 Shots 18 | . . . . 1 . . . . 1 1 . . . . 3 . . . . . 4 . 8 Rammed 22 | . . . 1 3 . . . . . . . . . . . . . . 1 1 . . 16 Targets Rammed 31 | . 1 . 1 4 . . . . . . . . . 2 . . 1 . 1 1 1 1 18 Kicked 8 | . 1 . . . . . . . . . . . . 2 . . 1 . . . 1 1 2 Crushed 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Highest Temperature 775 | . 208 . 27 463 167 199 198 184 283 45 7 158 199 243 384 . 388 . 775 217 57 . . Average Temperature 99 | . 53 . 9 190 28 89 94 95 80 18 3 74 107 58 114 . 123 . 186 79 17 . . Received Heat Transfer 6287 | . 354 . 297 932 195 . 9 . 459 153 210 135 . 236 384 . 243 . 336 245 523 218 1358 Effects 16 | . . . . . . . . . . . . . . . 5 . . . 11 . . . . Shutdowns 2 | . . . . . . . . . . . . . . . 1 . . . 1 . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Interference 9 | . . . . . . . . . . . . . . . 3 . . . 6 . . . . Matter Decay 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . Damage (minor) 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Siege Activations 8 | . . . . . . . . . . . . . . . . . . . 2 3 . . 3 Total Turns 171 | . . . . . . . . . . . . . . . . . . . 58 50 . . 63 Longest Duration 51 | . . . . . . . . . . . . . . . . . . . 48 24 . . 51 Robots Corrupted 3 | . . . . . . . . . . . . . . . 2 . . . . 1 . . . Combat Hostiles 2 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . Parts Fried 18 | . . . . . . . . . . . . . . . 8 . . . . 2 8 . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 14 | . . . . . . . . . . . . . . 1 3 . 3 . . . 2 4 1 Combat Hostiles 10 | . . . . . . . . . . . . . . 1 3 . 1 . . . . 4 1 Parts Melted 93 | . . . . . 3 . . . 1 . . . . 5 34 . 12 . . . 6 21 11 Heat Transferred 26675 | . . . . 444 1725 228 882 . 1077 . 185 . . 2072 5945 . 1492 . . . 655 7252 4718 Parts Sabotaged 10 | . . . . . . . . . . . . . . . . . . . . . 5 . 5 Parts Stolen 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Fac DSF Res Tes Res Acc Peak Influence 2794 | . 250 167 125 392 168 . . . . 244 . . . . 422 64 789 386 455 421 1287 1634 2794 Initial 968 | . . 97 . 52 121 . . . . 76 . . . . 59 49 30 386 273 255 171 723 968 Average 557 | . 153 156 41 161 82 . . . . 138 . . . . 228 47 330 386 375 320 1024 1194 1648 Maximum Alert Level 5 | . 1 . . 1 . . . . . 1 . . . . 2 . 3 1 2 2 4 5 5 Low Security (%) 35 | 100 50 100 100 64 100 . . . . 92 . . . . 38 100 24 . . . 2 . . Level 1 27 | . 49 . . 35 . . . . . 7 . . . . 61 . 48 100 49 91 4 . . Level 2 3 | . . . . . . . . . . . . . . . . . 13 . 50 8 5 . . Level 3 9 | . . . . . . . . . . . . . . . . . 13 . . . 26 38 11 Level 4 16 | . . . . . . . . . . . . . . . . . . . . . 60 56 34 Level 5 2 | . . . . . . . . . . . . . . . . . . . . . . 5 16 High Security 4 | . . . . . . . . . . . . . . . . . . . . . . . 37 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Squads Dispatched 95 | . 2 . 2 4 4 . . . 1 1 . . . 1 6 . 9 . 1 7 11 15 31 Investigation 12 | . . . 2 1 . . . . 1 . . . . . . . 2 . . 1 2 2 1 Extermination 18 | . . . . . 2 . . . . 1 . . . . 4 . 1 . . 2 2 3 3 Reinforcement 25 | . 2 . . 3 2 . . . . . . . . . 2 . 6 . 1 4 2 3 . Assault 39 | . . . . . . . . . . . . . . 1 . . . . . . 4 7 27 Garrison 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 12 | . . . . . . . . . . . . . . . . . . . . 1 2 4 5 Construction Impeded 11 | . . . . 1 . . . . . . . . . . . . 4 . . 1 2 3 . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Jun Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Fac DSF Res Tes Res Acc Distress Signals 20 | . 3 . . 3 . . . . . . . . . . 1 . 1 . . 3 4 5 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 562 | . 21 5 10 34 20 2 5 . 17 7 15 6 . 27 25 6 39 . 16 34 53 61 159 Peak Tracking Total 35 | . 4 3 3 6 4 2 3 . 5 4 5 5 . 9 6 6 6 . 5 7 6 8 35 Tactical Retreats 41 | . . . . 2 2 . . . 4 . 5 . . 3 1 . 2 . 2 1 2 3 14 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Fac DSF Res Tes Res Acc Traps Triggered 14 | . . . . 1 4 . . . 1 . . . . . 1 . 1 . 1 2 1 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered 9 | . . . . . . 3 1 . 5 . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ---------- Run | Jun Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Fac DSF Res Tes Res Acc Machines Disabled 33 | . . . . . . . . . 1 . . . . . 8 . 1 . . 1 18 1 3 Max in Single Turn 8 | . . . . . . . . . 1 . . . . . 3 . 1 . . 1 8 . 1 Garrison Access 7 | . . . . 1 1 . . . . 1 . . . . . . 1 . . . 1 . 2 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Jun Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Fac DSF Res Tes Res Acc Machines Accessed 31 | . . . 3 3 5 . 1 4 1 2 . . . . 2 . 2 1 . 1 2 2 2 Terminals 12 | . . . 3 1 4 . . . 1 1 . . . . . . . 1 . 1 . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 3 | . . . . . . . . . . . . . . . . . . . . . 1 1 1 Recycling Units 5 | . . . . 1 . . . . . . . . . . 2 . 1 . . . . 1 . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . 1 1 . . . . 1 . . . . . . 1 . . . 1 . 1 Total Hacks 86 | . . . 8 8 7 . 1 31 4 4 . . . . 6 . 6 1 . 1 3 4 2 Successful 60 | . . . 3 4 3 . 1 31 4 1 . . . . 3 . 3 1 . 1 2 3 . Failed 26 | . . . 5 4 4 . . . . 3 . . . . 3 . 3 . . . 1 1 2 Catastrophic 6 | . . . . 1 2 . . . . 1 . . . . . . . . . . 1 . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . Manual 61 | . . . 1 3 . . . . . . . . . . 11 . 13 2 . 3 15 8 5 Terminals 23 | . . . 8 2 6 . . . 4 1 . . . . . . . 1 . 1 . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 5 | . . . . . . . . . . . . . . . . . . . . . 2 2 1 Recycling Units 13 | . . . . 3 . . . . . . . . . . 6 . 2 . . . . 2 . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 13 | . . . . 3 1 . . . . 3 . . . . . . 4 . . . 1 . 1 Terminal Hacks 43 | . . . 3 . 2 . 1 31 4 . . . . . . . . 1 . 1 . . . Record 15 | . . . . . . . . 11 4 . . . . . . . . . . . . . . Part Schematic 10 | . . . . . . . . 10 . . . . . . . . . . . . . . . Robot Schematic 7 | . . . . . . . . 7 . . . . . . . . . . . . . . . Robot Analysis 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 5 | . . . 1 . 1 . . 3 . . . . . . . . . . . . . . . Open Door 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Open DSF 2 | . . . . . . . . . . . . . . . . . . 1 . 1 . . . Branch Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 4 | . . . . . . . . . . . . . . . . . . . . . 2 2 . Scan Component 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 . Repair 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 . Recycling Unit Hacks 3 | . . . . . . . . . . . . . . . 2 . 1 . . . . . . Process 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Retrieve Matter 2 | . . . . . . . . . . . . . . . 1 . 1 . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . 1 1 . . . . 1 . . . . . . 1 . . . . . . Seal Access 4 | . . . . 1 1 . . . . 1 . . . . . . 1 . . . . . . Unauthorized Hacks 6 | . . . . 3 . . . . . . . . . . 1 . 1 . . . . 1 . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 6 | . . . . 3 . . . . . . . . . . 1 . 1 . . . . 1 . Monitor 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Reject 4 | . . . . 1 . . . . . . . . . . 1 . 1 . . . . 1 . Recyclers 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 21 | . . . 3 2 4 . . . 1 1 . . . . 2 . 2 1 . . 2 1 2 Full Trace Events 4 | . . . 2 1 . . . . 1 . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 12 | . . . . . . . . 7 . . . . 1 . . . . . . . 4 . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 68 | . . . . . . . . 10 . . . . 14 . 10 . . . . . 34 . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 . Time 90 | . . . . . . . . . . . . . . . . . . . . . 62 28 . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter 32 | . . . . . . . . . . . . . . . 32 . . . . . . . . Retrieved Matter 32 | . . . . . . . . . . . . . . . 32 . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------------ Run | Jun Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Fac DSF Res Tes Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . . . . . 2 . 1 Machine Destruction 3 | . . . . . . . . . . . . . . . . . . . . . 2 . 1 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -------- Run | Jun Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Fac DSF Res Tes Res Acc Total Allies 20 | . . . . . 1 . . . 1 . . . 4 . 2 . 7 . . . . 3 2 Largest Group 4 | . . . . . 1 . . . 1 . . . 4 4 2 . 4 1 1 . . 3 2 Highest-Rated Group 345 | . . . . . 30 . . . 96 . . . 152 152 170 . 296 98 98 . . 345 244 Highest-Rated Ally 122 | . . . . . 30 . . . 96 . . . 40 40 85 . 99 98 98 . . 115 122 Zionite Dispatches 7 | . . . . . . . . . . . . . . . 1 . 3 . . . . 1 2 Heavy 3 | . . . . . . . . . . . . . . . 1 . 1 . . . . . 1 Light 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Recon 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Hacker 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Kinetic Resupply 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Total Orders 8 | . . . . . . . . . . . . . . . 2 . 1 . . . 1 . 4 DROP 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . EXPLORE 7 | . . . . . . . . . . . . . . . 2 . . . . . 1 . 4 Ally Attacks 175 | . . . . . 4 . . . 11 . . . . 18 6 . 61 . 8 . . 61 6 Total Damage 9282 | . . . . . 141 . . . 572 . . . . 850 374 . 3388 . 697 . . 2579 681 Kills 53 | . . . . . 1 . . . 5 . . . . 1 1 . 30 . 1 . . 10 4 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Fac DSF Res Tes Res Acc Robot Analysis Total 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . 1 . . . 2 . . 2 . 1 1 1 2 . . . . . . . . . Drone Launches 15 | . . . . . . . . . . . . . . . 6 . . . . . 4 . 5 Drone Recoveries 9 | . . . . . . . . . . . . . . . 5 . . . . . 1 . 3 Zionite Intel Received 7 | . . . . . . . . . . . . . . . 1 . 1 . . . 4 1 . Guard Positions 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Component Schematics 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Prototype Schematics 2 | . . . . . . . . . . . . . . . 1 . . . . . 1 . . Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------------- Run | Jun Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Fac DSF Res Tes Res Acc Turns Passed 22006 | 46 375 419 613 1028 1435 618 374 145 781 656 694 1573 1709 1187 2412 132 1162 65 350 1322 1926 1370 1614 Spaces Moved 9935 | 34 100 122 205 279 643 378 195 89 274 286 247 582 735 377 1079 147 695 57 142 589 868 677 1135 Core 463 | 5 1 . . . . . . . . . . . . 41 282 103 13 . . . . . 18 Treads 2893 | . 37 122 205 255 519 378 195 89 138 . . . . . 414 44 3 . 130 256 . . 108 Legs 5649 | 29 62 . . . . . . . . 237 247 582 735 336 163 . 655 57 12 333 868 677 656 Wheels 577 | . . . . 24 124 . . . 136 49 . . . . 220 . 24 . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . Flight 353 | . . . . . . . . . . . . . . . . . . . . . . . 353 Fastest Speed 31 | 50 100 320 240 125 125 160 160 160 160 190 190 260 190 50 50 50 50 110 110 118 110 100 31 Average Speed 169 | 109 192 320 240 236 168 160 160 160 230 197 227 260 229 259 145 82 120 110 155 163 149 115 95 Slowest Speed 610 | 120 320 320 240 480 320 160 160 160 240 610 260 260 260 330 330 160 250 110 160 188 190 160 260 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 43 | 4 31 39 22 32 21 68 29 73 57 8 54 81 86 62 37 74 17 2 86 13 94 21 24 Regions Visited 23 Branch Regions 10 Pre-discovered Areas 4 | . . . . . . . . 1 3 . . . . . . . . . . . . . . Known Exits Taken 10 | . . 1 . . 1 1 . . 1 1 1 1 1 1 . . . 1 . . . . . Unknown Exits Taken 10 | 1 1 . 1 1 . . 1 1 . . . . . . . . 1 . . 1 1 1 . Scrap Searched 11 | . . . . . . 3 1 . . . . 4 2 1 . . . . . . . . . Spaces Dug 16 | . . . . . . . . . . . . . . . 16 . . . . . . . . Terrain Destroyed 665 | . . . . 10 . . . . 12 8 1 63 . . 125 . 4 . 3 4 190 21 224 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . Projectile 60 | . . . . . . . . . 1 . . 1 . . 4 . 3 . 3 2 7 17 22 AOE 593 | . . . . 10 . . . . 11 8 . 62 . . 121 . . . . . 179 . 202 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Jun Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Fac DSF Res Tes Res Acc Total 13210 | 40 193 138 261 464 905 384 229 92 356 344 298 614 759 478 1705 155 930 59 230 822 1262 1046 1446 Wait 1265 | . 21 . 5 37 140 . 6 . 22 17 2 11 4 25 376 6 70 3 12 65 160 209 74 Move 9911 | 33 99 121 204 278 642 377 194 88 273 285 246 581 734 376 1079 146 694 56 141 588 867 676 1133 Hop 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Pick Up 201 | 2 8 3 3 20 22 1 3 . 7 8 1 1 3 5 29 . 29 . 13 17 10 7 9 Fast Attach 250 | 5 4 1 1 6 10 . 1 1 2 3 1 4 6 3 43 1 28 . 5 28 38 23 36 Attach 129 | . 1 1 3 13 8 . 4 1 7 4 5 1 1 8 15 . 8 . 8 6 12 4 19 Detach 45 | . . . . 1 2 . 1 1 . 2 . . 5 1 11 . 3 . 3 3 7 3 2 Swap 102 | . 1 . 1 10 5 1 . . 6 3 3 4 2 2 7 2 7 . 1 9 18 6 14 Drop 188 | . 2 . 2 3 9 1 4 1 1 4 . . 3 3 22 . 27 . 11 25 28 20 22 Fire 1065 | . 56 12 41 92 47 4 16 . 38 17 40 12 1 52 123 . 63 . 35 80 121 97 118 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . Ram 17 | . . . . . . . . . . . . . . 1 . . . . . . . . 16 Kick 8 | . 1 . . . . . . . . . . . . 2 . . 1 . . . 1 1 2 Crush 7 | . . . 1 4 . . . . . . . . . . . . . . 1 1 . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . Rewire 21 | . . . . . 20 . . . . 1 . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory (discovered 4 exits: *Fac / Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Low / Ext) -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / [*Upp]) -5/Waste -5/Factory -4/Factory -4/DSF -3/Research -3/Testing -2/Research -1/Access History --------- Turn | Location | Event 4 | -11/Junkyard | Discovered new exit (range 15) 47 | -11/Junkyard | Entered Materials 323 | -10/Materials | Build established: Mutant 383 | -10/Materials | Discovered new exit (range 13) 422 | -10/Materials | Entered Mines 454 | -10/Mines | Met a Derelict bent on vengeance 528 | -10/Mines | Identified exit to Materials 595 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 841 | -10/Mines | Entered Materials 841 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1378 | -9/Materials | Discovered new exit (range 8) 1454 | -9/Materials | Entered another Materials area 1454 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1987 | -8/Materials | Lost 5 parts (1p2n2u) 2428 | -8/Materials | Lost 10 parts (1p4n4u1w) 2478 | -8/Materials | Discovered new exit (range 3) 2482 | -8/Materials | Entered Factory 2482 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2615 | -7/Factory | Discovered new exit (range 16) 2639 | -7/Factory | Identified exit to Factory 2735 | -7/Factory | Build established: Scavenger-Mutant 3352 | -7/Factory | Identified exit to Storage 3352 | -7/Factory | Identified exit to Lower Caves 3741 | -7/Factory | Lost 4 parts (1p3n) 3917 | -7/Factory | Entered Lower Caves 4115 | -7/Lower Caves | Learned Factory emergency access door positions 4499 | -7/Lower Caves | Encountered a Warlord checkpoint 4527 | -7/Lower Caves | Discovered new exit (range 4) 4533 | -7/Lower Caves | Identified exit to Lower Caves 4535 | -7/Lower Caves | Entered another Lower Caves area 4664 | -7/Lower Caves | Found Prototype Device 4772 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 4899 | -7/Lower Caves | Discovered new exit (range 5) 4909 | -7/Lower Caves | Entered Data Miner 4909 | -7/Data Miner | Discovered new exit (range 6) 4936 | -7/Data Miner | Met Data Miner 4995 | -7/Data Miner | Learned location of Section 7 (-2) 4995 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5008 | -7/Data Miner | Received God Mode back door access code from Data Miner 5054 | -7/Data Miner | Entered Proximity Caves 5068 | -6/Proximity Caves | Core integrity fell below 50% 5116 | -6/Proximity Caves | Lost 4 parts (1p2n1w) 5350 | -6/Proximity Caves | Build established: Mutant 5393 | -6/Proximity Caves | Escorted by Enhanced Grunt 5451 | -6/Proximity Caves | Attracted the attention of an 0b10 base 5499 | -6/Proximity Caves | Lost 7 parts (4n1u2w) 5527 | -6/Proximity Caves | Learned location of Armory (-3) 5804 | -6/Proximity Caves | Discovered exit to Factory (range 14) 5835 | -6/Proximity Caves | Entered Factory 5835 | -6/Factory | Evolved 2 slots: Utility x2 5836 | -6/Factory | Identified exit to Lower Caves 5836 | -6/Factory | Identified exit to Extension 6281 | -6/Factory | Build established: Scavenger-Mutant 6491 | -6/Factory | Entered Lower Caves 6505 | -6/Lower Caves | Identified exit to Lower Caves 6647 | -6/Lower Caves | Lost 5 parts (1p1n2u1w) 6894 | -6/Lower Caves | Build established: Mutant 6971 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7185 | -6/Lower Caves | Entered another Lower Caves area 7502 | -6/Lower Caves | Encountered a Warlord checkpoint 7733 | -6/Lower Caves | Build established: Skirmisher 8050 | -6/Lower Caves | Attacked by a faux Warlord 8162 | -6/Lower Caves | Identified exit to Factory 8312 | -6/Lower Caves | Build established: Mutant 8735 | -6/Lower Caves | Discovered new exit (range 6) 8745 | -6/Lower Caves | Identified exit to Zion 8758 | -6/Lower Caves | Entered Zion 8834 | -6/Zion | System corruption cleaned by Quarantine Array 8951 | -6/Zion | Found Prototype Processor 8951 | -6/Zion | Identified Spectral Analyzer 8955 | -6/Zion | Found Prototype Processor 8955 | -6/Zion | Identified Exp. Signal Interpreter 8960 | -6/Zion | Found Spectral Analyzer 8991 | -6/Zion | Found Prototype Hackware 9295 | -6/Zion | Learned Factory stockpile data 9648 | -6/Zion | Imprinted 9651 | -6/Zion | Declared Zion's savior 10149 | -6/Zion | Given the Hacking Drone Bay 10149 | -6/Zion | Found Prototype Device 10156 | -6/Zion | Identified Hacking Drone Bay 10440 | -6/Zion | Discovered new exit (range 13) 10461 | -6/Zion | Identified exit to Proximity Caves 10467 | -6/Zion | Entered Proximity Caves 10467 | -5/Proximity Caves | Accompanied by 4 allies 10564 | -5/Proximity Caves | Spotted B-75 Beast 10609 | -5/Proximity Caves | Destroyed B-75 Beast 10610 | -5/Proximity Caves | P-70 Sage assimilated allied 11-6HN(c) 10612 | -5/Proximity Caves | P-70 Sage assimilated allied E0-LID(M) 10661 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 10753 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11178 | -5/Proximity Caves | Learned Factory stockpile data 11517 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 11546 | -5/Proximity Caves | Core integrity fell below 50% 11610 | -5/Proximity Caves | Lost 6 parts (1p1n2u2w) 11614 | -5/Proximity Caves | System corruption reached 10% 11629 | -5/Proximity Caves | Identified Heart of Steel 11633 | -5/Proximity Caves | Released all parts (5) 11634 | -5/Proximity Caves | Core integrity fell below 20% 11654 | -5/Proximity Caves | Entered Factory 11654 | -5/Factory | Evolved 2 slots: Utility x2 11662 | -5/Factory | Lost 7 parts (1n3u3w) 11823 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 11824 | -5/Factory | Zion Heavy squad teleported in 11904 | -5/Factory | Found Prototype Device 11904 | -5/Factory | Identified Active Sensor Suite 12077 | -5/Factory | System corruption reached 10% 12085 | -5/Factory | Lost 6 parts (1n3u2w) 12183 | -5/Factory | Build established: Scavenger-Mutant 13189 | -5/Factory | Terminal network hard line cut 13284 | -5/Factory | Lost 3 parts (2u1w) 13378 | -5/Factory | Lost 3 parts (1n2u) 13491 | -5/Factory | Lost 4 parts (1p1n1u1w) 13575 | -5/Factory | Discovered new exit (range 59) 13628 | -5/Factory | Build established: Mutant 13743 | -5/Factory | Discovered new exit (range 65) 14066 | -5/Factory | Sucked down chute 14066 | -5/Factory | Entered Waste 14081 | -5/Waste | Spotted C-40 Crusher 14109 | -5/Waste | Spotted C-40 Crusher 14129 | -5/Waste | Spotted C-40 Crusher 14133 | -5/Waste | Spotted C-40 Crusher 14135 | -5/Waste | Spotted C-40 Crusher 14138 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 14140 | -5/Waste | Released all parts (12) 14184 | -5/Waste | Spotted C-40 Crusher 14193 | -5/Waste | Discovered new exit (range 11) 14198 | -5/Waste | Entered Factory 14339 | -5/Factory | Zion Hacker squad teleported in 14342 | -5/Factory | Spotted B-75 Beast 14349 | -5/Factory | Allies destroyed B-75 Beast 14435 | -5/Factory | Core integrity fell below 50% 14529 | -5/Factory | Heart of Steel transformed into Warbot 14641 | -5/Factory | Zion Kinetic Resupply teleported in 14698 | -5/Factory | Build established: Scavenger-Mutant 14960 | -5/Factory | Retrieved Zion intel report: Guard Positions 14961 | -5/Factory | Zion Heavy squad teleported in 14989 | -5/Factory | Found Prototype Protection 14989 | -5/Factory | Identified Zio. Weapon Casing 15334 | -5/Factory | Discovered new exit (range 16) 15360 | -5/Factory | Entered another Factory area 15360 | -4/Factory | Accompanied by 1 ally (Warbot) 15360 | -4/Factory | Evolved 2 slots: Utility x2 15425 | -4/Factory | Identified exit to DSF 15425 | -4/Factory | Entered DSF 15425 | -4/DSF | Accompanied by 1 ally (Warbot) 15449 | -4/DSF | Additional patrols routed to DSF 15586 | -4/DSF | Lost 5 parts (4u1w) 15632 | -4/DSF | Sterilization system engaged 15646 | -4/DSF | Discovered new exit (range 15) 15652 | -4/DSF | Ambient heat levels rising (+10) 15667 | -4/DSF | Ambient heat levels rising (+10) 15682 | -4/DSF | Ambient heat levels rising (+10) 15695 | -4/DSF | Found Fusion Bomb Launcher 15697 | -4/DSF | Ambient heat levels rising (+10) 15697 | -4/DSF | Found Fusion Bomb Launcher 15701 | -4/DSF | Found Fusion Bomb Launcher 15712 | -4/DSF | Ambient heat levels rising (+10) 15727 | -4/DSF | Ambient heat levels rising (+10) 15742 | -4/DSF | Ambient heat levels rising (+10) 15757 | -4/DSF | Ambient heat levels rising (+10) 15772 | -4/DSF | Ambient heat levels rising (+10) 15775 | -4/DSF | Entered Research 15775 | -3/Research | Evolved 2 slots: Power x1, Utility x1 16003 | -3/Research | Incoming investigation squad redirected 16141 | -3/Research | Lost 5 parts (1p4u) 16311 | -3/Research | Lost 3 parts (1n2u) 16447 | -3/Research | Lost 3 parts (1n2u) 16673 | -3/Research | Discovered new exit (range 9) 16845 | -3/Research | Found Prototype Device 16845 | -3/Research | Identified Exp. Thermal Shield 17097 | -3/Research | Entered Testing 17160 | -3/Testing | Garrison activated, responded to threat 17345 | -3/Testing | Incoming assault squad redirected 17347 | -3/Testing | First assault squad dispatched 17378 | -3/Testing | Lost 3 parts (1p2u) 17379 | -3/Testing | Retrieved Zion intel report: Unaware Analyses 17596 | -3/Testing | Found Prototype Energy Cannon 17596 | -3/Testing | Identified Hpw. Disruptor Cannon 17840 | -3/Testing | Lost 3 parts (3u) 17874 | -3/Testing | Retrieved Zion intel report: Prototype Schematics 17991 | -3/Testing | Lost 3 parts (1n2w) 18061 | -3/Testing | Retrieved Zion intel report: Unaware Schematics 18096 | -3/Testing | Retrieved Zion intel report: Component Schematics 18177 | -3/Testing | Repaired Railgun 18269 | -3/Testing | Lost 5 parts (2n3u) 18350 | -3/Testing | Found Exp. Thermal Shield 18361 | -3/Testing | Found Exp. Thermal Shield 18498 | -3/Testing | Incoming investigation squad redirected 18534 | -3/Testing | Terminal network hard line cut 18671 | -3/Testing | Lost 4 parts (1p1n2u) 18993 | -3/Testing | Discovered new exit (range 9) 19013 | -3/Testing | Found Prototype Leg 19013 | -3/Testing | Identified Myomer Exoskeleton 19023 | -3/Testing | Entered Research 19023 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 19260 | -2/Research | Repaired Hyp. Coil Gun 19547 | -2/Research | Build established: Scavenger-Tank 19567 | -2/Research | First assault squad dispatched 19592 | -2/Research | Incoming assault squad redirected 19755 | -2/Research | Retrieved Zion intel report: Trap Installations 19756 | -2/Research | Zion Light squad teleported in 19803 | -2/Research | Incoming assault squad redirected 19852 | -2/Research | Found Prototype Device 19852 | -2/Research | Identified Exp. ECM Suite 19925 | -2/Research | Found Zio. Weapon Casing 20086 | -2/Research | Incoming assault squad redirected 20086 | -2/Research | Incoming assault squad redirected 20377 | -2/Research | Discovered new exit (range 15) 20393 | -2/Research | Entered Access 20393 | -1/Access | Evolved 2 slots: Utility x2 20414 | -1/Access | Found Quantum Capacitor 20417 | -1/Access | Lost 5 parts (2p3u) 20439 | -1/Access | Incoming assault squad redirected 20761 | -1/Access | Build established: Scavenger-Gunner 20777 | -1/Access | Zion Heavy squad teleported in 20846 | -1/Access | Zion Recon squad teleported in 20870 | -1/Access | Incoming investigation squad redirected 20893 | -1/Access | First assault squad dispatched 21020 | -1/Access | Incoming assault squad redirected 21064 | -1/Access | Destroyed 7 combat bots 21131 | -1/Access | Incoming assault squad redirected 21386 | -1/Access | Incoming assault squad redirected 21397 | -1/Access | High security lockdown imminent 21411 | -1/Access | System corruption reached 10% 21436 | -1/Access | Destroyed 9 combat bots 21441 | -1/Access | Lost 15 parts (1p1n10u3w) 21477 | -1/Access | High security lockdown engaged 21745 | -1/Access | Destroyed 14 combat bots 21802 | -1/Access | Spotted Investigator 21803 | -1/Access | Destroyed Investigator 21836 | -1/Access | Spotted Executioner 21849 | -1/Access | Core integrity fell below 50% 21851 | -1/Access | System corruption reached 30% 21931 | -1/Access | Lost 22 parts (3p7n6u6w) 21955 | -1/Access | Spotted Executioner 21955 | -1/Access | Spotted Striker 22002 | -1/Access | Spotted Striker 22004 | -1/Access | Spotted Executioner 22004 | -1/Access | Spotted Executioner 22004 | -1/Access | Spotted Striker 22005 | -1/Access | Core integrity fell below 20% 22007 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 22004_ Penetrated by Slug. 22004_ Impulse Thruster destroyed. 22004_ Penetrated by Slug. 22004_ C-30 ARC bursts open, deploying its payload. 22004_ Executioner unfolds itself. 22004_ Striker unfolds itself. 22004_ Executioner unfolds itself. 22004_ E-15 Imp unfolds itself. 22004_ 2N-1CE's Frost Array destroyed. 22004_ Slug penetrates P-80 Master. 22004_ Slug penetrates Wall. 22004_ K-01 Serf Lgt. Ion Engine blasted off. 22004_ K-01 Serf knocked back. 22004_ K-01 Serf destroyed. 22004_ E-15 Imp destroyed. 22005_ M-36 Artificer repairs P-80 Master. 22005_ Door malfunctions. 22006_ P-80 Master resets H-88 Terminator, system corruption cleaned. 22006_ Penetrated by Slug. 22006_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ???????????????????????????????????############??? | | ???????????????????????? ?????????# #?? | | ????????????????????? ??????# #?? | | ????????????????????# ??????# #?? | | ????????????????????+ ??????? #?? | | ????????????????????# ?????? #?? | | ????????????????????# ""????# [ #?? | | ????????????????????# """???# " #?? | | ????????????????????? ????#""" #?? | | ?????????????????????? ????# """ #?? | | ??????????????????????? ????# " #?? | | ???????????????????????? ?????# ???? | | ????????????????????????? ??????? ?????? | | ???????????????????????####/############ +######## | | ???????????????????????# *%= % | | ???????????????????????# %= / | | ???????????????????????# *%K | | ???????????????????????# Ke ! | | ???????????????######### | | ???????? @ m phh | | ???????????????######### ph | | ???????????????????????# p =###+#############/# | | ???????????????????????# R %p%# ??????# | | ???????????????????????# K * # ????# | | ???????????????????????# EE #" ??# | | ???????????????######??# #"" ## " | | ???????????????? ??# % #"" ##""" | | ????????????????? ?# #"" ## """ | | ?????????????????""" ?# #"" ## " | | ????????????????""T"" # #?T ## | | ??????????# "" "" # E #?" ## | | ??????????# + #?" ## | | ??????????# # #?? ## | | ??????????# # #?? ## | | ??????????# ?# #?? ?####### | | ??????????# ?# #?? ??????????? | | ??????????# ??# #?? ????????????? | | ??????????# ??# #?????????????????? | | ??????????##########???# #?????????????????? | | ???????????????????????# #?????????????????? | | ???????????????????????# #?????????????????? | | ???????????????######### #?????????????????? | | ?????????????? #?????????????????? | | ?????????????? #?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 190 Coolant Potential 65 Energy Generation 49 Energy Capacity 900 Matter Stores 800 Matter Capacity 800 Sight Range 24 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Cloak Strength 2 Power Amplification 30 Corruption Containment 8 Corruption Block 23 Armor Coverage 1500 Resistance: KI 25 Resistance: TH 30 Resistance: EM 25 Propulsion Shielding 33 Weapon Shielding 100 Weapon Cycling 20 Melee Speed Boost 30 Phase Shifting 15 Evasion (%) 65 Targeting Accuracy 24 Target Analysis 12 Armor Integrity Analysis 30 Recoil Reduction 10 Matter Filtering 30 Kinecelleration 40 Salvage Targeting 3 Item Schematics ----------------- Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Combat Drone Bay | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Ion Burst Cannon | -7/Data Miner | Free Gyrokinetic Inverter | -7/Data Miner | Free Imp. Weapon Cycler | -7/Data Miner | Free Variable Charge Gun | -7/Data Miner | Free Phase Cannon | -7/Data Miner | Free Nuclear Pulse Array | -7/Data Miner | Free Lrn. Missile Launcher | -6/Zion | Archive Lrn. Proton Cannon | -6/Zion | Archive Imp. Recalibrator | -6/Zion | Archive Mak. Cloaking Device | -6/Zion | Archive EM Disruption Field | -6/Zion | Archive Lance | -6/Zion | Archive Imp. Shock Absorption System | -6/Zion | Archive Drone Bay | -6/Zion | Archive Lgt. Antimatter Reactor | -6/Zion | Archive Imp. Particle Charger | -6/Zion | Archive Field Propulsion Drive | -6/Zion | Archive Imp. Hardlight Generator | -6/Zion | Archive Imp. Coolant Injector | -6/Zion | Archive Power Amplifier | -6/Zion | Archive Cld. Gravmag System | -5/Factory | Z-intel Kinetic Spear | -5/Factory | Z-intel Hvy. Proton Missile Launcher | -5/Factory | Z-intel Gravity Neutralizer | -5/Factory | Z-intel Ionic Axe | -5/Factory | Z-intel Lgt. Neutrino Core | -5/Factory | Z-intel Tesla Bomb Launcher | -5/Factory | Z-intel Cld. Plasma Cannon | -5/Factory | Z-intel Enh. Force Rifle | -5/Factory | Z-intel Thermal Defense Suite | -5/Factory | Z-intel Centrium Heavy Treads | -3/Testing | Archive Diametric Drive | -3/Testing | Archive Exp. Energy Well | -3/Testing | Archive Prc. Phase Gun | -3/Testing | Archive Enh. Armored Medium Treads | -3/Testing | Archive Exp. Thermal Defense Suite | -3/Testing | Archive Adv. Gravity Neutralizer | -3/Testing | Z-intel Exp. System Shield | -3/Testing | Z-intel Exp. Myomer Leg | -3/Testing | Z-intel Exp. Flexi-carbon Leg | -3/Testing | Z-intel Imp. Lightning Gun | -3/Testing | Z-intel Hvy. Hardcell Cannon | -3/Testing | Z-intel Helical Railgun | -3/Testing | Z-intel Hvy. Dispersion Rifle | -3/Testing | Z-intel Cld. Impulse Thruster | -3/Testing | Z-intel Hvy. Proton Cannon | -3/Testing | Archive Adv. Plasma Rifle | -3/Testing | Archive Tactical Quantum Warhead | -3/Testing | Archive Hvy. Treads | -3/Testing | Z-intel Antigrav System | -3/Testing | Z-intel Imp. Transmission Jammer | -3/Testing | Z-intel Adv. Force Field | -3/Testing | Z-intel Adv. Trap Scanner | -3/Testing | Z-intel Adv. ECM Suite | -3/Testing | Z-intel Matter Filter | -3/Testing | Z-intel Lrn. Terrain Scanner | -3/Testing | Z-intel Energy Well | -3/Testing | Z-intel Lrn. Tractor Beam | -3/Testing | Z-intel Imp. Remote Shield | -3/Testing | Z-intel Stasis Canceller | -3/Testing | Z-intel Imp. Kinecellerator | -3/Testing | Z-intel Adv. Datajack | -3/Testing | Z-intel Antimatter Reactor | -3/Testing | Z-intel Adv. Weight Redist. System | -3/Testing | Z-intel Robot Schematics ------------------ R-10 Processor | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free D-83 Annihilator | -6/Zion | Archive A-02 Transporter | -3/Testing | Archive G-67 Veteran | -3/Testing | Z-intel H-77 Assassin | -3/Testing | Z-intel A-27 Freighter | -3/Testing | Z-intel Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PointChipMembrane Manual? 0 Play Time 03:35:56 Cumulative 588.5 hours Start 2024.02.08 @ 18:32:10 End 2024.02.09 @ 12:34:52 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 370 Rogue 370 Adventurer 0 Explorer 0 Win Type - Total 37 Types 24/1/6/6/0/0/0/0/0 Lore% 82 Gallery% 86 Achievement% 78 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9d0e3bcc-8396-49cd-8479-0069b4ea7cc8