Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.15 @ 05:30:55 Player: Shimejimeji Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (35) 175 Value Destroyed (489) 489 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (5) 5 TOTAL SCORE: 2029 Bonus ------- Follower Combat Kills 122 Friendly Fire -117 Cogmind --------- Core Integrity 75/400 Matter 205/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Rolling (110) Ox2 Location -9/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Wheel > --- UTILITY (4) ------ Large Storage Unit Signal Interpreter Seismic Detector Utility Shielding > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Light Ion Engine Wheel Cryofiber Web Field Laser Heavy Assault Rifle Heavy Assault Rifle Grenade Launcher Mining Laser Makeshift Axe Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Large Storage Unit Signal Interpreter Utility Shielding Improved Light Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Light Ion Engine Wheel Compact Wheel Compact Wheel Cryofiber Web Beam Rifle Field Laser Heavy Assault Rifle Shotgun Shotgun Grenade Launcher Maul [Rating: 16] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Wheel Wheel Wheel Utility Signal Interpreter Device Seismic Detector Storage Large Storage Unit Processor Signal Interpreter Protection Utility Shielding Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun Heavy Assault Rifle Impact Weapon Maul Build | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . . 2 . Weapon . | . . . . . Parts Attached 37 | 8 6 4 10 9 Power 7 | 2 . 1 . 4 Engine 6 | 2 . 1 . 3 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 7 | 2 . 1 1 3 Treads . | . . . . . Leg . | . . . . . Wheel 7 | 2 . 1 1 3 Hover . | . . . . . Flight . | . . . . . Utility 9 | 2 3 1 2 1 Device 3 | 1 1 . . 1 Storage 3 | 1 1 1 . . Processor 1 | . 1 . . . Hackware . | . . . . . Protection 2 | . . . 2 . Artifact . | . . . . . Weapon 14 | 2 3 1 7 1 Energy Gun 6 | 2 3 1 . . Energy Cannon . | . . . . . Ballistic Gun 7 | . . . 6 1 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 1 | . . . 1 . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 16 | . 1 3 . 12 Power 5 | . . 1 . 4 Propulsion 5 | . . 1 . 4 Utility 2 | . 1 . . 1 Weapon 4 | . . 1 . 3 Highest Loss Streak 6 | . 1 2 . 6 To Critical Strikes . | . . . . . Average Backups 8 | 2 6 8 9 9 Power 1 | . 1 . . 1 Propulsion 1 | . 2 1 2 1 Utility 1 | . . 2 1 1 Weapon 4 | . 2 3 4 5 Tool/Special . | . . . . . Unused Backups 17 | . 4 1 4 8 Power 2 | . . . 1 1 Propulsion 1 | . . . . 1 Utility 1 | . . . . 1 Weapon 13 | . 4 1 3 5 Tool/Special . | . . . . . Average Slot Usage (%) 96 | . 97 99 98 89 Engine 11 | . 14 14 11 6 Wheel 25 | . 28 28 22 21 Device 3 | . 12 . . 1 Storage 12 | . 14 14 11 11 Processor 9 | . . 14 11 11 Protection 8 | . . . 21 16 Energy Gun 16 | . 27 27 4 . Ballistic Gun 8 | . . . 16 21 Peak Build Rating 16 | 7 8 8 16 16 Average Rating 9 | 5 7 7 13 12 On Entrance 7 | . 7 8 8 14 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 35 | 12 19 27 33 35 Greatest Support 26 | 26 26 26 20 26 Greatest Overweight (x) 8 | . . 1 1 8 Average Overweight (x) . | . . . 1 1 Largest Inventory Capacity 15 | 8 10 15 15 15 Average Capacity 13 | 7 8 14 15 15 Most Carried 12 | 5 10 10 12 12 Average Carried 8 | 2 6 8 9 9 Final Capacity 15 | 8 10 15 15 15 Final Carried 10 | 4 10 8 10 9 Class Distribution -------------------- 78% | Mutant 21% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Resources | -11 -10 -10 -9 -9 ----------- Run | Yrd Mat Min Mat Min Matter Collected 788 | 280 64 74 192 178 Remotely . | . . . . . Salvage Created 976 | 105 393 50 44 384 Parts 65 | 7 21 5 6 26 Haulers Intercepted 2 | . 2 . . . Recyclers Shooed 1 | 1 . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Combat Hostiles Destroyed 25 | . 9 3 2 11 Guns 24 | . 8 3 2 11 Classes Destroyed 6 | 2 3 . 1 . Worker 1 | . . . 1 . Tunneler 4 | 1 . . . 3 Hauler 2 | . 2 . . . Recycler 2 | 1 . . . 1 Swarmer 18 | . 3 3 2 10 Grunt 7 | . 6 . . 1 Thug 1 | . . . . 1 Best Kill Streak 6 | 2 4 3 2 6 Combat Bots Only 4 | . 3 3 2 4 Max Kills in Single Turn 2 | 1 1 1 1 2 Gunslinging 1 | . . . . 1 Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Min Hostile Shots Fired 129 | . 31 7 16 75 Missed 26 | . 4 . 3 19 Hits 103 | . 27 7 13 56 Projectile 103 | . 27 7 13 56 AOE 24 | . . . . 24 Critical Strikes 1 | . . . . 1 Part Disruptions 1 | . . 1 . . Damage Taken 1694 | . 316 143 132 1103 Core 454 | . 100 29 44 281 Absorbed by Shields . | . . . . . Redirected to Shielding 7 | . . . . 7 Core Remaining (%) 74 | 100 . 48 . . Volleys Fired 98 | 4 43 5 9 37 Largest 2 | 2 2 2 2 2 Hottest 115 | 90 115 80 80 46 Shots Fired 190 | 8 82 9 18 73 Gun 190 | 8 82 9 18 73 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 85 | . . . 12 73 Thermal 90 | 8 82 . . . Explosive . | . . . . . Electromagnetic 15 | . . 9 6 . Robot Hit Streak 8 | 7 8 4 3 5 Robot Miss Streak 7 | 1 6 1 3 7 Penetration Max . | . . . . . Secondary Targets 4 | . . 1 1 2 Max Gunslinging Chain 1 | . . 1 1 1 Shots Hit Robots 110 | 7 53 7 8 35 Core Hits 52 | 3 20 4 5 20 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 5 | . 3 2 . . Burn 3 | . 3 . . . Corrupt 2 | . . 2 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1515 | 79 629 123 130 554 Guns 1466 | 79 629 74 130 554 Cannons . | . . . . . Explosions 43 | . . 43 . . Melee . | . . . . . Ramming 6 | . . 6 . . Kinetic 640 | . . . 86 554 Thermal 751 | 79 629 43 . . Explosive . | . . . . . Electromagnetic 118 | . . 74 44 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 4 | . 4 4 . . Average Corruption 3 | . 3 4 . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 21 | . 6 15 . . Message Errors 4 | . 1 3 . . Matter Fused 7 | . 2 5 . . Heat Flow Errors 2 | . 1 1 . . Energy Discharges 2 | . . 2 . . Parts Fused 1 | . . 1 . . Data Loss (minor) 3 | . . 3 . . Misfires 1 | . 1 . . . Weapon Failures 1 | . 1 . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 18 | . . 18 . . Shots 1 | . . 1 . . Rammed 2 | . . 1 . 1 Targets Rammed 2 | . . 1 . 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 274 | 90 264 274 30 . Average Temperature 82 | 40 92 80 14 . Received Heat Transfer 174 | . 150 . 24 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . 1 . . Impact Corruptions . | . . . . . Robots Melted 1 | . 1 . . . Combat Hostiles 1 | . 1 . . . Parts Melted 1 | . 1 . . . Heat Transferred 2155 | 211 1894 50 . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . 1 . . Alert | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Maximum Alert Level 1 | . . . . 1 Low Security (%) 96 | 100 100 100 100 84 Level 1 3 | . . . . 15 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 261 | 5 150 56 68 261 Initial 45 | . . 45 . 9 Average 42 | 1 39 7 13 125 Influence Increases 972 | 10 333 74 178 377 Destroy 0b10 Robot/C 620 | . 180 60 100 280 Destroy 0b10 Robot/NC 50 | 10 10 . 10 20 Destroy Leader 126 | . 44 10 32 40 Allied During Kill 15 | . . . 8 7 Successful Hack 20 | . 7 . 13 . Destroy Structure 6 | . 2 4 . . Lose Combat Pursuer 135 | . 90 . 15 30 Influence Decreases 952 | 10 216 191 154 381 Entered New Map 87 | . . 72 . 15 Time Decay 692 | 10 216 89 131 246 Lost Part 150 | . . 30 . 120 Lost Ally 23 | . . . 23 . Squads Dispatched 2 | . 1 . 1 . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 2 | . 1 . 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Distress Signals 2 | . 1 . 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 55 | . 20 3 15 17 Peak Tracking Total 5 | . 4 3 4 5 Tactical Retreats 7 | . 4 . 1 2 Traps | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Traps Triggered 4 | . 3 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Yrd Mat Min Mat Min Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Machines Accessed 8 | . 3 1 4 . Terminals 7 | . 3 . 4 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 21 | . 9 1 11 . Successful 11 | . 5 1 5 . Failed 10 | . 4 . 6 . Catastrophic 3 | . 2 . 1 . Database Lockouts . | . . . . . Manual 14 | . 6 . 8 . Terminals 20 | . 9 . 11 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 8 | . 4 1 3 . Prototype ID Bank 1 | . 1 . . . Open Door 1 | . . 1 . . Branch Access Points 2 | . 1 . 1 . Emergency Access Points 1 | . 1 . . . Terminal Index 1 | . 1 . . . Hauler Manifests 1 | . . . 1 . Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 3 | . 1 . 2 . Terminals 3 | . 1 . 2 . Assimilate 1 | . . . 1 . Botnet 2 | . 1 . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . 2 . 3 . Full Trace Events 2 | . 1 . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Yrd Mat Min Mat Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Min Total Allies 3 | . . 2 . 1 Largest Group 2 | . . 2 2 1 Highest-Rated Group 42 | . . 42 42 31 Highest-Rated Ally 31 | . . 31 31 31 Total Orders . | . . . . . Ally Attacks 23 | . . . 15 8 Total Damage 403 | . . . 258 145 Kills 7 | . . . 4 3 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Active Infowar (turns) 401 | 33 284 . . 84 Seismic 401 | 33 284 . . 84 Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . 1 . 1 Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Yrd Mat Min Mat Min Turns Passed 2450 | 88 627 699 502 534 Spaces Moved 1784 | 67 459 508 407 343 Core 2 | 1 . . . 1 Treads . | . . . . . Legs . | . . . . . Wheels 1782 | 66 459 508 407 342 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 80 95 95 Average Speed 94 | 87 89 93 95 102 Slowest Speed 450 | 90 90 95 95 450 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins 3 | . . . . 3 Cave-ins Triggered . | . . . . . Exploration Rate (%) 54 | 3 79 98 30 61 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched 2 | . . 1 . 1 Spaces Dug . | . . . . . Terrain Destroyed 4 | . . 4 . . Melee . | . . . . . Projectile . | . . . . . AOE 4 | . . 4 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Total 2355 | 85 593 723 505 449 Wait 360 | . 59 197 52 52 Move 1780 | 66 458 507 406 343 Hop . | . . . . . Pick Up 43 | 6 14 4 13 6 Fast Attach 10 | 6 3 . . 1 Attach 18 | 1 3 3 4 7 Detach 5 | . 3 . 2 . Swap 16 | 1 2 2 9 2 Drop 23 | 1 8 4 10 . Fire 98 | 4 43 5 9 37 Melee . | . . . . . Ram 2 | . . 1 . 1 Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 1 exit: *Mat) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 89 | -11/Scrapyard | Entered Materials 215 | -10/Materials | Identified exit to Mines 261 | -10/Materials | Discovered new exit (range 10) 318 | -10/Materials | Build established: Mutant 407 | -10/Materials | Discovered new exit (range 9) 644 | -10/Materials | Discovered new exit (range 16) 683 | -10/Materials | Identified exit to Materials 716 | -10/Materials | Entered Mines 722 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1082 | -10/Mines | Discovered exit to Materials (range 5) 1185 | -10/Mines | Core integrity fell below 50% 1415 | -10/Mines | Entered Materials 1415 | -9/Materials | Accompanied by 2 allies 1415 | -9/Materials | Evolved 2 slots: Utility x2 1420 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1442 | -9/Materials | Identified exit to Mines 1735 | -9/Materials | Discovered new exit (range 10) 1917 | -9/Materials | Entered Mines 1920 | -9/Mines | Received a Mining Laser from a helpful Derelict 1927 | -9/Mines | Build established: Scavenger-Mutant 1964 | -9/Mines | Learned Materials emergency access door positions 2058 | -9/Mines | Discovered new exit (range 6) 2061 | -9/Mines | Assembled infested the area 2062 | -9/Mines | Identified exit to Materials 2192 | -9/Mines | Lost 6 parts (2p3n1u) 2231 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2437 | -9/Mines | Core integrity fell below 50% 2447 | -9/Mines | Build established: Mutant 2451 | -9/Mines | Self-destructed Last Messages --------------- Acquired Lgt. Ion Engine. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. Com. Wheel destroyed. U-05 Engineer lays Concrete. Lgt. Ion Engine destroyed. Shotgun destroyed. Open spaces previously occupied by now-destroyed walls and earth have a slight glow to them. Consecutive moves through these unstable areas may cause a cave-in, but only if doing so for extended periods. Tunneling a short distance between rooms is safe unless the area was destabilized by an explosion. The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ?????????????? ?????????????????????????????? | | ?????#####??? ?????????????????????????????? | | ????# ### ????????????????????????????? | | #??# ????????????????????????????? | | ## ????????????????????????????? | | ???????????????????????????? | | ????????????????????????????? | | ????????????????????????????????? | | # < ????????????????????????????????????? | | ?#= #???????????????????????????????????????? | | ##%##???????????????????????????????????????? | | [=#????????????????????????????????????????? | | ##%#????????????????????????????????????????? | | ?#*#????????????????????????????????????????? | | ?#=####?????????????????????????????????????? | | ?#[ ####??????????????????????????????????? | | ?# ##?????????????????????????????????? | | ?### ##???????????#####????????????????? | | #### #????????#### ##???####????????? | | #??????### ##?## #????????? | | #####[ = #??###### # ### #????????? | | ????### ##??# ## # #????????? | | ??????# ###### # #????????? | | ??????# ## # @ ##???????? | | ??????# ## # # #???????? | | ???#### # # # #???????? | | ####% % ## ##???????? | | %%=* % #???????? | | ### ==% = #???????? | | ??# [ u ##?###???? | | ??## ## d ###? ##??? | | ???#### =%= # ##### # #??? | | ??????## ####??# ## #???? | | ???????# ###?????#### # ## #???? | | ???????## ###??????????######## #???? | | ????????####???????????????###### #???? | | ????????????????????????#### ### ##???? | | ??????????####??????####### ##????? | | ??????##### ###???## ## ! ##?????? | | ?????## ##??# [ = ##??????? | | ?????# #??# % ##???????? | | ?##### % ##??## ##????????? | | ?# !! ## #??### #####?????????? | | ?#!#### ### #### ## ##????????????? | | ?# #??# ####?# = #?????????????? | | ## #??# #????# [ ##?####???????? | | #??# ????###### ## ### ##??????? | | ###??###?????????### ##?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 14 Energy Capacity 160 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Utility Shielding 33 Evasion (%) 44 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Backstab Challenges ------------ None Game ------ Seed AssemblyKineticMantle Manual? 0 Play Time 00:45:41 Cumulative 17.3 hours Start 2026.04.15 @ 04:22:32 End 2026.04.15 @ 05:30:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 16 Achievement% 16 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 2f70db9f-f1b6-477e-b173-b6c2c8445fbc