Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.05 @ 13:55:47

Player: jimmyl

Result: Destroyed by as-19635 with Assembled Heavy Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (15)      75
Value Destroyed (438)      438
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 913

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     100/100
System Corruption          8%
Temperature                Cool (0)
Movement                   Core (350) Ox6
Location                   -10/Mines

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (2) ------
     Large Storage Unit
>          --- WEAPON (2) -------
     Light Assault Rifle
>          --- INVENTORY (15) ---
     Light Ion Engine
           Wheel
   Compact Wheel
  Improved Heat Sink
           Sensor Array
           Sensor Array
           Signal Interpreter
           Hacking Suite

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
     Large Storage Unit
           Structural Scanner
>          --- WEAPON -----------
           EM Pulse Gun
           Assault Rifle
>          --- INVENTORY --------
     Light Ion Engine
           Wheel
   Compact Wheel
  Improved Heat Sink
           Sensor Array
           Signal Interpreter
     Light Assault Rifle
     Light Assault Rifle
[Rating: 8]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Structural Scanner
  Device                   Structural Scanner
  Storage                  Large Storage Unit
Weapon                     Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             7    | .   6   1   
  Power                    .    | .   .   .   
    Engine                 .    | .   .   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               2    | .   2   .   
    Treads                 2    | .   2   .   
    Leg                    .    | .   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  3    | .   3   .   
    Device                 2    | .   2   .   
    Storage                1    | .   1   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   2    | .   1   1   
    Energy Gun             .    | .   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          2    | .   1   1   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 7    | .   1   6   
  Power                    1    | .   .   1   
  Propulsion               2    | .   .   2   
  Utility                  1    | .   .   1   
  Weapon                   3    | .   1   2   
  Highest Loss Streak      6    | .   1   6   
  To Critical Strikes      1    | .   .   1   
Average Slot Usage (%)     97   | .   99  63  
  Engine                   13   | .   14  7   
  Treads                   20   | .   20  10  
  Leg                      6    | .   7   .   
  Device                   13   | .   13  7   
  Storage                  14   | .   14  14  
  Energy Gun               8    | .   9   .   
  Ballistic Gun            19   | .   18  24  
Peak Build Rating          8    | 6   8   8   
  Average Rating           7    | 6   7   5   
  On Entrance              6    | 6   6   8   
Naked Turns                .    | .   .   .   
Heaviest Build             30   | 14  30  29  
  Greatest Support         40   | 20  40  40  
  Greatest Overweight (x)  6    | .   .   6   
  Average Overweight (x)   .    | .   .   1   
Largest Inventory Capacity 15   | 8   15  15  
  Average Capacity         13   | 8   13  15  
  Most Carried             9    | 6   9   9   
  Average Carried          7    | 6   7   8   
  Final Capacity           15   | 8   15  15  
  Final Carried            9    | 6   9   8   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Min 
Matter Collected           395  | 200 166 29  
  Remotely                 53   | .   34  19  
Salvage Created            545  | .   515 30  
  Parts                    28   | .   28  .   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           1    | .   1   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  15   | .   13  2   
  Guns                     14   | .   12  2   
  AOE                      1    | .   1   .   
Classes Destroyed          4    | .   3   1   
  Watcher                  2    | .   2   .   
  Swarmer                  3    | .   3   .   
  Grunt                    10   | .   10  .   
  Assembled                2    | .   .   2   
Best Kill Streak           4    | .   4   2   
  Combat Bots Only         4    | .   4   2   
Max Kills in Single Turn   1    | .   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 1    | .   1   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Hostile Shots Fired        115  | .   54  61  
  Missed                   34   | .   15  19  
Damage Taken               1129 | .   478 651 
  Core                     253  | .   64  189 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              50   | .   37  13  
  Largest                  2    | .   2   2   
  Hottest                  60   | .   60  40  
Shots Fired                89   | .   68  21  
  Gun                      89   | .   68  21  
  Cannon                   .    | .   .   .   
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  68   | .   47  21  
  Thermal                  .    | .   .   .   
  Explosive                .    | .   .   .   
  Electromagnetic          21   | .   21  .   
  Robot Hit Streak         17   | .   17  6   
  Robot Miss Streak        3    | .   3   1   
  Penetration Max          .    | .   .   .   
  Secondary Targets        2    | .   1   1   
    Max Gunslinging Chain  1    | .   1   1   
Shots Hit Robots           57   | .   42  15  
  Core Hits                28   | .   23  5   
  Critical Kills           1    | .   .   1   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         1    | .   .   1   
    Destroy                1    | .   .   1   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           819  | .   675 144 
  Guns                     705  | .   561 144 
  Cannons                  .    | .   .   .   
  Explosions               114  | .   114 .   
  Melee                    .    | .   .   .   
  Ramming                  .    | .   .   .   
  Kinetic                  480  | .   336 144 
  Thermal                  114  | .   114 .   
  Explosive                .    | .   .   .   
  Electromagnetic          225  | .   225 .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         8    | .   .   8   
  Average Corruption       6    | .   .   6   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
  Effects                  2    | .   .   2   
    Message Errors         1    | .   .   1   
    Parts Fused            1    | .   .   1   
Overload Shots             .    | .   .   .   
Overflow Damage            8    | .   8   .   
  Projectiles              .    | .   .   .   
  Explosions               8    | .   8   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      22   | .   22  .   
  Shots                    1    | .   1   .   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        90   | .   90  .   
  Average Temperature      28   | .   28  .   
  Received Heat Transfer   237  | .   237 .   
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              1    | .   1   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             1    | .   1   .   
  Heat Transferred         100  | .   100 .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      2    | .   2   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Peak Influence             277  | .   277 108 
  Initial                  108  | .   .   108 
  Average                  113  | .   118 57  
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         77   | 100 76  100 
  Level 1                  22   | .   23  .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          3    | .   3   .   
  Investigation            3    | .   3   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              51   | .   22  29  
  Peak Tracking Total      19   | .   4   19  
  Tactical Retreats        4    | .   3   1   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          1    | .   1   .   
  Max in Single Turn       1    | .   1   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          4    | .   4   .   
  Terminals                4    | .   4   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                20   | .   20  .   
  Successful               8    | .   8   .   
  Failed                   11   | .   11  .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        1    | .   1   .   
  Manual                   18   | .   18  .   
  Terminals                20   | .   20  .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             3    | .   3   .   
  Robot Analysis           2    | .   2   .   
  Branch Access Points     1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         5    | .   5   .   
  Terminals                5    | .   5   .   
    Assimilate             1    | .   1   .   
    Skim                   4    | .   4   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         4    | .   4   .   
  Full Trace Events        3    | .   3   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               3    | .   1   2   
  Largest Group            2    | .   1   2   
  Highest-Rated Group      43   | .   10  43  
  Highest-Rated Ally       31   | .   10  31  
Total Orders               .    | .   .   .   
Ally Attacks               7    | .   .   7   
  Total Damage             41   | .   .   41  
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Robot Analysis Total       2    | .   2   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Yrd Mat Min 
Turns Passed               634  | 2   588 44  
Spaces Moved               319  | 2   311 6   
  Core                     1    | .   .   1   
  Treads                   209  | .   204 5   
  Legs                     109  | 2   107 .   
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            120  | 120 120 160 
  Average Speed            146  | 120 146 191 
  Slowest Speed            350  | 120 160 350 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       22   | 2   59  6   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        1    | .   1   .   
  Unknown Exits Taken      1    | 1   .   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          8    | .   8   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      8    | .   8   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Total                      401  | 1   380 20  
  Wait                     17   | .   17  .   
  Move                     317  | 1   310 6   
  Hop                      .    | .   .   .   
  Pick Up                  6    | .   6   .   
  Fast Attach              2    | .   2   .   
  Attach                   4    | .   3   1   
  Detach                   .    | .   .   .   
  Swap                     1    | .   1   .   
  Drop                     4    | .   4   .   
  Fire                     50   | .   37  13  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / *Min x2)
-10/Mines

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 1)
    3 | -11/Scrapyard | Entered Materials
  133 | -10/Materials | Discovered new exit (range 14)
  311 | -10/Materials | Build established: Mutant
  402 | -10/Materials | Identified exit to Mines
  402 | -10/Materials | Central database locked down
  591 | -10/Materials | Entered Mines
  592 | -10/Mines     | Assembled infested the area
  629 | -10/Mines     | Core integrity fell below 50%
  631 | -10/Mines     | Core integrity fell below 20%
  635 | -10/Mines     | Destroyed by as-19635 with Assembled Heavy Rifle

 Last Messages 
---------------
00609_ B2-X50(z) destroyed.
00611_ Destroyed Asb. Hover Unit.
00612_ Acquired 4 matter.
00612_ System corrupted: Tractor Beam fused.
00614_ Acquired 4 matter.
00614_ Lgt. Treads destroyed.
00616_ Tractor Beam destroyed.
00616_ System corrupted by crushing effect (+5).
00616_ as-92153 destroyed.
00616_ Switching to secondary target: as-65247.
00617_ Ion Engine destroyed.
00620_ Assault Rifle destroyed.
00624_ as-65247 suffers critical hit (Destroy).
00624_ as-65247 destroyed.
00626_ Critical hit (Destroy).
00626_ Lgt. Assault Rifle destroyed.
00632_ as-82439 suffers critical hit (Destroy).
00632_ as-82439 destroyed.
00632_ Acquired 10 matter.
00634_ FDKYMPS35MCB EGJYJ:J= V&

 Map 
-----
+----------------------------------------------------+
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|                ??#   ## a a##### #        ???????? |
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|                ??# ????##a#??????????????????????? |
|                ??#    a## ######a#???????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FissionStructuralDeflector
  Manual?         0
Play Time         00:05:20
  Cumulative      122.3 hours
  Start           2024.09.05 @ 13:50:58
  End             2024.09.05 @ 13:55:47
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          200
  Rogue           199
  Adventurer      1
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             63
Gallery%          66
Achievement%      50
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              20/SmallcapsGlow
Map View          54x42
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 41f31d95-7206-4f14-b4e0-9a283a4b7f4d