Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.19 @ 17:33:45 Player: Horse Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (16) 3200 Robots Destroyed (168) 840 Value Destroyed (5785) 5785 Prototype IDs (33) 660 Alien Tech Used (0) 0 Bonus (1653) 1653 TOTAL SCORE: 14638 Bonus ------- High Alert Combat Kills 171 Follower Combat Kills 584 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -2 Cogmind --------- Core Integrity 535/1000 Matter 223/300 Energy 22/100 System Corruption 8% Temperature Cool (0) Movement Hovering (150) Ox1 Location -5/Upper Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Combat Gravmag System > --- UTILITY (10) ----- Large Storage Unit Large Storage Unit Gravity Neutralizing Apparatus Improved Melee Analysis Suite Improved Target Analyzer System Backup Module > --- WEAPON (2) ------- Makeshift Axe > --- INVENTORY (16) --- Gravity Neutralizing Apparatus 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Scout] 0b10 Decoder Chip [Skirmisher] Transmission Jammer Z-Drone Bay (2/2) Mini Drone Bay (3/3) Gauss Cannon Smartbomb Launcher Great Axe Greatsword Falx Peak State ------------ > --- POWER ------------ Light Particle Reactor > --- PROPULSION ------- Antigrav System Combat Gravmag System Combat Gravmag System Combat Gravmag System > --- UTILITY ---------- Large Storage Unit Large Storage Unit Gravity Neutralizing Apparatus Gravity Neutralizing Apparatus Experimental Optical Array Improved Melee Analysis Suite Improved Target Analyzer Actuator Array Transmission Jammer System Backup Module > --- WEAPON ----------- Makeshift Axe Great Axe > --- INVENTORY -------- Improved Deuterium Engine Combat Gravmag System 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Scout] 0b10 Decoder Chip [Skirmisher] Z-Drone Bay Mini Drone Bay Improved Lightning Gun Improved Lightning Gun Improved Lightning Gun Gauss Cannon Gauss Cannon Improved Proton Missile Launcher Greatsword [Rating: 88] Favorites ----------- Power Nuclear Core Engine Improved Deuterium Engine Power Core Nuclear Core Reactor Light Particle Reactor Propulsion Improved Titanium Leg Leg Improved Titanium Leg Hover Unit Combat Gravmag System Utility Large Storage Unit Device Makeshift Sensor Array Storage Large Storage Unit Processor Target Analyzer Protection Improved Medium Armor Plating Weapon Gauss Cannon Energy Gun Heavy EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Proton Missile Launcher Slashing Weapon Great Axe Build | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Slots Evolved 10 | . . 2 2 . 2 . . . . 2 . . . . 2 . Power . | . . . . . . . . . . . . . . . . . Propulsion 2 | . . 2 . . . . . . . . . . . . . . Utility 8 | . . . 2 . 2 . . . . 2 . . . . 2 . Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 225 | 7 13 28 17 13 30 2 15 . 5 26 5 17 3 1 38 5 Power 21 | 1 1 2 3 . 4 . . . . 2 1 1 1 1 2 2 Engine 13 | 1 . 2 2 . 1 . . . . 1 1 1 1 1 . 2 Core 7 | . 1 . 1 . 3 . . . . 1 . . . . 1 . Reactor 1 | . . . . . . . . . . . . . . . 1 . Propulsion 54 | 2 2 13 4 3 6 . 4 . . 4 . 2 . . 13 1 Treads . | . . . . . . . . . . . . . . . . . Leg 41 | 2 2 13 4 3 6 . 4 . . 4 . 2 . . 1 . Wheel . | . . . . . . . . . . . . . . . . . Hover 13 | . . . . . . . . . . . . . . . 12 1 Flight . | . . . . . . . . . . . . . . . . . Utility 82 | 2 3 4 5 5 12 2 5 . 4 14 3 6 2 . 14 1 Device 41 | . 2 2 1 2 6 1 2 . 2 9 1 2 1 . 10 . Storage 6 | 2 1 2 . . 1 . . . . . . . . . . . Processor 8 | . . . . . 2 . 1 . . 1 . 1 1 . 2 . Hackware . | . . . . . . . . . . . . . . . . . Protection 27 | . . . 4 3 3 1 2 . 2 4 2 3 . . 2 1 Artifact . | . . . . . . . . . . . . . . . . . Weapon 68 | 2 7 9 5 5 8 . 6 . 1 6 1 8 . . 9 1 Energy Gun 8 | 1 . 2 2 2 . . . . . . . . . . 1 . Energy Cannon 1 | . . 1 . . . . . . . . . . . . . . Ballistic Gun 12 | 1 4 3 3 1 . . . . . . . . . . . . Ballistic Cannon 12 | . . . . . 3 . 3 . 1 1 . 3 . . 1 . Launcher 17 | . 3 3 . . 3 . 2 . . 1 1 2 . . 1 1 Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon 18 | . . . . 2 2 . 1 . . 4 . 3 . . 6 . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . 1 . 2 . . . . 1 . . . . 3 . Parts Lost 44 | . . 11 1 6 3 . . . . . . 3 . . 8 12 Power 8 | . . 2 . . 2 . . . . . . 1 . . . 3 Propulsion 13 | . . 5 . 2 1 . . . . . . . . . 1 4 Utility 12 | . . . . 1 . . . . . . . 1 . . 6 4 Weapon 11 | . . 4 1 3 . . . . . . . 1 . . 1 1 Highest Loss Streak 12 | . . 5 1 4 1 . . . . . . 1 . . 3 12 Average Slot Usage (%) 98 | . 100 98 99 97 97 100 99 100 100 94 100 99 100 100 95 92 Engine 3 | . 5 5 5 9 1 . . . . . 5 5 6 6 2 1 Core 3 | . 8 5 3 . 4 7 7 7 7 5 . . . . 1 . Leg 28 | . 28 43 36 35 30 30 30 30 30 26 26 26 26 26 13 . Device 8 | . 12 1 4 4 6 14 6 7 7 12 11 5 6 13 19 26 Storage 14 | . 15 20 18 18 15 15 15 15 15 13 13 13 13 13 11 11 Processor 7 | . . . . . 9 15 9 7 7 6 6 8 13 13 11 11 Protection 12 | . . . 13 13 13 . 12 15 14 15 21 23 19 13 9 4 Ballistic Gun 3 | . 25 13 12 13 . . . . . . . . . . . . Ballistic Cannon 4 | . . . . . 2 . 5 7 14 4 . 4 13 13 3 . Launcher 1 | . . . . . 1 7 6 7 . . 1 3 . . . . Slashing Weapon 4 | . . . . 1 9 7 1 . . 7 11 4 . . 7 9 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 81 | 14 19 45 63 58 68 58 67 67 67 74 72 74 74 71 81 70 Greatest Support 115 | 20 26 56 68 74 78 72 75 75 75 88 88 88 88 88 115 73 Greatest Overweight (x) 2 | . . 2 1 . 1 . . . . . . . . . 2 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 16 | 8 8 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 Average Capacity 15 | 6 6 14 16 16 16 16 16 16 16 16 16 16 16 16 16 16 Most Carried 16 | 1 7 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 Average Carried 15 | . 5 14 15 15 15 16 15 16 16 15 16 15 15 16 15 15 Final Capacity 16 | 8 8 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 Final Carried 16 | 1 7 16 16 12 16 16 16 16 16 16 16 16 16 16 16 15 Class Distribution -------------------- 61% | Mutant 24% | Derelict-Mutant 14% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Mutant | -6/Factory Derelict-Mutant | -6/Lower Caves Derelict-Mutant | -6/Lower Caves Derelict-Mutant | -6/Zion Derelict-Mutant | -5/Proximity Caves Derelict-Mutant | -5/Factory Mutant | -5/Upper Caves Resources | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ----------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Matter Collected 4633 | 279 247 806 512 405 464 47 329 . 152 226 156 443 20 116 350 81 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 7109 | 93 339 1354 972 1037 1168 . 167 . 19 495 83 698 . 45 639 . Parts 427 | 2 34 99 60 62 65 . 12 . 1 22 8 29 . 2 31 . Haulers Intercepted 3 | . 1 1 . 1 . . . . . . . . . . . . Recyclers Shooed 8 | . 1 3 1 1 . . . . . . . . . . 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 49 | . . . . . . . 6 . 6 . 5 23 . 8 . 1 Prevented 16 | . . . . . . . 5 . . . 3 5 . 2 . 1 Kills | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Combat Hostiles Destroyed 131 | . 8 28 17 21 17 . 5 . 1 8 3 15 . 1 7 . Melee 38 | . . . . 4 16 . . . . 8 . 5 . . 5 . Guns 52 | . 3 18 16 15 . . . . . . . . . . . . Cannons 17 | . . 6 . . . . 2 . 1 . . 5 . 1 2 . AOE 22 | . 5 4 . 2 . . 3 . . . 3 5 . . . . Classes Destroyed 15 | 1 5 4 2 1 1 . . . . . . 1 . . . . Worker 2 | . . 1 . . . . . . . 1 . . . . . . Builder 12 | . . 4 . 2 3 . . . . 1 . . . . 2 . Tunneler 1 | . 1 . . . . . . . . . . . . . . . Hauler 3 | . 1 1 . 1 . . . . . . . . . . . . Recycler 12 | 1 1 1 2 . 5 . . . . . . . . . 2 . Operator 1 | . . . 1 . . . . . . . . . . . . . Watcher 6 | . 2 2 1 . 1 . . . . . . . . . . . Swarmer 30 | . 3 4 3 3 6 . 3 . . . 3 5 . . . . Grunt 52 | . 5 13 6 7 7 . 1 . . 6 . 6 . 1 . . Brawler 1 | . . . . . . . . . . . . 1 . . . . Duelist 5 | . . 2 . . . . 1 . . . . 2 . . . . Protector 1 | . . . . 1 . . . . . . . . . . . . Sentry 26 | . . 9 6 8 1 . . . . 1 . 1 . . . . Hunter 6 | . . . 2 2 . . . . . 1 . . . . 1 . Programmer 10 | . . . . . 3 . . . 1 . . . . . 6 . Best Kill Streak 10 | 1 4 10 4 5 6 . 3 . 1 4 2 5 . 1 5 . Combat Bots Only 6 | . 3 6 3 4 4 . 3 . 1 3 2 5 . 1 2 . Max Kills in Single Turn 3 | 1 2 2 2 2 1 . 3 . 1 1 2 2 . 1 1 . Gunslinging 1 | . . 1 . 1 . . . . . . . . . . . . Exploded 3 | . 1 2 . 2 . . 3 . . . 2 2 . . . . Melee 1 | . . . . 1 1 . . . . 1 . 1 . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Damage Taken 9411 | . 166 1281 1080 943 835 . 106 . 141 846 126 1019 . 53 1438 1377 Core 1344 | . 8 208 159 102 88 . . . 15 137 28 116 . 18 200 265 Absorbed by Shields 289 | . 15 89 157 28 . . . . . . . . . . . . Core Remaining (%) 74 | 100 96 48 . 52 . . . . 85 . . . . 64 . . Volleys Fired 350 | 3 27 111 55 42 19 1 18 . 9 7 5 34 . 8 11 . Largest 2 | 2 2 2 2 2 2 1 2 . 2 2 1 2 . 2 2 . Hottest 103 | 60 40 90 90 103 96 39 96 . 96 87 39 96 . 96 96 . Shots Fired 612 | 6 46 207 104 81 23 1 27 . 17 8 5 50 . 16 21 . Gun 406 | 6 38 177 104 81 . . . . . . . . . . . . Cannon 156 | . . 26 . . 9 . 22 . 17 7 . 38 . 16 21 . Launcher 50 | . 8 4 . . 14 1 5 . . 1 5 12 . . . . Special . | . . . . . . . . . . . . . . . . . Kinetic 493 | 3 38 168 79 75 9 . 22 . 17 7 . 38 . 16 21 . Thermal 31 | 3 . 26 . 2 . . . . . . . . . . . . Explosive 12 | . 8 4 . . . . . . . . . . . . . . Electromagnetic 76 | . . 9 25 4 14 1 5 . . 1 5 12 . . . . Robot Hit Streak 18 | 2 14 12 15 18 5 . 7 . 2 5 7 4 . 6 5 . Robot Miss Streak 6 | 1 2 4 6 3 2 . 2 . 3 . 1 2 . 1 5 . Penetration Max 1 | . . . 1 1 . . . . . . . . . . . . Secondary Targets 10 | . . 2 6 2 . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 1 . . . . . . . . . . . . Shots Hit Robots 506 | 3 30 128 69 73 54 . 12 . 6 40 4 42 . 5 40 . Core Hits 258 | 2 22 61 31 36 31 . 8 . 1 16 3 30 . 1 16 . Critical Hits 33 | . . . 3 3 5 . 1 . 2 2 . 7 . 2 8 . Critical Kills 15 | . . . 3 2 5 . . . 1 . . 2 . . 2 . Critical Parts Destroyed 17 | . . . . 1 . . 1 . 1 2 . 5 . 1 6 . Melee Attacks 268 | . . . . 18 83 1 6 . . 69 7 27 . . 57 . Impact . | . . . . . . . . . . . . . . . . . Slashing 268 | . . . . 18 83 1 6 . . 69 7 27 . . 57 . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 18 | . . . . 1 7 . . . . 2 . . . . 8 . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks 11 | . . . . . 1 . . . . 3 . 2 . . 5 . Damage Inflicted 14999 | 43 750 2118 1562 1989 2351 . 464 . 137 1553 114 1557 . 137 2224 . Guns 4749 | 43 337 1469 1552 1348 . . . . . . . . . . . . Cannons 1940 | . . 350 . . 17 . 226 . 137 57 . 592 . 137 424 . Explosions 1909 | . 413 299 . 124 294 . 238 . . 19 114 408 . . . . Melee 6391 | . . . . 517 2040 . . . . 1477 . 557 . . 1800 . Ramming 10 | . . . 10 . . . . . . . . . . . . . Kinetic 5902 | 23 337 1363 1296 1293 17 . 226 . 137 57 . 592 . 137 424 . Thermal 535 | 20 . 350 . 124 . . 41 . . . . . . . . . Explosive 712 | . 413 299 . . . . . . . . . . . . . . Electromagnetic 1449 | . . 106 256 55 294 . 197 . . 19 114 408 . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing 6391 | . . . . 517 2040 . . . . 1477 . 557 . . 1800 . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 9 | . . . . . 6 5 . . 2 . . . . . 9 9 Average Corruption 4 | . . . . . 3 1 . . 1 . . . . . 7 8 Corruption Purged 9 | . . . . . 1 5 . . 2 . . . . . . 1 Effects 70 | . . . . . 33 5 . . 1 . . . . . 25 6 Message Errors 17 | . . . . . 9 2 . . . . . . . . 4 2 Matter Fused 18 | . . . . . 12 . . . . . . . . . 5 1 Heat Flow Errors 3 | . . . . . 2 . . . . . . . . . 1 . Energy Discharges 3 | . . . . . 1 1 . . . . . . . . . 1 Parts Rejected 1 | . . . . . . . . . . . . . . . . 1 Data Loss (minor) 13 | . . . . . 3 1 . . 1 . . . . . 7 1 Data Loss (major) 4 | . . . . . 1 1 . . . . . . . . 2 . Misfires 1 | . . . . . . . . . . . . . . . 1 . Targeting Errors 8 | . . . . . 4 . . . . . . . . . 4 . Weapon Failures 2 | . . . . . 1 . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 845 | . 22 26 . . 128 . . . . 161 . 21 . . 487 . Projectiles . | . . . . . . . . . . . . . . . . . Explosions 49 | . 22 26 . . 1 . . . . . . . . . . . Melee 796 | . . . . . 127 . . . . 161 . 21 . . 487 . Knockbacks 17 | . . . . . . . 4 . 1 . . 2 . 2 8 . Impact . | . . . . . . . . . . . . . . . . . Kinetic 13 | . . . . . . . 3 . 1 . . 2 . 1 6 . Secondary 4 | . . . . . . . 1 . . . . . . 1 2 . Self-Inflicted Damage 174 | . 55 35 . . 17 . 57 . . . 5 5 . . . . Shots 10 | . 3 2 . . 1 . 2 . . . 1 1 . . . . Rammed . | . . . . . . . . . . . . . . . . . Targets Rammed 2 | . . . 2 . . . . . . . . . . . . . Kicked 2 | . . . 2 . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 255 | . 4 166 213 91 255 . 191 . 84 21 . 228 . 24 209 58 Average Temperature 51 | . 4 38 62 24 75 . 77 . 36 12 . 72 . 11 48 27 Received Heat Transfer 2079 | . 38 478 450 243 144 . . . 18 219 . 177 . 9 189 114 Effects 1 | . . . . . . . . . . . . 1 . . . . Energy Bleed 1 | . . . . . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . 1 . 1 . . . . . . . . . . . Combat Hostiles 2 | . . . 1 . 1 . . . . . . . . . . . Parts Fried 5 | . . . 2 . 3 . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . Heat Transferred 1040 | 50 . 740 . 200 . . 50 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . 1 . . 2 . . . . 2 . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Peak Influence 557 | 5 191 396 557 541 418 . . . . 181 . . . . 161 . Initial 245 | . 3 6 131 165 245 . . . . 46 . . . . . . Average 177 | 1 68 188 324 346 274 . . . . 59 . . . . 48 . Maximum Alert Level 2 | . . 1 2 2 2 . . . . . . . . . . . Low Security (%) 52 | 100 100 46 23 10 . . . . . 100 . . . . 100 . Level 1 42 | . . 53 49 54 99 . . . . . . . . . . . Level 2 4 | . . . 26 35 . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 32 | . 2 6 1 5 8 . . . . 6 . 1 . . 3 . Investigation 11 | . . 3 1 1 3 . . . . 2 . . . . 1 . Extermination 5 | . . . . . 2 . . . . 2 . . . . 1 . Reinforcement 11 | . 2 3 . 1 3 . . . . 1 . . . . 1 . Assault 3 | . . . . 2 . . . . . . . 1 . . . . Garrison 2 | . . . . 1 . . . . . 1 . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . 2 . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . 1 . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Distress Signals 16 | . 2 5 1 3 2 . . . . . . 1 . . 2 . Communications Jammed 19 | . . . . . . . . . . 19 . . . . . . Distress Signals 19 | . . . . . . . . . . 19 . . . . . . Times Spotted 283 | . 14 46 26 36 33 . 10 . 6 18 3 22 . 8 40 21 Peak Tracking Total 16 | . 4 8 6 8 5 . 3 . 3 3 3 8 . 4 16 13 Tactical Retreats 37 | . . 1 2 2 6 . 5 . . 1 1 5 . 1 9 4 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Traps Triggered 4 | . . . . . 1 . . . . . . . . . 3 . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed 4 | . . . . . . . . . . 4 . . . . . . Reused 3 | . . . . . . . . . . 3 . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 5 | . . . . . . . . . . 3 . . . . . 2 Machines | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ---------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Machines Disabled 8 | . . 1 . 4 . . . . . 2 . . . . 1 . Max in Single Turn 1 | . . 1 . 1 . . . . . 1 . . . . 1 . Garrison Access 1 | . . . . . . . . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Machines Accessed 58 | . 4 12 7 4 12 . 1 4 . 9 3 . 1 1 . . Terminals 38 | . 4 9 5 4 9 . . . . 6 . . . 1 . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 5 | . . 1 2 . 1 . . . . 1 . . . . . . Recycling Units 2 | . . 1 . . . . . . . 1 . . . . . . Scanalyzers 2 | . . 1 . . 1 . . . . . . . . . . . Garrison Access 2 | . . . . . 1 . . . . 1 . . . . . . Total Hacks 199 | . 21 42 24 21 27 . 1 27 . 19 13 . 2 2 . . Successful 130 | . 11 27 12 11 14 . 1 27 . 10 13 . 2 2 . . Failed 68 | . 9 15 12 10 13 . . . . 9 . . . . . . Catastrophic 12 | . 2 2 . . 5 . . . . 3 . . . . . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . Manual 104 | . 17 22 13 16 8 . . . . 3 . . . . 25 . Terminals 127 | . 21 35 19 21 18 . . . . 11 . . . 2 . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 13 | . . 2 5 . 2 . . . . 4 . . . . . . Recycling Units 6 | . . 3 . . . . . . . 3 . . . . . . Scanalyzers 8 | . . 2 . . 6 . . . . . . . . . . . Garrison Access 2 | . . . . . 1 . . . . 1 . . . . . . Terminal Hacks 82 | . 7 13 5 5 3 . 1 27 . 4 13 . 2 2 . . Record 24 | . . . . . . . . 11 . . 11 . . 2 . . Part Schematic 8 | . . . . . . . . 6 . . . . 2 . . . Robot Schematic 7 | . . . . . . . . 7 . . . . . . . . Robot Analysis 4 | . 1 . 1 2 . . . . . . . . . . . . Prototype ID Bank 8 | . . 4 1 . . . . 3 . . . . . . . . Open Door 3 | . . . . . . . 1 . . . 2 . . . . . Level Access Points 1 | . . . . . 1 . . . . . . . . . . . Branch Access Points 3 | . . . 1 . 1 . . . . 1 . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . . . . Terminal Index 5 | . 1 1 . 1 1 . . . . 1 . . . . . . Garrison Index 1 | . . . . . . . . . . 1 . . . . . . Unreport Threat 6 | . 2 2 1 1 . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . Reprogram Traps 1 | . . . . . . . . . . 1 . . . . . . Patrol Status 1 | . 1 . . . . . . . . . . . . . . . Recall Investigation 2 | . . 1 1 . . . . . . . . . . . . . Recall Reinforcements 2 | . . 1 . 1 . . . . . . . . . . . . Zone Layout 4 | . . 4 . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks 10 | . . 2 3 . 1 . . . . 4 . . . . . . Scan Component 6 | . . 1 2 . 1 . . . . 2 . . . . . . Repair 4 | . . 1 1 . . . . . . 2 . . . . . . Recycling Unit Hacks 2 | . . 1 . . . . . . . 1 . . . . . . Retrieve Components 2 | . . 1 . . . . . . . 1 . . . . . . Scanalyzer 8 | . . 2 . . 6 . . . . . . . . . . . Insert Component 4 | . . 1 . . 3 . . . . . . . . . . . Analyze 4 | . . 1 . . 3 . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . 1 . . . . . . Seal Access 1 | . . . . . . . . . . 1 . . . . . . Unauthorized Hacks 27 | . 4 9 4 6 4 . . . . . . . . . . . Terminals 26 | . 4 8 4 6 4 . . . . . . . . . . . Track 6 | . 1 1 . 1 3 . . . . . . . . . . . Assimilate 4 | . 1 3 . . . . . . . . . . . . . . Botnet 12 | . 2 3 3 3 1 . . . . . . . . . . . Disrupt 2 | . . . 1 1 . . . . . . . . . . . . Operators 2 | . . 1 . 1 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . . . . . . . . Reject 1 | . . 1 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 47 | . 4 11 7 4 12 . . . . 8 . . . 1 . . Full Trace Events 11 | . 1 3 1 1 3 . . . . 2 . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . 7 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 20 | . . 1 . . 3 . . 6 . . . . 2 . 8 . Parts Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired 4 | . . 1 1 . . . . . . 2 . . . . . . Time 146 | . . 32 32 . . . . . . 82 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 16 | . . 10 . . . . . . . 6 . . . . . . Parts Scanalyzed 4 | . . 1 . . 3 . . . . . . . . . . . Part Schematics Acquired 4 | . . 1 . . 3 . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------------ Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . 3 . Programmers 3 | . . . . . . . . . . . . . . . 3 . Robots Rewired 2 | . . . . . . . . . . . . 2 . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Total Allies 14 | . 1 . . 2 . . . . 1 . . 2 4 . 4 . Largest Group 6 | . 1 1 . 2 . . . . 1 1 . 2 6 6 2 . Highest-Rated Group 207 | . 10 10 . 62 . . . . 94 94 . 58 207 207 70 . Highest-Rated Ally 94 | . 10 10 . 31 . . . . 94 94 . 29 40 40 37 . Zionite Dispatches 4 | . . . . . . . . . . . . . . . 4 . Recon 1 | . . . . . . . . . . . . . . . 1 . Demo 1 | . . . . . . . . . . . . . . . 1 . Thermal Resupply 2 | . . . . . . . . . . . . . . . 2 . Total Orders 27 | . 4 23 . . . . . . . . . . . . . . STAY 13 | . 2 11 . . . . . . . . . . . . . . FOLLOW 14 | . 2 12 . . . . . . . . . . . . . . Ally Attacks 94 | . . . . 20 . . . . 12 11 . 4 . 42 5 . Total Damage 2334 | . . . . 270 . . . . 517 470 . 78 . 922 77 . Kills 19 | . . . . 3 . . . . 3 3 . 1 . 9 . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Robot Analysis Total 4 | . 1 . 1 2 . . . . . . . . . . . . Derelict Logs Recovered 10 | . . . . . . 1 2 . 1 . 2 3 1 . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Zionite Intel Received 4 | . . . . . . . . . . . . . . . 4 . Component Stockpiles 1 | . . . . . . . . . . . . . . . 1 . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . 1 . Prototype Schematics 1 | . . . . . . . . . . . . . . . 1 . Unaware Analyses 1 | . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Turns Passed 15491 | 60 650 1652 644 640 2029 581 1320 102 617 1677 1178 1205 1211 656 1068 201 Spaces Moved 9536 | 36 416 821 304 302 1063 369 883 81 444 874 872 745 938 472 725 191 Core 4 | 4 . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . Legs 8903 | 32 416 821 304 302 1063 369 883 81 444 874 872 745 938 472 287 . Wheels . | . . . . . . . . . . . . . . . . . Hover 629 | . . . . . . . . . . . . . . . 438 191 Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 38 | 50 120 120 130 130 127 127 127 127 127 125 125 125 125 125 38 38 Average Speed 123 | 112 120 134 132 130 128 127 127 127 127 126 125 125 125 125 88 83 Slowest Speed 240 | 120 120 190 150 130 155 127 127 127 127 127 125 125 125 125 240 150 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 55 | 4 72 77 36 56 34 41 90 68 67 23 94 64 88 67 27 36 Regions Visited 16 Branch Regions 10 Pre-discovered Areas 4 | . . . . . . . 1 1 . . 1 . 1 . . . Known Exits Taken 6 | . . . 1 . 1 . . . 1 1 . . . 1 1 . Unknown Exits Taken 10 | 1 1 1 . 1 . 1 1 1 . . 1 1 1 . . . Scrap Searched 28 | . . . . . . 2 7 . 2 . 4 8 3 1 . 1 Spaces Dug 86 | . 6 7 . 1 20 1 8 . . 12 6 7 . 2 16 . Terrain Destroyed 215 | . 55 31 . 4 21 1 20 . 9 16 6 26 . 7 19 . Melee 69 | . . . . 1 20 1 6 . . 12 6 7 . . 16 . Projectile 42 | . . . . 2 1 . 6 . 9 4 . 10 . 7 3 . AOE 104 | . 55 31 . 1 . . 8 . . . . 9 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Total 12324 | 46 520 1161 444 440 1583 477 1042 80 477 1380 941 926 980 522 1075 230 Wait 1744 | . 48 174 45 58 348 105 103 . 20 399 53 70 27 41 220 33 Move 9520 | 35 415 820 303 301 1062 368 882 80 443 873 871 744 937 471 724 191 Hop . | . . . . . . . . . . . . . . . . . Pick Up 99 | 1 8 18 10 4 22 . 7 . . 6 . 2 6 . 14 1 Fast Attach 53 | 7 2 8 4 1 5 . 2 . . 6 1 1 . . 14 2 Attach 39 | . 1 6 3 5 6 . 2 . . 2 . 2 1 . 9 2 Detach 11 | . 2 1 1 . 1 . 1 . . 2 . . . . 3 . Swap 133 | . 10 14 10 7 19 2 11 . 5 18 4 14 2 1 15 1 Drop 96 | . 7 9 11 4 20 . 10 . . 7 1 2 7 1 17 . Fire 350 | 3 27 111 55 42 19 1 18 . 9 7 5 34 . 8 11 . Melee 245 | . . . . 18 81 1 6 . . 60 6 25 . . 48 . Ram . | . . . . . . . . . . . . . . . . . Kick 2 | . . . 2 . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire 32 | . . . . . . . . . . . . 32 . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials -8/Storage -7/Factory (discovered 6 exits: *Fac x4 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x2 / *Upp) -5/Upper Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Central database locked down 311 | -10/Materials | Build established: Mutant 390 | -10/Materials | Discovered new exit (range 10) 541 | -10/Materials | Discovered new exit (range 14) 612 | -10/Materials | Discovered new exit (range 3) 711 | -10/Materials | Entered another Materials area 711 | -9/Materials | Accompanied by 1 ally 711 | -9/Materials | Evolved 2 slots: Propulsion x2 1047 | -9/Materials | Discovered new exit (range 10) 1309 | -9/Materials | Repaired Shield Generator 1559 | -9/Materials | Lost 5 parts (1p3n1w) 1566 | -9/Materials | Discovered new exit (range 16) 1647 | -9/Materials | Lost 3 parts (1p1n1w) 1735 | -9/Materials | Discovered new exit (range 16) 1843 | -9/Materials | Build established: Scavenger-Mutant 1930 | -9/Materials | Core integrity fell below 50% 2044 | -9/Materials | Discovered new exit (range 16) 2363 | -9/Materials | Entered another Materials area 2363 | -8/Materials | Evolved 2 slots: Utility x2 2390 | -8/Materials | Identified exit to Storage 2935 | -8/Materials | Repaired Med. Armor Plating 3007 | -8/Materials | Entered Storage 3189 | -8/Storage | Met a pair of Derelict thieves 3460 | -8/Storage | Discovered new exit (range 16) 3489 | -8/Storage | Garrison activated, responded to threat 3577 | -8/Storage | Lost 4 parts (1u3w) 3647 | -8/Storage | Entered Factory 3647 | -7/Factory | Evolved 2 slots: Utility x2 3821 | -7/Factory | Build established: Mutant 3876 | -7/Factory | Identified exit to Factory 4721 | -7/Factory | Build established: Scavenger-Mutant 4721 | -7/Factory | Identified exit to Lower Caves 5139 | -7/Factory | Build established: Mutant 5676 | -7/Factory | Entered Lower Caves 5750 | -7/Lower Caves | Learned Factory trap positions 6192 | -7/Lower Caves | Discovered new exit (range 10) 6257 | -7/Lower Caves | Entered another Lower Caves area 6271 | -7/Lower Caves | Spotted B-75 Beast 6430 | -7/Lower Caves | Discovered exit to Factory (range 5) 6439 | -7/Lower Caves | Learned location of Extension (-4) 7053 | -7/Lower Caves | Encountered a Warlord checkpoint 7406 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 7407 | -7/Lower Caves | Discovered new exit (range 12) 7577 | -7/Lower Caves | Entered Data Miner 7577 | -7/Data Miner | Discovered new exit (range 6) 7602 | -7/Data Miner | Met Data Miner 7635 | -7/Data Miner | Learned location of Section 7 (-2) 7635 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7644 | -7/Data Miner | Received God Mode back door access code from Data Miner 7679 | -7/Data Miner | Entered Proximity Caves 8084 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8085 | -6/Proximity Caves | Escorted by Enhanced Grunt 8296 | -6/Proximity Caves | Entered Factory 8296 | -6/Factory | Accompanied by 1 ally 8296 | -6/Factory | Evolved 2 slots: Utility x2 8297 | -6/Factory | Loaded intel: 107 trap records 8854 | -6/Factory | Garrison activated, responded to threat 9167 | -6/Factory | Discovered new exit (range 14) 9254 | -6/Factory | Identified exit to Factory 9329 | -6/Factory | Identified exit to Lower Caves 9352 | -6/Factory | Incoming investigation squad redirected 9595 | -6/Factory | Repaired Imp. Medium Armor Plating? 9632 | -6/Factory | Incoming investigation squad redirected 9641 | -6/Factory | Repaired Transmission Jammer 9973 | -6/Factory | Entered Lower Caves 10308 | -6/Lower Caves | Learned Factory garrison access intel 10319 | -6/Lower Caves | Learned 8 Research zone layouts 10319 | -6/Lower Caves | Learned Factory emergency access door positions 10319 | -6/Lower Caves | Learned Extension emergency access door positions 10319 | -6/Lower Caves | Learned Factory security intel 10319 | -6/Lower Caves | Learned Research security intel 10319 | -6/Lower Caves | Learned Extension terminal intel 10407 | -6/Lower Caves | Build established: Derelict-Mutant 11113 | -6/Lower Caves | Discovered new exit (range 5) 11151 | -6/Lower Caves | Entered another Lower Caves area 11161 | -6/Lower Caves | Discovered exit to Factory (range 10) 11162 | -6/Lower Caves | Learned Factory terminal intel 11197 | -6/Lower Caves | Encountered a Warlord checkpoint 11862 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 12126 | -6/Lower Caves | Learned Factory machine intel 12129 | -6/Lower Caves | Learned 12 Factory zone layouts 12148 | -6/Lower Caves | Build established: Mutant 12173 | -6/Lower Caves | Discovered new exit (range 11) 12356 | -6/Lower Caves | Entered Zion 12356 | -6/Zion | Accompanied by 2 allies 12413 | -6/Zion | Discovered new exit (range 14) 12425 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 12836 | -6/Zion | Learned location of Quarantine (-3) 12904 | -6/Zion | Given the Hacking Drone Bay 13048 | -6/Zion | Imprinted 13050 | -6/Zion | Declared Zion's savior 13104 | -6/Zion | Build established: Derelict-Mutant 13567 | -6/Zion | Entered Proximity Caves 13567 | -5/Proximity Caves | Accompanied by 6 allies 14200 | -5/Proximity Caves | Discovered exit to Factory (range 5) 14223 | -5/Proximity Caves | Entered Factory 14223 | -5/Factory | Accompanied by 1 ally 14223 | -5/Factory | Evolved 2 slots: Utility x2 14224 | -5/Factory | Identified exit to Upper Caves 14225 | -5/Factory | Identified exit to Factory 14228 | -5/Factory | Loaded intel: 240 machine locations 14229 | -5/Factory | Loaded intel: 20 terminal locations 14230 | -5/Factory | Loaded intel: 4 garrison access locations 14257 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 14760 | -5/Factory | Lost 3 parts (2u1w) 14788 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 14789 | -5/Factory | Zion Thermal Resupply teleported in 14943 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 15009 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 15010 | -5/Factory | Zion Thermal Resupply teleported in 15144 | -5/Factory | Discovered exit to Factory (range 3) 15162 | -5/Factory | Zion Demo squad teleported in 15179 | -5/Factory | Zion Recon squad teleported in 15254 | -5/Factory | Build established: Mutant 15291 | -5/Factory | Entered Upper Caves 15341 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 15351 | -5/Upper Caves | Encountered a Warlord checkpoint 15492 | -5/Upper Caves | Self-destructed Last Messages --------------- 15441_ S-27 Virus IFF system glitched. 15443_ S-27 Virus misfires. 15447_ Hrd. Medium Armor Plating destroyed. 15449_ Linear Gravjet destroyed. 15451_ System corrupted: Transmission Jammer rejected. 15451_ Acquired Transmission Jammer. 15451_ Imp. Deuterium Engine destroyed. 15457_ Imp. Proton Missile Launcher destroyed. 15460_ Acquired Imp. Deuterium Engine. 15461_ Microactuators destroyed. 15462_ Acquired 65 matter. 15463_ Acquired Hrd. Light Armor Plating. 15464_ Linear Gravjet destroyed. 15465_ System Backup Module purges 1% of system corruption (8%). 15472_ Linear Gravjet destroyed. 15482_ Imp. Deuterium Engine destroyed. 15482_ Hrd. Light Armor Plating destroyed. 15485_ Cmb. Gravmag System destroyed. 15491_ Actuator Array destroyed. 15492_ S-27 Virus destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????# ## ## #?????# | | ??????????????????????# ?## #???# | | ?????????????????????## ??## ## #??# | | ?????????????????????# ???##### #?? #??## | | ????????????????????## ?????###/ #?## #???# | | ???????????????????## ##??## #??## ????? | | ???????????????????# #?## == ##??? ????????? | | ???????????????????# ### #??? ????????? | | ????????????????????# ## ##???# ???????? | | ????????????????????# ##?????##???????? | | ????????????????????# ##???#???????????? | | ????????????????????# #??? ???????????# | | ????????????????????## # ### #?? ???#?????????$ | | ?????????????????????### #######? ??? ???????? | | ??????????????????????## #???## ?? ????????? | | ??????????????????????# # ##? ?# #?????????? | | ??????????????????????# ## # #?????????? | | ??????????????????????### # #?????????????? | | ???????????????????????# #g# ##?????????????? | | ???????????????????????# s ###??????????????? | | ???????????? ?????????### % ##????????????????? | | ???????????? ????????# ####?????????????????? | | ??????????????? ###???#ss##### ##????????????? | | ???????????????# ### ss $ ?????? | | ?????????????????????# #### ?????? | | ?????????????????????# @ #???????? ?????? | | ?????????????????????### #?????????????????? | | ???????????????????????# #?????????????????? | | ???????????????????????# #?????????????????? | | ???????????????????????## ## ????????????????? | | ????????????????????????####?# ??????????????? | | ??????????????????????????????# ????????????? | | ???????????????????????????????###### ???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 23 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 22 Terrain Scan Density 10 Jamming Range 8 Additional Mass Support 24 Armor Coverage 375 Resistance: KI 20 Resistance: TH 10 Core Shielding 20 Propulsion Shielding 66 Weapon Shielding 66 Reclamation Efficiency 15 Melee Speed Boost 40 Phase Shifting 5 Evasion (%) 57 Melee Accuracy 12 Target Analysis 6 Item Schematics ----------------- Melee Analysis Suite | -9/Materials | Scanalyzed Imp. Propulsion Shielding | -7/Factory | Scanalyzed Reactive Plating | -7/Factory | Scanalyzed Reflective Plating | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Flexi-carbon Leg | -7/Data Miner | Free Triangulator | -7/Data Miner | Free Exp. Transmission Jammer | -7/Data Miner | Free Kinetic Spear | -7/Data Miner | Free Enh. Flamer | -6/Zion | Free Tactical Coordination Suite | -6/Zion | Free Cld. Gravmag System | -5/Factory | Z-intel Exp. Heat Sink | -5/Factory | Z-intel Antimatter Cannon | -5/Factory | Z-intel F-cell Engine | -5/Factory | Z-intel Hvy. Proton Cannon | -5/Factory | Z-intel Cld. Pulse Rifle | -5/Factory | Z-intel Enh. Flexi-carbon Leg | -5/Factory | Z-intel Imp. Heavy Machine Gun | -5/Factory | Z-intel Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HackingGlidesysGreatsword Manual? 0 Play Time 03:06:41 Cumulative 926.9 hours Start 2020.10.19 @ 11:28:20 End 2020.10.19 @ 17:33:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 358 Rogue 358 Adventurer 0 Explorer 0 Win Type - Total 13 Types 12/0/1/0/0/0/0/0/0 Lore% 76 Gallery% 86 Achievement% 69 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 112x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 679dc3ab-8eae-4d29-85ec-ba588de7808c