Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.22 @ 18:09:43 Player: AnotherZach Result: Destroyed by SG-1FP(j) with Overtuned Pulse Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (11) 2200 Robots Destroyed (265) 1325 Value Destroyed (8531) 8531 Prototype IDs (33) 660 Alien Tech Used (0) 0 Bonus (1077) 1077 TOTAL SCORE: 15293 Bonus ------- High Alert Combat Kills 761 Follower Combat Kills 179 Aligned with FarCom 300 Friendly Fire -163 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 220/290 System Corruption 0% Temperature Cool (89) Movement Treading (180) Ox1 Location -7/Scraptown Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Overtuned Treads Overtuned Treads Overtuned Treads Improved Medium Treads > --- UTILITY (5) ------ Scrap Suit Makeshift Microdissipator Network High-capacity Storage Unit Makeshift Light Armor Plating > --- WEAPON (3) ------- Cooled Particle Cannon Firepult > --- INVENTORY (20) --- Light Deuterium Engine Overtuned Titanium Leg Overtuned Titanium Leg VSS Leg VSS Leg VSS Leg Makeshift Microdissipator Network Superbattery (1500) Makeshift Light Armor Plating Hardlight Generator Tech Extrapolator Overtuned Pulse Rifle Heavy Plasma Cannon Enhanced Autogun Heavy Pick Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Overtuned Treads Overtuned Treads Overtuned Treads Improved Medium Treads > --- UTILITY ---------- Scrap Suit Coolant Injector High-capacity Storage Unit Makeshift Light Armor Plating > --- WEAPON ----------- Cooled Particle Cannon Firepult > --- INVENTORY -------- Light Deuterium Engine Overtuned Titanium Leg Overtuned Titanium Leg VSS Leg VSS Leg VSS Leg Makeshift Microdissipator Network Makeshift Microdissipator Network Superbattery Makeshift Light Armor Plating Hardlight Generator Tech Extrapolator Overtuned Pulse Rifle Heavy Plasma Cannon Enhanced Autogun Heavy Pick [Rating: 66] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Overtuned Titanium Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Improved VTOL Module Utility High-capacity Storage Unit Device Coolant Injector Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Cooled Particle Cannon Energy Gun Heavy EM Shotgun Energy Cannon Cooled Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher Rocket Array Special Weapon CPS Tube Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Scr Slots Evolved 6 | . . . 2 . . . 2 2 . . . Power . | . . . . . . . . . . . . Propulsion 2 | . . . 1 . . . 1 . . . . Utility 3 | . . . 1 . . . 1 1 . . . Weapon 1 | . . . . . . . . 1 . . . Parts Attached 187 | 7 15 1 24 . 5 1 36 6 29 2 61 Power 9 | 1 1 . 2 . . . 1 1 1 . 2 Engine 7 | 1 1 . 2 . . . . . 1 . 2 Core 2 | . . . . . . . 1 1 . . . Reactor . | . . . . . . . . . . . . Propulsion 57 | 2 6 1 5 . . . 14 1 4 . 24 Treads 39 | . 4 1 5 . . . 12 1 4 . 12 Leg 12 | . . . . . . . . . . . 12 Wheel 4 | 2 2 . . . . . . . . . . Hover 1 | . . . . . . . 1 . . . . Flight 1 | . . . . . . . 1 . . . . Utility 56 | 2 3 . 9 . 2 . 10 3 10 2 15 Device 24 | 1 . . 2 . . . 6 1 3 1 10 Storage 5 | 1 1 . 2 . 1 . . . . . . Processor 3 | . . . 1 . . . 1 . . . 1 Hackware 6 | . . . 2 . 1 . 2 1 . . . Protection 18 | . 2 . 2 . . . 1 1 7 1 4 Artifact . | . . . . . . . . . . . . Weapon 65 | 2 5 . 8 . 3 1 11 1 14 . 20 Energy Gun 26 | 1 4 . 6 . 3 . 5 . 5 . 2 Energy Cannon 15 | . . . . . . . . . 4 . 11 Ballistic Gun 9 | 1 . . . . . . 3 1 2 . 2 Ballistic Cannon 1 | . . . 1 . . . . . . . . Launcher 13 | . 1 . 1 . . 1 3 . 3 . 4 Special Weapon 1 | . . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 10 | . . . 2 . . . 3 . 4 . 1 Corrupted Parts 2 | . 1 1 . . . . . . . . . System Corruption 17 | . 9 8 . . . . . . . . . Parts Lost 22 | . 2 . . . . . 4 . 1 . 15 Power 3 | . . . . . . . . . 1 . 2 Propulsion 9 | . . . . . . . 1 . . . 8 Utility 3 | . . . . . . . . . . . 3 Weapon 7 | . 2 . . . . . 3 . . . 2 Highest Loss Streak 5 | . 1 . . . . . 2 . 1 . 5 To Critical Strikes 2 | . . . . . . . . . . . 2 Average Slot Usage (%) 95 | . 99 100 99 100 93 100 97 98 97 100 91 Engine 7 | . 14 14 11 11 11 11 6 . 5 7 6 Treads 28 | . 18 14 33 33 33 33 34 30 29 30 25 Leg 1 | . . . . . . . . . . . 4 Device 9 | . 6 . 11 . . . 7 . 7 15 15 Storage 8 | . 14 14 11 11 11 11 9 7 7 7 7 Hackware 6 | . . . 2 . 7 11 18 27 11 . . Protection 7 | . 7 14 6 11 11 11 . 1 9 14 8 Energy Gun 9 | . 26 14 18 22 15 21 14 15 4 . . Energy Cannon 8 | . . . . . . . . . 11 23 16 Ballistic Gun 1 | . . . . . . . 1 5 5 . 1 Launcher 1 | . . 14 . . . . . . . . 2 Peak Build Rating 66 | 7 12 11 27 26 38 31 43 50 61 51 66 Average Rating 40 | 5 11 11 21 25 32 30 36 47 51 50 54 On Entrance 27 | . 7 11 11 25 26 31 29 41 50 50 50 Naked Turns . | . . . . . . . . . . . . Heaviest Build 107 | 11 28 28 41 41 61 61 64 62 107 90 100 Greatest Support 92 | 20 40 40 69 69 69 69 92 88 88 80 90 Greatest Overweight (x) 2 | . 2 2 . . . . . . 1 1 2 Average Overweight (x) . | . . 1 . . . . . . . 1 . Largest Inventory Capacity 20 | 8 10 10 15 15 20 20 20 20 20 20 20 Average Capacity 17 | 7 8 10 14 15 17 20 20 20 20 20 20 Most Carried 20 | 6 10 10 15 15 20 20 20 20 20 18 20 Average Carried 16 | 3 7 10 13 14 16 20 19 19 18 18 18 Final Capacity 20 | 8 10 10 15 15 20 20 20 20 20 20 20 Final Carried 20 | 6 10 10 15 15 20 20 20 20 18 18 15 Class Distribution -------------------- 29% | Mutant 23% | Scavenger-Scrapper 20% | Tank 14% | Hacker-Mutant 5% | Hacker-Gunner 4% | Hacker-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Hacker-Mutant | -8/Materials Hacker-Gunner | -7/Factory Hacker-Tank | -7/Storage Tank | -7/Recycling Scavenger-Scrapper | -7/Scraptown Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Scr Matter Collected 3736 | 177 291 48 521 . . 70 535 62 751 35 1246 Remotely . | . . . . . . . . . . . . Salvage Created 12287 | 72 1114 127 1107 30 . 164 1680 47 1926 325 5695 Parts 692 | 9 49 5 82 5 . 13 86 3 92 11 337 Haulers Intercepted 11 | . 2 . 4 . . . 2 . 3 . . Recyclers Shooed 8 | 1 2 . 1 . . . 1 . 1 2 . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 4 | . . . . . . . . . . . 4 Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Scr Combat Hostiles Destroyed 210 | . 15 2 18 . . 5 29 1 35 . 105 Melee 1 | . 1 . . . . . . . . . . Guns 75 | . 10 . 11 . . 2 19 1 12 . 20 Cannons 46 | . . . 4 . . . . . 7 . 35 AOE 81 | . 4 2 3 . . 3 9 . 16 . 44 Classes Destroyed 26 | 1 6 . 3 . . . 2 . 4 . 10 Worker 11 | . 3 . 1 1 . . 3 . 3 . . Builder 6 | . . . 1 . . . 3 . 2 . . Tunneler 7 | 4 1 . . 1 . 1 . . . . . Hauler 11 | . 2 . 4 . . . 2 . 3 . . Recycler 19 | . 5 1 1 . . . 2 . 4 5 1 Mechanic 2 | . . . . . . . . . 2 . . Operator 3 | . . . 2 . . . 1 . . . . Watcher 10 | . 3 . 4 . . . 2 . 1 . . Swarmer 23 | . 6 . 4 . . 4 6 . 3 . . Grunt 50 | . 9 2 8 . . 1 12 . 18 . . Brawler 2 | . . . . . . . . . 2 . . Duelist 2 | . . . . . . . 1 . 1 . . Protector 1 | . . . . . . . . . 1 . . Sentry 22 | . . . 6 . . . 7 . 9 . . Hunter 4 | . . . . . . . 3 1 . . . Programmer 1 | . . . . . . . . . 1 . . Bolteater 7 | . . . . . . . . . . . 7 Federalist 12 | . . . . . . . . . . . 12 Explorer 12 | . . . . . . . . . . . 12 Ranger 5 | . . . . . . . . . . . 5 Guru 11 | . . . . . . . . . . . 11 Scientist 2 | . . . . . . . . . . . 2 Scrapper 33 | . . . . . . . . . . . 33 Elite 22 | . . . . . . . . . . . 22 Zionite 1 | . . . . . . . . . . . 1 Tinkerer 4 | . . . . . . . . . . . 4 Thug 2 | . . . . . . . . . . . 2 Best Kill Streak 21 | 3 6 3 6 2 . 4 9 1 13 5 21 Combat Bots Only 21 | . 4 2 3 . . 4 7 1 7 . 21 Max Kills in Single Turn 5 | 1 2 1 2 1 . 2 4 1 5 1 5 Gunslinging 1 | . 1 . 1 . . . . . . . . Exploded 4 | . 2 1 1 . . 2 4 . 3 . 4 Melee 1 | . 1 . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . 1 Triborg (-7/Scraptown) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Scr Hostile Shots Fired 960 | . 75 7 66 . . 7 130 10 400 . 265 Missed 320 | . 16 2 19 . . 2 37 1 158 . 85 Damage Taken 10285 | . 622 70 597 . . 53 1596 113 2869 . 4365 Core 1147 | . 145 10 66 . . . 206 13 282 . 425 Absorbed by Shields 92 | . . . . . . . . . . . 92 Ignored by Resistances 213 | . . . . . . . . . 78 . 135 Regen/Repaired (Parts) 1156 | . 203 . . . . . 299 . 428 . 226 Core Remaining (%) 70 | 100 . 38 . . . 83 62 . . . . Volleys Fired 429 | 20 58 4 52 2 . 7 74 3 71 7 131 Largest 3 | 2 2 2 2 2 . 2 2 3 3 3 3 Hottest 340 | 60 90 75 130 100 . 100 130 158 278 128 340 Shots Fired 1020 | 40 116 8 104 4 . 14 133 9 192 21 379 Gun 621 | 40 115 4 89 4 . 10 130 9 114 . 106 Cannon 339 | . . . 12 . . . . . 69 21 237 Launcher 58 | . 1 4 3 . . 4 3 . 9 . 34 Special 2 | . . . . . . . . . . . 2 Kinetic 137 | 20 4 . 12 . . . 31 3 65 . 2 Thermal 509 | 20 4 . 9 . . . 1 3 110 21 341 Explosive 54 | . 1 4 3 . . . 3 . 9 . 34 Electromagnetic 318 | . 107 4 80 4 . 14 98 3 8 . . Robot Hit Streak 18 | 7 10 3 15 2 . 7 11 13 16 11 18 Robot Miss Streak 7 | 1 4 2 6 2 . 1 7 1 5 1 6 Penetration Max 1 | . . . . . . . . . 1 . 1 Secondary Targets 11 | . 3 . 1 . . . 3 . 4 . . Max Gunslinging Chain 1 | . 1 . 1 . . . 1 . 1 . . Autonomous 109 | . . . . . . . . . 4 . 105 Shots Hit Robots 659 | 28 61 5 78 2 . 6 102 7 129 14 227 Core Hits 553 | 6 26 6 45 2 . 8 80 3 136 5 236 Critical Kills 3 | . . . . . . . . . 1 . 2 Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 8 | . 2 . 3 . . . . . 1 . 2 Meltdown 2 | . . . . . . . . . . . 2 Destroy 1 | . . . . . . . . . 1 . . Blast 1 | . . . 1 . . . . . . . . Corrupt 4 | . 2 . 2 . . . . . . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 23131 | 255 1460 195 1830 40 . 141 3129 146 5566 353 10016 Guns 8751 | 255 1018 34 1298 40 . 100 1899 146 1659 . 2302 Cannons 5703 | . . . 165 . . . . . 1360 335 3843 Explosions 8608 | . 435 161 367 . . 41 1207 . 2539 . 3858 Melee . | . . . . . . . . . . . . Ramming 69 | . 7 . . . . . 23 . 8 18 13 Kinetic 1587 | 95 22 . 165 . . . 380 29 839 . 57 Thermal 10511 | 160 409 34 214 . . . 282 54 2148 335 6875 Explosive 6843 | . 38 127 231 . . . 927 . 2449 . 3071 Electromagnetic 4121 | . 984 34 1220 40 . 141 1517 63 122 . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 18 | . 10 18 . . . . . . 2 2 2 Average Corruption 2 | . 4 10 . . . . . . 1 1 1 Corruption Purged 1 | . . . . . . . . . . 1 . Corruption Blocked . | . . . . . . . . . . . . Effects 42 | . 16 1 . . . . . . 7 4 14 Message Errors 7 | . 3 . . . . . . . 2 1 1 Matter Fused 9 | . 6 . . . . . . . 1 1 1 Heat Flow Errors 8 | . 1 . . . . . . . 1 . 6 Energy Discharges 7 | . 3 1 . . . . . . 2 1 . Parts Rejected 2 | . 1 . . . . . . . . . 1 Parts Fused 1 | . . . . . . . . . . . 1 Data Loss (minor) 7 | . 1 . . . . . . . 1 1 4 Alerts 1 | . 1 . . . . . . . . . . Overload Shots 52 | . . . . . . . . . 10 . 42 Effects 2 | . . . . . . . . . 1 . 1 Energy Bleed 1 | . . . . . . . . . 1 . . Heat Surge 1 | . . . . . . . . . . . 1 Overflow Damage 326 | . . . 28 . . . 52 . 77 31 138 Projectiles 172 | . . . . . . . . . 40 31 101 Explosions 154 | . . . 28 . . . 52 . 37 . 37 Melee . | . . . . . . . . . . . . Knockbacks 1 | . . . . . . . 1 . . . . Impact 1 | . . . . . . . 1 . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 1897 | . 63 . 50 . . 12 292 . 200 . 1280 Shots 82 | . 2 . 3 . . 1 6 . 7 . 63 Rammed 10 | . 5 . . . . . . . 2 2 1 Targets Rammed 13 | . 6 . . . . . 1 . 2 2 2 Kicked . | . . . . . . . . . . . . Crushed 3 | . 1 . . . . . 1 . . . 1 Highest Temperature 442 | 100 442 165 222 48 . 120 90 198 339 197 331 Average Temperature 93 | 52 135 86 40 25 . 55 31 103 113 105 75 Received Heat Transfer 2601 | . 159 39 174 . . 9 396 . 891 . 933 Effects 7 | . 3 . . . . . . . 4 . . Shutdowns 2 | . 2 . . . . . . . . . . Interference 5 | . 1 . . . . . . . 4 . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 5 | . 4 . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . Parts Fried 31 | . 11 . 8 1 . 1 10 . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 7 | . . . . . . . . . . . 7 Combat Hostiles 6 | . . . . . . . . . . . 6 Parts Melted 47 | . 1 . . . . . . . 6 1 39 Heat Transferred 17228 | 375 575 . 295 . . . 400 125 3800 518 11140 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 16 | . 6 1 3 . . 1 5 . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Scr Peak Influence 999 | 20 650 276 514 63 . 175 688 283 999 475 . Initial 389 | . 13 201 107 58 . . . 250 51 389 . Average 326 | 8 354 237 282 34 . 13 293 194 731 328 . Maximum Alert Level 3 | . 2 1 2 . . . 2 1 3 2 . Low Security (%) 41 | 100 40 . 33 100 . 100 44 43 14 9 . Level 1 22 | . 2 100 36 . . . 19 56 1 67 . Level 2 24 | . 56 . 30 . . . 36 . 8 22 . Level 3 11 | . . . . . . . . . 74 . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 30 | . 4 . 1 . . . 12 2 11 . . Investigation 6 | . 3 . . . . . 3 . . . . Extermination 2 | . . . . . . . . 1 1 . . Reinforcement 11 | . 1 . 1 . . . 4 1 4 . . Assault 6 | . . . . . . . . . 6 . . Garrison 5 | . . . . . . . 5 . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 2 . . . . Haulers Reinforced 3 | . . . . . . . . . 3 . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Scr Distress Signals 12 | . 2 . 3 . . . 3 1 2 . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 284 | . 22 2 29 . . 3 43 2 71 . 112 Peak Tracking Total 13 | . 4 2 4 . . 2 6 1 13 . 10 Tactical Retreats 11 | . . . 2 . . . 2 1 3 . 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Scr Traps Triggered 3 | . 1 . . . . . . . 2 . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed 6 | . . . . . . . 6 . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 3 | . 3 . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Scr Machines Disabled 33 | . 2 . 1 . . 4 4 . 6 . 16 Max in Single Turn 3 | . 1 . 1 . . 2 1 . 1 . 3 Garrison Access 2 | . . . . . . . . 1 1 . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Scr Machines Accessed 45 | . 6 . 10 1 2 . 8 4 9 4 1 Terminals 21 | . 4 . 7 . . . 3 1 5 1 . Fabricators . | . . . . . . . . . . . . Repair Stations 5 | . 1 . . . . . 2 . 2 . . Recycling Units 10 | . 1 . 2 . . . 1 2 1 3 . Scanalyzers 2 | . . . 1 . . . 1 . . . . Garrison Access 3 | . . . . . . . 1 1 1 . . Total Hacks 127 | . 15 . 31 1 2 . 33 12 23 9 1 Successful 78 | . 8 . 17 1 2 . 21 8 15 5 1 Failed 48 | . 7 . 13 . . . 12 4 8 4 . Catastrophic 5 | . 1 . 2 . . . 1 . 1 . . Database Lockouts 1 | . . . 1 . . . . . . . . Manual 63 | . 9 . 21 . 1 . 16 5 9 2 . Terminals 62 | . 8 . 24 . . . 13 4 12 1 . Fabricators . | . . . . . . . . . . . . Repair Stations 22 | . 4 . . . . . 11 . 7 . . Recycling Units 26 | . 3 . 4 . . . 1 7 3 8 . Scanalyzers 7 | . . . 3 . . . 4 . . . . Garrison Access 6 | . . . . . . . 4 1 1 . . Terminal Hacks 25 | . 1 . 8 1 2 . 3 2 6 1 1 Record 2 | . . . . . 1 . . . . . 1 Part Schematic 2 | . . . 2 . . . . . . . . Robot Schematic 2 | . 1 . . . . . . . 1 . . Robot Analysis 1 | . . . 1 . . . . . . . . Open Door 4 | . . . . 1 . . . . 3 . . Branch Access Points 3 | . . . 1 . . . 1 1 . . . Alert Level 3 | . . . 1 . . . . . 1 1 . Unreport Threat 4 | . . . 2 . . . 1 . 1 . . Locate Traps 1 | . . . 1 . . . . . . . . Reprogram Traps 1 | . . . . . . . 1 . . . . Hauler Manifests 1 | . . . . . . . . 1 . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 18 | . 4 . . . . . 9 . 5 . . Scan Component 10 | . 2 . . . . . 5 . 3 . . Repair 8 | . 2 . . . . . 4 . 2 . . Recycling Unit Hacks 9 | . 1 . 2 . . . 1 2 1 2 . Retrieve Components 9 | . 1 . 2 . . . 1 2 1 2 . Scanalyzer 7 | . . . 3 . . . 4 . . . . Insert Component 3 | . . . 1 . . . 2 . . . . Analyze 4 | . . . 2 . . . 2 . . . . Garrison Access Hacks 2 | . . . . . . . . 1 1 . . Seal Access 2 | . . . . . . . . 1 1 . . Unauthorized Hacks 17 | . 2 . 4 . . . 4 3 2 2 . Terminals 9 | . 1 . 4 . . . 3 . 1 . . Track 2 | . . . 1 . . . 1 . . . . Assimilate 2 | . . . 1 . . . 1 . . . . Botnet 3 | . 1 . 1 . . . 1 . . . . Disrupt 2 | . . . 1 . . . . . 1 . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 7 | . 1 . . . . . . 3 1 2 . Monitor 1 | . . . . . . . . 1 . . . Reject 2 | . . . . . . . . 1 1 . . Recyclers 1 | . . . . . . . . 1 . . . Tunnel 3 | . 1 . . . . . . . . 2 . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . Reprogram 1 | . . . . . . . 1 . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 33 | . 4 . 9 . . . 7 3 8 2 . Full Trace Events 3 | . 1 . . . . . 2 . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 2 | . 1 . . . . . . . 1 . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 4 | . . . 2 . . . 2 . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 8 | . 2 . . . . . 4 . 2 . . Time 234 | . 62 . . . . . 134 . 38 . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 34 | . 10 . 9 . . . 10 1 1 3 . Parts Scanalyzed 3 | . . . 1 . . . 2 . . . . Part Schematics Acquired 3 | . . . 1 . . . 2 . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Scr Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . 1 . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Scr Total Allies 6 | . . . 1 . . . 2 . 3 . . Largest Group 3 | . . . 1 . . . 1 . 3 . . Highest-Rated Group 94 | . . . 10 . . . 16 . 94 . . Highest-Rated Ally 32 | . . . 10 . . . 16 . 32 . . Total Orders 1 | . . . . . . . . . 1 . . ROAM 1 | . . . . . . . . . 1 . . Ally Attacks 50 | . . . . . . . 3 . 40 . 7 Total Damage 592 | . . . . . . . 30 . 562 . . Kills 6 | . . . . . . . . . 6 . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Scr Robot Analysis Total 1 | . . . 1 . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . . . Drone Launches 17 | . . . . . . . . . 9 . 8 Drone Recoveries 1 | . . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Scr Turns Passed 14459 | 118 1223 47 1277 720 713 410 2037 714 1400 886 4914 Spaces Moved 6888 | 57 695 31 604 437 436 213 747 412 536 339 2381 Core 1 | 1 . . . . . . . . . . . Treads 5955 | . 263 2 604 437 436 213 747 412 536 339 1966 Legs 415 | . . . . . . . . . . . 415 Wheels 517 | 56 432 29 . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 80 110 160 160 160 160 160 167 167 247 97 Average Speed 171 | 79 130 113 160 160 160 160 162 167 196 247 182 Slowest Speed 255 | 80 240 160 160 160 160 160 170 167 247 247 255 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 53 | 3 77 22 59 83 62 64 45 8 84 70 62 Regions Visited 11 Branch Regions 7 Pre-discovered Areas 4 | . 1 . . . 1 . . . . 2 . Known Exits Taken 3 | . . . 1 . . . 1 1 . . . Unknown Exits Taken 8 | 1 1 1 . 1 1 1 . . 1 1 . Scrap Searched 5 | . . . . 1 . 1 . . . . 3 Spaces Dug 12 | . . . . . . . . . . . 12 Terrain Destroyed 913 | . 21 24 31 . . . 78 . 197 4 558 Melee . | . . . . . . . . . . . . Projectile 90 | . . . . . . . . . 17 4 69 AOE 823 | . 21 24 31 . . . 78 . 180 . 489 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Scr Total 8664 | 90 892 35 817 455 455 268 1438 430 724 369 2691 Wait 877 | . 88 . 93 12 . 48 541 6 42 19 28 Move 6877 | 56 694 30 603 436 435 212 746 411 535 338 2381 Hop . | . . . . . . . . . . . . Pick Up 125 | 7 17 . 20 2 8 . 16 2 11 . 42 Fast Attach 56 | 6 4 . 6 . 1 . 12 1 14 2 10 Attach 72 | 1 7 . 4 . 3 . 8 2 9 . 38 Detach 10 | . . . . . . . . . 2 . 8 Swap 59 | . 4 1 14 . 1 1 16 3 6 . 13 Drop 137 | . 14 . 25 3 7 . 24 2 23 1 38 Fire 429 | 20 58 4 52 2 . 7 74 3 71 7 131 Melee . | . . . . . . . . . . . . Ram 1 | . 1 . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush 12 | . 5 . . . . . 1 . 2 2 2 Escape Stasis . | . . . . . . . . . . . . Rewire 9 | . . . . . . . . . 9 . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 3 exits: *Sto / Low x2) -7/Storage (discovered 2 exits: [*Fac] / *Rec) -7/Recycling -7/Scraptown (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 11 | -11/Scrapyard | Discovered new exit (range 15) 119 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 378 | -10/Materials | Discovered new exit (range 9) 493 | -10/Materials | Discovered new exit (range 12) 830 | -10/Materials | Core integrity fell below 50% 954 | -10/Materials | Discovered new exit (range 11) 1074 | -10/Materials | System corruption reached 10% 1197 | -10/Materials | Repaired Lgt. Treads 1242 | -10/Materials | Repaired Corrupted Lgt. Treads 1342 | -10/Materials | Entered Mines 1361 | -10/Mines | Discovered new exit (range 11) 1389 | -10/Mines | Entered Materials 1389 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1595 | -9/Materials | Discovered new exit (range 8) 2059 | -9/Materials | Discovered new exit (range 16) 2427 | -9/Materials | Identified exit to Mines 2526 | -9/Materials | Central database locked down 2666 | -9/Materials | Entered Mines 2726 | -9/Mines | Learned 2 Materials zone layouts 2805 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2868 | -9/Mines | Found the Drone Emporium 2876 | -9/Mines | Found Prototype Device 3082 | -9/Mines | Discovered new exit (range 7) 3379 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3379 | -9/Mines | Discovered new exit (range 5) 3386 | -9/Mines | Entered Exiles 3426 | -9/Exiles | Met 8R-AWN 3452 | -9/Exiles | Met EX-HEX 3514 | -9/Exiles | Met EX-BIN 3542 | -9/Exiles | Aligned with FarCom system 3543 | -9/Exiles | Given EX-Vault access code 3580 | -9/Exiles | Opened EX-Vault 3592 | -9/Exiles | Found Superbattery 3603 | -9/Exiles | Found Firepult 3606 | -9/Exiles | Found AWS/Thermal 3638 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3685 | -9/Exiles | Met EX-DEC 3693 | -9/Exiles | Learned location of Zion (-7) 4075 | -9/Exiles | Discovered new exit (range 15) 4099 | -9/Exiles | Stole three prototypes: Superbattery, AWS/Thermal, Firepult 4099 | -9/Exiles | Entered Mines 4475 | -8/Mines | Discovered new exit (range 14) 4509 | -8/Mines | Entered Materials 4509 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4513 | -8/Materials | Identified Bomb Drone Bay 4651 | -8/Materials | Repaired Imp. Treads 4929 | -8/Materials | Build established: Hacker-Mutant 5350 | -8/Materials | Repaired Imp. Heat Sink 5384 | -8/Materials | Repaired Imp. Treads 5417 | -8/Materials | Repaired Hrd. Light Armor Plating 5624 | -8/Materials | Found Prototype Launcher 5624 | -8/Materials | Identified Rocket Array 5627 | -8/Materials | Found Rocket Array 5691 | -8/Materials | Garrison activated, responded to threat 5705 | -8/Materials | Discovered new exit (range 10) 5736 | -8/Materials | Identified exit to Factory 5750 | -8/Materials | Destroyed 7 combat bots 5804 | -8/Materials | Garrison activated, responded to threat 6534 | -8/Materials | Garrison activated, responded to threat 6546 | -8/Materials | Entered Factory 6546 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 6548 | -7/Factory | FarCom data flow suspended 6793 | -7/Factory | Identified exit to Storage 6793 | -7/Factory | Identified exit to Lower Caves 7045 | -7/Factory | Build established: Hacker-Gunner 7260 | -7/Factory | Entered Storage 7512 | -7/Storage | Destroyed 7 combat bots 7569 | -7/Storage | Met a pair of Derelict thieves 7673 | -7/Storage | Lost 3 allies 7801 | -7/Storage | Repaired Arm. Treads 7901 | -7/Storage | Repaired Arm. Treads 7930 | -7/Storage | Discovered new exit (range 5) 7981 | -7/Storage | Found Rocket Array 7983 | -7/Storage | Found Rocket Array 8031 | -7/Storage | Build established: Hacker-Tank 8060 | -7/Storage | First assault squad dispatched 8142 | -7/Storage | Lost 8 allies 8397 | -7/Storage | Build established: Tank 8650 | -7/Storage | Used back door to open Recycling access 8650 | -7/Storage | Discovered new exit (range 5) 8660 | -7/Storage | Entered Recycling 9484 | -7/Recycling | Scanned before Scraplab entrance 9521 | -7/Recycling | Entered Scraplab 9541 | -7/Recycling | Discovered new exit (range 3) 9546 | -7/Recycling | Entered Scraptown 9705 | -7/Scraptown | System corruption cleaned by C-Scrubber 10395 | -7/Scraptown | Discovered new exit (range 5) 10936 | -7/Scraptown | Attacked by Scraptown defenders 10948 | -7/Scraptown | Destroyed Triborg 10976 | -7/Scraptown | Lost 7 allies 11008 | -7/Scraptown | Destroyed 9 combat bots 11011 | -7/Scraptown | Found Scrap Suit 11031 | -7/Scraptown | Core integrity fell below 50% 11079 | -7/Scraptown | Destroyed 7 combat bots 11080 | -7/Scraptown | Lost 3 parts (1p2n) 11188 | -7/Scraptown | Destroyed 10 combat bots 11201 | -7/Scraptown | Visited CPS Storage 11217 | -7/Scraptown | AWS/Thermal suddenly broke down 11326 | -7/Scraptown | Build established: Scavenger-Scrapper 11594 | -7/Scraptown | Destroyed 11 combat bots 11697 | -7/Scraptown | Destroyed 8 combat bots 11697 | -7/Scraptown | Found Scrap Suit 12690 | -7/Scraptown | System corruption cleaned by C-Scrubber 13230 | -7/Scraptown | Visited Cave Peace 13529 | -7/Scraptown | Core integrity fell below 20% 13571 | -7/Scraptown | Destroyed 21 combat bots 13581 | -7/Scraptown | Lost 5 parts (4n1w) 13723 | -7/Scraptown | Visited SPCMW 14043 | -7/Scraptown | System corruption cleaned by C-Scrubber 14218 | -7/Scraptown | Found Scrap Suit 14366 | -7/Scraptown | Destroyed 8 combat bots 14460 | -7/Scraptown | Destroyed by SG-1FP(j) with Overtuned Pulse Rifle Last Messages --------------- 14345_ Aluminum Leg melted. 14345_ Salvaging Laser melted. 14345_ E8-D4V(g) destroyed. 14365_ Dropped Cld. Particle Cannon. 14365_ Acquired Salvaging Laser. 14367_ Dropped Salvaging Laser. 14369_ Acquired Cld. Particle Cannon. 14381_ Coolant Injector melts away. 14385_ Melted Mak. Leg. 14385_ DL-Q5O(z) critical meltdown. 14385_ Mak. Hammer melted. 14391_ Lgt. Deuterium Engine melted. 14391_ Mak. Salvage Targeting Computer melted. 14391_ 6X-H6T(j) destroyed. 14409_ Acquired 30 matter. 14459_ O7-I86(j): "Scraptown was peaceful until you arrived!" 14459_ Destroyed Seismic Detector. 14459_ SG-1FP(j) overheating. 14459_ X2-52M(x) overheating. Map ----- +----------------------------------------------------+ | [% #???????????????????? | | # = # ## "" """"#####???????????????????? | | ## ## ## #" =%"#???????????????????????? | | #### ##########" ""#???????????????????????? | | ## """"""""#?#" """#???????????????????????? | | # " ""#?#" """#???????????????????????? | | """ "#?#"""""""#???????????????????????? | | """ " ""#?#########???????????????????????? | | " """""""#?????????????????????????????????? | | #"""####?????????????????????????????????? | | # # ##????????###########????????????????? | | " # ####?????# #????????????????? | | """" # #?????# #????????????????? | | # # =!# "" "" #?????# #????????????????? | | ## #= ""X"" #?????# #????????????????? | | ## [ """"" #?????# #????????????????? | | ! # """ #????## #????????????????? | | " #??### #????????????????? | | ## # # #### # #????????????????? | | ### ## #????????????? ??? | | #! # ### %= ## # #; ####?????????### #?? | | ## ! ! #?????????""" """ | | #????????? | | ! ! #????????" | | ! = = #????????" | | % ! @ #???????#" | | # = # ### ### #= ! #??????##" | | ! =!% #?????""" "" | | # [ #????"""" "" | | # # " #???#"""" "" | | # " " << # #???#"""" "" | | " <<< #####"""" "" | | * "" "<< ## "#"""" "" | | # % # """"" ; "" #" =[ ="" | | # """""" ; " #" =%* !*% | | " [ """""" " # ! #= %![! "" | | ##%! """""" < # & #%%=#"=!= "" | | ## ! #"""" """<<< xj =!=[!# * " | | # [ """ " [= j =%"""" "" | | #= ! "" " !%! [ % !"??? "" | | #= ! # #= = !"??? "" | | #%[!%!# [ ! "??" "" | | #[% "#""### # ## % "??" "" | | ! / % %* / "??" "" | | ! = "??" "" | | "??? | | # "?????? ? | | # %= "?????? | | = #"???????? ??? | | ! #????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Coolant Potential 130 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 600 Resistance: KI 30 Resistance: EM 15 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 4 Salvage Targeting 4 Offensive Hacking 30 Defensive Hacking 10 Item Schematics ----------------- Hrd. Light Armor Plating | -9/Materials | Scanalyzed Hcp. Storage Unit | -9/Materials | Hacked Imp. VTOL Module | -8/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed Robot Schematics ------------------ M-13 Machinist | -10/Materials | Hacked H-55 Commando | -7/Storage | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WaveNodeArray Manual? 0 Play Time 01:42:39 Cumulative 725.8 hours Start 2025.01.22 @ 16:28:30 End 2025.01.22 @ 18:09:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 161 Rogue 23 Adventurer 138 Explorer 0 Win Type - Total 11 Types 7/0/1/2/0/0/0/0/1 Lore% 78 Gallery% 84 Achievement% 76 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 59x46 Zoom Use 9% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 913cd480-c664-46b7-a01e-0c2576b9b2fc