Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.23 @ 22:10:24 Player: Regalia Project Result: Destroyed by G-34 Mercenary with Small Laser Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (15) 75 Value Destroyed (406) 406 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1581 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 99/100 System Corruption 0% Temperature Cool (24) Movement Core (200) Ox3 Location -9/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (2) ------ Medium Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- (None) Peak State ------------ > --- POWER ------------ Ion Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Large Matter Pod > --- WEAPON ----------- EM Pulse Gun Beam Cannon > --- INVENTORY -------- Light Ion Engine Terrain Scanner Utility Shielding Light Assault Rifle Light Cannon Shock Trap Shock Trap Shock Trap [Rating: 11] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Storage Medium Storage Unit Processor Signal Interpreter Weapon Light Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power 1 | . . . 1 Propulsion 1 | . . . 1 Utility . | . . . . Weapon . | . . . . Parts Attached 20 | 7 11 . 2 Power 3 | 1 2 . . Engine 2 | 1 1 . . Core 1 | . 1 . . Reactor . | . . . . Propulsion 6 | 2 3 . 1 Treads . | . . . . Leg 6 | 2 3 . 1 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 4 | 1 3 . . Device . | . . . . Storage 3 | 1 2 . . Processor 1 | . 1 . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 7 | 3 3 . 1 Energy Gun 3 | 2 1 . . Energy Cannon 1 | . 1 . . Ballistic Gun 2 | 1 . . 1 Ballistic Cannon 1 | . 1 . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 11 | . . . 11 Power 3 | . . . 3 Propulsion 3 | . . . 3 Utility 1 | . . . 1 Weapon 4 | . . . 4 Highest Loss Streak 11 | . . . 11 To Critical Strikes . | . . . . Average Backups 5 | 2 6 7 3 Power 1 | . 1 2 . Propulsion 1 | 1 1 1 . Utility 1 | . 1 2 . Weapon 1 | . 2 2 1 Tool/Special . | . . . . Unused Backups 5 | . 3 . 2 Power 1 | . 1 . . Propulsion 2 | . 2 . . Utility 2 | . . . 2 Weapon . | . . . . Tool/Special . | . . . . Average Slot Usage (%) 94 | . 98 100 76 Engine 9 | . 13 2 8 Core 4 | . . 11 6 Leg 27 | . 27 28 24 Storage 22 | . 21 28 20 Processor 2 | . 5 . . Energy Gun 12 | . 13 14 7 Energy Cannon 4 | . 3 2 6 Ballistic Gun 8 | . 10 11 2 Peak Build Rating 11 | 6 9 10 11 Average Rating 7 | 4 7 9 7 On Entrance 6 | . 6 8 10 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 28 | 13 21 23 28 Greatest Support 30 | 20 20 20 30 Greatest Overweight (x) 5 | . 1 1 5 Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 8 10 10 10 Average Capacity 9 | 7 9 10 10 Most Carried 10 | 4 9 10 9 Average Carried 6 | 2 6 9 5 Final Capacity 10 | 8 10 10 10 Final Carried 10 | 4 9 10 . Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 510 | 212 192 . 106 Remotely . | . . . . Salvage Created 481 | . 238 . 243 Parts 28 | . 13 . 15 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 14 | . 6 . 8 Guns 8 | . 6 . 2 Cannons 3 | . . . 3 AOE 2 | . . . 2 Classes Destroyed 4 | . 3 . 1 Watcher 1 | . 1 . . Swarmer 6 | . 2 . 4 Grunt 6 | . 4 . 2 Sentry 2 | . . . 2 Best Kill Streak 4 | . 2 . 4 Combat Bots Only 4 | . 2 . 4 Max Kills in Single Turn 2 | . 1 . 2 Gunslinging . | . . . . Exploded 2 | . . . 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 159 | . 46 . 113 Missed 30 | . 7 . 23 Hits 129 | . 39 . 90 Projectile 129 | . 39 . 90 Critical Strikes 3 | . 2 . 1 Damage Taken 1669 | . 516 . 1153 Core 467 | . 63 . 404 Absorbed by Shields . | . . . . Core Remaining (%) 87 | 100 . 74 . Volleys Fired 54 | . 27 . 27 Largest 2 | . 2 . 2 Hottest 100 | . 100 . 100 Shots Fired 105 | . 54 . 51 Gun 72 | . 45 . 27 Cannon 33 | . 9 . 24 Launcher . | . . . . Special . | . . . . Kinetic 45 | . 21 . 24 Thermal 36 | . 23 . 13 Explosive . | . . . . Electromagnetic 24 | . 10 . 14 Robot Hit Streak 8 | . 8 . 5 Robot Miss Streak 5 | . 4 . 5 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 69 | . 38 . 31 Core Hits 29 | . 14 . 15 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1000 | . 487 . 513 Guns 510 | . 312 . 198 Cannons 406 | . 142 . 264 Explosions 77 | . 33 . 44 Melee . | . . . . Ramming 7 | . . . 7 Kinetic 347 | . 152 . 195 Thermal 416 | . 228 . 188 Explosive . | . . . . Electromagnetic 230 | . 107 . 123 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks 1 | . 1 . . Impact . | . . . . Kinetic 1 | . 1 . . Secondary . | . . . . Self-Inflicted Damage 23 | . 15 . 8 Shots 2 | . 1 . 1 Rammed 4 | . . . 4 Targets Rammed 4 | . . . 4 Kicked . | . . . . Crushed . | . . . . Highest Temperature 273 | . 253 . 273 Average Temperature 116 | . 116 . 116 Received Heat Transfer 777 | . 309 . 468 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted 1 | . . . 1 Combat Hostiles 1 | . . . 1 Parts Fried 2 | . . . 2 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 3 | . 2 . 1 Heat Transferred 928 | . 532 . 396 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . 1 . 1 Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 146 | . 71 15 146 Initial 15 | . . 15 . Average 26 | . 23 1 79 Influence Increases 473 | . 202 . 271 Destroy 0b10 Robot/C 280 | . 120 . 160 Destroy 0b10 Robot/NC 5 | . 5 . . Destroy Leader 62 | . 22 . 40 Trap Triggered on 0b10 20 | . . . 20 Successful Hack 6 | . 5 . 1 Disable Machine 15 | . 15 . . Destroy Structure 10 | . 5 . 5 Lose Combat Pursuer 75 | . 30 . 45 Influence Decreases 392 | . 163 39 190 Entered New Map 24 | . . 24 . Time Decay 258 | . 163 15 80 Lost Part 110 | . . . 110 Squads Dispatched 2 | . . . 2 Investigation 1 | . . . 1 Extermination . | . . . . Reinforcement 1 | . . . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals 2 | . . . 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 37 | . 17 . 20 Peak Tracking Total 7 | . 4 . 7 Tactical Retreats 4 | . 1 . 3 Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused 2 | . . . 2 Traps Extracted . | . . . . Installed 3 | . . . 3 Triggered 2 | . . . 2 Most Traps Carried 3 | . . 3 3 Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled 1 | . 1 . . Max in Single Turn 1 | . 1 . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed 4 | . 3 . 1 Terminals 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 3 | . 2 . 1 Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 21 | . 15 . 6 Successful 17 | . 11 . 6 Failed 4 | . 4 . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 5 | . 5 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 16 | . 10 . 6 Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 3 | . 3 . . Record 2 | . 2 . . Robot Analysis 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 14 | . 8 . 6 Recycle Component 5 | . 2 . 3 Process 4 | . 3 . 1 Report Inventory 2 | . 1 . 1 Retrieve Matter 1 | . . . 1 Retrieve Components 2 | . 2 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 2 | . 1 . 1 Full Trace Events 2 | . 1 . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled 5 | . 2 . 3 Recycled Matter 358 | . 337 . 21 Retrieved Matter 21 | . . . 21 Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Active Infowar (turns) . | . . . . Robot Analysis Total 1 | . 1 . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 1137 | 61 572 292 212 Spaces Moved 631 | 41 346 163 81 Core 24 | 7 . . 17 Treads . | . . . . Legs 607 | 34 346 163 64 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 137 | 108 122 175 138 Slowest Speed 300 | 120 190 190 300 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 26 | 5 61 30 8 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 9 | . 5 . 4 Melee . | . . . . Projectile . | . . . . AOE 9 | . 5 . 4 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 796 | 57 440 169 130 Wait 38 | . 34 . 4 Move 628 | 40 345 162 81 Hop . | . . . . Pick Up 28 | 10 14 3 1 Fast Attach . | . . . . Attach 15 | 6 4 . 5 Detach . | . . . . Swap 16 | 1 11 2 2 Drop 10 | . 5 2 3 Fire 54 | . 27 . 27 Melee . | . . . . Ram 4 | . . . 4 Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap 3 | . . . 3 Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -10/Mines -9/Materials History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 154 | -10/Materials | Discovered new exit (range 11) 165 | -10/Materials | Identified exit to Materials 200 | -10/Materials | Discovered new exit (range 16) 329 | -10/Materials | Discovered new exit (range 15) 361 | -10/Materials | Build established: Mutant 634 | -10/Materials | Entered Mines 670 | -10/Mines | Found a hidden stash of uninstalled traps 907 | -10/Mines | Discovered exit to Materials (range 8) 923 | -10/Mines | Assembled infested the area 926 | -10/Mines | Entered Materials 926 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 1122 | -9/Materials | Core integrity fell below 50% 1128 | -9/Materials | Lost 11 parts (3p3n1u4w) 1135 | -9/Materials | Core integrity fell below 20% 1138 | -9/Materials | Destroyed by G-34 Mercenary with Small Laser Last Messages --------------- R-06 Scavenger inserts Lgt. Armor Plating into recycling unit. G-34 Mercenary triggered Shock Trap. The floor emits a surge of raw power. G-34 Mercenary system terminally corrupted. Aluminum Leg fried. Ion Engine fried. Dropped Shock Trap. Installed Shock Trap. Slammed into G-34 Mercenary. U-05 Engineer lays Concrete. G-34 Mercenary triggered Shock Trap. The floor emits a surge of raw power. Slammed into G-34 Mercenary. Acquired 45 matter. Slammed into R-06 Scavenger. U-05 Engineer lays Concrete. Slammed into G-34 Mercenary. R-06 Scavenger inserts Heat Sink into recycling unit. 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