Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.11 @ 15:55:28

Player: keygenpie

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (77)      385
Value Destroyed (2109)     2109
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (76)                 76
              TOTAL SCORE: 4190

 Bonus
-------
High Alert Combat Kills    76

 Cogmind 
---------
Core Integrity             0/550
Matter                     290/300
Energy                     34/100
System Corruption          14%
Temperature                Cool (70)
Movement                   Core (150) Ox2
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (3) ------
  Advanced Weight Redist. System
  Improved Signal Interpreter
>          --- WEAPON (3) -------
           Pulse Rifle
           EM Pulse Cannon
>          --- INVENTORY (5) ----
           Terrain Scanner
  Improved Weapon Shielding
           Field Recycling Unit (0)
     Light Assault Rifle

 Peak State 
------------
>          --- POWER ------------
           Nuclear Core
     Light Nuclear Core
>          --- PROPULSION -------
   Armored Wheel
   Armored Wheel
>          --- UTILITY ----------
     Small Storage Unit
  Improved Sensor Array
  Improved Signal Interpreter
>          --- WEAPON -----------
           Gauss Rifle
           Assault Cannon
           Great Maul
>          --- INVENTORY --------
           Thermal Generator
           Heat Sink
           Heat Sink
  Hardened Light Armor Plating
           Shield Generator
           Field Recycling Unit
           Assault Cannon
           Mining Laser
[Rating: 28]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Armored Wheel
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
  Flight Unit              VTOL Module
Utility                    Small Storage Unit
  Device                   Heat Sink
  Storage                  Small Storage Unit
  Processor                Improved Signal Interpreter
Weapon                     Light Assault Rifle
  Energy Gun               Pulse Rifle
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Great Maul
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    1    | .   .   1   .   
  Propulsion               1    | .   .   1   .   
  Utility                  1    | .   .   .   1   
  Weapon                   1    | .   .   .   1   
Parts Attached             84   | 5   13  31  35  
  Power                    12   | 1   1   4   6   
    Engine                 9    | 1   1   4   3   
    Core                   3    | .   .   .   3   
    Reactor                .    | .   .   .   .   
  Propulsion               21   | 2   4   8   7   
    Treads                 3    | .   1   .   2   
    Leg                    6    | .   3   3   .   
    Wheel                  11   | 2   .   5   4   
    Hover                  .    | .   .   .   .   
    Flight                 1    | .   .   .   1   
  Utility                  11   | .   3   1   7   
    Device                 8    | .   1   1   6   
    Storage                2    | .   2   .   .   
    Processor              1    | .   .   .   1   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   40   | 2   5   18  15  
    Energy Gun             14   | 1   2   6   5   
    Energy Cannon          6    | .   .   2   4   
    Ballistic Gun          10   | 1   2   5   2   
    Ballistic Cannon       1    | .   .   .   1   
    Launcher               4    | .   .   3   1   
    Special Weapon         2    | .   1   .   1   
    Impact Weapon          1    | .   .   .   1   
    Slashing Weapon        2    | .   .   2   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   
Parts Lost                 29   | .   1   6   22  
  Power                    6    | .   .   2   4   
  Propulsion               12   | .   1   3   8   
  Utility                  5    | .   .   .   5   
  Weapon                   6    | .   .   1   5   
  Highest Loss Streak      11   | .   1   2   11  
  To Critical Strikes      1    | .   .   .   1   
Average Slot Usage (%)     77   | .   89  82  69  
  Engine                   9    | .   14  17  3   
  Core                     2    | .   .   .   5   
  Leg                      7    | .   21  10  .   
  Wheel                    12   | .   6   14  14  
  Device                   7    | .   .   8   10  
  Storage                  9    | .   17  11  4   
  Processor                2    | .   .   .   4   
  Energy Gun               8    | .   11  5   9   
  Energy Cannon            1    | .   .   .   3   
  Ballistic Gun            5    | .   14  4   3   
  Launcher                 1    | .   .   3   .   
  Impact Weapon            3    | .   .   .   6   
  Slashing Weapon          2    | .   .   8   1   
Peak Build Rating          28   | 5   9   16  28  
  Average Rating           13   | 3   7   11  17  
  On Entrance              7    | .   5   8   16  
Naked Turns                .    | .   .   .   .   
Heaviest Build             38   | 8   22  21  38  
  Greatest Support         40   | 32  32  36  40  
  Greatest Overweight (x)  3    | .   1   2   3   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 5   8   8   8   
  Average Capacity         7    | 5   7   8   6   
  Most Carried             8    | 5   8   8   8   
  Average Carried          6    | 3   7   6   5   
  Final Capacity           8    | 5   8   8   5   
  Final Carried            8    | 5   8   8   4   

 Class Distribution 
--------------------
 55% | Mutant
 36% | Scavenger-Mutant
  7% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
           Mutant | -8/Materials

 Resources                      | -11  -10  -9   -8   
-----------                Run  | Yrd  Mat  Mat  Mat  
Matter Collected           1406 | 250  106  466  584  
  Remotely                 .    | .    .    .    .    
Salvage Created            2530 | .    203  1108 1219 
  Parts                    169  | .    9    99   61   
Haulers Intercepted        3    | .    .    2    1    
Recyclers Shooed           1    | .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  48   | .   4   24  20  
  Melee                    4    | .   .   1   3   
  Guns                     18   | .   4   10  4   
  Cannons                  9    | .   .   2   7   
  AOE                      14   | .   .   11  3   
Classes Destroyed          12   | .   2   8   2   
  Worker                   4    | .   .   1   3   
  Builder                  9    | .   .   7   2   
  Hauler                   3    | .   .   2   1   
  Recycler                 3    | .   .   1   2   
  Operator                 1    | .   .   1   .   
  Watcher                  9    | .   1   4   4   
  Swarmer                  6    | .   .   4   2   
  Grunt                    25   | .   4   12  9   
  Brawler                  2    | .   .   .   2   
  Duelist                  2    | .   .   2   .   
  Sentry                   12   | .   .   6   6   
  Hunter                   1    | .   .   .   1   
Best Kill Streak           11   | .   2   11  5   
  Combat Bots Only         6    | .   2   6   5   
Max Kills in Single Turn   5    | .   1   5   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   .   2   1   
  Melee                    1    | .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        361  | .    30   118  213  
  Missed                   97   | .    8    40   49   
Damage Taken               3947 | .    314  1090 2543 
  Core                     983  | .    121  300  562  
  Absorbed by Shields      20   | .    .    .    20   
Core Remaining (%)         58   | 100  51   25   .    
Volleys Fired              176  | .    29   72   75   
  Largest                  3    | .    2    2    3    
  Hottest                  189  | .    100  95   189  
Shots Fired                281  | .    49   93   139  
  Gun                      204  | .    43   72   89   
  Cannon                   52   | .    .    6    46   
  Launcher                 18   | .    .    15   3    
  Special                  7    | .    6    .    1    
  Kinetic                  110  | .    20   51   39   
  Thermal                  135  | .    29   22   84   
  Explosive                15   | .    .    15   .    
  Electromagnetic          21   | .    .    5    16   
  Robot Hit Streak         12   | .    12   12   9    
  Robot Miss Streak        11   | .    3    5    11   
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    1    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           195  | .    28   59   108  
  Core Hits                155  | .    12   77   66   
  Critical Kills           1    | .    .    .    1    
  Critical Parts Destroyed 7    | .    .    .    7    
  Critical Strikes         12   | .    1    1    10   
    Burn                   3    | .    1    .    2    
    Corrupt                1    | .    .    1    .    
    Smash                  8    | .    .    .    8    
Melee Attacks              25   | .    .    2    23   
  Impact                   23   | .    .    .    23   
  Slashing                 2    | .    .    2    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            3    | .    .    1    2    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           4884 | .    304  1901 2679 
  Guns                     2001 | .    304  611  1086 
  Cannons                  665  | .    .    88   577  
  Explosions               1310 | .    .    1082 228  
  Melee                    902  | .    .    120  782  
  Ramming                  6    | .    .    .    6    
  Kinetic                  992  | .    120  390  482  
  Thermal                  1508 | .    184  253  1071 
  Explosive                1082 | .    .    1082 .    
  Electromagnetic          394  | .    .    56   338  
  Impact                   782  | .    .    .    782  
  Slashing                 120  | .    .    120  .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         14   | .    .    .    14   
  Average Corruption       8    | .    .    .    8    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  35   | .    .    .    35   
    Message Errors         8    | .    .    .    8    
    Matter Fused           7    | .    .    .    7    
    Heat Flow Errors       3    | .    .    .    3    
    Energy Discharges      5    | .    .    .    5    
    Parts Rejected         2    | .    .    .    2    
    Data Loss (minor)      2    | .    .    .    2    
    Data Loss (major)      2    | .    .    .    2    
    Misfires               3    | .    .    .    3    
    Misdirections          1    | .    .    .    1    
    Weapon Failures        2    | .    .    .    2    
Overload Shots             .    | .    .    .    .    
Overflow Damage            403  | .    .    12   391  
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    403  | .    .    12   391  
Knockbacks                 4    | .    .    .    4    
  Impact                   2    | .    .    .    2    
  Kinetic                  2    | .    .    .    2    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      175  | .    .    62   113  
  Shots                    6    | .    .    3    3    
  Rammed                   1    | .    .    .    1    
Targets Rammed             1    | .    .    .    1    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        357  | .    357  157  192  
  Average Temperature      71   | .    124  51   47   
  Received Heat Transfer   1704 | .    231  342  1131 
  Effects                  6    | .    6    .    .    
    Energy Bleed           4    | .    4    .    .    
    Interference           2    | .    2    .    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           5    | .    .    .    5    
  Combat Hostiles          3    | .    .    .    3    
  Parts Fried              7    | .    .    .    7    
  Impact Corruptions       14   | .    .    .    14   
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             6    | .    3    1    2    
  Heat Transferred         3158 | .    518  514  2126 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      3    | .    .    .    3    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             676  | .   133 676 427 
  Initial                  203  | .   .   .   203 
  Average                  236  | .   55  376 250 
Maximum Alert Level        2    | .   .   2   2   
  Low Security (%)         39   | 100 100 14  24  
  Level 1                  41   | .   .   24  70  
  Level 2                  19   | .   .   61  5   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          8    | .   .   2   6   
  Investigation            1    | .   .   .   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            4    | .   .   2   2   
  Assault                  .    | .   .   .   .   
  Garrison                 3    | .   .   .   3   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       1    | .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           7    | .   1   3   3   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              76   | .   6   34  36  
  Peak Tracking Total      11   | .   5   11  6   
  Tactical Retreats        2    | .   1   .   1   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            1    | .   .   1   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             4    | .   .   4   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                1    | .   .   .   1   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          3    | .   .   3   .   
  Max in Single Turn       2    | .   .   2   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          11   | .   2   8   1   
  Terminals                8    | .   1   6   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   .   1   .   
  Recycling Units          2    | .   1   1   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                26   | .   5   18  3   
  Successful               14   | .   1   10  3   
  Failed                   12   | .   4   8   .   
    Catastrophic           2    | .   .   2   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                21   | .   3   15  3   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   .   1   .   
  Recycling Units          4    | .   2   2   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             14   | .   1   10  3   
  Emergency Access Points  2    | .   .   2   .   
  Alert Level              4    | .   .   2   2   
  Unreport Threat          2    | .   .   1   1   
  Locate Traps             1    | .   .   1   .   
  Reprogram Traps          1    | .   .   1   .   
  Dispatch Records         1    | .   .   1   .   
  Investigation Status     2    | .   .   2   .   
  Zone Layout              1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         9    | .   1   7   1   
  Full Trace Events        1    | .   .   1   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  
Turns Passed               2616 | 67   558  704  1287 
Spaces Moved               1683 | 57   372  427  827  
  Core                     271  | 8    .    .    263  
  Treads                   8    | .    .    .    8    
  Legs                     455  | .    292  163  .    
  Wheels                   924  | 49   80   264  531  
  Hover                    .    | .    .    .    .    
  Flight                   25   | .    .    .    25   
  Fastest Speed            35   | 50   100  80   35   
  Average Speed            108  | 92   118  109  105  
  Slowest Speed            260  | 100  190  260  200  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       34   | 4    52   39   41   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 5    | .    5    .    .    
Terrain Destroyed          119  | .    5    100  14   
  Melee                    .    | .    .    .    .    
  Projectile               10   | .    5    .    5    
  AOE                      109  | .    .    100  9    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -9   -8   
---------                  Run  | Yrd  Mat  Mat  Mat  
Total                      2135 | 71   434  573  1057 
  Wait                     53   | .    .    6    47   
  Move                     1680 | 56   371  426  827  
  Hop                      .    | .    .    .    .    
  Pick Up                  78   | 10   12   23   33   
  Fast Attach              1    | .    .    1    .    
  Attach                   44   | 5    5    14   20   
  Detach                   1    | .    1    .    .    
  Swap                     39   | .    8    16   15   
  Drop                     37   | .    8    13   16   
  Fire                     176  | .    29   72   75   
  Melee                    25   | .    .    2    23   
  Ram                      1    | .    .    .    1    
  Kick                     .    | .    .    .    .    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials

 History 
---------
 Turn | Location      | Event
   26 | -11/Scrapyard | Discovered new exit (range 15)
   68 | -11/Scrapyard | Entered Materials
  246 | -10/Materials | Discovered new exit (range 12)
  304 | -10/Materials | Build established: Mutant
  355 | -10/Materials | Discovered new exit (range 14)
  605 | -10/Materials | Discovered new exit (range 8)
  626 | -10/Materials | Entered another Materials area
  626 | -9/Materials  | Evolved 2 slots: Power x1, Propulsion x1
  964 | -9/Materials  | Discovered new exit (range 14)
  995 | -9/Materials  | Core integrity fell below 50%
 1099 | -9/Materials  | Build established: Scavenger-Mutant
 1290 | -9/Materials  | Discovered new exit (range 16)
 1330 | -9/Materials  | Entered another Materials area
 1330 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1863 | -8/Materials  | Build established: Mutant
 2041 | -8/Materials  | Garrison activated, responded to threat
 2047 | -8/Materials  | System corruption reached 10%
 2096 | -8/Materials  | Core integrity fell below 50%
 2116 | -8/Materials  | Lost 11 parts (2p4n3u2w)
 2174 | -8/Materials  | Lost 5 parts (1p2n1u1w)
 2578 | -8/Materials  | Core integrity fell below 20%
 2617 | -8/Materials  | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
02580_ System corrupted: FCS attempts to trigger
  Pulse Rifle.
02580_ System corrupted: Pulse Rifle misfires.
02580_ W-25 Informer destroyed.
02596_ System corrupted: Heat flow error (+137).
02599_ K-01 Serf cleans the Matter Pump.
02599_ VTOL Module destroyed.
02601_ System corrupted: Pulse Rifle failed to
  cycle.
02601_ G-47 Trooper suffers critical hit (Burn).
02602_ Pulse Rifle destroyed.
02608_ K-01 Serf collects debris.
02611_ System corrupted: Energy discharge (-2).
02611_ K-01 Serf collects debris.
02613_ Critical hit (Burn: +37).
02614_ R-06 Scavenger collects Pulse Rifle.
02614_ Critical hit (Burn: +37).
02616_ K-01 Serf collects debris.
02617_ R-06 Scavenger collects Sml. Storage
  Unit.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           51
Energy Generation          23
Energy Capacity            415
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Additional Mass Support    9
Evasion (%)                63
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Novice Programmer

 Challenges 
------------
None

 Game 
------
Seed              HugeDataRegenerator
  Manual?         0
Play Time         00:34:04
  Cumulative      15.9 hours
  Start           2025.04.10 @ 03:00:21
  End             2025.04.11 @ 15:55:28
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          31
  Rogue           31
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          23
Achievement%      17
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Tamsyn
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 86bb70a6-1b36-472e-95ae-408affefe5f3