Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.20 @ 19:14:55 Player: vera Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (42) 210 Value Destroyed (1245) 1245 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (16) 16 TOTAL SCORE: 4611 Bonus ------- Follower Combat Kills 75 Friendly Fire -59 Cogmind --------- Core Integrity 586/700 Matter 264/300 Energy 14/290 System Corruption 0% Temperature Cool (249) Movement Treading (160) Location -7/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Light Treads Light Treads > --- UTILITY (5) ------ Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer Improved Shield Generator > --- WEAPON (3) ------- Arc Projector Gauss Cannon > --- INVENTORY (4) ---- Light Nuclear Core Improved Titanium Leg Remote Datajack Heavy Mace Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer Improved Medium Armor Plating > --- WEAPON ----------- Gauss Cannon Gauss Cannon Heavy Mace > --- INVENTORY -------- Light Nuclear Core Improved Heat Sink High-capacity Battery Medium Matter Pod Improved Field Recycling Unit Pulse Rifle Gauss Cannon Grenade Launcher Grenade Launcher [Rating: 41] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Utility Advanced Targeting Computer Device Improved Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Arc Projector Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Impact Weapon Heavy Mace Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Slots Evolved 6 | . . . 2 . 2 2 . . Power . | . . . . . . . . . Propulsion 2 | . . . 1 . 1 . . . Utility 3 | . . . . . 1 2 . . Weapon 1 | . . . 1 . . . . . Parts Attached 65 | 6 4 4 5 5 21 10 . 10 Power 9 | 1 . . . . 5 1 . 2 Engine 7 | 1 . . . . 4 1 . 1 Core 2 | . . . . . 1 . . 1 Reactor . | . . . . . . . . . Propulsion 21 | 2 1 2 2 4 7 1 . 2 Treads 9 | . . . . . 6 1 . 2 Leg 12 | 2 1 2 2 4 1 . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 17 | 1 1 . 2 . 4 6 . 3 Device 7 | . . . . . 2 3 . 2 Storage 3 | 1 . . 2 . . . . . Processor 3 | . 1 . . . 1 1 . . Hackware 1 | . . . . . . . . 1 Protection 3 | . . . . . 1 2 . . Artifact . | . . . . . . . . . Weapon 18 | 2 2 2 1 1 5 2 . 3 Energy Gun 2 | . . . . . 1 . . 1 Energy Cannon 1 | . . . . . . . . 1 Ballistic Gun 8 | 2 2 2 1 . 1 . . . Ballistic Cannon 5 | . . . . . 3 1 . 1 Launcher 1 | . . . . 1 . . . . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . . . 1 . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 11 | . . . . 1 4 . 4 2 Power 1 | . . . . . 1 . . . Propulsion 3 | . . . . . 1 . 2 . Utility 3 | . . . . . 1 . 1 1 Weapon 4 | . . . . 1 1 . 1 1 Highest Loss Streak 3 | . . . . 1 3 . 3 2 Average Slot Usage (%) 91 | . 97 100 100 99 96 98 85 76 Engine 7 | . 14 14 11 11 8 3 5 . Core 2 | . . . . . . 3 . 6 Treads 13 | . . . . . 33 29 23 7 Leg 10 | . 27 28 33 33 2 . . . Device 5 | . . . . . . 7 7 14 Storage 7 | . 14 14 11 11 9 7 5 . Processor 13 | . 13 14 11 11 10 15 15 15 Hackware 1 | . . . . . . . . 6 Protection 2 | . . . . . 7 6 4 . Energy Cannon 1 | . . . . . . . . 6 Ballistic Gun 12 | . 27 28 33 22 15 1 . . Ballistic Cannon 5 | . . . . . 4 14 12 6 Launcher 1 | . . . . 10 4 . . . Impact Weapon 2 | . . . . . . 5 7 5 Naked Turns . | . . . . . . . . . Heaviest Build 56 | 12 15 15 30 30 44 56 51 32 Greatest Support 88 | 20 20 20 30 30 88 88 88 40 Greatest Overweight (x) 7 | 3 1 . . . 1 . 1 7 Average Overweight (x) . | . . . . . . . . 1 Largest Inventory Capacity 10 | 6 6 6 10 10 10 10 10 4 Average Capacity 7 | 5 6 6 7 10 10 10 9 4 Most Carried 10 | 1 6 6 7 10 10 10 10 4 Average Carried 5 | . 4 5 4 7 8 8 9 1 Final Capacity 10 | 6 6 6 10 10 10 10 4 4 Final Carried 10 | 1 6 6 7 6 9 10 4 4 Class Distribution -------------------- 63% | Mutant 26% | Scavenger-Mutant 4% | Scavenger-Skirmisher 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Scavenger-Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Matter Collected 1697 | 194 190 128 145 129 585 134 65 127 Remotely . | . . . . . . . . . Salvage Created 1542 | . 186 89 171 33 860 74 . 129 Parts 75 | . 11 3 6 3 48 2 . 2 Haulers Intercepted 1 | . . . . . 1 . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled 1 | . . . . . . 1 . . Retrieved Matter 9 | . . . . . . 9 . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Combat Hostiles Destroyed 29 | . 5 2 3 1 15 2 . 1 Guns 21 | . 5 2 3 1 10 . . . Cannons 8 | . . . . . 5 2 . 1 Classes Destroyed 10 | . 3 . 1 . 6 . . . Builder 2 | . . . . . 2 . . . Hauler 1 | . . . . . 1 . . . Recycler 4 | . . . . . 3 . . 1 Operator 1 | . . . 1 . . . . . Watcher 5 | . 1 . 1 . 3 . . . Swarmer 6 | . 3 . . . 3 . . . Grunt 19 | . 2 2 3 1 8 2 . 1 Brawler 1 | . . . . . 1 . . . Sentry 2 | . . . . . 2 . . . Hunter 1 | . . . . . 1 . . . Best Kill Streak 5 | . 3 1 4 1 5 2 . 1 Combat Bots Only 5 | . 3 1 1 1 5 2 . 1 Max Kills in Single Turn 2 | . 1 1 1 1 2 1 . 1 Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Damage Taken 2743 | . 273 239 101 179 1326 . 137 488 Core 424 | . 97 29 12 20 152 . 49 65 Absorbed by Shields 104 | . . . . . . . . 104 Core Remaining (%) 78 | 100 . 49 . 92 72 . . . Volleys Fired 121 | . 19 8 10 10 62 2 . 10 Largest 3 | . 2 2 3 3 3 2 . 3 Hottest 178 | . 46 46 69 69 135 96 . 178 Shots Fired 248 | . 38 16 30 19 124 4 . 17 Gun 189 | . 38 16 30 16 85 . . 4 Cannon 52 | . . . . . 35 4 . 13 Launcher 7 | . . . . 3 4 . . . Special . | . . . . . . . . . Kinetic 212 | . 38 16 30 16 100 4 . 8 Thermal 25 | . . . . . 20 . . 5 Explosive 7 | . . . . 3 4 . . . Electromagnetic 4 | . . . . . . . . 4 Robot Hit Streak 18 | . 4 4 7 13 18 5 . 6 Robot Miss Streak 4 | . 4 2 4 1 1 . . 4 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . 1 . . . 1 . . . Max Gunslinging Chain 1 | . 1 . . . 1 . . . Shots Hit Robots 163 | . 19 9 12 12 98 3 . 10 Core Hits 67 | . 9 3 6 5 39 3 . 2 Critical Hits 3 | . . . . . 2 1 . . Critical Kills 1 | . . . . . . 1 . . Critical Parts Destroyed 2 | . . . . . 2 . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3301 | . 304 92 203 246 2098 84 . 274 Guns 2031 | . 304 92 203 187 1245 . . . Cannons 965 | . . . . . 607 84 . 274 Explosions 285 | . . . . 59 226 . . . Melee . | . . . . . . . . . Ramming 20 | . . . . . 20 . . . Kinetic 2573 | . 304 92 203 187 1510 84 . 193 Thermal 423 | . . . . . 342 . . 81 Explosive 285 | . . . . 59 226 . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption . | . . . . . . . . . Average Corruption . | . . . . . . . . . Corruption Purged . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 37 | . . . . . 16 . . 21 Projectiles 29 | . . . . . 8 . . 21 Explosions 8 | . . . . . 8 . . . Melee . | . . . . . . . . . Knockbacks 9 | . . . . . 6 . . 3 Impact . | . . . . . . . . . Kinetic 7 | . . . . . 5 . . 2 Secondary 2 | . . . . . 1 . . 1 Self-Inflicted Damage 54 | . . . . 54 . . . . Shots 2 | . . . . 2 . . . . Rammed 3 | . . . . . 3 . . . Targets Rammed 5 | . . . . . 5 . . . Kicked . | . . . . . . . . . Crushed 2 | . . . . . 2 . . . Highest Temperature 258 | . 10 4 18 30 258 21 . 237 Average Temperature 77 | . 3 3 9 15 87 14 . 131 Received Heat Transfer 936 | . 102 114 54 48 441 . . 177 Effects 3 | . . . . . 3 . . . Interference 3 | . . . . . 3 . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . . . . . 1 . . 1 Heat Transferred 851 | . . . . . 740 . . 111 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Peak Influence 296 | . 157 126 136 141 296 160 56 28 Initial 109 | . . 61 5 52 54 109 56 7 Average 65 | . 55 65 71 67 115 152 35 12 Maximum Alert Level 1 | . . . . . 1 . . . Low Security (%) 96 | 100 100 100 100 100 81 100 100 100 Level 1 3 | . . . . . 18 . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 11 | . . . 2 1 2 2 . 4 Investigation 4 | . . . 1 . 1 2 . . Extermination 2 | . . . . . . . . 2 Reinforcement 3 | . . . 1 . 1 . . 1 Assault 1 | . . . . 1 . . . . Garrison 1 | . . . . . . . . 1 Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Distress Signals 4 | . . . 1 . 3 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 69 | . 12 4 7 7 24 1 6 8 Peak Tracking Total 6 | . 5 2 4 3 6 1 6 4 Tactical Retreats 3 | . 1 . . . 2 . . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Traps Triggered 6 | . 1 . 1 . 2 2 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Machines Disabled 3 | . . 1 1 . 1 . . . Max in Single Turn 1 | . . 1 1 . 1 . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Machines Accessed 10 | . . . 1 . 3 3 . 3 Terminals 4 | . . . 1 . 1 . . 2 Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . . . 1 . 1 Recycling Units 2 | . . . . . 1 1 . . Scanalyzers 1 | . . . . . 1 . . . Garrison Access 1 | . . . . . . 1 . . Total Hacks 34 | . . . 4 . 13 8 . 9 Successful 21 | . . . 2 . 10 2 . 7 Failed 13 | . . . 2 . 3 6 . 2 Catastrophic 2 | . . . . . . 1 . 1 Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 15 | . . . 4 . 4 . . 7 Fabricators . | . . . . . . . . . Repair Stations 4 | . . . . . . 2 . 2 Recycling Units 6 | . . . . . 2 4 . . Scanalyzers 7 | . . . . . 7 . . . Garrison Access 2 | . . . . . . 2 . . Terminal Hacks 9 | . . . 2 . 2 . . 5 Record 6 | . . . . . 2 . . 4 Part Schematic 1 | . . . . . . . . 1 Prototype ID Bank 1 | . . . 1 . . . . . Dispatch Records 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 3 | . . . . . . 1 . 2 Scan Component 2 | . . . . . . 1 . 1 Repair 1 | . . . . . . . . 1 Recycling Unit Hacks 3 | . . . . . 2 1 . . Report Inventory 2 | . . . . . 1 1 . . Retrieve Components 1 | . . . . . 1 . . . Scanalyzer 6 | . . . . . 6 . . . Insert Component 3 | . . . . . 3 . . . Analyze 3 | . . . . . 3 . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 7 | . . . . . 2 3 . 2 Full Trace Events 3 | . . . . . 1 2 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 4 | . . . . . 3 . . 1 Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time 44 | . . . . . . . . 44 Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 1 | . . . . . 1 . . . Parts Scanalyzed 3 | . . . . . 3 . . . Part Schematics Acquired 3 | . . . . . 3 . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Min Mat Min Mat Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Total Allies 2 | . . . . 1 . . 1 . Largest Group 1 | . . . . 1 1 . 1 . Highest-Rated Group 31 | . . . . 31 31 . 31 . Highest-Rated Ally 31 | . . . . 31 31 . 31 . Total Orders . | . . . . . . . . . Ally Attacks 18 | . . . . 10 . . 8 . Total Damage 358 | . . . . 211 . . 147 . Kills 5 | . . . . 5 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Turns Passed 4346 | 47 276 654 166 380 897 376 331 1219 Spaces Moved 2501 | 30 171 502 104 258 438 241 241 516 Core 206 | 10 . . . . . . 51 145 Treads 1195 | . . . . . 393 241 190 371 Legs 1100 | 20 171 502 104 258 45 . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 145 100 100 Average Speed 148 | 127 120 120 120 120 142 145 135 221 Slowest Speed 400 | 200 150 120 120 120 165 145 165 400 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 37 | 3 34 87 15 61 31 5 87 18 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . 1 . . . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . . . Scrap Searched 2 | . . 1 . 1 . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 61 | . . 6 . 7 47 1 . . Melee . | . . . . . . . . . Projectile 9 | . . . . . 8 1 . . AOE 52 | . . 6 . 7 39 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Total 2886 | 36 203 536 121 313 596 263 245 573 Wait 131 | . . 21 3 28 39 4 5 31 Move 2494 | 29 170 501 103 257 437 241 240 516 Hop . | . . . . . . . . . Pick Up 34 | 1 7 1 . 4 13 3 . 5 Fast Attach 30 | 6 3 . . 1 11 5 . 4 Attach 17 | . 1 . 2 . 6 4 . 4 Detach 3 | . . . . . 1 2 . . Swap 18 | . . 4 3 4 4 1 . 2 Drop 33 | . 3 1 . 9 18 1 . 1 Fire 121 | . 19 8 10 10 62 2 . 10 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 5 | . . . . . 5 . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory (discovered 1 exit: *Low) History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 14) 48 | -11/Scrapyard | Entered Materials 204 | -10/Materials | Discovered new exit (range 8) 305 | -10/Materials | Build established: Mutant 324 | -10/Materials | Entered Mines 325 | -10/Mines | Met a Derelict bent on vengeance 818 | -10/Mines | Discovered new exit (range 14) 849 | -10/Mines | Learned location of 1 exit from Materials 958 | -10/Mines | Discovered new exit (range 6) 978 | -10/Mines | Core integrity fell below 50% 978 | -10/Mines | Entered Materials 978 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 979 | -9/Materials | Identified exit to Mines 1144 | -9/Materials | Entered Mines 1159 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1337 | -9/Mines | Discovered new exit (range 15) 1375 | -9/Mines | Met a Derelict testing a Signal Generator 1391 | -9/Mines | Found Signal Generator 1428 | -9/Mines | Excavation squad dispatched 1428 | -9/Mines | A large section of the Mines collapsed 1524 | -9/Mines | Entered Materials 1524 | -8/Materials | Accompanied by 1 ally 1524 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2076 | -8/Materials | Discovered new exit (range 16) 2247 | -8/Materials | Lost 3 parts (1p1n1w) 2421 | -8/Materials | Entered Factory 2421 | -7/Factory | Evolved 2 slots: Utility x2 2422 | -7/Factory | Identified exit to Lower Caves 2797 | -7/Factory | Sucked down chute 2797 | -7/Factory | Entered Waste 2798 | -7/Waste | Met a frightened Derelict 2806 | -7/Waste | Spotted C-40 Crusher 2816 | -7/Waste | Spotted C-40 Crusher 2894 | -7/Waste | Spotted C-40 Crusher 2963 | -7/Waste | Spotted C-40 Crusher 2971 | -7/Waste | Spotted C-40 Crusher 2981 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3065 | -7/Waste | Spotted C-40 Crusher 3074 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3077 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3108 | -7/Waste | Lost 3 parts (2n1w) 3118 | -7/Waste | Discovered new exit (range 11) 3127 | -7/Waste | Identified exit to Factory 3128 | -7/Waste | Entered Factory 3433 | -7/Factory | Build established: Scavenger-Mutant 3669 | -7/Factory | Discovered exit to Lower Caves (range 8) 4347 | -7/Factory | Self-destructed Last Messages --------------- 04210_ K-01 Serf collects debris. 04217_ R-06 Scavenger collects Gravmag System. 04217_ K-01 Serf collects debris. 04219_ R-06 Scavenger collects Remote Datajack. 04219_ K-01 Serf collects debris. 04221_ Acquired 42 matter. 04224_ K-01 Serf collects debris. 04255_ Acquired Imp. Deuterium Engine. 04325_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 04331_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F003. 04332_ Y-54 Guardian emerges from the garrison. 04332_ UZ-4QY(g) destroyed. 04332_ Slug penetrates Garrison Access. 04335_ Particle Gun melted. 04335_ G-47 Trooper destroyed. 04339_ Hvy. Particle Cannon destroyed. 04343_ Destroyed Lgt. Nuclear Core. 04345_ Slug penetrates G-47 Trooper. 04347_ System Shield destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????##???????????????????????????? | | ???????????????????? ???????????????????????????? | | ????????????????????# ???????????????????????????? | | ????????????????????# ???????????????????????????? | | ????????????????????# ???????????????????????????? | | ????????????????????# #???????o??????????????????? | | ??????????????????### ######+###?????????????????? | | ??????????????????# ########??????????? | | ??????????????????# r T????????? | | ??????????????????#""= !@ #????????????? | | ??????????????????#""% % #????????????? | | ??????????????????#Ggg ### ##????????????? | | ??????????????????#""Y """""" #?????????????????? | | ??????????????????#"" """""" #?????????????????? | | ??????????????????# """""" #?????????????????? | | ??????????????????# """""" #?????????????????? | | ??????????????????# """""" #?????????????????? | | ??????????????????# """""" #?????????????????? | | ??????????????????# """""" #?????????????????? | | ??????????????????# """""" #?????????????????? | | ??????????######### """""" #?????????????????? | | ??????? #?????????????????? | | ??????? #?????????????????? | | ??????? ! #?????????????????? | | ??????? ! ! +?????????????????? | | ???????? #?????????????????? | | ?????##################### #?????????????????? | | #?????????????????# ############+#????? | | """" !#????"""?"""??????# ???? | | """" #?? #???# ???? | | """" #???""""""""" #???# ^ ???? | | """" #???? ????# ???? | | ??????"""""""??????# ???? | | ????????? ???????# % ############+#????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 4 Defensive Hacking 10 Item Schematics ----------------- Gauss Cannon | -8/Materials | Scanalyzed Imp. Heat Sink | -8/Materials | Scanalyzed Adv. Treads | -8/Materials | Scanalyzed Imp. Recalibrator | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Spy Loot Pinata Made in Tau Ceti IV Challenges ------------ None Game ------ Seed AdvancedFlyingInterrupter Manual? 0 Play Time 00:53:15 Cumulative 7.1 hours Start 2021.07.20 @ 18:21:19 End 2021.07.20 @ 19:14:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 12 Achievement% 5 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2bbbb5af-5036-471f-b53b-5813416adc66