Cogmind - Beta 10.2 --- EXPLORER MODE // 2020.10.30 @ 20:09:19 // Halloween2020/ForbiddenLore

Player: adark

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (6)        1200
Robots Destroyed (1)       5
Value Destroyed (10)       10
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (500)                500
              TOTAL SCORE: 2235

 Bonus
-------
Pacifist                   200
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     100/100
System Corruption          3%
Temperature                Cool (0)
Movement                   Core (150) Ox2
Location                   -8/Mines

 Parts 
-------
>        --- POWER (1) --------
             (None)
>        --- PROPULSION (3) ---
             (None)
>        --- UTILITY (4) ------
  Medium Storage Unit
         Supersonic Drone Bay (1/1)
>        --- WEAPON (2) -------
             (None)
>        --- INVENTORY (8) ----
             (None)

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
  Improved Aluminum Leg
  Improved Aluminum Leg
>          --- UTILITY ----------
    Medium Storage Unit
           Supersonic Drone Bay
>          --- WEAPON -----------
     Light Assault Rifle
>          --- INVENTORY --------
               (None)
[Rating: 15]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Improved Aluminum Leg
  Leg                      Improved Aluminum Leg
Utility                    Medium Storage Unit
  Device                   Supersonic Drone Bay
  Storage                  Medium Storage Unit
  Protection               Weapon Shielding
Weapon                     Small Laser
  Energy Gun               Small Laser
  Ballistic Gun            Assault Rifle
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Slots Evolved              3    | .   1   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               1    | .   1   .   .   .   .   .   
  Utility                  2    | .   .   .   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             16   | 8   1   .   1   3   1   2   
  Power                    4    | 2   .   .   .   1   .   1   
    Engine                 4    | 2   .   .   .   1   .   1   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               5    | 2   1   .   .   2   .   .   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    5    | 2   1   .   .   2   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  3    | 2   .   .   .   .   1   .   
    Device                 1    | .   .   .   .   .   1   .   
    Storage                1    | 1   .   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             1    | 1   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   4    | 2   .   .   1   .   .   1   
    Energy Gun             1    | 1   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          2    | 1   .   .   .   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   1   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   .   
Parts Lost                 6    | .   .   .   1   1   .   4   
  Power                    2    | .   .   .   .   1   .   1   
  Propulsion               2    | .   .   .   .   .   .   2   
  Utility                  .    | .   .   .   .   .   .   .   
  Weapon                   2    | .   .   .   1   .   .   1   
  Highest Loss Streak      3    | .   .   .   1   1   .   3   
Average Slot Usage (%)     43   | .   98  100 49  20  34  41  
  Engine                   4    | .   12  12  5   8   .   1   
  Leg                      16   | .   35  37  17  1   20  18  
  Device                   3    | .   .   .   .   .   4   10  
  Storage                  10   | .   12  12  10  10  10  10  
  Protection               2    | .   12  12  5   .   .   .   
  Energy Gun               2    | .   12  12  5   .   .   .   
  Ballistic Gun            2    | .   12  12  4   .   .   1   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             17   | 17  17  17  17  11  9   13  
  Greatest Support         30   | 20  30  30  30  26  26  26  
  Greatest Overweight (x)  3    | 3   .   .   2   3   .   2   
  Average Overweight (x)   .    | .   .   .   .   2   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   
  Average Capacity         7    | 7   8   8   8   8   8   8   
  Most Carried             2    | 1   2   2   2   1   .   .   
  Average Carried          .    | .   1   2   1   .   .   .   
  Final Capacity           8    | 8   8   8   8   8   8   8   
  Final Carried            2    | 1   2   2   1   .   .   .   

 Class Distribution 
--------------------
 100% | Hacker-Mutant

 Dominant Class 
----------------
 Hacker-Mutant | -10/Materials
 Hacker-Mutant | -10/Mines
 Hacker-Mutant | -9/Materials
 Hacker-Mutant | -9/Mines
 Hacker-Mutant | -9/Exiles
 Hacker-Mutant | -8/Mines

 Resources                      | -11 -10 -10 -9  -9  -9  -8  
-----------                Run  | Scr Mat Min Mat Min Exi Min 
Matter Collected           329  | 40  134 .   50  81  .   24  
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            20   | .   .   .   .   .   .   20  
  Parts                    4    | .   .   .   .   .   .   4   
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Combat Hostiles Destroyed  1    | .   .   .   .   .   .   1   
  Melee                    1    | .   .   .   .   .   .   1   
Classes Destroyed          1    | .   .   .   .   .   .   1   
  Swarmer                  1    | .   .   .   .   .   .   1   
Best Kill Streak           1    | .   .   .   .   .   .   1   
  Combat Bots Only         1    | .   .   .   .   .   .   1   
Max Kills in Single Turn   1    | .   .   .   .   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -9  -9  -8  
--------                   Run  | Scr Mat Min Mat Min Exi Min 
Damage Taken               1025 | .   .   .   377 154 .   494 
  Core                     400  | .   .   .   191 75  .   134 
  Absorbed by Shields      .    | .   .   .   .   .   .   .   
Core Remaining (%)         100  | 100 .   100 .   .   .   .   
Volleys Fired              9    | .   .   .   9   .   .   .   
  Largest                  2    | .   .   .   2   .   .   .   
  Hottest                  60   | .   .   .   60  .   .   .   
Shots Fired                13   | .   .   .   13  .   .   .   
  Gun                      13   | .   .   .   13  .   .   .   
  Cannon                   .    | .   .   .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   .   
  Kinetic                  4    | .   .   .   4   .   .   .   
  Thermal                  9    | .   .   .   9   .   .   .   
  Explosive                .    | .   .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   
  Robot Hit Streak         10   | .   .   .   10  .   .   .   
  Robot Miss Streak        1    | .   .   .   1   .   .   .   
  Penetration Max          .    | .   .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   .   
Shots Hit Robots           14   | .   .   .   14  .   .   .   
  Core Hits                9    | .   .   .   3   .   .   6   
  Critical Hits            .    | .   .   .   .   .   .   .   
  Critical Kills           .    | .   .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   .   
Melee Attacks              2    | .   .   .   2   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   
Damage Inflicted           198  | .   .   .   134 3   .   61  
  Guns                     125  | .   .   .   125 .   .   .   
  Cannons                  .    | .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
  Ramming                  73   | .   .   .   9   3   .   61  
  Kinetic                  37   | .   .   .   37  .   .   .   
  Thermal                  88   | .   .   .   88  .   .   .   
  Explosive                .    | .   .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   
Highest Corruption         3    | .   .   .   1   1   1   3   
  Average Corruption       1    | .   .   .   1   1   1   1   
  Corruption Purged        .    | .   .   .   .   .   .   .   
  Effects                  3    | .   .   .   .   .   1   2   
    Message Errors         1    | .   .   .   .   .   .   1   
    Energy Discharges      1    | .   .   .   .   .   1   .   
    Data Loss (minor)      1    | .   .   .   .   .   .   1   
Overload Shots             .    | .   .   .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   .   
Self-Inflicted Damage      18   | .   .   .   4   1   .   13  
  Shots                    .    | .   .   .   .   .   .   .   
  Rammed                   22   | .   .   .   2   1   .   19  
Targets Rammed             35   | .   .   .   2   1   .   32  
  Kicked                   13   | .   .   .   .   .   .   13  
  Crushed                  .    | .   .   .   .   .   .   .   
Highest Temperature        3    | .   .   .   3   .   .   .   
  Average Temperature      3    | .   .   .   3   .   .   .   
  Received Heat Transfer   204  | .   .   .   204 .   .   .   
Siege Activations          .    | .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   .   
  Heat Transferred         200  | .   .   .   200 .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Peak Influence             50   | .   15  4   23  3   .   50  
  Initial                  4    | .   .   4   1   3   .   .   
  Average                  8    | .   2   4   10  2   .   14  
Maximum Alert Level        .    | .   .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 .   100 
  Level 1                  .    | .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          .    | .   .   .   .   .   .   .   
  Investigation            .    | .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min 
Distress Signals           2    | .   .   .   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              13   | .   2   .   4   2   .   5   
  Peak Tracking Total      5    | .   3   .   5   2   .   3   
  Tactical Retreats        2    | .   .   .   .   .   .   2   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Traps Triggered            4    | .   .   .   4   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  
----------                 Run  | Scr Mat Min Mat Min Exi Min 
Machines Disabled          .    | .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min 
Machines Accessed          1    | .   .   .   1   .   .   .   
  Terminals                1    | .   .   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                3    | .   .   .   3   .   .   .   
  Successful               3    | .   .   .   3   .   .   .   
  Failed                   .    | .   .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   4    | .   .   .   3   .   1   .   
  Terminals                3    | .   .   .   3   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             .    | .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         3    | .   .   .   3   .   .   .   
  Terminals                3    | .   .   .   3   .   .   .   
    Assimilate             1    | .   .   .   1   .   .   .   
    Botnet                 1    | .   .   .   1   .   .   .   
    Operators              1    | .   .   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         1    | .   .   .   1   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  
------------               Run  | Scr Mat Min Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   1   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   1   .   .   .   
Robot Hacks Applied        1    | .   .   .   1   .   .   .   
  parse_system             1    | .   .   .   1   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  
--------                   Run  | Scr Mat Min Mat Min Exi Min 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -9  -8  
-------------              Run  | Scr Mat Min Mat Min Exi Min 
Turns Passed               1282 | 48  92  52  210 274 279 327 
Spaces Moved               891  | 31  73  44  137 143 232 231 
  Core                     196  | 7   .   .   57  127 .   5   
  Treads                   .    | .   .   .   .   .   .   .   
  Legs                     695  | 24  73  44  80  16  232 226 
  Wheels                   .    | .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 120 120 120 
  Average Speed            132  | 118 120 120 132 187 120 120 
  Slowest Speed            200  | 200 120 120 150 200 120 150 
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       33   | 3   23  25  26  39  63  52  
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   
  Known Exits Taken        6    | 1   1   1   1   1   1   .   
  Unknown Exits Taken      .    | .   .   .   .   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min 
Total                      958  | 38  77  43  150 146 232 272 
  Wait                     10   | .   3   .   .   .   .   7   
  Move                     885  | 30  72  43  136 142 231 231 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  1    | .   1   .   .   .   .   .   
  Fast Attach              13   | 7   1   .   .   2   1   2   
  Attach                   2    | .   .   .   1   1   .   .   
  Detach                   .    | .   .   .   .   .   .   .   
  Swap                     1    | 1   .   .   .   .   .   .   
  Drop                     .    | .   .   .   .   .   .   .   
  Fire                     9    | .   .   .   9   .   .   .   
  Melee                    2    | .   .   .   2   .   .   .   
  Ram                      3    | .   .   .   2   1   .   .   
  Kick                     32   | .   .   .   .   .   .   32  
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines
-9/Exiles (discovered 2 exits: *Min x2)
-8/Mines

 History 
---------
 Turn | Location      | Event
   16 | -11/Scrapyard | Identified exit to Materials
   16 | -11/Scrapyard | Discovered exit to Materials (range 16)
   49 | -11/Scrapyard | Entered Materials
   49 | -10/Materials | Evolved 1 slot: Propulsion x1
  129 | -10/Materials | Identified exit to Mines
  129 | -10/Materials | Discovered exit to Mines (range 8)
  141 | -10/Materials | Entered Mines
  164 | -10/Mines     | Identified exit to Materials
  164 | -10/Mines     | Discovered exit to Materials (range 9)
  193 | -10/Mines     | Entered Materials
  193 | -9/Materials  | Evolved 2 slots: Utility x2
  310 | -9/Materials  | Build established: Hacker-Mutant
  363 | -9/Materials  | Identified exit to Mines
  363 | -9/Materials  | Discovered exit to Mines (range 13)
  403 | -9/Materials  | Entered Mines
  636 | -9/Mines      | Core integrity fell below 50%
  672 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  672 | -9/Mines      | Identified exit to Exiles
  672 | -9/Mines      | Discovered exit to Exiles (range 5)
  677 | -9/Mines      | Entered Exiles
  699 | -9/Exiles     | Identified exit to Mines
  699 | -9/Exiles     | Discovered exit to Mines (range 15)
  729 | -9/Exiles     | Met 8R-AWN
  747 | -9/Exiles     | Met EX-HEX
  789 | -9/Exiles     | Met EX-BIN
  806 | -9/Exiles     | Aligned with FarCom system
  807 | -9/Exiles     | Given EX-Vault access code
  836 | -9/Exiles     | Opened EX-Vault
  839 | -9/Exiles     | Found Prototype Device
  839 | -9/Exiles     | Identified Supersonic Drone Bay
  863 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
  900 | -9/Exiles     | Met EX-DEC
  944 | -9/Exiles     | Discovered exit to Mines (range 11)
  956 | -9/Exiles     | Left Exiles lab with Supersonic Drone Bay
  956 | -9/Exiles     | Entered Mines
 1189 | -8/Mines      | Core integrity fell below 20%
 1272 | -8/Mines      | Lost 3 parts (1p1n1w)
 1283 | -8/Mines      | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
01193_ Slammed into S-10 Pest. <x2>
01208_ Kicked R-06 Scavenger out of the way.
01214_ Broken Lgt. Assault Rifle destroyed.
01231_ Lgt. Ion Engine destroyed.
01234_ System corrupted: Component data lost.
01235_ T-07 Excavator is excavating.
01236_ U-05 Engineer builds a Wall.
01239_ T-07 Excavator is excavating.
01241_ U-05 Engineer lays Concrete.
01241_ Imp. Aluminum Leg destroyed.
01244_ U-05 Engineer lays Concrete.
01244_ T-07 Excavator is excavating.
01245_ U-05 Engineer lays Concrete.
01248_ T-07 Excavator is excavating.
01248_ K-01 Serf collects debris.
01250_ Slammed into S-10 Pest.
01253_ T-07 Excavator is excavating. <x2>
01257_ K-01 Serf collects debris.
01258_ Slammed into R-06 Scavenger.
01276_ Imp. Aluminum Leg destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ????????????????????????#######??????????????????? |
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| ??#        ########????#        ##???????????????? |
| ??#       %%%%%%%%#????##   %    ##??????????????? |
| ?##       %%#####%#?????# ###     #??????????????? |
| ##         %##??#%#?????# #?##    #??????????????? |
|            % #??#%#?????#%#??##  ##??????????????? |
|      ###     ##?#%#?????# #????###???????????????? |
|      ####     ###%#?????# #??????????????????????? |
|       ####     ## ####### ####???????????????????? |
|        #?##     # %  %       #???????????????????? |
|        #??#     ####%###### s#???????????????????? |
|        #?##     ####%#????#s #???????????????????? |
|         ##     %     #????# t#???????????????????? |
|                 ######???##  #???????????????????? |
|                ##???????##   ##???###????????????? |
| #  ###        ##???????##     #???#  ????????????? |
| ####?##       #???????##      #???# #????????????? |
| ??????##      #??????##       ##??# #????????????? |
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| ?????????????????????#                #??????????? |
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| ???????????????????????????????#          #??????? |
| ???????????????????????????????#          #??????? |
| ???????????????????########????#          #??????? |
| ??????????????????##      ##???#          #??????? |
| ??????????????????#        ###?##         ##?????? |
| ??????????????????#          ##?######     ####??? |
| ??????????????????##          ##?????##       #### |
| ???????????????????#           ##????##          # |
| ???????????????????#            ######             |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Weapon Shielding           33
Evasion (%)                40
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TiamatAntigravBiocell
  Manual?         0
Play Time         00:07:36
  Cumulative      37.8 hours
  Start           2020.10.30 @ 20:02:29
  End             2020.10.30 @ 20:09:19
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      Halloween2020/ForbiddenLore
Game No.          88
  Rogue           78
  Adventurer      4
  Explorer        6
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             32
Gallery%          43
Achievement%      29
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              28/SmallcapsGlow
Map View          67x55
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9cdbf689-8029-4a83-945a-de3657a13cd5