Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.20 @ 09:18:03 Player: xerxia Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (24) 120 Value Destroyed (685) 685 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3865 Bonus ------- None Cogmind --------- Core Integrity 850/850 Matter 18/300 Energy 210/210 System Corruption 0% Temperature Cool (0) Movement Flying (114) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION (5) --- VTOL Module VTOL Module VTOL Module > --- UTILITY (6) ------ Improved Heat Sink Medium Storage Unit Medium Storage Unit Advanced Weight Redist. System > --- WEAPON (2) ------- (None) > --- INVENTORY (12) --- Light Deuterium Engine Light Nuclear Core Light Nuclear Core Improved Deuterium Engine Cryofiber Web Cryofiber Web Improved Cooling System High-capacity Matter Pod (0) Improved Propulsion Shielding Improved Grenade Launcher Rocket Array Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- VTOL Module VTOL Module VTOL Module VTOL Module > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Medium Storage Unit Advanced Weight Redist. System Advanced Weight Redist. System > --- WEAPON ----------- Heavy Mace Axe > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Light Nuclear Core Light Nuclear Core Light Nuclear Core Cryofiber Web Cryofiber Web Improved Heat Sink Improved Heat Sink High-capacity Matter Pod Improved Grenade Launcher Rocket Array [Rating: 33] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Flight Unit VTOL Module Utility Medium Storage Unit Device Advanced Weight Redist. System Storage Medium Storage Unit Protection Improved Utility Shielding Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Impact Weapon Heavy Mace Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . . 1 Propulsion 3 | . . 2 . 1 . Utility 4 | . . . 2 1 1 Weapon . | . . . . . . Parts Attached 53 | 7 4 3 27 11 1 Power 7 | 1 . . 4 1 1 Engine 5 | 1 . . 3 1 . Core 2 | . . . 1 . 1 Reactor . | . . . . . . Propulsion 19 | 2 2 2 9 4 . Treads 6 | 2 . 2 2 . . Leg 7 | . . . 7 . . Wheel . | . . . . . . Hover . | . . . . . . Flight 6 | . 2 . . 4 . Utility 12 | 2 2 . 5 3 . Device 6 | . 1 . 2 3 . Storage 5 | 2 1 . 2 . . Processor . | . . . . . . Hackware . | . . . . . . Protection 1 | . . . 1 . . Artifact . | . . . . . . Weapon 15 | 2 . 1 9 3 . Energy Gun 7 | 2 . . 5 . . Energy Cannon . | . . . . . . Ballistic Gun 2 | . . 1 1 . . Ballistic Cannon 3 | . . . 2 1 . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 1 | . . . . 1 . Slashing Weapon 2 | . . . 1 1 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 20 | . . . 11 6 3 Power 2 | . . . 1 1 . Propulsion 10 | . . . 7 2 1 Utility 2 | . . . . 1 1 Weapon 6 | . . . 3 2 1 Highest Loss Streak 5 | . . . 5 4 3 Average Slot Usage (%) 80 | . 97 94 85 66 60 Engine 6 | . 14 11 7 2 6 Core 1 | . . . . 3 6 Treads 10 | . 22 20 13 . . Leg 6 | . . . 8 6 . Flight 7 | . 5 22 2 9 20 Device 7 | . 2 11 6 7 13 Storage 21 | . 25 11 25 20 13 Protection 2 | . . . 3 3 . Energy Gun 8 | . 26 11 10 . . Ballistic Gun 1 | . . 7 3 . . Ballistic Cannon 3 | . . . 1 7 . Slashing Weapon 1 | . . . . 2 . Naked Turns . | . . . . . . Heaviest Build 37 | 15 19 14 37 37 34 Greatest Support 86 | 40 40 29 86 29 38 Greatest Overweight (x) 10 | . . . 10 9 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 14 | 8 10 8 14 14 12 Average Capacity 11 | 6 9 8 13 13 12 Most Carried 14 | 4 9 8 14 13 11 Average Carried 10 | 1 5 7 11 11 11 Final Capacity 14 | 8 8 8 14 12 12 Final Carried 12 | 1 8 8 12 12 11 Class Distribution -------------------- 87% | Mutant 7% | Scavenger-Sprinter 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 652 | 270 35 . 198 149 . Remotely . | . . . . . . Salvage Created 640 | 62 55 . 420 103 . Parts 38 | 1 7 . 21 9 . Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 22 | . 3 . 12 7 . Melee 3 | . . . 2 1 . Guns 6 | . 3 . 3 . . Cannons 8 | . . . 2 6 . AOE 5 | . . . 5 . . Classes Destroyed 7 | 1 1 . 3 2 . Builder 1 | . . . . 1 . Recycler 1 | 1 . . . . . Swarmer 13 | . 3 . 4 6 . Grunt 5 | . . . 5 . . Duelist 1 | . . . 1 . . Sentry 2 | . . . 2 . . Programmer 1 | . . . . 1 . Best Kill Streak 4 | 1 3 . 4 4 . Combat Bots Only 4 | . 3 . 4 4 . Max Kills in Single Turn 3 | 1 1 . 3 1 . Gunslinging . | . . . . . . Exploded 3 | . . . 3 . . Melee 1 | . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 2861 | . 85 21 1504 1138 113 Core 396 | . 9 . 163 224 . Absorbed by Shields . | . . . . . . Core Remaining (%) 86 | 100 96 100 70 68 . Volleys Fired 66 | 3 7 . 23 33 . Largest 2 | 2 2 . 2 2 . Hottest 85 | 80 80 . 85 83 . Shots Fired 105 | 6 14 . 45 40 . Gun 55 | 6 14 . 35 . . Cannon 50 | . . . 10 40 . Launcher . | . . . . . . Special . | . . . . . . Kinetic 57 | . . . 17 40 . Thermal 7 | . . . 7 . . Explosive . | . . . . . . Electromagnetic 41 | 6 14 . 21 . . Robot Hit Streak 12 | 5 6 . 12 4 . Robot Miss Streak 7 | . 2 . 7 6 . Penetration Max . | . . . . . . Secondary Targets 1 | . . . 1 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 95 | 5 7 . 44 39 . Core Hits 47 | 1 3 . 26 17 . Critical Hits 2 | . . . 1 1 . Critical Kills 1 | . . . . 1 . Critical Parts Destroyed 1 | . . . 1 . . Melee Attacks 15 | . . . 9 5 1 Impact 1 | . . . . . 1 Slashing 14 | . . . 9 5 . Piercing . | . . . . . . Sneak Attacks 1 | . . . . 1 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1910 | 73 87 . 1097 653 . Guns 537 | 73 87 . 377 . . Cannons 501 | . . . 107 394 . Explosions 311 | . . . 311 . . Melee 561 | . . . 302 259 . Ramming . | . . . . . . Kinetic 549 | . . . 155 394 . Thermal 411 | . . . 411 . . Explosive . | . . . . . . Electromagnetic 389 | 73 87 . 229 . . Impact . | . . . . . . Slashing 561 | . . . 302 259 . Piercing . | . . . . . . Highest Corruption 3 | . . . . 3 . Average Corruption 2 | . . . . 2 . Corruption Purged . | . . . . . . Effects 5 | . . . . 5 . Message Errors 3 | . . . . 3 . Matter Fused 1 | . . . . 1 . Data Loss (minor) 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 190 | . . . . 100 90 Projectiles . | . . . . . . Explosions 90 | . . . . . 90 Melee 100 | . . . . 100 . Knockbacks 18 | . . . 3 15 . Impact . | . . . . . . Kinetic 18 | . . . 3 15 . Secondary . | . . . . . . Self-Inflicted Damage 203 | . . . 90 . 113 Shots 4 | . . . 3 . 1 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 276 | 36 126 . 276 . . Average Temperature 95 | 22 64 . 114 . . Received Heat Transfer 609 | . . 12 585 12 . Effects 1 | . . . 1 . . Energy Bleed 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | 1 . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . . 2 . . Heat Transferred 485 | . . . 485 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | . . . 4 . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 256 | 5 78 77 256 237 42 Initial 42 | . 3 32 38 41 42 Average 76 | 2 29 49 96 87 40 Maximum Alert Level 1 | . . . 1 1 . Low Security (%) 90 | 100 100 100 86 88 100 Level 1 9 | . . . 13 11 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . 1 1 1 2 . Investigation . | . . . . . . Extermination 1 | . . . . 1 . Reinforcement 4 | . 1 1 1 1 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 2 | . . . 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 39 | . 4 5 19 11 . Peak Tracking Total 5 | . 3 3 5 5 . Tactical Retreats 6 | . . 1 1 4 . Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 5 | . . . 4 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 1 | . . . . . 1 Max in Single Turn 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 4 | . 1 1 2 . . Terminals 4 | . 1 1 2 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 12 | . 3 3 6 . . Successful 4 | . 1 1 2 . . Failed 8 | . 2 2 4 . . Catastrophic 2 | . . 1 1 . . Database Lockouts . | . . . . . . Manual 8 | . 2 2 4 . . Terminals 12 | . 3 3 6 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 4 | . 1 1 2 . . Prototype ID Bank 1 | . 1 . . . . Level Access Points 1 | . . . 1 . . Alert Level 1 | . . . 1 . . Locate Traps 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 1 1 2 . . Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired 1 | . . . . 1 . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies 1 | . . . . 1 . Largest Group 1 | . . . . 1 . Highest-Rated Group 16 | . . . . 16 . Highest-Rated Ally 16 | . . . . 16 . Total Orders . | . . . . . . Ally Attacks 8 | . . . . 8 . Total Damage 72 | . . . . 72 . Kills 2 | . . . . 2 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 1777 | 82 214 153 674 638 16 Spaces Moved 1313 | 40 150 198 354 547 24 Core 17 | 4 . . 1 12 . Treads 229 | 36 86 1 106 . . Legs 335 | . . . 183 152 . Wheels . | . . . . . . Hover . | . . . . . . Flight 732 | . 64 197 64 383 24 Fastest Speed 31 | 50 37 37 77 31 31 Average Speed 99 | 149 107 74 139 77 48 Slowest Speed 550 | 160 160 160 550 500 114 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 4 | . 1 1 . 2 . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 20 | 4 24 34 33 24 1 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 35 | . . . 10 1 24 Melee . | . . . . . . Projectile 2 | . . . 1 1 . AOE 33 | . . . 9 . 24 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 1654 | 57 190 200 469 712 26 Wait 135 | . 12 . 31 92 . Move 1300 | 39 147 195 353 542 24 Hop 4 | . 1 1 . 2 . Pick Up 55 | 8 12 1 20 14 . Fast Attach 14 | . . 2 11 1 . Attach 35 | 7 3 1 13 10 1 Detach 2 | . 1 . 1 . . Swap 4 | . 1 . 3 . . Drop 18 | . 6 . 5 7 . Fire 66 | 3 7 . 23 33 . Melee 15 | . . . 9 5 1 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 6 | . . . . 6 . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 83 | -11/Scrapyard | Entered Materials 292 | -10/Materials | Discovered new exit (range 15) 297 | -10/Materials | Entered another Materials area 297 | -9/Materials | Evolved 2 slots: Propulsion x2 301 | -9/Materials | Build established: Mutant 439 | -9/Materials | Discovered new exit (range 11) 450 | -9/Materials | Entered another Materials area 450 | -8/Materials | Evolved 2 slots: Utility x2 604 | -8/Materials | Lost 3 parts (2n1w) 794 | -8/Materials | Lost 3 parts (3n) 817 | -8/Materials | Identified exit to Factory 1106 | -8/Materials | Lost 5 parts (1p2n2w) 1124 | -8/Materials | Entered Factory 1124 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1453 | -7/Factory | Lost 4 parts (1p2n1w) 1601 | -7/Factory | Found Prototype Launcher 1754 | -7/Factory | Discovered new exit (range 9) 1762 | -7/Factory | Entered another Factory area 1762 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 1778 | -6/Factory | Self-destructed Last Messages --------------- 01702_ EWNZJHKSEJFSEZ89SZX6IIZYCVJ6L7G6QMAIJ 01712_ Dropped Imp. Heat Sink. 01712_ Acquired Imp. Cooling System. 01726_ Dropped Imp. Heat Sink. 01728_ Acquired Imp. Propulsion Shielding. 01735_ System corrupted: Component data lost. 01735_ Connecting with Fabricator... 01741_ Dropped Lgt. Nuclear Core. 01742_ Acquired Imp. Deuterium Engine. 01754_ EXIT=FOUND PARAMETERS=POWER_1,UTILITY_1 LOCATION=UNKNOWN GOAL=ESCAPE 01769_ Fusion Modulator explodes. 01769_ VTOL Module destroyed. 01769_ Destroyed VTOL Module. 01769_ Adv. Weight Redist. System destroyed. 01769_ Destroyed Adv. Weight Redist. System. 01769_ Hvy. Mace destroyed. 01769_ Destroyed Hvy. Mace. Map ----- +----------------------------------------------------+ | ????????????????????? ""G"" ""? "????????? | | ?????????????????????? 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