Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.22 @ 19:30:45

Player: KN-OKO

Result: Destroyed by B-60 Warrior with Heavy Mace

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (12)       2400
Robots Destroyed (151)     755
Value Destroyed (7065)     7065
Prototype IDs (29)         580
Alien Tech Used (0)        0
Bonus (5070)               5070
              TOTAL SCORE: 18870

 Bonus
-------
High Alert Combat Kills    2409
Follower Combat Kills      1392
Registered with UFD        300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      676
Friendly Fire              -707

 Cogmind 
---------
Core Integrity             0/1150
Matter                     300/300
Energy                     97/100
System Corruption          19%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -4/Armory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
           Myomer Leg
           Centrium Leg
           Centrium Leg
           Centrium Leg
>          --- UTILITY (10) -----
               (None)
>          --- WEAPON (3) -------
           Power Sword
>          --- INVENTORY (5) ----
  Enhanced Nova Cannon
           Disassembled Obliterator

 Peak State 
------------
>               --- POWER ------------
                Quantum Reactor
          Light Quantum Reactor
>               --- PROPULSION -------
                Myomer Leg
       Enhanced Biometal Leg
       Enhanced Biometal Leg
       Enhanced Biometal Leg
>               --- UTILITY ----------
                Scrap Suit
       Advanced Cryofiber Web
       Advanced Heat Sink
  High-capacity Storage Unit
                Spectral Analyzer
       Advanced Transmission Jammer
       Improved Medium Armor Plating
                EM Disruption Field
       Improved Remote Shield
>               --- WEAPON -----------
  Hypervelocity Railgun
  Hypervelocity Railgun
  Hypervelocity Railgun
>               --- INVENTORY --------
                Quantum Reactor
                Myomer Leg
                Myomer Leg
                Wheel
      Overtuned Scrapsphere
                Scrap Suit
       Improved Energy Well
                Matter Compressor
       Hardened Medium Armor Plating
       Hardened Medium Armor Plating
       Improved Medium Armor Plating
          Heavy Neutron Cannon
          Heavy Neutron Cannon
          Heavy Neutron Cannon
          Heavy Neutron Cannon
          Heavy Shock Bomb Launcher
                Junk Cannon
                Fire Trap
[Rating: 139]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Fission Core
  Reactor                  Vortex Chain Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Enhanced Biometal Leg
  Wheel                    Compact Wheel
Utility                    High-capacity Storage Unit
  Device                   Scrap Suit
  Storage                  High-capacity Storage Unit
  Processor                Spectral Analyzer
  Protection               Hardened Light Armor Plating
Weapon                     Heavy Laser
  Energy Gun               Heavy Laser
  Energy Cannon            Powered Cannon
  Ballistic Gun            Heavy Battle Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Heavy Shock Bomb Launcher
  Special Weapon           Junk Cannon
  Slashing Weapon          Mining Claw
  Piercing Weapon          Spear

 Build                          | -11 -10 -10 -9  -9  -6  -5  -5  -5  -5  -4  -4  -4  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Fac Upp Upp War Pro Fac Arm 
Slots Evolved              12   | .   .   .   .   .   8   2   .   .   .   .   2   .   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   .   .   .   .   .   .   
  Utility                  8    | .   .   .   .   .   4   2   .   .   .   .   2   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
Parts Attached             209  | 7   9   7   14  12  28  14  1   1   9   7   15  85  
  Power                    22   | 1   1   1   1   2   5   1   1   .   1   .   .   8   
    Engine                 10   | 1   1   1   1   1   4   .   1   .   .   .   .   .   
    Core                   3    | .   .   .   .   1   1   1   .   .   .   .   .   .   
    Reactor                9    | .   .   .   .   .   .   .   .   .   1   .   .   8   
  Propulsion               44   | 2   1   1   5   4   5   2   .   .   .   1   1   22  
    Treads                 13   | 2   .   1   4   2   1   1   .   .   .   1   .   1   
    Leg                    21   | .   .   .   .   .   .   .   .   .   .   .   1   20  
    Wheel                  10   | .   1   .   1   2   4   1   .   .   .   .   .   1   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  69   | 2   1   .   2   1   13  8   .   1   5   4   8   24  
    Device                 30   | 1   .   .   1   .   2   2   .   .   3   3   7   11  
    Storage                6    | 1   1   .   .   1   2   1   .   .   .   .   .   .   
    Processor              5    | .   .   .   .   .   2   .   .   .   .   .   .   3   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             28   | .   .   .   1   .   7   5   .   1   2   1   1   10  
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   74   | 2   6   5   6   5   5   3   .   .   3   2   6   31  
    Energy Gun             5    | .   .   .   .   .   1   1   .   .   3   .   .   .   
    Energy Cannon          20   | .   1   2   2   1   .   .   .   .   .   1   3   10  
    Ballistic Gun          25   | 2   2   1   3   .   1   1   .   .   .   1   1   13  
    Ballistic Cannon       8    | .   1   1   .   3   2   1   .   .   .   .   .   .   
    Launcher               7    | .   1   .   .   .   1   .   .   .   .   .   1   4   
    Special Weapon         2    | .   .   .   .   1   .   .   .   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        6    | .   1   1   1   .   .   .   .   .   .   .   .   3   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  12   | .   .   .   .   1   1   1   .   .   5   1   1   2   
Parts Lost                 75   | .   1   1   .   .   4   10  .   .   .   1   13  45  
  Power                    10   | .   1   1   .   .   .   2   .   .   .   .   .   6   
  Propulsion               19   | .   .   .   .   .   2   2   .   .   .   .   4   11  
  Utility                  30   | .   .   .   .   .   2   2   .   .   .   .   8   18  
  Weapon                   16   | .   .   .   .   .   .   4   .   .   .   1   1   10  
  Highest Loss Streak      20   | .   1   1   .   .   2   10  .   .   .   1   9   20  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   99  98  99  92  91  85  93  94  91  88  85  80  
  Engine                   8    | .   13  12  14  13  6   4   4   5   3   .   .   .   
  Core                     2    | .   .   .   .   5   11  7   5   5   3   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   1   5   5   7   
  Treads                   10   | .   16  19  27  .   12  9   11  11  11  11  9   .   
  Leg                      2    | .   .   .   .   .   .   .   .   .   .   .   .   19  
  Wheel                    11   | .   11  8   .   26  11  10  11  11  11  11  10  .   
  Device                   11   | .   14  14  5   .   6   15  23  23  17  27  25  17  
  Storage                  9    | .   14  14  14  13  6   5   5   5   5   5   5   4   
  Processor                3    | .   .   .   .   .   7   5   5   5   5   5   5   8   
  Protection               8    | .   .   .   8   13  14  11  5   5   10  1   8   5   
  Energy Gun               2    | .   .   .   .   .   1   2   11  11  13  11  2   .   
  Energy Cannon            5    | .   4   6   10  5   6   2   .   .   .   3   8   5   
  Ballistic Gun            6    | .   17  2   16  6   .   4   .   .   .   1   1   6   
  Ballistic Cannon         3    | .   4   14  .   6   3   1   5   5   2   .   .   .   
Peak Build Rating          139  | 7   8   14  17  37  72  79  73  73  105 113 123 139 
  Average Rating           53   | 5   7   10  15  23  64  70  71  73  83  109 114 116 
  On Entrance              49   | .   7   8   14  17  37  70  66  73  73  102 110 62  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             134  | 12  90  97  100 100 98  95  78  79  116 123 134 133 
  Greatest Support         115  | 40  40  40  40  48  32  24  18  18  18  18  18  115 
  Greatest Overweight (x)  12   | .   5   5   5   3   3   9   4   4   6   6   10  12  
  Average Overweight (x)   2    | .   3   4   2   1   2   3   3   4   4   6   6   .   
Largest Inventory Capacity 25   | 8   25  25  25  25  20  20  20  20  20  20  20  20  
  Average Capacity         21   | 7   22  25  25  21  20  20  20  20  20  20  20  19  
  Most Carried             25   | 6   16  25  25  25  20  16  15  16  20  20  20  20  
  Average Carried          18   | 4   13  20  24  16  17  13  13  15  18  19  19  17  
  Final Capacity           25   | 8   25  25  25  20  20  20  20  20  20  20  20  5   
  Final Carried            25   | 6   16  25  25  20  15  13  15  16  20  20  17  3   

 Class Distribution 
--------------------
 56% | Mutant
 23% | Scavenger-Tank
  6% | Scavenger-Skirmisher
  4% | Scavenger-Mutant
  3% | Tank

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Subcaves
               Mutant | -9/Recycling
               Mutant | -9/Scraptown
                 Tank | -6/Factory
       Scavenger-Tank | -5/Factory
 Scavenger-Skirmisher | -5/Upper Caves
 Scavenger-Skirmisher | -5/Upper Caves
       Scavenger-Tank | -5/Warlord
       Scavenger-Tank | -4/Proximity Caves
       Scavenger-Tank | -4/Factory
       Scavenger-Tank | -4/Armory

 Resources                      | -11  -10  -10  -9   -9   -6   -5   -5   -5   -5   -4   -4   -4   
-----------                Run  | Yrd  Mat  Sub  Rec  Scr  Fac  Fac  Upp  Upp  War  Pro  Fac  Arm  
Matter Collected           4173 | 308  292  304  230  100  567  300  10   10   90   65   57   1840 
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            6905 | 47   293  68   457  .    1274 516  .    .    299  43   499  3409 
  Parts                    347  | 6    25   10   23   .    68   35   .    .    10   2    18   150  
Haulers Intercepted        1    | .    1    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           2    | .    .    .    1    .    .    1    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      22   | .    .    8    .    .    .    .    .    .    .    14   .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -6  -5  -5  -5  -5  -4  -4  -4  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Fac Upp Upp War Pro Fac Arm 
Combat Hostiles Destroyed  118  | .   8   5   5   .   19  14  .   .   5   3   12  47  
  Melee                    7    | .   .   .   .   .   .   .   .   .   .   .   .   7   
  Guns                     55   | .   6   2   3   .   1   8   .   .   4   1   2   28  
  Cannons                  35   | .   .   3   2   .   10  5   .   .   .   2   6   7   
  AOE                      10   | .   2   .   .   .   4   .   .   .   1   .   2   1   
Classes Destroyed          25   | 1   6   2   3   .   5   1   .   .   2   2   .   3   
  Worker                   5    | .   3   .   .   .   2   .   .   .   .   .   .   .   
  Builder                  3    | .   .   .   .   .   1   1   .   .   .   .   1   .   
  Tunneler                 3    | 3   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 3    | .   .   .   3   .   .   .   .   .   .   .   .   .   
  Mechanic                 3    | .   .   .   .   .   .   .   .   .   .   .   .   3   
  Operator                 4    | .   1   .   .   .   1   .   .   .   .   .   .   2   
  Drone                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Turret                   1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Watcher                  7    | .   1   .   .   .   1   .   .   .   .   .   .   5   
  Swarmer                  29   | .   6   4   .   .   1   9   .   .   .   .   4   5   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Grunt                    34   | .   2   .   1   .   9   2   .   .   2   .   3   15  
  Brawler                  3    | .   .   .   .   .   1   .   .   .   .   .   .   2   
  Duelist                  8    | .   .   .   .   .   2   .   .   .   .   .   .   6   
  Protector                4    | .   .   .   1   .   1   .   .   .   2   .   .   .   
  Sentry                   11   | .   .   .   3   .   4   1   .   .   .   .   1   2   
  Specialist               3    | .   .   .   .   .   .   .   .   .   .   .   .   3   
  Hunter                   5    | .   .   .   .   .   .   .   .   .   .   2   1   2   
  Programmer               15   | .   .   .   .   .   .   2   .   .   .   .   3   10  
  Behemoth                 2    | .   .   .   .   .   1   .   .   .   .   .   .   1   
  Striker                  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Subdweller               1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Scrapoid                 2    | .   .   .   .   .   1   .   .   .   .   .   .   1   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           15   | 2   4   4   3   .   6   15  .   .   3   2   3   5   
  Combat Bots Only         14   | .   3   4   2   .   5   14  .   .   3   2   3   5   
Max Kills in Single Turn   3    | 1   2   1   1   .   3   1   .   .   2   1   1   3   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Exploded                 2    | .   1   .   .   .   2   .   .   .   1   .   1   1   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -6   -5   -5   -5   -5   -4   -4   -4   
--------                   Run   | Yrd  Mat  Sub  Rec  Scr  Fac  Fac  Upp  Upp  War  Pro  Fac  Arm  
Hostile Shots Fired        1125  | .    40   92   14   .    132  88   .    .    25   52   105  577  
  Missed                   366   | .    11   35   4    .    53   23   .    .    13   26   49   152  
Damage Taken               13337 | .    265  400  149  .    1049 1201 52   .    239  269  1220 8493 
  Core                     1513  | .    65   99   15   .    48   75   .    .    .    23   130  1058 
  Absorbed by Shields      960   | .    .    .    .    .    .    .    .    .    111  45   229  575  
  Redirected to Shielding  336   | .    .    .    .    .    109  83   .    .    .    7    53   84   
  Ignored by Resistances   429   | .    .    .    .    .    .    .    .    .    .    134  143  152  
  Regen/Repaired (Parts)   205   | .    .    .    .    .    .    10   .    .    154  .    .    41   
Core Remaining (%)         78    | 100  .    .    .    28   94   .    .    .    .    90   .    .    
Volleys Fired              411   | 15   39   28   15   .    52   34   .    .    23   12   44   149  
  Largest                  3     | 2    2    2    2    .    2    3    .    .    2    3    3    3    
  Hottest                  245   | 40   95   119  120  .    105  140  .    .    80   149  245  150  
Shots Fired                705   | 30   75   48   29   .    54   82   .    .    41   20   58   268  
  Gun                      451   | 30   70   7    11   .    3    65   .    .    41   15   6    203  
  Cannon                   216   | .    2    41   18   .    45   17   .    .    .    5    48   40   
  Launcher                 27    | .    3    .    .    .    6    .    .    .    .    .    4    14   
  Special                  11    | .    .    .    .    .    .    .    .    .    .    .    .    11   
  Kinetic                  391   | 30   71   27   11   .    1    48   .    .    .    .    .    203  
  Thermal                  173   | .    1    21   18   .    47   34   .    .    5    7    38   2    
  Explosive                3     | .    3    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          24    | .    .    .    .    .    6    .    .    .    .    .    4    14   
  Impact                   11    | .    .    .    .    .    .    .    .    .    .    .    .    11   
  Entropic                 103   | .    .    .    .    .    .    .    .    .    36   13   16   38   
  Robot Hit Streak         18    | 7    7    12   8    .    8    11   .    .    6    5    5    18   
  Robot Miss Streak        4     | 4    4    3    2    .    2    4    .    .    3    2    2    4    
  Penetration Max          2     | .    .    .    .    .    .    .    .    .    .    .    .    2    
  Secondary Targets        13    | .    2    .    .    .    .    1    .    .    1    .    .    9    
    Max Gunslinging Chain  2     | .    1    .    .    .    .    1    .    .    1    .    .    2    
Shots Hit Robots           432   | 17   38   30   19   .    27   51   .    .    23   14   26   187  
  Core Hits                236   | 6    20   7    10   .    29   23   .    .    14   4    16   107  
  Critical Kills           21    | .    .    .    .    .    2    .    .    .    .    .    .    19   
  Critical Parts Destroyed 26    | .    .    .    .    .    .    .    .    .    2    1    .    23   
  Critical Strikes         70    | .    .    1    .    .    2    2    .    .    2    5    1    57   
    Burn                   3     | .    .    .    .    .    .    2    .    .    .    1    .    .    
    Meltdown               2     | .    .    .    .    .    2    .    .    .    .    .    .    .    
    Destroy                43    | .    .    .    .    .    .    .    .    .    .    .    .    43   
    Blast                  1     | .    .    1    .    .    .    .    .    .    .    .    .    .    
    Smash                  2     | .    .    .    .    .    .    .    .    .    .    .    .    2    
    Sever                  6     | .    .    .    .    .    .    .    .    .    .    .    .    6    
    Detonate               3     | .    .    .    .    .    .    .    .    .    2    1    .    .    
    Sunder                 10    | .    .    .    .    .    .    .    .    .    .    3    1    6    
Melee Attacks              53    | .    4    6    1    .    .    .    .    .    .    .    .    42   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 43    | .    4    6    1    .    .    .    .    .    .    .    .    32   
  Piercing                 10    | .    .    .    .    .    .    .    .    .    .    .    .    10   
  Sneak Attacks            1     | .    .    1    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           17872 | 213  708  592  397  .    3006 1461 .    .    1719 732  1682 7362 
  Guns                     6615  | 213  417  132  152  .    18   1112 .    .    1455 367  142  2607 
  Cannons                  5197  | .    38   411  242  .    1346 349  .    .    .    234  1025 1552 
  Explosions               4126  | .    253  .    .    .    1642 .    .    .    264  131  515  1321 
  Melee                    1157  | .    .    49   .    .    .    .    .    .    .    .    .    1108 
  Ramming                  3     | .    .    .    3    .    .    .    .    .    .    .    .    .    
  Kinetic                  4600  | 213  437  412  152  .    18   761  .    .    .    .    .    2607 
  Thermal                  4336  | .    18   131  242  .    1786 700  .    .    264  246  597  352  
  Explosive                1154  | .    253  .    .    .    722  .    .    .    .    .    179  .    
  Electromagnetic          1815  | .    .    .    .    .    480  .    .    .    .    .    336  999  
  Impact                   774   | .    .    .    .    .    .    .    .    .    .    .    .    774  
  Slashing                 1157  | .    .    49   .    .    .    .    .    .    .    .    .    1108 
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Entropic                 4033  | .    .    .    .    .    .    .    .    .    1455 486  570  1522 
Highest Corruption         19    | .    .    .    .    .    .    1    1    1    1    .    .    19   
  Average Corruption       1     | .    .    .    .    .    .    1    1    1    1    .    .    2    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  13    | .    .    .    .    .    .    1    .    4    .    .    .    8    
    Message Errors         5     | .    .    .    .    .    .    .    .    3    .    .    .    2    
    Matter Fused           3     | .    .    .    .    .    .    .    .    .    .    .    .    3    
    Heat Flow Errors       2     | .    .    .    .    .    .    .    .    .    .    .    .    2    
    Data Loss (minor)      1     | .    .    .    .    .    .    1    .    .    .    .    .    .    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    1    .    .    .    .    
    Misfires               1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            916   | .    7    45   .    .    148  2    .    .    .    .    212  502  
  Projectiles              815   | .    7    36   .    .    96   2    .    .    .    .    211  463  
  Explosions               54    | .    .    .    .    .    52   .    .    .    .    .    1    1    
  Melee                    47    | .    .    9    .    .    .    .    .    .    .    .    .    38   
Knockbacks                 3     | .    .    3    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  3     | .    .    3    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      536   | .    .    .    .    .    .    .    .    .    .    36   99   401  
  Shots                    14    | .    .    .    .    .    .    .    .    .    .    1    1    12   
  Rammed                   1     | .    .    .    1    .    .    .    .    .    .    .    .    .    
Targets Rammed             1     | .    .    .    1    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        587   | .    33   59   42   .    587  264  149  .    8    233  252  226  
  Average Temperature      69    | .    11   36   15   .    76   118  93   .    6    90   61   46   
  Received Heat Transfer   1951  | .    36   144  72   .    258  63   .    .    12   .    129  1237 
  Effects                  10    | .    .    .    .    .    5    2    .    .    .    3    .    .    
    Shutdowns              2     | .    .    .    .    .    2    .    .    .    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    1    .    .    .    .    .    .    .    
    Interference           5     | .    .    .    .    .    .    2    .    .    .    3    .    .    
    Short Circuit          1     | .    .    .    .    .    1    .    .    .    .    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    1    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           8     | .    .    .    .    .    2    .    .    .    .    .    2    4    
  Combat Hostiles          8     | .    .    .    .    .    2    .    .    .    .    .    2    4    
  Parts Fried              17    | .    .    .    .    .    1    .    .    .    .    .    3    13   
  Impact Corruptions       7     | .    .    .    .    .    .    .    .    .    .    .    .    7    
Robots Melted              3     | .    .    .    .    .    2    1    .    .    .    .    .    .    
  Combat Hostiles          3     | .    .    .    .    .    2    1    .    .    .    .    .    .    
  Parts Melted             16    | .    .    .    1    .    10   3    .    .    .    .    .    2    
  Heat Transferred         3380  | .    37   185  509  .    175  1200 .    .    100  396  592  186  
Parts Sabotaged            5     | .    .    .    .    .    .    .    .    .    .    .    .    5    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4     | .    .    .    .    .    .    .    .    .    .    .    .    4    

 Alert                          | -11  -10  -10  -9   -9   -6   -5   -5   -5   -5   -4   -4   -4   
-------                    Run  | Yrd  Mat  Sub  Rec  Scr  Fac  Fac  Upp  Upp  War  Pro  Fac  Arm  
Peak Influence             1327 | 15   235  .    74   .    1175 924  .    .    .    .    450  1327 
  Initial                  575  | .    9    .    16   .    .    575  .    .    .    .    450  179  
  Average                  327  | 5    86   .    14   .    446  686  .    .    .    .    277  773  
Maximum Alert Level        4    | .    1    .    .    .    4    3    .    .    .    .    2    4    
  Low Security (%)         52   | 100  84   .    100  .    40   .    .    .    .    .    31   4    
  Level 1                  15   | .    15   .    .    .    17   .    .    .    .    .    48   13   
  Level 2                  14   | .    .    .    .    .    10   58   .    .    .    .    20   31   
  Level 3                  9    | .    .    .    .    .    26   41   .    .    .    .    .    18   
  Level 4                  8    | .    .    .    .    .    4    .    .    .    .    .    .    32   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          36   | .    1    .    .    .    14   1    .    .    .    .    3    17   
  Investigation            3    | .    .    .    .    .    2    .    .    .    .    .    .    1    
  Extermination            8    | .    .    .    .    .    .    .    .    .    .    .    2    6    
  Reinforcement            10   | .    1    .    .    .    5    .    .    .    .    .    .    4    
  Assault                  11   | .    .    .    .    .    3    1    .    .    .    .    1    6    
  Garrison                 4    | .    .    .    .    .    4    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         1    | .    .    .    .    .    .    .    .    .    .    .    1    .    
Construction Impeded       1    | .    .    .    .    .    1    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -6  -5  -5  -5  -5  -4  -4  -4  
---------                  Run  | Yrd Mat Sub Rec Scr Fac Fac Upp Upp War Pro Fac Arm 
Distress Signals           13   | .   4   .   .   .   2   1   .   .   2   .   3   1   
Communications Jammed      24   | .   .   .   .   .   .   .   .   .   .   .   .   24  
  Distress Signals         24   | .   .   .   .   .   .   .   .   .   .   .   .   24  
Times Spotted              235  | .   17  9   4   .   37  20  .   .   32  9   20  87  
  Peak Tracking Total      15   | .   5   6   2   .   7   7   .   .   9   4   4   15  
  Tactical Retreats        13   | .   2   3   .   .   2   2   .   .   .   .   .   4   

 Traps                          | -11 -10 -10 -9  -9  -6  -5  -5  -5  -5  -4  -4  -4  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Fac Upp Upp War Pro Fac Arm 
Traps Triggered            7    | .   .   .   .   .   .   .   1   .   .   .   2   4   
  Indirectly               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                2    | .   .   .   .   .   .   .   .   .   .   .   1   1   
  Triggered                8    | .   .   .   .   .   1   .   .   .   6   .   .   1   
Most Traps Carried         2    | .   .   1   1   1   1   1   1   1   1   2   2   1   

 Machines                       | -11 -10 -10 -9  -9  -6  -5  -5  -5  -5  -4  -4  -4  
----------                 Run  | Yrd Mat Sub Rec Scr Fac Fac Upp Upp War Pro Fac Arm 
Machines Disabled          44   | .   1   3   .   .   16  2   .   .   2   .   6   14  
  Max in Single Turn       4    | .   1   1   .   .   4   1   .   .   1   .   4   1   
  Garrison Access          3    | .   .   .   .   .   2   .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -6  -5  -5  -5  -5  -4  -4  -4  
---------                  Run  | Yrd Mat Sub Rec Scr Fac Fac Upp Upp War Pro Fac Arm 
Machines Accessed          32   | .   5   1   8   .   8   2   1   .   1   .   1   5   
  Terminals                21   | .   4   .   6   .   4   2   .   .   .   .   1   4   
  Fabricators              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   1   .   2   .   2   .   .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
Total Hacks                64   | .   13  1   19  .   15  4   1   .   1   .   1   9   
  Successful               39   | .   8   1   14  .   10  .   1   .   1   .   .   4   
  Failed                   25   | .   5   .   5   .   5   4   .   .   .   .   1   5   
    Catastrophic           3    | .   .   .   .   .   2   .   .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   45   | .   11  .   14  .   13  4   .   .   .   .   1   2   
  Terminals                49   | .   11  .   17  .   8   4   .   .   .   .   1   8   
  Fabricators              3    | .   .   .   .   .   3   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          7    | .   2   .   2   .   2   .   .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   2   .   .   .   .   .   .   .   
Terminal Hacks             8    | .   .   1   1   .   1   .   1   .   1   .   .   3   
  Record                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Open Door                4    | .   .   .   .   .   .   .   1   .   1   .   .   2   
  Locate Traps             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       4    | .   2   .   2   .   .   .   .   .   .   .   .   .   
  Report Inventory         3    | .   1   .   2   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
Unauthorized Hacks         26   | .   6   .   11  .   8   .   .   .   .   .   .   1   
  Terminals                23   | .   6   .   11  .   6   .   .   .   .   .   .   .   
    Botnet                 11   | .   3   .   5   .   3   .   .   .   .   .   .   .   
    Disrupt                1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
    Skim                   11   | .   2   .   6   .   3   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   2   .   .   .   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Scrapoids              3    | .   .   .   .   .   2   .   .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         18   | .   3   .   5   .   4   2   .   .   .   .   1   3   
  Full Trace Events        1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     6    | .   6   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -6  -5  -5  -5  -5  -4  -4  -4  
------------               Run  | Yrd Mat Sub Rec Scr Fac Fac Upp Upp War Pro Fac Arm 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   1   .   .   .   .   .   3   .   
  Machine Destruction      4    | .   .   .   .   .   1   .   .   .   .   .   3   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             11   | .   .   .   2   .   .   .   .   .   5   .   .   4   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -6   -5   -5   -5   -5   -4   -4   -4   
--------                   Run  | Yrd  Mat  Sub  Rec  Scr  Fac  Fac  Upp  Upp  War  Pro  Fac  Arm  
Total Allies               27   | .    .    .    2    1    10   .    .    .    5    .    .    9    
  Largest Group            11   | .    .    .    2    3    11   .    .    .    5    1    .    7    
  Highest-Rated Group      355  | .    .    .    55   134  355  .    .    .    234  65   .    333  
  Highest-Rated Ally       79   | .    .    .    34   79   79   .    .    .    65   65   .    50   
Total Orders               8    | .    .    .    .    4    .    .    .    .    2    .    .    2    
  STAY                     4    | .    .    .    .    2    .    .    .    .    1    .    .    1    
  FOLLOW                   4    | .    .    .    .    2    .    .    .    .    1    .    .    1    
Ally Attacks               225  | .    .    .    .    .    118  .    .    .    21   .    .    86   
  Total Damage             5443 | .    .    .    .    .    2603 .    .    .    817  .    .    2023 
  Kills                    39   | .    .    .    .    .    23   .    .    .    2    .    .    14   
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              1    | .    .    .    .    .    1    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -6  -5  -5  -5  -5  -4  -4  -4  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Fac Upp Upp War Pro Fac Arm 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   1   .   3   .   .   .   .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -6   -5   -5   -5   -5   -4   -4   -4   
-------------              Run   | Yrd  Mat  Sub  Rec  Scr  Fac  Fac  Upp  Upp  War  Pro  Fac  Arm  
Turns Passed               14469 | 147  1215 880  2198 3303 1093 336  290  329  1134 422  1239 1883 
Spaces Moved               7178  | 55   354  368  672  2385 607  184  227  266  668  221  466  705  
  Core                     2     | 2    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   851   | 53   96   87   612  3    .    .    .    .    .    .    .    .    
  Legs                     691   | .    .    .    .    .    .    .    .    .    .    .    .    691  
  Wheels                   5634  | .    258  281  60   2382 607  184  227  266  668  221  466  14   
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  175  175  115  121  109  111  123  111  147  123  105  
  Average Speed            157   | 156  170  209  307  129  133  120  122  123  126  147  153  162  
  Slowest Speed            320   | 160  175  320  320  320  145  160  123  123  147  147  170  260  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       46    | 5    74   15   97   90   21   8    47   55   84   43   15   50   
  Regions Visited          12
    Branch Regions         8
  Pre-discovered Areas     5     | .    .    1    3    1    .    .    .    .    .    .    .    .    
  Known Exits Taken        1     | .    .    .    .    .    .    .    .    .    .    1    .    .    
  Unknown Exits Taken      11    | 1    1    1    1    1    1    1    1    1    1    .    1    .    
Scrap Searched             22    | .    .    5    .    11   .    .    3    1    .    2    .    .    
Spaces Dug                 49    | .    3    2    1    .    10   2    .    .    .    .    12   19   
Terrain Destroyed          315   | .    11   7    3    .    79   5    .    .    11   19   86   94   
  Melee                    6     | .    3    .    1    .    .    .    .    .    .    .    .    2    
  Projectile               117   | .    .    7    2    .    16   5    .    .    2    7    32   46   
  AOE                      188   | .    8    .    .    .    63   .    .    .    9    12   54   42   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -6   -5   -5   -5   -5   -4   -4   -4   
---------                  Run  | Yrd  Mat  Sub  Rec  Scr  Fac  Fac  Upp  Upp  War  Pro  Fac  Arm  
Total                      9783 | 86   886  416  778  2638 848  259  239  267  919  303  932  1212 
  Wait                     1424 | 4    467  .    34   103  128  23   7    .    106  54   397  101  
  Move                     7166 | 54   353  367  671  2384 606  183  226  265  667  220  465  705  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  181  | 6    12   8    7    63   14   4    4    1    10   4    5    43   
  Fast Attach              70   | 7    .    1    2    3    6    3    .    .    7    1    3    37   
  Attach                   63   | .    1    .    .    3    15   7    1    .    .    1    6    29   
  Detach                   23   | .    .    .    .    2    6    1    .    .    6    .    1    7    
  Swap                     76   | .    8    6    12   6    7    4    .    1    2    5    6    19   
  Drop                     169  | .    2    .    13   74   14   .    1    .    14   5    4    42   
  Fire                     411  | 15   39   28   15   .    52   34   .    .    23   12   44   149  
  Melee                    53   | .    4    6    1    .    .    .    .    .    .    .    .    42   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    1    | .    .    .    1    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   143  | .    .    .    22   .    .    .    .    .    84   .    .    37   
  Trap                     2    | .    .    .    .    .    .    .    .    .    .    .    1    1    
  Miscellaneous            1    | .    .    .    .    .    .    .    .    .    .    1    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x2] / [*Min x2] / *Sub)
-10/Subcaves (discovered 2 exits: [*Mat] / *Rec)
-9/Recycling (discovered 2 exits: [*Fac] / *Scr)
-9/Scraptown (discovered 2 exits: *Fac x2)
-6/Factory
-5/Factory
-5/Upper Caves
-5/Upper Caves
-5/Warlord
-4/Proximity Caves
-4/Factory
-4/Armory

 History 
---------
  Turn | Location           | Event
    18 | -11/Scrapyard      | Discovered new exit (range 14)
   148 | -11/Scrapyard      | Entered Materials
   148 | -10/Materials      | Discovered new exit (range 8)
   308 | -10/Materials      | Build established: Mutant
   443 | -10/Materials      | Discovered new exit (range 4)
   643 | -10/Materials      | Discovered new exit (range 8)
   837 | -10/Materials      | Discovered new exit (range 3)
  1321 | -10/Materials      | Discovered new exit (range 4)
  1363 | -10/Materials      | Entered Subcaves
  1384 | -10/Subcaves       | Learned location of Zion (-7)
  1414 | -10/Subcaves       | Discovered new exit (range 16)
  1561 | -10/Subcaves       | Visited 4L-MR0's lab
  1582 | -10/Subcaves       | Found Powered Cannon
  1885 | -10/Subcaves       | Disturbed a concealed Subdweller
  2120 | -10/Subcaves       | Core integrity fell below 50%
  2171 | -10/Subcaves       | Discovered new exit (range 15)
  2243 | -10/Subcaves       | Entered Recycling
  3088 | -9/Recycling       | Discovered new exit (range 9)
  3583 | -9/Recycling       | Learned Storage terminal intel
  3669 | -9/Recycling       | Learned Storage emergency access door positions
  3699 | -9/Recycling       | Learned Materials security intel
  3718 | -9/Recycling       | Learned location of 2 exits from Materials
  3729 | -9/Recycling       | Learned Materials recycling unit intel
  3822 | -9/Recycling       | Learned 4 Materials zone layouts
  4364 | -9/Recycling       | Scanned before Scraplab entrance
  4409 | -9/Recycling       | Entered Scraplab
  4434 | -9/Recycling       | Discovered new exit (range 2)
  4441 | -9/Recycling       | Entered Scraptown
  4441 | -9/Scraptown       | Accompanied by 2 allies
  4561 | -9/Scraptown       | Heard Great Nut preacher, LISTEN AND RECITE!
  4799 | -9/Scraptown       | Scanned Subdweller tech in exchange for log data
  4803 | -9/Scraptown       | Learned Factory terminal intel
  4805 | -9/Scraptown       | Learned Research security intel
  4806 | -9/Scraptown       | Learned location of Extension (-4)
  4827 | -9/Scraptown       | Discovered new exit (range 5)
  5164 | -9/Scraptown       | Visited Symbiants
  5226 | -9/Scraptown       | Visited Bundlers
  5341 | -9/Scraptown       | Visited The Evicted
  5383 | -9/Scraptown       | Visited Cave Peace
  5421 | -9/Scraptown       | Visited CPS Storage
  5437 | -9/Scraptown       | Visited UFD Registry
  5437 | -9/Scraptown       | Registered with UFD as "Steamdriver"
  5482 | -9/Scraptown       | Visited Junk Repository
  5527 | -9/Scraptown       | Visited Chapter 10
  5689 | -9/Scraptown       | Visited Botcube Research
  5743 | -9/Scraptown       | Visited Junk Repository
  5808 | -9/Scraptown       | Found Scrap Suit
  5810 | -9/Scraptown       | Found Scrap Suit
  5862 | -9/Scraptown       | Discovered new exit (range 5)
  5943 | -9/Scraptown       | Visited Scrap Suit Storage
  5984 | -9/Scraptown       | Visited Scrapoid Pod Storage
  6004 | -9/Scraptown       | Visited Junk Cannon Lab
  6013 | -9/Scraptown       | Found Prototype Special Weapon
  6013 | -9/Scraptown       | Identified Junk Cannon
  6105 | -9/Scraptown       | Attached Powered Cannon, gained temporary slot: Power
  6320 | -9/Scraptown       | Found Lrg. Botcube
  6340 | -9/Scraptown       | Visited Infowarlord's Domain
  6350 | -9/Scraptown       | Found Spectral Analyzer
  6370 | -9/Scraptown       | Visited Derelict Rescue Squad
  6378 | -9/Scraptown       | Found DRS Beacon
  7453 | -9/Scraptown       | Lrg. Botcube activated
  7489 | -9/Scraptown       | Lrg. Botcube completed mutation into treaded form, armed with 3 guns, 1 cannon.
  7744 | -9/Scraptown       | Entered Factory
  7744 | -6/Factory         | Accompanied by 3 allies
  7744 | -6/Factory         | Evolved 8 slots: Power x1, Propulsion x2, Utility x4, Weapon x1
  7745 | -6/Factory         | Loaded intel: 26 terminal locations
  8001 | -6/Factory         | Garrison activated, responded to threat
  8042 | -6/Factory         | Build established: Tank
  8207 | -6/Factory         | Scrapoids reinforcements arrived?
  8286 | -6/Factory         | Scrapoids reinforcements arrived?
  8341 | -6/Factory         | Lost 4 allies
  8444 | -6/Factory         | First assault squad dispatched
  8452 | -6/Factory         | Lost 5 allies
  8593 | -6/Factory         | Spotted B-75 Beast
  8680 | -6/Factory         | Destroyed B-75 Beast
  8723 | -6/Factory         | Garrison activated, responded to threat
  8806 | -6/Factory         | Discovered new exit (range 22)
  8837 | -6/Factory         | Entered another Factory area
  8837 | -5/Factory         | Evolved 2 slots: Utility x2
  8972 | -5/Factory         | Discovered new exit (range 18)
  9128 | -5/Factory         | Destroyed 14 combat bots
  9137 | -5/Factory         | First assault squad dispatched
  9145 | -5/Factory         | Lost 10 parts (2p2n2u4w)
  9173 | -5/Factory         | Entered Upper Caves
  9417 | -5/Upper Caves     | Build established: Scavenger-Skirmisher
  9452 | -5/Upper Caves     | Discovered new exit (range 8)
  9463 | -5/Upper Caves     | Entered another Upper Caves area
  9776 | -5/Upper Caves     | Discovered new exit (range 13)
  9777 | -5/Upper Caves     | Encountered a Warlord checkpoint
  9792 | -5/Upper Caves     | Entered Warlord
  9833 | -5/Warlord         | System corruption cleaned by Quarantine Array
 10179 | -5/Warlord         | Build established: Scavenger-Tank
 10401 | -5/Warlord         | Visited the Vortex Lab
 10414 | -5/Warlord         | Found Prototype Energy Cannon
 10416 | -5/Warlord         | Warlord's base attacked by MAIN.C
 10416 | -5/Warlord         | Found Prototype Energy Cannon
 10419 | -5/Warlord         | Found Prototype Energy Cannon
 10421 | -5/Warlord         | Found Prototype Energy Cannon
 10424 | -5/Warlord         | Found Prototype Energy Gun
 10424 | -5/Warlord         | Identified Vortex Rifle
 10427 | -5/Warlord         | Found Vortex Rifle
 10516 | -5/Warlord         | Rebuked by Warlord
 10586 | -5/Warlord         | Found Prototype Reactor
 10586 | -5/Warlord         | Identified Vortex Chain Reactor
 10604 | -5/Warlord         | Found Prototype Device
 10604 | -5/Warlord         | Identified Exp. Focal Shield
 10612 | -5/Warlord         | Found Prototype Device
 10612 | -5/Warlord         | Identified Exp. Phase Shifter
 10670 | -5/Warlord         | Spotted B-75 Beast
 10766 | -5/Warlord         | Warlord forces counterattacked
 10771 | -5/Warlord         | Spotted Striker
 10773 | -5/Warlord         | Spotted B-86 Titan
 10809 | -5/Warlord         | Lost 8 allies
 10811 | -5/Warlord         | Spotted Striker
 10836 | -5/Warlord         | Destroyed Striker
 10867 | -5/Warlord         | Lost 3 allies
 10876 | -5/Warlord         | Spotted Executioner
 10911 | -5/Warlord         | Discovered new exit (range 12)
 10926 | -5/Warlord         | Entered Proximity Caves
 10926 | -4/Proximity Caves | Accompanied by 1 ally
 10928 | -4/Proximity Caves | Spotter reported a threat
 10929 | -4/Proximity Caves | Spotter reported a threat
 11023 | -4/Proximity Caves | Identified Vortex Driver (x2)
 11056 | -4/Proximity Caves | Activated DRS Beacon
 11127 | -4/Proximity Caves | Spotter reported a threat
 11221 | -4/Proximity Caves | Identified exit to Factory
 11348 | -4/Proximity Caves | Entered Factory
 11348 | -4/Factory         | Evolved 2 slots: Utility x2
 11598 | -4/Factory         | Search patrols dispatched
 11642 | -4/Factory         | Identified Vortex Cannon (x2)
 12310 | -4/Factory         | Spotted B-86 Titan
 12345 | -4/Factory         | Build established: Scavenger-Mutant
 12449 | -4/Factory         | Lost 4 parts (1n3u)
 12570 | -4/Factory         | Discovered new exit (range 12)
 12587 | -4/Factory         | Entered Armory
 12617 | -4/Armory          | Lost 9 parts (3n5u1w)
 12743 | -4/Armory          | Build established: Mutant
 12783 | -4/Armory          | Scrapoids reinforcements arrived?
 12851 | -4/Armory          | Found Scrap Suit
 13171 | -4/Armory          | Lost 5 allies
 13356 | -4/Armory          | Build established: Scavenger-Tank
 13461 | -4/Armory          | Spotted B-86 Titan
 13465 | -4/Armory          | Destroyed B-86 Titan
 13621 | -4/Armory          | First assault squad dispatched
 14002 | -4/Armory          | Core integrity fell below 50%
 14045 | -4/Armory          | Lost 20 parts (3p6n6u5w)
 14323 | -4/Armory          | Spotted Armor Guard
 14323 | -4/Armory          | Spotted Armor Guard
 14353 | -4/Armory          | Spotted Armor Guard
 14353 | -4/Armory          | Spotted Armor Guard
 14357 | -4/Armory          | Core integrity fell below 20%
 14371 | -4/Armory          | Breached Obliterator storage
 14379 | -4/Armory          | Found Disassembled Obliterator
 14397 | -4/Armory          | Lost 17 parts (2p3n8u4w)
 14460 | -4/Armory          | System corruption reached 10%
 14470 | -4/Armory          | Destroyed by B-60 Warrior with Heavy Mace

 Last Messages 
---------------
  report to Armory Zone 6L.
14463_ M-36 Artificer fits Backup Power VII on
  Armor Guard.
14463_ Critical hit (Burn: +50).
14464_ Armor Guard heat damages core (-52).
14465_ Adv. Melee Analysis Suite destroyed.
14465_ System corrupted by crushing effect (+3).
14465_ M-36 Artificer repairs Armor Guard.
14465_ Critical hit (Burn: +50).
14466_ Armor Guard heat damages core (-74).
14466_ G-67 Veteran destroyed.
14467_ M-36 Artificer repairs Armor Guard.
14467_ Spectral Analyzer destroyed.
14467_ System corrupted by crushing effect (+3).
14468_ Armor Guard heat damages Prototype
  Ballistic Gun.
14470_ System corrupted: Matter fused (-6).
14470_ Acquired 6 matter.
14470_ M-36 Artificer repairs Prototype
  Ballistic Gun.

 Map 
-----
+----------------------------------------------------+
| ????????????????## ###    #????????###???????????? |
| ?????????????????#???#    #???????""""#??????????? |
| ?????????????????????#    #??????""T""###????????? |
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| ?????????###???###+#?#    #????        ??????????? |
| ?????????     ??   "##    ####  """  !!  ????????? |
| ??????????     ??  # #         """"  !!      ????? |
| ???????????? """?? " #        "%"""  !!      ????? |
| ??????????????""" ?# "         "              ???? |
| ?????????!!  "??   ?#                         ???? |
| ???????????? """"   #      ########+######    ???? |
| ???????????????????#       #?????????????????????? |
| ?????????????????#####    ##?????????????????????? |
| ???????????????###"#"      #?????????????????????? |
| ???????????????#          %#?????????????????????? |
| ???????????????#[*%        #?????????????????????? |
| ???????????????#=^##########?????????????????????? |
| ???????????????# =#??????????????????????????????? |
| ???????????????#  #?######???????????????????????? |
| ???????????????#  #?#""" ????????????????????????? |
| ???????????????#  #?#"" "???"????????????????????? |
| ??????????????##  #?#"" "?? "????????????????????? |
| ??????????????#"  #?#"" """ """ #????????????????? |
| ??????????????##  #?#"" Ym^     #????????????????? |
| ???????????????#  ###"" "g" """ #????????????????? |
| ???????????????#        "@"??????????????????????? |
| ???????????????#        "b"??????????????????????? |
| ???????????????#  ###"T lg%     ?????????????????? |
| ???????????????####?#"""" """"""#????????????????? |
| ????????????????????#############????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           97
Coolant Potential          80
Energy Generation          55
Energy Capacity            700
Matter Stores              300
Matter Capacity            300
Sight Range                24
Robot Scan Range           15
Terrain Scan Density       10
Jamming Range              16
Base Temperature (-)       200
Armor Coverage             600
Resistance: KI             30
Resistance: EM             25
Core Shielding             30
Power Shielding            66
Propulsion Shielding       33
Phase Shifting             20
Evasion (%)                60
Melee Accuracy             8
Target Analysis            6
Recoil Reduction           2
Salvage Targeting          4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              JunkThiefActivator
  Manual?         0
Play Time         01:56:39
  Cumulative      430.5 hours
  Start           2024.08.19 @ 12:53:58
  End             2024.08.22 @ 19:30:45
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          302
  Rogue           302
  Adventurer      0
  Explorer        0
Win Type          -
  Total           38
  Types           32/0/4/2/0/0/0/0/0
Lore%             71
Gallery%          83
Achievement%      71
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 55e63ecd-58c2-44f7-97a1-f72945171aff