Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 13:10:02 Player: DoFeek Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (102) 510 Value Destroyed (3443) 3443 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (104) 104 TOTAL SCORE: 6677 Bonus ------- High Alert Combat Kills 104 Cogmind --------- Core Integrity 0/700 Matter 168/300 Energy 23/100 System Corruption 2% Temperature Cool (6) Movement Core (750) Ox14 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit Layered Light Armor Plating > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Improved Cooling System Improved Cooling System Advanced Visual Processing Unit Weapon Cycler Layered Light Armor Plating Improved Shield Generator Peak State ------------ > --- POWER ------------ Deuterium Engine Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Armored Treads > --- UTILITY ---------- High-capacity Storage Unit Active Sensor Suite > --- WEAPON ----------- Pulse Rifle Assault Cannon Proton Missile Launcher > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Light Treads Light Treads Improved Cooling System Improved Cooling System Advanced Visual Processing Unit Improved Signal Interpreter Recoil Stabilizer ECM Suite Hardened Medium Armor Plating Layered Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating Ion Cannon Heavy Ion Cannon Minigun High-powered Shotgun Proton Missile Launcher Remote Datajack [Rating: 56] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility High-capacity Storage Unit Device ECM Suite Storage High-capacity Storage Unit Processor Transport Network Coupler Protection Layered Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Pulse Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Proton Missile Launcher Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 1 | . . . . 1 . Propulsion 2 | . . . . 1 1 Utility 2 | . . 2 . . . Weapon 1 | . . . . . 1 Parts Attached 80 | 9 5 11 3 30 22 Power 11 | 1 . 2 . 4 4 Engine 8 | 1 . 2 . 3 2 Core 3 | . . . . 1 2 Reactor . | . . . . . . Propulsion 18 | 4 2 2 . 6 4 Treads 16 | 2 2 2 . 6 4 Leg . | . . . . . . Wheel 2 | 2 . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 20 | 1 3 5 . 6 5 Device 7 | . . 1 . 4 2 Storage 3 | 1 1 1 . . . Processor 3 | . . 3 . . . Hackware . | . . . . . . Protection 7 | . 2 . . 2 3 Artifact . | . . . . . . Weapon 31 | 3 . 2 3 14 9 Energy Gun 5 | 1 . . 1 1 2 Energy Cannon 9 | . . 1 1 5 2 Ballistic Gun 7 | 2 . 1 1 1 2 Ballistic Cannon 2 | . . . . 1 1 Launcher 8 | . . . . 6 2 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . 1 1 2 . Parts Lost 39 | . 2 4 7 2 24 Power 9 | . 1 . 1 1 6 Propulsion 9 | . . 1 2 . 6 Utility 8 | . . 2 2 1 3 Weapon 13 | . 1 1 2 . 9 Highest Loss Streak 9 | . 2 3 7 1 9 To Critical Strikes . | . . . . . . Average Slot Usage (%) 86 | . 95 96 35 97 70 Engine 10 | . 12 9 . 12 11 Core 1 | . . . . 4 1 Treads 22 | . 27 21 . 26 18 Device 7 | . . 8 . 13 6 Storage 10 | . 14 10 11 9 7 Processor 6 | . . 21 11 3 . Protection 6 | . 12 1 . 8 3 Energy Gun 1 | . . . . 1 4 Energy Cannon 6 | . . 9 11 11 1 Ballistic Gun 10 | . 26 12 . . 4 Launcher 2 | . . . . 3 6 Naked Turns . | . . . . . . Heaviest Build 86 | 13 51 54 48 80 86 Greatest Support 80 | 40 40 40 3 60 80 Greatest Overweight (x) 28 | . 1 1 15 1 28 Average Overweight (x) 1 | . . . 14 . 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 Average Capacity 18 | 6 17 19 20 20 20 Most Carried 20 | 4 9 13 12 20 20 Average Carried 11 | 1 5 10 11 17 15 Final Capacity 20 | 8 20 20 20 20 20 Final Carried 20 | 2 7 12 11 20 6 Class Distribution -------------------- 59% | Mutant 28% | Scavenger-Mutant 9% | Scavenger-Skirmisher 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 1861 | 155 473 244 30 631 328 Remotely 179 | . . 154 25 . . Salvage Created 4533 | . 531 843 199 1886 1074 Parts 222 | . 44 42 14 81 41 Haulers Intercepted 2 | . . 2 . . . Recyclers Shooed 6 | . . 1 . 2 3 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 79 | . 14 15 5 28 17 Guns 28 | . 14 4 1 3 6 Cannons 29 | . . 10 4 11 4 AOE 18 | . . . . 12 6 Classes Destroyed 17 | . 3 3 2 8 1 Worker 4 | . . . . 3 1 Builder 5 | . . . . 3 2 Tunneler 1 | . . . . 1 . Hauler 2 | . . 2 . . . Recycler 9 | . . 1 1 5 2 Watcher 3 | . 1 . . 2 . Swarmer 8 | . 3 . 2 3 . Grunt 52 | . 11 12 . 14 15 Brawler 1 | . . . . 1 . Duelist 1 | . . . . 1 . Sentry 9 | . . 3 . 5 1 Demolisher 2 | . . . 2 . . Specialist 2 | . . . . 2 . Hunter 1 | . . . . 1 . Programmer 1 | . . . . . 1 Heavy 1 | . . . . 1 . Assembled 1 | . . . 1 . . Best Kill Streak 5 | . 4 4 5 5 3 Combat Bots Only 4 | . 4 4 4 3 3 Max Kills in Single Turn 3 | . 1 2 1 3 2 Gunslinging . | . . . . . . Exploded 2 | . . . . 2 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 705 | . 88 77 38 138 364 Missed 194 | . 24 30 5 43 92 Damage Taken 6747 | . 640 627 871 1483 3126 Core 1295 | . 50 155 240 149 701 Absorbed by Shields 550 | . . . . 339 211 Regen/Repaired (Parts) 635 | . 177 458 . . . Core Remaining (%) 63 | 100 80 . 1 72 . Volleys Fired 262 | . 50 39 15 98 60 Largest 3 | . 2 2 2 2 3 Hottest 136 | . 40 88 136 136 115 Shots Fired 480 | . 98 78 25 171 108 Gun 267 | . 98 50 9 35 75 Cannon 169 | . . 28 16 101 24 Launcher 44 | . . . . 35 9 Special . | . . . . . . Kinetic 232 | . 98 50 5 24 55 Thermal 181 | . . 28 20 112 21 Explosive . | . . . . . . Electromagnetic 67 | . . . . 35 32 Robot Hit Streak 26 | . 10 21 6 26 13 Robot Miss Streak 6 | . 6 2 3 5 4 Penetration Max . | . . . . . . Secondary Targets 7 | . 5 . . . 2 Max Gunslinging Chain 1 | . 1 . . . 1 Shots Hit Robots 315 | . 61 52 16 105 81 Core Hits 173 | . 29 28 9 65 42 Critical Kills 4 | . 1 1 . 2 . Critical Parts Destroyed . | . . . . . . Critical Strikes 7 | . 1 1 . 3 2 Burn 1 | . . . . 1 . Meltdown 3 | . . 1 . 2 . Destroy 1 | . 1 . . . . Blast 1 | . . . . . 1 Corrupt 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7575 | . 638 886 312 3502 2237 Guns 2838 | . 638 453 85 558 1104 Cannons 2477 | . . 433 227 1433 384 Explosions 2260 | . . . . 1511 749 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 2440 | . 638 453 53 507 789 Thermal 2995 | . . 433 259 1593 710 Explosive . | . . . . . . Electromagnetic 2140 | . . . . 1402 738 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . . 2 2 Average Corruption 1 | . . . . 1 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 22 | . . . . 12 10 Message Errors 4 | . . . . 1 3 Matter Fused 5 | . . . . 5 . Heat Flow Errors 4 | . . . . 1 3 Energy Discharges 2 | . . . . . 2 Data Loss (minor) 3 | . . . . 3 . Data Loss (major) 1 | . . . . . 1 Misfires 2 | . . . . 1 1 Alerts 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 73 | . . . 1 64 8 Projectiles 62 | . . . 1 54 7 Explosions 11 | . . . . 10 1 Melee . | . . . . . . Knockbacks 2 | . . . . . 2 Impact . | . . . . . . Kinetic 2 | . . . . . 2 Secondary . | . . . . . . Self-Inflicted Damage 463 | . . . . 151 312 Shots 16 | . . . . 7 9 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 667 | . 55 372 301 582 667 Average Temperature 151 | . 17 126 140 166 184 Received Heat Transfer 2289 | . 261 393 . 447 1188 Effects 49 | . . 4 . 33 12 Shutdowns 15 | . . 1 . 12 2 Energy Bleed 11 | . . 1 . 5 5 Interference 10 | . . . . 7 3 Matter Decay 4 | . . . . 4 . Short Circuit 2 | . . . . 2 . Damage (minor) 5 | . . 2 . 3 . Damage (major) 1 | . . . . . 1 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted 2 | . . . . 1 1 Combat Hostiles 2 | . . . . 1 1 Parts Fried 6 | . . . . 5 1 Impact Corruptions . | . . . . . . Robots Melted 3 | . . 1 . 2 . Combat Hostiles 2 | . . 1 . 1 . Parts Melted 12 | . . 2 . 8 2 Heat Transferred 5349 | . . 777 481 3099 992 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 10 | . . . . 5 5 Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Peak Influence 530 | . 176 239 84 522 530 Initial 237 | . . 8 34 . 237 Average 140 | . 47 110 58 174 331 Maximum Alert Level 2 | . . 1 . 2 2 Low Security (%) 71 | 100 100 84 100 62 6 Level 1 21 | . . 15 . 26 68 Level 2 6 | . . . . 10 25 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 18 | . 3 1 . 6 8 Investigation 7 | . 3 . . 1 3 Extermination 2 | . . . . . 2 Reinforcement 6 | . . 1 . 5 . Assault . | . . . . . . Garrison 3 | . . . . . 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses 1 | . . . . . 1 Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 2 | . 1 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 102 | . 20 20 6 37 19 Peak Tracking Total 5 | . 4 5 4 3 5 Tactical Retreats 8 | . . . . 8 . Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 4 | . 2 . . 1 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 2 | . 2 . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 11 | . . . . 6 5 Max in Single Turn 3 | . . . . 1 3 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 19 | . 7 2 . 5 5 Terminals 9 | . 5 . . 3 1 Fabricators 1 | . . . . . 1 Repair Stations 3 | . 1 1 . . 1 Recycling Units 6 | . 1 1 . 2 2 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 42 | . 20 6 . 6 10 Successful 27 | . 13 5 . 5 4 Failed 15 | . 7 1 . 1 6 Catastrophic 4 | . 1 . . . 3 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 19 | . 14 . . 4 1 Fabricators 2 | . . . . . 2 Repair Stations 13 | . 5 5 . . 3 Recycling Units 8 | . 1 1 . 2 4 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 12 | . 8 . . 3 1 Record 2 | . 2 . . . . Prototype ID Bank 1 | . . . . 1 . Open DSF 1 | . . . . . 1 Unreport Threat 1 | . 1 . . . . Locate Traps 2 | . 1 . . 1 . Reprogram Traps 1 | . 1 . . . . Dispatch Records 1 | . 1 . . . . Maintenance Status 1 | . 1 . . . . Registered Components 1 | . . . . 1 . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 9 | . 4 4 . . 1 Scan Component 5 | . 2 2 . . 1 Repair 4 | . 2 2 . . . Recycling Unit Hacks 6 | . 1 1 . 2 2 Report Inventory 6 | . 1 1 . 2 2 Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 13 | . 4 1 . 4 4 Full Trace Events 2 | . 1 . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 4 | . 2 2 . . . Time 104 | . 52 52 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 5267 | 110 1323 987 465 1586 796 Spaces Moved 1695 | 60 520 330 57 477 251 Core 74 | 6 . . 57 . 11 Treads 1608 | 41 520 330 . 477 240 Legs . | . . . . . . Wheels 13 | 13 . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 750 160 160 Average Speed 241 | 133 214 238 751 238 219 Slowest Speed 1450 | 160 240 240 800 240 1450 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 32 | 5 75 32 25 47 8 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 51 | . . . . 10 41 Melee . | . . . . . . Projectile 2 | . . . . 1 1 AOE 49 | . . . . 9 40 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 2419 | 91 639 455 74 752 408 Wait 264 | 11 53 47 . 91 62 Move 1690 | 59 519 329 56 476 251 Hop . | . . . . . . Pick Up 92 | 10 10 26 . 38 8 Fast Attach . | . . . . . . Attach 50 | 8 3 9 1 12 17 Detach . | . . . . . . Swap 30 | 1 2 2 2 18 5 Drop 31 | 2 2 3 . 19 5 Fire 262 | . 50 39 15 98 60 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -9/Mines (discovered 2 exits: *Mat / [*Exi]) -8/Materials -7/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 111 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 322 | -10/Materials | Discovered new exit (range 5) 536 | -10/Materials | Discovered new exit (range 13) 671 | -10/Materials | Discovered new exit (range 10) 927 | -10/Materials | Discovered new exit (range 8) 1200 | -10/Materials | Repaired Lgt. Treads 1227 | -10/Materials | Repaired Lgt. Treads 1434 | -10/Materials | Entered another Materials area 1434 | -9/Materials | Evolved 2 slots: Utility x2 1640 | -9/Materials | Lost 3 parts (2u1w) 1904 | -9/Materials | Repaired Lgt. Treads 1931 | -9/Materials | Repaired Hcp. Storage Unit 1967 | -9/Materials | Build established: Scavenger-Mutant 2307 | -9/Materials | Discovered new exit (range 9) 2421 | -9/Materials | Entered Mines 2422 | -9/Mines | Assembled infested the area 2439 | -9/Mines | Core integrity fell below 50% 2457 | -9/Mines | Core integrity fell below 20% 2461 | -9/Mines | Discovered new exit (range 10) 2467 | -9/Mines | Met a Derelict bent on vengeance 2506 | -9/Mines | Lost 7 parts (1p2n2u2w) 2526 | -9/Mines | Met 8R-AWN 2725 | -9/Mines | Build established: Mutant 2834 | -9/Mines | Discovered new exit (range 7) 2886 | -9/Mines | Entered Materials 2886 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 3193 | -8/Materials | Build established: Scavenger-Mutant 3781 | -8/Materials | Build established: Mutant 4191 | -8/Materials | Discovered new exit (range 13) 4237 | -8/Materials | Found Prototype Device 4438 | -8/Materials | Identified Active Sensor Suite 4470 | -8/Materials | Identified exit to Factory 4472 | -8/Materials | Entered Factory 4472 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4565 | -7/Factory | Identified exit to DSF 4669 | -7/Factory | Discovered new exit (range 8) 4733 | -7/Factory | Build established: Scavenger-Skirmisher 4926 | -7/Factory | Garrison activated, responded to threat 4970 | -7/Factory | Lost 3 parts (3n) 5085 | -7/Factory | Lost 9 parts (3p2n4w) 5086 | -7/Factory | Core integrity fell below 50% 5123 | -7/Factory | Lost 3 parts (1u2w) 5238 | -7/Factory | Core integrity fell below 20% 5268 | -7/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- Unit. U-05 Engineer lays Concrete. System corrupted: FCS attempts to trigger Proton Missile Launcher. System corrupted: Proton Missile Launcher misfires. U-05 Engineer destroyed. R-06 Scavenger destroyed. Nuclear Reactor explodes. Door malfunctions. Mic. Nuclear Core destroyed. Neutrino Reactor explodes. Proton Missile Launcher destroyed. Hrd. Medium Armor Plating destroyed. U-05 Engineer lays Concrete. System corrupted: Energy discharge (-5). U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. Imp. Deuterium Engine destroyed. Imp. Shield Generator destroyed. Map ----- +----------------------------------------------------+ | ?######## ==#?????????????? | | ?# # %=#???? #???????? | | ?#"" # ##### #???????? | | ?#"Y % + #???????? | | ?#"" # ! #???????? | | ?# #! !!! == #???????? | | ?# # !!! == ######??? | | ?######## ! | | ????????# | | ????????####### | | ??????????????# ? | | ??????????????# ? | | ??????????#####+##### ?? | | ??????????# # """" "?? | | ??????????# #? 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""""? ? ??? | | ??????????# """ """ #?? ???????? | | #########?# """ """ #?? ???????? | | # !!!### #???"????????? | | # " ### ! #???"????????? | | # " [ # # #????????????? | | # ##+######## ""????????? | | # = ?????? | | %! ?????? | | !* """ ?????? | | Y @ "G ??????? | | / # """ ??????? | | #u ???????? | | # Y ???????? | | # # ######+????????? | | # # #??????????????? | | # + "" !#??????????????? | | # # "" #??????????????? | | # # """ #??????????????? | | # """ # """ #??????????????? | | # """ # ""?? #??????????????? | | #???" # ??? ??????????????? | | ???? ???? #?????????????? | | ????! # ??????????????????? | | ????! ####???????????????????? | | ????? ???????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 26 Energy Capacity 455 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 375 Evasion (%) 42 Targeting Accuracy 10 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Spy Let's See Who's Tougher Power Corrupts Serviceable Loadout Troublemaker Use The Force Challenges ------------ None Game ------ Seed ChipClaymoresSpoofer Manual? 0 Play Time 00:47:28 Cumulative 6.2 hours Start 2024.03.30 @ 21:31:41 End 2024.03.31 @ 13:10:02 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 10 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 08c9ad08-2533-4617-9bf9-5c20a9d74cdc