Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.02 @ 00:01:56 Player: cptwinky Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (11) 2200 Robots Destroyed (54) 270 Value Destroyed (1528) 1528 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (8453) 8453 TOTAL SCORE: 17111 Bonus ------- Entered DSFs 500 Win 3000 Win Speed 4953 Cogmind --------- Core Integrity 1153/1600 Matter 293/300 Energy 97/100 System Corruption 0% Temperature Cool (6) Movement Hovering (67) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Backup Power VII Backup Power VII > --- PROPULSION (8) --- Combat Antigrav System Combat Antigrav System Combat Linear Gravjet Improved Flight Unit Improved Flight Unit Improved Flight Unit > --- UTILITY (13) ----- Enhanced Optical Array Advanced Sensor Array Improved Signal Interpreter Advanced Signal Interpreter Advanced Transmission Jammer Improved Weapon Shielding Layered Light Armor Plating Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Advanced System Shield Improved System Guard > --- WEAPON (2) ------- Axe > --- INVENTORY (5) ---- Advanced Sensor Array Advanced ECM Suite Advanced Reaction Control System Enhanced Nova Cannon Gauss Rifle Peak State ------------ > --- POWER ------------ Backup Power VII Backup Power VII > --- PROPULSION ------- Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Linear Gravjet Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit > --- UTILITY ---------- Enhanced Optical Array Advanced Sensor Array Improved Signal Interpreter Advanced Signal Interpreter Advanced Transmission Jammer Improved Weapon Shielding Layered Light Armor Plating Hacking Suite Advanced Hacking Suite Advanced Hacking Suite System Shield Advanced System Shield Improved System Guard > --- WEAPON ----------- Improved Datajack Axe > --- INVENTORY -------- Advanced Sensor Array Advanced ECM Suite Advanced Reaction Control System Enhanced Nova Cannon Gauss Rifle [Rating: 130] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Hover Unit Combat Antigrav System Flight Unit Improved Flight Unit Utility Hacking Suite Device Advanced Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Assault Rifle Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Special Weapon Mining Laser Slashing Weapon Axe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 2 2 . 2 2 2 2 Power 1 | . . . . . . 1 . . . . . Propulsion 6 | . . 1 1 . 1 1 . . 1 . 1 Utility 11 | . . 1 1 2 1 . . 2 1 2 1 Weapon . | . . . . . . . . . . . . Parts Attached 64 | 6 3 9 9 12 4 . 2 3 4 2 10 Power 6 | 1 . 1 1 . . . 1 . 1 . 1 Engine 4 | 1 . 1 . . . . . . 1 . 1 Core 2 | . . . 1 . . . 1 . . . . Reactor . | . . . . . . . . . . . . Propulsion 16 | 2 . 2 5 3 . . . . 3 . 1 Treads 8 | 2 . 1 5 . . . . . . . . Leg . | . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . Hover 4 | . . . . . . . . . 3 . 1 Flight 4 | . . 1 . 3 . . . . . . . Utility 31 | 1 1 3 3 6 4 . 1 2 . 2 8 Device 10 | . . . 2 1 3 . . 1 . 1 2 Storage 2 | 1 . 1 . . . . . . . . . Processor 6 | . . . . 2 1 . 1 . . . 2 Hackware 7 | . . 1 . 2 . . . 1 . 1 2 Protection 6 | . 1 1 1 1 . . . . . . 2 Artifact . | . . . . . . . . . . . . Weapon 11 | 2 2 3 . 3 . . . 1 . . . Energy Gun 2 | 1 1 . . . . . . . . . . Energy Cannon 2 | . . 1 . . . . . 1 . . . Ballistic Gun 2 | 1 . 1 . . . . . . . . . Ballistic Cannon 1 | . 1 . . . . . . . . . . Launcher . | . . . . . . . . . . . . Special Weapon 1 | . . 1 . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 1 | . . . . 1 . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 2 | . . . . 2 . . . . . . . Unidentified Prototypes 2 | . . 2 . . . . . . . . . Corrupted Parts 1 | . . 1 . . . . . . . . . System Corruption 1 | . . 1 . . . . . . . . . Parts Lost 14 | . . 1 1 . 1 . . 1 2 . 8 Power 3 | . . . . . . . . . 1 . 2 Propulsion 2 | . . . . . . . . . . . 2 Utility 7 | . . 1 . . 1 . . 1 1 . 3 Weapon 2 | . . . 1 . . . . . . . 1 Highest Loss Streak 4 | . . 1 1 . 1 . . 1 2 . 4 To Critical Strikes . | . . . . . . . . . . . . Average Backups 8 | 3 7 11 13 5 4 5 5 4 3 3 4 Power . | . 1 . 1 1 1 1 1 1 . . . Propulsion 2 | 1 3 5 5 . . . . . . . . Utility 2 | . 1 1 3 2 1 2 2 1 1 1 2 Weapon 2 | . 2 2 2 1 1 2 2 2 2 2 2 Tool/Special . | . . . . . . . . . . . . Unused Backups 9 | . 1 3 1 1 1 . . . . . 2 Power 1 | . . 1 . . . . . . . . . Propulsion 4 | . 1 2 1 . . . . . . . . Utility 1 | . . . . 1 . . . . . . . Weapon 2 | . . . . . . . . . . . 2 Tool/Special 1 | . . . . . 1 . . . . . . Average Slot Usage (%) 93 | . 87 98 97 99 91 82 87 87 83 83 88 Engine 6 | . 14 11 7 . . . . . . 4 2 Core 3 | . . . 1 7 6 5 10 10 8 4 3 Treads 19 | . 28 31 35 . . . . . . . . Hover 2 | . . . . . . . . . 4 13 14 Flight 8 | . . . . 29 26 23 23 21 19 17 15 Device 5 | . . . 7 4 6 5 5 14 9 8 8 Storage 6 | . 14 11 9 . . . . . . . . Processor 4 | . . . . 14 11 11 11 10 9 8 13 Hackware 9 | . . . 9 21 20 17 17 19 18 14 17 Protection 9 | . 2 21 8 3 6 5 5 . 4 4 5 Energy Cannon 2 | . . 2 9 . . . . . 1 . . Ballistic Gun 6 | . 14 13 6 . . . . . . . . Ballistic Cannon 3 | . 10 5 1 . . . . . . . . Slashing Weapon 1 | . . . . 6 6 5 5 5 3 4 4 Special Melee Weapon 1 | . . . . 6 6 5 5 4 4 4 3 Peak Build Rating 130 | 6 7 18 26 41 46 46 54 70 92 94 130 Average Rating 36 | 4 6 14 22 38 44 46 52 66 73 88 107 On Entrance 40 | . 6 7 17 26 41 46 46 54 66 87 91 Avg Prop Armor Cover (%) 11 | . . . . 3 . . 1 2 10 10 12 Naked Turns . | . . . . . . . . . . . . Heaviest Build 37 | 11 16 37 36 13 15 14 19 20 24 19 20 Greatest Support 83 | 40 40 60 83 20 20 20 20 20 20 20 62 Greatest Overweight (x) 1 | . . . . . . . 1 1 1 . . Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 5 5 5 5 5 5 5 Average Capacity 9 | 7 8 12 15 5 5 5 5 5 5 5 5 Most Carried 15 | 7 8 15 15 15 5 5 5 5 4 5 5 Average Carried 8 | 3 7 11 13 5 4 5 5 4 3 3 4 Final Capacity 15 | 8 8 15 15 5 5 5 5 5 5 5 5 Final Carried 15 | 7 8 13 15 5 5 5 5 4 3 4 5 Class Distribution -------------------- 44% | Mutant 17% | Scavenger-Mutant 16% | Hacker-Ninja 9% | Hacker-Sprinter 5% | Hacker-Assassin 3% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Scout | -6/Factory Hacker-Scout | -5/Factory Hacker-Mutant | -5/DSF Hacker-Ninja | -4/Factory Hacker-Ninja | -3/Research Hacker-Ninja | -2/Research Hacker-Ninja | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Res Res Acc Matter Collected 1425 | 187 19 473 329 130 45 . . 94 70 20 58 Remotely . | . . . . . . . . . . . . Salvage Created 2245 | 39 48 662 753 137 83 . . . 195 35 293 Parts 134 | 10 4 45 43 10 7 . . . 9 . 6 Haulers Intercepted 10 | . . 3 1 3 . . . . 2 . 1 Recyclers Shooed 1 | . . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Res Res Acc Combat Hostiles Destroyed 29 | . 3 12 13 . 1 . . . . . . Melee 1 | . . . . . 1 . . . . . . Guns 9 | . 1 4 4 . . . . . . . . Cannons 17 | . 2 6 9 . . . . . . . . AOE 1 | . . 1 . . . . . . . . . Classes Destroyed 13 | 1 1 6 3 . 2 . . . . . . Worker 2 | . . . . . 1 . . . . . 1 Builder 3 | . . 2 . . . . . . 1 . . Tunneler 2 | 2 . . . . . . . . . . . Hauler 10 | . . 3 1 3 . . . . 2 . 1 Recycler 2 | . . . 1 . . . . . . . 1 Operator 4 | . . 1 1 . 1 . . . . . 1 Watcher 2 | . . 1 . . . . . . . 1 . Swarmer 3 | . 3 . . . . . . . . . . Grunt 17 | . . 9 8 . . . . . . . . Brawler 1 | . . . 1 . . . . . . . . Sentry 6 | . . 3 3 . . . . . . . . Hunter 1 | . . . 1 . . . . . . . . Programmer 1 | . . . . . 1 . . . . . . Best Kill Streak 4 | 2 3 4 4 2 2 . . . 1 1 3 Combat Bots Only 3 | . 3 3 3 . 1 . . . . . . Max Kills in Single Turn 2 | 1 1 2 1 1 1 . . . 1 1 1 Gunslinging . | . . . . . . . . . . . . Exploded 1 | . . 1 . . . . . . . . . Melee 1 | . . . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Res Res Acc Hostile Shots Fired 320 | . 5 68 54 2 8 . 2 7 50 2 122 Missed 144 | . 1 21 14 2 3 . 2 1 33 1 66 Hits 176 | . 4 47 40 . 5 . . 6 17 1 56 Projectile 176 | . 4 47 40 . 5 . . 6 17 1 56 Critical Strikes 6 | . . . 2 . . . . . . . 4 Damage Taken 3236 | . 29 613 637 . 76 . . 166 126 30 1559 Core 700 | . . 90 105 . 14 . . . 14 30 447 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 152 | . . 101 . . . . . . . . 51 Regen/Repaired (Parts) 67 | . . . 67 . . . . . . . . Core Remaining (%) 92 | 100 100 77 80 100 98 . 100 100 98 97 72 Volleys Fired 121 | 3 4 56 44 . . . . 4 10 . . Largest 2 | 2 2 2 2 . . . . 1 1 . . Hottest 100 | 60 50 100 98 . . . . 85 85 . . Shots Fired 224 | 6 8 111 85 . . . . 4 10 . . Gun 101 | 6 4 61 30 . . . . . . . . Cannon 122 | . 4 49 55 . . . . 4 10 . . Launcher . | . . . . . . . . . . . . Special 1 | . . 1 . . . . . . . . . Kinetic 149 | 3 8 97 41 . . . . . . . . Thermal 75 | 3 . 14 44 . . . . 4 10 . . Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 18 | 4 2 11 18 . . . . . 16 . . Robot Miss Streak 5 | . 3 5 2 . . . . . . . . Penetration Max . | . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 163 | 4 3 69 63 9 5 . . . 3 1 6 Core Hits 81 | 2 3 34 30 2 2 . . . 3 1 4 Critical Kills 1 | . . 1 . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 5 | . 1 2 1 1 . . . . . . . Meltdown 1 | . . 1 . . . . . . . . . Blast 3 | . 1 1 1 . . . . . . . . Sever 1 | . . . . 1 . . . . . . . Melee Attacks 60 | . . . . 14 8 . . 10 10 2 16 Impact . | . . . . . . . . . . . . Slashing 57 | . . . . 11 8 . . 10 10 2 16 Piercing . | . . . . . . . . . . . . Sneak Attacks 13 | . . . . 6 2 . . . 2 . 3 Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 3794 | 46 43 1321 1140 366 309 . . 1 166 51 351 Guns 795 | 46 10 468 271 . . . . . . . . Cannons 1504 | . 33 590 850 . . . . . 31 . . Explosions 258 | . . 258 . . . . . . . . . Melee 1212 | . . . . 366 309 . . . 135 51 351 Ramming 25 | . . 5 19 . . . . 1 . . . Kinetic 1285 | 35 43 852 355 . . . . . . . . Thermal 1014 | 11 . 206 766 . . . . . 31 . . Explosive . | . . . . . . . . . . . . Electromagnetic 258 | . . 258 . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing 1212 | . . . . 366 309 . . . 135 51 351 Piercing . | . . . . . . . . . . . . Highest Corruption 1 | . . 1 . . 1 . . . . . . Average Corruption 1 | . . 1 . . 1 . . . . . . Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 1 | . . . . . 1 . . . . . . Matter Fused 1 | . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 168 | . . . 6 24 57 . . . . . 81 Projectiles 6 | . . . 6 . . . . . . . . Explosions . | . . . . . . . . . . . . Melee 162 | . . . . 24 57 . . . . . 81 Knockbacks 5 | . . 5 . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic 4 | . . 4 . . . . . . . . . Secondary 1 | . . 1 . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . Shots . | . . . . . . . . . . . . Rammed 4 | . . 3 . . . . . 1 . . . Targets Rammed 6 | . . 3 2 . . . . 1 . . . Kicked . | . . . . . . . . . . . . Crushed 2 | . . . 2 . . . . . . . . Highest Temperature 285 | . . 222 285 . . . . 144 170 . . Average Temperature 71 | . . 64 83 . . . . 68 68 . . Received Heat Transfer 621 | . . 243 297 . . . . . . 9 72 Effects 2 | . . . 2 . . . . . . . . Energy Bleed 2 | . . . 2 . . . . . . . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 1 | . . 1 . . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . . Parts Melted 3 | . . 1 2 . . . . . . . . Heat Transferred 1801 | 25 . 370 1369 . . . . . 37 . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . . 2 . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Res Res Acc Maximum Alert Level 1 | . . 1 1 . . . . . . . . Low Security (%) 88 | 100 100 71 81 100 100 100 100 100 100 100 100 Level 1 11 | . . 28 18 . . . . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 250 | 10 70 250 241 126 75 26 18 22 20 15 57 Initial 84 | . . 8 65 84 40 26 18 9 . . 8 Average 92 | . 20 155 162 91 51 26 18 6 5 1 20 Influence Increases 1534 | 10 80 494 424 110 85 . . 62 53 22 194 Destroy 0b10 Robot/C 580 | . 60 240 260 . 20 . . . . . . Destroy 0b10 Robot/NC 125 | 10 . 35 15 15 10 . . . 15 5 20 Destroy Leader 174 | . 10 68 72 6 10 . . . 4 2 2 Successful Hack 107 | . 10 13 . 12 15 . . 14 18 . 25 Disable Machine 180 | . . 120 15 15 30 . . . . . . Destroy Structure 53 | . . 3 2 2 . . . 18 16 . 12 Partial Spotted 75 | . . . . . . . . 15 . 15 45 Lose Combat Pursuer 240 | . . 15 60 60 . . . 15 . . 90 Influence Decreases 1531 | 10 60 358 395 211 114 29 8 80 53 7 206 Entered New Map 301 | . . 12 91 101 44 29 8 9 . . 7 Time Decay 1133 | 10 60 336 294 110 60 . . 69 49 7 138 Lost Part 97 | . . 10 10 . 10 . . 2 4 . 61 Squads Dispatched 12 | . . 1 1 . . . 1 3 1 . 5 Investigation 2 | . . . . . . . . 1 . . 1 Extermination 1 | . . . . . . . . . . . 1 Reinforcement 9 | . . 1 1 . . . 1 2 1 . 3 Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Res Res Acc Distress Signals 6 | . . 5 . . . . . . . . 1 Communications Jammed 13 | . . . . . . . . . . 11 2 Distress Signals 13 | . . . . . . . . . . 11 2 Times Spotted 109 | . 5 30 20 9 4 . 1 9 3 2 26 Peak Tracking Total 13 | . 3 6 4 6 2 . 1 6 3 1 13 Tactical Retreats 10 | . . 1 2 1 . . . 1 . . 5 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Res Res Acc Traps Triggered 1 | . . . . . . . . . . . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed 4 | . . . . . . . . 4 . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Res Res Acc Machines Disabled 12 | . . 8 1 1 2 . . . . . . Max in Single Turn 2 | . . 2 1 1 1 . . . . . . Garrison Access 5 | . . . . 3 . . . 1 . . 1 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Res Res Acc Machines Accessed 35 | . 2 3 1 11 3 1 . 7 2 1 4 Terminals 20 | . 2 3 . 3 3 1 . 4 2 . 2 Fabricators 3 | . . . . 1 . . . 1 . 1 . Repair Stations 2 | . . . 1 . . . . . . . 1 Recycling Units 3 | . . . . 3 . . . . . . . Scanalyzers 2 | . . . . 1 . . . 1 . . . Garrison Access 5 | . . . . 3 . . . 1 . . 1 Total Hacks 74 | . 5 7 2 14 9 1 . 18 4 1 13 Successful 40 | . 2 4 2 10 3 1 . 11 2 1 4 Failed 32 | . 3 3 . 3 6 . . 6 2 . 9 Catastrophic 7 | . . 1 . 2 1 . . 1 1 . 1 Database Lockouts 2 | . . . . 1 . . . 1 . . . Manual 27 | . 2 1 . 4 7 . . 6 1 . 6 Terminals 48 | . 5 7 . 3 9 1 . 12 4 . 7 Fabricators 4 | . . . . 1 . . . 2 . 1 . Repair Stations 4 | . . . 2 . . . . . . . 2 Recycling Units 3 | . . . . 3 . . . . . . . Scanalyzers 6 | . . . . 4 . . . 2 . . . Garrison Access 9 | . . . . 3 . . . 2 . . 4 Terminal Hacks 19 | . 2 4 . . 2 1 . 7 2 . 1 Robot Analysis 2 | . 1 . . . . . . . 1 . . Prototype ID Bank 3 | . . 1 . . . . . 2 . . . Open Door 1 | . . . . . . . . . . . 1 Open DSF 1 | . . . . . . 1 . . . . . Level Access Points 3 | . . 1 . . . . . 1 1 . . Branch Access Points 1 | . . . . . 1 . . . . . . Locate Traps 2 | . 1 . . . . . . 1 . . . Reprogram Traps 1 | . . . . . . . . 1 . . . Transport Status 1 | . . 1 . . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . Registered Components 1 | . . . . . 1 . . . . . . Zone Layout 2 | . . . . . . . . 2 . . . Fabricator Hacks 2 | . . . . . . . . 1 . 1 . Network Status 2 | . . . . . . . . 1 . 1 . Repair Station Hacks 3 | . . . 2 . . . . . . . 1 Scan Component 1 | . . . 1 . . . . . . . . Repair 1 | . . . 1 . . . . . . . . Refit 1 | . . . . . . . . . . . 1 Recycling Unit Hacks 2 | . . . . 2 . . . . . . . Retrieve Components 2 | . . . . 2 . . . . . . . Scanalyzer 4 | . . . . 3 . . . 1 . . . Retrieve Study 4 | . . . . 3 . . . 1 . . . Garrison Access Hacks 5 | . . . . 3 . . . 1 . . 1 Seal Access 5 | . . . . 3 . . . 1 . . 1 Unauthorized Hacks 5 | . . . . 2 1 . . 1 . . 1 Terminals 3 | . . . . 1 1 . . . . . 1 Assimilate 2 | . . . . 1 . . . . . . 1 Botnet 1 | . . . . . 1 . . . . . . Fabricators 2 | . . . . 1 . . . 1 . . . Liberate 2 | . . . . 1 . . . 1 . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 20 | . 2 2 . 4 3 . . 3 2 1 3 Full Trace Events 2 | . . . . . . . . 1 . . 1 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired 4 | . . . . 3 . . . 1 . . . Parts Repaired 1 | . . . 1 . . . . . . . . Time 26 | . . . 26 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 3 | . . . . 3 . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 1 | . . . . 1 . . . . . . . Non-combat 1 | . . . . 1 . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . 1 . . . . . . . find_chute 1 | . . . . 1 . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 2 | . . . . 2 . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Res Res Acc Total Allies 4 | . . . . 3 . . . . . . 1 Largest Group 3 | . . . . 3 1 1 1 . . . 1 Highest-Rated Group 62 | . . . . 62 26 26 26 . . . 26 Highest-Rated Ally 26 | . . . . 26 26 26 26 . . . 26 Total Orders 2 | . . . . . . . 2 . . . . STAY 1 | . . . . . . . 1 . . . . ROAM 1 | . . . . . . . 1 . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Res Res Acc Active Infowar (turns) 1125 | . . . . 224 123 8 50 194 142 71 313 Optics 1116 | . . . . 215 123 8 50 194 142 71 313 Sensors 703 | . . . . . 55 6 . 191 142 71 238 Machine Analysis 279 | . . . . 224 55 . . . . . . Jamming 624 | . . . . . . . . 180 142 71 231 ECM 10 | . . . . 10 . . . . . . . Robot Analysis Total 2 | . 1 . . . . . . . 1 . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Res Res Acc Turns Passed 3013 | 140 252 844 643 233 123 8 50 194 142 71 313 Spaces Moved 3215 | 72 144 386 261 472 288 10 95 379 242 190 676 Core 2 | 2 . . . . . . . . . . . Treads 861 | 70 144 386 261 . . . . . . . . Legs . | . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . Hover 19 | . . . . . . . . . . . 19 Flight 2333 | . . . . 472 288 10 95 379 242 190 657 Fastest Speed 31 | 50 160 160 160 31 31 31 31 31 31 31 31 Average Speed 66 | 156 160 160 160 31 31 31 43 35 31 31 31 Slowest Speed 160 | 160 160 160 160 34 31 31 104 104 104 31 67 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 20 | . . . . 1 2 . 1 6 . 1 9 Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 25 | 4 32 40 29 23 10 . 87 14 11 6 20 Regions Visited 11 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 6 | . . 1 . . 1 1 . 1 1 1 . Unknown Exits Taken 4 | 1 1 . 1 1 . . . . . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 24 | . . 1 . 2 . . . 10 7 . 4 Terrain Destroyed 29 | . . 1 . 2 . . . 13 9 . 4 Melee 19 | . . . . 2 . . . 9 4 . 4 Projectile 10 | . . 1 . . . . . 4 5 . . AOE . | . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Res Res Acc Total 3715 | 90 158 496 402 538 304 13 101 411 275 196 731 Wait 194 | 3 2 25 66 27 2 3 6 17 6 1 36 Move 3166 | 71 143 385 260 469 283 9 92 367 241 187 659 Hop 18 | . . . . 1 2 . 1 6 . 1 7 Pick Up 33 | 7 3 10 8 2 2 . . . . 1 . Fast Attach 30 | 6 2 1 2 . 1 . 1 2 3 2 10 Attach 12 | . . 2 2 4 1 . . 2 1 . . Detach 5 | . . . . 1 . . . 1 . 1 2 Swap 38 | . 1 9 8 9 3 1 1 2 4 . . Drop 33 | . 3 5 10 11 2 . . . . 1 1 Fire 121 | 3 4 56 44 . . . . 4 10 . . Melee 60 | . . . . 14 8 . . 10 10 2 16 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush 5 | . . 3 2 . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -6/Factory (discovered 5 exits: *Fac / Low x2 / *Ext x2) -5/Factory -5/DSF -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 3 exits: *Res x3) -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 141 | -11/Scrapyard | Entered Materials 328 | -10/Materials | Build established: Mutant 358 | -10/Materials | Discovered new exit (range 13) 393 | -10/Materials | Entered another Materials area 393 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 619 | -9/Materials | Identified exit to Materials 911 | -9/Materials | Discovered new exit (range 11) 1237 | -9/Materials | Entered another Materials area 1237 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1315 | -8/Materials | Discovered new exit (range 15) 1635 | -8/Materials | Repaired Lgt. Armor Plating 1658 | -8/Materials | Build established: Scavenger-Mutant 1848 | -8/Materials | Discovered new exit (range 15) 1880 | -8/Materials | Entered Factory 1880 | -7/Factory | Evolved 2 slots: Utility x2 1975 | -7/Factory | Central database locked down 2095 | -7/Factory | Discovered new exit (range 10) 2113 | -7/Factory | Entered another Factory area 2113 | -6/Factory | Accompanied by 1 ally 2113 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2150 | -6/Factory | Discovered new exit (range 7) 2156 | -6/Factory | Discovered new exit (range 20) 2186 | -6/Factory | Identified exit to Lower Caves 2186 | -6/Factory | Identified exit to Extension 2229 | -6/Factory | Identified exit to Factory 2236 | -6/Factory | Entered another Factory area 2236 | -5/Factory | Accompanied by 1 ally 2236 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 2239 | -5/Factory | Identified exit to DSF 2244 | -5/Factory | Entered DSF 2244 | -5/DSF | Accompanied by 1 ally 2276 | -5/DSF | Additional patrols routed to DSF 2289 | -5/DSF | Discovered new exit (range 18) 2294 | -5/DSF | Identified exit to Factory 2294 | -5/DSF | Entered Factory 2294 | -4/Factory | Evolved 2 slots: Utility x2 2311 | -4/Factory | Central database locked down 2322 | -4/Factory | Identified exit to Research 2488 | -4/Factory | Entered Research 2488 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 2515 | -3/Research | Identified exit to Research 2603 | -3/Research | Spotted B-86 Titan 2630 | -3/Research | Entered another Research area 2630 | -2/Research | Evolved 2 slots: Utility x2 2693 | -2/Research | Discovered new exit (range 7) 2698 | -2/Research | Identified exit to Access 2701 | -2/Research | Entered Access 2701 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 2720 | -1/Access | Spotted B-99 Colossus 3010 | -1/Access | Discovered new exit (range 6) 3013 | -1/Access | Identified exit to Surface 3014 | *** | Escaped! Last Messages --------------- 02968_ An explosion rips through the floor. 02968_ R-10 Processor destroyed. 02971_ R-10 Processor collects Med. Storage Unit. 02971_ U-05 Engineer lays Concrete. 02979_ System Shield destroyed. 03001_ C-30 ARC bursts open, deploying its payload. 03001_ G-73 Enforcer unfolds itself. 03002_ Imp. Flight Unit destroyed. 03002_ K-01 Serf collects debris. 03004_ Imp. Datajack destroyed. 03005_ K-01 Serf collects debris. 03008_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 03010_ The Access Shell folds into the floor. 03010_ EXIT=FOUND 03011_ K-01 Serf collects debris. 03012_ G-73 Enforcer suffers critical hit (Burn). 03013_ Cmb. Antigrav System destroyed. 03013_ EXIT=IDENTIFIED: SURFACE Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????#????????? | | ??????????????????????????????????????? #????????? | | ??????????????????????????????????????? #????????? | | ??????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????####+######################## ########## | | ??????? k | | ???????? k %g p ppp g | | ??????????????####### p ""#####/############# | | ????????????????????# gggg""#?# #??????? | | ????????????????????# ""#?# #??????? | | ????????????????????# T#?# #??????? | | ????????????????????# ""#?# #??????? | | ????????????????????# ""#?# #??????? | | ???????????????????## ""### #??????? | | ???????????????????# ## #??????? | | ???????????????????## ### #??????? | | ????????????????????# #?# #??????? | | ????????????????????# ###"#####R##??????? | | ????????????????????# ##"###### #??????## | | ????????????????????# @" ### # #?????? | | ????????????????????# "" #?# # ###### | | ????????????????????# #?# # ## # | | ????????????????????# #?#* /g + | | ??????????????????Y?# #?# # ## # | | ????????????????????#""""""""""#?# # ### ## | | ?????????????????????????????????# # #?# #??## | | ?????????????????????????????????#######+### #???? | | ?????????????????????????????????# # #???? | | ?????????????????????????????????# # #???? | | ??????????????????????BB????BB???# # ##### | | ??????????????????????BB????BB???# ""*"" + | | ?????????????????????????????????# ""R"" # | | ?????????????????????????????????# """" !####### | | ?????????????????????????????????# #?????? | | ?????????????????????????????????# #?????? | | ?????????????????????????????????###########?????? | | ???????????????????????????????????????????????### | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????? ?? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 29 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 16 Additional Mass Support 9 Corruption Containment 12 Armor Coverage 150 Weapon Shielding 66 Evasion (%) 73 Recoil Reduction 4 Offensive Hacking 38 Defensive Hacking 34 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Armor Plating | 25% | -8/Materials Studied --------- Lgt. Deuterium Engine | -7/Factory | Hacked Lgt. Nuclear Core | -7/Factory | Hacked Gauss Rifle | -7/Factory | Hacked Mic. Fission Core | -4/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReflexLatentMagmablaster Manual? 0 Play Time 00:30:42 Cumulative 2276.8 hours Start 2026.08.01 @ 23:32:16 End 2026.08.02 @ 00:01:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1424 Rogue 1420 Adventurer 4 Explorer 0 Win Type 0 Total 330 Types 248/14/27/11/4/1/6/10/5/4 Lore% 99 Gallery% 96 Achievement% 94 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 24/Terminus Map View 59x48 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9dbfae06-2988-4faa-b353-90a544e44db9