Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.22 @ 02:24:49

Player: swetpototo

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (77)      385
Value Destroyed (2883)     2883
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (195)                195
              TOTAL SCORE: 6523

 Bonus
-------
High Alert Combat Kills    24
Entered Garrisons          200
Friendly Fire              -29

 Cogmind 
---------
Core Integrity             0/700
Matter                     54/300
Energy                     99/100
System Corruption          14%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Garrison

 Parts 
-------
>   --- POWER (1) --------
        (None)
>   --- PROPULSION (4) ---
        (None)
>   --- UTILITY (4) ------
        (None)
>   --- WEAPON (4) -------
        (None)
>   --- INVENTORY (5) ----
    Heat Sink
    Relay Coupler [Grunt] (26)
    Remote Datajack
    Scythe

 Peak State 
------------
>              --- POWER ------------
               Deuterium Engine
>              --- PROPULSION -------
         Light Treads
       Armored Wheel
>              --- UTILITY ----------
      Improved Heat Sink
         Large Storage Unit
      Advanced Visual Processing Unit
      Improved Light Armor Plating
>              --- WEAPON -----------
      Improved EM Shotgun
  High-powered Field Laser
               Gauss Rifle
               Assault Cannon
>              --- INVENTORY --------
               Ion Engine
      Improved Ion Engine
        Cooled Ion Engine
         Micro Nuclear Core
               Heat Sink
         Large Battery
               Pulse Rifle
               EM Pulse Cannon
         Heavy Assault Rifle
      Improved Light Cannon
      Improved Light Cannon
               Rocket Launcher
               Missile Launcher
               Katana
               Scythe
[Rating: 34]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Armored Wheel
  Hover Unit               Gravmag System
Utility                    Large Storage Unit
  Device                   Thief Drone Bay
  Storage                  Large Storage Unit
  Processor                Visual Processing Unit
  Protection               Improved Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Beam Rifle
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Rocket Launcher
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Gar 
Slots Evolved              6    | .   .   .   2   .   2   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   2   .   
  Utility                  2    | .   .   .   2   .   .   .   .   
  Weapon                   2    | .   .   .   .   .   2   .   .   
Parts Attached             77   | 7   .   7   12  2   26  9   14  
  Power                    13   | 1   .   1   1   .   5   1   4   
    Engine                 7    | 1   .   1   1   .   3   1   .   
    Core                   6    | .   .   .   .   .   2   .   4   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               17   | 2   .   .   2   .   6   1   6   
    Treads                 10   | 2   .   .   2   .   6   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   
    Wheel                  1    | .   .   .   .   .   .   1   .   
    Hover                  6    | .   .   .   .   .   .   .   6   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  15   | 1   .   2   3   .   6   3   .   
    Device                 6    | .   .   2   1   .   2   1   .   
    Storage                2    | 1   .   .   1   .   .   .   .   
    Processor              2    | .   .   .   1   .   .   1   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             5    | .   .   .   .   .   4   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   32   | 3   .   4   6   2   9   4   4   
    Energy Gun             8    | 1   .   1   1   .   4   1   .   
    Energy Cannon          1    | .   .   .   .   .   1   .   .   
    Ballistic Gun          12   | 2   .   3   3   .   1   2   1   
    Ballistic Cannon       2    | .   .   .   .   .   .   1   1   
    Launcher               6    | .   .   .   1   2   1   .   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   1   .   2   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   1   2   .   1   1   .   
  Corrupted Parts          1    | .   .   .   .   .   1   .   .   
    System Corruption      10   | .   .   .   .   .   10  .   .   
Parts Lost                 40   | .   .   .   3   1   19  .   17  
  Power                    4    | .   .   .   .   .   2   .   2   
  Propulsion               14   | .   .   .   1   .   6   .   7   
  Utility                  9    | .   .   .   1   .   6   .   2   
  Weapon                   13   | .   .   .   1   1   5   .   6   
  Highest Loss Streak      8    | .   .   .   2   1   7   .   8   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     80   | .   85  95  72  81  83  70  58  
  Engine                   8    | .   14  14  11  11  4   7   1   
  Core                     1    | .   .   .   .   .   4   .   4   
  Treads                   17   | .   28  28  17  22  17  7   .   
  Device                   8    | .   .   9   13  11  6   1   5   
  Storage                  10   | .   14  14  11  11  9   7   5   
  Processor                2    | .   .   .   .   11  2   3   5   
  Protection               4    | .   .   .   .   .   12  7   .   
  Energy Gun               4    | .   .   2   2   .   6   10  .   
  Ballistic Gun            13   | .   28  25  15  3   1   13  16  
  Launcher                 3    | .   .   .   .   12  9   .   .   
  Slashing Weapon          2    | .   .   .   .   .   7   .   .   
Naked Turns                29   | .   .   .   .   .   .   .   29  
Heaviest Build             53   | 11  11  19  39  40  45  53  53  
  Greatest Support         40   | 40  40  40  40  40  40  20  36  
  Greatest Overweight (x)  9    | .   .   .   1   .   9   4   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   3   1   
Largest Inventory Capacity 15   | 8   8   8   15  15  15  15  15  
  Average Capacity         12   | 6   8   8   14  15  15  15  13  
  Most Carried             15   | 4   4   8   15  14  15  15  15  
  Average Carried          11   | 2   4   6   13  14  14  15  13  
  Final Capacity           15   | 8   8   8   15  15  15  15  5   
  Final Carried            15   | 4   4   8   14  14  15  15  4   

 Class Distribution 
--------------------
 72% | Mutant
 18% | Tank
  5% | Scavenger-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -9/Materials
               Mutant | -9/Mines
               Mutant | -8/Materials
                 Tank | -7/Factory
 Scavenger-Skirmisher | -7/Garrison

 Resources                      | -11  -10  -10  -9   -9   -8   -7   -7   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Gar  
Matter Collected           1597 | 232  .    175  362  1    575  40   212  
  Remotely                 387  | .    .    .    .    .    387  .    .    
Salvage Created            2630 | .    63   29   937  24   1231 30   316  
  Parts                    169  | .    12   1    50   .    77   4    25   
Haulers Intercepted        5    | .    .    .    1    .    4    .    .    
Recyclers Shooed           3    | .    1    .    2    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Gar 
Combat Hostiles Destroyed  62   | .   3   .   19  6   21  1   12  
  Melee                    5    | .   .   .   2   .   3   .   .   
  Guns                     26   | .   3   .   12  .   7   .   4   
  Cannons                  3    | .   .   .   .   .   1   1   1   
  AOE                      27   | .   .   .   5   6   9   .   7   
Classes Destroyed          14   | .   2   .   6   1   4   1   .   
  Worker                   2    | .   .   .   .   .   2   .   .   
  Builder                  3    | .   .   .   .   .   3   .   .   
  Tunneler                 1    | .   .   .   .   .   1   .   .   
  Hauler                   5    | .   .   .   1   .   4   .   .   
  Recycler                 2    | .   .   .   2   .   .   .   .   
  Mechanic                 1    | .   .   .   1   .   .   .   .   
  Watcher                  7    | .   1   .   3   .   3   .   .   
  Swarmer                  17   | .   3   .   3   .   4   .   7   
  Grunt                    23   | .   .   .   11  .   12  .   .   
  Brawler                  2    | .   .   .   2   .   .   .   .   
  Sentry                   6    | .   .   .   3   .   3   .   .   
  Hunter                   2    | .   .   .   .   .   2   .   .   
  Programmer               6    | .   .   .   .   .   .   1   5   
  Assembled                6    | .   .   .   .   6   .   .   .   
Best Kill Streak           10   | .   4   .   10  6   8   1   5   
  Combat Bots Only         6    | .   3   .   6   6   4   1   5   
Max Kills in Single Turn   4    | .   1   .   4   3   3   1   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   4   3   2   .   3   
  Melee                    1    | .   .   .   1   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Gar  
Hostile Shots Fired        620  | .    7    .    103  16   245  4    245  
  Missed                   196  | .    .    .    36   5    62   1    92   
Damage Taken               5897 | .    56   .    895  223  2547 45   2131 
  Core                     1123 | .    18   .    122  .    270  .    713  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Core Remaining (%)         77   | 100  .    92   .    69   50   .    .    
Volleys Fired              199  | .    12   5    79   8    69   2    24   
  Largest                  4    | .    2    2    2    1    2    4    4    
  Hottest                  145  | .    40   79   79   33   112  145  145  
Shots Fired                354  | .    24   10   122  7    113  8    70   
  Gun                      305  | .    24   10   120  5    90   6    50   
  Cannon                   19   | .    .    .    .    .    2    2    15   
  Launcher                 30   | .    .    .    2    2    21   .    5    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  223  | .    24   9    101  5    16   6    62   
  Thermal                  87   | .    .    1    19   .    67   .    .    
  Explosive                19   | .    .    .    2    2    10   .    5    
  Electromagnetic          25   | .    .    .    .    .    20   2    3    
  Robot Hit Streak         14   | .    5    2    14   7    12   3    4    
  Robot Miss Streak        6    | .    2    2    3    1    6    3    6    
  Penetration Max          1    | .    .    .    .    .    1    .    1    
  Secondary Targets        3    | .    .    .    1    .    1    .    1    
    Max Gunslinging Chain  1    | .    .    .    1    .    1    .    1    
Shots Hit Robots           226  | .    11   6    86   6    84   5    28   
  Core Hits                136  | .    5    1    36   12   59   1    22   
  Critical Kills           1    | .    .    .    1    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
  Critical Strikes         4    | .    .    .    2    .    1    .    1    
    Burn                   2    | .    .    .    1    .    1    .    .    
    Destroy                1    | .    .    .    1    .    .    .    .    
    Blast                  1    | .    .    .    .    .    .    .    1    
Melee Attacks              21   | .    .    .    6    .    15   .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 21   | .    .    .    6    .    15   .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            3    | .    .    .    .    .    3    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           6255 | .    118  62   1816 420  2526 131  1182 
  Guns                     3140 | .    118  62   1324 58   941  66   571  
  Cannons                  218  | .    .    .    .    .    50   65   103  
  Explosions               2299 | .    .    .    306  362  1157 .    474  
  Melee                    559  | .    .    .    181  .    378  .    .    
  Ramming                  39   | .    .    .    5    .    .    .    34   
  Kinetic                  2323 | .    118  48   1121 58   183  131  664  
  Thermal                  1030 | .    .    14   203  .    813  .    .    
  Explosive                1610 | .    .    .    306  362  468  .    474  
  Electromagnetic          694  | .    .    .    .    .    684  .    10   
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 559  | .    .    .    181  .    378  .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         14   | .    .    .    6    6    10   .    14   
  Average Corruption       7    | .    .    .    5    6    10   .    8    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  31   | .    .    .    10   4    3    .    14   
    Message Errors         9    | .    .    .    2    1    1    .    5    
    Matter Fused           2    | .    .    .    1    .    1    .    .    
    Heat Flow Errors       4    | .    .    .    .    .    .    .    4    
    Energy Discharges      5    | .    .    .    2    .    1    .    2    
    Parts Rejected         1    | .    .    .    .    .    .    .    1    
    Data Loss (minor)      1    | .    .    .    .    .    .    .    1    
    Data Loss (major)      4    | .    .    .    2    2    .    .    .    
    Misfires               1    | .    .    .    1    .    .    .    .    
    Alerts                 1    | .    .    .    1    .    .    .    .    
    Misdirections          1    | .    .    .    .    .    .    .    1    
    Weapon Failures        2    | .    .    .    1    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            149  | .    .    .    21   3    58   20   47   
  Projectiles              20   | .    .    .    .    .    .    20   .    
  Explosions               89   | .    .    .    21   3    18   .    47   
  Melee                    40   | .    .    .    .    .    40   .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      168  | .    .    .    .    48   5    .    115  
  Shots                    6    | .    .    .    .    2    1    .    3    
  Rammed                   5    | .    .    .    1    .    .    .    4    
Targets Rammed             6    | .    .    .    2    .    .    .    4    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  1    | .    .    .    1    .    .    .    .    
Highest Temperature        375  | .    .    21   120  2    375  106  180  
  Average Temperature      65   | .    .    11   43   1    82   53   39   
  Received Heat Transfer   1677 | .    .    .    393  75   963  .    246  
  Effects                  1    | .    .    .    .    .    1    .    .    
    Interference           1    | .    .    .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    1    .    .    
  Combat Hostiles          1    | .    .    .    .    .    1    .    .    
  Parts Fried              2    | .    .    .    .    .    2    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    2    .    .    .    .    
  Heat Transferred         2407 | .    .    37   518  .    1852 .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    .    .    2    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Gar 
Peak Influence             466  | .   92  35  355 147 373 158 466 
  Initial                  138  | .   .   35  .   138 56  128 110 
  Average                  141  | .   38  19  171 144 183 138 307 
Maximum Alert Level        2    | .   .   .   1   .   1   .   2   
  Low Security (%)         72   | 100 100 100 53  100 64  100 24  
  Level 1                  25   | .   .   .   46  .   35  .   51  
  Level 2                  2    | .   .   .   .   .   .   .   24  
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          8    | .   1   .   1   .   6   .   .   
  Investigation            1    | .   .   .   .   .   1   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            7    | .   1   .   1   .   5   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Gar 
Distress Signals           7    | .   1   .   2   .   4   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              104  | .   5   2   27  12  29  1   28  
  Peak Tracking Total      14   | .   2   1   7   5   5   1   14  
  Tactical Retreats        7    | .   .   .   3   1   .   .   3   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Gar 
Traps Triggered            1    | .   .   .   .   .   1   .   .   
  Indirectly               1    | .   .   .   .   .   1   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  
----------                 Run  | Yrd Mat Min Mat Min Mat Fac Gar 
Machines Disabled          8    | .   .   1   .   .   3   .   4   
  Max in Single Turn       2    | .   .   1   .   .   1   .   2   
  Garrison Relay           4    | .   .   .   .   .   .   .   4   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Gar 
Machines Accessed          6    | .   .   1   .   .   3   2   .   
  Terminals                3    | .   .   .   .   .   3   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   
Total Hacks                9    | .   .   1   .   .   5   3   .   
  Successful               5    | .   .   1   .   .   2   2   .   
  Failed                   4    | .   .   .   .   .   3   1   .   
    Catastrophic           2    | .   .   .   .   .   2   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   .   .   1   .   .   
  Terminals                5    | .   .   .   .   .   5   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   2   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   
Terminal Hacks             3    | .   .   1   .   .   2   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   1   .   .   
  Open Door                1    | .   .   1   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   1   .   
  Retrieve Components      1    | .   .   .   .   .   .   1   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         2    | .   .   .   .   .   2   .   .   
  Full Trace Events        1    | .   .   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     2    | .   .   .   .   .   .   2   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  
------------               Run  | Yrd Mat Min Mat Min Mat Fac Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    17   | .   .   .   .   .   .   .   17  
  Machine Destruction      17   | .   .   .   .   .   .   .   17  
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -7  
--------                   Run  | Yrd Mat Min Mat Min Mat Fac Gar 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               2    | .   .   .   1   .   1   .   .   
  EXPLORE                  2    | .   .   .   1   .   1   .   .   
Ally Attacks               30   | .   .   .   21  .   9   .   .   
  Total Damage             93   | .   .   .   75  .   18  .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           1    | .   .   .   1   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   
Drone Launches             8    | .   .   .   6   .   2   .   .   
  Drone Recoveries         7    | .   .   .   5   .   2   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   -7   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Gar  
Turns Passed               3573 | 81   114  842  669  139  1109 253  366  
Spaces Moved               1634 | 45   51   507  216  76   392  130  217  
  Core                     54   | 4    .    .    .    .    1    .    49   
  Treads                   1313 | 41   51   507  216  76   391  31   .    
  Legs                     .    | .    .    .    .    .    .    .    .    
  Wheels                   238  | .    .    .    .    .    .    99   139  
  Hover                    29   | .    .    .    .    .    .    .    29   
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            48   | 50   160  160  160  160  160  135  48   
  Average Speed            170  | 150  160  160  191  160  212  177  104  
  Slowest Speed            500  | 160  160  160  240  160  500  320  150  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       27   | 4    19   78   24   23   36   4    28   
  Regions Visited          7
    Branch Regions         2
  Pre-discovered Areas     2    | .    .    2    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    .    1    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    .    
Scrap Searched             1    | .    .    1    .    .    .    .    .    
Spaces Dug                 2    | .    .    .    2    .    .    .    .    
Terrain Destroyed          116  | .    .    .    11   20   53   .    32   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               2    | .    .    .    .    .    .    .    2    
  AOE                      112  | .    .    .    11   20   53   .    28   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -8  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Gar 
Total                      2056 | 55  62  530 340 85  532 147 305 
  Wait                     65   | .   .   .   10  .   22  .   33  
  Move                     1627 | 44  50  506 215 75  391 129 217 
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  22   | 4   .   4   5   .   3   1   5   
  Fast Attach              48   | 6   .   4   6   1   16  7   8   
  Attach                   14   | .   .   .   3   .   7   .   4   
  Detach                   11   | .   .   1   5   .   5   .   .   
  Swap                     16   | 1   .   3   3   1   3   2   3   
  Drop                     27   | .   .   6   6   .   2   6   7   
  Fire                     199  | .   12  5   79  8   69  2   24  
  Melee                    20   | .   .   .   6   .   14  .   .   
  Ram                      4    | .   .   .   .   .   .   .   4   
  Kick                     .    | .   .   .   .   .   .   .   .   
  Crush                    2    | .   .   .   2   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   1    | .   .   1   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines
-8/Materials
-7/Factory
-7/Garrison

 History 
---------
 Turn | Location      | Event
   28 | -11/Scrapyard | Discovered new exit (range 15)
   82 | -11/Scrapyard | Entered Materials
  166 | -10/Materials | Discovered new exit (range 11)
  196 | -10/Materials | Entered Mines
  197 | -10/Mines     | Learned location of Storage (-7)
  292 | -10/Mines     | Learned location of Zion (-7)
  311 | -10/Mines     | Build established: Mutant
  430 | -10/Mines     | Found the Drone Emporium
  439 | -10/Mines     | Found Prototype Device
  439 | -10/Mines     | Identified Thief Drone Bay
  838 | -10/Mines     | Discovered new exit (range 16)
  850 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
 1038 | -10/Mines     | Entered Materials
 1038 | -9/Materials  | Evolved 2 slots: Utility x2
 1672 | -9/Materials  | Discovered new exit (range 15)
 1707 | -9/Materials  | Entered Mines
 1708 | -9/Mines      | Assembled infested the area
 1713 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 1801 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 1837 | -9/Mines      | Discovered new exit (range 7)
 1846 | -9/Mines      | Entered Materials
 1846 | -8/Materials  | Evolved 2 slots: Weapon x2
 2228 | -8/Materials  | Build established: Tank
 2297 | -8/Materials  | Lost 7 parts (1p2n1u3w)
 2340 | -8/Materials  | Lost 3 parts (2u1w)
 2611 | -8/Materials  | Build established: Mutant
 2757 | -8/Materials  | Lost 3 parts (2n1u)
 2863 | -8/Materials  | System corruption reached 10%
 2906 | -8/Materials  | Discovered new exit (range 15)
 2909 | -8/Materials  | Lost 4 parts (1p1n1u1w)
 2955 | -8/Materials  | Entered Factory
 2955 | -7/Factory    | Evolved 2 slots: Propulsion x2
 3187 | -7/Factory    | Build established: Tank
 3206 | -7/Factory    | Identified exit to Garrison
 3208 | -7/Factory    | Entered Garrison
 3214 | -7/Garrison   | Garrison Relay disabled
 3293 | -7/Garrison   | Lost 3 parts (1n1u1w)
 3296 | -7/Garrison   | Garrison Relay disabled
 3311 | -7/Garrison   | Garrison Relay disabled
 3311 | -7/Garrison   | Garrison Relay disabled
 3420 | -7/Garrison   | Triggered checkpoint
 3479 | -7/Garrison   | Triggered checkpoint
 3516 | -7/Garrison   | Released all parts (4)
 3517 | -7/Garrison   | System corruption reached 10%
 3542 | -7/Garrison   | Lost 8 parts (1p2n1u4w)
 3550 | -7/Garrison   | Core integrity fell below 50%
 3566 | -7/Garrison   | Core integrity fell below 20%
 3574 | -7/Garrison   | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
03546_ Gravmag System destroyed. <x2>
03548_ Slammed into Y-54 Guardian. <x2>
03550_ Critical hit (Burn: +37).
03551_ System corrupted: Gravmag System
  rejected.
03552_ Mic. Nuclear Core destroyed.
03552_ Acquired Gravmag System.
03553_ G-47 Trooper misfires.
03555_ P-60 Hacker resets G-47 Trooper, system
  corruption cleaned.
03556_ Slammed into S-27 Virus.
03556_ Gravmag System destroyed.
03557_ C-30 ARC bursts open, deploying its
  payload.
03557_ S-27 Virus unfolds itself. <x2>
03557_ Gravmag System destroyed.
03563_ Acquired Rocket Launcher.
03565_ Rocket Launcher destroyed.
03569_ Acquired 10 matter.
03569_ Acquired 19 matter.

 Map 
-----
+----------------------------------------------------+
| ???????????????????????????????????????????????#[  |
| ???????????????????????????????????????????######[ |
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| ???????????????????????????????????????????#  #??? |
| ????????????????????????????????############  ###  |
| ????????????????????????????#####                  |
| ????????????????????????????#   # *                |
| ????????????????????????????#       ##/#####  ###  |
| ????????????????????????????#    !]* # ##??#  #??? |
| ????????????????????????????#    *|     #??# ^#??? |
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| ??????????????????????????# CCC## [%## #####  #??? |
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| ?????????????????????#   ?#         ##?????? ????? |
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| ?????????????????????"          *% *  #??????????? |
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| ????????????????????    ?             ???????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          15
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             300
Evasion (%)                54
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MetafieldMetaClaymores
  Manual?         0
Play Time         00:40:58
  Cumulative      50.7 hours
  Start           2024.07.22 @ 01:37:07
  End             2024.07.22 @ 02:24:49
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          56
  Rogue           11
  Adventurer      44
  Explorer        1
Win Type          -
  Total           2
  Types           1/0/1/0/0/0/0/0/0
Lore%             17
Gallery%          49
Achievement%      34
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c3b7de42-d362-4a12-af2d-be9740e3fdde