Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.22 @ 18:29:53 // Winter2019/RPGLIKE Player: PlasticHeart Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (39) 7800 Robots Destroyed (907) 4535 Value Destroyed (43236) 43236 Prototype IDs (159) 3180 Alien Tech Used (8) 1600 Bonus (40588) 40588 TOTAL SCORE: 105439 Bonus ------- Triggered High Security 1500 High Alert Combat Kills 21682 Follower Combat Kills 1296 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Scanned by Researcher 500 Met Sigix 2000 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Met Architect 300 Win 3000 Friendly Fire -1890 Cogmind --------- Core Integrity 630/1000 Matter 24/300 Energy 1980/2000 System Corruption 20% Temperature Cool (20) Movement Flying (21) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Vortex Chain Reactor > --- PROPULSION (4) --- Experimental Cesium-ion Thruster Experimental Cesium-ion Thruster Electron Diverter Electron Diverter > --- UTILITY (12) ----- Experimental Energy Well Gravity Neutralizing Apparatus Experimental Signal Interpreter Experimental Targeting Computer Advanced Target Analyzer Experimental Core Analyzer Experimental Armor Integrity Analyzer Precision Energy Filter Advanced Particle Charger Advanced Reaction Control System Advanced Force Field > --- WEAPON (4) ------- Sigix Quantum Sheargun Hypervelocity Railgun Hypervelocity Railgun > --- INVENTORY (6) ---- Experimental Cooling System Cooled Nova Cannon Helical Railgun Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Experimental Cesium-ion Thruster Experimental Cesium-ion Thruster Electron Diverter Electron Diverter > --- UTILITY ---------- Experimental Cooling System Experimental Energy Well Gravity Neutralizing Apparatus Experimental Signal Interpreter Experimental Targeting Computer Advanced Target Analyzer Experimental Core Analyzer Experimental Armor Integrity Analyzer Precision Energy Filter Advanced Particle Charger Advanced Reaction Control System Advanced Force Field > --- WEAPON ----------- Sigix Quantum Sheargun Sigix Quantum Sheargun Cooled Nova Cannon Helical Railgun > --- INVENTORY -------- Protomatter Protomatter Transdimensional Reconstructor Transdimensional Reconstructor Hypervelocity Railgun Hypervelocity Railgun [Rating: 193] Favorites ----------- Power Zionite Light DM Reactor Engine Light Angular Momentum Engine Power Core Light Fission Core Reactor Zionite Light DM Reactor Propulsion Experimental Cesium-ion Thruster Leg Improved Aluminum Leg Hover Unit Improved Hover Unit Flight Unit Experimental Cesium-ion Thruster Utility Experimental Targeting Computer Device Experimental Power Amplifier Storage Experimental Energy Well Processor Experimental Targeting Computer Hackware Makeshift Hacking Suite Protection Medium Reflective Plating Weapon Storm Laser Energy Gun Storm Laser Energy Cannon Cooled Nova Cannon Ballistic Gun Hypervelocity Railgun Ballistic Cannon Tri-rail Accelerator Launcher Gamma Bomb Array Special Weapon Molecular Deconstructor Impact Weapon Powered Hammer Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 17 | 3 . 3 . . . 1 1 1 . . 2 . 1 . . . . . 1 . . . . 1 1 . 1 . . . . . . 1 . . . . . Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Propulsion 3 | 1 . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Utility 10 | 1 . 2 . . . 1 1 1 . . . . 1 . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . . Weapon 3 | 1 . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 281 | 6 7 4 . 5 5 30 4 15 . . 4 4 7 3 5 8 5 . 1 19 1 . 5 4 20 . 9 2 2 10 2 10 20 1 6 12 19 26 . Power 13 | 1 1 . . 1 . 3 . . . . . . 1 . . 2 . . . . . . . . . . 1 . . 1 . . . . . 2 . . . Engine 5 | 1 . . . 1 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 3 | . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . Reactor 5 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . 1 . . . . . 2 . . . Propulsion 40 | 2 2 1 . 2 1 7 2 3 . . . . 1 1 . 2 . . . 2 . . 2 . 3 . . . . 1 . 2 3 . . 1 2 . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 9 | 2 2 1 . 2 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 5 | . . . . . . 3 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Flight 26 | . . . . . . 4 1 3 . . . . 1 1 . 1 . . . 2 . . 1 . 3 . . . . 1 . 2 3 . . 1 2 . . Utility 107 | . 2 3 . 1 2 11 . 5 . . 1 2 5 2 3 2 3 . 1 7 1 . 3 2 5 . 6 . 2 4 . 5 7 1 2 5 9 5 . Device 75 | . 1 2 . 1 . 2 . 1 . . 1 1 1 2 2 1 3 . 1 6 1 . 2 2 5 . 6 . 2 3 . 5 3 1 2 5 9 4 . Storage 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Processor 14 | . 1 . . . . 2 . 2 . . . . 3 . 1 . . . . 1 . . . . . . . . . 1 . . 2 . . . . 1 . Hackware 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Protection 15 | . . 1 . . 2 7 . 2 . . . . 1 . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 121 | 3 2 . . 1 2 9 2 7 . . 3 2 . . 2 2 2 . . 10 . . . 2 12 . 2 2 . 4 2 3 10 . 4 4 8 21 . Energy Gun 51 | 1 . . . . . 7 1 4 . . 2 1 . . 1 2 1 . . 5 . . . 1 6 . 1 1 . 3 2 2 4 . . 3 1 2 . Energy Cannon 18 | . . . . . . 1 . 3 . . . . . . . . . . . . . . . . . . . . . . . 1 4 . 2 1 1 5 . Ballistic Gun 30 | 2 2 . . 1 2 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . 2 . 2 . 5 12 . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Launcher 6 | . . . . . . . 1 . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . Special Weapon 8 | . . . . . . . . . . . . . . . . . . . . . . . . . 5 . 1 1 . 1 . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . . . . . . . . . . . . . . 3 . . . 1 . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . Unidentified Prototypes 45 | . . . . . 1 2 2 1 . . 1 1 . 1 . 5 . . . 2 . . 3 . 2 . . . . 5 1 1 4 . 1 6 4 2 . Parts Lost 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 1 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 80 97 100 100 98 95 97 99 100 100 80 75 81 81 82 81 82 82 82 82 83 83 83 83 82 85 79 80 80 76 76 76 77 79 88 92 94 94 86 Engine 2 | . 12 . . . 10 9 8 7 7 7 6 6 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Core 1 | . 1 11 10 9 . . . . . . . . 3 5 5 . . . . . . . . . . . 3 4 4 . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . 4 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 4 4 4 4 4 4 4 Leg 4 | . 27 33 30 30 30 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 15 | . . . . . . 14 25 23 23 23 20 18 17 17 17 17 17 17 16 16 16 16 16 16 16 20 19 19 19 19 19 19 19 18 18 18 18 18 18 Device 20 | . 7 13 20 20 16 11 8 7 7 7 10 12 17 16 17 17 17 23 25 27 27 27 26 27 29 30 27 28 28 27 28 28 25 22 23 24 26 26 22 Processor 21 | . 2 11 10 10 10 12 17 27 30 30 21 18 21 23 27 29 29 29 27 27 27 27 27 27 25 25 19 19 19 19 19 19 22 22 22 22 22 22 22 Protection 5 | . . 2 10 10 11 18 17 15 15 15 13 12 11 11 6 4 4 . . . . . 1 . . . . . . . . . . . . . . . . Energy Gun 6 | . . . . . . 16 16 15 15 15 5 6 5 5 5 4 5 5 5 4 5 5 5 5 4 5 4 3 4 3 4 3 3 4 . 5 8 8 4 Ballistic Gun 4 | . 27 22 20 20 20 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 8 8 8 9 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 99 | 7 12 14 14 19 25 36 38 46 46 46 60 60 61 62 59 54 37 36 41 44 44 42 42 42 49 49 62 58 58 78 78 78 80 75 88 89 93 99 85 Greatest Support 110 | 20 26 39 39 43 45 43 39 49 49 49 64 64 64 64 64 64 64 64 64 64 63 63 63 63 69 69 69 69 69 80 80 80 87 82 99 110 107 107 107 Greatest Overweight (x) 1 | 1 . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 6 | 2 2 2 2 2 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 Average Capacity 4 | . 2 2 2 2 3 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 Most Carried 6 | 1 2 2 2 2 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 4 Average Carried 4 | . 1 1 2 2 2 3 3 3 4 4 3 3 3 3 3 4 3 4 3 3 4 3 5 4 5 5 5 5 5 5 5 5 5 5 5 4 5 4 3 Final Capacity 6 | 2 2 2 2 2 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 Final Carried 6 | 1 1 2 2 2 4 4 4 4 4 4 4 4 4 4 4 4 4 4 3 4 4 5 6 6 6 6 6 6 6 6 6 6 6 5 6 6 6 4 3 Class Distribution -------------------- 60% | Messiah-Sprinter 19% | Mutant 8% | Messiah-Scout 6% | Scavenger-Mutant 4% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Messiah-Sprinter | -7/Zion Messiah-Sprinter | -6/Proximity Caves Messiah-Sprinter | -6/Factory Messiah-Sprinter | -6/Waste Messiah-Sprinter | -6/Factory Messiah-Sprinter | -6/Lower Caves Messiah-Sprinter | -6/Lower Caves Messiah-Sprinter | -6/Data Miner Messiah-Sprinter | -5/Proximity Caves Messiah-Sprinter | -5/Factory Messiah-Sprinter | -5/Upper Caves Messiah-Sprinter | -5/Upper Caves Messiah-Sprinter | -5/Zhirov Messiah-Sprinter | -4/Proximity Caves Messiah-Sprinter | -4/Factory Messiah-Sprinter | -4/Waste Messiah-Sprinter | -4/Factory Messiah-Sprinter | -4/Upper Caves Messiah-Sprinter | -4/Upper Caves Messiah-Sprinter | -4/Warlord Messiah-Sprinter | -3/Proximity Caves Messiah-Sprinter | -3/Research Messiah-Sprinter | -3/Testing Messiah-Sprinter | -2/Research Messiah-Sprinter | -2/Quarantine Messiah-Sprinter | -2/Section 7 Messiah-Sprinter | -1/Access Messiah-Scout | -1/Command Messiah-Scout | -1/Access_0 Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 8336 | 256 315 264 . 237 680 449 40 140 10 . 40 65 80 20 40 115 65 . 23 224 45 . . 80 255 . 105 25 20 115 20 100 286 10 50 358 1486 2318 . Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 53079 | . 505 168 . 146 1053 1169 187 2296 154 . . 105 2059 675 1799 382 576 . 727 4786 726 751 . 612 5260 826 3172 931 421 . 1455 1942 1722 1366 121 1216 5439 10332 . Parts 2252 | . 50 18 . 13 75 63 1 88 10 . . 4 102 8 75 17 29 . 43 178 21 35 . 35 176 11 118 21 17 . 61 69 49 47 9 57 274 478 . Haulers Intercepted 66 | . 2 . . . 2 5 . 7 . . . . 6 . 4 . . . . 9 . . . . 7 . 10 . . . . 5 2 1 . 1 5 . . Recyclers Shooed 12 | . 1 1 . . 2 . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . 2 1 3 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 322 | . . . . . . . . . 6 . . 5 . . . 16 29 . 53 . 21 37 . 32 . . . 20 17 27 59 . . . . . . . . Prevented 14 | . . . . . . . . . 7 . . 1 . . . . . . . . . 1 . 1 . . . . . 4 . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 643 | . 11 7 . 5 25 9 . 29 3 . . 2 25 3 19 5 14 . 24 65 10 18 . 18 48 . 27 12 9 . 22 19 11 12 2 12 66 111 . Melee 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Guns 610 | . 11 7 . 5 25 8 . 19 3 . . 2 24 3 17 4 14 . 24 64 9 16 . 14 46 . 26 11 9 . 22 19 11 12 2 12 66 105 . Cannons 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 7 | . . . . . . 1 . . . . . . . . 1 . . . . . . 2 . 3 . . . . . . . . . . . . . . . Classes Destroyed 31 | . 7 1 . 1 2 2 . 2 . . . . 1 1 1 2 . . . 1 . 1 . . 1 . . 1 . . . . 1 . . . 1 5 . Worker 48 | . . . . 1 3 5 . 1 . . . . 4 . 4 . . . . 4 . . . . 9 . 3 . . . . . 2 2 . . 4 6 . Builder 20 | . 1 . . . . . . 1 . . . . 2 . 4 . . . . 4 . . . . 2 . . . . . . . 1 1 . 1 3 . . Tunneler 5 | . . 1 . . . 1 . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . Hauler 66 | . 2 . . . 2 5 . 7 . . . . 6 . 4 . . . . 9 . . . . 7 . 10 . . . . 5 2 1 . 1 5 . . Recycler 27 | . 2 . . . 1 5 . . . . . . . . . . . . . 3 . . . . 5 . 1 . . . . 1 3 . . 1 1 4 . Carrier 5 | . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . 1 2 . Minesweeper 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . Mechanic 4 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 3 . Operator 8 | . 1 . . . . . . 1 . . . . 1 . . . . . . 2 . . . . . . . . . . . 1 . . . . 1 1 . Drone 5 | . . . . . . 1 . . . . . . 3 . . . 1 . . . . . . . . . . . . . . . . . . . . . . Watcher 66 | . 3 . . . 1 6 . 5 . . . . 5 . 4 . . . . 9 . . . . 8 . 7 . . . . 3 3 2 . 2 4 4 . Swarmer 107 | . 8 3 . 4 14 3 . 1 . . . 2 3 . . . 8 . 11 7 . 4 . 9 2 . . 1 4 . 4 3 . . . . 4 12 . Saboteur 5 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 2 2 . Grunt 260 | . 3 4 . 1 4 4 . 16 3 . . . 9 . 12 2 3 . 7 29 5 6 . 7 25 . 16 2 . . 8 5 3 3 2 8 34 39 . Brawler 31 | . . . . . . . . 1 . . . . . . . . . . . 5 2 4 . . 1 . 1 1 1 . 1 1 . 1 . . 5 7 . Duelist 21 | . . . . . . . . 1 . . . . 1 . 2 . 1 . . 2 1 . . . 2 . . 3 1 . 1 . 1 . . . 1 4 . Protector 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 2 . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Sentry 88 | . . . . . 6 . . 7 . . . . 8 . 2 . 1 . 2 13 1 2 . . 7 . 8 2 1 . 2 10 . . . 1 8 7 . Demolisher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Specialist 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Hunter 45 | . . . . . 1 . . 1 . . . . . . 2 . . . . . 1 1 . . 4 . 1 . 2 . 4 . 7 4 . . 6 11 . Programmer 53 | . . . . . . 1 . 2 . . . . 3 . 1 1 1 . 3 9 . . . 1 4 . . 2 . . 1 . . 4 . 2 2 16 . Q-Series 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Behemoth 9 | . . . . . . . . . . . . . . . . 1 . . 1 . . 1 . 1 2 . 1 . . . 1 . . . . . 1 . . Compactor 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . S7 Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Investigator 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Striker 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Executioner 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Packrat 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Thief 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Fireman 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Mutant 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Best Kill Streak 25 | . 9 3 . 4 8 6 . 11 3 . . 2 5 3 7 2 8 . 7 15 5 4 . 5 16 . 15 7 7 . 7 9 6 10 2 9 25 22 . Combat Bots Only 20 | . 5 3 . 4 7 3 . 5 3 . . 2 4 3 4 2 8 . 7 10 5 4 . 5 11 . 7 7 7 . 7 7 4 8 2 4 14 20 . Max Kills in Single Turn 4 | . 2 1 . 1 2 3 . 2 1 . . 1 2 1 4 1 2 . 2 3 2 2 . 3 3 . 3 1 2 . 2 2 2 2 1 3 4 4 . Gunslinging 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . Exploded 3 | . . . . . . 1 . . . . . . . . 1 . . . . . . 2 . 3 . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . MAIN.C Shell (-1/Command) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Damage Taken 15447 | . 321 240 . 154 757 301 . 943 . . . . 507 . 318 34 229 . 390 952 51 13 . 368 752 . 344 114 130 . 183 166 369 482 268 1357 1213 4491 . Core 12280 | . 260 193 . 117 591 246 . 737 . . . . 401 . 241 27 189 . 322 766 44 10 . 293 614 . 280 94 107 . 145 135 292 393 218 1098 953 3514 . Absorbed by Shields 5345 | . . . . . . . . . . . . . . . 50 . . . . . . . . . . . . . . . . . . . . . 626 4669 . Redirected to Core 10606 | . 183 148 . 97 517 181 . 683 . . . . 345 . 237 27 139 . 226 655 24 10 . 267 496 . 244 73 83 . 136 114 274 320 181 916 900 3130 . Core Remaining (%) 81 | 100 . . . 80 47 . . . . . . 100 . . . . . . 100 . . . . 100 . . . . . . 100 . 100 . . 28 . . 63 Volleys Fired 1644 | 1 50 25 . 14 82 86 7 112 7 2 . 6 71 6 42 7 22 . 31 114 13 18 . 17 98 4 59 20 15 3 33 37 34 21 23 61 184 306 13 Largest 4 | 2 2 2 . 2 2 2 2 2 2 2 . 1 1 1 1 1 1 . 1 1 1 1 . 1 1 1 1 1 1 1 1 1 2 1 2 4 4 4 1 Hottest 288 | 40 46 46 . 46 56 120 110 110 110 110 . 250 250 250 250 250 250 . 250 250 250 250 . 250 250 250 250 250 250 . 250 250 250 250 250 280 280 288 100 Shots Fired 2931 | 2 100 50 . 28 164 161 14 184 14 4 . 6 71 6 42 7 22 . 31 115 13 18 . 17 98 4 59 20 15 3 33 37 39 21 28 109 536 847 13 Gun 2843 | 2 100 50 . 28 164 159 14 178 14 4 . 5 71 6 42 7 22 . 31 113 13 18 . 17 91 4 57 19 15 . 33 36 37 21 14 86 535 824 13 Cannon 67 | . . . . . . 2 . 6 . . . . . . . . . . . 2 . . . . . . . . . . . 1 2 . 14 23 1 16 . Launcher 8 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 7 . Special 13 | . . . . . . . . . . . . . . . . . . . . . . . . . 7 . 2 1 . 3 . . . . . . . . . Kinetic 998 | 2 100 50 . 28 164 30 . . . . . . . . . . . . . 2 . . . . . . . . . . . . 10 . 10 18 216 368 . Thermal 812 | . . . . . . 101 . 6 . . . 5 71 6 42 7 22 . 31 113 13 18 . 17 91 4 57 19 15 . 33 36 27 21 17 23 1 16 . Explosive 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 251 | . . . . . . 30 14 178 14 4 . . . . . . . . . . . . . . . . . . . . . 1 2 . 1 . . 7 . Slashing 856 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68 319 456 13 Robot Hit Streak 89 | 1 13 13 . 3 10 18 6 43 55 59 . 60 30 5 37 8 19 . 18 45 48 55 . 58 43 16 36 25 20 . 76 37 34 22 9 26 29 89 . Robot Miss Streak 16 | 1 4 4 . 2 4 5 2 1 . . . 8 16 3 7 7 6 . 5 5 1 3 . 4 6 1 7 3 4 . 5 4 4 7 3 2 9 4 . Penetration Max 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 3 3 . Secondary Targets 42 | . 3 1 . 2 5 . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 6 21 . Max Gunslinging Chain 2 | . 1 1 . 1 1 . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 2 . Capacitor 170 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 55 19 15 . 33 37 11 . . . . . . Shots Hit Robots 2160 | 1 58 32 . 14 92 91 10 165 12 4 . 5 68 6 39 7 22 . 31 109 13 18 . 16 91 4 57 18 15 . 32 34 34 21 13 77 331 620 . Core Hits 2295 | . 27 13 . 7 40 43 2 68 7 . . 5 120 12 84 16 28 . 52 248 31 49 . 41 241 7 133 35 18 . 68 84 61 49 9 48 207 442 . Critical Hits 365 | . 1 . . . 6 1 . 9 2 . . . . . . . . . . . . . . . . . . . . . . . 1 . 4 19 101 221 . Critical Kills 130 | . 1 . . . 2 . . 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 4 42 77 . Critical Parts Destroyed 187 | . . . . . 4 1 . 5 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . 4 12 52 107 . Melee Attacks 9 | . . . . . . . . . . . . . . . 1 . . . . 6 . . . 1 1 . . . . . . . . . . . . . . Impact 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Slashing 6 | . . . . . . . . . . . . . . . . . . . . 5 . . . 1 . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 115360 | 20 696 357 . 238 1942 2203 193 4184 239 34 . 238 5033 565 4725 670 1349 . 2523 13345 1576 2414 . 2105 11224 577 6770 1953 1155 . 3543 4573 3316 2377 265 3406 10767 20785 . Guns 110687 | 20 696 357 . 238 1942 1983 193 3327 239 34 . 238 5033 565 3468 670 1349 . 2523 13345 1576 2262 . 1605 11224 577 6770 1953 1155 . 3470 4573 3316 2377 265 3283 10666 19395 . Cannons 894 | . . . . . . 63 . 186 . . . . . . . . . . . . . . . . . . . . . . . . . . . 123 . 522 . Explosions 3779 | . . . . . . 157 . 671 . . . . . . 1257 . . . . . . 152 . 500 . . . . . . 73 . . . . . 101 868 . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 8707 | 20 696 357 . 238 1942 423 . . . . . . . . . . . . . . . . . . . . . . . . . . 60 . 81 116 1162 3612 . Thermal 71847 | . . . . . . 1191 . 581 . . . 238 5033 565 4725 670 1349 . 2523 13345 1576 2262 . 1605 11224 577 6770 1953 1155 . 3470 4573 3256 2377 184 123 . 522 . Explosive 377 | . . . . . . . . 276 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 101 . . Electromagnetic 5975 | . . . . . . 589 193 3327 239 34 . . . . . . . . . . . 152 . 500 . . . . . . 73 . . . . . . 868 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 28454 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3167 9504 15783 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 20 | . . . . . . . . 2 2 2 2 . 2 2 3 3 3 3 3 5 5 . . . 3 3 3 1 1 2 . . 5 2 2 4 . 20 20 Average Corruption 3 | . . . . . . . . 1 2 2 2 . 1 2 2 3 3 3 3 3 3 . . . 1 3 2 1 1 1 . . 3 1 2 2 . 9 20 Corruption Purged 9 | . . . . . . . . . . . . . . . . . . . . . 5 . . . . . 3 . 1 . . . . . . . . . . Effects 293 | . . . . . . . . 4 6 1 1 . 7 2 8 8 7 . 8 23 18 . . . 7 2 7 1 . . . . 9 . 2 10 . 158 4 Message Errors 54 | . . . . . . . . 1 1 . . . 4 2 3 3 2 . 1 5 6 . . . 2 . 3 . . . . . 2 . . 6 . 13 . Matter Fused 27 | . . . . . . . . . . . . . . . . 2 2 . 2 4 3 . . . . . 1 . . . . . 4 . . . . 9 . Heat Flow Errors 26 | . . . . . . . . . . . . . 2 . 2 . . . 3 1 4 . . . . . 1 . . . . . . . . 1 . 12 . Energy Discharges 24 | . . . . . . . . . 1 1 . . . . 1 . . . . 3 2 . . . 2 2 . . . . . . . . 1 . . 11 . Parts Rejected 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . 1 . Data Loss (minor) 25 | . . . . . . . . . 2 . 1 . 1 . 2 1 2 . . 1 2 . . . 1 . 2 1 . . . . 1 . . . . 8 . Data Loss (major) 5 | . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . 3 . Misfires 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Alerts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Misdirections 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 . Targeting Errors 96 | . . . . . . . . 3 2 . . . . . . 2 1 . 2 6 . . . . 2 . . . . . . . 1 . 1 3 . 70 3 Weapon Failures 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 . Overload Shots 39 | . . . . . . 25 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 4 1 7 . Effects 3 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Meltdown 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 372 | . . . . . . . . 78 . . . . . . 245 . . . . . . 5 . . . . . . . . 3 . . . . . 41 . . Projectiles 22 | . . . . . . . . 22 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 350 | . . . . . . . . 56 . . . . . . 245 . . . . . . 5 . . . . . . . . 3 . . . . . 41 . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 89 | . . . . . . 30 . 19 . . . . . . 40 . . . . . . . . . . . . . . . . . . . . . . . . Shots 3 | . . . . . . 1 . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 392 | . 21 10 . 1 1 78 51 135 108 33 . 35 243 . 71 21 36 . 168 117 208 3 . . 9 4 392 180 224 . 184 159 68 . . 89 . 154 . Average Temperature 42 | . 7 5 . 1 1 20 20 36 55 18 . 16 77 . 34 9 9 . 13 7 64 3 . . 4 4 86 83 102 . 56 45 34 . . 89 . 79 . Received Heat Transfer 2118 | . 63 58 . 24 90 90 . 321 . . . . 189 . 81 9 18 . 75 270 18 . . 18 132 . 30 21 9 . . 18 45 36 36 90 91 286 . Effects 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 18 | . . . . . . . . 11 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 6 . Combat Hostiles 15 | . . . . . . . . 8 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 6 . Parts Fried 60 | . . . . . . 3 . 39 . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . 16 . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 12 | . . . . . . . . . . . . . 1 . 2 1 . . . 3 1 . . . 2 . 1 1 . . . . . . . . . . . Combat Hostiles 8 | . . . . . . . . . . . . . . . 1 1 . . . 1 1 . . . 2 . 1 1 . . . . . . . . . . . Parts Melted 219 | . . . . . . 3 . . . . . . 22 3 19 3 5 . 10 45 5 8 . 4 33 2 17 3 2 . 4 10 12 7 . . 2 . . Heat Transferred 80787 | . . . . . . 2226 . 672 . . . 350 7300 800 5325 775 1575 . 2800 14900 1800 2500 . 1800 12034 625 7475 2000 1225 . 3650 4800 3425 2400 175 74 . 81 . Parts Sabotaged 6 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 5 . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 10 | . . . . . . 3 . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Peak Influence 6222 | . 395 268 . 145 574 416 112 741 . . . . 1218 460 932 . . . . 2456 . . . . 1644 575 1245 . . . . 1058 879 854 722 882 3142 6222 . Average Influence 1025 | . 155 112 . 77 280 225 112 286 . . . . 578 443 591 . . . . 1502 . . . . 682 575 906 . . . . 720 703 688 604 567 1743 4804 . Maximum Alert Level 5 | . 1 1 . . 2 2 . 3 . . . . 4 2 3 . . . . 5 . . . . 5 2 4 . . . . 3 3 3 3 3 5 5 . Low Security (%) 21 | 100 68 96 . 100 44 36 100 37 . . . . 20 . . . . . . . . . . . 18 . . . . . . . . . . . . . . Level 1 15 | . 31 3 . . 11 51 . 36 . . . . 30 . 30 . . . . 6 . . . . 15 . . . . . . 3 . . . . . . . Level 2 20 | . . . . . 44 12 . 21 . . . . 3 100 31 . . . . 10 . . . . 19 100 14 . . . . 46 46 39 83 89 5 . . Level 3 16 | . . . . . . . . 4 . . . . 32 . 37 . . . . 11 . . . . 26 . 71 . . . . 49 53 60 16 10 13 . . Level 4 7 | . . . . . . . . . . . . . 14 . . . . . . 20 . . . . 18 . 14 . . . . . . . . . 32 . . Level 5 4 | . . . . . . . . . . . . . . . . . . . . 23 . . . . 1 . . . . . . . . . . . . 21 . High Security 14 | . . . . . . . . . . . . . . . . . . . . 26 . . . . . . . . . . . . . . . . 48 78 . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 153 | . 2 . . 1 . 5 . 10 . . . . 10 . 4 . . . . 31 . 1 . . 10 . 8 . . . . 4 2 . 2 4 36 23 . Investigation 17 | . 1 . . 1 . . . 1 . . . . 2 . 1 . . . . 1 . . . . 3 . 5 . . . . . . . 1 . . 1 . Extermination 15 | . . . . . . 2 . 3 . . . . 2 . . . . . . 4 . . . . 1 . . . . . . . . . 1 1 1 . . Reinforcement 22 | . 1 . . . . 3 . 2 . . . . 2 . 2 . . . . 2 . . . . . . . . . . . . 2 . . 2 6 . . Assault 74 | . . . . . . . . 1 . . . . 4 . . . . . . 16 . 1 . . 4 . 2 . . . . . . . . 1 23 22 . Garrison 25 | . . . . . . . . 3 . . . . . . 1 . . . . 8 . . . . 2 . 1 . . . . 4 . . . . 6 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . 1 . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . 1 . . . Haulers Reinforced 10 | . . . . . . 2 . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . 5 . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 22 | . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . 1 1 . 4 3 9 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 1107 | . 19 7 . 8 41 34 . 45 5 . . 4 65 6 24 6 16 . 25 102 11 17 . 23 69 . 35 13 9 8 24 21 15 12 14 62 99 264 4 Peak Tracking Total 44 | . 4 3 . 4 5 5 . 5 4 . . 3 7 5 3 3 4 . 5 18 5 5 . 5 6 . 4 7 4 8 7 4 4 4 9 22 29 44 4 Tactical Retreats 89 | . . . . 1 2 7 . 9 1 . . . 8 . 1 . 3 . . 6 2 . . 3 5 . . . . . 3 1 . . 1 9 12 15 . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 41 | . 1 . . . . 4 . 3 . . . . 1 . 2 . . . . 6 . . . 1 3 . . . . . 1 6 2 . . 1 1 9 . Indirectly 10 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . 8 . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 5 | . . . . . . . . . . . . . . . . . . . . . . 3 . 1 . . . . . . 1 . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 11 | . . . . . . . . . . . . . . . . . . . . . . 7 . 2 . . . . . . 2 . . . . . . . . Triggered 10 | . . . . . . . . . . 1 . . . . . . . . . . . 3 . 2 . . . . . 3 1 . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 81 | . 3 1 . 2 4 2 . 5 . . . . 3 . 8 . . . 1 3 . . . 1 9 . 3 1 . . . 1 2 . 2 7 12 11 . Max in Single Turn 8 | . 1 1 . 1 1 1 . 1 . . . . 3 . 8 . . . 1 1 . . . 1 2 . 2 1 . . . 1 1 . 1 1 1 2 . Garrison Access 11 | . . . . . . 1 . 1 . . . . . . 1 . . . . 2 . . . . 2 . 3 . . . . . . . . . 1 . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 107 | . 5 . 3 1 7 16 . 16 . . 1 . 3 . 3 . 1 4 . 6 . . 2 . 6 . 9 1 1 10 . 3 3 . 4 . 2 . . Terminals 32 | . 5 . . . 5 13 . 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 22 | . . . . . . 1 . 3 . . . . 3 . 1 . . . . 3 . . . . 3 . 5 . . . . 1 2 . . . . . . Repair Stations 3 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 7 | . . . . . 1 . . 2 . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . 2 . . . . Garrison Access 19 | . . . . . . 1 . 2 . . . . . . 2 . . . . 3 . . . . 3 . 3 . . . . 1 1 . 1 . 2 . . Total Hacks 236 | . 7 . 19 1 17 27 . 32 . . 5 . 7 . 6 . 1 25 . 10 . . 9 . 19 . 16 1 1 14 . 5 6 . 6 . 2 . . Successful 147 | . 2 . 19 1 10 16 . 13 . . 5 . 6 . 1 . 1 25 . 4 . . 9 . 7 . 6 1 1 14 . 3 1 . 1 . 1 . . Failed 89 | . 5 . . . 7 11 . 19 . . . . 1 . 5 . . . . 6 . . . . 12 . 10 . . . . 2 5 . 5 . 1 . . Catastrophic 21 | . . . . . . 3 . 6 . . . . . . 1 . . . . 3 . . . . 3 . 1 . . . . 1 1 . 1 . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 348 | . 5 . . . . 4 . 8 . . . . 45 . 20 . . . 1 52 . . . 1 50 . 44 . . 1 . 17 23 5 38 21 7 6 . Terminals 63 | . 7 . . . 14 22 . 20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 51 | . . . . . . 2 . 3 . . . . 7 . 1 . . . . 7 . . . . 15 . 11 . . . . 2 3 . . . . . . Repair Stations 5 | . . . . . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 13 | . . . . . 1 . . 6 . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . 3 . . . . Garrison Access 28 | . . . . . . 1 . 3 . . . . . . 5 . . . . 3 . . . . 4 . 4 . . . . 1 3 . 2 . 2 . . Terminal Hacks 105 | . 2 . 19 1 8 10 . 9 . . 5 . . . . . 1 25 . . . . 9 . . . . 1 1 14 . . . . . . . . . Record 47 | . . . 19 . . . . . . . . . . . . . . 11 . . . . 5 . . . . . . 12 . . . . . . . . . Part Schematic 13 | . . . . . . . . 1 . . 5 . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . Robot Schematic 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . Prototype ID Bank 8 | . . . . . 2 2 . 1 . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Open Door 6 | . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . 1 1 2 . . . . . . . . . Branch Access Points 2 | . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 3 | . . . . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 6 | . . . . . 1 3 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Transport Status 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Extermination 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 4 | . 1 . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Registered Prototypes 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 22 | . . . . . . 1 . 1 . . . . 6 . . . . . . 3 . . . . 6 . 3 . . . . 1 1 . . . . . . Network Status 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Load Schematic 13 | . . . . . . . . . . . . . 3 . . . . . . 2 . . . . 3 . 3 . . . . 1 1 . . . . . . Build 8 | . . . . . . 1 . . . . . . 3 . . . . . . 1 . . . . 3 . . . . . . . . . . . . . . Repair Station Hacks 3 | . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scan Component 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 6 | . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . 1 . . . . Insert Component 6 | . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . 1 . . . . Garrison Access Hacks 7 | . . . . . . 1 . 1 . . . . . . 1 . . . . 1 . . . . . . 2 . . . . . . . . . 1 . . Seal Access 7 | . . . . . . 1 . 1 . . . . . . 1 . . . . 1 . . . . . . 2 . . . . . . . . . 1 . . Unauthorized Hacks 16 | . . . . . . 4 . 2 . . . . . . . . . . . 1 . . . . 9 . . . . . . . . . . . . . . Terminals 3 | . . . . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Track 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 2 | . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Siphon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 4 | . 1 . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . Used 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 66 | . 4 . . . 5 13 . 13 . . . . 2 . 3 . . . . 5 . . . . 6 . 6 . . . . 2 3 . 3 . 1 . . Full Trace Events 10 | . . . . . . . . 1 . . . . 1 . 1 . . . . 1 . . . . 2 . 4 . . . . . . . . . . . . Feedback Events 3 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . Corruption 3 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 33 | . . . . . . . . . . . . . 5 . 5 . . 4 . 4 . . . . 3 . 5 . . . . . 3 . 4 . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 345 | . . . . . . . . 1 . . 5 . 47 . 9 . . 7 . 49 . . . . 43 . 47 . . . . 16 14 . 76 31 . . . Parts Built 8 | . . . . . . 2 . . . . . . 3 . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . Matter 2043 | . . . . . . 234 . . . . . . 855 . . . . . . 318 . . . . 636 . . . . . . . . . . . . . . Time 945 | . . . . . . 58 . . . . . . 380 . . . . . . 169 . . . . 338 . . . . . . . . . . . . . . Total Part Build Rating 47 | . . . . . . 14 . . . . . . 15 . . . . . . 6 . . . . 12 . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 50 | . . . . . . 50 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . Non-combat 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . find_chute 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . Relay Couplers Released 6 | . . . . . . . . . . . . . . . . . . . . 3 . . . . 1 . 2 . . . . . . . . . . . . Machine Destruction 4 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . 2 . . . . . . . . . . . . Programmers 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Robots Rewired 7 | . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . 5 . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Total Allies 85 | . . . . . . . . . . . 4 . . 20 3 . . . 1 2 1 1 . . . 20 . 5 . . . . . . . . 3 25 . Largest Group 20 | . . . . . . . . . . . 4 4 . 20 3 3 1 . 1 2 1 1 . . . 20 . 3 3 . . . . . . . 2 14 . Highest-Rated Group 1116 | . . . . . . . . . . . 154 154 . 727 210 210 64 . 94 188 29 29 . . . 801 . 144 144 . . . . . . . 268 1116 . Highest-Rated Ally 268 | . . . . . . . . . . . 40 40 . 50 70 70 64 . 94 94 29 29 . . . 50 . 49 49 . . . . . . . 268 268 . Zionite Dispatches 5 | . . . . . . . . . . . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . 2 . . Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Light 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Recon 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 277 | . . . . . . . . . . . . 17 . 65 . 10 . . 15 14 . 6 . . . . . 9 2 . . . . . . . 10 129 . Total Damage 12081 | . . . . . . . . . . . . 279 . 3458 . 113 . . 594 376 . 96 . . . . . 171 76 . . . . . . . 760 6158 . Kills 50 | . . . . . . . . . . . . 2 . 8 . 1 . . 4 3 . . . . . . . 1 . . . . . . . . 5 26 . Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . Derelict Logs Recovered 24 | . . 1 . 1 . . . . 2 3 1 1 . . . 1 2 . 3 . 2 2 . 2 . . . 2 1 . . . . . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 92 | . . . . . . . . . . . . . 11 . 5 . . . . 16 . . . . 13 . 14 . . . . 5 7 1 12 6 1 1 . Main Access 6 | . . . . . . . . . . . . . 1 . . . . . . 1 . . . . 1 . 1 . . . . . 1 . . 1 . . . Branch Access 5 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 . . . . . . . 1 1 . . . Emergency Access 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 . . . . . . . . . . . . Guard Positions 5 | . . . . . . . . . . . . . 1 . 1 . . . . 1 . . . . 1 . . . . . . 1 . . . . . . . Component Stockpiles 5 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . 1 . . . . . . . 1 . . . . Prototype Stockpiles 6 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . 1 1 . 1 1 . . . Component Schematics 15 | . . . . . . . . . . . . . 2 . . . . . . 2 . . . . 3 . 2 . . . . 1 1 . 4 . . . . Prototype Schematics 12 | . . . . . . . . . . . . . 2 . 1 . . . . 2 . . . . . . 2 . . . . . . . 2 3 . . . Unaware Schematics 8 | . . . . . . . . . . . . . 1 . 1 . . . . 1 . . . . 1 . 2 . . . . . 1 . 1 . . . . Unaware Analyses 5 | . . . . . . . . . . . . . 2 . . . . . . 1 . . . . 1 . 1 . . . . . . . . . . . . Trap Installations 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . 1 . Active Terminals 7 | . . . . . . . . . . . . . 1 . 1 . . . . 1 . . . . . . 1 . . . . 1 . 1 1 . . . . Active Garrisons 6 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 . . . . 1 1 . . . 1 . . Depthwide Sectors/0 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . 1 . . . . Depthwide Sectors/-1 3 | . . . . . . . . . . . . . 1 . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 23433 | 58 464 718 566 403 1199 1746 97 1322 248 151 468 318 1304 145 755 382 431 22 507 1683 1273 388 47 452 1052 79 853 362 209 271 359 434 481 211 299 619 1297 1730 30 Spaces Moved 46076 | 43 247 512 472 288 744 2954 176 2535 775 453 836 668 2907 355 1659 1102 1055 76 1142 3671 840 1129 135 1100 2219 352 2842 1049 755 727 1165 1473 1316 522 1133 1133 2851 2638 27 Core 12 | 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 2296 | 33 247 512 472 288 744 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 1244 | . . . . . . 1244 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 42524 | . . . . . . 1710 176 2535 775 453 836 668 2907 355 1659 1102 1055 76 1142 3671 840 1129 135 1100 2219 352 2842 1047 755 727 1165 1473 1316 522 1133 1133 2851 2638 27 Fastest Speed 16 | 50 120 120 120 120 120 34 34 29 29 29 29 29 29 29 29 29 29 29 29 25 25 25 25 25 18 18 18 18 18 17 17 17 17 18 18 16 21 21 21 Average Speed 30 | 106 120 120 120 120 120 43 34 31 29 29 29 29 29 29 29 29 29 29 29 28 25 25 25 25 21 18 18 18 18 17 17 17 17 18 19 21 21 21 21 Slowest Speed 120 | 120 120 120 120 120 120 116 117 34 29 29 29 29 29 29 29 32 29 29 29 29 25 25 27 25 25 18 18 112 18 18 17 17 109 18 22 22 21 21 21 Overloaded Moves 57 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31 . . 26 . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 123 | . . . . . . 7 . 5 . . . . 36 . 7 . 1 . . 21 . . . . 2 . 10 . . . . 4 7 . 4 9 6 4 . Cave-ins Triggered 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Teleports 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 Exploration Rate (%) 71 | 3 58 98 91 59 74 70 82 51 89 67 88 74 57 91 42 97 96 61 97 75 93 92 60 90 50 95 74 96 86 89 92 44 86 14 88 67 59 61 2 Regions Visited 39 Branch Regions 24 Pre-discovered Areas 40 | . . . 1 . . . . . . . 3 . 8 . . . . 1 . 13 . . 3 1 4 . . . . . . . 4 . 2 . . . . Known Exits Taken 27 | . . . . . . . . 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 43 | . . 3 . 1 . . . . 2 . 4 3 . . . 2 4 . 2 . 3 4 . 3 . . . 3 4 . 5 . . . . . . . . Spaces Dug 276 | . . . . . . 17 . . . . . 17 . . 1 . . . . 3 . . . . . . . . . . . . . . 12 5 125 86 10 Terrain Destroyed 878 | . . . . . 4 32 . 34 . . . 17 14 . 33 . . . . 3 . 17 . 24 . . . . . . 22 . . . 12 22 289 330 25 Melee 4 | . . . . . . . . . . . . . . . 1 . . . . 3 . . . . . . . . . . . . . . . . . . . Projectile 568 | . . . . . 4 18 . . . . . . . . . . . . . . . . . . . . . . . . 8 . . . 12 22 217 262 25 AOE 306 | . . . . . . 14 . 34 . . . 17 14 . 32 . . . . . . 17 . 24 . . . . . . 14 . . . . . 72 68 . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Total 52489 | 51 332 574 471 324 893 3253 199 2868 783 467 1061 774 3160 381 1825 1147 1126 75 1244 4036 1873 1198 146 1240 2596 359 3110 1198 813 866 1294 1615 1487 576 1176 1408 3200 3250 40 Wait 3180 | . . 18 . 13 25 103 . 131 2 13 217 92 174 12 79 23 24 . 40 154 991 22 . 81 185 . 175 46 28 116 71 33 80 9 5 138 31 49 . Move 45803 | 42 246 511 471 287 743 2942 175 2524 774 452 835 667 2836 354 1644 1101 1052 75 1141 3632 839 1128 134 1099 2215 351 2823 1048 754 726 1164 1464 1301 521 1124 1114 2838 2630 26 Hop 113 | . . . . . . 5 . 5 . . . . 35 . 7 . 1 . . 17 . . . . 2 . 8 . . . . 4 7 . 4 9 6 3 . Pick Up 138 | 1 4 2 . . 7 12 4 11 . . . . 2 1 2 . 1 . 4 5 . 10 2 7 7 2 2 . 2 . 4 7 8 . 5 8 5 13 . Fast Attach 176 | 6 5 3 . 3 6 20 3 8 . . 3 4 4 1 3 7 5 . . 10 . . 4 1 12 . 7 1 2 9 2 8 13 . 1 9 10 6 . Attach 56 | . 2 1 . . . 7 1 . . . 1 1 . . 2 . . . 1 5 . . 1 1 7 . 2 1 . 1 . . 7 . 6 6 1 1 1 Detach 27 | . . . . . . 3 . . . . 1 1 . . 2 . . . . 4 . . . 1 5 . 3 1 . 1 . 1 1 . 1 2 . . . Swap 60 | . . . . 2 . 3 . 7 . . . . 3 2 . 1 . . . 4 1 . 1 2 1 . . . . . . 2 . 1 . 2 8 20 . Drop 265 | 1 7 1 . 5 10 25 7 16 . . 4 2 4 2 5 8 6 . 4 14 . 9 4 9 18 2 9 1 4 10 6 9 17 2 2 11 15 16 . Fire 1644 | 1 50 25 . 14 82 86 7 112 7 2 . 6 71 6 42 7 22 . 31 114 13 18 . 17 98 4 59 20 15 3 33 37 34 21 23 61 184 306 13 Melee 9 | . . . . . . . . . . . . . . . 1 . . . . 6 . . . 1 1 . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 108 | . . . . . . 15 . . . . . . . . 18 . . . . 15 . . . . 3 . . . . . . 36 1 . . . 6 14 . Rewire 99 | . . . . . . . . . . . . . . . . . . . . . 25 2 . . . . . 72 . . . . . . . . . . . Trap 11 | . . . . . . . . . . . . . . . . . . . . . . 7 . 2 . . . . . . 2 . . . . . . . . Miscellaneous 800 | . 18 13 . . 20 32 2 54 . . . 1 31 3 20 . 15 . 23 56 4 2 . 19 42 . 22 8 8 . 12 14 18 22 5 48 96 192 . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: *Fac x2 / Sto / *Low x2) -7/Waste -7/Factory (discovered 4 exits: *Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 6 exits: *Fac x4 / *Low x2) -6/Waste -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 8 exits: *Fac x4 / *Upp x2 / *Ext x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 6 exits: Res x4 / *Upp x2) -4/Waste -4/Factory (discovered 6 exits: *Res x4 / *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 4 exits: Res / Arm / *Tes x2) -3/Testing -2/Research -2/Quarantine -2/Section 7 -1/Access (discovered 2 exits: *Sur / *Com) -1/Command (discovered 2 exits: *Sur / *Ac0) -1/Access_0 To Epsilon Eridani History --------- Turn | Location | Event 9 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 16 | -11/Scrapyard | Upgraded with Weapon slot (x1) 21 | -11/Scrapyard | Discovered new exit (range 14) 34 | -11/Scrapyard | Upgraded with Utility slot (x1) 59 | -11/Scrapyard | Entered Materials 232 | -10/Materials | Discovered new exit (range 11) 302 | -10/Materials | Build established: Mutant 309 | -10/Materials | Discovered new exit (range 13) 400 | -10/Materials | Reached level 2 523 | -10/Materials | Entered Mines 526 | -10/Mines | Upgraded with Propulsion slot (x1) 541 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 621 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 621 | -10/Mines | Discovered new exit (range 5) 830 | -10/Mines | Discovered new exit (range 8) 840 | -10/Mines | Learned Materials stockpile data 861 | -10/Mines | Discovered new exit (range 8) 909 | -10/Mines | Reached level 3 937 | -10/Mines | Upgraded with Utility slot (x2) 1241 | -10/Mines | Entered Exiles 1270 | -10/Exiles | Met 8R-AWN 1292 | -10/Exiles | Met EX-HEX 1336 | -10/Exiles | Met EX-DEC 1346 | -10/Exiles | Learned location of Zion (-7) 1390 | -10/Exiles | Discovered new exit (range 10) 1469 | -10/Exiles | Visited The Gauntlet 1637 | -10/Exiles | Met EX-BIN 1807 | -10/Exiles | Entered Mines 1860 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2008 | -9/Mines | Assembled infested the area 2013 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2017 | -9/Mines | Learned Materials emergency access door positions 2134 | -9/Mines | Discovered new exit (range 8) 2149 | -9/Mines | Met a Derelict shopkeep closing up shop 2167 | -9/Mines | Reached level 4 2210 | -9/Mines | Entered Materials 2212 | -8/Materials | Reached level 5 2481 | -8/Materials | Build established: Scavenger-Mutant 2487 | -8/Materials | Discovered new exit (range 17) 2741 | -8/Materials | Reached level 6 2807 | -8/Materials | Core integrity fell below 50% 2840 | -8/Materials | Destroyed 7 combat bots 2932 | -8/Materials | Reached level 7 2966 | -8/Materials | Discovered new exit (range 4) 3367 | -8/Materials | Discovered new exit (range 15) 3409 | -8/Materials | Entered Factory 3410 | -7/Factory | Core integrity fell below 50% 3411 | -7/Factory | Reached level 8 3905 | -7/Factory | Discovered new exit (range 10) 4049 | -7/Factory | Build established: Mutant 4057 | -7/Factory | Discovered new exit (range 16) 4149 | -7/Factory | Identified exit to Storage 4149 | -7/Factory | Identified exit to Lower Caves 4153 | -7/Factory | Upgraded with Utility slot (x1) 4462 | -7/Factory | Reached level 9 4593 | -7/Factory | Discovered new exit (range 12) 4634 | -7/Factory | Fabricated Imp. Linear Gravjet (x2) 4855 | -7/Factory | Repaired Lgt. Angular Momentum Engine 5055 | -7/Factory | Found Rocket Array 5155 | -7/Factory | Manually triggered Chute Trap 5155 | -7/Factory | Sucked down chute 5155 | -7/Factory | Entered Waste 5155 | -7/Waste | The area was eerily silent 5216 | -7/Waste | Discovered new exit (range 12) 5236 | -7/Waste | Identified exit to Factory 5236 | -7/Waste | Upgraded with Utility slot (x1) 5252 | -7/Waste | Entered Factory 5413 | -7/Factory | Reached level 10 5836 | -7/Factory | Reached level 11 5873 | -7/Factory | Upgraded with Utility slot (x1) 6234 | -7/Factory | Reached level 12 6325 | -7/Factory | Build established: Sprinter 6452 | -7/Factory | First assault squad dispatched 6574 | -7/Factory | Entered Lower Caves 6576 | -7/Lower Caves | Reached level 13 6621 | -7/Lower Caves | Encountered a Warlord checkpoint 6626 | -7/Lower Caves | Learned 4 Factory zone layouts 6780 | -7/Lower Caves | Learned Factory trap positions 6813 | -7/Lower Caves | Discovered new exit (range 13) 6821 | -7/Lower Caves | Identified exit to Lower Caves 6822 | -7/Lower Caves | Entered another Lower Caves area 6823 | -7/Lower Caves | Encountered a Warlord checkpoint 6853 | -7/Lower Caves | Discovered new exit (range 11) 6923 | -7/Lower Caves | Learned location of 1 exit from Factory 6940 | -7/Lower Caves | Learned Factory emergency access door positions 6962 | -7/Lower Caves | Discovered new exit (range 7) 6972 | -7/Lower Caves | Identified exit to Zion 6973 | -7/Lower Caves | Entered Zion 6975 | -7/Zion | Reached level 14 6988 | -7/Zion | Given A8's code to call for help 6988 | -7/Zion | Upgraded with Weapon slot (x2) 6990 | -7/Zion | Found Prototype Energy Gun 6990 | -7/Zion | Identified Storm Laser 7002 | -7/Zion | Discovered new exit (range 15) 7022 | -7/Zion | System corruption cleaned by Quarantine Array 7057 | -7/Zion | Learned location of Armory (-3) 7079 | -7/Zion | Learned location of Warlord (-4) 7084 | -7/Zion | Learned Factory terminal intel 7090 | -7/Zion | Visited the Megawrench Repair Shop 7090 | -7/Zion | Megawrench repaired 1 part 7172 | -7/Zion | Imprinted 7174 | -7/Zion | Declared Zion's savior 7227 | -7/Zion | Identified exit to Proximity Caves 7441 | -7/Zion | Entered Proximity Caves 7441 | -6/Proximity Caves | Accompanied by 4 allies 7462 | -6/Proximity Caves | Found Alien Artifact 7462 | -6/Proximity Caves | Identified Core Expander 7462 | -6/Proximity Caves | Installed Core Expander, added new Utility slot 7485 | -6/Proximity Caves | Build established: Messiah-Sprinter 7585 | -6/Proximity Caves | Reached level 15 7664 | -6/Proximity Caves | Learned 8 Factory zone layouts 7676 | -6/Proximity Caves | Discovered new exit (range 5) 7684 | -6/Proximity Caves | Identified exit to Factory 7759 | -6/Proximity Caves | Entered Factory 7760 | -6/Factory | Identified exit to Lower Caves 7761 | -6/Factory | Reached level 16 7762 | -6/Factory | Loaded intel: 114 trap records 7764 | -6/Factory | Loaded intel: 20 terminal locations 7836 | -6/Factory | Retrieved Zion intel report: Active Terminals 7921 | -6/Factory | Discovered new exit (range 11) 7924 | -6/Factory | Identified exit to Factory 7998 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 8101 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 8152 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 8187 | -6/Factory | Upgraded with Utility slot (x1) 8200 | -6/Factory | Reached level 17 8211 | -6/Factory | Retrieved Zion intel report: Component Schematics 8217 | -6/Factory | Retrieved Zion intel report: Guard Positions 8299 | -6/Factory | Fabricated Exp. Signal Interpreter? 8458 | -6/Factory | Local fabrication network quarantined 8459 | -6/Factory | First assault squad dispatched 8525 | -6/Factory | Fabricated Exp. Targeting Computer? 8550 | -6/Factory | Fabricated Exp. Targeting Computer? 8606 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 8610 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 8611 | -6/Factory | Zion Recon squad teleported in 8637 | -6/Factory | Zion Recon squad teleported in 8649 | -6/Factory | Retrieved Zion intel report: Main Access 8681 | -6/Factory | Retrieved Zion intel report: Component Schematics 8688 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 8849 | -6/Factory | Reached level 18 8918 | -6/Factory | Discovered exit to Lower Caves (range 5) 9063 | -6/Factory | Manually triggered Chute Trap 9063 | -6/Factory | Sucked down chute 9063 | -6/Factory | Entered Waste 9064 | -6/Waste | Met a frightened Derelict 9070 | -6/Waste | 1 allies followed down the chute 9072 | -6/Waste | Spotted C-40 Crusher 9072 | -6/Waste | Spotted C-40 Crusher 9073 | -6/Waste | Spotted C-40 Crusher 9076 | -6/Waste | Spotted C-40 Crusher 9078 | -6/Waste | Spotted C-40 Crusher 9079 | -6/Waste | Discovered new exit (range 12) 9083 | -6/Waste | Warlord forces began an assault 9098 | -6/Waste | Allies destroyed C-40 Crusher 9100 | -6/Waste | Spotted C-40 Crusher 9101 | -6/Waste | Allies destroyed C-40 Crusher 9104 | -6/Waste | Destroyed C-40 Crusher 9105 | -6/Waste | Allies destroyed C-40 Crusher 9117 | -6/Waste | Destroyed C-40 Crusher 9132 | -6/Waste | Destroyed C-40 Crusher 9208 | -6/Waste | Identified exit to Factory 9208 | -6/Waste | Entered Factory 9349 | -6/Factory | Discovered exit to Lower Caves (range 8) 9422 | -6/Factory | Retrieved Zion intel report: Active Terminals 9424 | -6/Factory | Discovered exit to Factory (range 4) 9446 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 9464 | -6/Factory | Retrieved Zion intel report: Guard Positions 9585 | -6/Factory | Reached level 19 9743 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 9789 | -6/Factory | Garrison activated, responded to threat 9893 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 9894 | -6/Factory | Zion Light squad teleported in 9963 | -6/Factory | Entered Lower Caves 9963 | -6/Lower Caves | Accompanied by 3 allies 9981 | -6/Lower Caves | Spotted B-75 Beast 9993 | -6/Lower Caves | Destroyed B-75 Beast 10128 | -6/Lower Caves | Encountered a Warlord checkpoint 10162 | -6/Lower Caves | Learned Factory non-interactive machine intel 10242 | -6/Lower Caves | Discovered new exit (range 9) 10331 | -6/Lower Caves | Identified exit to Lower Caves 10345 | -6/Lower Caves | Entered another Lower Caves area 10345 | -6/Lower Caves | Accompanied by 1 ally 10417 | -6/Lower Caves | Discovered exit to Factory (range 12) 10474 | -6/Lower Caves | Encountered a Warlord checkpoint 10475 | -6/Lower Caves | Learned Factory terminal intel 10538 | -6/Lower Caves | Learned Factory terminal intel 10644 | -6/Lower Caves | Discovered new exit (range 7) 10646 | -6/Lower Caves | Identified exit to Data Miner 10691 | -6/Lower Caves | Reached level 20 10755 | -6/Lower Caves | Destroyed 8 combat bots 10776 | -6/Lower Caves | Entered Data Miner 10776 | -6/Data Miner | Discovered new exit (range 6) 10782 | -6/Data Miner | Met Data Miner 10787 | -6/Data Miner | Learned location of Section 7 (-2) 10787 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 10792 | -6/Data Miner | Received God Mode back door access code from Data Miner 10798 | -6/Data Miner | Identified exit to Proximity Caves 10798 | -6/Data Miner | Entered Proximity Caves 10803 | -5/Proximity Caves | Escorted by Enhanced Grunt 10823 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10830 | -5/Proximity Caves | Reached level 21 10854 | -5/Proximity Caves | Spotted B-75 Beast 10854 | -5/Proximity Caves | Destroyed B-75 Beast 10997 | -5/Proximity Caves | Destroyed 7 combat bots 11009 | -5/Proximity Caves | Upgraded with Utility slot (x1) 11197 | -5/Proximity Caves | Learned location of 1 exit from Factory 11206 | -5/Proximity Caves | Reached level 22 11305 | -5/Proximity Caves | Entered Factory 11306 | -5/Factory | Identified exit to Extension 11307 | -5/Factory | Identified exit to Factory 11308 | -5/Factory | Loaded intel: 207 non-interactive machine locations 11309 | -5/Factory | Loaded intel: 20 terminal locations 11453 | -5/Factory | Garrison activated, responded to threat 11623 | -5/Factory | Discovered exit to Factory (range 9) 11633 | -5/Factory | Retrieved Zion intel report: Active Garrisons 11637 | -5/Factory | Enhanced Grunt warped into view, answering call for help 11637 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 11639 | -5/Factory | Enhanced Grunt warped into view, answering call for help 11672 | -5/Factory | Reached level 23 11764 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 11775 | -5/Factory | Discovered exit to Factory (range 9) 11817 | -5/Factory | Retrieved Zion intel report: Active Terminals 11863 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 11906 | -5/Factory | Retrieved Zion intel report: Main Access 11928 | -5/Factory | Discovered new exit (range 16) 11963 | -5/Factory | Garrison activated, responded to threat 12020 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 12023 | -5/Factory | Retrieved Zion intel report: Emergency Access 12024 | -5/Factory | Destroyed 10 combat bots 12066 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 12081 | -5/Factory | Retrieved Zion intel report: Guard Positions 12191 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 12205 | -5/Factory | First assault squad dispatched 12226 | -5/Factory | Incoming assault squad redirected 12269 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 12284 | -5/Factory | Retrieved Zion intel report: Branch Access 12284 | -5/Factory | Identified exit to Upper Caves 12365 | -5/Factory | Retrieved Zion intel report: Component Schematics 12376 | -5/Factory | Retrieved Zion intel report: Component Schematics 12429 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 12429 | -5/Factory | Garrison activated, responded to threat 12534 | -5/Factory | High security lockdown imminent 12572 | -5/Factory | Reached level 24 12614 | -5/Factory | High security lockdown engaged 12667 | -5/Factory | Destroyed 10 combat bots 12716 | -5/Factory | Fabricated Exp. Cesium-ion Thruster? 12772 | -5/Factory | Destroyed 7 combat bots 12988 | -5/Factory | Entered Upper Caves 13942 | -5/Upper Caves | Learned Factory emergency access door positions 13946 | -5/Upper Caves | Encountered a Warlord checkpoint 13986 | -5/Upper Caves | Identified exit to Upper Caves 14185 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 14261 | -5/Upper Caves | Entered another Upper Caves area 14261 | -5/Upper Caves | Accompanied by 1 ally 14270 | -5/Upper Caves | Spotted B-75 Beast 14274 | -5/Upper Caves | Destroyed B-75 Beast 14281 | -5/Upper Caves | Discovered exit to Factory (range 11) 14332 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 14366 | -5/Upper Caves | Encountered a Warlord checkpoint 14432 | -5/Upper Caves | Discovered new exit (range 12) 14499 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 14510 | -5/Upper Caves | Learned location of 1 exit from Upper Caves 14648 | -5/Upper Caves | Identified exit to Zhirov 14649 | -5/Upper Caves | Entered Zhirov 14649 | -5/Zhirov | Discovered new exit (range 3) 14654 | -5/Zhirov | Met Zhirov 14659 | -5/Zhirov | Learned location of Quarantine (-2) 14659 | -5/Zhirov | Learned location of Testing (-3) 14659 | -5/Zhirov | Learned location of Command (-1) 14660 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 14664 | -5/Zhirov | Found Alien Artifact 14665 | -5/Zhirov | Identified Integrated Dissipator 14665 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+2%) 14686 | -5/Zhirov | Found Alien Artifact 14695 | -5/Zhirov | Identified exit to Proximity Caves 14696 | -5/Zhirov | Entered Proximity Caves 14698 | -4/Proximity Caves | Reached level 25 14807 | -4/Proximity Caves | Learned 8 Research zone layouts 14828 | -4/Proximity Caves | Spotted B-86 Titan 14836 | -4/Proximity Caves | Destroyed B-86 Titan 14946 | -4/Proximity Caves | Discovered exit to Factory (range 9) 15096 | -4/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 15103 | -4/Proximity Caves | Found Prototype Special Weapon 15148 | -4/Proximity Caves | Upgraded with Utility slot (x1) 15148 | -4/Proximity Caves | Entered Factory 15149 | -4/Factory | Identified exit to Upper Caves 15151 | -4/Factory | Loaded intel: 20 terminal locations 15169 | -4/Factory | Identified Molecular Deconstructor 15192 | -4/Factory | Incoming assault squad redirected 15211 | -4/Factory | Retrieved Zion intel report: Branch Access 15245 | -4/Factory | Retrieved Zion intel report: Unaware Schematics 15278 | -4/Factory | Retrieved Zion intel report: Component Schematics 15287 | -4/Factory | Retrieved Zion intel report: Component Schematics 15347 | -4/Factory | Reached level 26 15356 | -4/Factory | Fabricated Exp. Cesium-ion Thruster (x1) 15388 | -4/Factory | Retrieved Zion intel report: Main Access 15388 | -4/Factory | Identified exit to Research 15411 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 15508 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 15522 | -4/Factory | Destroyed 7 combat bots 15594 | -4/Factory | Spotted B-86 Titan 15633 | -4/Factory | Retrieved Zion intel report: Emergency Access 15655 | -4/Factory | Incoming investigation squad redirected 15728 | -4/Factory | Destroyed B-86 Titan 15763 | -4/Factory | Fabricated Exp. Cesium-ion Thruster (x1) 15851 | -4/Factory | Retrieved Zion intel report: Guard Positions 15863 | -4/Factory | Spotted B-86 Titan 15866 | -4/Factory | Destroyed B-86 Titan 15871 | -4/Factory | Retrieved Zion intel report: Component Schematics 15886 | -4/Factory | Garrison activated, responded to threat 15897 | -4/Factory | Retrieved Zion intel report: Active Garrisons 15898 | -4/Factory | First assault squad dispatched 15911 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 15920 | -4/Factory | Upgraded with Propulsion slot (x1) 15948 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 16065 | -4/Factory | Reached level 27 16107 | -4/Factory | Destroyed 11 combat bots 16165 | -4/Factory | Garrison activated, responded to threat 16200 | -4/Factory | Manually triggered Chute Trap 16200 | -4/Factory | Sucked down chute 16200 | -4/Factory | Entered Waste 16201 | -4/Waste | Joined by Warlord forces that had cleared the area 16211 | -4/Waste | Destroyed 9 combat bots 16247 | -4/Waste | Discovered new exit (range 16) 16279 | -4/Waste | Identified exit to Factory 16279 | -4/Waste | Entered Factory 16292 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 16301 | -4/Factory | Upgraded with Power slot (x1) 16302 | -4/Factory | Found Quantum Capacitor 16348 | -4/Factory | Garrison activated, responded to threat 16386 | -4/Factory | Found Quantum Capacitor 16391 | -4/Factory | Destroyed 7 combat bots 16417 | -4/Factory | Retrieved Zion intel report: Emergency Access 16451 | -4/Factory | Retrieved Zion intel report: Main Access 16452 | -4/Factory | Retrieved Zion intel report: Trap Installations 16454 | -4/Factory | Retrieved Zion intel report: Component Schematics 16505 | -4/Factory | Discovered exit to Upper Caves (range 15) 16527 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 16589 | -4/Factory | Retrieved Zion intel report: Unaware Schematics 16593 | -4/Factory | Retrieved Zion intel report: Unaware Schematics 16652 | -4/Factory | Retrieved Zion intel report: Active Terminals 16655 | -4/Factory | Retrieved Zion intel report: Branch Access 16669 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 16691 | -4/Factory | Identified Transdimensional Reconstructor 16779 | -4/Factory | First assault squad dispatched 16796 | -4/Factory | Incoming assault squad redirected 16849 | -4/Factory | Retrieved Zion intel report: Active Garrisons 16902 | -4/Factory | Retrieved Zion intel report: Component Schematics 16956 | -4/Factory | Spotted B-86 Titan 16961 | -4/Factory | Destroyed B-86 Titan 17024 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 17103 | -4/Factory | Destroyed 7 combat bots 17132 | -4/Factory | Entered Upper Caves 17133 | -4/Upper Caves | Identified exit to Upper Caves 17135 | -4/Upper Caves | Learned Research interactive machine intel 17169 | -4/Upper Caves | Encountered a Warlord checkpoint 17207 | -4/Upper Caves | Attacked by a delusional Derelict stockpiling Unaware 17348 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 17407 | -4/Upper Caves | Destroyed 7 combat bots 17494 | -4/Upper Caves | Entered another Upper Caves area 17494 | -4/Upper Caves | Accompanied by 3 allies 17498 | -4/Upper Caves | Discovered exit to Research (range 10) 17604 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 17629 | -4/Upper Caves | Learned Research garrison access intel 17662 | -4/Upper Caves | Destroyed 7 combat bots 17698 | -4/Upper Caves | Discovered new exit (range 8) 17700 | -4/Upper Caves | Identified exit to Warlord 17703 | -4/Upper Caves | Entered Warlord 17705 | -4/Warlord | Reached level 28 17710 | -4/Warlord | System corruption cleaned by Quarantine Array 17735 | -4/Warlord | Rebuked by Warlord 17737 | -4/Warlord | Opened Warlord's prototype stash 17739 | -4/Warlord | Found Prototype Reactor 17739 | -4/Warlord | Identified Vortex Chain Reactor 17744 | -4/Warlord | Warlord's base attacked by MAIN.C 17748 | -4/Warlord | Found Prototype Processor 17748 | -4/Warlord | Identified Exp. Armor Integrity Analyzer 17791 | -4/Warlord | Found Prototype Energy Gun 17791 | -4/Warlord | Identified Vortex Rifle 17802 | -4/Warlord | Learned Quarantine trap positions 17802 | -4/Warlord | Learned Armory emergency access door positions 17802 | -4/Warlord | Learned Research emergency access door positions 17802 | -4/Warlord | Learned Quarantine stockpile data 17802 | -4/Warlord | Learned 4 Command zone layouts 17802 | -4/Warlord | Learned Armory security intel 17802 | -4/Warlord | Learned Armory repair station intel 17954 | -4/Warlord | Opened side exit 17972 | -4/Warlord | Discovered new exit (range 14) 17974 | -4/Warlord | Identified exit to Proximity Caves 17974 | -4/Warlord | Entered Proximity Caves 18022 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost 18070 | -3/Proximity Caves | Destroyed 7 combat bots 18188 | -3/Proximity Caves | Discovered exit to Research (range 15) 18299 | -3/Proximity Caves | Spotted B-86 Titan 18302 | -3/Proximity Caves | Destroyed B-86 Titan 18333 | -3/Proximity Caves | Entered Research 18334 | -3/Research | Identified exit to Armory 18334 | -3/Research | Identified exit to Testing 18335 | -3/Research | Identified exit to Research 18335 | -3/Research | Reached level 29 18337 | -3/Research | Loaded intel: 35 interactive machine locations 18338 | -3/Research | Loaded intel: 4 garrison access locations 18347 | -3/Research | Discovered exit to Testing (range 15) 18353 | -3/Research | Retrieved Zion intel report: Active Terminals 18400 | -3/Research | Retrieved Zion intel report: Component Schematics 18508 | -3/Research | Retrieved Zion intel report: Active Garrisons 18509 | -3/Research | Retrieved Zion intel report: Prototype Stockpiles 18576 | -3/Research | Found Prototype Slashing Weapon 18596 | -3/Research | Identified Nanosword 18722 | -3/Research | Destroyed 7 combat bots 18746 | -3/Research | Garrison activated, responded to threat 18751 | -3/Research | Retrieved Zion intel report: Guard Positions 18767 | -3/Research | Entered Testing 18769 | -3/Testing | Reached level 30 18777 | -3/Testing | Found Prototype Energy Cannon 18777 | -3/Testing | Identified Disintegrator 18883 | -3/Testing | Spotted PL-IREXJ6BYAX 18928 | -3/Testing | Retrieved Zion intel report: Main Access 18956 | -3/Testing | Scanned by Researcher 19000 | -3/Testing | Found Prototype Energy Cannon 19001 | -3/Testing | Identified Cld. Nova Cannon 19110 | -3/Testing | Retrieved Zion intel report: Prototype Stockpiles 19114 | -3/Testing | Retrieved Zion intel report: Active Garrisons 19115 | -3/Testing | Retrieved Zion intel report: Trap Installations 19121 | -3/Testing | Retrieved Zion intel report: Depthwide Sectors/0 19147 | -3/Testing | Retrieved Zion intel report: Unaware Schematics 19150 | -3/Testing | Retrieved Zion intel report: Component Schematics 19248 | -3/Testing | Entered Research 19252 | -2/Research | Retrieved Zion intel report: Active Terminals 19282 | -2/Research | Reached level 31 19300 | -2/Research | Spotted B-90 Cyclops 19345 | -2/Research | Discovered new exit (range 8) 19347 | -2/Research | Destroyed 8 combat bots 19347 | -2/Research | Identified exit to Quarantine 19356 | -2/Research | Core integrity fell below 50% 19383 | -2/Research | Upgraded with Utility slot (x1) 19459 | -2/Research | Entered Quarantine 19460 | -2/Quarantine | Loaded intel: 16 trap records 19524 | -2/Quarantine | Found Alien Artifact 19525 | -2/Quarantine | Identified Subatomic Replicator 19535 | -2/Quarantine | Retrieved Zion intel report: Prototype Schematics 19543 | -2/Quarantine | Found Alien Artifact 19564 | -2/Quarantine | Identified Core Reset Matrix 19585 | -2/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 19588 | -2/Quarantine | Retrieved Zion intel report: Component Schematics 19593 | -2/Quarantine | Retrieved Zion intel report: Depthwide Sectors/0 19615 | -2/Quarantine | Retrieved Zion intel report: Component Stockpiles 19644 | -2/Quarantine | Retrieved Zion intel report: Prototype Schematics 19665 | -2/Quarantine | Retrieved Zion intel report: Active Terminals 19667 | -2/Quarantine | Met incapacitated Sigix Warrior 19667 | -2/Quarantine | Lockdown squad dispatched 19673 | -2/Quarantine | Retrieved Zion intel report: Component Schematics 19674 | -2/Quarantine | Retrieved Zion intel report: Component Schematics 19705 | -2/Quarantine | Retrieved Zion intel report: Component Schematics 19707 | -2/Quarantine | Retrieved Zion intel report: Branch Access 19710 | -2/Quarantine | Retrieved Zion intel report: Unaware Schematics 19742 | -2/Quarantine | Spotted Fortress 19757 | -2/Quarantine | Discovered new exit (range 5) 19758 | -2/Quarantine | Identified exit to Section 7 19758 | -2/Quarantine | Entered Section 7 19760 | -2/Section 7 | Reached level 32 19767 | -2/Section 7 | Spotted S7 Guard 19775 | -2/Section 7 | Found Alien Artifact 19775 | -2/Section 7 | Identified Integrated Heat Negator 19775 | -2/Section 7 | Installed Integrated Heat Negator, increased core heat dissipation (+2%) 19790 | -2/Section 7 | Found Integrated Dissipator 19790 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+2%) 19861 | -2/Section 7 | Retrieved Zion intel report: Prototype Schematics 19939 | -2/Section 7 | Retrieved Zion intel report: Prototype Stockpiles 19940 | -2/Section 7 | Spotted B-90 Cyclops 19941 | -2/Section 7 | Retrieved Zion intel report: Branch Access 19953 | -2/Section 7 | Retrieved Zion intel report: Prototype Schematics 20008 | -2/Section 7 | First assault squad dispatched 20026 | -2/Section 7 | Found Alien Energy Gun 20027 | -2/Section 7 | Identified Sigix Quantum Sheargun 20028 | -2/Section 7 | Used Subatomic Replicator to replicate Sigix Quantum Sheargun 20108 | -2/Section 7 | Spotted S7 Guard 20125 | -2/Section 7 | Destroyed S7 Guard 20260 | -2/Section 7 | Retrieved Zion intel report: Prototype Schematics 20263 | -2/Section 7 | Found Transdimensional Reconstructor 20264 | -2/Section 7 | Found Alien Artifact 20265 | -2/Section 7 | Identified Hpw. Transdimensional Reconstructor 20265 | -2/Section 7 | Warped through subspace 20322 | -2/Section 7 | Found Alien Artifact 20322 | -2/Section 7 | Identified Integrated Reactor 20322 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+2%) 20345 | -2/Section 7 | Spotted Alpha 7 20360 | -2/Section 7 | Retrieved Zion intel report: Main Access 20360 | -2/Section 7 | Identified exit to Access 20375 | -2/Section 7 | Spotted B-90 Cyclops 20377 | -2/Section 7 | Entered Access 20379 | -1/Access | Reached level 33 20397 | -1/Access | Core integrity fell below 50% 20468 | -1/Access | Reached level 34 20514 | -1/Access | Garrison activated, responded to threat 20593 | -1/Access | Spotted B-99 Colossus 20600 | -1/Access | Garrison activated, responded to threat 20730 | -1/Access | Destroyed B-99 Colossus 20734 | -1/Access | Found Prototype Ballistic Gun 20735 | -1/Access | Identified Multirail 20918 | -1/Access | First assault squad dispatched 20945 | -1/Access | Retrieved Zion intel report: Active Garrisons 20946 | -1/Access | Zion Heavy squad teleported in 20946 | -1/Access | Incoming assault squad redirected 21002 | -1/Access | Incoming assault squad redirected 21034 | -1/Access | Zion Experimental squad teleported in 21042 | -1/Access | High security lockdown imminent 21045 | -1/Access | Reached level 35 21122 | -1/Access | High security lockdown engaged 21268 | -1/Access | Destroyed 7 combat bots 21279 | -1/Access | Found Prototype Launcher 21279 | -1/Access | Identified Enh. Gamma Bomb Array 21286 | -1/Access | Found Prototype Device 21286 | -1/Access | Identified Exp. Focal Shield 21355 | -1/Access | Destroyed 14 combat bots 21407 | -1/Access | Destroyed 8 combat bots 21543 | -1/Access | Discovered new exit (range 4) 21545 | -1/Access | Identified exit to Surface 21638 | -1/Access | Spotted B-99 Colossus 21672 | -1/Access | Discovered new exit (range 8) 21673 | -1/Access | Identified exit to Command 21674 | -1/Access | Entered Command 21676 | -1/Command | Reached level 36 21708 | -1/Command | Incoming investigation squad redirected 21720 | -1/Command | Retrieved Zion intel report: Trap Installations 21725 | -1/Command | Disengaged cave seal 21725 | -1/Command | Zionites emerged from the dark tunnel 21738 | -1/Command | High security lockdown imminent 21751 | -1/Command | Spotted B-99 Colossus 21757 | -1/Command | Spotted Striker 21758 | -1/Command | Spotted Striker 21758 | -1/Command | Spotted Striker 21760 | -1/Command | Spotted Striker 21765 | -1/Command | Destroyed Striker 21765 | -1/Command | Allies destroyed Striker 21768 | -1/Command | Destroyed Striker 21782 | -1/Command | Reached level 37 21782 | -1/Command | Destroyed Striker 21818 | -1/Command | High security lockdown engaged 21819 | -1/Command | Build established: Messiah-Scout 21916 | -1/Command | Destroyed 11 combat bots 21919 | -1/Command | Phase Generator disabled 21969 | -1/Command | Spotted Investigator 21981 | -1/Command | Crushed by falling debris 21990 | -1/Command | Destroyed Investigator 22081 | -1/Command | Destroyed 7 combat bots 22205 | -1/Command | Spotted Striker 22206 | -1/Command | Spotted Investigator 22216 | -1/Command | Destroyed Investigator 22226 | -1/Command | Destroyed Striker 22300 | -1/Command | Destroyed 20 combat bots 22367 | -1/Command | Spotted Executioner 22377 | -1/Command | Destroyed Executioner 22392 | -1/Command | 0b10 Conduit disabled 22392 | -1/Command | Spotted Striker 22393 | -1/Command | Destroyed Striker 22396 | -1/Command | Spotted Executioner 22397 | -1/Command | Met MAIN.C 22410 | -1/Command | System corruption reached 10% 22414 | -1/Command | Destroyed 9 combat bots 22475 | -1/Command | Discovered exit to Surface (range 5) 22527 | -1/Command | Reached level 38 22561 | -1/Command | Destroyed Executioner 22615 | -1/Command | Found Prototype Processor 22615 | -1/Command | Identified Exp. Core Analyzer 22746 | -1/Command | Crushed by falling debris 22809 | -1/Command | Found Gamma Bomb Array 22866 | -1/Command | Destroyed 7 combat bots 23098 | -1/Command | MAIN.C activated Command garrisons 23117 | -1/Command | Destroyed MAIN.C Shell 23335 | -1/Command | Destroyed 11 combat bots 23368 | -1/Command | Core integrity fell below 20% 23368 | -1/Command | Warped through subspace to slip node 23368 | -1/Command | Discovered new exit (range 4) 23369 | -1/Command | Identified exit to Access_0 23404 | -1/Command | Entered Access_0 23405 | -1/Access_0 | Met Architect 23405 | -1/Access_0 | Warped through subspace to slip node 23405 | -1/Access_0 | Discovered exit to Surface (range 8) 23434 | *** | Escaped! Last Messages --------------- 23418_ System corrupted: IFF burst signal emitted. 23418_ The unstable cave ceiling collapses. 23418_ Quantum Shear penetrates Wall. 23419_ The unstable cave ceiling collapses. 23420_ Quantum Shear penetrates Earth. 23422_ The unstable cave ceiling collapses. 23422_ System corrupted: Sigix Quantum Sheargun targeting data glitched. 23422_ Quantum Shear penetrates Earth. 23423_ System corrupted: Sigix Quantum Sheargun targeting data glitched. 23423_ Quantum Shear penetrates Earth. 23424_ The unstable cave ceiling collapses. 23425_ Quantum Shear penetrates Earth. 23428_ The unstable cave ceiling collapses. 23429_ Quantum Shear penetrates Earth. 23431_ Quantum Shear penetrates Wall. 23434_ The unstable cave ceiling collapses. [Achievement: Torch] [Achievement: Rambo] [Achievement: Victory By Combat] [Achievement: Death Machine] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ?????????????????????### #?????????????????????? | | ???????????????????#### ###???????????????????? | | ???????????????????# #???????????????????? | | ??????????????????### ##??????????????????? | | ??????????????????# ##??????????????????? | | ??????????????????# #??????????????????? | | ??????????????????### ## #??????????????????? | | ??????????????????# #??????????????????? | | ??????????????????# #??????????????????? | | ??????????????????## # ##??????????????????? | | ???????????????????# #???????????????????? | | ???????????????????### ## ####???????????????????? | | ?????????????????????### #"#?????????????????????? | | ???????????????????????#"# #?????????????????????? | | ???????????????????????" # #?????????????????????? | | ??????????????????????? # ?????????????????????? | | ???????????????????????# ## ?????????????????????? | | ???????????????????????# #?##????????????????????? | | ???????????????????????? ????????????????????????? | | ???????????????????????? ????????????????????????? | | ???????????????????????? ????????????????????????? | | ???????????????????????? ????????????????????????? | | ???????????????????????? ????????????????????????? | | ????????????????????????#????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 221 Energy Generation 100 Energy Capacity 2000 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 30 Terrain Scan Density 10 ECM Strength 1 Power Amplification 40 Additional Mass Support 12 Heat Shielding 75 Armor Coverage 450 Resistance: KI 30 Resistance: TH 15 Core Shielding 20 Power Shielding 90 Weapon Cycling 20 Phase Shifting 10 Evasion (%) 88 Targeting Accuracy 24 Target Analysis 8 Core Analysis 15 Armor Integrity Analysis 90 Energy Filtering 50 Particle Charging 25 Offensive Hacking 11 Item Schematics ----------------- Overload Amplifier | -7/Factory | Hacked Beamcaster | -7/Zion | Free Riot Gun | -7/Zion | Free Flamer | -7/Zion | Free Ripper | -7/Zion | Free Phasing Sabre | -7/Zion | Free Adv. EMP Blaster | -6/Factory | Z-intel Prc. Shock Rifle | -6/Factory | Z-intel Imp. Spread Laser | -6/Factory | Z-intel Imp. Heavy Machine Gun | -6/Factory | Z-intel Biomechanical Wings | -6/Factory | Z-intel Imp. Heavy Laser | -6/Factory | Z-intel Ion Burst Cannon | -6/Factory | Z-intel Exp. Targeting Computer | -6/Factory | Z-intel Exp. Signal Interpreter | -6/Factory | Z-intel Gatling Laser | -6/Factory | Z-intel EM Shield | -6/Factory | Z-intel Hrd. Medium Armor Plating | -6/Factory | Z-intel Angular Momentum Engine | -6/Factory | Z-intel Targeting Computer | -6/Factory | Z-intel Hvy. Flak Cannon | -6/Factory | Z-intel Salvage Targeting Computer | -6/Factory | Z-intel Launcher Guidance Computer | -6/Factory | Z-intel Core Analyzer | -6/Factory | Z-intel Actuator Array | -6/Factory | Z-intel Imp. Medium Armor Plating | -6/Factory | Z-intel Lrn. Tractor Beam | -6/Factory | Z-intel Imp. VTOL Module | -6/Factory | Z-intel Hvy. Particle Gun | -6/Factory | Z-intel Cld. Cesium-ion Thruster | -6/Factory | Z-intel Gui. EMP Blaster | -6/Factory | Z-intel Imp. Cesium-ion Thruster | -6/Factory | Z-intel Cold Fusion Reactor | -6/Factory | Z-intel Com. Ion Cannon | -6/Factory | Z-intel Impact Mace | -6/Factory | Z-intel Hpw. Electrolaser | -6/Factory | Z-intel Prc. Assault Rifle | -6/Factory | Z-intel Gravity Neutralizing Apparatus | -6/Factory | Z-intel Cld. Plasma Cannon | -6/Factory | Z-intel Gravmag Array | -6/Factory | Z-intel Enh. Optical Array | -6/Factory | Z-intel Imp. Light Armor Plating | -6/Factory | Z-intel Imp. Terrain Scanner | -6/Factory | Z-intel Imp. Integration Mediator | -6/Factory | Z-intel Mace | -6/Factory | Z-intel Imp. Melee Analysis Suite | -6/Factory | Z-intel Target Analyzer | -6/Factory | Z-intel Melee Analysis Suite | -6/Factory | Z-intel Plasma Cannon | -6/Factory | Z-intel Power Maul | -6/Factory | Z-intel Imp. Deuterium Engine | -6/Factory | Z-intel Recalibrator | -6/Factory | Z-intel Proton Cannon | -6/Factory | Z-intel Antimatter Cannon | -6/Factory | Z-intel Hvy. Deuterium Engine | -6/Factory | Z-intel Adv. Beam Rifle | -6/Factory | Z-intel Imp. Lightning Gun | -6/Factory | Z-intel Cld. Particle Cannon | -6/Factory | Z-intel Prc. Rocket Launcher | -6/Factory | Z-intel Cld. VTOL Module | -6/Factory | Z-intel Imp. Airjet | -6/Factory | Z-intel Exp. Sensor Array | -6/Factory | Z-intel Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Triangulator | -6/Data Miner | Free Exp. Terrain Scan Processor | -6/Data Miner | Free Exp. ECM Suite | -6/Data Miner | Free Exp. Transmission Jammer | -6/Data Miner | Free Cloaking Device | -6/Data Miner | Free Enh. Flexi-carbon Leg | -5/Factory | Z-intel Imp. Matter Compressor | -5/Factory | Z-intel Prc. Matter Filter | -5/Factory | Z-intel Tri-rail Accelerator | -5/Factory | Z-intel Exp. Optical Array | -5/Factory | Z-intel Adv. Power Amplifier | -5/Factory | Z-intel Mni. Assault Cannon | -5/Factory | Z-intel Plasma Sword | -5/Factory | Z-intel Enh. Fission Core | -5/Factory | Z-intel Cld. Plasma Rifle | -5/Factory | Z-intel Maneuvering Thrusters | -5/Factory | Z-intel Point Defense System | -5/Factory | Z-intel Imp. Particle Charger | -5/Factory | Z-intel Recoil Nullifier | -5/Factory | Z-intel Imp. Cryofiber Web | -5/Factory | Z-intel Imp. Dynamic Insulation System | -5/Factory | Z-intel Imp. Heavy Armor Plating | -5/Factory | Z-intel Imp. Hacking Suite | -5/Factory | Z-intel Adv. Melee Analysis Suite | -5/Factory | Z-intel Imp. Transmission Jammer | -5/Factory | Z-intel Power Sword | -5/Factory | Z-intel Mic. Nuclear Core | -5/Factory | Z-intel Imp. Power Shielding | -5/Factory | Z-intel Adv. Signal Interpreter | -5/Factory | Z-intel Imp. Component Analysis Suite | -5/Factory | Z-intel Thermal Converter | -5/Factory | Z-intel Field Propulsion Drive | -5/Factory | Z-intel Imp. Weapon Shielding | -5/Factory | Z-intel Armor Integrity Analyzer | -5/Factory | Z-intel Proton Missile Launcher | -5/Factory | Z-intel Imp. Focal Shield | -5/Factory | Z-intel Imp. Shield Generator | -5/Factory | Z-intel Particle Charger | -5/Factory | Z-intel Antigrav System | -5/Factory | Z-intel Imp. Hardlight Generator | -5/Factory | Z-intel Force Rifle | -5/Factory | Z-intel Imp. Kinecellerator | -5/Factory | Z-intel Adv. Terrain Scanner | -5/Factory | Z-intel Adv. Weight Redist. System | -5/Factory | Z-intel Exp. Cesium-ion Thruster | -5/Factory | Z-intel Mni. Smartbomb Launcher | -5/Factory | Z-intel Enh. Coil Gun | -5/Factory | Z-intel Fusion Reactor | -5/Factory | Z-intel Cld. Nuclear Pulse Thruster | -5/Factory | Z-intel Cld. Airjet | -5/Factory | Z-intel Ionic Axe | -5/Factory | Z-intel Kinetic Spear | -5/Factory | Z-intel Scatter Rocket Array | -5/Factory | Z-intel Hvy. Proton Cannon | -5/Factory | Z-intel Railgun | -4/Factory | Z-intel Reaction Control System | -4/Factory | Z-intel Arm. Medium Treads | -4/Factory | Z-intel Hardcell Cannon | -4/Factory | Z-intel System Guard | -4/Factory | Z-intel Adv. Heat Sink | -4/Factory | Z-intel Matter Compressor | -4/Factory | Z-intel Imp. Field Recycling Unit | -4/Factory | Z-intel Adv. Particle Charger | -4/Factory | Z-intel Datajack | -4/Factory | Z-intel Mass Driver | -4/Factory | Z-intel Adv. ECM Suite | -4/Factory | Z-intel Imp. Antigrav System | -4/Factory | Z-intel Micro-nuke Launcher | -4/Factory | Z-intel Adv. Datajack | -4/Factory | Z-intel Imp. Utility Shielding | -4/Factory | Z-intel Scythe | -4/Factory | Z-intel Gyrokinetic Inverter | -4/Factory | Z-intel Cmb. Airjet | -4/Factory | Z-intel Adv. Field Recycling Unit | -4/Factory | Z-intel Quantum Capacitor | -4/Factory | Z-intel Wave Gun | -4/Factory | Z-intel Imp. Shock Absorption System | -4/Factory | Z-intel Adv. Armor Integrity Analyzer | -4/Factory | Z-intel Utility Shielding | -4/Factory | Z-intel Matter Neutralizer | -4/Factory | Z-intel Adv. Focal Shield | -4/Factory | Z-intel Hvy. Mace | -4/Factory | Z-intel Force Field | -4/Factory | Z-intel Power Amplifier | -4/Factory | Z-intel Shock Absorption System | -4/Factory | Z-intel Lrn. Sensor Array | -4/Factory | Z-intel Enh. Gauss Cannon | -4/Factory | Z-intel Hyp. Gauss Cannon | -4/Factory | Z-intel Hyp. Mass Driver | -4/Factory | Z-intel Arm. Huge Wheel | -4/Factory | Z-intel Nuclear Pulse Array | -4/Factory | Z-intel Maul | -4/Factory | Z-intel Powered Hammer | -4/Factory | Z-intel Hardlight Generator | -4/Factory | Z-intel Hpw. Shock Rifle | -4/Factory | Z-intel Hacking Suite | -4/Factory | Z-intel Neutron Cannon | -4/Factory | Z-intel Tiamat Missile Launcher | -4/Factory | Z-intel Lgt. Antimatter Cannon | -4/Factory | Z-intel Lgt. Neutrino Core | -4/Factory | Z-intel Adv. Plasma Rifle | -4/Factory | Z-intel Imp. Thermal Defense Suite | -4/Factory | Z-intel Lrn. Phase Cannon | -4/Factory | Z-intel Energy Mantle | -4/Factory | Z-intel Adv. Energy Well | -4/Factory | Z-intel Molecular Scythe | -4/Factory | Z-intel Gravity Flail | -4/Factory | Z-intel Spear | -4/Factory | Z-intel Drone Bay | -4/Factory | Z-intel System Shield | -4/Factory | Z-intel Recoil Stabilizer | -4/Factory | Z-intel Adv. Target Analyzer | -4/Factory | Z-intel Point Defense Array | -4/Factory | Z-intel Adv. Thermal Generator | -4/Factory | Z-intel Chainsword | -4/Factory | Z-intel Adv. Salvage Targeting Computer | -4/Factory | Z-intel Imp. System Backup Module | -4/Factory | Z-intel Com. Matter Pod | -4/Factory | Z-intel Plasma Cutter | -4/Factory | Z-intel Weight Redist. System | -4/Factory | Z-intel Adv. Sensor Array | -4/Factory | Z-intel Hvy. Hammer | -4/Factory | Z-intel Imp. Remote Datajack | -4/Factory | Z-intel Linear Gravjet | -4/Factory | Z-intel Cmb. Gravmag System | -4/Factory | Z-intel Adv. Coolant Injector | -4/Factory | Z-intel Axe | -4/Factory | Z-intel Hrd. Heavy Armor Plating | -4/Factory | Z-intel Neutrino Core | -4/Factory | Z-intel Lyr. Medium Armor Plating | -4/Factory | Z-intel Med. Reflective Plating | -4/Factory | Z-intel Adv. Trap Extractor | -4/Factory | Z-intel System Restoration Module | -4/Factory | Z-intel Hvy. Gauss Cannon | -4/Factory | Z-intel Fusion Compressor | -4/Factory | Z-intel Enh. Armored Medium Treads | -4/Factory | Z-intel Mni. Fusion Reactor | -4/Factory | Z-intel Inertial Stasis Machine | -4/Factory | Z-intel Cld. Proton Cannon | -4/Factory | Z-intel Exp. Reclamation Unit | -4/Factory | Z-intel F-cell Engine | -4/Factory | Z-intel Shock Maul | -4/Factory | Z-intel Prc. Energy Filter | -4/Factory | Z-intel Hvy. Proton Missile Launcher | -4/Factory | Z-intel Corruption Screen | -3/Research | Z-intel Adv. Transmission Jammer | -3/Research | Z-intel Adv. Targeting Computer | -3/Research | Z-intel Arm. Heavy Treads | -3/Research | Z-intel Microactuators | -3/Research | Z-intel Centrium Wheel | -3/Research | Z-intel Adv. Core Analyzer | -3/Research | Z-intel Hyp. Railgun | -3/Research | Z-intel Hvy. Disruptor Cannon | -3/Research | Z-intel Imp. Linear Gravjet | -3/Research | Z-intel Imp. Core Shielding | -3/Research | Z-intel Phase Gun | -3/Research | Z-intel Imp. Target Analyzer | -3/Research | Z-intel Com. HERF Cannon | -3/Research | Z-intel Lrn. Proton Cannon | -3/Research | Z-intel Lance | -3/Research | Z-intel Impulse Thruster Array | -3/Testing | Z-intel Antimissile System | -3/Testing | Z-intel Imp. Force Field | -3/Testing | Z-intel Energy Well | -3/Testing | Z-intel Adv. Component Analysis Suite | -3/Testing | Z-intel Adv. Plasma Cannon | -3/Testing | Z-intel Adv. Medium Treads | -3/Testing | Z-intel Adv. Cryofiber Web | -3/Testing | Z-intel Adv. Hardlight Generator | -3/Testing | Z-intel Matter Filter | -3/Testing | Z-intel Adv. System Shield | -3/Testing | Z-intel Myomer Leg | -3/Testing | Z-intel Imp. Gyrokinetic Inverter | -3/Testing | Z-intel Adv. Cooling System | -3/Testing | Z-intel Exp. Thermal Defense Suite | -2/Quarantine | Z-intel Com. Particle Reactor | -2/Quarantine | Z-intel Exp. Energy Well | -2/Quarantine | Z-intel Exp. Thermal Shield | -2/Quarantine | Z-intel Centrium Heavy Treads | -2/Quarantine | Z-intel Cld. Impulse Thruster | -2/Quarantine | Z-intel Cld. Linear Gravjet | -2/Quarantine | Z-intel Adv. Matter Compressor | -2/Quarantine | Z-intel Lgt. Antimatter Reactor | -2/Quarantine | Z-intel Adv. Shield Generator | -2/Quarantine | Z-intel Adv. Reclamation Unit | -2/Quarantine | Z-intel Imp. Recalibrator | -2/Quarantine | Z-intel Imp. System Restoration Module | -2/Quarantine | Z-intel Imp. Targeting Computer | -2/Quarantine | Z-intel Adv. Reaction Control System | -2/Quarantine | Z-intel Transport Network Coupler | -2/Quarantine | Z-intel Nanoactuators | -2/Quarantine | Z-intel Adv. Heavy Treads | -2/Quarantine | Z-intel Imp. Remote Shield | -2/Quarantine | Z-intel Imp. Stasis Canceller | -2/Quarantine | Z-intel Enh. Nova Cannon | -2/Quarantine | Z-intel Adv. Hacking Suite | -2/Quarantine | Z-intel Mni. Drone Bay | -2/Quarantine | Z-intel Exp. Power Amplifier | -2/Quarantine | Z-intel Hdn. Centrium Leg | -2/Quarantine | Z-intel Exp. Weapon Shielding | -2/Quarantine | Z-intel Imp. Fusion Compressor | -2/Quarantine | Z-intel Hvy. Dispersion Rifle | -2/Quarantine | Z-intel Com. Tesla Bomb Launcher | -2/Quarantine | Z-intel Hdn. Centrium Heavy Treads | -2/Quarantine | Z-intel Cld. Phase Gun | -2/Quarantine | Z-intel Spectral Analyzer | -2/Quarantine | Z-intel Adv. Overload Amplifier | -2/Quarantine | Z-intel Graviton Cannon | -2/Quarantine | Z-intel Q-thruster | -2/Quarantine | Z-intel Imp. Core Analyzer | -2/Quarantine | Z-intel Imp. Force Booster | -2/Quarantine | Z-intel Centrium Leg | -2/Quarantine | Z-intel Hvy. Pick | -2/Quarantine | Z-intel Adv. Terrain Scan Processor | -2/Quarantine | Z-intel Imp. Heavy Treads | -2/Quarantine | Z-intel Hvy. Treads | -2/Quarantine | Z-intel Energy Filter | -2/Quarantine | Z-intel Particle Reactor | -2/Quarantine | Z-intel Cmb. Antigrav System | -2/Quarantine | Z-intel Com. Wheel | -2/Quarantine | Z-intel Adv. Drone Bay | -2/Quarantine | Z-intel Adv. Integration Mediator | -2/Quarantine | Z-intel Tesla Rifle | -2/Quarantine | Z-intel Adv. Thermal Shield | -2/Quarantine | Z-intel Disruptor Cannon | -2/Quarantine | Z-intel Imp. Propulsion Shielding | -2/Quarantine | Z-intel Biometal Medium Treads | -2/Quarantine | Z-intel Antigrav Array | -2/Quarantine | Z-intel Nova Cannon | -2/Quarantine | Z-intel Focal Shield | -2/Quarantine | Z-intel Quantum Reactor | -2/Quarantine | Z-intel Field Propulsion Array | -2/Quarantine | Z-intel Gamma Bomb Array | -2/Quarantine | Z-intel Adv. Remote Datajack | -2/Quarantine | Z-intel Imp. Heavy Siege Treads | -2/Quarantine | Z-intel Dispersion Rifle | -2/Quarantine | Z-intel Imp. Phase Shifter | -2/Quarantine | Z-intel Imp. Remote Force Field | -2/Quarantine | Z-intel Lgt. Quantum Reactor | -2/Quarantine | Z-intel Force Lance | -2/Quarantine | Z-intel Enh. Quantum Rifle | -2/Quarantine | Z-intel Thermal Shield | -2/Quarantine | Z-intel Imp. Maneuvering Thrusters | -2/Quarantine | Z-intel Imp. Overload Regulator | -2/Quarantine | Z-intel Adv. Force Field | -2/Quarantine | Z-intel Biometal Heavy Treads | -2/Quarantine | Z-intel Great Maul | -2/Quarantine | Z-intel Imp. Thermal Shield | -2/Quarantine | Z-intel Com. Battery | -2/Quarantine | Z-intel Hvy. Siege Treads | -2/Quarantine | Z-intel Exp. Stasis Projector | -2/Section 7 | Z-intel Enh. Armored Heavy Treads | -2/Section 7 | Z-intel Exp. Biometal Leg | -2/Section 7 | Z-intel Exp. Force Field | -2/Section 7 | Z-intel EM Dispersion Field | -2/Section 7 | Z-intel Centrium Heavy Armor Plating | -2/Section 7 | Z-intel Adv. Variable Charge Gun | -2/Section 7 | Z-intel Exp. Thermal Generator | -2/Section 7 | Z-intel Adv. Micro-nuke Launcher | -2/Section 7 | Z-intel EM Disruption Field | -2/Section 7 | Z-intel Diametric Drive | -2/Section 7 | Z-intel Exp. Hacking Suite | -2/Section 7 | Z-intel Nanosword | -2/Section 7 | Z-intel Hvy. Gatling Laser | -2/Section 7 | Z-intel Centrium Medium Armor Plating | -2/Section 7 | Z-intel Exp. Coolant Injector | -2/Section 7 | Z-intel Dimensional Manipulator | -2/Section 7 | Z-intel Adv. Kinecellerator | -2/Section 7 | Z-intel Hvy. Antimatter Reactor | -2/Section 7 | Z-intel Exp. Gyrokinetic Inverter | -2/Section 7 | Z-intel Imp. Energy Well | -2/Section 7 | Z-intel Exp. Matter Compressor | -2/Section 7 | Z-intel Com. Linear Accelerator | -2/Section 7 | Z-intel Adv. Thermal Defense Suite | -2/Section 7 | Z-intel Adv. Myomer Leg | -2/Section 7 | Z-intel Electron Diverter | -2/Section 7 | Z-intel Adv. Overload Regulator | -2/Section 7 | Z-intel Thermal Barrier | -2/Section 7 | Z-intel Exp. Actuator Array | -2/Section 7 | Z-intel Hellfire Missile Launcher | -2/Section 7 | Z-intel Hvy. Tesla Rifle | -2/Section 7 | Z-intel Robot Schematics ------------------ R-06 Scavenger | -6/Factory | Z-intel M-22 Extractor | -6/Factory | Z-intel A-02 Transporter | -6/Factory | Z-intel S-27 Virus | -6/Factory | Z-intel R-10 Processor | -6/Factory | Z-intel K-01 Serf | -6/Factory | Z-intel T-07 Excavator | -6/Factory | Z-intel G-50 Soldier | -6/Factory | Z-intel H-66 Slayer | -6/Factory | Z-intel E-15 Imp | -6/Factory | Z-intel L-41 Fighter | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free B-60 Warrior | -5/Factory | Z-intel A-15 Conveyor | -5/Factory | Z-intel D-63 Destroyer | -5/Factory | Z-intel B-48 Gladiator | -5/Factory | Z-intel L-61 Swordsman | -4/Factory | Z-intel O-32 Director | -4/Factory | Z-intel G-67 Veteran | -4/Factory | Z-intel M-30 Cleanser | -4/Factory | Z-intel M-36 Artificer | -4/Factory | Z-intel H-77 Assassin | -4/Factory | Z-intel Y-64 Sentinel | -4/Factory | Z-intel W-44 Eye | -4/Factory | Z-intel C-55 Analyst | -3/Testing | Z-intel S-43 Plague | -3/Testing | Z-intel B-74 Champion | -3/Testing | Z-intel H-88 Terminator | -2/Quarantine | Z-intel G-73 Enforcer | -2/Quarantine | Z-intel C-65 Expert | -2/Quarantine | Z-intel Y-72 Warden | -2/Quarantine | Z-intel Fabricated ------------ Imp. Linear Gravjet | x2 | -7/Factory | Preloaded Exp. Signal Interpreter | x1 | -6/Factory Exp. Targeting Computer | x1 | -6/Factory Exp. Targeting Computer | x1 | -6/Factory Exp. Cesium-ion Thruster | x1 | -5/Factory Exp. Cesium-ion Thruster | x1 | -4/Factory Exp. Cesium-ion Thruster | x1 | -4/Factory Alien Tech Used ----------------- Core Expander Integrated Dissipator Subatomic Replicator Integrated Heat Negator Sigix Quantum Sheargun High-powered Transdimensional Reconstructor Integrated Reactor Transdimensional Reconstructor Achievements -------------- Death Machine Equal Opportunity Bot Giant Slayer Gun Specialist Rambo Torch Victory By Combat Challenges ------------ None RPGLIKE | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Levels Raised 37 | . 1 1 . 1 3 2 . 3 1 . 1 1 3 . 1 . 1 . 2 2 . . . 1 2 . . . . 1 . 1 1 1 . 1 3 3 . XP Earned 59484 | 3000 1750 1425 200 1200 5091 3375 200 4650 805 500 708 1734 4415 121 1383 433 668 152 2701 3415 277 431 105 1185 2308 32 651 304 259 136 1182 1385 662 1596 991 1182 4724 3721 427 XP Spent 49740 | 2250 . 2700 . . 3375 3350 2900 3050 . . 4000 . 5850 . 625 . 1700 . 3450 . 2750 . . 2900 1500 . 1060 . . 1900 . . . 3200 1100 . 2080 . . Upgrades 92 | 5 . 3 . . 12 9 4 3 . . 5 . 16 . 2 . 6 . 3 . 2 . . 1 2 . 3 . . 2 . . . 1 1 . 12 . . Power Slot 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Propulsion Slot 3 | 1 . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Utility Slot 10 | 1 . 2 . . . 1 1 1 . . . . 1 . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . . Weapon Slot 3 | 1 . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core Integrity 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . . Heat Dissipation 13 | . . . . . . . . . . . . . 10 . . . . . 1 . . . . . . . 2 . . . . . . . . . . . . Energy Generation 3 | . . . . . . . 1 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Storage 6 | . . . . . . 4 . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Mass Support 11 | . . . . . . 4 . 1 . . 3 . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . Inventory Capacity 6 | 2 . . . . 2 . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Sight Range 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . Sensor Range 15 | . . . . . 10 . . . . . . . 4 . . . . . . . . . . . 1 . . . . . . . . . . . . . . Ranged Accuracy 3 | . . . . . . . 2 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . KI Resistance % 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . TH Resistance % 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . TH Damage % 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Protomatter Created 16622 | . 125 116 . . 211 142 . 483 40 . . 24 571 96 295 . 152 . 586 1829 232 560 . 408 1306 98 758 161 171 . 674 697 209 141 76 413 2317 3731 . Integrity Restored 15362 | . 328 224 . . 390 696 34 980 . . . 12 558 57 317 . 309 . 409 945 58 13 . 368 752 . 371 114 130 . 183 240 365 475 107 1007 1772 4148 . Core 12030 | . 260 193 . . 390 530 34 737 . . . . 401 . 241 . 216 . 322 766 44 10 . 293 614 . 280 94 107 . 145 135 292 393 48 880 1366 3239 . Parts 3332 | . 68 31 . . . 166 . 243 . . . 12 157 57 76 . 93 . 87 179 14 3 . 75 138 . 91 20 23 . 38 105 73 82 59 127 406 909 . Protomatter Decayed 12248 | . 22 9 . 20 . 20 . 81 40 . . 85 369 266 206 . 1 . 447 1559 158 438 . 275 696 182 597 224 126 279 528 612 85 79 . 42 1511 3291 . Game ------ Seed MiningFocalRigger Manual? 0 Play Time 08:44:49 Cumulative 637.7 hours Start 2019.12.18 @ 18:43:57 End 2019.12.22 @ 18:29:53 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 356 Rogue 356 Adventurer 0 Explorer 0 Win Type 0 Total 51 Types 29/2/12/5/1/1/1 Lore% 89 Gallery% 84 Achievement% 69 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 32/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: cb40907a-e385-4f8e-8cc7-e0273e8e9b39