Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.11 @ 14:22:20 Player: Akl Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (36) 180 Value Destroyed (1189) 1189 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 3380 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 0/550 Matter 180/300 Energy 90/100 System Corruption 0% Temperature Warm (193) Movement Core (350) Ox6 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ Large Storage Unit Advanced Visual Processing Unit Signal Interpreter Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Carbon-fiber Leg Machine Analyzer Signal Interpreter Recoil Stabilizer Light Armor Plating Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Small Storage Unit Advanced Visual Processing Unit Sensor Array Signal Interpreter Targeting Computer > --- WEAPON ----------- Assault Cannon Flak Cannon > --- INVENTORY -------- Aluminum Leg Carbon-fiber Leg Machine Analyzer Signal Interpreter Heavy Assault Rifle Assault Cannon Grenade Launcher Mining Laser [Rating: 22] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Signal Interpreter Device Sensor Array Storage Small Storage Unit Processor Signal Interpreter Weapon Assault Rifle Energy Gun Pulse Rifle Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power 1 | . . . . . 1 Propulsion . | . . . . . . Utility 3 | . . . 2 . 1 Weapon . | . . . . . . Parts Attached 28 | 6 1 . 5 3 13 Power 7 | 1 . . . 1 5 Engine 6 | 1 . . . 1 4 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 5 | 2 . . 1 . 2 Treads . | . . . . . . Leg 5 | 2 . . 1 . 2 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 7 | 1 1 . 2 1 2 Device 1 | . . . . . 1 Storage 2 | 1 . . . . 1 Processor 4 | . 1 . 2 1 . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 9 | 2 . . 2 1 4 Energy Gun 1 | . . . . . 1 Energy Cannon . | . . . . . . Ballistic Gun 3 | 2 . . 1 . . Ballistic Cannon 3 | . . . . . 3 Launcher 1 | . . . . 1 . Special Weapon 1 | . . . 1 . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 16 | . . . 1 . 15 Power 5 | . . . . . 5 Propulsion 3 | . . . . . 3 Utility 2 | . . . 1 . 1 Weapon 6 | . . . . . 6 Highest Loss Streak 11 | . . . 1 . 11 To Critical Strikes . | . . . . . . Average Backups 6 | 1 3 7 6 8 7 Power . | . 1 1 1 1 . Propulsion 1 | . 2 2 2 2 2 Utility 2 | . . 3 2 3 2 Weapon 1 | . . . 1 1 2 Tool/Special . | . . . . . . Unused Backups 9 | . . 4 . . 5 Power . | . . . . . . Propulsion 3 | . . 2 . . 1 Utility 5 | . . 1 . . 4 Weapon 1 | . . 1 . . . Tool/Special . | . . . . . . Average Slot Usage (%) 95 | . 87 100 97 96 94 Engine 12 | . 14 14 11 11 13 Leg 20 | . 28 28 22 22 16 Device 4 | . . . . . 8 Storage 10 | . 14 14 11 11 9 Processor 23 | . 2 14 30 30 27 Ballistic Gun 14 | . 28 28 22 15 4 Ballistic Cannon 5 | . . . . . 9 Launcher 1 | . . . . 7 2 Peak Build Rating 22 | 6 7 8 11 13 22 Average Rating 13 | 4 6 7 9 12 18 On Entrance 7 | . 6 7 8 10 13 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 45 | 12 12 12 13 14 45 Greatest Support 23 | 20 20 20 20 20 23 Greatest Overweight (x) 10 | 1 . . . . 10 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 8 15 Average Capacity 9 | 7 8 8 8 8 11 Most Carried 11 | 4 6 8 8 8 11 Average Carried 6 | 1 4 7 6 7 7 Final Capacity 15 | 8 8 8 8 8 15 Final Carried 8 | 3 6 8 8 8 5 Class Distribution -------------------- 51% | Mutant 48% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Skirmisher | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Mat Matter Collected 1170 | 260 . 176 93 39 602 Remotely . | . . . . . . Salvage Created 1103 | . . 99 125 . 879 Parts 68 | . . 4 9 . 55 Haulers Intercepted 1 | . . . . . 1 Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Combat Hostiles Destroyed 26 | . . 2 3 . 21 Guns 6 | . . 2 3 . 1 Cannons 11 | . . . . . 11 AOE 9 | . . . . . 9 Classes Destroyed 9 | . . 2 . . 7 Worker 1 | . . . . . 1 Builder 2 | . . . . . 2 Hauler 1 | . . . . . 1 Recycler 2 | . . . . . 2 Watcher 4 | . . . . . 4 Swarmer 4 | . . . . . 4 Grunt 14 | . . 1 2 . 11 Duelist 1 | . . . . . 1 Sentry 7 | . . 1 1 . 5 Best Kill Streak 7 | . . 1 1 . 7 Combat Bots Only 4 | . . 1 1 . 4 Max Kills in Single Turn 4 | . . 1 1 . 4 Gunslinging . | . . . . . . Exploded 3 | . . . . . 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Hostile Shots Fired 177 | . . 15 14 . 148 Missed 40 | . . 4 3 . 33 Hits 137 | . . 11 11 . 115 Melee 6 | . . . 1 . 5 Projectile 131 | . . 11 10 . 110 Critical Strikes 6 | . . 1 . . 5 Damage Taken 2300 | . . 168 154 . 1978 Core 615 | . . 38 26 . 551 Absorbed by Shields . | . . . . . . Core Remaining (%) 92 | 100 . 84 . 93 . Volleys Fired 77 | . 2 9 8 1 57 Largest 2 | . 2 2 2 2 2 Hottest 163 | . 40 40 43 43 163 Shots Fired 140 | . 4 18 17 2 99 Gun 58 | . 4 18 17 2 17 Cannon 62 | . . . . . 62 Launcher 19 | . . . . . 19 Special 1 | . . . . . 1 Kinetic 113 | . 4 18 17 2 72 Thermal 8 | . . . . . 8 Explosive 19 | . . . . . 19 Electromagnetic . | . . . . . . Robot Hit Streak 19 | . 3 12 16 . 19 Robot Miss Streak 5 | . 1 1 1 . 5 Penetration Max . | . . . . . . Secondary Targets 2 | . . 1 . . 1 Max Gunslinging Chain 1 | . . 1 . . 1 Shots Hit Robots 101 | . 3 15 13 . 70 Core Hits 75 | . . 4 7 . 64 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 5 | . . . . . 5 Blast 5 | . . . . . 5 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2499 | . 42 187 168 . 2102 Guns 587 | . 42 187 168 . 190 Cannons 1001 | . . . . . 1001 Explosions 877 | . . . . . 877 Melee . | . . . . . . Ramming 10 | . . . . . 10 Kinetic 1519 | . 42 187 168 . 1122 Thermal 93 | . . . . . 93 Explosive 877 | . . . . . 877 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . 1 1 . Average Corruption 1 | . . . 1 1 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 1 | . . . 1 . . Misfires 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 14 | . . . . . 14 Projectiles 2 | . . . . . 2 Explosions 12 | . . . . . 12 Melee . | . . . . . . Knockbacks 16 | . . . . . 16 Impact . | . . . . . . Kinetic 13 | . . . . . 13 Secondary 3 | . . . . . 3 Self-Inflicted Damage 135 | . . . . . 135 Shots 7 | . . . . . 7 Rammed . | . . . . . . Targets Rammed 1 | . . . . . 1 Kicked 1 | . . . . . 1 Crushed . | . . . . . . Highest Temperature 301 | . . 2 . . 301 Average Temperature 67 | . . 2 . . 68 Received Heat Transfer 981 | . . 72 63 . 846 Effects 1 | . . . . . 1 Energy Bleed 1 | . . . . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 198 | . . . . . 198 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Maximum Alert Level 2 | . . . . . 2 Low Security (%) 73 | 100 100 100 100 100 48 Level 1 26 | . . . . . 51 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 404 | . . 30 30 . 404 Initial . | . . . . . . Average 97 | . . 4 5 . 185 Influence Increases 923 | . . 50 87 . 786 Destroy 0b10 Robot/C 520 | . . 40 60 . 420 Destroy 0b10 Robot/NC 50 | . . . . . 50 Destroy Leader 150 | . . 10 10 . 130 Successful Hack 21 | . . . 2 . 19 Disable Machine 45 | . . . . . 45 Destroy Structure 107 | . . . . . 107 Lose Combat Pursuer 30 | . . . 15 . 15 Influence Decreases 570 | . . 50 85 2 433 Entered New Map 2 | . . . . 2 . Time Decay 418 | . . 50 75 . 293 Lost Part 150 | . . . 10 . 140 Squads Dispatched 12 | . 2 . 1 . 9 Investigation 4 | . . . 1 . 3 Extermination . | . . . . . . Reinforcement 5 | . 2 . . . 3 Assault . | . . . . . . Garrison 3 | . . . . . 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . . . 2 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Distress Signals 4 | . . . 1 . 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 53 | . 2 6 9 . 36 Peak Tracking Total 7 | . 1 2 3 . 7 Tactical Retreats 2 | . . . 1 . 1 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Traps Triggered 2 | . . . . . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Mat Machines Disabled 3 | . . . . . 3 Max in Single Turn 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Machines Accessed 7 | . 2 . 1 . 4 Terminals 6 | . 2 . 1 . 3 Fabricators . | . . . . . . Repair Stations 1 | . . . . . 1 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 25 | . 6 . 4 . 15 Successful 14 | . 2 . 3 . 9 Failed 11 | . 4 . 1 . 6 Catastrophic 2 | . 1 . 1 . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 17 | . 6 . 4 . 7 Fabricators . | . . . . . . Repair Stations 8 | . . . . . 8 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 8 | . 2 . 3 . 3 Record 3 | . . . 3 . . Dispatch Records 2 | . . . . . 2 Maintenance Status 1 | . . . . . 1 Recall Reinforcements 1 | . 1 . . . . Hauler Manifests 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 6 | . . . . . 6 Scan Component 4 | . . . . . 4 Repair 2 | . . . . . 2 Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 2 . 1 . 4 Full Trace Events 3 | . . . 1 . 2 Feedback Events 1 | . . . 1 . . Corruption 1 | . . . 1 . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired 1 | . . . . . 1 Time 64 | . . . . . 64 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Active Infowar (turns) 1086 | . . . . 79 1007 Optics 1086 | . . . . 79 1007 Sensors 1005 | . . . . . 1005 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 2 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Mat Turns Passed 1949 | 86 129 340 283 104 1007 Spaces Moved 1022 | 60 99 253 156 77 377 Core 12 | 8 . . . . 4 Treads . | . . . . . . Legs 1010 | 52 99 253 156 77 373 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 Average Speed 136 | 118 120 120 120 120 163 Slowest Speed 550 | 190 120 120 120 120 550 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 26 | 4 21 49 19 19 49 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched 1 | . . . . 1 . Spaces Dug . | . . . . . . Terrain Destroyed 121 | . . . . . 121 Melee . | . . . . . . Projectile 6 | . . . . . 6 AOE 115 | . . . . . 115 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Total 1437 | 74 105 273 236 85 664 Wait 256 | . . 2 62 4 188 Move 1017 | 59 98 252 155 76 377 Hop . | . . . . . . Pick Up 35 | 9 4 6 4 1 11 Fast Attach 2 | . . . . . 2 Attach 22 | 6 1 . 3 1 11 Detach . | . . . . . . Swap 16 | . . . 2 2 12 Drop 11 | . . 4 2 . 5 Fire 77 | . 2 9 8 1 57 Melee . | . . . . . . Ram . | . . . . . . Kick 1 | . . . . . 1 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 14) 87 | -11/Scrapyard | Entered Materials 202 | -10/Materials | Discovered new exit (range 12) 214 | -10/Materials | Identified exit to Mines 216 | -10/Materials | Entered Mines 226 | -10/Mines | Met a Derelict bent on vengeance 315 | -10/Mines | Build established: Mutant 335 | -10/Mines | Discovered new exit (range 9) 436 | -10/Mines | Learned location of Recycling (-8) 447 | -10/Mines | Learned 2 Materials zone layouts 447 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 555 | -10/Mines | Identified exit to Materials 556 | -10/Mines | Entered Materials 556 | -9/Materials | Evolved 2 slots: Utility x2 780 | -9/Materials | Discovered new exit (range 13) 838 | -9/Materials | Identified exit to Mines 839 | -9/Materials | Entered Mines 933 | -9/Mines | Discovered new exit (range 3) 940 | -9/Mines | Identified exit to Materials 943 | -9/Mines | Entered Materials 943 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1252 | -8/Materials | Build established: Skirmisher 1421 | -8/Materials | Garrison activated, responded to threat 1515 | -8/Materials | Repaired Aluminum Leg 1938 | -8/Materials | Core integrity fell below 50% 1947 | -8/Materials | Core integrity fell below 20% 1950 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 01909_ The unstable cave ceiling collapses. 01918_ G-47 Trooper destroyed. 01918_ U-05 Engineer builds a Wall. 01919_ W-25 Informer sends out distress signal. 01922_ U-05 Engineer lays Concrete. 01924_ Destroyed Lgt. Deuterium Engine. 01924_ Destroyed Imp. Hover Unit. 01924_ U-05 Engineer lays Concrete. 01927_ W-25 Informer destroyed. 01927_ U-05 Engineer builds a Wall. 01930_ G-47 Trooper destroyed. 01931_ Grenade Launcher destroyed. 01932_ U-05 Engineer lays Concrete. 01933_ U-05 Engineer builds a Wall. 01939_ Imp. Ion Engine destroyed. 01941_ Mining Laser destroyed. 01944_ Imp. Ion Engine destroyed. 01944_ Pulse Rifle destroyed. 01947_ Overheating: Energy bleed (-22). 01949_ Sensor Array destroyed. 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[Y! # # | | #????????#]]==!! @ #?## | | #????????####### % #??? | | #??????????????## #######??? | | #???????????????# !!!????????? | | ###???????????????# # !! ????????? | | ??????????????????# # !! ????????? | | ??????????????????# ?+ ????????? | | ??????????????????# ??# !???????? | | ??????????????????#???#[ ???????? | | ??????????????????????######???????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 21 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- GoHome() Challenges ------------ None Game ------ Seed SwordOpticalScrap Manual? 0 Play Time 00:26:18 Cumulative 10.2 hours Start 2026.07.11 @ 13:55:17 End 2026.07.11 @ 14:22:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 11 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 19f1cea4-ebfd-4439-ae8f-930a61095f37