Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.26 @ 16:41:28 Player: Wakanaka Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (93) 465 Value Destroyed (2565) 2565 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5690 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 240/240 System Corruption 9% Temperature Cool (0) Movement Treading (152) Location -7/Lower Caves Parts ------- > --- POWER (2) -------- Makeshift Power Source Makeshift Power Source > --- PROPULSION (2) --- Advanced Treads Medium Treads > --- UTILITY (7) ------ High-capacity Storage Unit Makeshift Sensor Array Advanced Terrain Scanner Advanced Terrain Scan Processor Core Analyzer Armor Integrity Analyzer Hacking Suite > --- WEAPON (2) ------- Flail > --- INVENTORY (12) --- Improved Cooling System Improved Melee Analysis Suite Improved Power Shielding Hardened Medium Armor Plating Hardened Medium Armor Plating Makeshift Armor Plating Reactive Plating Remote Datajack Tearclaws Peak State ------------ > --- POWER ------------ Ion Engine Light Angular Momentum Engine > --- PROPULSION ------- Gravmag System Gravmag System > --- UTILITY ---------- High-capacity Storage Unit Advanced Targeting Computer Core Analyzer Armor Integrity Analyzer Hardlight Generator Improved Shield Generator Hacking Suite > --- WEAPON ----------- Cooled Particle Cannon Cooled Particle Cannon > --- INVENTORY -------- Improved Cooling System Large Battery Enhanced Optical Array Hacking Suite Cooled Particle Cannon Remote Datajack [Rating: 46] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Gravmag System Flight Unit Cesium-ion Thruster Utility High-capacity Storage Unit Device Advanced Terrain Scanner Storage High-capacity Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Special Weapon Remote Datajack Impact Weapon Mace Slashing Weapon Tearclaws Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Slots Evolved 6 | . . 2 2 2 . Power 1 | . . 1 . . . Propulsion . | . . . . . . Utility 5 | . . 1 2 2 . Weapon . | . . . . . . Parts Attached 159 | 5 28 36 28 45 17 Power 34 | 1 4 10 5 11 3 Engine 30 | 1 4 10 2 10 3 Core 4 | . . . 3 1 . Reactor . | . . . . . . Propulsion 32 | 2 4 9 5 6 6 Treads 6 | . . . 2 2 2 Leg 18 | 2 4 7 3 2 . Wheel 2 | . . 2 . . . Hover 4 | . . . . 2 2 Flight 2 | . . . . . 2 Utility 40 | . 7 6 9 14 4 Device 17 | . 1 3 6 5 2 Storage 5 | . 2 1 1 1 . Processor 8 | . . . 1 5 2 Hackware 3 | . 1 . . 2 . Protection 7 | . 3 2 1 1 . Artifact . | . . . . . . Weapon 53 | 2 13 11 9 14 4 Energy Gun 19 | 1 6 4 5 2 1 Energy Cannon 11 | . 1 3 1 6 . Ballistic Gun 12 | 1 2 4 2 3 . Ballistic Cannon 2 | . . . . 2 . Launcher . | . . . . . . Special Weapon 2 | . . . . 1 1 Impact Weapon 2 | . . . 1 . 1 Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon 4 | . 4 . . . . Unidentified Prototypes 2 | . . 1 . 1 . Parts Lost 51 | . 1 8 14 27 1 Power 12 | . . 1 3 8 . Propulsion 7 | . . 1 2 4 . Utility 17 | . 1 3 4 9 . Weapon 15 | . . 3 5 6 1 Highest Loss Streak 10 | . 1 2 10 9 1 Average Slot Usage (%) 93 | . 98 97 92 95 78 Engine 12 | . 14 21 5 10 4 Core 1 | . . . 9 1 . Treads 4 | . . . 5 9 9 Leg 12 | . 28 18 11 . . Hover 1 | . . . . 4 3 Device 7 | . . 5 14 12 8 Storage 15 | . 9 19 24 17 7 Processor 8 | . . . . 14 28 Hackware 6 | . 13 2 . 6 7 Protection 2 | . 3 4 3 . . Energy Gun 6 | . 18 3 8 2 1 Energy Cannon 4 | . 4 7 1 5 . Ballistic Gun 4 | . 2 10 4 4 . Naked Turns . | . . . . . . Heaviest Build 68 | 6 43 64 65 68 52 Greatest Support 50 | 20 20 26 42 42 50 Greatest Overweight (x) 21 | . 2 21 5 15 4 Average Overweight (x) 1 | . 1 2 1 1 1 Largest Inventory Capacity 12 | 4 12 12 12 12 12 Average Capacity 11 | 4 9 12 12 12 12 Most Carried 12 | 3 9 12 12 12 10 Average Carried 6 | . 5 7 8 9 3 Final Capacity 12 | 4 12 12 12 12 12 Final Carried 11 | 3 7 11 10 6 10 Class Distribution -------------------- 54% | Mutant 22% | Scavenger-Mutant 15% | Scavenger-Skirmisher 5% | Assassin Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Low Matter Collected 2693 | 268 503 637 401 662 222 Remotely . | . . . . . . Salvage Created 3580 | 66 572 1302 874 766 . Parts 226 | 2 38 94 47 45 . Haulers Intercepted 1 | . . . . 1 . Recyclers Shooed 4 | . . 2 2 . . Parts Field Recycled 2 | . . 2 . . . Retrieved Matter 4 | . . 4 . . . Parts Self-Destructed 2 | . . . . . 2 Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Combat Hostiles Destroyed 58 | 1 11 22 10 14 . Guns 34 | 1 9 10 10 4 . Cannons 22 | . 1 12 . 9 . AOE 1 | . 1 . . . . Classes Destroyed 13 | 2 4 2 1 4 . Worker 8 | 1 2 3 . 2 . Builder 7 | . 2 2 2 1 . Hauler 1 | . . . . 1 . Recycler 7 | . . 4 3 . . Mechanic 1 | . . . . 1 . Operator 2 | . 1 . 1 . . Watcher 9 | . 3 4 1 1 . Swarmer 10 | . 3 7 . . . Grunt 26 | 1 8 7 4 6 . Duelist 2 | . . . . 2 . Sentry 14 | . . 8 4 2 . Hunter 2 | . . . 2 . . Programmer 4 | . . . . 4 . Best Kill Streak 4 | 1 4 4 3 4 . Combat Bots Only 4 | 1 2 3 3 4 . Max Kills in Single Turn 2 | 1 2 2 1 1 . Gunslinging . | . . . . . . Exploded 1 | . 1 . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Damage Taken 6937 | 54 566 1333 1383 3358 243 Core 1140 | 10 48 215 165 642 60 Absorbed by Shields 705 | . . 232 258 215 . Core Remaining (%) 72 | 96 76 46 70 . . Volleys Fired 336 | 6 49 120 73 82 6 Largest 2 | 2 2 2 2 2 1 Hottest 136 | 60 108 136 113 106 55 Shots Fired 574 | 12 86 231 89 150 6 Gun 353 | 12 82 123 89 41 6 Cannon 221 | . 4 108 . 109 . Launcher . | . . . . . . Special . | . . . . . . Kinetic 266 | 6 17 110 58 75 . Thermal 257 | 6 58 121 25 47 . Explosive . | . . . . . . Electromagnetic 51 | . 11 . 6 28 6 Robot Hit Streak 17 | 5 17 12 15 17 9 Robot Miss Streak 8 | 2 8 4 3 4 . Penetration Max 1 | . . . 1 1 . Secondary Targets 1 | . . . . 1 . Max Gunslinging Chain 1 | . . . . 1 . Shots Hit Robots 370 | 6 59 130 66 99 10 Core Hits 145 | 3 28 44 28 39 3 Critical Hits 13 | . . 8 1 4 . Critical Kills 4 | . . 4 . . . Critical Parts Destroyed 8 | . . 4 . 4 . Melee Attacks 13 | . 8 . . . 5 Impact 5 | . . . . . 5 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 7 | . 7 . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6739 | 82 794 2331 1169 2250 113 Guns 3311 | 82 709 910 1169 417 24 Cannons 3261 | . 20 1421 . 1820 . Explosions 65 | . 65 . . . . Melee 89 | . . . . . 89 Ramming 13 | . . . . 13 . Kinetic 2920 | 52 100 759 778 1231 . Thermal 3303 | 30 569 1572 299 833 . Explosive . | . . . . . . Electromagnetic 414 | . 125 . 92 173 24 Impact 89 | . . . . . 89 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 9 | . . . 2 3 9 Average Corruption 2 | . . . 1 1 3 Corruption Purged . | . . . . . . Effects 42 | . . . 3 16 23 Message Errors 11 | . . . 2 3 6 Matter Fused 6 | . . . . 2 4 Heat Flow Errors 6 | . . . . 1 5 Energy Discharges 10 | . . . 1 4 5 Data Loss (minor) 7 | . . . . 4 3 Targeting Errors 1 | . . . . 1 . Weapon Failures 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 83 | . 8 29 . 46 . Projectiles 75 | . . 29 . 46 . Explosions 8 | . 8 . . . . Melee . | . . . . . . Knockbacks 7 | . . . . 6 1 Impact 1 | . . . . . 1 Kinetic 5 | . . . . 5 . Secondary 1 | . . . . 1 . Self-Inflicted Damage 6 | . . . . 6 . Shots . | . . . . . . Rammed 1 | . . . . 1 . Targets Rammed 1 | . . . . 1 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 510 | 2 437 510 117 183 255 Average Temperature 110 | 1 119 140 48 44 86 Received Heat Transfer 1970 | 30 177 364 345 1054 . Effects 21 | . 5 16 . . . Shutdowns 7 | . 1 6 . . . Energy Bleed 2 | . . 2 . . . Interference 4 | . . 4 . . . Matter Decay 1 | . 1 . . . . Short Circuit 2 | . 1 1 . . . Damage (minor) 4 | . 1 3 . . . Damage (major) 1 | . 1 . . . . Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Fried 2 | . . . . 2 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . 1 1 . . . Heat Transferred 6232 | 75 1495 2923 666 1073 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . 1 . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Peak Influence 360 | 25 135 360 245 203 . Initial 117 | . 16 21 117 . . Average 119 | 5 57 227 144 67 . Maximum Alert Level 1 | . . 1 1 1 . Low Security (%) 78 | 100 100 29 89 98 . Level 1 21 | . . 70 10 1 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 13 | . 3 3 1 6 . Investigation 2 | . 1 . . 1 . Extermination 5 | . . . . 5 . Reinforcement 6 | . 2 3 1 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Distress Signals 8 | . 1 1 3 3 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 114 | 1 21 41 18 32 1 Peak Tracking Total 7 | 1 4 4 7 6 1 Tactical Retreats 5 | . 1 2 . 2 . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Traps Triggered 2 | . . . 2 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Low Machines Disabled 3 | . . 1 . 2 . Max in Single Turn 1 | . . 1 . 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Machines Accessed 19 | . 9 5 . 4 1 Terminals 9 | . 6 2 . 1 . Fabricators 1 | . . . . 1 . Repair Stations 1 | . 1 . . . . Recycling Units 4 | . 2 2 . . . Scanalyzers 3 | . . 1 . 2 . Garrison Access . | . . . . . . Total Hacks 74 | . 38 21 . 14 1 Successful 55 | . 29 17 . 8 1 Failed 19 | . 9 4 . 6 . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 42 | . 29 10 . 3 . Fabricators 1 | . . . . 1 . Repair Stations 3 | . 3 . . . . Recycling Units 9 | . 6 3 . . . Scanalyzers 18 | . . 8 . 10 . Garrison Access . | . . . . . . Terminal Hacks 30 | . 22 6 . 1 1 Record 4 | . 4 . . . . Prototype ID Bank 5 | . 5 . . . . Open Door 1 | . . . . . 1 Branch Access Points 1 | . . 1 . . . Emergency Access Points 1 | . . 1 . . . Alert Level 3 | . 3 . . . . Locate Traps 3 | . 2 1 . . . Dispatch Records 1 | . 1 . . . . Maintenance Status 3 | . 2 1 . . . Security Status 1 | . 1 . . . . Investigation Status 2 | . 1 1 . . . Reinforcement Status 2 | . 2 . . . . Recall Reinforcements 1 | . . 1 . . . Recall Assault 1 | . . . . 1 . Hauler Manifests 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . 2 . . . . Scan Component 1 | . 1 . . . . Repair 1 | . 1 . . . . Recycling Unit Hacks 8 | . 5 3 . . . Recycle Component 1 | . 1 . . . . Report Inventory 5 | . 3 2 . . . Retrieve Components 2 | . 1 1 . . . Scanalyzer 15 | . . 8 . 7 . Insert Component 7 | . . 4 . 3 . Analyze 8 | . . 4 . 4 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 11 | . 4 3 . 4 . Full Trace Events 5 | . 3 1 . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 7 | . . 4 . 3 . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 26 | . 26 . . . . Parts Recycled 1 | . 1 . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 6 | . 3 3 . . . Parts Scanalyzed 7 | . . 4 . 3 . Part Schematics Acquired 7 | . . 4 . 3 . Parts Damaged 1 | . . . . 1 . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Low Used RIF Installer . | . . . . . . Robots Hacked 5 | . 5 . . . . Non-combat 4 | . 4 . . . . Combat 1 | . 1 . . . . Robot Hacks Applied 5 | . 5 . . . . parse_system 1 | . 1 . . . . no_distress 3 | . 3 . . . . find_recycling 1 | . 1 . . . . Relay Couplers Released 3 | . . . . 3 . Programmers 3 | . . . . 3 . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Total Allies 1 | . . . . . 1 Largest Group 1 | . . . . . 1 Highest-Rated Group 125 | . . . . . 125 Highest-Rated Ally 125 | . . . . . 125 Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . . 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Low Turns Passed 7900 | 132 1866 1919 806 1942 1235 Spaces Moved 3618 | 101 967 833 303 831 583 Core 33 | 28 . 3 . 2 . Treads 1056 | . . . 143 597 316 Legs 1928 | 73 967 723 160 5 . Wheels 107 | . . 107 . . . Hover 494 | . . . . 227 267 Flight . | . . . . . . Fastest Speed 50 | 50 120 100 172 172 152 Average Speed 174 | 100 159 175 183 178 200 Slowest Speed 1100 | 120 180 1100 270 800 320 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 45 | 8 98 56 23 20 67 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . . . . 1 Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 4 | . . . . . 4 Spaces Dug . | . . . . . . Terrain Destroyed 14 | . 4 . . 10 . Melee . | . . . . . . Projectile 10 | . . . . 10 . AOE 4 | . 4 . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Total 4601 | 119 1190 1061 461 1137 633 Wait 266 | . 96 14 31 125 . Move 3613 | 100 966 832 302 830 583 Hop . | . . . . . . Pick Up 134 | 8 27 36 18 31 14 Fast Attach 19 | . . . 3 13 3 Attach 73 | 5 5 16 15 23 9 Detach 4 | . . 1 1 . 2 Swap 68 | . 23 20 10 10 5 Drop 74 | . 16 22 8 22 6 Fire 336 | 6 49 120 73 82 6 Melee 13 | . 8 . . . 5 Ram 1 | . . . . 1 . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 5 exits: [*Mat x3] / Min / Sto) -8/Materials -7/Factory (discovered 2 exits: [*Fac] / *Low) -7/Lower Caves (discovered 1 exit: [Low]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 98 | -11/Scrapyard | Discovered new exit (range 8) 133 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 320 | -10/Materials | Discovered new exit (range 16) 1162 | -10/Materials | Discovered new exit (range 12) 1355 | -10/Materials | Discovered new exit (range 14) 1657 | -10/Materials | Discovered new exit (range 16) 1908 | -10/Materials | Discovered new exit (range 8) 1967 | -10/Materials | Repaired Lgt. Armor Plating 1999 | -10/Materials | Entered another Materials area 1999 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 2104 | -9/Materials | Build established: Scavenger-Mutant 2450 | -9/Materials | Discovered new exit (range 16) 2507 | -9/Materials | Identified exit to Mines 2507 | -9/Materials | Identified exit to Storage 2530 | -9/Materials | Build established: Mutant 2990 | -9/Materials | Discovered new exit (range 7) 3452 | -9/Materials | Core integrity fell below 50% 3629 | -9/Materials | Build established: Scavenger-Mutant 3894 | -9/Materials | Discovered new exit (range 10) 3918 | -9/Materials | Entered another Materials area 3918 | -8/Materials | Evolved 2 slots: Utility x2 4149 | -8/Materials | Lost 10 parts (2p1n4u3w) 4462 | -8/Materials | Lost 4 parts (1p1n2w) 4698 | -8/Materials | Discovered new exit (range 4) 4702 | -8/Materials | Build established: Mutant 4724 | -8/Materials | Entered Factory 4724 | -7/Factory | Evolved 2 slots: Utility x2 5031 | -7/Factory | Build established: Scavenger-Skirmisher 5563 | -7/Factory | Lost 3 parts (1p2w) 6022 | -7/Factory | Lost 7 parts (2p2n2u1w) 6255 | -7/Factory | Build established: Mutant 6392 | -7/Factory | Lost 6 parts (1p4u1w) 6444 | -7/Factory | Core integrity fell below 50% 6473 | -7/Factory | Discovered new exit (range 16) 6620 | -7/Factory | Discovered new exit (range 9) 6642 | -7/Factory | Core integrity fell below 20% 6661 | -7/Factory | Lost 9 parts (2p2n3u2w) 6666 | -7/Factory | Entered Lower Caves 7212 | -7/Lower Caves | Encountered a Warlord checkpoint 7586 | -7/Lower Caves | Build established: Assassin 7685 | -7/Lower Caves | Learned location of Zion (-7) 7881 | -7/Lower Caves | Discovered new exit (range 12) 7901 | -7/Lower Caves | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 07716_ Acquired Hrd. Medium Armor Plating. 07721_ Acquired Mak. Sensor Array. 07722_ Discarded Enh. Optical Array. 07725_ Searching scrap... 07725_ Found Unknown Protection. 07725_ Found 20 Matter. 07726_ Acquired 20 matter. 07727_ System corrupted: Component data lost. 07728_ Acquired Unknown Protection. 07740_ Connecting with WAR.Sys... 07750_ Acquired 10 matter. 07768_ System corrupted: Energy discharge (-50). 07855_ System corrupted: Energy discharge (-62). A strange signal echoes through the caves. Move into an ally to swap places with them. 07881_ EXIT=FOUND 07884_ P-60 Hacker knocked back. 07889_ System corrupted: Component data lost. 07897_ Lightning Gun destroyed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????#????######?##?########## | | ?????????????????????????#?###??#?########?#?##### | | ?????????????????????#?############?##?########### | | ?????????????????????????#########??############## | | ???????????????????#??##?##?#?#####?##?########### | | ???????????????????#???########################### | | ??????????????????????#####?#######?###?########## | | ????????????????????###?#####?#################### | | ??????????????????######?#########?############### | | ???????????????##?############?################### | | ????????????????#??############################### | | ?????????????#?#?###?####### ##?################# | | ?????????????#?########## #### ###?######## | | ???????????????##?######## ### ##### ### | | ??????????? ########?####### ##### #### ## | | ?????????? ?????############## ##### ### | | ???????????? ??############### #### ### | | ?????????#???##?#### ### | | ????????????#???#### #### ? ## | | ???????????? ?? ##### ########## | | ????????#?????########?#### ####?##### | | ????????? ?? ###???#?######## ######### | | ???????? ? ? ? ############## ## ###### | | ??????? ??? ?? ? ##### ##### ## ##### # | | ?????????????##? #?###p #### ## ###### ## | | ????? ? ??####?#? ##### @ ## ## ####### ## | | ??????? ????##?? ##??# ### ## ####### | | ????????? ???#### ?### ## ### # ###### | | ??????? ??##?#### ?#?## ## ## ###### | | ???????? ???#?#####< ### ## ##### | | ??????? ???#?##?#? ? ## #### | | ?????? ???????##?? #??#### #### #### | | ????????? ??##?#?? #?#### ############### | | ?????????? ?##### ###?# ############### | | ??????????? ?#?? ? #?## ### ########## | | ???????????? ## ? ?####### ## ######### | | ??????????#? ? ?#####?# ### ######### | | ???????????? ? ?????####### ### ##### | | ????????????#??? ? ### ### ### ##### | | ?????????????# ??? ## ?? ### ###### | | ????????????#?? ? ? ### ####### | | ???????????????? ##? ? ####### ####### | | ??????????????? ??###? ####### ### | | ??????????????? ???##### ###### ## | | ???????????????? ???##### ####= | | ??????????????????##?###### ####### | | ????????????????????##?##### ######### | | ???????????????????#####?#?######??###### #### # | | ???????????????????######?#####?################## | | ???????????????????######?######################## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 29 Energy Capacity 705 Matter Stores 450 Matter Capacity 450 Sight Range 22 Robot Scan Range 22 Terrain Scan Range 20 Terrain Scan Density 210 Armor Coverage 150 Resistance: TH 10 Weapon Shielding 33 Evasion (%) 50 Targeting Accuracy 8 Core Analysis 6 Armor Integrity Analysis 33 Recoil Reduction 2 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- Shield Generator | -9/Materials | Scanalyzed Beam Rifle | -9/Materials | Scanalyzed Imp. Ion Engine | -9/Materials | Scanalyzed Datajack | -9/Materials | Scanalyzed Hacking Suite | -7/Factory | Scanalyzed Remote Datajack | -7/Factory | Scanalyzed Cld. Particle Cannon | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club I Spy Loot Pinata Made in Tau Ceti IV Novice Programmer Omniscient Cartographer Please Form A Line Power Corrupts Risk Taker Challenges ------------ None Game ------ Seed FusionGravityAutogun Manual? 0 Play Time 02:34:02 Cumulative 6.8 hours Start 2020.12.25 @ 23:41:41 End 2020.12.26 @ 16:41:28 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 9 Achievement% 6 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4eb13323-568a-4e7e-bd81-8e28d1bc4c0d