Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.14 @ 22:17:00 Player: GodofBeaverz Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (26) 130 Value Destroyed (980) 980 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (409) 409 TOTAL SCORE: 4699 Bonus ------- Follower Combat Kills 109 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 57/300 Energy 100/100 System Corruption 1% Temperature Cool (12) Movement Core (100) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Lightpack 2.0 > --- WEAPON (3) ------- (None) > --- INVENTORY (40) --- Armored Huge Wheel Armored Huge Wheel Armored Huge Wheel Armored Huge Wheel Armored Huge Wheel Medium Matter Pod (0) Improved Sensor Array Improved Medium Armor Plating Plasma Cannon Plasma Cannon Plasma Cannon Plasma Cannon Plasma Cannon Autogun Mini Grenade Launcher Datajack Remote Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Titanium Leg Titanium Leg > --- UTILITY ---------- Lightpack 2.0 Improved Sensor Array Improved Sensor Array > --- WEAPON ----------- Plasma Cannon Autogun Heavy Flail > --- INVENTORY -------- Armored Huge Wheel Armored Huge Wheel Armored Huge Wheel Armored Huge Wheel Armored Huge Wheel Armored Huge Wheel Improved Heat Sink Medium Matter Pod Plasma Cannon Plasma Cannon Plasma Cannon Plasma Cannon Plasma Cannon Autogun Mini Grenade Launcher Datajack [Rating: 61] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Aerolev Unit Flight Unit VTOL Module Utility Small Storage Unit Device Cooling System Storage Small Storage Unit Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Impact Weapon Heavy Flail Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . . . 4 2 Power 1 | . . . . . . 1 Propulsion 1 | . . . . . 1 . Utility 3 | . . . . . 2 1 Weapon 1 | . . . . . 1 . Parts Attached 46 | 6 7 1 2 1 13 16 Power 8 | 1 . . . 1 4 2 Engine 5 | 1 . . . 1 2 1 Core 3 | . . . . . 2 1 Reactor . | . . . . . . . Propulsion 14 | 2 2 . . . 4 6 Treads 4 | 2 2 . . . . . Leg 5 | . . . . . 3 2 Wheel 2 | . . . . . . 2 Hover 1 | . . . . . 1 . Flight 2 | . . . . . . 2 Utility 9 | 1 1 1 2 . 1 3 Device 4 | . 1 . . . 1 2 Storage 5 | 1 . 1 2 . . 1 Processor . | . . . . . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 15 | 2 4 . . . 4 5 Energy Gun 6 | . 2 . . . 4 . Energy Cannon 1 | . . . . . . 1 Ballistic Gun 4 | 2 . . . . . 2 Ballistic Cannon . | . . . . . . . Launcher 2 | . 1 . . . . 1 Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . . . 1 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . 1 . . . . . Unidentified Prototypes 1 | . . . . . 1 . Parts Lost 29 | . . . . 2 12 15 Power 7 | . . . . 1 3 3 Propulsion 9 | . . . . 1 3 5 Utility 2 | . . . . . . 2 Weapon 11 | . . . . . 6 5 Highest Loss Streak 8 | . . . . 1 7 8 To Critical Strikes . | . . . . . . . Average Backups 8 | 1 5 8 9 9 5 12 Power . | . 1 1 1 . 1 . Propulsion 2 | . 1 2 1 1 . 5 Utility 1 | . . . 1 3 1 2 Weapon 2 | . 2 2 2 2 . 3 Tool/Special . | . . . . . . . Unused Backups 17 | . . 1 2 . 1 13 Power 1 | . . . 1 . . . Propulsion 5 | . . . . . . 5 Utility 3 | . . . 1 . . 2 Weapon 6 | . . 1 . . . 5 Tool/Special 2 | . . . . . 1 1 Average Slot Usage (%) 85 | . 96 100 99 91 64 41 Engine 9 | . 14 14 14 6 5 . Treads 22 | . 28 28 28 27 15 . Leg 1 | . . . . . 5 6 Device 4 | . 11 14 1 . 7 7 Storage 20 | . 14 14 26 28 11 6 Energy Gun 16 | . 19 28 28 8 10 1 Ballistic Gun 4 | . 5 . . 13 3 5 Launcher 2 | . 2 . . 5 3 1 Peak Build Rating 61 | 6 12 12 16 15 19 61 Average Rating 17 | 4 10 12 12 12 14 47 On Entrance 10 | . 6 12 12 15 12 16 Naked Turns 65 | . . . . . 65 . Heaviest Build 41 | 12 18 23 36 36 41 25 Greatest Support 63 | 40 46 46 46 46 63 34 Greatest Overweight (x) 9 | . . . . . 9 3 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 40 | 8 8 10 35 15 15 40 Average Capacity 16 | 7 8 8 14 15 11 38 Most Carried 23 | 5 8 8 13 12 10 23 Average Carried 10 | 1 5 7 9 11 7 18 Final Capacity 40 | 8 8 10 15 15 5 40 Final Carried 22 | 1 8 8 12 10 5 22 Class Distribution -------------------- 81% | Mutant 6% | Hauler-Mutant 3% | Hauler-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Hauler-Mutant | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Matter Collected 910 | 231 . 169 . 100 369 41 Remotely . | . . . . . . . Salvage Created 556 | . 94 . . 142 239 81 Parts 31 | . 4 . . 7 16 4 Haulers Intercepted 1 | . 1 . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 23 | . 2 . . 8 9 4 Guns 6 | . 1 . . 3 2 . AOE 16 | . 1 . . 5 7 3 Classes Destroyed 6 | . 2 . . 1 1 2 Worker 1 | . . . . . . 1 Hauler 1 | . 1 . . . . . Watcher 1 | . . . . . . 1 Swarmer 5 | . . . . . 3 2 Grunt 17 | . 2 . . 7 6 2 Duelist 1 | . . . . 1 . . Best Kill Streak 3 | . 3 . . 3 3 3 Combat Bots Only 3 | . 2 . . 3 3 2 Max Kills in Single Turn 3 | . 2 . . 2 2 3 Gunslinging . | . . . . . . . Exploded 2 | . 1 . . 2 2 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Hostile Shots Fired 503 | . 10 . . 30 133 330 Missed 196 | . 3 . . 9 46 138 Hits 307 | . 7 . . 21 87 192 Melee 3 | . . . . 1 . 2 Projectile 304 | . 7 . . 20 87 190 AOE 1 | . . 1 . . . . Critical Strikes 6 | . . . . . 5 1 Damage Taken 3883 | . 75 46 . 264 1350 2148 Core 1065 | . . . . 23 333 709 Absorbed by Shields . | . . . . . . . Core Remaining (%) 76 | 100 . . . 90 39 . Volleys Fired 64 | . 5 . . 18 32 9 Largest 3 | . 2 . . 2 3 3 Hottest 142 | . 112 . . 76 142 76 Shots Fired 128 | . 9 . . 32 70 17 Gun 98 | . 7 . . 22 61 8 Cannon . | . . . . . . . Launcher 30 | . 2 . . 10 9 9 Special . | . . . . . . . Kinetic 52 | . . . . 14 30 8 Thermal 46 | . 7 . . 8 31 . Explosive 30 | . 2 . . 10 9 9 Electromagnetic . | . . . . . . . Robot Hit Streak 7 | . 3 . . 7 6 2 Robot Miss Streak 5 | . . . . 2 5 2 Penetration Max . | . . . . . . . Secondary Targets 2 | . . . . 2 . . Max Gunslinging Chain 1 | . . . . 1 . . Shots Hit Robots 56 | . 4 . . 16 30 6 Core Hits 57 | . 4 . . 20 25 8 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 3 | . 1 . . 1 1 . Burn 3 | . 1 . . 1 1 . Melee Attacks 11 | . 2 . . . 3 6 Impact 5 | . . . . . . 5 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 2 | . 1 . . . . 1 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2299 | . 154 . . 749 855 541 Guns 513 | . 72 . . 110 313 18 Cannons . | . . . . . . . Explosions 1662 | . 82 . . 639 536 405 Melee 118 | . . . . . . 118 Ramming 6 | . . . . . 6 . Kinetic 196 | . . . . 52 126 18 Thermal 587 | . 72 . . 145 187 183 Explosive 1392 | . 82 . . 552 536 222 Electromagnetic . | . . . . . . . Impact 118 | . . . . . . 118 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 5 | . . . . . 5 1 Average Corruption 4 | . . . . . 5 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 3 | . . . . . 3 . Message Errors 1 | . . . . . 1 . Matter Fused 1 | . . . . . 1 . Data Loss (minor) 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 33 | . 10 . . . . 23 Projectiles . | . . . . . . . Explosions 30 | . 10 . . . . 20 Melee 3 | . . . . . . 3 Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 57 | . . . . . 22 35 Shots 2 | . . . . . 1 1 Rammed 1 | . . . . . 1 . Targets Rammed 2 | . . . . . 2 . Kicked 1 | . . . . . 1 . Crushed . | . . . . . . . Highest Temperature 90 | . . . . 72 7 90 Average Temperature 26 | . . . . 26 3 46 Received Heat Transfer 1470 | . 42 . . 135 846 447 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Fried 2 | . . . . . . 2 Impact Corruptions 1 | . . . . . . 1 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . . . . . 3 . Heat Transferred 1286 | . 259 . . 322 555 150 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 163 | . 95 28 . 95 159 163 Initial 28 | . . 28 . . . 4 Average 30 | . 22 3 . 24 44 55 Influence Increases 1178 | . 113 21 . 280 374 390 Destroy 0b10 Robot/C 520 | . 40 20 . 160 220 80 Destroy 0b10 Robot/NC 25 | . 5 . . . 10 10 Destroy Leader 108 | . 12 . . 30 44 22 Allied During Kill 22 | . . 1 . 11 10 . Successful Hack 8 | . 8 . . . . . Disable Machine 165 | . 45 . . 30 . 90 Destroy Structure 120 | . 3 . . 49 45 23 Lose Combat Pursuer 210 | . . . . . 45 165 Influence Decreases 1053 | . 40 94 . 280 362 277 Entered New Map 53 | . . 45 . . . 8 Time Decay 743 | . 40 49 . 260 185 209 Lost Part 197 | . . . . 20 117 60 Lost Ally 60 | . . . . . 60 . Squads Dispatched 9 | . 3 . . . 3 3 Investigation 4 | . 2 . . . 2 . Extermination 1 | . . . . . . 1 Reinforcement 4 | . 1 . . . 1 2 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Distress Signals 6 | . 1 . . . 2 3 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 61 | . 8 1 . 8 19 25 Peak Tracking Total 9 | . 4 1 . 3 7 9 Tactical Retreats 7 | . . . . . 2 5 Traps | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Traps Triggered 1 | . . . . . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Machines Disabled 11 | . 3 . . 2 . 6 Max in Single Turn 6 | . 2 . . 2 . 6 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Machines Accessed 8 | . 2 . 5 . 1 . Terminals 3 | . 2 . . . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 59 | . 8 . 50 . 1 . Successful 53 | . 2 . 50 . 1 . Failed 6 | . 6 . . . . . Catastrophic 3 | . 3 . . . . . Database Lockouts . | . . . . . . . Manual 10 | . 6 . 2 . 2 . Terminals 9 | . 8 . . . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 53 | . 2 . 50 . 1 . Record 50 | . . . 49 . 1 . Branch Access Points 1 | . 1 . . . . . Locate Traps 1 | . 1 . . . . . Proto ID Catalog 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . 2 . . . 1 . Full Trace Events 3 | . 2 . . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked 2 | . 1 . . . . 1 Non-combat 2 | . 1 . . . . 1 Combat . | . . . . . . . Robot Hacks Applied 2 | . 1 . . . . 1 parse_system 1 | . . . . . . 1 check_alert 1 | . 1 . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Total Allies 4 | . . 1 . 3 . . Largest Group 3 | . . 1 . 3 3 . Highest-Rated Group 40 | . . 31 . 40 40 . Highest-Rated Ally 31 | . . 31 . 16 16 . Total Orders . | . . . . . . . Ally Attacks 20 | . . 3 . 3 14 . Total Damage 193 | . . 22 . 31 140 . Kills 5 | . . 1 . . 4 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Active Infowar (turns) 320 | . . . . . . 320 Sensors 320 | . . . . . . 320 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Turns Passed 4570 | 66 267 428 1538 1103 577 591 Spaces Moved 2683 | 42 142 265 948 536 320 430 Core 261 | 12 . . . . 101 148 Treads 2055 | 30 142 265 948 536 134 . Legs 254 | . . . . . 85 169 Wheels 113 | . . . . . . 113 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 50 100 Average Speed 147 | 128 160 160 160 160 126 112 Slowest Speed 500 | 160 160 160 160 160 500 200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 42 | 5 38 44 93 79 26 13 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . Known Exits Taken 1 | . 1 . . . . . Unknown Exits Taken 5 | 1 . 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 161 | . 3 . . 85 44 29 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 161 | . 3 . . 85 44 29 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Total 3164 | 54 168 270 975 749 431 517 Wait 248 | . . 1 . 188 40 19 Move 2677 | 41 141 264 947 535 319 430 Hop . | . . . . . . . Pick Up 63 | 7 8 2 13 . 4 29 Fast Attach 10 | . . . . . 10 . Attach 36 | 6 2 . 3 2 9 14 Detach 6 | . 1 . 1 . 2 2 Swap 26 | . 9 1 . 6 5 5 Drop 21 | . . 2 11 . 5 3 Fire 64 | . 5 . . 18 32 9 Melee 11 | . 2 . . . 3 6 Ram . | . . . . . . . Kick 1 | . . . . . 1 . Crush 1 | . . . . . 1 . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 67 | -11/Scrapyard | Entered Materials 208 | -10/Materials | Discovered new exit (range 5) 299 | -10/Materials | Identified exit to Mines 312 | -10/Materials | Build established: Mutant 334 | -10/Materials | Entered Mines 337 | -10/Mines | Received a Mining Laser from a helpful Derelict 383 | -10/Mines | Assembled infested the area 426 | -10/Mines | Learned Materials emergency access door positions 437 | -10/Mines | Discovered new exit (range 5) 454 | -10/Mines | Met 8R-AWN 630 | -10/Mines | Discovered new exit (range 9) 762 | -10/Mines | Entered Exiles 792 | -10/Exiles | Discovered new exit (range 14) 811 | -10/Exiles | Welcomed by 8R-AWN 837 | -10/Exiles | Met EX-HEX 996 | -10/Exiles | Met EX-DEC 1061 | -10/Exiles | Visited The Gauntlet 1430 | -10/Exiles | Discovered new exit (range 14) 1532 | -10/Exiles | Met EX-BIN 1563 | -10/Exiles | Aligned with FarCom system 1564 | -10/Exiles | Given EX-Vault access code 1689 | -10/Exiles | Learned location of Zion (-6) 2118 | -10/Exiles | Opened EX-Vault 2124 | -10/Exiles | Found Prototype Storage 2129 | -10/Exiles | Found Prototype Storage 2140 | -10/Exiles | Identified Lightpack 2.0 2178 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2300 | -10/Exiles | Left Exiles lab with Lightpack 2.0 2300 | -10/Exiles | Entered Mines 2416 | -9/Mines | Learned Materials emergency access door positions 2908 | -9/Mines | Discovered new exit (range 9) 2912 | -9/Mines | Learned Materials terminal intel 2923 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3192 | -9/Mines | Discovered new exit (range 13) 3403 | -9/Mines | Entered Materials 3403 | -8/Materials | Accompanied by 3 allies 3403 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 3405 | -8/Materials | Loaded intel: 12 terminal locations 3508 | -8/Materials | Lost 3 allies 3795 | -8/Materials | Lost 7 parts (2p3n2w) 3839 | -8/Materials | Core integrity fell below 50% 3973 | -8/Materials | Discovered new exit (range 5) 3980 | -8/Materials | Entered Factory 3980 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4083 | -7/Factory | Lost 6 parts (1p3n2w) 4374 | -7/Factory | Core integrity fell below 50% 4445 | -7/Factory | Core integrity fell below 20% 4464 | -7/Factory | Lost 8 parts (1p2n2u3w) 4571 | -7/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 04437_ K-01 Serf collects debris. 04438_ Slug penetrates Wall. 04441_ Penetrated by Slug. 04441_ K-01 Serf collects debris. 04453_ Penetrated by Slug. 04478_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 04483_ O-16 Technician uses terminal to summon reinforcements. 04483_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F009. 04483_ O-16 Technician locks terminal. 04494_ Acquired Remote Datajack. 04502_ W-25 Informer sends out distress signal. 04521_ U-05 Engineer works on Assembly Bed. 04540_ ALERT: Cargo convoy en route, clear transfer corridor. 04540_ U-05 Engineer works on Assembly Bed. 04569_ Drone sends a signal. 04569_ H-55 Commando retrieves Drone. Map ----- +----------------------------------------------------+ | # # !#?# """ | | # ################ "" | | # "" | | # " | | # """"""""" "" | | # ^ | | # """"""""" ! | | # ^ ########### ########### | | # """"""""" | #?????????# #?????????? | | # ^ g #?????????# #?????????? | | # """"""""" b g #?????????# #?????????? | | # h #??????####+#########?? | | # """?""""" #??????# #?? | | # ??? Y #??????# #?? | | # ""????""" #??????# #?? | | #! ????? ######## #?? | | ?? "?????""" + """"" #?? | | ???? ?????? # """"" #?? | | ?????????????????"" / """ #?? | | ??????????????? # #?? | | ??????????????? # """ ! #?? | | ???????????????????#### ####+##+# """ ??? | | ??????????????????????# ## # """ #?? | | ?????????????????????## ## # ?? ??? | | ?????????????????????+ p/ ####+#####?????? | | ?????????????????????## @## #??? #?????????? | | ??????????????????????### ##"""" !#??? ?????????? | | ????????????????????????# ##"""" #??? #?????????? | | ????????????????????????# ##"""" #???+#?????????? | | ????????????????????????# ##"""" #??????????????? | | ????????????????????????# ##"""" #??????????????? | | ????????????????????????# #????? #??????????????? | | ????????????????????????# #????? #??????????????? | | ???????????????????????? #?????? #??????????????? | | ????????????????????????# ????????#??????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 19 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Made in Tau Ceti IV Serviceable Loadout Tourist Challenges ------------ None Game ------ Seed XenonChargeRay Manual? 0 Play Time 01:09:41 Cumulative 9.0 hours Start 2025.06.14 @ 20:43:11 End 2025.06.14 @ 22:17:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 9 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 431ce38a-f83f-472f-bdc4-872a7727d5da