Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.21 @ 19:57:10

Player: Ayera

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (12)       2400
Robots Destroyed (155)     775
Value Destroyed (5828)     5828
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (172)                172
              TOTAL SCORE: 11755

 Bonus
-------
High Alert Combat Kills    172

 Cogmind 
---------
Core Integrity             0/1000
Matter                     267/300
Energy                     99/100
System Corruption          5%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Upper Caves

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (8) ------
  Advanced Melee Analysis Suite
  Advanced Melee Analysis Suite
  Advanced Melee Analysis Suite
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (4) ----
     Light Nuclear Core
           Energy Well (500)
           Relay Coupler [Swarmer] (33)
           Relay Coupler [Specialist] (19)

 Peak State 
------------
>           --- POWER ------------
      Micro Fission Core
      Micro Fission Core
>           --- PROPULSION -------
   Improved Titanium Leg
            Flexi-carbon Leg
            Flexi-carbon Leg
            Flexi-carbon Leg
>           --- UTILITY ----------
     Medium Storage Unit
   Advanced Melee Analysis Suite
   Advanced Melee Analysis Suite
   Hardened Heavy Armor Plating
    Layered Heavy Armor Plating
   Improved Shield Generator
>           --- WEAPON -----------
            Powered Hammer
            Powered Hammer
  Makeshift Spear
>           --- INVENTORY --------
      Light Angular Momentum Engine
      Light Angular Momentum Engine
   Advanced Power Amplifier
            Energy Well
            Relay Coupler [Swarmer]
            Relay Coupler [Grunt]
            Relay Coupler [Specialist]
[Rating: 81]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
Propulsion                 Flexi-carbon Leg
  Leg                      Flexi-carbon Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Gravmag System
Utility                    High-capacity Storage Unit
  Device                   Transmission Jammer
  Storage                  High-capacity Storage Unit
  Processor                Advanced Melee Analysis Suite
  Protection               Hardened Heavy Armor Plating
Weapon                     Powered Hammer
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Light Cannon
  Impact Weapon            Powered Hammer
  Slashing Weapon          Katana
  Piercing Weapon          Makeshift Spear

 Build                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Fac Was Fac Fac Upp Upp 
Slots Evolved              10   | .   .   2   2   2   .   .   2   .   .   2   .   .   
  Power                    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   1   1   .   .   .   .   .   .   .   .   .   
  Utility                  6    | .   .   1   1   .   .   .   2   .   .   2   .   .   
  Weapon                   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
Parts Attached             167  | 6   5   26  22  39  5   4   18  2   9   21  7   3   
  Power                    26   | 1   .   4   2   4   1   .   3   .   4   5   .   2   
    Engine                 16   | 1   .   1   .   4   1   .   1   .   4   2   .   2   
    Core                   10   | .   .   3   2   .   .   .   2   .   .   3   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               68   | 2   2   12  10  17  1   .   5   2   2   9   6   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    54   | 2   .   9   10  10  .   .   4   2   2   9   6   .   
    Wheel                  5    | .   .   .   .   3   1   .   1   .   .   .   .   .   
    Hover                  9    | .   2   3   .   4   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  47   | 1   3   6   6   8   2   2   8   .   3   6   1   1   
    Device                 13   | .   1   4   3   .   .   .   1   .   .   3   1   .   
    Storage                5    | 1   2   .   .   .   .   .   2   .   .   .   .   .   
    Processor              4    | .   .   .   .   .   .   1   .   .   2   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             25   | .   .   2   3   8   2   1   5   .   1   3   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   26   | 2   .   4   4   10  1   2   2   .   .   1   .   .   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          10   | 2   .   .   4   4   .   .   .   .   .   .   .   .   
    Ballistic Cannon       7    | .   .   4   .   3   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          3    | .   .   .   .   .   .   .   2   .   .   1   .   .   
    Slashing Weapon        5    | .   .   .   .   3   1   1   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   1   1   .   .   .   .   1   .   1   .   .   
Parts Lost                 57   | .   1   6   4   9   14  .   .   1   1   5   8   8   
  Power                    11   | .   .   1   2   1   3   .   .   .   .   1   .   3   
  Propulsion               19   | .   .   4   .   .   2   .   .   1   .   3   5   4   
  Utility                  19   | .   1   1   2   5   5   .   .   .   1   1   3   .   
  Weapon                   8    | .   .   .   .   3   4   .   .   .   .   .   .   1   
  Highest Loss Streak      9    | .   1   3   2   2   9   .   .   1   1   1   4   8   
Average Slot Usage (%)     85   | .   95  96  98  88  65  9   50  84  92  86  77  39  
  Engine                   6    | .   14  6   1   9   9   .   2   6   6   9   .   1   
  Core                     4    | .   .   4   6   4   .   .   .   6   6   1   11  4   
  Leg                      20   | .   16  26  36  7   .   .   7   24  26  22  21  5   
  Wheel                    1    | .   .   .   .   5   12  .   3   .   .   .   .   .   
  Hover                    3    | .   11  5   .   10  .   .   .   .   .   .   .   .   
  Device                   7    | .   9   14  10  2   .   .   5   6   6   4   4   2   
  Storage                  7    | .   14  11  9   7   6   .   5   6   6   5   5   2   
  Processor                3    | .   .   .   .   .   .   2   2   .   12  11  11  12  
  Protection               9    | .   .   4   14  16  18  .   8   13  6   10  3   .   
  Ballistic Gun            7    | .   28  .   15  15  5   .   .   .   .   .   .   .   
  Ballistic Cannon         4    | .   .   21  2   3   4   .   .   .   .   .   .   .   
  Impact Weapon            3    | .   .   .   .   .   .   .   4   13  13  11  11  4   
  Piercing Weapon          1    | .   .   .   .   .   .   6   6   6   6   5   5   2   
Naked Turns                40   | .   .   .   .   .   37  3   .   .   .   .   .   .   
Heaviest Build             78   | 11  40  54  62  66  65  4   71  71  71  78  70  36  
  Greatest Support         80   | 20  20  30  70  73  56  3   75  75  75  75  80  75  
  Greatest Overweight (x)  11   | .   4   3   1   5   1   1   2   1   .   1   1   11  
  Average Overweight (x)   .    | .   1   1   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 12   | 6   12  12  12  12  12  4   8   8   8   8   8   8   
  Average Capacity         10   | 5   11  12  12  12  11  4   5   8   8   8   8   6   
  Most Carried             12   | 2   12  12  12  12  11  4   8   7   8   8   8   8   
  Average Carried          9    | 1   7   11  11  11  9   4   5   7   7   7   7   6   
  Final Capacity           12   | 6   12  12  12  12  4   4   8   8   8   8   8   4   
  Final Carried            12   | 2   12  12  12  10  4   4   7   7   7   8   8   4   

 Class Distribution 
--------------------
 59% | Mutant
 30% | Scavenger-Mutant
 10% | Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -8/Materials
             Tank | -7/Factory
           Mutant | -7/Lower Caves
           Mutant | -7/Lower Caves
           Mutant | -6/Factory
           Mutant | -6/Waste
           Mutant | -6/Factory
 Scavenger-Mutant | -5/Factory
 Scavenger-Mutant | -5/Upper Caves
           Mutant | -5/Upper Caves

 Resources                      | -11  -10  -9   -8   -7   -7   -7   -6   -6   -6   -5   -5   -5   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Fac  Was  Fac  Fac  Upp  Upp  
Matter Collected           3828 | 231  125  915  846  980  10   43   195  .    132  186  165  .    
  Remotely                 125  | .    125  .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            6939 | .    158  673  1372 1290 193  .    271  .    1221 1250 511  .    
  Parts                    349  | .    13   56   79   58   9    .    15   .    49   37   33   .    
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           7    | .    .    .    2    1    .    .    .    .    3    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      47   | .    .    .    .    .    14   5    .    .    .    .    26   2    
  Prevented                3    | .    .    .    .    .    .    .    .    .    .    .    3    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Fac Was Fac Fac Upp Upp 
Combat Hostiles Destroyed  131  | .   8   24  28  21  4   .   4   .   13  18  11  .   
  Melee                    58   | .   .   .   .   13  4   .   4   .   11  15  11  .   
  Guns                     38   | .   8   .   23  7   .   .   .   .   .   .   .   .   
  Cannons                  30   | .   .   24  5   1   .   .   .   .   .   .   .   .   
Classes Destroyed          11   | .   2   3   5   1   .   .   .   .   .   .   .   .   
  Worker                   3    | .   .   .   1   .   .   .   .   .   1   1   .   .   
  Builder                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Recycler                 11   | .   .   .   1   3   .   .   1   .   5   1   .   .   
  Operator                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Watcher                  8    | .   .   4   3   .   .   .   1   .   .   .   .   .   
  Swarmer                  33   | .   6   7   6   .   .   .   3   .   7   .   4   .   
  Grunt                    50   | .   2   11  12  8   3   .   .   .   3   8   3   .   
  Duelist                  5    | .   .   1   2   .   1   .   .   .   .   1   .   .   
  Sentry                   22   | .   .   5   7   6   .   .   .   .   1   3   .   .   
  Hunter                   8    | .   .   .   1   2   .   .   .   .   .   3   2   .   
  Programmer               13   | .   .   .   .   5   .   .   1   .   2   3   2   .   
Best Kill Streak           5    | .   3   4   3   5   3   .   3   .   4   5   3   .   
  Combat Bots Only         4    | .   3   4   3   3   3   .   3   .   2   4   3   .   
Max Kills in Single Turn   2    | .   1   1   2   1   1   .   1   .   1   1   1   .   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   1   1   .   1   .   1   1   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   -7   -6   -6   -6   -5   -5   -5   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Low  Low  Fac  Was  Fac  Fac  Upp  Upp  
Damage Taken               13723 | .    189  1099 1413 2272 2342 .    393  161  835  2014 1830 1175 
  Core                     2111  | .    36   139  224  188  477  .    16   .    18   102  260  651  
  Absorbed by Shields      804   | .    .    49   105  .    .    .    .    .    .    435  215  .    
Core Remaining (%)         68    | 100  85   65   59   .    .    5    .    .    96   .    .    .    
Volleys Fired              257   | .    24   74   102  57   .    .    .    .    .    .    .    .    
  Largest                  3     | .    2    2    2    3    .    .    .    .    .    .    .    .    
  Hottest                  98    | .    40   70   70   98   .    .    .    .    .    .    .    .    
Shots Fired                555   | .    48   148  204  155  .    .    .    .    .    .    .    .    
  Gun                      330   | .    48   .    170  112  .    .    .    .    .    .    .    .    
  Cannon                   225   | .    .    148  34   43   .    .    .    .    .    .    .    .    
  Launcher                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  555   | .    48   148  204  155  .    .    .    .    .    .    .    .    
  Thermal                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         12    | .    4    7    12   11   .    .    .    .    .    .    .    .    
  Robot Miss Streak        5     | .    4    4    4    5    .    .    .    .    .    .    .    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        4     | .    .    .    4    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    1    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           611   | .    20   89   126  130  26   .    16   .    54   102  43   5    
  Core Hits                238   | .    9    35   60   45   9    .    6    .    22   31   19   2    
  Critical Hits            19    | .    2    2    3    4    .    .    .    .    3    4    1    .    
  Critical Kills           8     | .    1    1    1    2    .    .    .    .    2    1    .    .    
  Critical Parts Destroyed 11    | .    1    1    2    2    .    .    .    .    1    3    1    .    
Melee Attacks              381   | .    .    .    .    57   41   .    22   .    70   116  68   7    
  Impact                   113   | .    .    .    .    .    .    .    14   .    26   53   20   .    
  Slashing                 98    | .    .    .    .    57   41   .    .    .    .    .    .    .    
  Piercing                 170   | .    .    .    .    .    .    .    8    .    44   63   48   7    
  Sneak Attacks            19    | .    .    .    .    4    .    .    1    .    11   3    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        61    | .    .    .    .    .    .    .    4    .    12   27   18   .    
Damage Inflicted           15642 | .    233  1452 2121 3283 752  .    476  .    2421 3479 1272 153  
  Guns                     3006  | .    233  .    1704 1069 .    .    .    .    .    .    .    .    
  Cannons                  2243  | .    .    1452 410  381  .    .    .    .    .    .    .    .    
  Explosions               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    10322 | .    .    .    .    1833 752  .    476  .    2417 3479 1212 153  
  Ramming                  71    | .    .    .    7    .    .    .    .    .    4    .    60   .    
  Kinetic                  5249  | .    233  1452 2114 1450 .    .    .    .    .    .    .    .    
  Thermal                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   3148  | .    .    .    .    .    .    .    298  .    776  1682 392  .    
  Slashing                 2585  | .    .    .    .    1833 752  .    .    .    .    .    .    .    
  Piercing                 4589  | .    .    .    .    .    .    .    178  .    1641 1797 820  153  
Highest Corruption         13    | .    .    1    1    5    5    5    .    12   13   5    5    5    
  Average Corruption       4     | .    .    1    1    2    5    5    .    6    12   4    5    5    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  129   | .    .    3    1    37   8    4    .    3    30   9    29   5    
    Message Errors         29    | .    .    2    .    8    3    1    .    .    6    2    6    1    
    Matter Fused           29    | .    .    .    .    12   1    1    .    2    1    1    9    2    
    Heat Flow Errors       10    | .    .    .    .    1    .    .    .    1    6    .    2    .    
    Energy Discharges      12    | .    .    .    .    3    2    .    .    .    3    1    3    .    
    Data Loss (minor)      16    | .    .    1    1    4    1    1    .    .    3    1    4    .    
    Data Loss (major)      4     | .    .    .    .    .    .    1    .    .    1    .    2    .    
    Misdirections          3     | .    .    .    .    .    .    .    .    .    3    .    .    .    
    Targeting Errors       24    | .    .    .    .    7    1    .    .    .    7    4    3    2    
    Weapon Failures        2     | .    .    .    .    2    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            930   | .    .    9    .    235  .    .    28   .    362  287  9    .    
  Projectiles              43    | .    .    9    .    34   .    .    .    .    .    .    .    .    
  Explosions               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    887   | .    .    .    .    201  .    .    28   .    362  287  9    .    
Knockbacks                 30    | .    .    11   3    4    .    .    .    .    5    6    1    .    
  Impact                   12    | .    .    .    .    .    .    .    .    .    5    6    1    .    
  Kinetic                  16    | .    .    10   2    4    .    .    .    .    .    .    .    .    
  Secondary                2     | .    .    1    1    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      9     | .    .    .    .    .    .    .    .    .    .    .    9    .    
  Shots                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   3     | .    .    .    .    .    .    .    .    .    .    .    3    .    
Targets Rammed             10    | .    .    .    2    .    .    .    .    .    1    .    7    .    
  Kicked                   7     | .    .    .    2    .    .    .    .    .    1    .    4    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        490   | .    1    210  256  490  11   .    45   367  197  58   359  .    
  Average Temperature      88    | .    1    35   61   151  5    .    16   173  80   13   163  .    
  Received Heat Transfer   3451  | .    24   361  522  579  1062 .    .    .    78   393  81   351  
  Effects                  23    | .    .    .    .    10   .    .    .    2    .    .    11   .    
    Shutdowns              9     | .    .    .    .    7    .    .    .    1    .    .    1    .    
    Energy Bleed           2     | .    .    .    .    .    .    .    .    .    .    .    2    .    
    Interference           6     | .    .    .    .    .    .    .    .    1    .    .    5    .    
    Matter Decay           1     | .    .    .    .    .    .    .    .    .    .    .    1    .    
    Short Circuit          4     | .    .    .    .    2    .    .    .    .    .    .    2    .    
    Damage (minor)         1     | .    .    .    .    1    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              9     | .    .    .    .    .    .    .    1    .    5    3    .    .    
  Impact Corruptions       29    | .    .    .    .    .    .    .    3    .    9    15   2    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2     | .    .    .    .    .    .    .    .    .    .    2    .    .    
  Heat Transferred         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Fac Was Fac Fac Upp Upp 
Peak Influence             679  | .   190 503 679 407 .   .   92  62  331 339 .   .   
  Initial                  294  | .   .   79  202 294 .   .   28  32  36  149 .   .   
  Average                  266  | .   43  352 422 278 .   .   34  52  177 196 .   .   
Maximum Alert Level        2    | .   .   2   2   2   .   .   .   .   1   1   .   .   
  Low Security (%)         33   | 100 100 12  .   17  .   .   100 100 52  58  .   .   
  Level 1                  47   | .   .   43  50  82  .   .   .   .   47  41  .   .   
  Level 2                  18   | .   .   43  49  .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          22   | .   1   2   2   9   .   .   1   .   5   2   .   .   
  Investigation            3    | .   1   1   .   .   .   .   .   .   .   1   .   .   
  Extermination            9    | .   .   .   .   5   .   .   1   .   2   1   .   .   
  Reinforcement            7    | .   .   1   2   4   .   .   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   .   .   .   3   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Fac Was Fac Fac Upp Upp 
Distress Signals           6    | .   2   1   1   1   .   .   .   .   1   .   .   .   
Communications Jammed      69   | .   .   16  52  1   .   .   .   .   .   .   .   .   
  Distress Signals         68   | .   .   16  52  .   .   .   .   .   .   .   .   .   
Times Spotted              223  | .   13  42  47  33  12  4   6   6   17  20  14  9   
  Peak Tracking Total      7    | .   6   6   5   4   7   4   3   5   4   4   4   7   
  Tactical Retreats        18   | .   1   4   1   3   1   1   .   1   3   .   2   1   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Fac Was Fac Fac Upp Upp 
Traps Triggered            10   | .   1   2   2   3   .   .   2   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   1   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  
----------                 Run  | Scr Mat Mat Mat Fac Low Low Fac Was Fac Fac Upp Upp 
Machines Disabled          5    | .   .   1   2   1   .   .   .   .   1   .   .   .   
  Max in Single Turn       1    | .   .   1   1   1   .   .   .   .   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Fac Was Fac Fac Upp Upp 
Machines Accessed          6    | .   .   4   .   .   .   .   .   .   .   1   1   .   
  Terminals                1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   2   .   .   .   .   .   .   .   1   .   .   
  Recycling Units          1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                15   | .   .   11  .   .   .   .   .   .   .   3   1   .   
  Successful               13   | .   .   10  .   .   .   .   .   .   .   2   1   .   
  Failed                   2    | .   .   1   .   .   .   .   .   .   .   1   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                3    | .   .   3   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          9    | .   .   6   .   .   .   .   .   .   .   3   .   .   
  Recycling Units          2    | .   .   2   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             4    | .   .   3   .   .   .   .   .   .   .   .   1   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Emergency Access Points  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       7    | .   .   5   .   .   .   .   .   .   .   2   .   .   
  Scan Component           4    | .   .   3   .   .   .   .   .   .   .   1   .   .   
  Repair                   3    | .   .   2   .   .   .   .   .   .   .   1   .   .   
Recycling Unit Hacks       2    | .   .   2   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         4    | .   .   3   .   .   .   .   .   .   .   1   .   .   
  Full Trace Events        3    | .   .   2   .   .   .   .   .   .   .   1   .   .   
  Feedback Events          1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   2   .   .   .   .   .   .   .   1   .   .   
  Time                     53   | .   .   39  .   .   .   .   .   .   .   14  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     9    | .   .   9   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  
------------               Run  | Scr Mat Mat Mat Fac Low Low Fac Was Fac Fac Upp Upp 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   .   .   .   .   4   .   .   
  Programmers              4    | .   .   .   .   .   .   .   .   .   .   4   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  
--------                   Run  | Scr Mat Mat Mat Fac Low Low Fac Was Fac Fac Upp Upp 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Fac Was Fac Fac Upp Upp 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   .   1   2   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -7   -7   -6   -6   -6   -5   -5   -5   
-------------              Run   | Scr  Mat  Mat  Mat  Fac  Low  Low  Fac  Was  Fac  Fac  Upp  Upp  
Turns Passed               10794 | 63   664  1509 1960 2169 421  144  602  116  560  1153 1343 90   
Spaces Moved               6683  | 45   351  749  1155 1451 289  269  467  89   296  597  836  89   
  Core                     482   | 2    .    .    .    .    64   269  74   .    .    .    .    73   
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     4369  | 43   239  634  1155 341  .    .    123  89   296  597  836  16   
  Wheels                   1065  | .    .    .    .    570  225  .    270  .    .    .    .    .    
  Hover                    767   | .    112  115  .    540  .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  112  120  100  50   50   50   120  120  120  120  50   
  Average Speed            121   | 116  157  146  126  113  96   50   106  127  120  136  123  69   
  Slowest Speed            600   | 120  300  236  150  370  110  100  180  150  120  152  160  600  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       39    | 4    52   55   79   44   51   24   10   73   6    17   79   15   
  Regions Visited          12
    Branch Regions         4
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        1     | .    .    .    .    .    .    .    .    .    1    .    .    .    
  Unknown Exits Taken      9     | 1    1    1    1    1    1    1    .    .    .    1    1    .    
Scrap Searched             7     | .    .    .    .    .    1    5    .    .    .    .    .    1    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          3     | .    .    .    .    3    .    .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               3     | .    .    .    .    3    .    .    .    .    .    .    .    .    
  AOE                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -6   -6   -6   -5   -5   -5   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Fac  Was  Fac  Fac  Upp  Upp  
Total                      8575 | 52   417  1010 1518 1804 368  274  548  92   444  843  1093 112  
  Wait                     1010 | .    20   143  221  167  30   .    29   .    82   118  192  8    
  Move                     6672 | 44   350  748  1154 1450 288  268  467  88   295  596  835  89   
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  43   | 2    11   7    1    9    2    .    2    .    .    7    2    .    
  Fast Attach              91   | 6    4    9    8    24   1    4    16   2    2    9    5    1    
  Attach                   27   | .    .    7    2    7    4    .    1    .    2    1    1    2    
  Detach                   7    | .    2    1    .    2    .    .    .    .    1    1    .    .    
  Swap                     49   | .    1    10   12   8    .    .    1    .    5    11   1    .    
  Drop                     93   | .    5    11   16   23   2    2    6    2    4    15   2    5    
  Fire                     257  | .    24   74   102  57   .    .    .    .    .    .    .    .    
  Melee                    308  | .    .    .    .    57   41   .    18   .    52   85   48   7    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     10   | .    .    .    2    .    .    .    .    .    1    .    7    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            8    | .    .    .    .    .    .    .    8    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 4 exits: [*Mat x2] / [*Min x2])
-8/Materials (discovered 2 exits: [*Fac x2])
-7/Factory (discovered 5 exits: [*Fac x3] / [*Sto] / [*Low])
-7/Lower Caves
-7/Lower Caves
-6/Factory (discovered 2 exits: Fac x2)
-6/Waste
-6/Factory
-5/Factory
-5/Upper Caves
-5/Upper Caves

 History 
---------
  Turn | Location       | Event
     4 | -11/Scrapyard  | Discovered new exit (range 16)
    64 | -11/Scrapyard  | Entered Materials
   157 | -10/Materials  | Discovered new exit (range 16)
   309 | -10/Materials  | Build established: Mutant
   345 | -10/Materials  | Discovered new exit (range 16)
   651 | -10/Materials  | Discovered new exit (range 10)
   728 | -10/Materials  | Entered another Materials area
   728 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  1013 | -9/Materials   | Lost 3 parts (1p2n)
  1099 | -9/Materials   | Discovered new exit (range 15)
  1419 | -9/Materials   | Repaired Lgt. Cannon
  1581 | -9/Materials   | Discovered new exit (range 6)
  1751 | -9/Materials   | Repaired Lgt. Cannon
  1987 | -9/Materials   | Discovered new exit (range 11)
  2163 | -9/Materials   | Discovered new exit (range 11)
  2237 | -9/Materials   | Entered another Materials area
  2237 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  2278 | -8/Materials   | Build established: Scavenger-Mutant
  2719 | -8/Materials   | Build established: Mutant
  2972 | -8/Materials   | Discovered new exit (range 15)
  3497 | -8/Materials   | Discovered new exit (range 3)
  4197 | -8/Materials   | Entered Factory
  4197 | -7/Factory     | Evolved 2 slots: Power x1, Weapon x1
  4201 | -7/Factory     | Discovered new exit (range 11)
  4497 | -7/Factory     | Build established: Tank
  4591 | -7/Factory     | Discovered new exit (range 12)
  4990 | -7/Factory     | Discovered new exit (range 15)
  5260 | -7/Factory     | Discovered new exit (range 11)
  5726 | -7/Factory     | Build established: Mutant
  5916 | -7/Factory     | Discovered new exit (range 15)
  6366 | -7/Factory     | Entered Lower Caves
  6383 | -7/Lower Caves | Learned Factory security intel
  6406 | -7/Lower Caves | Encountered a Warlord checkpoint
  6663 | -7/Lower Caves | Lost 5 parts (2p2u1w)
  6713 | -7/Lower Caves | Core integrity fell below 50%
  6744 | -7/Lower Caves | Core integrity fell below 20%
  6761 | -7/Lower Caves | Discovered new exit (range 16)
  6779 | -7/Lower Caves | Lost 9 parts (1p2n3u3w)
  6787 | -7/Lower Caves | Entered another Lower Caves area
  6801 | -7/Lower Caves | Learned 8 Factory zone layouts
  6827 | -7/Lower Caves | Discovered new exit (range 6)
  6873 | -7/Lower Caves | Learned 4 Factory zone layouts
  6931 | -7/Lower Caves | Entered Factory
  6931 | -6/Factory     | Evolved 2 slots: Utility x2
  6932 | -6/Factory     | Identified exit to Factory
  7533 | -6/Factory     | Sucked down chute
  7533 | -6/Factory     | Entered Waste
  7548 | -6/Waste       | EMP discharged
  7550 | -6/Waste       | Spotted C-40 Crusher
  7564 | -6/Waste       | Spotted C-40 Crusher
  7577 | -6/Waste       | Spotted C-40 Crusher
  7586 | -6/Waste       | Spotted C-40 Crusher
  7609 | -6/Waste       | Spotted C-40 Crusher
  7620 | -6/Waste       | Crushed by Compactor (1 part destroyed)
  7634 | -6/Waste       | Discovered new exit (range 11)
  7648 | -6/Waste       | EMP discharged
  7648 | -6/Waste       | System corruption reached 10%
  7649 | -6/Waste       | Entered Factory
  7842 | -6/Factory     | Discovered exit to Factory (range 15)
  7934 | -6/Factory     | Garrison activated, responded to threat
  8209 | -6/Factory     | Entered another Factory area
  8209 | -5/Factory     | Evolved 2 slots: Utility x2
  8364 | -5/Factory     | Build established: Scavenger-Mutant
  8944 | -5/Factory     | Repaired Hrd. Heavy Armor Plating
  9292 | -5/Factory     | Discovered new exit (range 13)
  9362 | -5/Factory     | Entered Upper Caves
  9828 | -5/Upper Caves | Lost 4 parts (2n2u)
 10698 | -5/Upper Caves | Discovered new exit (range 8)
 10705 | -5/Upper Caves | Entered another Upper Caves area
 10707 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint
 10742 | -5/Upper Caves | Core integrity fell below 50%
 10763 | -5/Upper Caves | Core integrity fell below 20%
 10782 | -5/Upper Caves | Lost 8 parts (3p4n1w)
 10795 | -5/Upper Caves | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
10753_ Slug penetrates G-50 Soldier.
10753_ G-50 Soldier destroyed.
10755_ Dropped Mak. Spear.
10756_ Dropped Powered Hammer.
10756_ Dropped Lgt. Angular Momentum Engine.
10756_ Penetrated by Slug.
10757_ Dropped Med. Storage Unit.
10757_ Dropped Mak. Transmission Jammer.
10759_ Hvy. Laser fries itself beyond repair.
10759_ Penetrated by Slug.
10762_ Lgt. Angular Momentum Engine fries itself beyond repair.
10762_ Penetrated by Slug.
10773_ Searching scrap...
10773_ Found Adv. Melee Analysis Suite.
10773_ Found Wave Gun.
10773_ Found Launcher Guidance Computer.
10773_ Found 41 Matter.
10774_ Acquired Adv. Melee Analysis Suite.
10783_ TQ GY8R,XJ,<8J8OLK7&UW
10792_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????????????????????????????????????? ? |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ???????????????????????  ??????????????????????#   |
| ???????????????????????  ??????????????????####    |
| ???????????????????????  ?????????????????##       |
| ??????????????????????#  ????##??????????##        |
| ??????????????????????#  #??## #?????#####         |
| ??????????????????????#  #?##   ##???#             |
| ??????????????????????#  ###     ##??#             |
| ??????????????????????#  ##       ####             |
| ??????????????????????#  #?#                       |
| ???#??????????????????#  #??#                      |
| ???# ??####???????????#  #??#                      |
| ????  ##   ???????????#  #??#        #             |
| ?????       ??????????#  #??##       #####         |
| ??????      ??????????#  #???#       #???#         |
| ????????     ?????????#  #???##      #???#         |
| ?????????#   ?????????#[ #????#     ##???#         |
| ??????????#   ????????# %######   ###????####      |
| ??????????#   #########! @    g  ##???#####?#      |
| ?????????##                   s  #####    ###    # |
| ?????????#          ###########s           ##   "# |
| ????????#    ####   #?????????#             ###### |
| ????         ???##  ##????????#            ##????? |
| ??#         ?????#   ####?????#           ##?????? |
| ??#      ##??????##     #????##          ##??????? |
| ??######??????????###   ##??##          ##???????? |
| ????????????????????##   ####         ###????????? |
| ?????????????????????##              ##??????????? |
| ??????????????????????##       #######???????????? |
| ???????????????????????#   #####?????????????????? |
| ???????????????????????#####?????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           40
Energy Generation          31
Energy Capacity            650
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Density       10
Jamming Range              14
Armor Coverage             1200
Resistance: KI             20
Core Shielding             30
Propulsion Shielding       66
Utility Shielding          66
Evasion (%)                50
Melee Accuracy             16
Particle Charging          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Use The Force

 Challenges 
------------
None

 Game 
------
Seed              DisruptorSlugFlail
  Manual?         0
Play Time         01:15:43
  Cumulative      21.4 hours
  Start           2021.12.19 @ 14:22:05
  End             2021.12.21 @ 19:57:10
Sessions          4
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          37
  Rogue           37
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             17
Gallery%          29
Achievement%      20
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3a28d296-10b0-4794-a2c6-f859e7b73547