Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.24 @ 15:52:59 Player: Pitt Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (71) 355 Value Destroyed (1975) 1975 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1609) 1609 TOTAL SCORE: 8439 Bonus ------- High Alert Combat Kills 284 Follower Combat Kills 625 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/1000 Matter 284/300 Energy 99/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Gauss Rifle Mass Driver Axe Peak State ------------ > --- POWER ------------ Light Fission Core Light Fission Core > --- PROPULSION ------- Cooled Aerolev Unit Combat Airjet Combat Airjet Combat Airjet > --- UTILITY ---------- Advanced Power Amplifier Advanced Heat Sink Medium Storage Unit Particle Charger Hacking Suite Relay Coupler [Sentry] Relay Coupler [Sentry] > --- WEAPON ----------- Heavy Laser Advanced Plasma Cannon Enhanced Gauss Cannon > --- INVENTORY -------- Particle Charger Neutron Cannon Gauss Rifle Advanced EMP Blaster Improved Proton Missile Launcher Improved Datajack Axe [Rating: 76] Favorites ----------- Power Light Fission Core Engine Improved Ion Engine Power Core Light Fission Core Propulsion Aerolev Unit Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Aerolev Unit Flight Unit Improved Flight Unit Utility Medium Storage Unit Device Improved Terrain Scanner Storage Medium Storage Unit Processor Transport Network Coupler Hackware Relay Coupler [Sentry] Protection Light Armor Plating Weapon Light Cannon Energy Gun Particle Gun Energy Cannon Phase Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Advanced EMP Blaster Special Weapon Mining Laser Slashing Weapon Axe Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 ------- Run | Scr Mat Min Mat Mat Sto Gar Rec Fac Fac Slots Evolved 10 | . . . 2 2 . . . 4 2 Power 1 | . . . . . . . . 1 . Propulsion 3 | . . . . 1 . . . 1 1 Utility 5 | . . . 2 1 . . . 1 1 Weapon 1 | . . . . . . . . 1 . Parts Attached 131 | 9 2 10 19 17 21 12 2 14 25 Power 16 | 1 . 1 2 1 3 2 1 3 2 Engine 11 | 1 . 1 2 1 1 1 1 1 2 Core 5 | . . . . . 2 1 . 2 . Reactor . | . . . . . . . . . . Propulsion 30 | 2 . 6 3 1 5 1 . 6 6 Treads 3 | . . 2 1 . . . . . . Leg 5 | 2 . . . . . . . . 3 Wheel 4 | . . 4 . . . . . . . Hover 13 | . . . . . 3 1 . 6 3 Flight 5 | . . . 2 1 2 . . . . Utility 26 | 4 1 1 5 . 4 3 1 2 5 Device 13 | 3 . . 1 . 3 . . 1 5 Storage 6 | 1 1 1 2 . . 1 . . . Processor 2 | . . . 1 . 1 . . . . Hackware 4 | . . . . . . 2 1 1 . Protection 1 | . . . 1 . . . . . . Artifact . | . . . . . . . . . . Weapon 59 | 2 1 2 9 15 9 6 . 3 12 Energy Gun 18 | 1 . . 4 7 3 2 . . 1 Energy Cannon 4 | . . . . . . . . 1 3 Ballistic Gun 21 | 1 . . 5 7 5 1 . 1 1 Ballistic Cannon 3 | . 1 1 . . . . . . 1 Launcher 7 | . . . . . 1 3 . . 3 Special Weapon 2 | . . 1 . 1 . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . 2 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 2 | . . . . . . . . 1 1 Unidentified Prototypes 8 | . . . 2 . 4 . . 1 1 Parts Lost 55 | . . 4 7 5 3 2 1 2 31 Power 11 | . . 1 2 1 . 1 . 2 4 Propulsion 13 | . . 1 2 . . . 1 . 9 Utility 13 | . . . 1 . 2 . . . 10 Weapon 18 | . . 2 2 4 1 1 . . 8 Highest Loss Streak 26 | . . 1 5 2 3 1 1 2 26 Average Slot Usage (%) 81 | . 100 92 69 63 73 85 98 85 69 Engine 6 | . 14 10 6 8 3 . 9 3 . Core 2 | . . . . . 3 8 . 6 7 Leg 4 | . 28 13 . . . . . . . Wheel 2 | . . 12 7 . . . . . . Hover 9 | . . . . . 3 27 25 20 18 Flight 7 | . . . 12 27 23 . . . . Device 3 | . 11 . 3 . 7 . . 4 7 Storage 15 | . 16 28 21 9 9 10 18 13 6 Processor 4 | . . . 5 9 12 16 2 . . Hackware 6 | . . . . . . 5 24 20 13 Energy Gun 5 | . 14 3 3 4 2 14 9 . . Ballistic Gun 3 | . 2 . 3 4 9 1 . 2 3 Ballistic Cannon 4 | . 11 20 2 . . . . . . Launcher 1 | . . . . . . 1 9 1 . Naked Turns 50 | . . . . . . . . . 50 Heaviest Build 51 | 13 18 18 27 22 27 26 26 40 51 Greatest Support 81 | 20 20 40 32 18 33 44 44 66 81 Greatest Overweight (x) 5 | 2 . 5 4 1 1 . . 1 5 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 10 | 6 8 8 10 8 8 8 8 8 8 Average Capacity 7 | 5 6 8 8 8 8 8 8 8 6 Most Carried 8 | 4 8 8 8 8 8 8 8 8 8 Average Carried 6 | 2 5 7 6 6 7 7 7 7 5 Final Capacity 8 | 6 8 8 8 8 8 8 8 8 4 Final Carried 8 | 4 8 8 8 7 8 8 8 8 3 Class Distribution -------------------- 42% | Mutant 31% | Scavenger-Mutant 9% | Sprinter 5% | Scavenger-Scout 4% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Sprinter | -9/Materials Mutant | -8/Materials Scavenger-Scout | -8/Storage Scavenger-Mutant | -8/Garrison Mutant | -8/Recycling Mutant | -6/Factory Scavenger-Mutant | -5/Factory Resources | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 ----------- Run | Scr Mat Min Mat Mat Sto Gar Rec Fac Fac Matter Collected 2184 | 296 80 241 248 76 580 109 149 138 267 Remotely 102 | 15 . . 87 . . . . . . Salvage Created 3165 | 157 80 69 335 172 108 406 783 203 852 Parts 170 | 6 2 4 18 20 5 21 32 16 46 Haulers Intercepted 1 | . . . 1 . . . . . . Recyclers Shooed 3 | . 1 . 1 . 1 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 ------- Run | Scr Mat Min Mat Mat Sto Gar Rec Fac Fac Combat Hostiles Destroyed 48 | . . 5 5 7 1 6 7 3 14 Melee 2 | . . . . . . . . . 2 Guns 18 | . . . 5 6 1 4 1 . 1 Cannons 14 | . . 5 . . . . . 3 6 AOE 14 | . . . . 1 . 2 6 . 5 Classes Destroyed 18 | 3 . 3 4 1 . . 1 3 3 Worker 5 | 2 . . . . 2 . . . 1 Builder 6 | . . 1 1 . . . 2 . 2 Tunneler 2 | 1 . 1 . . . . . . . Hauler 1 | . . . 1 . . . . . . Recycler 11 | 1 1 . . . . . 9 . . Mechanic 1 | . . . 1 . . . . . . Operator 1 | . . . . . . . . 1 . Drone 7 | . . . . . . . 7 . . Swarmer 8 | . . . . 5 . 3 . . . Saboteur 1 | . . . . . . . . . 1 Grunt 13 | . . . 1 . 1 3 . . 8 Brawler 2 | . . . . . . . . . 2 Duelist 2 | . . . . . . . . 1 1 Sentry 6 | . . . 4 2 . . . . . Demolisher 1 | . . 1 . . . . . . . Hunter 2 | . . . . . . . . 2 . Programmer 2 | . . . . . . . . . 2 Assembled 4 | . . 4 . . . . . . . Best Kill Streak 12 | 2 1 2 4 3 1 3 7 4 12 Combat Bots Only 9 | . . 2 4 3 1 3 2 3 9 Max Kills in Single Turn 3 | 1 1 1 1 1 1 2 3 1 3 Gunslinging . | . . . . . . . . . . Exploded 3 | . . . . 1 . 2 1 . 3 Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 -------- Run | Scr Mat Min Mat Mat Sto Gar Rec Fac Fac Damage Taken 6973 | . 46 755 818 652 562 326 103 451 3260 Core 1847 | . 17 206 190 137 96 76 23 82 1020 Absorbed by Shields 42 | . . . . . . . . . 42 Core Remaining (%) 58 | 100 . 10 52 . . . 39 90 . Volleys Fired 225 | 6 6 16 30 27 43 24 23 17 33 Largest 3 | 2 2 2 2 2 2 2 1 2 3 Hottest 224 | 60 75 75 63 100 90 126 65 118 224 Shots Fired 311 | 12 10 29 34 40 56 36 22 19 53 Gun 203 | 12 6 4 26 38 56 30 8 4 19 Cannon 80 | . 4 25 8 . . . . 15 28 Launcher 26 | . . . . . . 6 14 . 6 Special 2 | . . . . 2 . . . . . Kinetic 167 | 6 4 25 31 25 44 4 . 2 26 Thermal 95 | . . . 3 8 12 26 8 17 21 Explosive . | . . . . . . . . . . Electromagnetic 49 | 6 6 4 . 7 . 6 14 . 6 Robot Hit Streak 21 | 7 2 5 21 6 5 8 2 6 6 Robot Miss Streak 7 | 1 2 3 2 5 7 2 5 7 3 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 1 | . . . . . . 1 . . . Max Gunslinging Chain 1 | . . . . . . 1 . . . Shots Hit Robots 150 | 8 5 14 28 15 11 18 5 11 35 Core Hits 131 | 5 2 11 12 11 8 19 20 6 37 Critical Hits 3 | . . . 1 . . . . . 2 Critical Kills 1 | . . . . . . . . . 1 Critical Parts Destroyed 2 | . . . 1 . . . . . 1 Melee Attacks 9 | . . . . . . . . 1 8 Impact . | . . . . . . . . . . Slashing 8 | . . . . . . . . . 8 Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6403 | 160 74 249 416 464 235 853 1388 345 2219 Guns 1549 | 73 56 37 308 254 182 291 34 43 271 Cannons 1354 | . 18 212 108 . . . . 302 714 Explosions 3297 | 87 . . . 210 . 562 1354 . 1084 Melee 150 | . . . . . . . . . 150 Ramming 53 | . . . . . 53 . . . . Kinetic 1515 | 22 18 212 389 164 124 25 . 43 518 Thermal 1745 | 87 . . 27 14 58 343 107 302 807 Explosive 210 | . . . . 210 . . . . . Electromagnetic 2730 | 51 56 37 . 76 . 485 1281 . 744 Impact . | . . . . . . . . . . Slashing 150 | . . . . . . . . . 150 Piercing . | . . . . . . . . . . Highest Corruption 11 | . . . . . 3 3 4 . 11 Average Corruption 3 | . . . . . 2 3 3 . 8 Corruption Purged . | . . . . . . . . . . Effects 37 | . . . . . 13 5 10 . 9 Message Errors 6 | . . . . . 3 1 1 . 1 Matter Fused 8 | . . . . . 4 2 . . 2 Heat Flow Errors 5 | . . . . . 1 1 3 . . Energy Discharges 3 | . . . . . 1 1 1 . . Data Loss (minor) 4 | . . . . . 1 . 2 . 1 Misdirections 1 | . . . . . . . . . 1 Targeting Errors 9 | . . . . . 3 . 2 . 4 Weapon Failures 1 | . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . Overflow Damage 346 | 7 . . . 108 . 35 149 30 17 Projectiles 30 | . . . . . . . . 30 . Explosions 316 | 7 . . . 108 . 35 149 . 17 Melee . | . . . . . . . . . . Knockbacks 4 | . . 3 . . . . . . 1 Impact . | . . . . . . . . . . Kinetic 3 | . . 2 . . . . . . 1 Secondary 1 | . . 1 . . . . . . . Self-Inflicted Damage 312 | . . . . 71 26 49 103 . 63 Shots 13 | . . . . 1 . 3 6 . 3 Rammed 4 | . . . . . 4 . . . . Targets Rammed 4 | . . . . . 4 . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 486 | 20 . 18 20 82 458 486 247 285 402 Average Temperature 108 | 9 . 10 11 39 148 122 77 101 155 Received Heat Transfer 1844 | . . 180 216 72 207 153 . 6 1010 Effects 5 | . . . . . 1 2 . . 2 Shutdowns 3 | . . . . . . 1 . . 2 Matter Decay 1 | . . . . . 1 . . . . Damage (minor) 1 | . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 9 | . . 1 . . . . 7 . 1 Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 2420 | 50 . . 62 37 148 618 224 333 948 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 7 | 1 . . . . . 1 2 . 3 Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 ------- Run | Scr Mat Min Mat Mat Sto Gar Rec Fac Fac Peak Influence 1028 | 20 18 48 262 469 578 443 351 1028 671 Initial 911 | . 13 6 1 110 197 260 199 911 503 Average 270 | 9 14 15 97 230 360 371 240 988 517 Maximum Alert Level 3 | . . . 1 2 2 2 1 3 2 Low Security (%) 43 | 100 100 100 92 41 7 . 14 . . Level 1 27 | . . . 7 54 50 68 85 . . Level 2 22 | . . . . 4 41 31 . . 100 Level 3 6 | . . . . . . . . 100 . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 18 | . 2 . 1 2 6 . . 1 6 Investigation 5 | . 1 . . 1 1 . . . 2 Extermination 1 | . . . . . . . . . 1 Reinforcement 6 | . 1 . 1 1 . . . 1 2 Assault 3 | . . . . . 2 . . . 1 Garrison 3 | . . . . . 3 . . . . Intercept . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 --------- Run | Scr Mat Min Mat Mat Sto Gar Rec Fac Fac Distress Signals 8 | . 1 1 3 2 1 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 137 | . 6 10 28 18 23 6 10 8 28 Peak Tracking Total 14 | . 4 4 14 8 7 6 2 3 9 Tactical Retreats 8 | . . . 2 2 2 . . . 2 Traps | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 ------- Run | Scr Mat Min Mat Mat Sto Gar Rec Fac Fac Traps Triggered 10 | . 1 . 2 . 2 3 . 1 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . 1 . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 ---------- Run | Scr Mat Min Mat Mat Sto Gar Rec Fac Fac Machines Disabled 8 | . . . . 3 1 1 1 . 2 Max in Single Turn 3 | . . . . 3 1 1 1 . 2 Garrison Relay 1 | . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 --------- Run | Scr Mat Min Mat Mat Sto Gar Rec Fac Fac Machines Accessed 31 | . 1 . 4 4 6 . 11 1 4 Terminals 21 | . 1 . 3 4 4 . 6 1 2 Fabricators 1 | . . . . . . . . . 1 Repair Stations 3 | . . . 1 . 1 . . . 1 Recycling Units 5 | . . . . . . . 5 . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . Total Hacks 88 | . 3 . 13 16 15 . 29 2 10 Successful 48 | . 1 . 10 8 9 . 14 1 5 Failed 40 | . 2 . 3 8 6 . 15 1 5 Catastrophic 3 | . . . . . . . 2 . 1 Database Lockouts . | . . . . . . . . . . Manual 55 | . 3 . 9 12 6 . 22 2 1 Terminals 65 | . 3 . 10 16 9 . 22 2 3 Fabricators 1 | . . . . . . . . . 1 Repair Stations 12 | . . . 3 . 3 . . . 6 Recycling Units 7 | . . . . . . . 7 . . Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . . . 3 . . . . Terminal Hacks 18 | . 1 . 3 5 3 . 5 1 . Prototype ID Bank 1 | . . . . 1 . . . . . Open Door 1 | . . . . . 1 . . . . Terminal Index 6 | . . . 2 1 1 . 1 1 . Repair Station Index 1 | . . . . 1 . . . . . Alert Level 1 | . . . . . . . 1 . . Unreport Threat 1 | . . . . . . . 1 . . Dispatch Records 1 | . . . 1 . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . Zone Layout 5 | . . . . 2 1 . 2 . . Fabricator Hacks 1 | . . . . . . . . . 1 Build 1 | . . . . . . . . . 1 Repair Station Hacks 9 | . . . 2 . 3 . . . 4 Scan Component 6 | . . . 1 . 2 . . . 3 Repair 3 | . . . 1 . 1 . . . 1 Recycling Unit Hacks 5 | . . . . . . . 5 . . Report Inventory 4 | . . . . . . . 4 . . Retrieve Components 1 | . . . . . . . 1 . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . Unlock Access 1 | . . . . . 1 . . . . Unauthorized Hacks 14 | . . . 5 3 2 . 4 . . Terminals 13 | . . . 5 3 2 . 3 . . Track 2 | . . . 1 1 . . . . . Assimilate 2 | . . . 1 1 . . . . . Botnet 8 | . . . 2 1 2 . 3 . . Operators 1 | . . . 1 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . Mask 1 | . . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 24 | . 1 . 4 3 4 . 8 1 3 Full Trace Events 5 | . . . 1 1 1 . . . 2 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter 285 | . . . . . . . . . 285 Time 152 | . . . . . . . . . 152 Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 3 | . . . 1 . 1 . . . 1 Time 163 | . . . 32 . 51 . . . 80 Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 2 | . . . . . . . 2 . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 ------------ Run | Scr Mat Min Mat Mat Sto Gar Rec Fac Fac Used RIF Installer 1 | . . . . . . 1 . . . Robots Hacked 1 | . . . . . . . . 1 . Non-combat . | . . . . . . . . . . Combat 1 | . . . . . . . . 1 . Robot Hacks Applied 1 | . . . . . . . . 1 . formatsys_high 1 | . . . . . . . . 1 . Relay Couplers Released 4 | . . . . . . 4 . . . Machine Destruction 4 | . . . . . . 4 . . . Attached 2 | . . . . . . 2 . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 -------- Run | Scr Mat Min Mat Mat Sto Gar Rec Fac Fac Total Allies 15 | . . 1 . 1 12 . . 1 . Largest Group 10 | . . 1 . 1 10 . . 1 . Highest-Rated Group 173 | . . 31 . 10 173 . . 32 . Highest-Rated Ally 32 | . . 31 . 10 31 . . 32 . Total Orders 1 | . . . . . 1 . . . . EXPLORE 1 | . . . . . 1 . . . . Ally Attacks 126 | . . 9 . . 110 . . 7 . Total Damage 1855 | . . 101 . . 1561 . . 193 . Kills 22 | . . 2 . . 18 . . 2 . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 ------- Run | Scr Mat Min Mat Mat Sto Gar Rec Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . Drone Launches 2 | . . . . . 2 . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 ------------- Run | Scr Mat Min Mat Mat Sto Gar Rec Fac Fac Turns Passed 3589 | 170 302 552 392 216 572 290 407 217 471 Spaces Moved 2897 | 116 228 341 301 235 246 281 567 190 392 Core 157 | 13 . 43 . . . . . . 101 Treads 12 | . . 12 . . . . . . . Legs 525 | 103 228 191 . . . . . . 3 Wheels 171 | . . 95 76 . . . . . . Hover 1345 | . . . . . 19 281 567 190 288 Flight 687 | . . . 225 235 227 . . . . Fastest Speed 29 | 50 120 100 32 29 29 42 52 38 46 Average Speed 71 | 117 120 139 57 40 57 42 53 67 56 Slowest Speed 315 | 150 120 300 315 99 110 52 61 98 300 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 6 | . . . 4 2 . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 35 | 5 31 75 36 25 39 47 81 5 13 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . . . Known Exits Taken 1 | . . . . . 1 . . . . Unknown Exits Taken 7 | 1 1 1 1 1 . . 1 1 . Scrap Searched 1 | . . 1 . . . . . . . Spaces Dug 3 | . . . . 2 . . . 1 . Terrain Destroyed 75 | 3 . . . 48 . 4 5 5 10 Melee . | . . . . . . . . . . Projectile 15 | . . . . 2 . . . 5 8 AOE 60 | 3 . . . 46 . 4 5 . 2 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 --------- Run | Scr Mat Min Mat Mat Sto Gar Rec Fac Fac Total 4079 | 134 248 385 482 315 623 412 650 256 574 Wait 706 | . . 14 120 30 293 70 50 23 106 Move 2877 | 115 227 340 292 230 246 280 566 189 392 Hop 6 | . . . 4 2 . . . . . Pick Up 38 | 4 7 1 4 1 3 4 3 6 5 Fast Attach 63 | 7 2 5 9 4 12 4 2 7 11 Attach 40 | . . . 9 10 6 2 . 4 9 Detach 31 | . 1 . 8 8 6 1 2 2 3 Swap 28 | 2 . 5 1 3 3 6 . 3 5 Drop 34 | . 5 4 5 . 7 3 4 4 2 Fire 225 | 6 6 16 30 27 43 24 23 17 33 Melee 9 | . . . . . . . . 1 8 Ram 4 | . . . . . 4 . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 18 | . . . . . . 18 . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Storage -8/Garrison -8/Recycling -6/Factory -5/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 10 | -11/Scrapyard | Discovered new exit (range 15) 171 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 348 | -10/Materials | Discovered new exit (range 14) 473 | -10/Materials | Entered Mines 503 | -10/Mines | Met a Derelict bent on vengeance 523 | -10/Mines | Assembled infested the area 647 | -10/Mines | Received a Mining Laser from a helpful Derelict 727 | -10/Mines | Core integrity fell below 50% 728 | -10/Mines | Discovered new exit (range 15) 847 | -10/Mines | Learned location of Zion (-7) 1000 | -10/Mines | Core integrity fell below 20% 1025 | -10/Mines | Entered Materials 1025 | -9/Materials | Evolved 2 slots: Utility x2 1047 | -9/Materials | Build established: Scavenger-Mutant 1173 | -9/Materials | Lost 5 parts (2n1u2w) 1341 | -9/Materials | Repaired Hvy. Assault Rifle 1373 | -9/Materials | Discovered new exit (range 7) 1412 | -9/Materials | Discovered new exit (range 16) 1417 | -9/Materials | Entered another Materials area 1417 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1602 | -8/Materials | Discovered new exit (range 17) 1633 | -8/Materials | Entered Storage 1730 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 1922 | -8/Storage | Repaired Imp. Flight Unit 1941 | -8/Storage | Garrison activated, responded to threat 2127 | -8/Storage | Met a pair of Derelict thieves 2205 | -8/Storage | Identified exit to Garrison 2205 | -8/Storage | Entered Garrison 2208 | -8/Garrison | Installed Relay Interface Framework 2231 | -8/Garrison | Lost 3 parts (2u1w) 2238 | -8/Garrison | Triggered checkpoint 2278 | -8/Garrison | Core integrity fell below 50% 2405 | -8/Garrison | Garrison Relay disabled 2408 | -8/Garrison | Triggered checkpoint 2428 | -8/Garrison | Discovered new exit (range 14) 2495 | -8/Garrison | Entered Recycling 2519 | -8/Recycling | Spotter reported a threat 2573 | -8/Recycling | Spotter reported a threat 2594 | -8/Recycling | Spotter reported a threat 2619 | -8/Recycling | Spotter reported a threat 2671 | -8/Recycling | Spotter reported a threat 2678 | -8/Recycling | Spotter reported a threat 2748 | -8/Recycling | Spotter reported a threat 2835 | -8/Recycling | Spotter reported a threat 2835 | -8/Recycling | Spotter reported a threat 2849 | -8/Recycling | Spotter reported a threat 2868 | -8/Recycling | Spotter reported a threat 2879 | -8/Recycling | Discovered new exit (range 15) 2902 | -8/Recycling | Entered Factory 2902 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 2906 | -6/Factory | Build established: Mutant 3093 | -6/Factory | Discovered new exit (range 15) 3119 | -6/Factory | Entered another Factory area 3119 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3212 | -5/Factory | Repaired Cld. Aerolev Unit 3314 | -5/Factory | Build established: Scavenger-Mutant 3382 | -5/Factory | Lost 5 parts (2n2u1w) 3419 | -5/Factory | First assault squad dispatched 3491 | -5/Factory | Destroyed 9 combat bots 3496 | -5/Factory | Core integrity fell below 50% 3508 | -5/Factory | System corruption reached 10% 3519 | -5/Factory | Core integrity fell below 20% 3571 | -5/Factory | Lost 26 parts (4p7n8u7w) 3590 | -5/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 03533_ Acquired Lgt. Ion Engine. 03536_ K-01 Serf collects debris. 03540_ Lgt. Ion Engine destroyed. 03540_ U-05 Engineer builds a Door. 03542_ System corrupted: Matter fused (-6). 03546_ Connecting with Terminal... 03546_ Acquired Mass Driver. 03553_ Triggered Shock Trap. 03553_ The floor emits a surge of raw power. 03553_ System corrupted (+1). 03556_ Connecting with Fabricator... >>Build Building G-50 Soldier... ETC: 152 03558_ System corrupted: Component data lost. 03573_ OAZLWMC,FQD1>6>: 5GETB4/8YD XU