Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.01 @ 11:13:21 // Halloween2020/ForbiddenLore Player: WayneKnight Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (8) 1600 Robots Destroyed (99) 495 Value Destroyed (2729) 2729 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (1105) 1105 TOTAL SCORE: 7569 Bonus ------- Follower Combat Kills 105 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 429/550 Matter 77/300 Energy 280/280 System Corruption 2% Temperature Cool (0) Movement Treading (200) Ox2 Location -8/Garrison Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads > --- UTILITY (5) ------ Large Storage Unit Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit Advanced Targeting Computer > --- WEAPON (2) ------- Assault Rifle > --- INVENTORY (32) --- Ion Engine Light Ion Engine Improved Heat Sink High-capacity Matter Pod (200) Improved Sensor Array Improved Signal Interpreter Transmission Jammer Hacking Suite Hacking Suite Hacking Suite Trap Reconfigurator Sensor Drone Bay (20/20) Improved EM Shotgun Improved Medium Laser Pulse Rifle Heavy Particle Gun Heavy Particle Gun Heavy Particle Gun Shotgun Shotgun Shotgun Shotgun Gauss Rifle Improved Grenade Launcher Improved Grenade Launcher Improved Grenade Launcher Datajack Katana Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit Trap Reconfigurator > --- WEAPON ----------- Improved EM Shotgun Heavy Particle Gun > --- INVENTORY -------- Ion Engine Light Ion Engine Light Treads Light Treads Improved Heat Sink High-capacity Matter Pod Advanced Targeting Computer Transmission Jammer Hardened Medium Armor Plating Hacking Suite Hacking Suite Hacking Suite Sensor Drone Bay Improved Medium Laser Improved Medium Laser Heavy Particle Gun Heavy Particle Gun Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Shotgun Shotgun Gauss Rifle Improved Grenade Launcher Improved Grenade Launcher Improved Grenade Launcher Datajack Katana [Rating: 33] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility High-capacity Storage Unit Device Transmission Jammer Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Improved Medium Laser Ballistic Gun Heavy Assault Rifle Launcher Improved Grenade Launcher Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Slots Evolved 4 | . . . 2 . . . 2 . Power . | . . . . . . . . . Propulsion 1 | . . . 1 . . . . . Utility 3 | . . . 1 . . . 2 . Weapon . | . . . . . . . . . Parts Attached 79 | 3 10 4 28 3 . . 24 7 Power 3 | . 1 . 2 . . . . . Engine 3 | . 1 . 2 . . . . . Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 25 | 2 1 2 14 . . . 4 2 Treads 24 | 2 1 1 14 . . . 4 2 Leg . | . . . . . . . . . Wheel 1 | . . 1 . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 18 | 1 3 . 3 . . . 10 1 Device 5 | . . . . . . . 5 . Storage 8 | 1 3 . 3 . . . 1 . Processor 1 | . . . . . . . . 1 Hackware . | . . . . . . . . . Protection 4 | . . . . . . . 4 . Artifact . | . . . . . . . . . Weapon 33 | . 5 2 9 3 . . 10 4 Energy Gun 14 | . 2 2 4 1 . . 4 1 Energy Cannon . | . . . . . . . . . Ballistic Gun 15 | . 3 . 5 1 . . 4 2 Ballistic Cannon . | . . . . . . . . . Launcher 2 | . . . . 1 . . . 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 2 | . . . . . . . 2 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . . . 2 . Parts Lost 20 | . 2 2 5 1 . . 4 6 Power 2 | . 1 . 1 . . . . . Propulsion 9 | . . 1 2 . . . 3 3 Utility 1 | . . . . . . . . 1 Weapon 8 | . 1 1 2 1 . . 1 2 Highest Loss Streak 4 | . 1 1 2 1 . . 4 2 Average Slot Usage (%) 99 | . 99 100 99 100 100 100 99 95 Engine 11 | . 14 14 11 11 11 11 9 9 Treads 29 | . 28 27 32 33 33 33 26 24 Storage 32 | . 28 28 33 33 33 33 36 36 Protection 1 | . . . . . . . 8 . Energy Gun 7 | . 8 10 2 4 11 11 12 . Ballistic Gun 14 | . 19 17 19 17 11 11 2 15 Naked Turns . | . . . . . . . . . Heaviest Build 121 | 16 57 57 94 94 94 94 118 121 Greatest Support 63 | 40 40 40 63 60 60 60 60 60 Greatest Overweight (x) 3 | . 1 1 3 1 1 1 1 2 Average Overweight (x) . | . . 1 1 1 1 1 1 1 Largest Inventory Capacity 32 | 8 18 18 26 26 26 26 32 32 Average Capacity 22 | 6 8 18 24 26 26 26 31 32 Most Carried 32 | 6 16 18 26 26 26 26 32 32 Average Carried 21 | 6 7 16 23 25 25 25 27 30 Final Capacity 32 | 8 18 18 26 26 26 26 32 32 Final Carried 32 | 6 16 17 26 26 26 25 32 28 Class Distribution -------------------- 69% | Hauler-Mutant 30% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -8/Garrison Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Matter Collected 2284 | 219 282 191 993 188 . 39 295 77 Remotely . | . . . . . . . . . Salvage Created 3578 | 72 372 297 1430 407 . 223 546 231 Parts 211 | 3 26 12 83 33 . 9 27 18 Haulers Intercepted 1 | . . . 1 . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Combat Hostiles Destroyed 87 | . 13 11 25 15 . 4 7 12 Guns 81 | . 13 11 25 12 . 4 7 9 AOE 6 | . . . . 3 . . . 3 Classes Destroyed 15 | 1 3 2 7 . . 1 1 . Worker 2 | . . . 1 . . 1 . . Builder 1 | . . . . . . . 1 . Tunneler 1 | . . 1 . . . . . . Hauler 1 | . . . 1 . . . . . Recycler 5 | 1 . 1 3 . . . . . Mechanic 1 | . . . 1 . . . . . Operator 1 | . . . 1 . . . . . Watcher 8 | . 2 . 3 . . . 3 . Swarmer 25 | . 6 . 4 7 . . . 8 Grunt 34 | . 7 3 9 5 . 3 4 3 Brawler 3 | . . . 3 . . . . . Duelist 4 | . . . 1 3 . . . . Sentry 10 | . . . 8 . . . 2 . Hunter 3 | . . . . . . 1 1 1 Assembled 8 | . . 8 . . . . . . Best Kill Streak 6 | 1 3 2 6 4 . 3 2 4 Combat Bots Only 5 | . 3 2 5 4 . 3 2 4 Max Kills in Single Turn 3 | 1 2 2 2 3 . 2 2 2 Gunslinging 1 | . 1 1 1 . . . . 1 Exploded 3 | . . . . 3 . . . 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Damage Taken 4274 | . 551 414 1185 376 . 219 762 767 Core 514 | . 65 58 153 61 . 56 45 76 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 60 | 100 . 50 . . . 32 . . Volleys Fired 278 | 3 41 28 91 27 . 13 44 31 Largest 2 | 2 2 2 2 2 . 2 2 2 Hottest 100 | 60 70 68 79 79 . 79 100 46 Shots Fired 535 | 6 80 56 181 52 . 26 84 50 Gun 523 | 6 80 56 181 51 . 26 84 39 Cannon . | . . . . . . . . . Launcher 12 | . . . . 1 . . . 11 Special . | . . . . . . . . . Kinetic 374 | 3 56 33 155 50 . 13 25 39 Thermal 78 | 3 24 . 18 1 . 13 19 . Explosive 12 | . . . . 1 . . . 11 Electromagnetic 71 | . . 23 8 . . . 40 . Robot Hit Streak 17 | 1 16 13 17 7 . 7 13 16 Robot Miss Streak 5 | 4 5 3 3 3 . 1 3 2 Penetration Max . | . . . . . . . . . Secondary Targets 13 | . 3 2 3 3 . 1 . 1 Max Gunslinging Chain 1 | . 1 1 1 1 . 1 . 1 Shots Hit Robots 401 | 1 62 45 136 38 . 20 65 34 Core Hits 176 | 2 25 22 51 20 . 13 25 18 Critical Hits 1 | . 1 . . . . . . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . Melee Attacks 6 | . . . . . . . 6 . Impact . | . . . . . . . . . Slashing 6 | . . . . . . . 6 . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6763 | 36 806 617 2180 808 . 404 1110 802 Guns 5972 | 36 802 574 2151 623 . 351 1067 368 Cannons . | . . . . . . . . . Explosions 622 | . . . . 145 . . 43 434 Melee . | . . . . . . . . . Ramming 169 | . 4 43 29 40 . 53 . . Kinetic 4201 | 25 564 320 1809 623 . 145 347 368 Thermal 819 | 11 238 . 223 . . 206 141 . Explosive 579 | . . . . 145 . . . 434 Electromagnetic 995 | . . 254 119 . . . 622 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 2 | . 1 1 . . . . 2 2 Average Corruption 1 | . 1 1 . . . . 2 2 Corruption Purged . | . . . . . . . . . Effects 18 | . 3 6 . . . . . 9 Message Errors 6 | . 1 3 . . . . . 2 Energy Discharges 4 | . . 1 . . . . . 3 Data Loss (minor) 3 | . 1 2 . . . . . . Targeting Errors 4 | . 1 . . . . . . 3 Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 53 | . . . . . . . 34 19 Projectiles . | . . . . . . . . . Explosions 53 | . . . . . . . 34 19 Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 156 | . . . . 22 . . 48 86 Shots 6 | . . . . 1 . . 1 4 Rammed 18 | . 2 3 1 5 . 7 . . Targets Rammed 22 | . 2 5 3 5 . 7 . . Kicked . | . . . . . . . . . Crushed 4 | . . 2 2 . . . . . Highest Temperature 218 | 20 177 130 63 18 . 141 218 15 Average Temperature 50 | 15 65 43 13 14 . 55 72 9 Received Heat Transfer 1100 | . 180 203 312 54 . 45 252 54 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 6 | . . . . . . . 6 . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . 1 . . . . . Heat Transferred 1829 | 25 644 . 481 . . 444 235 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Peak Influence 314 | 5 139 96 273 256 . 87 129 314 Initial 46 | . 3 16 37 46 . . 28 19 Average 67 | 3 22 11 137 110 . 39 28 137 Maximum Alert Level 1 | . . . 1 1 . . . 1 Low Security (%) 90 | 100 100 100 72 92 . 100 100 72 Level 1 9 | . . . 27 7 . . . 27 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 7 | . 2 1 4 . . . . . Investigation 3 | . 1 1 1 . . . . . Extermination . | . . . . . . . . . Reinforcement 4 | . 1 . 3 . . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Distress Signals 5 | . 1 . 3 . . . 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 144 | . 20 14 52 16 . 6 23 13 Peak Tracking Total 8 | . 4 2 4 4 . 3 5 8 Tactical Retreats 6 | . . 3 1 . . . 1 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Traps Triggered 10 | . 3 . 2 . . . 2 3 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Reconfigurated 5 | . . . . . . . 5 . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Machines Disabled 2 | . . . 1 . . . 1 . Max in Single Turn 1 | . . . 1 . . . 1 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Machines Accessed 32 | . 7 2 14 1 2 1 5 . Terminals 21 | . 7 1 9 . . 1 3 . Fabricators . | . . . . . . . . . Repair Stations 2 | . . . 2 . . . . . Recycling Units 3 | . . . 2 . . . 1 . Scanalyzers 1 | . . . 1 . . . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 102 | . 29 3 50 1 2 5 12 . Successful 67 | . 18 2 33 1 2 2 9 . Failed 34 | . 10 1 17 . . 3 3 . Catastrophic 3 | . . . 2 . . 1 . . Database Lockouts 1 | . 1 . . . . . . . Manual 51 | . 18 3 17 . 1 6 6 . Terminals 76 | . 29 2 30 . . 5 10 . Fabricators . | . . . . . . . . . Repair Stations 13 | . . . 13 . . . . . Recycling Units 3 | . . . 2 . . . 1 . Scanalyzers 5 | . . . 5 . . . . . Garrison Access 1 | . . . . . . . 1 . Terminal Hacks 32 | . 12 2 9 1 2 2 4 . Record 2 | . 1 . . . 1 . . . Part Schematic 2 | . . . . . . 2 . . Robot Analysis 4 | . 2 1 1 . . . . . Prototype ID Bank 3 | . 1 . 1 . . . 1 . Open Door 2 | . . 1 . 1 . . . . Emergency Access Points 2 | . . . 2 . . . . . Terminal Index 1 | . 1 . . . . . . . Alert Level 3 | . 2 . . . . . 1 . Unreport Threat 3 | . 1 . 2 . . . . . Locate Traps 6 | . 3 . 2 . . . 1 . Zone Layout 3 | . 1 . 1 . . . 1 . EX-Prototype ID Bank 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 12 | . . . 12 . . . . . Scan Component 6 | . . . 6 . . . . . Repair 6 | . . . 6 . . . . . Recycling Unit Hacks 3 | . . . 2 . . . 1 . Process 1 | . . . . . . . 1 . Report Inventory 2 | . . . 2 . . . . . Scanalyzer 5 | . . . 5 . . . . . Insert Component 2 | . . . 2 . . . . . Analyze 3 | . . . 3 . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Unlock Access 1 | . . . . . . . 1 . Unauthorized Hacks 14 | . 6 . 5 . . . 3 . Terminals 14 | . 6 . 5 . . . 3 . Track 4 | . 1 . 2 . . . 1 . Assimilate 1 | . . . 1 . . . . . Botnet 9 | . 5 . 2 . . . 2 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 23 | . 6 1 12 . . 1 3 . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 4 | . . . 2 . . 2 . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 6 | . . . 6 . . . . . Time 162 | . . . 162 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter 48 | . . . . . . . 48 . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Gar Used RIF Installer 1 | . . . . . . . . 1 Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Total Allies 3 | . . . . 3 . . . . Largest Group 3 | . . . . 3 3 3 1 . Highest-Rated Group 40 | . . . . 40 40 40 14 . Highest-Rated Ally 16 | . . . . 16 16 16 14 . Total Orders . | . . . . . . . . . Ally Attacks 19 | . . . . . . 19 . . Total Damage 235 | . . . . . . 235 . . Kills 4 | . . . . . . 4 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Robot Analysis Total 4 | . 2 1 1 . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Turns Passed 13724 | 27 2587 1588 3494 1197 592 1110 2557 572 Spaces Moved 5093 | 12 675 622 1307 609 329 574 722 243 Core . | . . . . . . . . . Treads 5082 | 1 675 622 1307 609 329 574 722 243 Legs 11 | 11 . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 120 | 120 160 180 180 180 180 180 180 180 Average Speed 177 | 123 162 180 180 180 180 180 180 185 Slowest Speed 220 | 160 180 180 220 180 180 180 180 200 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 71 | 3 96 98 95 99 70 98 39 42 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . . 1 . . . Known Exits Taken 1 | . . . . . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . Scrap Searched 4 | . . 2 . 1 . 1 . . Spaces Dug 44 | . . . . . . . 6 38 Terrain Destroyed 55 | . . . . 6 . . 9 40 Melee 6 | . . . . . . . 6 . Projectile . | . . . . . . . . . AOE 49 | . . . . 6 . . 3 40 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Total 9211 | 17 2084 1030 2284 653 330 620 1880 313 Wait 3646 | . 1331 369 814 9 . 26 1071 26 Move 5085 | 11 674 621 1306 608 328 573 721 243 Hop . | . . . . . . . . . Pick Up 56 | . 15 3 24 1 1 . 11 1 Fast Attach 15 | 1 3 . 7 . . . 4 . Attach 22 | . 2 2 7 1 . . 6 4 Detach 6 | . 2 . 2 . . . 2 . Swap 42 | 2 5 2 14 2 . . 14 3 Drop 29 | . 9 . 16 . 1 1 1 1 Fire 278 | 3 41 28 91 27 . 13 44 31 Melee 6 | . . . . . . . 6 . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 22 | . 2 5 3 5 . 7 . . Escape Stasis 4 | . . . . . . . . 4 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 3) 28 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 1626 | -10/Materials | Discovered new exit (range 12) 1743 | -10/Materials | Discovered new exit (range 16) 1932 | -10/Materials | Discovered new exit (range 11) 2112 | -10/Materials | Discovered new exit (range 14) 2117 | -10/Materials | Central database locked down 2313 | -10/Materials | Discovered new exit (range 14) 2615 | -10/Materials | Entered Mines 2625 | -10/Mines | Assembled infested the area 3110 | -10/Mines | Learned Materials garrison access intel 3266 | -10/Mines | Discovered new exit (range 9) 3274 | -10/Mines | Learned location of Storage (-7) 3516 | -10/Mines | Discovered new exit (range 6) 3918 | -10/Mines | Met a Derelict shopkeep closing up shop 4203 | -10/Mines | Entered Materials 4203 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4503 | -9/Materials | Build established: Hauler-Mutant 4898 | -9/Materials | Repaired Lgt. Treads 4931 | -9/Materials | Repaired Med. Armor Plating 4958 | -9/Materials | Repaired Lgt. Treads 6005 | -9/Materials | Discovered new exit (range 9) 6411 | -9/Materials | Discovered new exit (range 6) 6563 | -9/Materials | Discovered new exit (range 15) 7163 | -9/Materials | Discovered new exit (range 11) 7340 | -9/Materials | Discovered new exit (range 10) 7445 | -9/Materials | Repaired Lgt. Treads 7473 | -9/Materials | Repaired Lgt. Treads 7500 | -9/Materials | Repaired Lgt. Treads 7697 | -9/Materials | Entered Mines 7723 | -9/Mines | Met a Derelict bent on vengeance 7875 | -9/Mines | Found a hidden stash of uninstalled traps 8075 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 8106 | -9/Mines | Core integrity fell below 50% 8240 | -9/Mines | Discovered new exit (range 8) 8301 | -9/Mines | Discovered new exit (range 6) 8466 | -9/Mines | Learned 2 Materials zone layouts 8605 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 8786 | -9/Mines | Found the Drone Emporium 8792 | -9/Mines | Learned 4 Materials zone layouts 8803 | -9/Mines | Found Prototype Device 8883 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 8885 | -9/Mines | Discovered new exit (range 5) 8894 | -9/Mines | Entered Exiles 8894 | -9/Exiles | Accompanied by 3 allies 8938 | -9/Exiles | Met 8R-AWN 8968 | -9/Exiles | Met EX-HEX 9062 | -9/Exiles | Met EX-DEC 9096 | -9/Exiles | Learned location of Zion (-7) 9235 | -9/Exiles | Met EX-BIN 9258 | -9/Exiles | Aligned with FarCom system 9260 | -9/Exiles | Given EX-Vault access code 9303 | -9/Exiles | Opened EX-Vault 9318 | -9/Exiles | Found Trap Reconfigurator 9353 | -9/Exiles | Warned to stay clear of 0b10 Research branches 9468 | -9/Exiles | Discovered new exit (range 12) 9486 | -9/Exiles | Left Exiles lab with Trap Reconfigurator 9486 | -9/Exiles | Entered Mines 9486 | -8/Mines | Accompanied by 3 allies 9657 | -8/Mines | Discovered new exit (range 9) 10452 | -8/Mines | Discovered new exit (range 6) 10596 | -8/Mines | Entered Materials 10596 | -8/Materials | Accompanied by 1 ally 10596 | -8/Materials | Evolved 2 slots: Utility x2 10597 | -8/Materials | Identified exit to Factory 10597 | -8/Materials | Identified Sensor Drone Bay 10598 | -8/Materials | Loaded intel: 1 garrison access location 10867 | -8/Materials | Lost 4 parts (3n1w) 11955 | -8/Materials | Discovered exit to Factory (range 4) 13151 | -8/Materials | Identified exit to Garrison 13153 | -8/Materials | Entered Garrison 13162 | -8/Garrison | Installed Relay Interface Framework 13202 | -8/Garrison | Triggered checkpoint 13404 | -8/Garrison | Triggered checkpoint 13610 | -8/Garrison | Triggered checkpoint 13714 | -8/Garrison | Spotted B-75 Beast 13725 | -8/Garrison | Self-destructed Last Messages --------------- 13575_ Acquired 15 matter. 13577_ Acquired 11 matter. 13588_ LPBDBWQ9EHUY#R:7GI YG 13610_ Beams of light sweep through the air. An alarm sounds. 13610_ C-30 ARC bursts open, deploying its payload. 13610_ S-10 Pest unfolds itself. 13610_ Hvy. Assault Rifle destroyed. 13616_ System corrupted: Hvy. Assault Rifle jammed. 13616_ S-10 Pest destroyed. 13619_ System corrupted: Assault Rifle targeting data glitched. 13620_ Lgt. Treads destroyed. 13625_ S-10 Pest destroyed. 13625_ Switching to secondary target: S-10 Pest. 13625_ S-10 Pest destroyed. 13628_ System corrupted: Assault Rifle targeting data glitched. 13631_ Acquired 10 matter. 13633_ Acquired 12 matter. 13713_ Triggered Alarm Trap. 13713_ An alarm sounds. 13723_ Hvy. Assault Rifle destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ??????????????##????????????????????????????????? | | ?????????????? ????????????????????????????????? | | ?????????????? ????????????????????????????????? | | ?????????????# #???????????????????????????????? | | ?????????????# #???????????????????????????????? | | ?????????????# #???????????????????????????????? | | ?????????????# #???????????????????????????????? | | ????????????Y# #???????????????????????????????? | | ????????????? #???????????????????????????????? | | ?????????????# #???????????????????????????????? | | ?????????????# #???????????????????????????????? | | ?????????????# #???????????????????????????????? | | ?????????????# #????????????###????????????????? | | ??############ #############!!#????????????????? | | ??# #????????????????? | | ??# @ #????????????????? | | ??# ?######## ########;;++#!!#????????????????? | | ??# ????????# #?????#BB; #?#????????????????? | | ??#^ ????????# #?????#BB# ##??????????????????? | | ??# ????????# #?????#### #???????????????????? | | ??# ????????# #????????# #???????????????????? | | ??# ????????# #????????# #???????????????????? | | "## ##??????# #???????? ???????????????????? | | ######## #???????? ???????????????????? | | #??????? ??????????????????? | | #??????? ??????????????????? | | ## ###########???????!! !!??????????????????? | | ## ###??????????????########?????????????????? | | #???????????????????????????????????????? | | "#???????????????????????????????????????? | | "%#???????????????????????????????????????? | | * "#???????????????????????????????????????? | | ##%=[###???????????????????????????????????????? | | ##= ############??????????????????????????????? | | *%[ #??????????????????????????????? | | =* #???????####???????????????????? | | * =#?????### ###?????????????????? | | "## ######### [#?????#"# #?????????????????? | | ?## # ??????#= #?????#" #?????????????????? | | ### # ??????# #?????#" #?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 225 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 3 Item Schematics ----------------- Katana | -9/Materials | Scanalyzed Lrg. Storage Unit | -9/Materials | Scanalyzed Hcp. Storage Unit | -8/Mines | Hacked Adv. Signal Interpreter | -8/Mines | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BiomechanicalBattleMantle Manual? 0 Play Time 00:55:02 Cumulative 142.8 hours Start 2020.11.30 @ 12:29:36 End 2020.12.01 @ 11:13:21 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 109 Rogue 109 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 57 Achievement% 44 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 31a135ff-e937-4fdc-b5c8-3a378563385c