Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.14 @ 18:19:11 Player: TheLargestBoi Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (58) 290 Value Destroyed (1694) 1694 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (55) 55 TOTAL SCORE: 4859 Bonus ------- High Alert Combat Kills 55 Cogmind --------- Core Integrity 0/700 Matter 248/300 Energy 51/100 System Corruption 24% Temperature Cool (18) Movement Core (100) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Advanced ECM Suite > --- WEAPON (3) ------- Powered Hammer > --- INVENTORY (5) ---- Light Nuclear Core Titanium Leg Titanium Leg Gauss Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Cooling System Medium Storage Unit Improved Sensor Array Improved Signal Interpreter Component Analysis Suite > --- WEAPON ----------- Particle Gun Light EM Pulse Cannon Improved Datajack > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Advanced Weight Redist. System Terrain Scan Processor Rocket Launcher [Rating: 31] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Improved Gyrokinetic Inverter Utility Medium Storage Unit Device Cooling System Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Light Armor Plating Weapon Light EM Pulse Cannon Energy Gun Particle Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Autogun Launcher Rocket Launcher Impact Weapon Powered Hammer Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Slots Evolved 6 | . . 2 2 2 . . Power 1 | . . . 1 . . . Propulsion 1 | . . 1 . . . . Utility 3 | . . 1 1 1 . . Weapon 1 | . . . . 1 . . Parts Attached 77 | 7 8 29 14 2 3 14 Power 8 | 1 1 3 1 . . 2 Engine 4 | 1 1 2 . . . . Core 4 | . . 1 1 . . 2 Reactor . | . . . . . . . Propulsion 19 | 2 1 6 3 . 2 5 Treads . | . . . . . . . Leg 17 | 2 1 6 3 . . 5 Wheel . | . . . . . . . Hover 2 | . . . . . 2 . Flight . | . . . . . . . Utility 12 | 2 . 4 3 1 . 2 Device 8 | 1 . 3 1 1 . 2 Storage 2 | 1 . 1 . . . . Processor 1 | . . . 1 . . . Hackware . | . . . . . . . Protection 1 | . . . 1 . . . Artifact . | . . . . . . . Weapon 38 | 2 6 16 7 1 1 5 Energy Gun 8 | 1 . 4 2 . . 1 Energy Cannon 13 | . . 11 2 . . . Ballistic Gun 7 | 1 5 1 . . . . Ballistic Cannon . | . . . . . . . Launcher 7 | . 1 . 3 . 1 2 Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . . . 1 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 2 | . . . . 1 . 1 Unidentified Prototypes 4 | . . 3 . . . 1 Corrupted Parts 5 | . . 1 2 . 2 . System Corruption 29 | . . 8 12 . 9 . Parts Lost 18 | . . . 6 . 7 5 Power 1 | . . . . . . 1 Propulsion 8 | . . . 2 . 4 2 Utility 3 | . . . 1 . 2 . Weapon 6 | . . . 3 . 1 2 Highest Loss Streak 7 | . . . 5 . 7 4 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 83 | . 98 91 91 90 54 40 Engine 5 | . 14 8 . . . . Core 6 | . . 2 18 15 7 5 Leg 25 | . 28 32 25 23 11 11 Device 14 | . 14 15 16 18 13 11 Storage 9 | . 14 11 9 7 4 . Energy Gun 3 | . . 2 5 7 3 2 Energy Cannon 7 | . . 14 9 7 3 . Ballistic Gun 6 | . 26 4 . . . . Naked Turns 31 | . . . . . 31 . Heaviest Build 35 | 12 19 29 33 32 35 18 Greatest Support 60 | 20 20 42 33 33 33 60 Greatest Overweight (x) 4 | . . 2 2 . 4 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 5 Average Capacity 8 | 7 8 10 10 10 7 5 Most Carried 10 | 3 8 10 10 9 8 5 Average Carried 8 | 1 7 9 9 8 6 4 Final Capacity 10 | 8 8 10 10 10 5 5 Final Carried 10 | 3 8 10 9 8 5 4 Class Distribution -------------------- 94% | Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Matter Collected 1353 | 248 287 322 269 . . 227 Remotely . | . . . . . . . Salvage Created 2076 | 29 277 591 864 . . 315 Parts 105 | 4 16 32 40 . . 13 Haulers Intercepted 4 | . . 2 2 . . . Recyclers Shooed 3 | . . 2 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Combat Hostiles Destroyed 31 | . 4 8 12 . . 7 Melee 1 | . . . . . . 1 Guns 6 | . 3 2 . . . 1 Cannons 12 | . . 5 7 . . . AOE 8 | . 1 1 5 . . 1 Classes Destroyed 11 | 1 4 3 2 . . 1 Worker 3 | . 1 . 2 . . . Builder 3 | . . . 2 . . 1 Tunneler 2 | 1 1 . . . . . Hauler 4 | . . 2 2 . . . Recycler 5 | . 1 1 3 . . . Watcher 10 | . 2 4 4 . . . Swarmer 3 | . . 3 . . . . Grunt 17 | . 4 2 6 . . 5 Duelist 2 | . . . 2 . . . Sentry 8 | . . 3 4 . . 1 Hunter 1 | . . . . . . 1 Best Kill Streak 9 | 1 6 3 9 . . 3 Combat Bots Only 5 | . 3 3 5 . . 3 Max Kills in Single Turn 3 | 1 2 1 3 . . 1 Gunslinging . | . . . . . . . Exploded 1 | . 1 1 1 . . 1 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Hostile Shots Fired 312 | . 12 29 57 . 7 207 Missed 114 | . 1 12 18 . . 83 Damage Taken 2799 | . 229 350 686 . 377 1157 Core 921 | . 66 89 62 . 226 478 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 180 | . 82 . 98 . . . Core Remaining (%) 84 | 100 73 77 88 . . . Volleys Fired 109 | 1 21 34 39 . 4 10 Largest 3 | 2 2 2 2 . 3 2 Hottest 154 | 60 56 124 121 . 154 91 Shots Fired 209 | 2 42 68 74 . 12 11 Gun 105 | 2 40 34 18 . 4 7 Cannon 80 | . . 34 42 . 4 . Launcher 24 | . 2 . 14 . 4 4 Special . | . . . . . . . Kinetic 57 | 1 40 16 . . . . Thermal 14 | 1 . 6 3 . 4 . Explosive 24 | . 2 . 14 . 4 4 Electromagnetic 114 | . . 46 57 . 4 7 Robot Hit Streak 12 | 1 3 12 12 . 5 2 Robot Miss Streak 5 | . 3 5 4 . 2 2 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 147 | 1 22 44 51 . 9 20 Core Hits 83 | 1 12 22 35 . 4 9 Critical Kills . | . . . . . . . Critical Parts Destroyed 4 | . 1 . . . . 3 Critical Strikes 5 | . 1 . . . 1 3 Burn 1 | . . . . . 1 . Destroy 1 | . 1 . . . . . Smash 3 | . . . . . . 3 Melee Attacks 19 | . . . . . . 19 Impact 19 | . . . . . . 19 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Follow-up Attacks . | . . . . . . . Damage Inflicted 5631 | 11 625 1156 2401 . 525 913 Guns 1047 | 11 369 359 214 . 51 43 Cannons 1463 | . . 574 883 . 6 . Explosions 2380 | . 256 179 1304 . 466 175 Melee 670 | . . . . . . 670 Ramming 71 | . . 44 . . 2 25 Kinetic 487 | . 369 118 . . . . Thermal 810 | 11 . 240 508 . 51 . Explosive 1710 | . 256 . 813 . 466 175 Electromagnetic 1883 | . . 754 1080 . 6 43 Impact 670 | . . . . . . 670 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 24 | . 1 8 12 . 24 24 Average Corruption 18 | . 1 8 3 . 13 24 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 26 | . . . 1 . 5 20 Message Errors 3 | . . . . . 1 2 Matter Fused 4 | . . . . . 2 2 Heat Flow Errors 3 | . . . . . . 3 Energy Discharges 5 | . . . . . . 5 Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 2 | . . . . . . 2 Data Loss (major) 1 | . . . . . . 1 Misfires 3 | . . . 1 . . 2 Alerts 1 | . . . . . 1 . Misdirections 1 | . . . . . 1 . Weapon Failures 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 222 | . . 29 64 . . 129 Projectiles 58 | . . 29 29 . . . Explosions 35 | . . . 35 . . . Melee 129 | . . . . . . 129 Knockbacks 3 | . . 1 . . . 2 Impact 3 | . . 1 . . . 2 Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 423 | . 57 150 107 . 41 68 Shots 13 | . 2 4 3 . 2 2 Rammed 2 | . . . . . . 2 Targets Rammed 12 | . . 8 . . 1 3 Kicked 10 | . . 8 . . 1 1 Crushed . | . . . . . . . Highest Temperature 356 | . 72 228 356 . 81 134 Average Temperature 74 | . 26 61 110 . 45 52 Received Heat Transfer 816 | . 117 54 297 . . 348 Effects 4 | . . . 4 . . . Interference 4 | . . . 4 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 14 | . . 6 5 . . 3 Impact Corruptions 5 | . . . . . . 5 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 958 | 25 . 261 487 . 185 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 8 | . . 4 4 . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Peak Influence 554 | 5 208 216 554 224 94 376 Initial 224 | . 3 3 42 224 78 37 Average 159 | 2 93 72 392 224 68 188 Maximum Alert Level 2 | . 1 1 2 1 . 1 Low Security (%) 65 | 100 66 94 15 . 100 58 Level 1 20 | . 33 5 14 100 . 41 Level 2 14 | . . . 69 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 7 | . . 1 1 . . 5 Investigation 1 | . . . 1 . . . Extermination . | . . . . . . . Reinforcement 3 | . . 1 . . . 2 Assault . | . . . . . . . Garrison 3 | . . . . . . 3 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Distress Signals 4 | . 1 2 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 61 | . 8 19 16 . 6 12 Peak Tracking Total 6 | . 3 4 5 . 6 4 Tactical Retreats 5 | . . . 2 . 1 2 Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Traps Triggered 8 | . 1 5 . 1 . 1 Indirectly . | . . . . . . . Trap Hack Attempts 11 | . . . . 11 . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 3 | . . . . 3 . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Machines Disabled 12 | . 1 2 5 . . 4 Max in Single Turn 2 | . 1 1 2 . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Machines Accessed 13 | . 4 4 3 . . 2 Terminals 6 | . 2 1 1 . . 2 Fabricators . | . . . . . . . Repair Stations 2 | . 1 . 1 . . . Recycling Units 3 | . 1 1 1 . . . Scanalyzers 2 | . . 2 . . . . Garrison Access . | . . . . . . . Total Hacks 40 | . 15 11 12 . . 2 Successful 27 | . 12 8 6 . . 1 Failed 13 | . 3 3 6 . . 1 Catastrophic 4 | . . 2 1 . . 1 Database Lockouts . | . . . . . . . Manual 18 | . 7 5 5 . . 1 Terminals 17 | . 7 4 4 . . 2 Fabricators . | . . . . . . . Repair Stations 11 | . 5 . 6 . . . Recycling Units 8 | . 3 3 2 . . . Scanalyzers 4 | . . 4 . . . . Garrison Access . | . . . . . . . Terminal Hacks 6 | . 2 1 2 . . 1 Prototype ID Bank 1 | . . 1 . . . . Branch Access Points 1 | . . . . . . 1 Terminal Index 2 | . 1 . 1 . . . Locate Traps 1 | . 1 . . . . . Zone Layout 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 7 | . 4 . 3 . . . Scan Component 4 | . 2 . 2 . . . Repair 3 | . 2 . 1 . . . Recycling Unit Hacks 2 | . 1 1 . . . . Report Inventory 1 | . 1 . . . . . Retrieve Components 1 | . . 1 . . . . Scanalyzer 4 | . . 4 . . . . Insert Component 2 | . . 2 . . . . Analyze 2 | . . 2 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 8 | . 5 2 1 . . . Terminals 4 | . 3 . 1 . . . Botnet 3 | . 2 . 1 . . . Operators 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 4 | . 2 2 . . . . Reject 2 | . 1 1 . . . . Mask 2 | . 1 1 . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 9 | . 2 3 3 . . 1 Full Trace Events 2 | . . . 2 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . 2 . 1 . . . Time 80 | . 64 . 16 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 10 | . . 10 . . . . Parts Scanalyzed 2 | . . 2 . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Turns Passed 2810 | 79 521 1027 568 93 138 384 Spaces Moved 1807 | 56 302 637 331 52 155 274 Core 173 | 5 . . . . 85 83 Treads . | . . . . . . . Legs 1587 | 51 302 637 331 52 41 173 Wheels . | . . . . . . . Hover 47 | . . . . . 29 18 Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 50 50 Average Speed 113 | 113 120 121 122 120 76 97 Slowest Speed 260 | 120 120 260 260 120 260 130 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 32 | 4 51 44 36 3 81 9 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 229 | . 24 16 142 . 29 18 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 229 | . 24 16 142 . 29 18 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Total 2328 | 66 428 823 418 83 162 348 Wait 209 | . 78 79 22 18 . 12 Move 1802 | 55 301 636 330 52 154 274 Hop . | . . . . . . . Pick Up 45 | 3 10 17 8 . . 7 Fast Attach 41 | 7 3 17 5 1 2 6 Attach 19 | . . 4 6 1 . 8 Detach 4 | . 1 . . . . 3 Swap 17 | . 5 8 3 . 1 . Drop 40 | . 9 20 5 . . 6 Fire 109 | 1 21 34 39 . 4 10 Melee 19 | . . . . . . 19 Ram 2 | . . . . . . 2 Kick 10 | . . 8 . . 1 1 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap 11 | . . . . 11 . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory (discovered 2 exits: Low x2) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 80 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 315 | -10/Materials | Discovered new exit (range 14) 423 | -10/Materials | Repaired Autogun 456 | -10/Materials | Repaired Autogun 601 | -10/Materials | Entered another Materials area 601 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1361 | -9/Materials | Discovered new exit (range 16) 1628 | -9/Materials | Entered another Materials area 1628 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1996 | -8/Materials | Repaired Imp. Aluminum Leg 2099 | -8/Materials | Lost 5 parts (2n1u2w) 2152 | -8/Materials | Discovered new exit (range 16) 2192 | -8/Materials | System corruption reached 10% 2192 | -8/Materials | Identified exit to Factory 2196 | -8/Materials | Entered Factory 2196 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2289 | -7/Factory | Sucked down chute 2289 | -7/Factory | Entered Waste 2304 | -7/Waste | EMP discharged 2304 | -7/Waste | System corruption reached 10% 2304 | -7/Waste | Spotted C-40 Crusher 2333 | -7/Waste | Spotted C-40 Crusher 2339 | -7/Waste | Spotted C-40 Crusher 2353 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2356 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2359 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2361 | -7/Waste | Spotted C-40 Crusher 2362 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2362 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2367 | -7/Waste | Spotted C-40 Crusher 2379 | -7/Waste | Spotted C-40 Crusher 2404 | -7/Waste | EMP discharged 2420 | -7/Waste | Lost 7 parts (4n2u1w) 2420 | -7/Waste | Discovered new exit (range 11) 2427 | -7/Waste | Entered Factory 2548 | -7/Factory | Identified exit to Lower Caves 2715 | -7/Factory | Core integrity fell below 50% 2802 | -7/Factory | Core integrity fell below 20% 2811 | -7/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 02774_ Lgt. Nuclear Core destroyed. 02776_ System corrupted: Matter fused (-10). 02780_ Destroyed Imp. Heat Sink. 02780_ Y-54 Guardian system corrupted by crushing effect. 02786_ Prc. Grenade Launcher destroyed. 02787_ Carbon-fiber Leg destroyed. 02789_ Imp. Carbon-fiber Leg destroyed. 02792_ Y-54 Guardian misfires. 02793_ Y-54 Guardian heat spikes uncontrollably. 02795_ Y-54 Guardian heat damages core (-15). 02795_ Y-54 Guardian suffers critical hit (Smash). 02795_ Destroyed Gatling Laser. 02795_ Y-54 Guardian system corrupted by crushing effect. 02796_ Y-54 Guardian system terminally corrupted. 02798_ System corrupted: Adv. Weight Redist. System rejected. Map ----- +----------------------------------------------------+ | ????????????? # ####### | | ?????????????# # # | | ?????????????# %* ############## | | ?????????????# = | | ?????????????# """ | | ?????????????# G" !! | | ?????????????# %""" !! | | ?????????????# ! | | ?????????????# ####### | | ?????????????############/# ###?????# | | ????????????????????# ????????# "" | | ????????????????????# ???????# "" """ | | ????????????????????# ??????# "T """ | | ????????????????????# ?????# "" """ | | ????????????????????# ??????# "" | | ????????????????????# ???????# | | ????????????????????# "" "" ???#### | | ????????????????????# "" "" ???+ ##### | | ????????????????????# """ """ ?#### #??? | | ????????????????????# """ """ ?#??# #### | | ????????????????????# """ """ #??# " | | ????????????????????# #??# T"# | | ????????????????????##+############## ""# | | ?????????????????????# ######## ""#? | | ?????????????????????# Y % +?""" | | ?????????????????????####@! #??"" | | ????????????????????????# ##??"? | | ????????????????????????# #?????? | | ????????????????????????######### #?????? | | ????????????????????????????????#### T######?????? | | ???????????????????????????????????####??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 23 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 150 Evasion (%) 55 Item Schematics ----------------- Rocket Launcher | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Maybe Next Time I'll Detach My Launcher Challenges ------------ None Game ------ Seed OmegaExoskeletonProcessor Manual? 0 Play Time 00:35:47 Cumulative 22.6 hours Start 2024.03.14 @ 16:43:07 End 2024.03.14 @ 18:19:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 48 Rogue 48 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 26 Achievement% 32 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d90976ed-b3db-4102-8c44-4500ae94c279