Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.13 @ 19:55:33

Player: Nihil

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (5)        1000
Robots Destroyed (147)     735
Value Destroyed (5488)     5488
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (533)                533
              TOTAL SCORE: 9756

 Bonus
-------
High Alert Combat Kills    533

 Cogmind 
---------
Core Integrity             0/850
Matter                     1/300
Energy                     99/100
System Corruption          15%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (7) ------
  Advanced Visual Processing Unit
  Enhanced Optical Array
  Improved Salvage Targeting Computer
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (4) ----
           Fission Core
  Improved Melee Analysis Suite
           Greatsword

 Peak State 
------------
>          --- POWER ------------
     Light Antimatter Reactor
>          --- PROPULSION -------
  Advanced Treads
    Medium Treads
           Carbon-fiber Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
     Large Storage Unit
     Large Storage Unit
     Large Storage Unit
  Improved Salvage Targeting Computer
  Improved Targeting Computer
  Advanced Targeting Computer
  Improved Light Armor Plating
>          --- WEAPON -----------
     Heavy Machine Gun
     Heavy Machine Gun
           Powered Hammer
>          --- INVENTORY --------
     Light Ion Engine
     Micro Nuclear Core
           Angular Momentum Engine
           Carbon-fiber Leg
  Improved Hover Unit
     Large Storage Unit
     Large Matter Pod
           Visual Processing Unit
  Enhanced Optical Array
  Improved Sensor Array
  Advanced Signal Interpreter
  Improved Salvage Targeting Computer
  Improved Targeting Computer
  Improved Light Armor Plating
   Layered Medium Armor Plating
  Advanced Assault Cannon
  Advanced Assault Cannon
     Heavy Flak Cannon
           Grenade Launcher
           Greatsword
[Rating: 55]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Improved Hover Unit
  Flight Unit              VTOL Module
Utility                    Large Storage Unit
  Device                   Weapon Cycler
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Protection               Utility Shielding
Weapon                     Autogun
  Energy Gun               Gatling Laser
  Ballistic Gun            Autogun
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Powered Hammer
  Slashing Weapon          Greatsword
  Piercing Weapon          Spear

 Build                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Slots Evolved              8    | .   .   2   2   2   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   1   .   .   1   
  Utility                  5    | .   .   1   1   2   1   
  Weapon                   1    | .   .   .   1   .   .   
Parts Attached             141  | 6   16  27  26  15  51  
  Power                    20   | 1   3   4   4   1   7   
    Engine                 13   | 1   3   4   2   1   2   
    Core                   6    | .   .   .   2   .   4   
    Reactor                1    | .   .   .   .   .   1   
  Propulsion               54   | 2   6   12  11  4   19  
    Treads                 29   | .   .   5   11  4   9   
    Leg                    20   | 2   6   7   .   .   5   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   1   
    Flight                 4    | .   .   .   .   .   4   
  Utility                  22   | 1   2   5   3   3   8   
    Device                 4    | .   .   2   1   .   1   
    Storage                5    | 1   1   .   2   1   .   
    Processor              7    | .   .   1   .   2   4   
    Hackware               .    | .   .   .   .   .   .   
    Protection             6    | .   1   2   .   .   3   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   45   | 2   5   6   8   7   17  
    Energy Gun             4    | 1   1   1   1   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          29   | 1   4   3   7   6   8   
    Ballistic Cannon       3    | .   .   .   .   .   3   
    Launcher               3    | .   .   2   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   1   1   
    Slashing Weapon        2    | .   .   .   .   .   2   
    Piercing Weapon        2    | .   .   .   .   .   2   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 62   | .   8   10  9   4   31  
  Power                    8    | .   3   1   1   1   2   
  Propulsion               23   | .   1   3   3   .   16  
  Utility                  8    | .   1   2   .   .   5   
  Weapon                   23   | .   3   4   5   3   8   
  Highest Loss Streak      7    | .   3   7   3   2   7   
Average Slot Usage (%)     93   | .   91  93  98  99  86  
  Engine                   6    | .   13  9   3   6   3   
  Core                     1    | .   .   .   4   .   1   
  Treads                   17   | .   .   14  26  22  14  
  Leg                      6    | .   27  17  .   .   2   
  Device                   2    | .   .   6   1   .   3   
  Storage                  17   | .   14  11  16  23  18  
  Processor                11   | .   .   6   9   15  18  
  Protection               6    | .   7   6   9   7   3   
  Energy Gun               1    | .   5   1   1   3   .   
  Ballistic Gun            18   | .   22  17  25  18  12  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             81   | 10  24  32  53  69  81  
  Greatest Support         93   | 20  20  60  64  72  93  
  Greatest Overweight (x)  22   | .   1   3   1   1   22  
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 22   | 6   10  10  16  22  22  
  Average Capacity         16   | 5   7   10  15  22  20  
  Most Carried             22   | 4   8   10  16  22  22  
  Average Carried          15   | 2   6   9   14  19  19  
  Final Capacity           22   | 6   10  10  16  22  4   
  Final Carried            21   | 4   8   10  16  21  4   

 Class Distribution 
--------------------
 32% | Hauler-Gunner
 21% | Mutant
 14% | Gunner
 12% | Hauler-Mutant
 10% | Scavenger-Mutant
  8% | Scavenger-Gunner

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -9/Materials
        Gunner | -8/Materials
 Hauler-Gunner | -7/Factory
 Hauler-Gunner | -6/Factory

 Resources                      | -11  -10  -9   -8   -7   -6   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Fac  
Matter Collected           4591 | 236  254  818  898  838  1547 
  Remotely                 145  | .    .    145  .    .    .    
Salvage Created            5954 | .    541  1043 956  953  2461 
  Parts                    344  | .    33   60   65   55   131  
Haulers Intercepted        1    | .    .    .    .    .    1    
Recyclers Shooed           .    | .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Combat Hostiles Destroyed  129  | .   15  22  24  23  45  
  Melee                    2    | .   .   1   .   .   1   
  Guns                     116  | .   15  19  24  23  35  
  Cannons                  4    | .   .   .   .   .   4   
  AOE                      7    | .   .   2   .   .   5   
Classes Destroyed          13   | .   2   4   1   2   4   
  Worker                   9    | .   .   1   .   .   8   
  Builder                  3    | .   .   .   .   .   3   
  Tunneler                 1    | .   .   .   .   .   1   
  Hauler                   1    | .   .   .   .   .   1   
  Recycler                 1    | .   .   1   .   .   .   
  Watcher                  3    | .   .   2   .   .   1   
  Swarmer                  28   | .   3   3   8   8   6   
  Grunt                    60   | .   12  14  7   8   19  
  Brawler                  1    | .   .   .   .   .   1   
  Duelist                  4    | .   .   .   .   1   3   
  Sentry                   20   | .   .   5   5   3   7   
  Hunter                   7    | .   .   .   4   .   3   
  Programmer               9    | .   .   .   .   3   6   
Best Kill Streak           12   | .   5   7   4   4   12  
  Combat Bots Only         7    | .   5   7   4   4   6   
Max Kills in Single Turn   2    | .   1   1   1   1   2   
  Gunslinging              1    | .   .   .   .   .   1   
  Exploded                 1    | .   .   1   .   .   1   
  Melee                    1    | .   .   1   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Fac  
Damage Taken               11436 | .    1082 1581 1616 1693 5464 
  Core                     1560  | .    187  151  112  259  851  
  Absorbed by Shields      16    | .    .    .    .    .    16   
Core Remaining (%)         65    | 100  25   62   79   63   .    
Volleys Fired              422   | .    54   102  65   59   142  
  Largest                  3     | .    2    2    3    3    3    
  Hottest                  131   | .    60   63   126  126  131  
Shots Fired                932   | .    104  177  184  173  294  
  Gun                      878   | .    104  171  184  173  246  
  Cannon                   33    | .    .    .    .    .    33   
  Launcher                 21    | .    .    6    .    .    15   
  Special                  .     | .    .    .    .    .    .    
  Kinetic                  851   | .    72   161  182  157  279  
  Thermal                  60    | .    32   10   2    16   .    
  Explosive                21    | .    .    6    .    .    15   
  Electromagnetic          .     | .    .    .    .    .    .    
  Robot Hit Streak         19    | .    10   18   19   19   19   
  Robot Miss Streak        7     | .    3    4    7    3    4    
  Penetration Max          .     | .    .    .    .    .    .    
  Secondary Targets        15    | .    3    3    4    1    4    
    Max Gunslinging Chain  1     | .    1    1    1    1    1    
Shots Hit Robots           714   | .    72   121  122  135  264  
  Core Hits                332   | .    28   44   47   55   158  
  Critical Hits            12    | .    .    .    3    3    6    
  Critical Kills           4     | .    .    .    2    1    1    
  Critical Parts Destroyed 8     | .    .    .    1    2    5    
Melee Attacks              41    | .    .    .    .    1    40   
  Impact                   10    | .    .    .    .    1    9    
  Slashing                 5     | .    .    .    .    .    5    
  Piercing                 26    | .    .    .    .    .    26   
  Sneak Attacks            6     | .    .    .    .    .    6    
    Combat Hostiles        .     | .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    
Damage Inflicted           12602 | .    688  1719 1534 1960 6701 
  Guns                     9893  | .    688  1549 1534 1960 4162 
  Cannons                  617   | .    .    .    .    .    617  
  Explosions               1124  | .    .    163  .    .    961  
  Melee                    961   | .    .    .    .    .    961  
  Ramming                  7     | .    .    7    .    .    .    
  Kinetic                  9854  | .    434  1472 1490 1679 4779 
  Thermal                  656   | .    254  77   44   281  .    
  Explosive                1124  | .    .    163  .    .    961  
  Electromagnetic          .     | .    .    .    .    .    .    
  Impact                   325   | .    .    .    .    .    325  
  Slashing                 .     | .    .    .    .    .    .    
  Piercing                 636   | .    .    .    .    .    636  
Highest Corruption         15    | .    .    .    .    4    15   
  Average Corruption       3     | .    .    .    .    2    3    
  Corruption Purged        .     | .    .    .    .    .    .    
  Effects                  79    | .    .    .    .    21   58   
    Message Errors         22    | .    .    .    .    8    14   
    Matter Fused           12    | .    .    .    .    4    8    
    Heat Flow Errors       5     | .    .    .    .    .    5    
    Energy Discharges      7     | .    .    .    .    1    6    
    Parts Rejected         1     | .    .    .    .    .    1    
    Data Loss (minor)      4     | .    .    .    .    .    4    
    Data Loss (major)      3     | .    .    .    .    .    3    
    Misdirections          8     | .    .    .    .    .    8    
    Targeting Errors       15    | .    .    .    .    7    8    
    Weapon Failures        2     | .    .    .    .    1    1    
Overload Shots             .     | .    .    .    .    .    .    
Overflow Damage            102   | .    .    .    .    .    102  
  Projectiles              .     | .    .    .    .    .    .    
  Explosions               9     | .    .    .    .    .    9    
  Melee                    93    | .    .    .    .    .    93   
Knockbacks                 5     | .    .    .    .    .    5    
  Impact                   3     | .    .    .    .    .    3    
  Kinetic                  2     | .    .    .    .    .    2    
  Secondary                .     | .    .    .    .    .    .    
Self-Inflicted Damage      49    | .    .    8    .    .    41   
  Shots                    5     | .    .    1    .    .    4    
  Rammed                   2     | .    .    2    .    .    .    
Targets Rammed             4     | .    .    4    .    .    .    
  Kicked                   2     | .    .    2    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    
Highest Temperature        336   | .    86   29   97   336  305  
  Average Temperature      41    | .    19   6    19   83   52   
  Received Heat Transfer   2919  | .    471  600  333  357  1158 
  Effects                  5     | .    .    .    .    1    4    
    Energy Bleed           1     | .    .    .    .    1    .    
    Interference           4     | .    .    .    .    .    4    
Siege Activations          .     | .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    
  Parts Fried              2     | .    .    .    .    .    2    
  Impact Corruptions       3     | .    .    .    .    .    3    
Robots Melted              .     | .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    
  Parts Melted             5     | .    1    .    .    3    1    
  Heat Transferred         1450  | .    575  175  100  600  .    
Parts Sabotaged            .     | .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -7   -6   
-------                    Run  | Scr  Mat  Mat  Mat  Fac  Fac  
Peak Influence             1112 | .    255  215  326  394  1112 
  Initial                  192  | .    .    55   89   126  192  
  Average                  210  | .    101  85   185  157  366  
Maximum Alert Level        4    | .    1    1    1    1    4    
  Low Security (%)         57   | 100  92   92   48   60   30   
  Level 1                  33   | .    7    7    51   39   39   
  Level 2                  5    | .    .    .    .    .    16   
  Level 3                  4    | .    .    .    .    .    13   
  Level 4                  .    | .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    
Squads Dispatched          37   | .    4    4    3    8    18   
  Investigation            5    | .    .    1    1    1    2    
  Extermination            8    | .    .    .    .    3    5    
  Reinforcement            15   | .    4    3    2    1    5    
  Assault                  .    | .    .    .    .    .    .    
  Garrison                 9    | .    .    .    .    3    6    
  Intercept                .    | .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    1    2    
Haulers Reinforced         .    | .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Fac 
Distress Signals           8    | .   1   3   3   .   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              220  | .   32  33  43  34  78  
  Peak Tracking Total      8    | .   5   5   8   4   6   
  Tactical Retreats        18   | .   2   3   5   3   5   

 Traps                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Traps Triggered            9    | .   2   1   .   1   5   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  
----------                 Run  | Scr Mat Mat Mat Fac Fac 
Machines Disabled          6    | .   .   .   .   .   6   
  Max in Single Turn       2    | .   .   .   .   .   2   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Fac 
Machines Accessed          25   | .   3   5   6   5   6   
  Terminals                21   | .   3   4   5   4   5   
  Fabricators              1    | .   .   .   .   1   .   
  Repair Stations          1    | .   .   .   1   .   .   
  Recycling Units          1    | .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   
Total Hacks                54   | .   4   15  16  7   12  
  Successful               34   | .   3   8   14  2   7   
  Failed                   20   | .   1   7   2   5   5   
    Catastrophic           1    | .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   10   | .   .   3   4   1   2   
  Terminals                46   | .   4   12  14  6   10  
  Fabricators              1    | .   .   .   .   1   .   
  Repair Stations          2    | .   .   .   2   .   .   
  Recycling Units          3    | .   .   3   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   2   
Terminal Hacks             28   | .   3   5   12  2   6   
  Record                   7    | .   .   1   5   .   1   
  Branch Access Points     1    | .   .   .   .   .   1   
  Emergency Access Points  1    | .   1   .   .   .   .   
  Alert Level              8    | .   1   1   2   1   3   
  Unreport Threat          1    | .   .   1   .   .   .   
  Locate Traps             3    | .   1   .   1   1   .   
  Dispatch Records         3    | .   .   1   1   .   1   
  Investigation Status     1    | .   .   .   1   .   .   
  Reinforcement Status     1    | .   .   .   1   .   .   
  Zone Layout              2    | .   .   1   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   2   .   .   
  Scan Component           1    | .   .   .   1   .   .   
  Repair                   1    | .   .   .   1   .   .   
Recycling Unit Hacks       3    | .   .   3   .   .   .   
  Recycle Component        1    | .   .   1   .   .   .   
  Process                  1    | .   .   1   .   .   .   
  Report Inventory         1    | .   .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         1    | .   .   .   .   .   1   
  Terminals                1    | .   .   .   .   .   1   
    Track                  1    | .   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         17   | .   1   3   3   5   5   
  Full Trace Events        3    | .   .   .   1   1   1   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   .   
  Time                     38   | .   .   .   38  .   .   
Parts Recycled             1    | .   .   1   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  
------------               Run  | Scr Mat Mat Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   4   .   
  Programmers              4    | .   .   .   .   4   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  
--------                   Run  | Scr Mat Mat Mat Fac Fac 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -6   
-------------              Run   | Scr  Mat  Mat  Mat  Fac  Fac  
Turns Passed               11229 | 72   1204 1766 2589 2117 3481 
Spaces Moved               6162  | 53   755  922  1313 1091 2028 
  Core                     145   | 6    .    .    .    .    139  
  Treads                   4317  | .    .    491  1313 1091 1422 
  Legs                     1321  | 47   755  431  .    .    88   
  Wheels                   .     | .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    
  Flight                   379   | .    .    .    .    .    379  
  Fastest Speed            34    | 50   120  120  150  150  34   
  Average Speed            147   | 112  130  145  157  166  137  
  Slowest Speed            1150  | 120  150  210  180  180  1150 
  Overloaded Moves         .     | .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    
  Robots Hopped            5     | .    .    .    .    .    5    
  Cave-ins Triggered       1     | .    .    .    .    .    1    
Exploration Rate (%)       44    | 4    77   47   69   23   44   
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .     | .    .    .    .    .    .    
  Known Exits Taken        .     | .    .    .    .    .    .    
  Unknown Exits Taken      5     | 1    1    1    1    1    .    
Scrap Searched             .     | .    .    .    .    .    .    
Spaces Dug                 11    | .    .    .    .    1    10   
Terrain Destroyed          107   | .    .    21   .    1    85   
  Melee                    11    | .    .    .    .    1    10   
  Projectile               2     | .    .    .    .    .    2    
  AOE                      94    | .    .    21   .    .    73   
Terrain Rammed             .     | .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Fac  
Total                      7565 | 63   880  1194 1714 1284 2430 
  Wait                     629  | .    46   105  277  92   109  
  Move                     6147 | 52   754  921  1312 1090 2018 
  Hop                      5    | .    .    .    .    .    5    
  Pick Up                  80   | 5    4    16   17   15   23   
  Fast Attach              47   | 5    7    11   8    1    15   
  Attach                   59   | 1    2    9    8    9    30   
  Detach                   13   | .    .    2    1    2    8    
  Swap                     35   | .    7    7    10   5    6    
  Drop                     69   | .    6    17   16   10   20   
  Fire                     422  | .    54   102  65   59   142  
  Melee                    41   | .    .    .    .    1    40   
  Ram                      .    | .    .    .    .    .    .    
  Kick                     3    | .    .    3    .    .    .    
  Crush                    1    | .    .    1    .    .    .    
  Escape Stasis            14   | .    .    .    .    .    14   
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 4 exits: *Mat / [*Min] / [*Sto x2])
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 2 exits: *Fac / [*Low])
-6/Factory (discovered 2 exits: *Low x2)

 History 
---------
  Turn | Location      | Event
    35 | -11/Scrapyard | Discovered new exit (range 16)
    73 | -11/Scrapyard | Entered Materials
   330 | -10/Materials | Build established: Mutant
   440 | -10/Materials | Discovered new exit (range 16)
   494 | -10/Materials | Discovered new exit (range 15)
  1048 | -10/Materials | Lost 3 parts (1p1n1w)
  1064 | -10/Materials | Discovered new exit (range 11)
  1109 | -10/Materials | Core integrity fell below 50%
  1277 | -10/Materials | Entered another Materials area
  1277 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  1278 | -9/Materials  | Discovered new exit (range 7)
  1294 | -9/Materials  | Lost 3 parts (1p1u1w)
  1537 | -9/Materials  | Build established: Scavenger-Mutant
  1938 | -9/Materials  | Discovered new exit (range 15)
  2050 | -9/Materials  | Lost 7 parts (1p2n2u2w)
  2659 | -9/Materials  | Build established: Mutant
  2671 | -9/Materials  | Discovered new exit (range 14)
  2903 | -9/Materials  | Destroyed 7 combat bots
  2931 | -9/Materials  | Discovered new exit (range 16)
  3043 | -9/Materials  | Entered another Materials area
  3043 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  3343 | -8/Materials  | Build established: Gunner
  4466 | -8/Materials  | Build established: Scavenger-Gunner
  4682 | -8/Materials  | Lost 3 parts (1p1n1w)
  5025 | -8/Materials  | Discovered new exit (range 10)
  5334 | -8/Materials  | Build established: Gunner
  5453 | -8/Materials  | Repaired Adv. Treads
  5566 | -8/Materials  | Discovered new exit (range 15)
  5632 | -8/Materials  | Entered Factory
  5632 | -7/Factory    | Evolved 2 slots: Utility x2
  5945 | -7/Factory    | Build established: Hauler-Gunner
  6644 | -7/Factory    | Garrison activated, responded to threat
  7049 | -7/Factory    | Discovered new exit (range 14)
  7459 | -7/Factory    | Discovered new exit (range 10)
  7749 | -7/Factory    | Entered another Factory area
  7749 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  7967 | -6/Factory    | Identified exit to Lower Caves
  8771 | -6/Factory    | Lost 6 parts (2n1u3w)
  9596 | -6/Factory    | Build established: Hauler-Mutant
  9651 | -6/Factory    | Lost 5 parts (1p2n2w)
 10553 | -6/Factory    | Garrison activated, responded to threat
 10593 | -6/Factory    | Core integrity fell below 50%
 10952 | -6/Factory    | Crushed by falling debris
 10952 | -6/Factory    | Core integrity fell below 20%
 10952 | -6/Factory    | System corruption reached 10%
 10987 | -6/Factory    | Lost 7 parts (1p3n2u1w)
 11119 | -6/Factory    | Spotted B-75 Beast
 11230 | -6/Factory    | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
  within the floor.
11155_ Fission Core severed.
11155_ VTOL Module severed.
11155_ Acquired VTOL Module.
11157_ System corrupted: Matter fused (-8).
11158_ Dropped Lrg. Storage Unit.
11159_ Acquired Fission Core.
11161_ Triggered Blade Trap.
11161_ Massive razor-sharp blades shoot up from
  within the floor.
11161_ Nuclear Pulse Thruster severed.
11161_ VTOL Module severed.
11161_ Adv. Targeting Computer severed.
11162_ R-10 Processor collects Nuclear Pulse
  Thruster.
11165_ R-10 Processor collects VTOL Module.
11198_ ZSM,FKVXC|C=JO,DK6H2E&|QOWJ5PVZX
11222_ System corrupted: Matter fused (-7).
11227_ O-24 Administrator: "IFF HANDSHAKE
  FAILED. SECURING TERMINAL."

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ???????????????????????###???????????????????????? |
| ???????????????????????   ???????????????????????? |
| ???????????????????????  "???????????????????????? |
| ???????????????????????  "???????????????????????? |
| ???????????????????????   ???????????????????????? |
| ???????????????????????   ???????????????????????? |
| ######?????????????????   ???????????????????????? |
|      #????????????????##+###?????????????????????? |
| ""   #???????######???#   +??????????????????????? |
| "" ! #???????#      ??#   #??????????????????????? |
| ""   #???????#      ??+   +??????????????????????? |
|    ! #########       ?#   #??????????????????????? |
| !    ?# !    #       ?#   #??????????????????????? |
| ?#+####     !#        #   #??????????????????????? |
| ?#    + [!   #        #   #??????????????????????? |
| ?#  ^## [!   #        +   #??????????????????????? |
| ##   ## [   !#        #   #??????????????????????? |
|      ##      #        #   #??????????????????????? |
|      ######+###########   #??????????????????????? |
|             p            @#??????????????????????? |
|                           +??????????????????????? |
|    !!                     #??????????????????????? |
| #  !!   """ """ """ """  k#??????????????????????? |
| #       """ """ """ """   #??????????????????????? |
| #"""    """ """ """ """   #??????????????????????? |
| #"Y                       #??????????????????????? |
| #"""               !      #??????????????????????? |
| #                         #??????????????????????? |
| #                  [      #??????????????????????? |
| #           #####+##R     #??????????????????????? |
| #           #??    #      #??????????????????????? |
| #           ##     #      #??????????????????????? |
| #           ##     #      ###########+########???? |
| #           ##     #                           ??? |
| #           ##     #                           ??? |
| #   ##########     #                            ?? |
| #   ?????????# !   #                            ?? |
| #   ?????????#     #                            ?? |
| #   ?????????#     #       ##################????? |
| #   ?????????#######+#   t #?????????????????????? |
|     ?????????????????#     #?????????????????????? |
|     ?????????????????#     #??########???????????? |
|     ?????????????????#     #     """"" ??????????? |
|    ??????????????????+     +     """"" ??????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          21
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           10
Terrain Scan Density       10
Armor Coverage             225
Propulsion Shielding       33
Utility Shielding          33
Weapon Cycling             15
Evasion (%)                63
Targeting Accuracy         19
Recoil Reduction           4
Salvage Targeting          2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Part-time Excavator

 Challenges 
------------
None

 Game 
------
Seed              EtherialCentriumDriver
  Manual?         0
Play Time         01:37:48
  Cumulative      38.6 hours
  Start           2021.12.08 @ 20:06:57
  End             2021.12.13 @ 19:55:33
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          53
  Rogue           53
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          30
Achievement%      23
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              16/Terminus
Map View          50x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 62de672b-7d5a-4091-a6eb-93447cfafa33