Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.28 @ 00:25:19 Player: Jaegerpls Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (14) 2800 Robots Destroyed (155) 775 Value Destroyed (5077) 5077 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1262) 1262 TOTAL SCORE: 13074 Bonus ------- High Alert Combat Kills 95 Follower Combat Kills 1205 Met Imprinter 300 Was Imprinted 300 Friendly Fire -638 Cogmind --------- Core Integrity 399/1150 Matter 295/300 Energy 85/100 System Corruption 1% Temperature Cool (0) Movement Rolling (115) Ox1 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Compact Wheel Compact Wheel > --- UTILITY (8) ------ Large Storage Unit Terrain Scan Processor Component Analysis Suite > --- WEAPON (5) ------- Tesla Rifle Field Laser Heavy Laser Plasma Rifle > --- INVENTORY (15) --- Improved Treads Matter Compressor (250) High-powered Tractor Beam Field Recycling Unit (28) Hacking Drone Bay (1/1) Advanced Datajack Improved Remote Datajack Peak State ------------ > --- POWER ------------ Fission Core Antimatter Reactor > --- PROPULSION ------- Medium Treads Improved Medium Treads Heavy Treads > --- UTILITY ---------- Improved Cooling System Large Storage Unit Zionite Biocell Advanced Recoil Stabilizer Improved Weapon Cycler Improved Light Armor Plating Improved Force Field High-powered Tractor Beam > --- WEAPON ----------- Zionite Laser-S Gauss Rifle Mini Assault Cannon Magnetic Acceleration Cannon Mass Driver > --- INVENTORY -------- Reinforced Deuterium Engine Angular Momentum Engine Improved Treads Matter Compressor Improved Force Field Component Analysis Suite System Restoration Module High-powered Tractor Beam Field Recycling Unit Hacking Drone Bay Heavy Laser Variable Charge Gun Improved Remote Datajack [Rating: 101] Favorites ----------- Power Antimatter Reactor Engine Improved Ion Engine Power Core Fission Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Autogun Energy Gun Zionite Laser-S Ballistic Gun Autogun Ballistic Cannon Mini Assault Cannon Launcher Heavy Rocket Launcher Special Weapon Remote Datajack Slashing Weapon Mining Claw Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Low Low Fac Upp Upp Fac Slots Evolved 12 | . . 2 . . . 6 . . . . 2 . . 2 Power 1 | . . . . . . 1 . . . . . . . . Propulsion 2 | . . . . . . 1 . . . . 1 . . . Utility 6 | . . 1 . . . 3 . . . . 1 . . 1 Weapon 3 | . . 1 . . . 1 . . . . . . . 1 Parts Attached 117 | 7 7 20 7 3 1 5 12 22 5 . 11 3 . 14 Power 13 | 1 1 3 . . 1 . 3 2 . . 1 . . 1 Engine 7 | 1 . 3 . . 1 . . 1 . . . . . 1 Core 2 | . 1 . . . . . . . . . 1 . . . Reactor 4 | . . . . . . . 3 1 . . . . . . Propulsion 20 | 3 2 3 3 . . 1 2 1 1 . 1 . . 3 Treads 15 | . 2 3 3 . . 1 2 1 1 . 1 . . 1 Leg 2 | 2 . . . . . . . . . . . . . . Wheel 3 | 1 . . . . . . . . . . . . . 2 Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 45 | 1 3 8 3 2 . 3 4 7 1 . 7 2 . 4 Device 23 | . 1 1 1 1 . 2 3 5 . . 5 1 . 3 Storage 7 | 1 1 2 . . . . 1 . 1 . . 1 . . Processor 5 | . . . 2 1 . . . 1 . . . . . 1 Hackware . | . . . . . . . . . . . . . . . Protection 10 | . 1 5 . . . 1 . 1 . . 2 . . . Artifact . | . . . . . . . . . . . . . . . Weapon 39 | 2 1 6 1 1 . 1 3 12 3 . 2 1 . 6 Energy Gun 8 | . . . . . . . . 1 . . 1 1 . 5 Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun 14 | 2 1 4 . . . 1 2 3 1 . . . . . Ballistic Cannon 4 | . . . . . . . . 2 1 . 1 . . . Launcher 7 | . . 1 1 . . . . 4 1 . . . . . Special Weapon 4 | . . . . . . . 1 2 . . . . . 1 Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 1 | . . 1 . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . . . . . . . . Unidentified Prototypes 8 | . . 1 . 1 . . 2 1 . . . 2 . 1 Parts Lost 49 | . 1 1 2 . . . 6 9 6 . 3 1 . 20 Power 7 | . . 1 . . . . . 2 1 . . . . 3 Propulsion 7 | . . . 1 . . . 1 1 1 . . . . 3 Utility 22 | . 1 . 1 . . . 2 3 2 . 3 1 . 9 Weapon 13 | . . . . . . . 3 3 2 . . . . 5 Highest Loss Streak 7 | . 1 1 1 . . . 6 3 5 . 2 1 . 7 To Critical Strikes 2 | . . . . . . . . . . . . . . 2 Average Backups 12 | 1 6 11 14 15 15 9 12 11 12 9 14 14 15 9 Power 1 | . 1 1 2 2 2 1 1 1 2 3 2 2 2 1 Propulsion 1 | 1 2 1 . 2 2 1 1 1 1 1 . 1 1 . Utility 5 | . 1 4 4 5 5 4 7 6 5 4 6 8 8 5 Weapon 2 | . 1 3 4 5 4 2 1 . 1 . 2 2 3 . Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 24 | . 2 6 2 2 1 . 1 4 . . 4 . . 2 Power 4 | . . 2 . . . . 1 . . . 1 . . . Propulsion 1 | . . 1 . . . . . . . . . . . . Utility 8 | . 1 1 . 2 . . . 3 . . . . . 1 Weapon 9 | . 1 2 1 . 1 . . 1 . . 3 . . . Tool/Special 2 | . . . 1 . . . . . . . . . . 1 Average Slot Usage (%) 95 | . 99 99 100 100 100 99 90 90 87 93 93 94 94 82 Engine 6 | . 7 8 11 11 11 13 3 . 2 6 2 . . 3 Core 1 | . 6 2 . . . . . . . . 2 5 5 4 Reactor 4 | . . . . . . . 9 12 9 6 5 5 5 1 Treads 17 | . 10 22 22 22 22 19 14 12 13 13 17 17 17 8 Device 10 | . 6 11 6 . . 19 19 16 9 13 19 23 29 22 Storage 9 | . 14 11 11 11 11 6 6 6 9 13 7 5 11 9 Processor 7 | . . . 4 11 11 6 6 11 9 6 5 4 . 2 Protection 7 | . 6 10 11 11 11 6 5 4 6 6 6 4 . 2 Ballistic Gun 21 | . 28 32 32 32 33 25 21 16 1 6 5 4 . 1 Ballistic Cannon 2 | . . . . . . . . 1 6 13 16 17 17 8 Launcher 1 | . . . . . . . . 4 15 6 . . . . Peak Build Rating 101 | 6 10 18 17 25 21 34 59 72 72 68 86 94 94 101 Average Rating 40 | 4 7 16 16 17 19 32 47 62 65 68 81 86 94 77 On Entrance 44 | . 6 9 17 17 18 21 34 56 72 68 68 86 94 94 Avg Prop Armor Cover (%) 8 | 9 . . . . . . . . . . . . . 8 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 96 | 12 16 42 43 41 47 61 72 92 89 89 95 95 89 96 Greatest Support 128 | 20 40 43 43 40 40 60 95 100 100 100 128 128 128 128 Greatest Overweight (x) 4 | . . . 1 1 1 1 1 . . . . . . 4 Average Overweight (x) . | . . . . . 1 . . . . . . . . 1 Largest Inventory Capacity 25 | 8 25 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 8 12 15 15 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | 5 8 15 15 15 15 14 15 15 15 9 15 15 15 14 Average Carried 12 | 1 6 11 14 14 14 9 13 13 13 9 14 14 15 9 Final Capacity 15 | 8 8 15 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 5 7 15 15 15 15 13 12 15 9 9 15 15 15 7 Class Distribution -------------------- 32% | Scavenger-Tank 28% | Gunner 21% | Tank 6% | Mutant 4% | Messiah-Tank 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Mines Gunner | -7/Zion Gunner | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Waste Scavenger-Tank | -6/Factory Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -5/Factory Scavenger-Tank | -5/Upper Caves Messiah-Tank | -5/Upper Caves Messiah-Tank | -4/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Low Low Fac Upp Upp Fac Matter Collected 7312 | 180 607 999 334 61 69 96 687 1654 470 5 1114 201 . 835 Remotely 4903 | . 228 999 42 . . 96 687 720 . . 1101 201 . 829 Salvage Created 6548 | . 280 936 405 . . 32 1164 1664 112 . 611 226 . 1118 Parts 295 | . 18 84 23 . . 3 9 88 7 . 29 10 . 24 Haulers Intercepted 2 | . . . . . . . . 2 . . . . . . Recyclers Shooed 10 | . . 1 . . . . . 4 . . . . . 5 Parts Field Recycled 10 | . . . . . . . . . . . 10 . . . Retrieved Matter 53 | . . . . . . . . . . . 53 . . . Parts Self-Destructed 18 | . . . . . 8 . . . 5 . . 5 . . Prevented 6 | . . . . 1 5 . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Low Low Fac Upp Upp Fac Combat Hostiles Destroyed 106 | . 9 26 11 . . . 4 27 7 . 8 2 . 12 Melee 1 | . . . . . . . . 1 . . . . . . Guns 78 | . 9 26 11 . . . 4 17 2 . 1 . . 8 Cannons 16 | . . . . . . . . 2 3 . 6 2 . 3 AOE 10 | . . . . . . . . 7 2 . 1 . . . Classes Destroyed 17 | . 2 3 1 . . . 1 7 1 . 1 1 . . Worker 16 | . . . . . . . . 12 . . 3 . . 1 Builder 9 | . . . . . . . . 7 . . . . . 2 Tunneler 1 | . . . . . . . . . . . 1 . . . Hauler 2 | . . . . . . . . 2 . . . . . . Recycler 8 | . . . . . . . . 2 . . 2 . . 4 Operator 2 | . . 1 . . . . . . . . 1 . . . Watcher 7 | . . 4 . . . 1 . 2 . . . . . . Swarmer 30 | . 3 13 3 . . . . 4 4 . . 1 . 2 Grunt 36 | . 6 4 5 . . . . 14 1 . 1 . . 5 Brawler 2 | . . . . . . . . . 1 . 1 . . . Duelist 3 | . . . 1 . . . . . . . 1 . . 1 Sentry 14 | . . 9 2 . . . . 1 . . 2 . . . Hunter 8 | . . . . . . . . 1 1 . 1 1 . 4 Programmer 9 | . . . . . . . . 7 . . 2 . . . Compactor 4 | . . . . . . . 4 . . . . . . . Z-Light 1 | . . . . . . . . . . . . 1 . . Fireman 3 | . . . . . . . . 1 . . . 2 . . Best Kill Streak 13 | . 3 6 3 . . 1 1 13 4 . 4 1 . 5 Combat Bots Only 6 | . 3 6 3 . . . 1 4 4 . 2 1 . 3 Max Kills in Single Turn 6 | . 1 2 1 . . 1 1 6 3 . 2 2 . 1 Gunslinging 1 | . . 1 . . . . . 1 . . . . . . Exploded 2 | . . . . . . . . 2 2 . 1 . . . Melee 1 | . . . . . . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Low Low Fac Upp Upp Fac Hostile Shots Fired 690 | . 48 85 39 . 28 9 6 235 37 . 30 13 . 160 Missed 178 | . 11 18 7 . 7 4 . 78 6 . 7 5 . 35 Hits 512 | . 37 67 32 . 21 5 6 157 31 . 23 8 . 125 Melee 22 | . . . . . . . 6 . 10 . 2 . . 4 Projectile 490 | . 37 67 32 . 21 5 . 157 21 . 21 8 . 121 Critical Strikes 24 | . . 2 2 . . . 3 5 2 . . . . 10 Part Disruptions 1 | . . . . . . . . 1 . . . . . . Damage Taken 7657 | . 405 732 304 . 161 23 279 1972 647 . 703 107 . 2324 Core 1246 | . 45 99 24 . 22 10 56 168 43 . . 28 . 751 Absorbed by Shields 1107 | . . . 57 . . 12 . 172 84 . 68 40 . 674 Reduced by Siege Mode 59 | . . . . . . . . 12 23 . . . . 24 Regen/Repaired (Parts) 142 | . . 72 . 70 . . . . . . . . . . Core Remaining (%) 81 | 100 82 . . . 63 . . . . 67 . . 97 . Volleys Fired 366 | . 46 63 21 2 3 1 35 79 25 . 29 7 . 55 Largest 5 | . 2 3 3 3 3 4 4 4 4 . 4 4 . 5 Hottest 307 | . 40 69 69 69 69 92 92 157 146 . 159 159 . 307 Shots Fired 1092 | . 91 189 63 6 9 4 133 255 30 1 116 28 . 167 Gun 841 | . 91 189 63 6 9 4 133 201 3 . 29 7 . 106 Cannon 211 | . . . . . . . . 18 25 1 87 21 . 59 Launcher 33 | . . . . . . . . 31 2 . . . . . Special 7 | . . . . . . . . 5 . . . . . 2 Kinetic 944 | . 91 189 63 6 9 4 133 212 28 1 116 28 . 64 Thermal 101 | . . . . . . . . . . . . . . 101 Explosive 33 | . . . . . . . . 31 2 . . . . . Electromagnetic 7 | . . . . . . . . 7 . . . . . . Robot Hit Streak 25 | . 10 9 11 4 2 1 19 25 18 . 23 2 . 13 Robot Miss Streak 8 | . 5 8 2 2 2 1 2 5 2 1 4 5 . 4 Penetration Max 1 | . . . . . . . . . . . . . . 1 Secondary Targets 15 | . 1 4 4 . . . . 5 . . . . . 1 Max Gunslinging Chain 1 | . 1 1 1 . . . . 1 . . . . . 1 Shots Hit Robots 687 | . 51 94 42 7 5 2 116 159 23 . 77 11 . 100 Core Hits 326 | . 18 45 18 2 . 1 20 132 11 . 31 5 . 43 Critical Kills 1 | . . . . . . 1 . . . . . . . . Critical Parts Destroyed 4 | . 1 . 1 . . . . . . . 1 . . 1 Critical Strikes 23 | . 1 . 1 . . 1 1 . 2 . 7 2 . 8 Burn 3 | . . . . . . . . . . . . . . 3 Destroy 6 | . 1 . 1 . . 1 1 . . . 1 . . 1 Blast 14 | . . . . . . . . . 2 . 6 2 . 4 Melee Attacks 4 | . . 1 . 3 . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing 1 | . . 1 . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 16051 | . 486 1453 635 48 78 32 1829 5368 813 . 2340 446 . 2523 Guns 8972 | . 486 1453 635 48 78 32 1829 2350 42 . 401 . . 1618 Cannons 3783 | . . . . . . . . 234 517 . 1688 446 . 898 Explosions 3238 | . . . . . . . . 2781 254 . 203 . . . Melee . | . . . . . . . . . . . . . . . Ramming 58 | . . . . . . . . 3 . . 48 . . 7 Kinetic 11179 | . 486 1453 635 48 78 32 1829 2520 559 . 2089 446 . 1004 Thermal 1606 | . . . . . . . . . . . 94 . . 1512 Explosive 3020 | . . . . . . . . 2766 254 . . . . . Electromagnetic 188 | . . . . . . . . 79 . . 109 . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 12 | . 4 . . . . . . 2 12 12 . . . 4 Average Corruption 4 | . 3 . . . . . . 1 7 12 . . . 2 Corruption Purged 6 | . . . . . . . . 2 . . . . . 4 Corruption Blocked . | . . . . . . . . . . . . . . . Effects 55 | . 13 . . . . . . 10 25 4 . . . 3 Message Errors 13 | . 1 . . . . . . 3 7 1 . . . 1 Matter Fused 9 | . 6 . . . . . . 1 2 . . . . . Heat Flow Errors 7 | . 2 . . . . . . 3 2 . . . . . Energy Discharges 8 | . 1 . . . . . . . 5 1 . . . 1 Data Loss (minor) 5 | . 1 . . . . . . . 3 . . . . 1 Data Loss (major) 7 | . 1 . . . . . . 1 4 1 . . . . Misfires 1 | . . . . . . . . . . 1 . . . . Alerts 3 | . . . . . . . . 1 2 . . . . . Weapon Failures 2 | . 1 . . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 220 | . . . . . . . . 90 10 . 73 11 . 36 Projectiles 120 | . . . . . . . . . . . 73 11 . 36 Explosions 100 | . . . . . . . . 90 10 . . . . . Melee . | . . . . . . . . . . . . . . . Knockbacks 31 | . . . . . . . . 1 1 . 10 3 . 16 Impact 1 | . . . . . . . . . . . 1 . . . Kinetic 27 | . . . . . . . . 1 1 . 9 3 . 13 Secondary 3 | . . . . . . . . . . . . . . 3 Self-Inflicted Damage 166 | . . . . . . . . 22 . . 141 . . 3 Shots 4 | . . . . . . . . 2 . . 2 . . . Rammed 3 | . . . . . . . . 1 . . 1 . . 1 Targets Rammed 5 | . . . . . . . . 2 . . 2 . . 1 Kicked . | . . . . . . . . . . . . . . . Crushed 2 | . . . . . . . . 1 . . 1 . . . Highest Temperature 798 | . 182 182 178 51 68 56 394 425 149 . 118 76 . 798 Average Temperature 115 | . 28 55 71 26 25 30 163 103 57 . 32 40 . 278 Received Heat Transfer 1373 | . 204 165 120 . 48 8 . 502 42 . 77 9 . 198 Effects 73 | . . . . . . . 2 3 . . . . . 68 Shutdowns 18 | . . . . . . . . 1 . . . . . 17 Energy Bleed 5 | . . . . . . . 2 . . . . . . 3 Interference 21 | . . . . . . . . 2 . . . . . 19 Matter Decay 6 | . . . . . . . . . . . . . . 6 Short Circuit 4 | . . . . . . . . . . . . . . 4 Damage (minor) 2 | . . . . . . . . . . . . . . 2 Damage (major) 14 | . . . . . . . . . . . . . . 14 Damage (core) 3 | . . . . . . . . . . . . . . 3 Siege Activations 8 | . . . . . . . . 4 3 . . . . 1 Total Turns 222 | . . . . . . . . 88 104 . . . . 30 Longest Duration 41 | . . . . . . . . 39 41 . . . . 30 Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 4 | . . . . . . . . . . . . . . 4 Impact Corruptions 1 | . . . . . . . . . . . . . . 1 Robots Melted 1 | . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . 1 Parts Melted 5 | . . . . . . . . 1 . . . . . 4 Heat Transferred 2816 | . . . . . . . . . . . 50 . . 2766 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Low Low Fac Upp Upp Fac Maximum Alert Level 2 | . . 1 . . . 2 . 2 . . 2 . . 1 Low Security (%) 79 | 100 100 97 100 . . 15 100 90 . . 30 . . 29 Level 1 12 | . . 2 . . . 62 . 2 . . 22 . . 70 Level 2 8 | . . . . . . 21 . 6 . . 47 . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 649 | . 70 230 152 . . 450 79 649 . . 644 . . 305 Initial 450 | . . 9 87 . . 450 79 . . . 11 . . 168 Average 122 | . 19 93 43 . . 308 15 94 . . 309 . . 220 Influence Increases 5241 | . 225 784 267 28 151 582 . 1177 170 . 1055 211 . 591 Destroy 0b10 Robot/C 2640 | . 180 520 220 20 100 60 . 600 140 . 360 140 . 300 Destroy 0b10 Robot/NC 250 | . . 25 . . 10 5 . 125 . . 50 . . 35 Destroy Leader 560 | . 40 148 30 . 10 12 . 138 30 . 82 20 . 50 Allied During Kill 249 | . . . . 8 31 38 . 21 . . 83 51 . 17 Successful Hack 89 | . 5 54 . . . . . 11 . . 14 . . 5 Disable Machine 465 | . . . 15 . . 15 . 90 . . 300 . . 45 Destroy Structure 403 | . . 7 2 . . 2 . 192 . . 136 . . 64 Advance Influence 450 | . . . . . . 450 . . . . . . . . Partial Spotted 15 | . . . . . . . . . . . . . . 15 Lose Combat Pursuer 120 | . . 30 . . . . . . . . 30 . . 60 Influence Decreases 5048 | . 203 582 491 18 161 354 228 533 703 92 436 481 101 665 Entered New Map 985 | . . 13 137 . 10 . 149 . 239 22 8 237 71 99 Time Decay 3318 | . 193 549 334 18 93 254 59 416 404 70 358 214 30 326 Search Patrol Dispatched 100 | . . . . . . 100 . . . . . . . . Lost Part 430 | . 10 10 20 . . . . 90 60 . 30 10 . 200 Lost Ally 215 | . . 10 . . 58 . 20 27 . . 40 20 . 40 Squads Dispatched 22 | . 2 . . . . 2 . 9 . . 5 . . 4 Investigation 2 | . . . . . . . . 1 . . . . . 1 Extermination 10 | . . . . . . 2 . 6 . . 1 . . 1 Reinforcement 7 | . 2 . . . . . . 2 . . 1 . . 2 Assault . | . . . . . . . . . . . . . . . Garrison 3 | . . . . . . . . . . . 3 . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . 1 . . . . . . . . Construction Impeded 3 | . . . . . . . . 1 . . 1 . . 1 Haulers Reinforced 1 | . . . . . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Low Low Fac Upp Upp Fac Distress Signals 5 | . 1 2 . . . . . 1 . . 1 . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 176 | . 15 40 11 1 6 4 6 39 8 . 17 7 . 22 Peak Tracking Total 7 | . 4 6 3 1 3 2 1 7 4 . 3 5 . 4 Tactical Retreats 7 | . . 2 . . . . . . . . 1 . . 4 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Low Low Fac Upp Upp Fac Traps Triggered 5 | . 2 . . . . 1 . 2 . . . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Low Low Fac Upp Upp Fac Machines Disabled 33 | . . 1 2 . . 1 . 6 . . 20 . . 3 Max in Single Turn 4 | . . 1 1 . . . . 2 . . 4 . . 1 Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Low Low Fac Upp Upp Fac Machines Accessed 25 | . 2 14 . . . . . 4 . . 2 1 . 2 Terminals 15 | . 2 10 . . . . . 1 . . . 1 . 1 Fabricators 4 | . . . . . . . . 2 . . 2 . . . Repair Stations 2 | . . 1 . . . . . . . . . . . 1 Recycling Units 3 | . . 2 . . . . . 1 . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 78 | . 4 54 . . . . . 12 . . 2 1 . 5 Successful 45 | . 2 34 . . . . . 6 . . 1 1 . 1 Failed 32 | . 2 19 . . . . . 6 . . 1 . . 4 Catastrophic 5 | . . 1 . . . . . 1 . . 1 . . 2 Database Lockouts 1 | . . 1 . . . . . . . . . . . . Manual 80 | . 4 40 . 4 . 4 . 12 . . 13 1 . 2 Terminals 52 | . 4 43 . . . . . 3 . . . 1 . 1 Fabricators 9 | . . . . . . . . 7 . . 2 . . . Repair Stations 9 | . . 5 . . . . . . . . . . . 4 Recycling Units 6 | . . 4 . . . . . 2 . . . . . . Scanalyzers 2 | . . 2 . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 7 | . . 4 . . . . . 1 . . . 1 . 1 Record 1 | . . . . . . . . . . . . 1 . . Open DSF 2 | . . . . . . . . 1 . . . . . 1 Locate Traps 2 | . . 2 . . . . . . . . . . . . Registered Components 1 | . . 1 . . . . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . . . 4 . . 1 . . . Network Status 1 | . . . . . . . . 1 . . . . . . Load Schematic 2 | . . . . . . . . 2 . . . . . . Build 2 | . . . . . . . . 1 . . 1 . . . Repair Station Hacks 4 | . . 4 . . . . . . . . . . . . Scan Component 2 | . . 2 . . . . . . . . . . . . Repair 2 | . . 2 . . . . . . . . . . . . Recycling Unit Hacks 3 | . . 2 . . . . . 1 . . . . . . Report Inventory 3 | . . 2 . . . . . 1 . . . . . . Scanalyzer 1 | . . 1 . . . . . . . . . . . . Retrieve Study 1 | . . 1 . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 25 | . 2 23 . . . . . . . . . . . . Terminals 23 | . 2 21 . . . . . . . . . . . . Track 3 | . . 3 . . . . . . . . . . . . Assimilate 4 | . . 4 . . . . . . . . . . . . Botnet 9 | . 1 8 . . . . . . . . . . . . Operators 1 | . . 1 . . . . . . . . . . . . Skim 6 | . 1 5 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 2 | . . 2 . . . . . . . . . . . . Reject 2 | . . 2 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 20 | . 2 12 . . . 1 . 3 . . 1 . . 1 Full Trace Events 2 | . . . . . . . . 1 . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . 3 . . . 5 . . . . . . Robots Built 1 | . . . . . . . . 1 . . . . . . Authchips . | . . . . . . . . . . . . . . . Time 116 | . . . . . . . . 116 . . . . . . Total Robot Build Rating 3 | . . . . . . . . 3 . . . . . . Part Schematics Acquired 15 | . . . . 15 . . . . . . . . . . Parts Built 2 | . . . . . . . . . . . 2 . . . Authchips . | . . . . . . . . . . . . . . . Time 58 | . . . . . . . . . . . 58 . . . Total Part Build Rating 14 | . . . . . . . . . . . 14 . . . Part Studies Acquired 1 | . . 1 . . . . . . . . . . . . Parts Repaired 2 | . . 2 . . . . . . . . . . . . Time 58 | . . 58 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Low Low Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked 3 | . . . . . . . . 2 . . . . . 1 Non-combat 1 | . . . . . . . . 1 . . . . . . Combat 2 | . . . . . . . . 1 . . . . . 1 Robot Hacks Applied 3 | . . . . . . . . 2 . . . . . 1 parse_system 2 | . . . . . . . . 1 . . . . . 1 find_dsf 1 | . . . . . . . . 1 . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . 1 . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Low Low Fac Upp Upp Fac Total Allies 22 | . . 1 . 4 . 2 . 4 . . 11 . . . Largest Group 6 | . . 1 . 4 4 2 2 3 . . 6 6 2 2 Highest-Rated Group 294 | . . 10 . 161 161 192 192 84 . . 294 292 140 140 Highest-Rated Ally 96 | . . 10 . 41 41 96 96 28 . . 70 70 70 70 Zionite Dispatches 5 | . . . . . . . . 1 . . 4 . . . Light 2 | . . . . . . . . . . . 2 . . . Fire 2 | . . . . . . . . 1 . . 1 . . . Demo 1 | . . . . . . . . . . . 1 . . . Total Orders 4 | . . . . . . . . 4 . . . . . . FOLLOW 1 | . . . . . . . . 1 . . . . . . RETURN 3 | . . . . . . . . 3 . . . . . . Ally Attacks 189 | . . . . 2 29 12 34 10 . . 50 38 . 14 Total Damage 6137 | . . . . 163 1123 389 1287 167 . . 2111 562 . 335 Kills 40 | . . . . 1 8 3 2 3 . . 15 5 . 3 Allies Corrupted 1 | . . . . . 1 . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Low Low Fac Upp Upp Fac Active Infowar (turns) 2212 | . . 159 . . . . 85 1496 472 . . . . . Sensors 2212 | . . 159 . . . . 85 1496 472 . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . 1 . 1 . . . 1 . . 2 . . Drone Launches 3 | . . . . . . . . 3 . . . . . . Drone Recoveries 3 | . . . . . . . . 3 . . . . . . Zionite Intel Received 2 | . . . . . . . . 1 . . 1 . . . Branch Access 1 | . . . . . . . . . . . 1 . . . Unaware Schematics 1 | . . . . . . . . 1 . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Low Low Fac Upp Upp Fac Turns Passed 14932 | 73 676 2045 1070 2588 1170 551 413 3028 979 146 949 442 65 737 Spaces Moved 6519 | 51 372 984 372 1001 476 148 178 1282 502 90 423 250 36 354 Core 3 | 3 . . . . . . . . . . . . . . Treads 6041 | . 135 984 372 1001 476 148 178 1282 502 90 423 250 36 164 Legs 283 | 46 237 . . . . . . . . . . . . . Wheels 192 | 2 . . . . . . . . . . . . . 190 Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 160 160 160 240 160 160 160 160 160 160 160 160 115 Average Speed 181 | 115 134 160 238 239 240 230 168 160 160 160 160 160 160 144 Slowest Speed 320 | 120 160 160 240 240 240 240 240 160 160 160 160 160 160 320 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 42 | 4 64 87 76 89 66 4 70 25 58 13 14 54 9 9 Regions Visited 14 Branch Regions 7 Pre-discovered Areas 4 | . . 3 . 1 . . . . . . . . . . Known Exits Taken 6 | . . 1 . . 1 . . 1 1 . 1 1 . . Unknown Exits Taken 6 | 1 1 . 1 1 . . . . . 1 . . 1 . Scrap Searched 6 | . . . 1 4 . . . . 1 . . . . . Spaces Dug 1 | . . 1 . . . . . . . . . . . . Terrain Destroyed 352 | . . 1 . . . . . 274 16 1 34 5 . 21 Melee 1 | . . 1 . . . . . . . . . . . . Projectile 48 | . . . . . . . . 6 3 1 12 5 . 21 AOE 303 | . . . . . . . . 268 13 . 22 . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Low Low Fac Upp Upp Fac Total 8993 | 62 470 1358 521 1183 501 358 244 2115 648 92 627 279 44 491 Wait 1774 | . 32 241 117 167 17 197 . 670 112 3 134 17 9 58 Move 6506 | 50 371 983 371 1000 475 148 177 1281 501 89 422 249 35 354 Hop . | . . . . . . . . . . . . . . . Pick Up 83 | 5 7 22 2 3 2 3 4 19 1 . 13 1 . 1 Fast Attach 37 | 6 1 2 . . . . 7 8 . . 5 1 . 7 Attach 51 | . 1 3 2 . . 6 5 10 6 . 6 1 . 11 Detach 11 | . . . . . . . . 4 . . 5 . . 2 Swap 85 | 1 6 21 6 5 1 2 6 28 3 . 4 2 . . Drop 71 | . 6 22 2 3 3 1 10 14 . . 7 1 . 2 Fire 366 | . 46 63 21 2 3 1 35 79 25 . 29 7 . 55 Melee 4 | . . 1 . 3 . . . . . . . . . . Ram 1 | . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . Crush 4 | . . . . . . . . 2 . . 2 . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -4/Factory (discovered 2 exits: Upp / Ext) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 14) 74 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 354 | -10/Materials | Discovered new exit (range 4) 644 | -10/Materials | Discovered new exit (range 16) 750 | -10/Materials | Entered another Materials area 750 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1145 | -9/Materials | Discovered new exit (range 15) 1244 | -9/Materials | Build established: Tank 1322 | -9/Materials | Central database locked down 1438 | -9/Materials | Discovered new exit (range 13) 1486 | -9/Materials | Identified exit to Materials 1486 | -9/Materials | Identified exit to Mines 1528 | -9/Materials | Learned 2 Storage zone layouts 1585 | -9/Materials | Learned 4 Recycling zone layouts 1596 | -9/Materials | Learned Storage stockpile data 1621 | -9/Materials | Learned location of Mines (-9) 1646 | -9/Materials | Learned location of Recycling (-8) 2075 | -9/Materials | Repaired Tractor Beam 2109 | -9/Materials | Repaired Autogun+ 2795 | -9/Materials | Entered Mines 3008 | -9/Mines | Learned location of 1 exit from Materials 3383 | -9/Mines | Discovered exit to Materials (range 13) 3456 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3707 | -9/Mines | Build established: Gunner 3837 | -9/Mines | Discovered exit to Materials (range 9) 3850 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3865 | -9/Mines | Entered Zion 4393 | -7/Zion | Learned location of Armory (-4) 5344 | -7/Zion | Received a visual enhancement algorithm 5347 | -7/Zion | Ran a visual enhancement algorithm 5397 | -7/Zion | Ran a visual enhancement algorithm 5410 | -7/Zion | Ran a visual enhancement algorithm 5425 | -7/Zion | Ran a visual enhancement algorithm 5640 | -7/Zion | Met Imprinter 5686 | -7/Zion | Imprinted 5688 | -7/Zion | Declared Zion's savior 6393 | -7/Zion | Given the Hacking Drone Bay 6393 | -7/Zion | Found Prototype Device 6393 | -7/Zion | Identified Hacking Drone Bay 6419 | -7/Zion | Discovered new exit (range 10) 6424 | -7/Zion | Given A8's code to call for help 6453 | -7/Zion | Entered Proximity Caves 6453 | -6/Proximity Caves | Accompanied by 4 allies 6454 | -6/Proximity Caves | Identified exit to Factory 6463 | -6/Proximity Caves | Spotter reported a threat 6478 | -6/Proximity Caves | Spotter reported a threat 6772 | -6/Proximity Caves | Spotter reported a threat 7070 | -6/Proximity Caves | Learned Factory terminal intel 7198 | -6/Proximity Caves | Spotted B-75 Beast 7617 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7623 | -6/Proximity Caves | Entered Factory 7623 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 7624 | -6/Factory | Loaded intel: 26 terminal locations 7760 | -6/Factory | Enhanced Grunt warped into view, answering call for help 7760 | -6/Factory | Enhanced Grunt warped into view, answering call for help 7760 | -6/Factory | Ran a visual enhancement algorithm 7934 | -6/Factory | Build established: Scavenger-Tank 7973 | -6/Factory | Search patrols dispatched 8174 | -6/Factory | Sucked down chute 8174 | -6/Factory | Entered Waste 8189 | -6/Waste | Spotted C-40 Crusher 8205 | -6/Waste | Destroyed C-40 Crusher 8209 | -6/Waste | 2 allies followed down the chute 8253 | -6/Waste | Spotted C-40 Crusher 8272 | -6/Waste | Destroyed C-40 Crusher 8279 | -6/Waste | Spotted C-40 Crusher 8290 | -6/Waste | Allies destroyed C-40 Crusher 8302 | -6/Waste | Spotted C-40 Crusher 8309 | -6/Waste | Allies destroyed C-40 Crusher 8323 | -6/Waste | Found Prototype Device 8323 | -6/Waste | Identified Exp. Thermal Shield 8345 | -6/Waste | Spotted C-40 Crusher 8361 | -6/Waste | Destroyed C-40 Crusher 8397 | -6/Waste | Spotted C-40 Crusher 8448 | -6/Waste | Crushed by Compactor (1 part destroyed) 8454 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8457 | -6/Waste | Crushed by Compactor (1 part destroyed) 8460 | -6/Waste | Crushed by Compactor (1 part destroyed) 8466 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8469 | -6/Waste | Destroyed C-40 Crusher 8497 | -6/Waste | Lost 6 parts (1n2u3w) 8545 | -6/Waste | Discovered new exit (range 16) 8587 | -6/Waste | Entered Factory 8603 | -6/Factory | Ran a visual enhancement algorithm 8746 | -6/Factory | Zion Fire squad teleported in 8809 | -6/Factory | Discovered new exit (range 16) 8924 | -6/Factory | P-60 Hacker assimilated allied F8-SGD(i) 9072 | -6/Factory | Ran a visual enhancement algorithm 9531 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 9917 | -6/Factory | Fabricated M-28 Smith? 9922 | -6/Factory | Build established: Scavenger-Skirmisher 10132 | -6/Factory | Terminal network hard line cut 10384 | -6/Factory | Build established: Scavenger-Tank 10601 | -6/Factory | Lost 3 parts (1p2w) 11071 | -6/Factory | Identified exit to Lower Caves 11528 | -6/Factory | Spotted B-75 Beast 11615 | -6/Factory | Entered Lower Caves 11632 | -6/Lower Caves | Encountered a Warlord checkpoint 11662 | -6/Lower Caves | Identified exit to Lower Caves 11923 | -6/Lower Caves | Build established: Tank 12082 | -6/Lower Caves | System corruption reached 10% 12120 | -6/Lower Caves | Lost 5 parts (1p2u2w) 12594 | -6/Lower Caves | Entered another Lower Caves area 12644 | -6/Lower Caves | Spotted B-75 Beast 12719 | -6/Lower Caves | Discovered new exit (range 7) 12740 | -6/Lower Caves | Entered Factory 12740 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12818 | -5/Factory | Zion Demo squad teleported in 12841 | -5/Factory | Build established: Scavenger-Tank 12976 | -5/Factory | Zion Light squad teleported in 13052 | -5/Factory | Garrison activated, responded to threat 13057 | -5/Factory | Lost 3 allies 13342 | -5/Factory | Fabricated Imp. Force Field (x2) 13460 | -5/Factory | Retrieved Zion intel report: Branch Access 13460 | -5/Factory | Identified exit to Upper Caves 13461 | -5/Factory | Zion Fire squad teleported in 13656 | -5/Factory | Zion Light squad teleported in 13689 | -5/Factory | Entered Upper Caves 13689 | -5/Upper Caves | Accompanied by 6 allies 13733 | -5/Upper Caves | Learned location of 2 exits from Factory 13798 | -5/Upper Caves | Encountered a Warlord checkpoint 13928 | -5/Upper Caves | Identified exit to Upper Caves 14131 | -5/Upper Caves | Entered another Upper Caves area 14131 | -5/Upper Caves | Accompanied by 2 allies 14175 | -5/Upper Caves | Discovered new exit (range 11) 14196 | -5/Upper Caves | Entered Factory 14196 | -4/Factory | Accompanied by 2 allies 14196 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 14197 | -4/Factory | Identified exit to Upper Caves 14197 | -4/Factory | Identified exit to Extension 14351 | -4/Factory | Build established: Messiah-Tank 14501 | -4/Factory | Lost 4 parts (1p1n2w) 14572 | -4/Factory | Lost 5 parts (1n3u1w) 14817 | -4/Factory | Core integrity fell below 50% 14872 | -4/Factory | Lost 7 parts (1p4u2w) 14933 | -4/Factory | Self-destructed Last Messages --------------- 14845_ Overheating: Com. Wheel damaged (-5). 14845_ Overheating: Plasma Rifle damaged (-21). 14846_ Overheating: System interference. 14846_ Hvy. Laser temporarily disabled. 14846_ Plasma Rifle temporarily disabled. 14846_ Terrain Scan Processor temporarily disabled. 14846_ Acquired 6 matter. 14847_ Component Analysis Suite broken. 14847_ Overheating: Short circuit. 14852_ Power failure, Rnf. Deuterium Engine shutdown. 14876_ Connecting with Repair Station... 14876_ ALERT: Suspicious activity at Repair Station F002. Dispatching Investigation squad. 14891_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 14898_ Acquired Adv. Datajack. 14898_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F009. 14923_ Rnf. Deuterium Engine destroyed. 14932_ Acquired Tesla Rifle. 14933_ Broken Imp. Weapon Cycler destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????##########????????????????????????????? | | ???????????# #????????????????????????????? | | ???????????# """" #????????????????????????????? | | ???????????# """" #????????????????????????????? | | ???????????# """" #????????????????????????????? | | ???????????# """" #????????????????????????????? | | ######?????# """" #????????????????????????????? | | #?????# """" ! #????????????????????????????? | | """#?????# """" #????????????????????????????? | | R"####### #????????????????????????????? | | """# ###+################# ??????????????? | | # #?????????????? | | / " +?????????????? | | """ # #?????????????? | | """ # ##########+#########??????????????????? | | """ ## ##?# p @ #????????????????????? | | """ ## #??# #????????????????????? | | ## #??# """ """ """ #????????????????????? | | ## #??# """ """ """ #????????????????????? | | ####### #??# """ """ """ #????????????????????? | | ??????# #??? #????????????????????? | | ??????# #???###############????????????????????? | | ??????# #??????????????????????>???????????????? | | ??????# #??????????????????????????????????????? | | ??????# #??????????????????????????????????????? | | ??????# #??????????????????????????????????????? | | ??????? #??????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | "????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ###+##???????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 91 Energy Generation 37 Energy Capacity 1135 Matter Stores 550 Matter Capacity 550 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 85 Armor Coverage 525 Weapon Cycling 20 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 10 Matter Filtering 30 Item Schematics ----------------- Coolant Injector | -7/Zion | Archive Power Maul | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Force Field | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Imp. Actuator Array | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Imp. Corruption Screen | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Powered Hammer | -7/Zion | Archive Antigrav System | -7/Zion | Archive Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive C-17 Slicer | -7/Zion | Archive B-36 Bruiser | -7/Zion | Archive A-15 Conveyor | -6/Factory | Z-intel R-10 Processor | -6/Factory | Z-intel S-27 Virus | -6/Factory | Z-intel M-28 Smith | -6/Factory | Z-intel A-02 Transporter | -6/Factory | Z-intel Fabricated ------------ M-28 Smith | x1 | -6/Factory Imp. Force Field | x2 | -5/Factory | Preloaded Repaired ---------- Tractor Beam | 24% | -9/Materials Autogun | 53% | -9/Materials Studied --------- Autogun | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Construction Begets Destruction Ew, Corruption Help From High Places Immobile And Lovin' It Just What I Needed Respectable Loadout Suspicious Challenges ------------ None Game ------ Seed RecyclingDamperFrame Manual? 0 Play Time 02:27:29 Cumulative 27.1 hours Start 2025.10.27 @ 20:58:05 End 2025.10.28 @ 00:25:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 23 Achievement% 17 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 53742c43-0e09-46f3-aee3-8ba5e59bc032