Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.01 @ 23:38:22 Player: Tmvn Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (70) 350 Value Destroyed (2782) 2782 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1631) 1631 TOTAL SCORE: 8483 Bonus ------- High Alert Combat Kills 435 Follower Combat Kills 622 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -126 Cogmind --------- Core Integrity 0/850 Matter 205/300 Energy 100/100 System Corruption 6% Temperature Cool (9) Movement Core (550) Ox10 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Large Storage Unit Large Storage Unit Relay Coupler [Hunter] (10) > --- WEAPON (3) ------- (None) > --- INVENTORY (16) --- Carbon-fiber Leg Advanced Heat Sink Advanced Heat Sink Heavy Reflective Plating Hacking Suite Improved System Shield Relay Coupler [Swarmer] (40) Remote Datajack Peak State ------------ > --- POWER ------------ Angular Momentum Engine Fission Core > --- PROPULSION ------- Medium Treads Armored Leg Armored Wheel > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Large Storage Unit Advanced Signal Interpreter Advanced Targeting Computer Improved Light Armor Plating Relay Coupler [Hunter] > --- WEAPON ----------- Plasma Rifle Heavy Flak Cannon Remote Datajack > --- INVENTORY -------- Light Deuterium Engine Carbon-fiber Leg Carbon-fiber Leg Advanced Heat Sink Triangulator Heavy Reflective Plating Improved System Shield Relay Coupler [Swarmer] Shock Rifle Heavy Particle Gun Proton Cannon Advanced Beam Cannon [Rating: 61] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Fission Core Propulsion Carbon-fiber Leg Treads Medium Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Aerolev Unit Utility Advanced Targeting Computer Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Relay Coupler [NC] Protection Improved Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Electrolaser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Heavy Flak Cannon Special Weapon Remote Datajack Slashing Weapon Power Sword Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -8 -8 -8 -6 ------- Run | Scr Mat Mat Mat Gar Mat Sto Rec Fac Slots Evolved 8 | . . 2 2 . . . . 4 Power 1 | . . . . . . . . 1 Propulsion 1 | . . . . . . . . 1 Utility 5 | . . 2 1 . . . . 2 Weapon 1 | . . . 1 . . . . . Parts Attached 112 | . 10 7 32 9 3 14 4 33 Power 14 | . . 1 3 . . 3 . 7 Engine 12 | . . 1 3 . . 3 . 5 Core 2 | . . . . . . . . 2 Reactor . | . . . . . . . . . Propulsion 27 | . 5 . 8 2 . 1 4 7 Treads 2 | . . . . . . . . 2 Leg 13 | . 1 . 6 2 . 1 . 3 Wheel 11 | . 4 . 1 . . . 4 2 Hover 1 | . . . 1 . . . . . Flight . | . . . . . . . . . Utility 25 | . 4 2 7 4 . 1 . 7 Device 9 | . 1 1 2 3 . . . 2 Storage 6 | . 2 . 1 . . . . 3 Processor 6 | . 1 1 3 1 . . . . Hackware 2 | . . . . . . 1 . 1 Protection 2 | . . . 1 . . . . 1 Artifact . | . . . . . . . . . Weapon 46 | . 1 4 14 3 3 9 . 12 Energy Gun 24 | . . 2 9 2 2 4 . 5 Energy Cannon 6 | . . . . 1 1 1 . 3 Ballistic Gun 9 | . . . 5 . . 3 . 1 Ballistic Cannon 4 | . 1 2 . . . . . 1 Launcher . | . . . . . . . . . Special Weapon 1 | . . . . . . . . 1 Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . . Unidentified Prototypes 4 | . . . 1 . . 3 . . Parts Lost 40 | . 1 . 4 5 . 5 1 24 Power 10 | . . . 2 . . 1 1 6 Propulsion 9 | . 1 . 1 1 . 1 . 5 Utility 5 | . . . . 1 . . . 4 Weapon 16 | . . . 1 3 . 3 . 9 Highest Loss Streak 14 | . 1 . 1 4 . 3 1 14 Average Slot Usage (%) 96 | . 96 99 96 98 97 97 96 93 Engine 8 | . 14 11 8 9 9 8 6 5 Core 1 | . . . . . . . . 4 Leg 9 | . 3 . 10 9 18 17 6 5 Wheel 8 | . 24 22 7 8 . . 11 8 Device 8 | . 6 11 10 10 9 9 9 6 Storage 9 | . 7 11 9 9 9 9 9 12 Processor 19 | . 11 22 21 25 27 25 18 12 Hackware 2 | . . . . . . 1 9 4 Protection 1 | . . . 2 . . . . 5 Energy Gun 10 | . . 5 11 20 18 14 9 5 Energy Cannon 3 | . . . . 5 6 8 9 2 Ballistic Gun 5 | . 20 4 11 . . 1 . . Ballistic Cannon 2 | . 7 11 2 . . . . 3 Special Melee Weapon 1 | . . . . . . 2 9 1 Naked Turns . | . . . . . . . . . Heaviest Build 66 | 12 25 20 34 36 36 36 32 66 Greatest Support 32 | 20 32 32 32 30 30 30 25 28 Greatest Overweight (x) 12 | . 1 . 3 3 1 2 3 12 Average Overweight (x) 1 | . . . . 2 1 . 1 2 Largest Inventory Capacity 16 | 6 10 8 10 10 10 10 10 16 Average Capacity 10 | 6 5 8 8 10 10 10 10 14 Most Carried 14 | 6 8 8 10 10 10 10 10 14 Average Carried 9 | 6 4 7 8 9 10 9 9 12 Final Capacity 16 | 6 8 8 10 10 10 10 10 16 Final Carried 10 | 6 8 7 10 10 10 9 10 9 Class Distribution -------------------- 36% | Mutant 19% | Skirmisher 18% | Scavenger-Gunner 15% | Scavenger-Mutant 4% | Commander-Mutant 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Storage Mutant | -8/Recycling Mutant | -6/Factory Resources | -11 -10 -9 -8 -8 -8 -8 -8 -6 ----------- Run | Scr Mat Mat Mat Gar Mat Sto Rec Fac Matter Collected 1812 | 200 161 . 634 70 . 179 40 528 Remotely . | . . . . . . . . . Salvage Created 3000 | . 221 . 968 445 36 517 . 813 Parts 155 | . 6 . 54 32 . 29 . 34 Haulers Intercepted 1 | . . . . . . . . 1 Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -8 -6 ------- Run | Scr Mat Mat Mat Gar Mat Sto Rec Fac Combat Hostiles Destroyed 59 | . 4 . 17 14 . 11 . 13 Guns 38 | . 2 . 13 9 . 9 . 5 Cannons 17 | . 2 . 4 1 . 2 . 8 AOE 4 | . . . . 4 . . . . Classes Destroyed 11 | . 2 . 4 1 . 2 . 2 Worker 1 | . . . . . . 1 . . Hauler 1 | . . . . . . . . 1 Recycler 3 | . 1 . 1 . . . . 1 Mechanic 1 | . . . 1 . . . . . Operator 1 | . . . . . . 1 . . Watcher 3 | . . . 1 . 1 1 . . Swarmer 13 | . . . . 8 . 5 . . Grunt 30 | . 4 . 8 5 . 4 . 9 Sentry 11 | . . . 7 . . 3 . 1 Hunter 4 | . . . 2 1 . . . 1 Programmer 2 | . . . . . . . . 2 Best Kill Streak 7 | . 2 . 3 7 1 4 . 4 Combat Bots Only 7 | . 2 . 3 7 . 3 . 3 Max Kills in Single Turn 3 | . 1 . 2 3 1 1 . 1 Gunslinging 1 | . . . . 1 . . . . Exploded 2 | . . . . 2 . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -8 -6 -------- Run | Scr Mat Mat Mat Gar Mat Sto Rec Fac Damage Taken 6065 | . 214 117 894 630 17 864 48 3281 Core 1405 | . 49 18 174 148 . 118 48 850 Absorbed by Shields 60 | . . . . . . . 15 45 Core Remaining (%) 71 | 100 80 95 . . . . 11 . Volleys Fired 207 | . 19 . 49 19 2 44 . 74 Largest 3 | . 2 . 3 3 3 3 . 3 Hottest 190 | . 55 . 153 190 183 183 . 178 Shots Fired 471 | . 38 . 133 51 5 95 . 149 Gun 312 | . 28 . 112 42 3 61 . 66 Cannon 153 | . 10 . 21 9 2 34 . 77 Launcher . | . . . . . . . . . Special 6 | . . . . . . . . 6 Kinetic 171 | . 38 . 70 . . 6 . 57 Thermal 140 | . . . 30 31 4 55 . 20 Explosive . | . . . . . . . . . Electromagnetic 154 | . . . 33 20 1 34 . 66 Robot Hit Streak 18 | . 7 . 12 8 3 18 . 12 Robot Miss Streak 4 | . 3 . 3 2 1 4 . 4 Penetration Max 1 | . . . 1 . . . . . Secondary Targets 2 | . 1 . . 1 . . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . . Shots Hit Robots 376 | . 23 . 87 30 4 75 39 118 Core Hits 169 | . 9 . 39 21 1 26 . 73 Critical Hits 3 | . . . 1 . . 1 . 1 Critical Kills 1 | . . . . . . 1 . . Critical Parts Destroyed 2 | . . . 1 . . . . 1 Melee Attacks 43 | . . . . . . 4 39 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 37 | . . . . . . 2 35 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5931 | . 276 . 1266 828 101 1054 . 2406 Guns 3005 | . 146 . 999 462 51 644 . 703 Cannons 2637 | . 130 . 246 125 50 408 . 1678 Explosions 241 | . . . . 241 . . . . Melee . | . . . . . . . . . Ramming 48 | . . . 21 . . 2 . 25 Kinetic 2186 | . 276 . 687 . . 38 . 1185 Thermal 1947 | . . . 330 519 85 600 . 413 Explosive . | . . . . . . . . . Electromagnetic 1750 | . . . 228 309 16 414 . 783 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 6 | . . . . . . . . 6 Average Corruption 3 | . . . . . . . . 3 Corruption Purged . | . . . . . . . . . Effects 14 | . . . . . . . . 14 Message Errors 1 | . . . . . . . . 1 Matter Fused 1 | . . . . . . . . 1 Heat Flow Errors 1 | . . . . . . . . 1 Energy Discharges 1 | . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . . 2 Data Loss (major) 1 | . . . . . . . . 1 Misfires 1 | . . . . . . . . 1 Targeting Errors 5 | . . . . . . . . 5 Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 46 | . 4 . . 6 . 25 . 11 Projectiles 40 | . 4 . . . . 25 . 11 Explosions 6 | . . . . 6 . . . . Melee . | . . . . . . . . . Knockbacks 35 | . 1 . 1 . . . . 33 Impact 1 | . . . . . . . . 1 Kinetic 31 | . 1 . 1 . . . . 29 Secondary 3 | . . . . . . . . 3 Self-Inflicted Damage 62 | . . . 10 41 . . . 11 Shots 2 | . . . . 2 . . . . Rammed 4 | . . . 2 . . . . 2 Targets Rammed 5 | . . . 2 . . 1 . 2 Kicked 1 | . . . . . . 1 . . Crushed . | . . . . . . . . . Highest Temperature 404 | . 40 . 404 286 51 205 . 237 Average Temperature 69 | . 19 . 91 92 17 51 . 50 Received Heat Transfer 1497 | . 120 18 261 99 9 225 . 765 Effects 1 | . . . 1 . . . . . Short Circuit 1 | . . . 1 . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 5 | . . . 1 1 . 1 . 2 Heat Transferred 3488 | . . . 777 718 148 1036 . 809 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . . . 2 . 1 . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -8 -6 ------- Run | Scr Mat Mat Mat Gar Mat Sto Rec Fac Peak Influence 1295 | . 125 34 246 384 212 638 351 1295 Initial 982 | . . 5 14 81 187 89 218 982 Average 392 | . 36 16 87 267 190 360 246 1056 Maximum Alert Level 4 | . . . 1 1 1 2 1 4 Low Security (%) 44 | 100 100 100 94 27 86 10 8 . Level 1 24 | . . . 5 72 14 49 91 . Level 2 7 | . . . . . . 39 . . Level 3 16 | . . . . . . . . 70 Level 4 7 | . . . . . . . . 29 Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 17 | . 1 . 3 . 1 4 . 8 Investigation 1 | . . . 1 . . . . . Extermination 2 | . . . . . . . . 2 Reinforcement 6 | . 1 . 1 . . 1 . 3 Assault 3 | . . . . . . . . 3 Garrison 5 | . . . 1 . 1 3 . . Intercept . | . . . . . . . . . Construction Impeded 2 | . . . . . . . . 2 Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -8 -6 --------- Run | Scr Mat Mat Mat Gar Mat Sto Rec Fac Distress Signals 4 | . . . 2 . . 1 . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 138 | . 12 1 27 15 3 27 12 41 Peak Tracking Total 10 | . 5 1 7 5 3 4 4 10 Tactical Retreats 5 | . 1 . 1 1 . . . 2 Traps | -11 -10 -9 -8 -8 -8 -8 -8 -6 ------- Run | Scr Mat Mat Mat Gar Mat Sto Rec Fac Traps Triggered 6 | . . 1 . 3 . 1 . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -8 -6 ---------- Run | Scr Mat Mat Mat Gar Mat Sto Rec Fac Machines Disabled 4 | . . . . 1 . 2 . 1 Max in Single Turn 1 | . . . . 1 . 1 . . Garrison Relay 1 | . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -8 -6 --------- Run | Scr Mat Mat Mat Gar Mat Sto Rec Fac Machines Accessed 28 | . . 4 6 . 3 8 4 3 Terminals 17 | . . 3 2 . 1 7 3 1 Fabricators . | . . . . . . . . . Repair Stations 5 | . . . 2 . 1 1 . 1 Recycling Units 2 | . . . . . . . 1 1 Scanalyzers 3 | . . 1 1 . 1 . . . Garrison Access 1 | . . . 1 . . . . . Total Hacks 57 | . . 7 17 . 6 16 7 4 Successful 43 | . . 6 16 . 5 7 5 4 Failed 14 | . . 1 1 . 1 9 2 . Catastrophic 2 | . . . . . 1 1 . . Database Lockouts . | . . . . . . . . . Manual 21 | . . 4 1 . 2 7 5 2 Terminals 32 | . . 5 5 . 1 14 6 1 Fabricators . | . . . . . . . . . Repair Stations 15 | . . . 8 . 3 2 . 2 Recycling Units 2 | . . . . . . . 1 1 Scanalyzers 7 | . . 2 3 . 2 . . . Garrison Access 1 | . . . 1 . . . . . Terminal Hacks 11 | . . 2 3 . . 4 2 . Record 1 | . . . 1 . . . . . Prototype ID Bank 1 | . . 1 . . . . . . Open Door 2 | . . . . . . 2 . . Terminal Index 1 | . . . . . . . 1 . Alert Level 3 | . . 1 . . . 1 1 . Locate Traps 1 | . . . . . . 1 . . Dispatch Records 1 | . . . 1 . . . . . Zone Layout 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 15 | . . . 8 . 3 2 . 2 Scan Component 8 | . . . 4 . 2 1 . 1 Repair 7 | . . . 4 . 1 1 . 1 Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 7 | . . 2 3 . 2 . . . Insert Component 3 | . . 1 1 . 1 . . . Analyze 4 | . . 1 2 . 1 . . . Garrison Access Hacks 1 | . . . 1 . . . . . Unlock Access 1 | . . . 1 . . . . . Unauthorized Hacks 9 | . . 2 1 . . 1 3 2 Terminals 7 | . . 2 1 . . 1 2 1 Botnet 7 | . . 2 1 . . 1 2 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . . . . . . . 1 1 Monitor 2 | . . . . . . . 1 1 Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 16 | . . 2 4 . 1 5 2 2 Full Trace Events 3 | . . . 2 . 1 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 3 | . . 1 1 . 1 . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 7 | . . . 4 . 1 1 . 1 Time 218 | . . . 132 . 38 32 . 16 Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 3 | . . 1 1 . 1 . . . Part Schematics Acquired 3 | . . 1 1 . 1 . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -8 -6 ------------ Run | Scr Mat Mat Mat Gar Mat Sto Rec Fac Used RIF Installer 1 | . . . . 1 . . . . Robots Hacked 7 | . . . . . . 2 2 3 Non-combat 6 | . . . . . . 2 2 2 Combat 1 | . . . . . . . . 1 Robot Hacks Applied 9 | . . . . . . 2 3 4 no_distress 1 | . . . . . . . . 1 map_walls 1 | . . . . . . 1 . . link_fov 2 | . . . . . . . 2 . amplify_resonance 1 | . . . . . . . 1 . disable_weapons 1 | . . . . . . . . 1 go_dormant 1 | . . . . . . . . 1 formatsys_low 1 | . . . . . . 1 . . formatsys_high 1 | . . . . . . . . 1 Relay Couplers Released 4 | . . . . 4 . . . . Machine Destruction 4 | . . . . 4 . . . . Attached 2 | . . . . . . 1 . 1 Robots Rewired 16 | . . . . . . . 16 . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -8 -6 -------- Run | Scr Mat Mat Mat Gar Mat Sto Rec Fac Total Allies 28 | . . . . . . 11 16 1 Largest Group 16 | . . . . . . 10 16 2 Highest-Rated Group 283 | . . . . . . 173 283 68 Highest-Rated Ally 37 | . . . . . . 29 34 37 Total Orders 1 | . . . . . . . . 1 FOLLOW 1 | . . . . . . . . 1 Ally Attacks 155 | . . . . . . 83 48 24 Total Damage 3481 | . . . . . . 1156 843 1482 Kills 35 | . . . . . . 13 17 5 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -8 -6 ------- Run | Scr Mat Mat Mat Gar Mat Sto Rec Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -8 -6 ------------- Run | Scr Mat Mat Mat Gar Mat Sto Rec Fac Turns Passed 5224 | 5 510 203 1298 431 150 931 438 1258 Spaces Moved 3318 | 5 453 191 871 234 68 497 320 679 Core 3 | . . . . . . . . 3 Treads 119 | . . . . . . . . 119 Legs 1152 | 5 12 . 323 120 68 497 105 22 Wheels 2044 | . 441 191 548 114 . . 215 535 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 90 | 120 90 100 100 110 150 120 90 95 Average Speed 122 | 120 95 100 112 143 150 148 110 138 Slowest Speed 650 | 120 120 100 210 180 150 180 150 650 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 38 | 2 70 21 54 36 8 78 62 18 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 6 | . 1 1 1 . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 17 | . . . 3 3 . 11 . . Melee . | . . . . . . . . . Projectile 8 | . . . 3 . . 5 . . AOE 9 | . . . . 3 . 6 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -8 -6 --------- Run | Scr Mat Mat Mat Gar Mat Sto Rec Fac Total 4038 | 4 501 202 1094 292 112 608 367 858 Wait 217 | . . . 100 . 38 38 . 41 Move 3309 | 4 452 190 870 232 67 496 319 679 Hop . | . . . . . . . . . Pick Up 50 | . 7 2 18 7 . 2 1 13 Fast Attach 41 | . 5 3 6 2 1 10 2 12 Attach 38 | . 4 3 11 4 . 2 . 14 Detach 14 | . 4 1 2 1 . 1 . 5 Swap 33 | . 1 1 15 3 2 2 2 7 Drop 61 | . 9 2 21 6 2 8 4 9 Fire 207 | . 19 . 49 19 2 44 . 74 Melee 43 | . . . . . . 4 39 . Ram 3 | . . . 2 . . . . 1 Kick 1 | . . . . . . 1 . . Crush 1 | . . . . . . . . 1 Escape Stasis 18 | . . . . 18 . . . . Rewire 2 | . . . . . . . . 2 Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison -8/Materials -8/Storage -8/Recycling -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 6 | -11/Scrapyard | Entered Materials 77 | -10/Materials | Discovered new exit (range 11) 152 | -10/Materials | Discovered new exit (range 14) 239 | -10/Materials | Discovered new exit (range 12) 309 | -10/Materials | Build established: Mutant 515 | -10/Materials | Identified exit to Materials 516 | -10/Materials | Entered another Materials area 516 | -9/Materials | Evolved 2 slots: Utility x2 690 | -9/Materials | Discovered new exit (range 16) 718 | -9/Materials | Identified exit to Materials 719 | -9/Materials | Entered another Materials area 719 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1013 | -8/Materials | Build established: Skirmisher 1251 | -8/Materials | Discovered new exit (range 4) 1254 | -8/Materials | Identified exit to Factory 1289 | -8/Materials | Repaired Sensor Array 1346 | -8/Materials | Repaired Broken EM Pulse Gun 1379 | -8/Materials | Repaired Hrd. Light Armor Plating? 1461 | -8/Materials | Repaired Carbon-fiber Leg 1974 | -8/Materials | Garrison activated, responded to threat 2016 | -8/Materials | Identified exit to Garrison 2017 | -8/Materials | Entered Garrison 2042 | -8/Garrison | Triggered checkpoint 2053 | -8/Garrison | Garrison Relay disabled 2140 | -8/Garrison | Triggered checkpoint 2175 | -8/Garrison | Destroyed 7 combat bots 2208 | -8/Garrison | Triggered checkpoint 2211 | -8/Garrison | Core integrity fell below 50% 2214 | -8/Garrison | Lost 4 parts (1u3w) 2301 | -8/Garrison | Discovered new exit (range 9) 2324 | -8/Garrison | Identified exit to Materials 2339 | -8/Garrison | Installed Relay Interface Framework 2448 | -8/Garrison | Entered Materials 2481 | -8/Materials | Build established: Scavenger-Gunner 2505 | -8/Materials | Discovered new exit (range 16) 2566 | -8/Materials | Repaired Hvy. Particle Cannon 2582 | -8/Materials | Identified exit to Storage 2590 | -8/Materials | Garrison activated, responded to threat 2598 | -8/Materials | Entered Storage 2812 | -8/Storage | Repaired EM Shotgun 2890 | -8/Storage | Garrison activated, responded to threat 2941 | -8/Storage | Lost 3 parts (3w) 3103 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 3525 | -8/Storage | Used back door to open Recycling access 3525 | -8/Storage | Discovered new exit (range 4) 3528 | -8/Storage | Identified exit to Recycling 3529 | -8/Storage | Entered Recycling 3529 | -8/Recycling | Accompanied by 1 ally 3561 | -8/Recycling | Spotter reported a threat 3673 | -8/Recycling | Build established: Mutant 3729 | -8/Recycling | Spotter reported a threat 3754 | -8/Recycling | Spotter reported a threat 3759 | -8/Recycling | Spotter reported a threat 3777 | -8/Recycling | Spotter reported a threat 3779 | -8/Recycling | Spotter reported a threat 3786 | -8/Recycling | Spotter reported a threat 3788 | -8/Recycling | Spotter reported a threat 3812 | -8/Recycling | Spotter reported a threat 3825 | -8/Recycling | Core integrity fell below 20% 3839 | -8/Recycling | Spotter reported a threat 3841 | -8/Recycling | Spotter reported a threat 3854 | -8/Recycling | Discovered new exit (range 14) 3865 | -8/Recycling | Spotter reported a threat 3877 | -8/Recycling | Spotter reported a threat 3928 | -8/Recycling | Spotter reported a threat 3928 | -8/Recycling | Spotter reported a threat 3928 | -8/Recycling | Spotter reported a threat 3928 | -8/Recycling | Spotter reported a threat 3966 | -8/Recycling | Identified exit to Factory 3967 | -8/Recycling | Entered Factory 3967 | -6/Factory | Accompanied by 2 allies 3967 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 4246 | -6/Factory | Found Hvy. Reflective Plating 4317 | -6/Factory | First assault squad dispatched 4355 | -6/Factory | Repaired Arm. Wheel 5152 | -6/Factory | Lost 5 parts (2p1u2w) 5211 | -6/Factory | Core integrity fell below 50% 5218 | -6/Factory | Core integrity fell below 20% 5225 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05204_ Arm. Leg destroyed. 05205_ >|Y0M,V&YRXNSZ/BNSBU 05207_ L-41 Fighter knocked back. 05208_ Hvy. Flak Cannon destroyed. 05208_ K-01 Serf sends out distress signal. 05210_ Hvy. Particle Gun destroyed. 05211_ Penetrated by Slug. 05213_ Lgt. Deuterium Engine destroyed. 05213_ Com. Wheel destroyed. 05213_ Adv. Heat Sink destroyed. 05214_ K-01 Serf collects debris. 05214_ Adv. Targeting Computer destroyed. 05216_ Penetrated by Slug. 05217_ ALERT: Rogue bot located, Programmers report to Factory Zone 4V. 05220_ R-10 Processor collects Plasma Rifle. 05221_ Slug penetrates I-36 Angel. 05221_ Slug penetrates L-41 Fighter. 05222_ G-67 Veteran misfires. 05223_ System corrupted: Component data lost. 05224_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????? ???????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????#g #??????????????????????? | | ????????????????????# ??????????????????????? | | ????????????????????#g #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# g #??????????????????????? | | ????????????????????# #?########?????????????? | | ????????????????????# #? ?????????????? | | ??????????????""????# # """"""""" #??????????? | | ??????????????""""??#ig @# #??????????? | | ?????????? """""" #[== l/ #??????????? | | ???????+ "%"%+!%h% # "" "" ???????????? | | ?????????? """""" #R !g # ""S"?????????????? | | ?????????????""""" # #? """"?????????????? | | ??????????????"""" ?#% #?#######??????????????? | | ??????????????""""??# u###############????????? | | ?????????????? ???# % #????????? | | ?????????????? =???# k #????????? | | ??????????????##????# % #????????? | | ????????????????????# #????????? | | ????????????????????# #????????? | | ????????????????????############### #????????? | | ??????????????????????????????????# #????????? | | ??????????????????????????????????# #????????? | | ??????????????????????????????????# ########## | | ??????????????????????????????????# # | | ?????##############???????????????# # | | ?????# ################# # | | ?????# # """" # | | ?????# # ""R"" # | | ?????# # "" "" !!! # | | ?????# # !! ! %+% | | ?????# + !! !!! # | | ?????# # !! #% | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 31 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 10 Terrain Scan Range 16 Terrain Scan Density 60 Armor Coverage 150 Evasion (%) 42 Targeting Accuracy 13 Recoil Reduction 1 Relay Coupler Types 38 Relay Coupler Value 1 Item Schematics ----------------- Sensor Array | -9/Materials | Scanalyzed Autogun | -8/Materials | Scanalyzed Carbon-fiber Leg | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Assimilation Complete Challenges ------------ None Game ------ Seed GravitonMatterNanoactuators Manual? 0 Play Time 01:42:11 Cumulative 39.7 hours Start 2020.10.01 @ 20:03:24 End 2020.10.01 @ 23:38:22 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 72 Rogue 72 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 39 Achievement% 28 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters SATURATION(70) Filters SATURATION(65)|SHIFT_HUE(15) Steam 1 RUN: 4f2ca71b-9a35-4510-b54b-3d9d51ad0b9c