Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.14 @ 21:52:37

Player: Exterminator

Result: Destroyed by as-01303 with Assembled Blade

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (21)      105
Value Destroyed (693)      693
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1198

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Rolling (90)
Location                   -10/Mines

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                Wheel
        Compact Wheel
>               --- UTILITY (2) ------
                Visual Processing Unit
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (5) ----
        Compact Wheel
        Compact Wheel
  High-capacity Storage Unit
         Medium Matter Pod (100)
       Improved Terrain Scanner

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY ----------
          Small Storage Unit
                Visual Processing Unit
>               --- WEAPON -----------
                Beam Rifle
                Beam Rifle
>               --- INVENTORY --------
                Aluminum Leg
                Aluminum Leg
       Improved Heat Sink
  High-capacity Storage Unit
         Medium Matter Pod
       Improved Terrain Scanner
                Assault Rifle
[Rating: 11]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
  Processor                Visual Processing Unit
Weapon                     Beam Rifle
  Energy Gun               Beam Rifle
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             35   | 7   18  10  
  Power                    6    | 2   3   1   
    Engine                 6    | 2   3   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               14   | 2   4   8   
    Treads                 .    | .   .   .   
    Leg                    6    | .   4   2   
    Wheel                  8    | 2   .   6   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  5    | 1   4   .   
    Device                 .    | .   .   .   
    Storage                4    | 1   3   .   
    Processor              1    | .   1   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   10   | 2   7   1   
    Energy Gun             6    | .   6   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          4    | 2   1   1   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 11   | .   5   6   
  Power                    2    | .   1   1   
  Propulsion               3    | .   2   1   
  Utility                  1    | .   .   1   
  Weapon                   5    | .   2   3   
  Highest Loss Streak      5    | .   3   5   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     98   | .   96  99  
  Engine                   13   | .   12  14  
  Leg                      25   | .   25  26  
  Wheel                    2    | .   2   1   
  Storage                  18   | .   25  14  
  Processor                9    | .   2   14  
  Energy Gun               18   | .   14  21  
  Ballistic Gun            8    | .   12  6   
Naked Turns                .    | .   .   .   
Heaviest Build             18   | 14  18  16  
  Greatest Support         32   | 26  26  32  
  Greatest Overweight (x)  1    | .   1   .   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 20   | 8   20  8   
  Average Capacity         7    | 7   8   7   
  Most Carried             8    | 4   6   8   
  Average Carried          4    | 2   3   6   
  Final Capacity           8    | 8   8   5   
  Final Carried            5    | 4   4   5   

 Class Distribution 
--------------------
 65% | Scavenger-Mutant
 34% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Min 
Matter Collected           862  | 227 397 238 
  Remotely                 .    | .   .   .   
Salvage Created            831  | .   693 138 
  Parts                    39   | .   35  4   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  23   | .   17  6   
  Guns                     22   | .   16  6   
Classes Destroyed          4    | .   3   1   
  Watcher                  2    | .   2   .   
  Swarmer                  1    | .   1   .   
  Grunt                    18   | .   16  2   
  Assembled                4    | .   .   4   
Best Kill Streak           6    | .   6   3   
  Combat Bots Only         5    | .   5   3   
Max Kills in Single Turn   1    | .   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Yrd  Mat  Min  
Hostile Shots Fired        163  | .    132  31   
  Missed                   45   | .    37   8    
Damage Taken               1543 | .    1105 438  
  Core                     260  | .    231  29   
  Absorbed by Shields      .    | .    .    .    
  Regen/Repaired (Parts)   137  | .    137  .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              91   | .    67   24   
  Largest                  2    | .    2    2    
  Hottest                  112  | .    112  112  
Shots Fired                174  | .    132  42   
  Gun                      174  | .    132  42   
  Cannon                   .    | .    .    .    
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  84   | .    67   17   
  Thermal                  90   | .    65   25   
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         9    | .    9    6    
  Robot Miss Streak        5    | .    3    5    
  Penetration Max          .    | .    .    .    
  Secondary Targets        1    | .    1    .    
    Max Gunslinging Chain  1    | .    1    .    
Shots Hit Robots           110  | .    88   22   
  Core Hits                50   | .    37   13   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         5    | .    5    .    
    Burn                   5    | .    5    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1454 | .    1158 296  
  Guns                     1454 | .    1158 296  
  Cannons                  .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  743  | .    620  123  
  Thermal                  711  | .    538  173  
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      .    | .    .    .    
  Shots                    .    | .    .    .    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        420  | .    420  240  
  Average Temperature      85   | .    80   97   
  Received Heat Transfer   792  | .    636  156  
  Effects                  2    | .    2    .    
    Shutdowns              1    | .    1    .    
    Energy Bleed           1    | .    1    .    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              1    | .    1    .    
  Combat Hostiles          1    | .    1    .    
  Parts Melted             7    | .    6    1    
  Heat Transferred         2320 | .    1876 444  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Peak Influence             352  | .   352 147 
  Initial                  97   | .   .   97  
  Average                  85   | .   145 47  
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         84   | 100 61  100 
  Level 1                  15   | .   38  .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          6    | .   6   .   
  Investigation            3    | .   3   .   
  Extermination            .    | .   .   .   
  Reinforcement            3    | .   3   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              39   | .   29  10  
  Peak Tracking Total      8    | .   8   4   
  Tactical Retreats        4    | .   2   2   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          6    | .   6   .   
  Terminals                5    | .   5   .   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                22   | .   22  .   
  Successful               13   | .   13  .   
  Failed                   9    | .   9   .   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                15   | .   15  .   
  Fabricators              .    | .   .   .   
  Repair Stations          7    | .   7   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             8    | .   8   .   
  Record                   1    | .   1   .   
  Emergency Access Points  1    | .   1   .   
  Alert Level              2    | .   2   .   
  Unreport Threat          1    | .   1   .   
  Locate Traps             1    | .   1   .   
  Maintenance Status       1    | .   1   .   
  Zone Layout              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       5    | .   5   .   
  Scan Component           3    | .   3   .   
  Repair                   2    | .   2   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         6    | .   6   .   
  Full Trace Events        3    | .   3   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             2    | .   2   .   
  Time                     62   | .   62  .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    1    | .   .   1   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Yrd  Mat  Min  
Turns Passed               2153 | 63   857  1233 
Spaces Moved               682  | 42   296  344  
  Core                     1    | 1    .    .    
  Treads                   .    | .    .    .    
  Legs                     534  | .    231  303  
  Wheels                   147  | 41   65   41   
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   90   80   
  Average Speed            113  | 90   114  116  
  Slowest Speed            190  | 100  190  120  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       46   | 4    56   78   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             1    | .    .    1    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          .    | .    .    .    
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      .    | .    .    .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11  -10  -10  
---------                  Run  | Yrd  Mat  Min  
Total                      1875 | 63   680  1132 
  Wait                     1037 | 12   285  740  
  Move                     680  | 41   295  344  
  Hop                      .    | .    .    .    
  Pick Up                  18   | 3    7    8    
  Fast Attach              11   | 6    5    .    
  Attach                   7    | .    5    2    
  Detach                   .    | .    .    .    
  Swap                     17   | 1    8    8    
  Drop                     14   | .    8    6    
  Fire                     91   | .    67   24   
  Melee                    .    | .    .    .    
  Ram                      .    | .    .    .    
  Kick                     .    | .    .    .    
  Crush                    .    | .    .    .    
  Escape Stasis            .    | .    .    .    
  Rewire                   .    | .    .    .    
  Trap                     .    | .    .    .    
  Miscellaneous            .    | .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x2] / [*Min x2])
-10/Mines (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
   12 | -11/Scrapyard | Discovered new exit (range 15)
   64 | -11/Scrapyard | Entered Materials
   76 | -10/Materials | Discovered new exit (range 16)
  186 | -10/Materials | Lost 3 parts (2n1w)
  310 | -10/Materials | Build established: Mutant
  494 | -10/Materials | Repaired Broken Assault Rifle
  521 | -10/Materials | Repaired Aluminum Leg?
  566 | -10/Materials | Discovered new exit (range 5)
  574 | -10/Materials | Core integrity fell below 50%
  742 | -10/Materials | Core integrity fell below 20%
  803 | -10/Materials | Discovered new exit (range 15)
  913 | -10/Materials | Discovered new exit (range 7)
  921 | -10/Materials | Entered Mines
  970 | -10/Mines     | Discovered new exit (range 14)
  993 | -10/Mines     | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
 1036 | -10/Mines     | Build established: Scavenger-Mutant
 1215 | -10/Mines     | Assembled infested the area
 1224 | -10/Mines     | Learned 2 Materials zone layouts
 2154 | -10/Mines     | Destroyed by as-01303 with Assembled Blade

 Last Messages 
---------------
02079_ Acquired Com. Wheel.
02084_ Dropped Aluminum Leg. <x4>
02088_ Acquired Wheel.
02090_ Acquired Com. Wheel.
02098_ Extracted 41 matter.
02102_ Acquired Com. Wheel.
02112_ Acquired Wheel.
02116_ Acquired 20 matter.
02139_ Wheel destroyed.
02139_ Beam Rifle destroyed.
02145_ as-06773 destroyed.
02147_ Acquired 10 matter.
02149_ as-47353 sneak attacks.
02149_ T-07 Excavator system corrupted by
  crushing effect.
02149_ T-07 Excavator knocked back.
02151_ Lgt. Ion Engine destroyed.
02151_ Sml. Storage Unit destroyed.
02152_ T-07 Excavator destroyed.
02154_ Assault Rifle destroyed.

 Map 
-----
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|     ??#      ##!= %!        !% *%!##?????????????? |
|     ??##??????#######       %=* =! ##????????????? |
|     ????????????????##       !      ##???????????? |
|     ?????????????????#  %%##  ##     ##????####### |
|     ?????????????????##  ###  ###     ######     = |
|     ??????????????????####?#  #?#            ### # |
|     ???????????????????????   #?##   ###### ##?#%# |
|     ??????????????????????    #??#####????# #??# # |
|     ?????????????????????#     ???????????# #??# # |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              400
Matter Capacity            400
Sight Range                18
Terrain Scan Density       10
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ControlShockCleaver
  Manual?         0
Play Time         00:20:00
  Cumulative      6.7 hours
  Start           2024.07.14 @ 21:12:29
  End             2024.07.14 @ 21:52:37
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          7
  Rogue           7
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             12
Gallery%          16
Achievement%      17
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: 45f433fc-e714-46b5-8979-edc3f25e3af7