Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.05 @ 01:50:58

Player: naththebg

Result: Destroyed by G-73 Enforcer with Phase Gun

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (28)       5600
Robots Destroyed (506)     2530
Value Destroyed (22745)    22745
Prototype IDs (78)         1560
Alien Tech Used (0)        0
Bonus (22949)              22949
              TOTAL SCORE: 59884

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    8846
Follower Combat Kills      3602
Network Hubs Disabled      200
Aligned with FarCom        300
Met Imprinter              300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      1950
Built Enhanced Grunts      300
A7 Reached Mainframe       300
Met R17 at Cetus           500
Met R17 at Research        2000
Met Warlord at Research    2000
Invited to Help at Command 2000
Scanned by Researcher      500
Friendly Fire              -1349

 Cogmind 
---------
Core Integrity             0/1600
Matter                     241/300
Energy                     100/100
System Corruption          27%
Temperature                Cool (8)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (5) ---
                   (None)
>              --- UTILITY (11) -----
  Experimental Coolant Injector
               Spectral Analyzer
>              --- WEAPON (7) -------
                   (None)
>              --- INVENTORY (5) ----
  Experimental Transmission Jammer
               Hacking Suite
               System Shield
      Improved System Shield

 Peak State 
------------
>               --- POWER ------------
                Quantum Reactor
                Quantum Reactor
>               --- PROPULSION -------
       Enhanced Biometal Leg
                Centrium Leg
                Centrium Leg
                Centrium Leg
   High-density Centrium Leg
>               --- UTILITY ----------
       Advanced Cryofiber Web
       Advanced Heat Sink
       Advanced Heat Sink
       Advanced Heat Sink
  High-capacity Storage Unit
   Experimental Targeting Computer
   Experimental Core Analyzer
   Experimental Armor Integrity Analyzer
                Particle Accelerator
   Experimental Transmission Jammer
   Experimental Reaction Control System
>               --- WEAPON -----------
                Quantum Rifle
                Quantum Rifle
      Precision Phase Gun
      Precision Phase Gun
       Enhanced Quantum Rifle
       Enhanced Quantum Rifle
       Enhanced Quantum Rifle
>               --- INVENTORY --------
        Compact Particle Reactor
                Vortex Chain Reactor
       Advanced Heat Sink
   Experimental Coolant Injector
       Advanced Signal Interpreter
                Particle Accelerator
       Advanced Force Field
                Hacking Suite
       Improved System Shield
   Experimental System Shield
                Vortex Rail
                Vortex Rail
                Vortex Rail
                Vortex Rail
                Fusion Bomb Launcher
       Advanced Datajack
                Deploy-a-Sentry
                Deploy-a-Sentry
                Deploy-a-Sentry
[Rating: 217]

 Favorites 
-----------
Power                      Quantum Reactor
  Engine                   Cooled Ion Engine
  Power Core               Enhanced Fission Core
  Reactor                  Quantum Reactor
Propulsion                 Flexi-carbon Leg
  Treads                   Centrium Heavy Treads
  Leg                      Flexi-carbon Leg
  Hover Unit               Improved Antigrav System
  Flight Unit              Electron Diverter
Utility                    Advanced Heat Sink
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Experimental Targeting Computer
  Hackware                 Advanced System Shield
  Protection               Centrium Medium Armor Plating
Weapon                     Improved Heavy Laser
  Energy Gun               Improved Heavy Laser
  Ballistic Cannon         Heavy Gauss Cannon
  Launcher                 Fusion Bomb Launcher
  Special Weapon           Improved Plasma Cutter

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Res Acc 
Slots Evolved              18   | .   .   .   2   .   .   .   2   .   .   .   4   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  9    | .   .   .   1   .   .   .   1   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   1   2   
  Weapon                   5    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   .   
Parts Attached             399  | 6   3   2   20  6   4   .   19  30  2   2   31  5   1   6   1   12  13  11  1   5   34  .   9   28  5   28  53  62  
  Power                    39   | 1   .   1   5   .   .   .   .   2   .   .   2   2   .   1   .   2   .   .   .   .   2   .   2   1   .   8   4   6   
    Engine                 14   | 1   .   1   5   .   .   .   .   2   .   .   2   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   1   .   .   .   .   .   
    Reactor                21   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   8   4   6   
  Propulsion               96   | 2   .   1   1   3   .   .   6   4   1   1   9   1   1   .   .   2   4   5   .   2   11  .   2   6   1   4   22  7   
    Treads                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Leg                    91   | 2   .   1   1   3   .   .   6   4   1   1   9   1   1   .   .   2   4   4   .   2   11  .   2   6   1   4   22  3   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Flight                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Utility                  137  | 1   2   .   5   1   1   .   4   8   1   .   10  2   .   2   1   5   5   3   .   2   12  .   3   15  3   7   18  26  
    Device                 92   | .   .   .   3   1   .   .   3   4   1   .   5   2   .   2   .   4   3   2   .   1   9   .   3   11  1   5   15  17  
    Storage                6    | 1   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   
    Processor              14   | .   .   .   1   .   .   .   1   1   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   1   1   1   3   2   
    Hackware               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Protection             23   | .   2   .   .   .   .   .   .   3   .   .   3   .   .   .   1   .   2   1   .   1   2   .   .   3   1   .   .   4   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   127  | 2   1   .   9   2   3   .   9   16  .   1   10  .   .   3   .   3   4   3   1   1   9   .   2   6   1   9   9   23  
    Energy Gun             109  | 2   1   .   5   1   3   .   9   12  .   1   10  .   .   3   .   3   3   2   1   1   9   .   2   5   1   9   9   17  
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Launcher               14   | .   .   .   4   1   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
    Special Weapon         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  44   | .   .   .   3   .   .   .   1   3   .   .   1   1   .   .   .   3   .   5   .   .   .   .   .   7   1   3   10  6   
  Corrupted Parts          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
    System Corruption      17   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   7   .   
Parts Lost                 94   | .   1   .   2   1   .   .   1   13  .   .   .   2   2   .   1   3   2   .   1   6   9   .   4   2   3   .   1   40  
  Power                    10   | .   .   .   .   .   .   .   .   1   .   .   .   2   1   .   1   .   .   .   .   .   2   .   .   .   .   .   .   3   
  Propulsion               18   | .   .   .   .   1   .   .   .   3   .   .   .   .   .   .   .   2   .   .   .   2   1   .   2   1   1   .   .   5   
  Utility                  36   | .   1   .   1   .   .   .   1   8   .   .   .   .   .   .   .   1   2   .   .   3   3   .   1   .   1   .   1   13  
  Weapon                   30   | .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   1   3   .   1   1   1   .   .   19  
  Highest Loss Streak      13   | .   1   .   1   1   .   .   1   10  .   .   .   1   1   .   1   1   1   .   1   2   3   .   2   2   3   .   1   13  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     97   | .   96  100 94  99  68  100 98  96  99  100 100 98  98  97  96  96  99  99  99  99  97  100 98  99  98  99  98  92  
  Engine                   5    | .   14  14  11  11  11  11  9   8   9   9   13  11  12  10  9   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   11  11  11  11  7   5   3   .   .   .   .   .   
  Reactor                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   5   6   10  10  9   8   6   
  Leg                      24   | .   28  28  22  21  22  22  27  26  27  27  26  26  26  26  26  27  28  28  29  28  25  26  25  25  25  23  21  19  
  Device                   15   | .   .   .   8   11  11  11  16  12  17  18  13  13  13  13  13  15  15  12  17  16  16  21  20  17  17  18  20  20  
  Storage                  6    | .   14  14  11  11  11  11  9   9   9   9   6   6   6   6   6   5   5   5   5   5   5   5   5   5   5   4   4   3   
  Processor                8    | .   .   .   11  11  11  11  10  7   9   9   6   6   6   6   6   6   5   5   5   5   5   5   5   7   10  14  13  13  
  Protection               3    | .   10  14  2   .   .   .   .   4   .   .   5   6   6   6   6   5   6   9   5   5   7   5   5   5   1   .   .   2   
  Energy Gun               25   | .   28  28  25  31  2   33  25  25  27  27  26  26  25  26  26  23  22  20  22  23  24  26  25  25  25  27  29  25  
Peak Build Rating          217  | 6   9   12  22  26  28  28  39  40  39  41  76  75  75  73  75  97  100 113 107 109 126 126 127 147 148 165 204 217 
  Average Rating           102  | 4   8   9   15  24  19  28  36  36  37  40  65  73  74  72  71  89  96  101 106 106 119 126 124 134 140 156 191 201 
  On Entrance              75   | .   6   9   12  20  26  28  28  38  34  39  41  74  75  66  73  75  89  95  107 107 100 126 126 126 146 148 165 202 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             149  | 13  20  20  31  31  40  40  44  49  38  38  67  68  68  70  69  86  84  83  81  81  114 110 112 110 117 116 130 149 
  Greatest Support         152  | 20  20  25  25  33  33  33  54  50  44  49  80  76  76  76  76  96  106 114 114 125 129 121 126 131 126 126 152 152 
  Greatest Overweight (x)  3    | .   .   .   1   3   1   1   1   1   1   .   1   .   .   .   .   1   1   1   .   .   .   .   1   1   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   8   8   10  10  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  20  20  20  20  20  20  20  20  
  Average Capacity         16   | 7   8   8   9   10  13  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  18  20  20  20  20  20  20  19  
  Most Carried             20   | 6   8   8   10  10  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  20  20  20  20  20  20  20  20  
  Average Carried          15   | 2   7   7   8   9   12  14  14  13  14  14  14  14  15  14  15  14  14  14  14  14  17  20  19  19  17  19  19  18  
  Final Capacity           20   | 8   8   8   10  10  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  20  20  20  20  20  20  20  5   
  Final Carried            20   | 6   8   8   10  10  12  15  15  15  15  15  15  15  15  15  15  15  14  15  15  15  20  20  20  19  20  19  20  4   

 Class Distribution 
--------------------
 24% | Gunner
 24% | Scavenger-Executioner
 12% | Scavenger-Tank
 12% | Skirmisher
  9% | Scavenger-Gunner
  7% | Mutant
  3% | Commander-Tank

 Dominant Class 
----------------
                Mutant | -10/Materials
                Mutant | -10/Mines
                Gunner | -9/Materials
                Gunner | -9/Mines
                Mutant | -9/Exiles
            Skirmisher | -8/Mines
            Skirmisher | -8/Materials
            Skirmisher | -8/Storage
            Skirmisher | -8/Recycling
                Gunner | -8/Scraptown
            Skirmisher | -6/Factory
                Gunner | -6/Lower Caves
                Gunner | -6/Lower Caves
                Gunner | -6/Zion
                Gunner | -5/Proximity Caves
                Gunner | -5/Factory
        Commander-Tank | -5/Extension
        Commander-Tank | -5/Cetus
      Scavenger-Gunner | -5/Archives
        Scavenger-Tank | -5/Hub_04(d)
        Scavenger-Tank | -4/Factory
        Scavenger-Tank | -4/Upper Caves
      Scavenger-Gunner | -4/Upper Caves
      Scavenger-Gunner | -4/Warlord
      Scavenger-Gunner | -3/Proximity Caves
 Scavenger-Executioner | -3/Research
 Scavenger-Executioner | -2/Research
 Scavenger-Executioner | -1/Access

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -1   
-----------                Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Scr  Fac  Low  Low  Zio  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  War  Pro  Res  Res  Acc  
Matter Collected           4688  | 165  115  30   221  88   .    88   202  406  17   68   330  90   29   42   40   136  130  90   .    75   310  .    126  280  41   286  553  730  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            28782 | .    180  185  1094 121  .    83   809  1571 154  .    1865 1064 695  .    449  1413 1290 254  .    954  3273 224  639  743  248  1474 1209 8791 
  Parts                    959   | .    1    9    74   9    .    5    41   71   5    .    37   35   13   .    22   45   31   2    .    38   83   2    25   16   4    31   37   323  
Haulers Intercepted        37    | .    .    .    5    .    .    .    3    6    .    .    4    1    .    .    .    2    .    .    .    2    1    .    .    .    .    4    1    8    
Recyclers Shooed           15    | .    .    .    1    1    .    .    .    .    .    .    6    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    1    4    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      108   | .    .    .    .    .    .    .    .    .    .    .    .    33   19   .    22   .    .    .    .    .    .    2    21   .    11   .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Res Acc 
Combat Hostiles Destroyed  392  | .   4   2   21  2   .   1   18  31  .   .   12  16  11  .   15  22  19  4   .   7   40  3   9   13  4   15  14  109 
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Guns                     326  | .   3   2   16  1   .   1   18  23  .   .   10  16  11  .   14  14  15  4   .   5   33  3   7   10  3   14  14  89  
  AOE                      31   | .   .   .   2   1   .   .   .   7   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   15  
Classes Destroyed          24   | .   1   1   9   1   .   .   .   2   .   .   1   1   .   .   1   .   2   .   .   1   .   .   .   2   .   .   .   2   
  Worker                   24   | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   5   2   .   .   .   .   .   1   12  
  Builder                  15   | .   .   .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   10  
  Tunneler                 4    | .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Hauler                   37   | .   .   .   5   .   .   .   3   6   .   .   4   1   .   .   .   2   .   .   .   2   1   .   .   .   .   4   1   8   
  Recycler                 19   | .   .   .   1   .   .   .   1   .   .   .   5   .   .   .   .   1   1   .   .   1   1   .   .   .   .   2   .   6   
  Mechanic                 6    | .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   
  Operator                 8    | .   .   .   1   .   .   .   1   1   .   .   1   .   .   .   .   1   1   .   .   .   1   .   .   .   .   .   1   .   
  Drone                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  21   | .   .   .   4   .   .   .   2   1   .   .   2   .   .   .   .   .   .   .   .   3   1   .   .   .   .   1   .   7   
  Swarmer                  77   | .   .   2   12  .   .   .   10  6   .   .   2   .   .   .   9   5   2   .   .   .   .   .   .   .   4   6   3   16  
  Saboteur                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Grunt                    160  | .   4   .   3   2   .   2   5   13  .   .   3   13  9   .   2   11  7   2   .   3   22  2   3   7   .   4   9   34  
  Brawler                  15   | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   1   1   .   .   .   3   .   1   .   .   .   .   6   
  Duelist                  14   | .   .   .   1   .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   4   .   .   1   .   .   1   4   
  Protector                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   1   .   .   .   2   
  Sentry                   37   | .   .   .   5   .   .   .   3   6   .   .   5   .   .   .   .   3   5   .   .   1   3   1   1   .   .   1   1   2   
  Demolisher               5    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   
  Hunter                   20   | .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   1   .   1   .   .   .   4   .   2   .   .   1   .   8   
  Programmer               43   | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   2   3   .   2   2   .   .   .   30  
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Cetus Guard              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Enhanced Grunt           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Investigator             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Striker                  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   3   
  Executioner              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Best Kill Streak           28   | .   1   2   4   2   .   1   5   9   .   .   4   5   4   .   4   10  4   2   .   5   5   2   4   4   4   4   4   28  
  Combat Bots Only         22   | .   1   2   4   2   .   1   4   8   .   .   2   5   4   .   4   6   4   2   .   2   5   2   4   4   4   4   4   22  
Max Kills in Single Turn   7    | .   1   1   4   1   .   2   2   2   .   .   2   2   2   .   3   7   2   1   .   4   2   1   1   1   1   3   2   5   
  Gunslinging              3    | .   .   .   1   .   .   .   1   1   .   .   .   1   1   .   1   .   1   .   .   .   1   .   .   .   .   1   1   3   
  Exploded                 6    | .   .   .   2   1   .   .   .   2   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   4   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -10   -9    -9    -9    -8    -8    -8    -8    -8    -6    -6    -6    -6    -5    -5    -5    -5    -5    -5    -4    -4    -4    -4    -3    -3    -2    -1    
--------                   Run   | Yrd   Mat   Min   Mat   Min   Exi   Min   Mat   Sto   Rec   Scr   Fac   Low   Low   Zio   Pro   Fac   Ext   Cet   Arc   Hub   Fac   Upp   Upp   War   Pro   Res   Res   Acc   
Hostile Shots Fired        2047  | .     25    8     78    7     .     3     65    119   .     .     72    48    31    .     39    97    49    19    9     44    259   24    56    47    39    33    36    840   
  Missed                   714   | .     5     .     20    1     .     .     21    26    .     .     40    19    8     .     14    34    19    8     1     13    116   16    14    8     15    11    14    291   
Damage Taken               26386 | .     286   65    652   64    .     57    558   1942  .     .     424   587   474   .     390   1180  613   214   222   1366  2461  164   805   1453  548   593   558   10710 
  Core                     3475  | .     29    .     104   12    .     20    55    388   .     .     29    18    93    .     18    74    26    .     .     129   227   32    96    340   91    62    20    1612  
  Absorbed by Shields      2841  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     142   103   .     .     286   .     .     .     .     .     .     2310  
  Redirected to Shielding  213   | .     .     .     .     .     .     .     .     105   .     .     14    5     22    .     6     .     .     .     .     .     61    .     .     .     .     .     .     .     
  Ignored by Resistances   12    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     9     3     .     .     .     .     .     .     .     .     .     .     
  Regen/Repaired (Parts)   2214  | .     .     .     .     .     .     .     185   163   .     .     .     .     .     849   .     .     .     .     .     .     474   .     .     506   .     37    .     .     
Core Remaining (%)         72    | 100   .     88    .     .     .     66    .     .     .     19    .     .     .     .     81    .     .     .     .     77    .     .     .     .     31    95    98    .     
Volleys Fired              847   | 3     22    10    81    5     .     3     46    67    5     .     51    25    19    2     19    42    45    11    3     34    94    5     18    25    13    30    22    147   
  Largest                  7     | 2     2     2     3     3     .     3     3     3     3     .     4     4     4     4     4     4     4     4     4     4     5     5     5     5     5     6     7     7     
  Hottest                  984   | 90    90    90    162   192   .     192   205   210   172   .     275   270   270   291   291   291   307   307   291   291   377   377   393   420   425   538   646   984   
Shots Fired                3335  | 6     44    20    191   14    1     10    138   178   15    .     204   100   76    5     76    148   166   35    11    133   417   24    86    125   53    146   129   784   
  Gun                      3302  | 6     44    20    188   13    1     10    138   164   15    .     204   100   76    5     76    148   166   35    11    133   417   24    86    125   53    146   129   769   
  Cannon                   6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     
  Launcher                 27    | .     .     .     3     1     .     .     .     14    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     9     
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     
  Thermal                  3240  | 6     44    20    188   13    1     10    138   164   15    .     204   100   76    5     76    148   166   35    11    133   417   24    86    125   53    146   129   707   
  Explosive                27    | .     .     .     3     1     .     .     .     14    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     9     
  Electromagnetic          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Entropic                 62    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     62    
  Robot Hit Streak         36    | .     14    10    20    9     .     6     11    19    7     .     23    15    21    .     15    26    36    15    11    19    25    9     22    12    8     15    23    32    
  Robot Miss Streak        8     | .     1     2     5     1     .     2     5     8     .     .     2     4     1     .     3     4     3     6     1     3     6     1     2     4     6     2     3     5     
  Penetration Max          3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     
  Secondary Targets        98    | .     .     .     1     .     .     1     2     7     .     .     1     5     5     .     2     6     5     .     .     2     15    .     1     3     1     2     3     36    
    Max Gunslinging Chain  3     | .     .     .     1     .     .     1     1     2     .     .     1     2     1     .     1     1     1     .     .     1     1     .     1     1     1     1     1     3     
Shots Hit Robots           2188  | .     30    12    120   7     .     8     93    119   6     .     133   70    56    .     54    108   134   25    10    91    327   13    53    84    27    71    55    482   
  Core Hits                1141  | .     9     7     53    5     .     5     43    76    4     .     50    35    22    .     29    61    76    17    6     49    148   6     22    29    8     38    34    309   
  Critical Kills           .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Critical Parts Destroyed 8     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     8     
  Critical Strikes         108   | .     2     .     9     .     .     .     4     10    .     .     10    7     .     .     2     5     5     1     .     1     14    .     2     6     1     3     3     23    
    Burn                   98    | .     2     .     9     .     .     .     4     10    .     .     10    7     .     .     2     5     5     1     .     1     14    .     2     6     1     3     3     13    
    Blast                  2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
    Detonate               8     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     8     
Melee Attacks              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           70661 | .     353   141   1793  215   .     172   1769  3382  110   .     3114  1764  1326  .     1281  4048  3591  629   318   2767  8439  301   1370  2234  735   2422  2203  26184 
  Guns                     61415 | .     353   141   1659  84    .     172   1760  2196  110   .     3091  1764  1326  .     1281  3257  3591  629   318   2401  8221  301   1370  2234  735   2422  2177  19822 
  Cannons                  124   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     124   
  Explosions               8465  | .     .     .     130   116   .     .     .     1177  .     .     .     .     .     .     .     782   .     .     .     251   83    .     .     .     .     .     .     5926  
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Ramming                  657   | .     .     .     4     15    .     .     9     9     .     .     23    .     .     .     .     9     .     .     .     115   135   .     .     .     .     .     26    312   
  Kinetic                  124   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     124   
  Thermal                  60675 | .     353   141   1659  84    .     172   1760  2196  110   .     3091  1764  1326  .     1281  3257  3591  629   318   2401  8221  301   1370  2234  735   2422  2177  19082 
  Explosive                6158  | .     .     .     130   116   .     .     .     1177  .     .     .     .     .     .     .     782   .     .     .     .     .     .     .     .     .     .     .     3953  
  Electromagnetic          334   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     251   83    .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Entropic                 2713  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2713  
Highest Corruption         27    | .     1     1     5     5     5     5     2     2     2     2     2     2     2     2     .     .     .     .     .     7     .     .     .     11    11    .     7     27    
  Average Corruption       3     | .     1     1     5     5     5     5     1     2     2     2     1     2     2     2     .     .     .     .     .     1     .     .     .     1     11    .     1     9     
  Corruption Purged        6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     .     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  236   | .     .     3     21    12    8     6     10    17    4     .     9     11    9     1     .     .     .     .     .     3     .     .     .     5     15    .     11    91    
    Message Errors         46    | .     .     1     6     3     2     .     2     2     2     .     2     1     1     .     .     .     .     .     .     .     .     .     .     2     4     .     2     16    
    Matter Fused           50    | .     .     .     2     1     3     4     3     5     .     .     3     4     3     1     .     .     .     .     .     1     .     .     .     .     3     .     3     14    
    Heat Flow Errors       24    | .     .     2     3     4     .     1     1     2     1     .     1     2     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     5     
    Energy Discharges      33    | .     .     .     4     2     .     .     .     3     .     .     1     4     2     .     .     .     .     .     .     .     .     .     .     .     1     .     3     13    
    Parts Rejected         3     | .     .     .     1     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Parts Fused            5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     1     .     .     1     2     
    Data Loss (minor)      24    | .     .     .     1     1     .     .     1     1     1     .     1     .     2     .     .     .     .     .     .     .     .     .     .     .     2     .     .     14    
    Data Loss (major)      10    | .     .     .     1     1     2     .     .     1     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     1     .     .     3     
    Misfires               10    | .     .     .     .     .     1     1     2     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     
    Alerts                 5     | .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     
    Misdirections          4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     
    Weapon Failures        22    | .     .     .     .     .     .     .     1     2     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     3     .     1     14    
Overload Shots             10    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     2     .     .     .     .     3     .     3     
  Effects                  2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     .     .     .     .     .     .     .     
    Heat Surge             2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     .     .     .     .     .     .     .     
Overflow Damage            740   | .     .     .     .     .     .     .     .     60    .     .     .     .     .     .     .     244   .     .     .     40    22    .     .     .     .     .     .     374   
  Projectiles              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Explosions               683   | .     .     .     .     .     .     .     .     60    .     .     .     .     .     .     .     244   .     .     .     40    .     .     .     .     .     .     .     339   
  Melee                    57    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     22    .     .     .     .     .     .     35    
Knockbacks                 10    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     1     .     .     .     .     .     .     6     
  Impact                   7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     1     .     .     .     .     .     .     3     
  Kinetic                  2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
  Secondary                1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
Self-Inflicted Damage      421   | .     .     .     .     .     .     .     .     62    .     .     .     .     .     .     .     43    .     .     .     97    .     .     .     .     .     .     .     219   
  Shots                    10    | .     .     .     .     .     .     .     .     5     .     .     .     .     .     .     .     1     .     .     .     1     .     .     .     .     .     .     .     3     
  Rammed                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             39    | .     .     .     1     1     .     .     2     4     .     .     3     .     .     .     .     1     .     .     .     8     5     .     .     .     .     1     1     12    
  Kicked                   39    | .     .     .     1     1     .     .     2     4     .     .     3     .     .     .     .     1     .     .     .     8     5     .     .     .     .     1     1     12    
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        407   | 45    354   245   334   204   .     238   204   405   249   .     342   271   363   72    249   381   315   335   162   176   381   202   315   407   199   234   363   388   
  Average Temperature      106   | 24    113   78    102   49    .     69    36    87    45    .     83    100   137   33    103   144   109   90    69    59    138   93    134   150   126   105   126   117   
  Received Heat Transfer   3903  | .     162   .     150   36    .     27    207   504   .     .     102   231   177   .     27    324   78    14    36    72    481   36    27    93    .     93    36    990   
  Effects                  21    | .     .     .     .     .     .     .     .     1     .     .     .     .     1     .     .     2     1     .     .     .     5     .     4     3     .     3     1     .     
    Shutdowns              3     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     1     .     .     .     .     
    Energy Bleed           4     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     
    Interference           11    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     2     .     3     2     .     3     .     .     
    Matter Decay           2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     1     .     .     .     .     .     
    Short Circuit          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     1     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Impact Corruptions       3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     2     
Robots Melted              39    | .     1     .     3     .     .     .     .     1     .     .     5     .     .     .     1     2     4     .     .     2     7     .     2     3     1     2     .     5     
  Combat Hostiles          34    | .     1     .     3     .     .     .     .     1     .     .     2     .     .     .     1     2     4     .     .     2     7     .     2     3     1     1     .     4     
  Parts Melted             282   | .     2     .     14    1     .     .     8     15    .     .     18    6     8     .     5     16    12    4     .     11    47    3     12    6     1     20    7     66    
  Heat Transferred         94546 | .     1114  384   5116  210   .     422   4166  5057  222   .     5939  3418  2193  .     2343  5282  5861  1178  459   3990  14207 533   2239  3769  1173  3273  2516  19482 
Parts Sabotaged            2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -1   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Scr  Fac  Low  Low  Zio  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  War  Pro  Res  Res  Acc  
Peak Influence             3198 | .    128  114  614  116  .    74   423  837  376  .    249  .    .    .    .    685  1251 1135 705  1701 1806 .    .    .    .    297  365  3198 
  Initial                  828  | .    .    49   .    78   .    .    28   143  326  .    .    .    .    .    .    381  335  666  454  246  828  .    .    .    .    200  108  45   
  Average                  488  | .    58   54   311  71   .    72   267  469  357  .    69   .    .    .    .    469  669  900  673  1060 1226 .    .    .    .    116  102  1142 
Maximum Alert Level        5    | .    .    .    2    .    .    .    2    3    1    .    1    .    .    .    .    2    4    4    3    5    5    .    .    .    .    1    1    5    
  Low Security (%)         42   | 100  100  100  19   100  .    100  25   10   .    .    96   .    .    .    .    4    6    .    .    .    .    .    .    .    .    77   77   7    
  Level 1                  17   | .    .    .    59   .    .    .    71   29   100  .    3    .    .    .    .    15   17   .    .    6    .    .    .    .    .    22   22   5    
  Level 2                  11   | .    .    .    20   .    .    .    3    34   .    .    .    .    .    .    .    80   40   6    18   10   .    .    .    .    .    .    .    12   
  Level 3                  12   | .    .    .    .    .    .    .    .    25   .    .    .    .    .    .    .    .    27   72   81   25   29   .    .    .    .    .    .    31   
  Level 4                  11   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    21   .    54   61   .    .    .    .    .    .    21   
  Level 5                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    8    .    .    .    .    .    .    1    
  High Security            2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    20   
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          88   | .    .    .    2    1    .    .    1    6    .    .    5    .    .    .    .    5    5    1    .    5    16   .    .    .    .    4    3    34   
  Investigation            11   | .    .    .    1    1    .    .    .    2    .    .    1    .    .    .    .    .    1    1    .    .    3    .    .    .    .    1    .    .    
  Extermination            11   | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    2    .    .    .    .    2    .    .    .    .    .    .    5    
  Reinforcement            23   | .    .    .    1    .    .    .    1    2    .    .    2    .    .    .    .    3    1    .    .    3    3    .    .    .    .    3    3    1    
  Assault                  39   | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    3    .    .    1    6    .    .    .    .    .    .    27   
  Garrison                 4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    .    .    .    .    1    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       5    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    1    
Haulers Reinforced         9    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    .    .    .    2    .    .    .    .    .    2    2    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Res Acc 
Distress Signals           30   | .   .   .   1   .   .   .   .   1   .   .   1   .   .   .   1   .   4   2   .   .   2   .   .   1   .   6   11  .   
Communications Jammed      7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   
  Distress Signals         6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
Times Spotted              721  | .   7   5   33  3   .   3   34  48  .   .   17  16  16  .   19  26  45  15  5   31  69  8   9   65  5   28  17  197 
  Peak Tracking Total      24   | .   2   3   6   3   .   3   6   8   .   .   3   5   4   .   5   8   9   5   3   7   7   3   3   19  5   4   4   24  
  Tactical Retreats        39   | .   1   .   4   .   .   .   1   .   .   .   3   .   2   .   2   1   5   .   .   1   3   3   .   4   .   .   3   6   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Res Acc 
Traps Triggered            14   | .   1   .   .   .   .   .   2   1   .   .   3   .   .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   4   
  Indirectly               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                17   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   16  .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Res Acc 
Machines Disabled          56   | .   .   .   .   .   .   .   .   3   .   .   3   .   .   .   .   4   3   3   3   16  13  .   .   1   .   .   2   5   
  Max in Single Turn       11   | .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   2   1   1   1   11  4   .   .   1   .   .   1   1   
  Garrison Access          8    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   1   1   .   .   .   .   1   2   .   
  Network Hub              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Res Acc 
Machines Accessed          87   | .   3   .   9   1   2   .   4   11  1   .   14  .   1   .   .   3   12  3   .   2   7   .   1   2   .   7   1   3   
  Terminals                56   | .   2   .   8   .   .   .   2   9   .   .   7   .   1   .   .   2   12  3   .   2   3   .   .   .   .   2   1   2   
  Fabricators              6    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   .   .   
  Repair Stations          10   | .   .   .   1   .   .   .   2   2   .   .   1   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   .   .   
  Recycling Units          3    | .   1   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   
Total Hacks                227  | .   10  .   30  1   9   .   15  27  3   .   38  .   5   .   .   11  17  8   .   4   20  .   1   3   .   17  2   6   
  Successful               116  | .   5   .   16  1   9   .   9   16  3   .   16  .   5   .   .   5   9   1   .   .   10  .   1   3   .   6   .   1   
  Failed                   111  | .   5   .   14  .   .   .   6   11  .   .   22  .   .   .   .   6   8   7   .   4   10  .   .   .   .   11  2   5   
    Catastrophic           27   | .   .   .   2   .   .   .   .   .   .   .   4   .   .   .   .   1   4   3   .   .   3   .   .   .   .   7   1   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   85   | .   4   .   14  .   1   .   5   14  1   .   11  .   .   1   .   7   3   1   .   .   11  .   .   .   .   8   2   2   
  Terminals                151  | .   7   .   29  .   .   .   8   24  .   .   23  .   5   .   .   9   17  8   .   4   7   .   .   .   .   4   2   4   
  Fabricators              21   | .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   4   .   .   .   .   11  .   .   
  Repair Stations          22   | .   .   .   1   .   .   .   7   3   .   .   1   .   .   .   .   2   .   .   .   .   7   .   .   .   .   1   .   .   
  Recycling Units          8    | .   3   .   .   .   .   .   .   .   3   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          11   | .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   2   
Terminal Hacks             66   | .   2   .   12  1   9   .   2   12  .   .   7   .   5   .   .   1   7   1   .   .   3   .   1   3   .   .   .   .   
  Record                   17   | .   .   .   .   .   8   .   .   .   .   .   1   .   5   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   
  Prototype ID Bank        9    | .   1   .   2   .   .   .   2   3   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Open Door                11   | .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   6   .   .   .   .   .   1   1   .   .   .   .   
  Branch Access Points     5    | .   .   .   2   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Terminal Index           2    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              7    | .   .   .   2   .   .   .   .   3   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          5    | .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   
  Locate Traps             4    | .   .   .   3   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Assault           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    2    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Prototypes    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Network Status           2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       8    | .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Scan Component           4    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Repair                   4    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   1   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         2    | .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Seal Access              4    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Unauthorized Hacks         31   | .   2   .   4   .   .   .   1   4   1   .   4   .   .   .   .   4   2   .   .   .   5   .   .   .   .   3   .   1   
  Terminals                15   | .   1   .   3   .   .   .   1   2   .   .   2   .   .   .   .   3   2   .   .   .   .   .   .   .   .   .   .   1   
    Track                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 13   | .   1   .   3   .   .   .   1   2   .   .   2   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   1   
    Disrupt                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              5    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   
    Liberate               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Fabnet                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Haulers                3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Repair Stations          9    | .   .   .   1   .   .   .   .   2   .   .   1   .   .   .   .   1   .   .   .   .   3   .   .   .   .   1   .   .   
    Mechanics              4    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
    Patch                  5    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   
  Recycling Units          2    | .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Recyclers              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       7    | .   .   .   .   .   .   .   1   1   .   .   1   .   .   .   .   1   1   .   .   .   1   .   .   .   .   .   1   .   
  Used                     3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
Hacking Detections         67   | .   3   .   8   .   .   .   4   9   .   .   13  .   .   .   .   3   6   3   .   2   7   .   .   .   .   5   1   3   
  Full Trace Events        7    | .   1   .   1   .   .   .   1   .   .   .   1   .   .   .   .   .   1   1   .   .   1   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   134  | .   .   .   .   .   .   .   .   .   .   .   134 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating 12   | .   .   .   .   .   .   .   .   .   .   .   12  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   15  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             4    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Time                     200  | .   .   .   .   .   .   .   120 .   .   .   .   .   .   .   .   .   .   .   .   .   80  .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              16   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   15  1   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   16   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   15  1   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   1   2   3   
  Machine Destruction      6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   1   2   .   
  Programmers              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
Fabnet Peak Effective %    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   
  Autooverrided            16   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   15  1   
Robots Rewired             20   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   15  .   .   .   .   .   .   5   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -1   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Scr  Fac  Low  Low  Zio  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  War  Pro  Res  Res  Acc  
Total Allies               76    | .    .    .    .    4    .    .    .    12   .    .    3    .    .    .    .    .    26   5    .    3    2    .    .    5    .    .    15   1    
  Largest Group            14    | .    .    .    .    4    3    1    1    11   .    .    3    .    .    .    .    .    14   8    6    7    2    .    .    5    .    .    1    .    
  Highest-Rated Group      702   | .    .    .    .    71   40   16   16   219  .    .    60   .    .    .    .    .    564  702  567  477  112  .    .    282  .    .    82   .    
  Highest-Rated Ally       159   | .    .    .    .    31   16   16   16   31   .    .    20   .    .    .    .    .    159  152  152  96   56   .    .    68   .    .    82   .    
Total Orders               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               564   | .    .    .    .    .    .    7    12   98   .    .    3    .    .    .    .    .    139  52   13   84   58   .    .    49   .    .    25   24   
  Total Damage             16672 | .    .    .    .    .    .    112  105  1387 .    .    76   .    .    .    .    .    2663 1699 725  3316 2240 .    .    1976 .    .    1107 1266 
  Kills                    98    | .    .    .    .    .    .    2    2    9    .    .    1    .    .    .    .    .    20   10   4    19   10   .    .    14   .    .    2    5    
Allies Corrupted           2     | .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    2    .    
Turrets Deployed           3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Res Acc 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    9    | .   .   2   .   2   .   .   .   .   .   .   .   1   1   .   1   .   .   .   .   .   .   .   2   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -1   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Scr  Fac  Low  Low  Zio  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  War  Pro  Res  Res  Acc  
Turns Passed               26886 | 76   312  501  1301 642  415  262  1009 1055 142  787  2602 694  814  885  508  1046 1012 390  182  634  1874 713  570  1283 246  1759 2389 2783 
Spaces Moved               17149 | 48   180  368  639  473  320  126  479  566  86   619  1704 414  581  722  343  589  409  239  136  366  1077 547  399  780  161  1323 1914 1541 
  Core                     85    | 7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    78   
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     16980 | 41   180  368  639  473  320  126  479  566  86   619  1704 414  581  722  343  589  409  239  136  366  1077 547  399  780  161  1323 1914 1379 
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   84    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    84   
  Fastest Speed            45    | 50   120  120  120  120  125  195  123  123  123  126  120  120  120  120  120  120  120  120  120  120  120  120  120  108  114  114  106  45   
  Average Speed            120   | 109  120  120  139  127  125  195  127  125  142  126  126  120  120  120  120  127  130  120  120  120  120  120  120  113  114  114  111  108  
  Slowest Speed            330   | 120  120  120  190  330  195  195  193  193  193  126  195  120  120  120  120  190  190  190  120  120  120  120  190  180  114  114  116  185  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Exploration Rate (%)       53    | 4    35   85   66   95   69   27   44   88   17   57   47   48   65   83   56   17   70   79   89   40   26   50   53   75   34   43   53   37   
  Regions Visited          28
    Branch Regions         19
  Pre-discovered Areas     8     | .    .    1    .    .    1    .    .    .    1    .    .    .    1    3    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Known Exits Taken        8     | .    .    .    1    .    .    .    1    1    .    .    1    .    .    .    1    1    .    .    .    .    1    .    .    .    .    1    .    .    
  Unknown Exits Taken      20    | 1    1    1    .    1    1    1    .    .    1    1    .    1    1    1    .    .    1    1    1    1    .    1    1    1    1    .    1    .    
Scrap Searched             28    | .    .    1    .    4    .    2    .    .    .    5    .    4    2    2    3    .    .    .    .    .    .    1    4    .    .    .    .    .    
Spaces Dug                 44    | .    .    .    .    .    .    .    .    13   .    .    .    .    .    .    .    3    .    .    .    .    1    .    3    .    .    3    13   8    
Terrain Destroyed          708   | .    .    .    21   8    .    .    .    69   .    .    .    .    .    .    .    33   .    .    .    177  7    .    9    4    .    12   41   327  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               246   | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    17   .    .    .    5    7    .    9    4    .    12   41   149  
  AOE                      462   | .    .    .    21   8    .    .    .    67   .    .    .    .    .    .    .    16   .    .    .    172  .    .    .    .    .    .    .    178  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -1   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Scr  Fac  Low  Low  Zio  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  War  Pro  Res  Res  Acc  
Total                      21270 | 63   232  409  882  503  337  138  764  761  93   627  2034 549  651  735  392  789  780  310  147  472  1403 590  441  1110 191  1503 2116 2248 
  Wait                     2224  | .    21   21   117  10   .    1    199  76   .    .    198  99   50   5    28   131  144  34   7    54   174  39   8    213  9    95   73   418  
  Move                     17116 | 47   179  367  638  472  319  125  479  565  85   618  1703 413  580  721  342  588  408  238  135  366  1076 546  398  779  160  1322 1913 1534 
  Hop                      3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Pick Up                  170   | 7    5    4    12   3    8    6    8    10   1    3    19   3    .    1    1    6    6    2    1    4    12   .    5    10   4    7    11   11   
  Fast Attach              92    | 5    1    .    3    1    .    .    5    5    .    .    2    3    .    1    .    6    .    3    .    2    7    .    1    4    .    5    10   28   
  Attach                   81    | 1    1    .    5    2    3    .    4    12   1    .    5    .    .    1    .    2    3    .    1    2    11   .    3    2    3    1    3    15   
  Detach                   5     | .    .    .    .    1    .    .    1    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Swap                     226   | .    1    2    12   3    1    .    10   13   1    2    24   2    1    4    1    4    10   8    .    1    16   .    5    22   2    22   40   19   
  Drop                     245   | .    2    5    13   5    6    3    11   6    .    4    29   4    1    .    1    9    9    5    .    2    8    .    3    22   .    20   43   34   
  Fire                     847   | 3    22   10   81   5    .    3    46   67   5    .    51   25   19   2    19   42   45   11   3    34   94   5    18   25   13   30   22   147  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     37    | .    .    .    1    1    .    .    1    4    .    .    3    .    .    .    .    1    .    .    .    7    5    .    .    .    .    1    1    12   
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            27    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    27   
  Rewire                   171   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    147  .    .    .    .    .    .    24   .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            26    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    9    .    .    .    .    .    9    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 3 exits: *Mat x2 / Sub)
-9/Materials (discovered 2 exits: *Mat / *Min)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials (discovered 2 exits: [*Fac] / *Sto)
-8/Storage (discovered 2 exits: [*Fac] / *Rec)
-8/Recycling
-8/Scraptown
-6/Factory (discovered 4 exits: *Fac x2 / *Low x2)
-6/Lower Caves
-6/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 3 exits: *Fac / *Ext x2)
-5/Extension (discovered 2 exits: *Fac / *Cet)
-5/Cetus (discovered 2 exits: *Fac / [*Arc])
-5/Archives (discovered 3 exits: *Fac / *Hub x2)
-5/Hub_04(d)
-4/Factory (discovered 2 exits: *Upp x2)
-4/Upper Caves
-4/Upper Caves
-4/Warlord
-3/Proximity Caves
-3/Research
-2/Research (discovered 2 exits: *Acc / *Tes)
-1/Access

 History 
---------
  Turn | Location           | Event
     5 | -11/Scrapyard      | Discovered new exit (range 16)
    77 | -11/Scrapyard      | Entered Materials
   323 | -10/Materials      | Build established: Mutant
   358 | -10/Materials      | Discovered new exit (range 7)
   389 | -10/Materials      | Entered Mines
   425 | -10/Mines          | Met a Derelict bent on vengeance
   437 | -10/Mines          | Learned location of Mines (-9)
   529 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
   636 | -10/Mines          | Identified exit to Subcaves
   694 | -10/Mines          | Discovered new exit (range 3)
   776 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
   779 | -10/Mines          | Found Prototype Device
   886 | -10/Mines          | Discovered new exit (range 5)
   890 | -10/Mines          | Entered Materials
   890 | -9/Materials       | Evolved 2 slots: Utility x1, Weapon x1
  1011 | -9/Materials       | Identified exit to Mines
  1469 | -9/Materials       | Identified Exp. Sensor Array
  1493 | -9/Materials       | Discovered new exit (range 10)
  1565 | -9/Materials       | Build established: Gunner
  2191 | -9/Materials       | Entered Mines
  2208 | -9/Mines           | Discovered new exit (range 5)
  2220 | -9/Mines           | Assembled infested the area
  2235 | -9/Mines           | Met a Derelict shopkeep closing up shop
  2308 | -9/Mines           | Learned Materials non-interactive machine intel
  2412 | -9/Mines           | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  2500 | -9/Mines           | Received a Mining Laser from a helpful Derelict
  2606 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
  2726 | -9/Mines           | Discovered new exit (range 8)
  2818 | -9/Mines           | Discovered new exit (range 5)
  2833 | -9/Mines           | Entered Exiles
  2833 | -9/Exiles          | Accompanied by 3 allies
  2852 | -9/Exiles          | Discovered new exit (range 15)
  2866 | -9/Exiles          | Met 8R-AWN
  2889 | -9/Exiles          | Met EX-HEX
  2925 | -9/Exiles          | Met EX-BIN
  2942 | -9/Exiles          | Aligned with FarCom system
  2944 | -9/Exiles          | Given EX-Vault access code
  2972 | -9/Exiles          | Opened EX-Vault
  2983 | -9/Exiles          | Found Deploy-a-Sentry
  2985 | -9/Exiles          | Found Deploy-a-Sentry
  2987 | -9/Exiles          | Found Deploy-a-Sentry
  3019 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  3162 | -9/Exiles          | Met EX-DEC
  3172 | -9/Exiles          | Build established: Mutant
  3186 | -9/Exiles          | Learned location of Zion (-6)
  3230 | -9/Exiles          | Discovered new exit (range 14)
  3248 | -9/Exiles          | Left Exiles lab with Deploy-a-Sentry
  3248 | -9/Exiles          | Entered Mines
  3248 | -8/Mines           | Accompanied by 3 allies
  3487 | -8/Mines           | Discovered new exit (range 11)
  3510 | -8/Mines           | Entered Materials
  3510 | -8/Materials       | Accompanied by 1 ally
  3510 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  3511 | -8/Materials       | Identified exit to Storage
  3512 | -8/Materials       | Loaded intel: 51 non-interactive machine locations
  3619 | -8/Materials       | Repaired Beam Rifle
  3973 | -8/Materials       | Build established: Skirmisher
  4120 | -8/Materials       | Discovered new exit (range 15)
  4383 | -8/Materials       | Repaired Gatling Laser
  4428 | -8/Materials       | Repaired Hvy. Laser
  4519 | -8/Materials       | Entered Storage
  4652 | -8/Storage         | Identified exit to Recycling
  4723 | -8/Storage         | Build established: Gunner
  5024 | -8/Storage         | Assisted by bots powering up and referring to "LRC-V3"
  5060 | -8/Storage         | Discovered new exit (range 15)
  5231 | -8/Storage         | Found Prototype Processor
  5284 | -8/Storage         | Met a pair of Derelict thieves
  5312 | -8/Storage         | Build established: Commander-Skirmisher
  5378 | -8/Storage         | Core integrity fell below 50%
  5387 | -8/Storage         | Lost 11 allies
  5412 | -8/Storage         | Lost 10 parts (1p3n6u)
  5413 | -8/Storage         | Destroyed 8 combat bots
  5423 | -8/Storage         | Identified Exp. Targeting Computer
  5461 | -8/Storage         | Core integrity fell below 20%
  5570 | -8/Storage         | Used back door to open Recycling access
  5574 | -8/Storage         | Entered Recycling
  5679 | -8/Recycling       | Scanned before Scraplab entrance
  5704 | -8/Recycling       | Entered Scraplab
  5715 | -8/Recycling       | Discovered new exit (range 2)
  5716 | -8/Recycling       | Entered Scraptown
  5722 | -8/Scraptown       | System corruption cleaned by C-Scrubber
  5918 | -8/Scraptown       | Discovered new exit (range 5)
  6005 | -8/Scraptown       | Visited TADAMA
  6011 | -8/Scraptown       | Build established: Gunner
  6045 | -8/Scraptown       | Visited The Evicted
  6067 | -8/Scraptown       | Visited Supply Room
  6094 | -8/Scraptown       | Visited Fellowship of the Rings
  6353 | -8/Scraptown       | Heard Great Nut preacher, LISTEN AND RECITE!
  6354 | -8/Scraptown       | Visited Cave Peace
  6393 | -8/Scraptown       | Visited SPCMW
  6431 | -8/Scraptown       | Visited Assassins FH
  6503 | -8/Scraptown       | Entered Factory
  6503 | -6/Factory         | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1
  6831 | -6/Factory         | Build established: Skirmisher
  7740 | -6/Factory         | Build established: Scavenger-Skirmisher
  7748 | -6/Factory         | Discovered new exit (range 15)
  7801 | -6/Factory         | Identified exit to Factory
  7817 | -6/Factory         | Fabricated B-48 Gladiator?
  7915 | -6/Factory         | Discovered exit to Factory (range 14)
  8246 | -6/Factory         | Build established: Skirmisher
  8265 | -6/Factory         | Identified exit to Lower Caves
  9105 | -6/Factory         | Entered Lower Caves
  9130 | -6/Lower Caves     | Encountered a Warlord checkpoint
  9139 | -6/Lower Caves     | Learned 8 Factory zone layouts
  9418 | -6/Lower Caves     | Build established: Gunner
  9617 | -6/Lower Caves     | Found Imp. Powered Armor
  9771 | -6/Lower Caves     | Discovered new exit (range 15)
  9799 | -6/Lower Caves     | Entered another Lower Caves area
  9945 | -6/Lower Caves     | Encountered a Warlord checkpoint
  9968 | -6/Lower Caves     | Learned Factory trap positions
 10023 | -6/Lower Caves     | Attracted the attention of an 0b10 base
 10070 | -6/Lower Caves     | Learned location of Extension (-5)
 10070 | -6/Lower Caves     | Learned Extension trap positions
 10544 | -6/Lower Caves     | Discovered new exit (range 13)
 10593 | -6/Lower Caves     | Spotted B-75 Beast
 10613 | -6/Lower Caves     | Entered Zion
 10672 | -6/Zion            | Discovered new exit (range 13)
 10719 | -6/Zion            | System corruption cleaned by Quarantine Array
 10754 | -6/Zion            | Learned location of Warlord (-4)
 10926 | -6/Zion            | Given A8's code to call for help
 11058 | -6/Zion            | Rebuked by Imprinter
 11142 | -6/Zion            | Received a visual enhancement algorithm
 11172 | -6/Zion            | Given the Hacking Drone Bay
 11340 | -6/Zion            | Visited the Megawrench Repair Shop
 11343 | -6/Zion            | Megawrench repaired 14 parts
 11498 | -6/Zion            | Entered Proximity Caves
 11575 | -5/Proximity Caves | Spotter reported a threat
 11575 | -5/Proximity Caves | Spotter reported a threat
 11597 | -5/Proximity Caves | Learned Factory trap positions
 11955 | -5/Proximity Caves | Discovered exit to Factory (range 15)
 12006 | -5/Proximity Caves | Entered Factory
 12006 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 12007 | -5/Factory         | Identified exit to Extension
 12008 | -5/Factory         | Loaded intel: 111 trap records
 12306 | -5/Factory         | Search patrols dispatched
 12834 | -5/Factory         | Discovered new exit (range 13)
 12849 | -5/Factory         | Discovered exit to Extension (range 16)
 13052 | -5/Factory         | Entered Extension
 13053 | -5/Extension       | Loaded intel: 17 trap records
 13116 | -5/Extension       | Rescued a captive Derelict
 13149 | -5/Extension       | Rescued A7
 13163 | -5/Extension       | Build established: Scavenger-Gunner
 13498 | -5/Extension       | Spotted B-75 Beast
 13516 | -5/Extension       | Rescued a captive Derelict
 13517 | -5/Extension       | Rescued a captive Derelict
 13537 | -5/Extension       | Spotted B-75 Beast
 13554 | -5/Extension       | Allies destroyed B-75 Beast
 13566 | -5/Extension       | Destroyed B-75 Beast
 13591 | -5/Extension       | Lost 7 allies
 13621 | -5/Extension       | Rescued a captive Derelict
 13622 | -5/Extension       | Rescued a captive Derelict
 13632 | -5/Extension       | Build established: Commander-Tank
 13652 | -5/Extension       | First assault squad dispatched
 13655 | -5/Extension       | Rescued a captive Derelict
 13666 | -5/Extension       | Rescued a captive Derelict
 13700 | -5/Extension       | Rescued a captive Derelict
 13700 | -5/Extension       | Rescued a captive Derelict
 13804 | -5/Extension       | Rescued a captive Derelict
 14029 | -5/Extension       | Discovered new exit (range 10)
 14031 | -5/Extension       | Discovered new exit (range 6)
 14064 | -5/Extension       | Entered Cetus
 14064 | -5/Cetus           | Accompanied by 4 allies (A7)
 14069 | -5/Cetus           | Acquired a Cetus Manufacturing Module code from A7
 14081 | -5/Cetus           | Spotted Cetus Guard
 14081 | -5/Cetus           | Spotted Cetus Guard
 14083 | -5/Cetus           | Spotted Cetus Guard
 14083 | -5/Cetus           | Spotted Cetus Guard
 14085 | -5/Cetus           | Allies destroyed Cetus Guard
 14089 | -5/Cetus           | Destroyed Cetus Guard
 14091 | -5/Cetus           | Allies destroyed Cetus Guard
 14095 | -5/Cetus           | Allies destroyed Cetus Guard
 14117 | -5/Cetus           | Lost 6 allies
 14163 | -5/Cetus           | Started Cetus Manufacturing Module
 14188 | -5/Cetus           | Manufactured an Enhanced Grunt
 14212 | -5/Cetus           | Escorted A7 to Cetus Mainframe
 14213 | -5/Cetus           | Manufactured an Enhanced Grunt
 14238 | -5/Cetus           | Manufactured an Enhanced Grunt
 14263 | -5/Cetus           | Manufactured an Enhanced Grunt
 14288 | -5/Cetus           | Manufactured an Enhanced Grunt
 14316 | -5/Cetus           | Discovered new exit (range 16)
 14345 | -5/Cetus           | Spotted Cetus Guard
 14345 | -5/Cetus           | Spotted Cetus Guard
 14348 | -5/Cetus           | Spotted Cetus Guard
 14350 | -5/Cetus           | Spotted Cetus Guard
 14355 | -5/Cetus           | Destroyed Cetus Guard
 14358 | -5/Cetus           | Allies destroyed Cetus Guard
 14359 | -5/Cetus           | Found Prototype Device
 14359 | -5/Cetus           | Identified Exp. Thermal Shield
 14361 | -5/Cetus           | Allies destroyed Cetus Guard
 14370 | -5/Cetus           | Allies destroyed Cetus Guard
 14377 | -5/Cetus           | Discovered new exit (range 15)
 14383 | -5/Cetus           | Met Revision 17
 14454 | -5/Cetus           | Entered Archives
 14454 | -5/Archives        | Accompanied by 6 allies (A7)
 14459 | -5/Archives        | Received a hacking code to weaken MAIN.C
 14523 | -5/Archives        | Discovered new exit (range 15)
 14556 | -5/Archives        | Discovered new exit (range 16)
 14602 | -5/Archives        | Discovered new exit (range 14)
 14636 | -5/Archives        | Entered Hub_04(d)
 14636 | -5/Hub_04(d)       | Accompanied by 5 allies
 14676 | -5/Hub_04(d)       | Garrison activated, responded to threat
 14732 | -5/Hub_04(d)       | Build established: Scavenger-Gunner
 15033 | -5/Hub_04(d)       | Crushed by falling debris
 15058 | -5/Hub_04(d)       | Lost 3 allies
 15063 | -5/Hub_04(d)       | Build established: Scavenger-Tank
 15226 | -5/Hub_04(d)       | Discovered new exit (range 10)
 15254 | -5/Hub_04(d)       | Network Hub disabled
 15258 | -5/Hub_04(d)       | Spotted Lightning
 15260 | -5/Hub_04(d)       | Spotted Lightning
 15265 | -5/Hub_04(d)       | Spotted Lightning
 15270 | -5/Hub_04(d)       | Entered Factory
 15270 | -4/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 15271 | -4/Factory         | Loaded intel: 90 trap records
 15557 | -4/Factory         | Repaired Imp. Heavy Laser
 15602 | -4/Factory         | Garrison activated, responded to threat
 15770 | -4/Factory         | First assault squad dispatched
 16274 | -4/Factory         | Lost 3 parts (2p1u)
 16795 | -4/Factory         | Garrison activated, responded to threat
 17062 | -4/Factory         | Identified exit to Upper Caves
 17144 | -4/Factory         | Entered Upper Caves
 17175 | -4/Upper Caves     | Encountered a Warlord checkpoint
 17231 | -4/Upper Caves     | Found DCF Scrap (11 items)
 17346 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 17839 | -4/Upper Caves     | Discovered new exit (range 8)
 17857 | -4/Upper Caves     | Entered another Upper Caves area
 17997 | -4/Upper Caves     | Encountered a Warlord checkpoint
 18064 | -4/Upper Caves     | Learned Research garrison access intel
 18089 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 18257 | -4/Upper Caves     | Learned location of Quarantine (-3)
 18389 | -4/Upper Caves     | Build established: Scavenger-Gunner
 18407 | -4/Upper Caves     | Discovered new exit (range 12)
 18427 | -4/Upper Caves     | Entered Warlord
 18769 | -4/Warlord         | Met Warlord
 18794 | -4/Warlord         | Warlord's base attacked by MAIN.C
 18993 | -4/Warlord         | Found Prototype Device
 18993 | -4/Warlord         | Identified System Purifier
 18996 | -4/Warlord         | Found Prototype Processor
 18996 | -4/Warlord         | Identified Exp. Armor Integrity Analyzer
 19006 | -4/Warlord         | Found Prototype Reactor
 19114 | -4/Warlord         | Found Prototype Energy Gun
 19114 | -4/Warlord         | Identified Vortex Rail
 19117 | -4/Warlord         | Found Vortex Rail
 19122 | -4/Warlord         | Found Vortex Rail
 19128 | -4/Warlord         | Found Vortex Rail
 19144 | -4/Warlord         | Warlord forces counterattacked
 19169 | -4/Warlord         | P-70 Sage assimilated allied 5B-2L5(Y)
 19170 | -4/Warlord         | Spotted Striker
 19181 | -4/Warlord         | Allies destroyed Striker
 19183 | -4/Warlord         | Spotted Executioner
 19190 | -4/Warlord         | Allies destroyed Executioner
 19225 | -4/Warlord         | Lost 9 allies
 19234 | -4/Warlord         | Spotted Striker
 19248 | -4/Warlord         | Spotted Striker
 19252 | -4/Warlord         | Spotted B-86 Titan
 19252 | -4/Warlord         | Spotted B-90 Cyclops
 19296 | -4/Warlord         | Spotted Striker
 19297 | -4/Warlord         | Spotted Executioner
 19300 | -4/Warlord         | Spotted Executioner
 19308 | -4/Warlord         | Destroyed Executioner
 19402 | -4/Warlord         | Lost 27 allies
 19469 | -4/Warlord         | Warlord base infiltrated, sounded retreat
 19590 | -4/Warlord         | Spotted Striker
 19598 | -4/Warlord         | Destroyed Striker
 19628 | -4/Warlord         | Core integrity fell below 50%
 19632 | -4/Warlord         | Spotted Executioner
 19645 | -4/Warlord         | Spotted Executioner
 19683 | -4/Warlord         | Lost 10 allies
 19683 | -4/Warlord         | Discovered new exit (range 15)
 19686 | -4/Warlord         | System corruption reached 10%
 19710 | -4/Warlord         | Entered Proximity Caves
 19755 | -3/Proximity Caves | Lost 3 parts (1n1u1w)
 19762 | -3/Proximity Caves | Spotter reported a threat
 19899 | -3/Proximity Caves | Encountered a Derelict guarding a broken Freighter
 19915 | -3/Proximity Caves | Found Prototype Processor
 19915 | -3/Proximity Caves | Identified Exp. Core Analyzer
 19918 | -3/Proximity Caves | Found Exp. Core Analyzer
 19922 | -3/Proximity Caves | Found Exp. Core Analyzer
 19943 | -3/Proximity Caves | Discovered new exit (range 6)
 19956 | -3/Proximity Caves | Entered Research
 19956 | -3/Research        | Evolved 2 slots: Utility x1, Weapon x1
 19957 | -3/Research        | Loaded intel: 3 garrison access locations
 20156 | -3/Research        | Revision forces began assault on 0b10
 20202 | -3/Research        | Met up with Revision 17++
 20267 | -3/Research        | Build established: Scavenger-Executioner
 20656 | -3/Research        | Research terminal network offline
 20868 | -3/Research        | Discovered new exit (range 5)
 21098 | -3/Research        | Spotted Striker
 21099 | -3/Research        | Destroyed Striker
 21641 | -3/Research        | Spotted Striker
 21645 | -3/Research        | Destroyed Striker
 21706 | -3/Research        | Identified exit to Research
 21715 | -3/Research        | Entered another Research area
 21715 | -2/Research        | Warlord forces began assault on 0b10
 21715 | -2/Research        | Evolved 2 slots: Utility x1, Weapon x1
 21740 | -2/Research        | Discovered new exit (range 7)
 21825 | -2/Research        | Research machine network offline
 21952 | -2/Research        | Met up with Warlord
 21954 | -2/Research        | Found Prototype Device
 21954 | -2/Research        | Identified Exp. Transmission Jammer
 21961 | -2/Research        | Found Exp. Transmission Jammer
 22085 | -2/Research        | Found Prototype Hackware
 22199 | -2/Research        | Found Fusion Bomb Launcher
 22245 | -2/Research        | Borebot progress halted
 22311 | -2/Research        | Borebot progress halted
 22586 | -2/Research        | Met DD-05H
 22715 | -2/Research        | Warlord invited to help at Command
 22745 | -2/Research        | Spotted Striker
 23035 | -2/Research        | Met PL-HR7
 23290 | -2/Research        | Borebot progress halted
 23625 | -2/Research        | Identified exit to Testing
 23628 | -2/Research        | Spotted Executioner
 23650 | -2/Research        | Lost 5 allies
 24098 | -2/Research        | Discovered new exit (range 5)
 24104 | -2/Research        | Entered Access
 24104 | -1/Access          | Evolved 2 slots: Utility x2
 24604 | -1/Access          | First assault squad dispatched
 24789 | -1/Access          | Lost 3 parts (2u1w)
 24799 | -1/Access          | Found Prototype Processor
 24799 | -1/Access          | Identified Spectral Analyzer
 25408 | -1/Access          | Lost 3 parts (3w)
 25474 | -1/Access          | Found Prototype Protection
 25474 | -1/Access          | Identified Centrium Heavy Armor Plating
 25497 | -1/Access          | Found Centrium Heavy Armor Plating
 25656 | -1/Access          | Garrison activated, responded to threat
 26142 | -1/Access          | System corruption reached 10%
 26285 | -1/Access          | Identified Vortex Chain Reactor
 26303 | -1/Access          | High security lockdown imminent
 26328 | -1/Access          | Destroyed 8 combat bots
 26329 | -1/Access          | Lost 3 parts (2p1w)
 26383 | -1/Access          | High security lockdown engaged
 26477 | -1/Access          | Spotted Striker
 26488 | -1/Access          | Destroyed Striker
 26513 | -1/Access          | Destroyed 10 combat bots
 26540 | -1/Access          | Found Unknown Launcher
 26540 | -1/Access          | Identified Gamma Bomb Array
 26573 | -1/Access          | Scanned by Researcher
 26577 | -1/Access          | Spotted Investigator
 26598 | -1/Access          | Destroyed Investigator
 26599 | -1/Access          | Spotted Striker
 26599 | -1/Access          | Spotted Striker
 26610 | -1/Access          | Destroyed Striker
 26618 | -1/Access          | Destroyed Striker
 26620 | -1/Access          | Lost 4 parts (1u3w)
 26679 | -1/Access          | Lost 3 parts (2u1w)
 26680 | -1/Access          | Destroyed 22 combat bots
 26716 | -1/Access          | DAS Turret deployed
 26753 | -1/Access          | DAS Turret deployed
 26756 | -1/Access          | DAS Turret deployed
 26811 | -1/Access          | Lost 3 allies
 26818 | -1/Access          | Core integrity fell below 50%
 26848 | -1/Access          | Lost 13 parts (2n4u7w)
 26855 | -1/Access          | Spotted Investigator
 26876 | -1/Access          | Identified Exp. System Shield
 26880 | -1/Access          | Core integrity fell below 20%
 26887 | -1/Access          | Destroyed by G-73 Enforcer with Phase Gun

 Last Messages 
---------------
26882_ I-47 Archangel stasis bubble strength at
  60.
26882_ Stasis bubble strength at 164.
26883_ G-73 Enforcer suffers critical hit
  (Destroy).
26883_ G-73 Enforcer destroyed.
26883_ I-47 Archangel stasis bubble strength at
  50.
26883_ Stasis bubble strength at 158.
26884_ Exp. Targeting Computer destroyed.
26884_ I-47 Archangel stasis bubble strength at
  40.
26884_ Stasis bubble strength at 152.
26885_ I-47 Archangel stasis bubble strength at
  30.
26885_ Stasis bubble strength at 146.
26886_ I-47 Archangel stasis bubble strength at
  20.
26886_ Stasis bubble strength at 140.
[Achievement: 50k Club]

 Map 
-----
+----------------------------------------------------+
| ??      #????#   !!  [#??????????????????????????? |
| ?       #????#   !!   #??????????????????????????? |
| ?       #????#   !    #??????????????????????????? |
| #       ######        +??????????????????????????? |
| #            /        #??????????????????????????? |
| # ############  = *   #??????????????????????????? |
| # ???????????#        #??????????????????????????? |
| # ???????????#####/####??????????????????????????? |
| #??##############   #????############????????????? |
| ???#            #   #??#?           #????????????? |
| ???#            + CC#??# ?          #????????????? |
| ???#            # C #??#  ?""""     #????????????? |
| ???#            #   #??#  """""     #????????????? |
| ???#            #   #??#  """""     #????????????? |
| ???#            #   #??#  """""     #????????????? |
| *??#            #  "####  """""     #????????????? |
| ???#     "" ""  / "%g  /%           #????????????? |
| ???#     ""S""  #   ####            #????????????? |
| ???#     """"   #   #??#     *      #????????????? |
| ???#            #   #??#    s%=     #????????????? |
| ???#???         #   #??#            #????????????? |
| ??????###########  %##?#######c;#####????????????? |
| ???????????????#     ####### p   ;#######?h??????? |
| ???????????????#     ggg%=  sT"         "????????? |
| ???????????????#  i ghi      ""%        "????????? |
| ???????????????#      g l@    s         "????????? |
| ???????????????#     #######  s  ########?h??????? |
| ???????????????##   ##?????#######???????????????? |
| ????????????????#   #????????????????????????????? |
| ????????????????#   #????????????????????????????? |
| ????????????????#   #?Y??????????????????????????? |
| ???????????????    g#????Y???????????????????????? |
| ?????????????     g +??Y?????????????????????????? |
| ???????????        l#????????????????????????????? |
| ?????????           #???Y????????????????????????? |
| ???????""          g#????????????????????????????? |
| ????????Y           #????????????????????????????? |
| ????????"           #????????????????????????????? |
| ????????"           #????????????????????????????? |
| ????????            ?????????????????????????????? |
| ????????            ?????????????????????????????? |
| ??????????   #######?????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ####?????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           166
Coolant Potential          120
Energy Generation          55
Energy Capacity            700
Matter Stores              300
Matter Capacity            300
Sight Range                24
Terrain Scan Density       10
Jamming Range              22
Base Temperature (-)       200
Armor Coverage             1200
Resistance: TH             30
Resistance: EM             20
Utility Shielding          33
Weapon Shielding           66
Evasion (%)                69
Targeting Accuracy         12
Launcher Accuracy          40
Target Analysis            6
Core Analysis              8
Armor Integrity Analysis   50
Recoil Reduction           2
Matter Filtering           30
Energy Filtering           30
Particle Charging          30
Defensive Hacking          14

 Item Schematics 
-----------------
         Imp. Particle Charger | -6/Zion | Archive
                Adv. Drone Bay | -6/Zion | Archive
                   Power Sword | -6/Zion | Archive
            Adv. Plasma Cannon | -6/Zion | Archive
             Adv. Sensor Array | -6/Zion | Archive
              Recoil Nullifier | -6/Zion | Archive
                Thermal Shield | -6/Zion | Archive
 Imp. Armor Integrity Analyzer | -6/Zion | Archive
                     Phase Gun | -6/Zion | Archive
             Imp. Trap Scanner | -6/Zion | Archive
      Imp. Transmission Jammer | -6/Zion | Archive
  Magnetic Acceleration Cannon | -6/Zion | Archive
           Adv. Cooling System | -6/Zion | Archive
             Hyp. Gauss Cannon | -6/Zion | Archive
                   Energy Well | -6/Zion | Archive

 Robot Schematics 
------------------
     G-50 Soldier | -6/Zion | Archive
 A-02 Transporter | -6/Zion | Archive
        K-01 Serf | -6/Zion | Archive
   C-57 Dissector | -6/Zion | Archive

 Fabricated
------------
 B-48 Gladiator | x3 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
50k Club
Beloved
Generalissimo
Gunslinger
Treasure Hunter

 Challenges 
------------
None

 Game 
------
Seed              DroneAssemblyKinecellerator
  Manual?         0
Play Time         05:05:04
  Cumulative      140.2 hours
  Start           2024.12.03 @ 15:38:01
  End             2024.12.05 @ 01:50:58
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          73
  Rogue           73
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             53
Gallery%          67
Achievement%      58
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c954b4a9-bc67-4782-8e47-ed2e25d2e9fe