Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.30 @ 23:40:49 Player: OG DANIEL Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (67) 335 Value Destroyed (1744) 1744 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5319 Bonus ------- None Cogmind --------- Core Integrity 714/850 Matter 388/400 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Flexi-carbon Leg Armored Leg > --- UTILITY (7) ------ Large Storage Unit Medium Matter Pod Advanced Visual Processing Unit Improved Signal Interpreter Armor Integrity Analyzer Improved Utility Shielding > --- WEAPON (2) ------- Heavy Machine Gun > --- INVENTORY (15) --- Nuclear Core Nuclear Core Improved Heat Sink Improved Medium Armor Plating Decoy Drone Bay Ion Cannon Heavy Ion Cannon Autogun Autogun Autogun Gauss Rifle Flak Gun Flak Cannon Mining Laser Peak State ------------ > --- POWER ------------ Angular Momentum Engine Micro Fission Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Medium Matter Pod Advanced Visual Processing Unit Improved Signal Interpreter Improved Targeting Computer Armor Integrity Analyzer Improved Light Armor Plating > --- WEAPON ----------- Heavy Machine Gun Improved Heavy Machine Gun > --- INVENTORY -------- Nuclear Core Nuclear Core Armored Leg Improved Heat Sink Improved Medium Armor Plating Decoy Drone Bay Heavy Ion Cannon Autogun Autogun Autogun Gauss Rifle Flak Gun Flak Cannon Mining Laser [Rating: 55] Favorites ----------- Power Nuclear Core Engine Deuterium Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Storage Large Storage Unit Processor Armor Integrity Analyzer Protection Hardened Medium Armor Plating Weapon Autogun Energy Gun Small Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Autogun Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power 1 | . . . . . . 1 Propulsion 2 | . . 2 . . . . Utility 5 | . . . . 2 2 1 Weapon . | . . . . . . . Parts Attached 54 | 6 5 20 3 8 3 9 Power 10 | 1 2 4 . 1 . 2 Engine 7 | 1 1 3 . 1 . 1 Core 3 | . 1 1 . . . 1 Reactor . | . . . . . . . Propulsion 17 | 2 . 10 1 2 . 2 Treads 4 | 2 . 2 . . . . Leg 13 | . . 8 1 2 . 2 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 15 | 1 3 1 . 4 3 3 Device . | . . . . . . . Storage 6 | 1 3 . . 2 . . Processor 5 | . . 1 . 2 1 1 Hackware . | . . . . . . . Protection 4 | . . . . . 2 2 Artifact . | . . . . . . . Weapon 12 | 2 . 5 2 1 . 2 Energy Gun 4 | 1 . 3 . . . . Energy Cannon 1 | . . . 1 . . . Ballistic Gun 7 | 1 . 2 1 1 . 2 Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . 1 . . . 1 Corrupted Parts 1 | . . 1 . . . . System Corruption 6 | . . 6 . . . . Parts Lost 10 | . . 2 . 3 . 5 Power 1 | . . . . . . 1 Propulsion 5 | . . 1 . 2 . 2 Utility 3 | . . 1 . 1 . 1 Weapon 1 | . . . . . . 1 Highest Loss Streak 2 | . . 2 . 2 . 2 To Critical Strikes . | . . . . . . . Average Backups 11 | 3 7 12 14 11 12 13 Power 1 | . 1 1 2 2 2 2 Propulsion 2 | 2 4 4 1 . . . Utility 2 | . . 2 6 3 3 3 Weapon 4 | . 2 3 5 5 6 7 Tool/Special . | . . . . . . . Unused Backups 19 | . . 7 4 . . 8 Power 4 | . . 2 . . . 2 Propulsion 4 | . . 3 1 . . . Utility 6 | . . 1 3 . . 2 Weapon 5 | . . 1 . . . 4 Tool/Special . | . . . . . . . Average Slot Usage (%) 96 | . 99 96 100 94 99 90 Engine 5 | . 5 10 . 2 7 7 Core 4 | . 8 . 11 6 . 2 Treads 9 | . 28 14 . . . . Leg 24 | . . 26 44 34 30 22 Storage 17 | . 27 19 11 10 15 13 Processor 11 | . . 1 11 21 23 24 Protection 1 | . . . . . 6 6 Energy Gun 5 | . 14 10 1 . . . Energy Cannon 1 | . . . 9 2 . . Ballistic Gun 12 | . 14 10 11 15 15 12 Peak Build Rating 55 | 6 10 16 25 31 34 55 Average Rating 22 | 5 8 12 23 27 33 44 On Entrance 16 | . 6 8 16 25 27 33 Avg Prop Armor Cover (%) 10 | . . 11 12 11 8 8 Naked Turns . | . . . . . . . Heaviest Build 61 | 12 30 37 39 39 45 61 Greatest Support 40 | 40 40 40 30 30 30 40 Greatest Overweight (x) 11 | . . 11 1 1 1 2 Average Overweight (x) . | . . . 1 1 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 7 11 15 15 15 15 15 Most Carried 15 | 7 10 15 15 15 14 15 Average Carried 12 | 3 7 12 14 12 13 14 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 7 10 15 15 13 14 15 Class Distribution -------------------- 92% | Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Matter Collected 1901 | 220 169 533 176 334 . 469 Remotely . | . . . . . . . Salvage Created 2184 | 11 226 876 72 428 . 571 Parts 133 | 2 13 62 9 25 . 22 Haulers Intercepted . | . . . . . . . Recyclers Shooed 5 | . 1 . . 4 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Combat Hostiles Destroyed 57 | . 7 22 4 14 . 10 Guns 55 | . 7 22 2 14 . 10 Cannons 2 | . . . 2 . . . Classes Destroyed 11 | 1 2 3 . 3 . 2 Worker 3 | . . . . 3 . . Builder 1 | . . . . 1 . . Tunneler 1 | 1 . . . . . . Recycler 3 | . . 2 . . . 1 Mechanic 1 | . . . . . . 1 Operator 1 | . . 1 . . . . Swarmer 27 | . 3 8 3 10 . 3 Grunt 18 | . 4 9 1 1 . 3 Sentry 10 | . . 5 . 2 . 3 Hunter 1 | . . . . 1 . . Programmer 1 | . . . . . . 1 Best Kill Streak 14 | 1 3 3 3 14 . 9 Combat Bots Only 11 | . 3 3 3 11 . 8 Max Kills in Single Turn 2 | 1 2 2 1 2 . 2 Gunslinging 1 | . 1 1 . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Hostile Shots Fired 352 | . 41 124 12 46 . 129 Missed 99 | . 7 37 3 16 . 36 Hits 253 | . 34 87 9 30 . 93 Melee 1 | . . . . . . 1 Projectile 252 | . 34 87 9 30 . 92 Critical Strikes 2 | . 1 1 . . . . Damage Taken 3009 | . 411 983 117 385 . 1113 Core 424 | . 117 117 . 54 . 136 Absorbed by Shields . | . . . . . . . Core Remaining (%) 82 | 100 53 . 70 90 100 . Volleys Fired 185 | 1 27 74 7 36 . 40 Largest 2 | 2 2 2 2 2 . 2 Hottest 93 | 60 60 79 93 93 . 45 Shots Fired 369 | 2 54 148 16 72 . 77 Gun 356 | 2 54 148 8 67 . 77 Cannon 13 | . . . 8 5 . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 255 | 1 27 75 8 67 . 77 Thermal 114 | 1 27 73 8 5 . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 18 | 1 8 14 7 18 . 9 Robot Miss Streak 7 | . 3 4 4 7 . 2 Penetration Max . | . . . . . . . Secondary Targets 10 | . 3 3 . 3 . 1 Max Gunslinging Chain 1 | . 1 1 . 1 . 1 Shots Hit Robots 262 | 1 39 97 9 59 . 57 Core Hits 116 | 1 14 40 8 29 . 24 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4029 | 12 383 1332 159 927 . 1216 Guns 3794 | 12 383 1258 79 846 . 1216 Cannons 160 | . . . 80 80 . . Explosions 43 | . . 43 . . . . Melee . | . . . . . . . Ramming 32 | . . 31 . 1 . . Kinetic 2924 | . 158 625 79 846 . 1216 Thermal 1030 | 12 225 633 80 80 . . Explosive . | . . . . . . . Electromagnetic 43 | . . 43 . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 7 | . 2 7 7 . . 3 Average Corruption 4 | . 2 6 7 . . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 40 | . 3 15 12 . . 10 Message Errors 7 | . 1 1 2 . . 3 Matter Fused 11 | . 1 5 1 . . 4 Heat Flow Errors 3 | . . 2 1 . . . Energy Discharges 4 | . . 3 1 . . . Parts Rejected 1 | . . . . . . 1 Parts Fused 2 | . . . 1 . . 1 Data Loss (minor) 4 | . 1 2 . . . 1 Data Loss (major) 3 | . . 1 2 . . . Misfires 3 | . . 1 2 . . . Alerts 2 | . . . 2 . . . Overload Shots . | . . . . . . . Overflow Damage 17 | . . 11 . 6 . . Projectiles 6 | . . . . 6 . . Explosions . | . . . . . . . Melee 11 | . . 11 . . . . Knockbacks 1 | . . 1 . . . . Impact 1 | . . 1 . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 19 | . . 19 . . . . Shots 1 | . . 1 . . . . Rammed 1 | . . 1 . . . . Targets Rammed 4 | . . 3 . 1 . . Kicked 3 | . . 2 . 1 . . Crushed . | . . . . . . . Highest Temperature 210 | 20 184 210 185 105 . 48 Average Temperature 49 | 15 73 49 70 36 . 17 Received Heat Transfer 804 | . 225 303 18 63 . 195 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 1 | . . 1 . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . 1 . . . . Impact Corruptions 2 | . . 2 . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | 1 1 2 . . . . Heat Transferred 2370 | 25 500 1623 111 111 . . Parts Sabotaged 2 | . . . . . . 2 Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Maximum Alert Level 1 | . . 1 . 1 . . Low Security (%) 88 | 100 100 81 100 60 100 100 Level 1 11 | . . 18 . 39 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 258 | 5 60 225 96 258 58 176 Initial 73 | . . . 73 4 58 . Average 70 | . 16 111 40 137 17 45 Influence Increases 1575 | 5 185 640 105 364 . 276 Destroy 0b10 Robot/C 1140 | . 140 440 80 280 . 200 Destroy 0b10 Robot/NC 50 | 5 . 15 . 20 . 10 Destroy Leader 280 | . 30 120 20 60 . 50 Successful Hack 5 | . . 5 . . . . Disable Machine 45 | . . 30 . . . 15 Destroy Structure 10 | . . . 5 4 . 1 Partial Spotted 15 | . . 15 . . . . Lose Combat Pursuer 30 | . 15 15 . . . . Influence Decreases 1469 | 5 185 452 280 247 130 170 Entered New Map 196 | . . . 115 9 72 . Time Decay 1173 | 5 185 432 165 208 58 120 Lost Part 100 | . . 20 . 30 . 50 Squads Dispatched 8 | . . 3 . 1 . 4 Investigation 2 | . . 1 . . . 1 Extermination 1 | . . . . . . 1 Reinforcement 3 | . . 2 . 1 . . Assault . | . . . . . . . Garrison 2 | . . . . . . 2 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . 1 . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Distress Signals 4 | . . 2 . 2 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 88 | . 10 29 4 19 . 26 Peak Tracking Total 14 | . 3 5 3 9 . 14 Tactical Retreats 2 | . 1 1 . . . . Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Traps Triggered 5 | . 1 3 . 1 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Machines Disabled 3 | . . 2 . . . 1 Max in Single Turn 2 | . . 2 . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Machines Accessed 8 | . 1 3 2 . . 2 Terminals 3 | . 1 2 . . . . Fabricators 1 | . . . . . . 1 Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . 1 . . . 1 Garrison Access . | . . . . . . . Total Hacks 25 | . 2 14 2 . . 7 Successful 13 | . . 8 2 . . 3 Failed 11 | . 2 5 . . . 4 Catastrophic 1 | . 1 . . . . . Database Lockouts 1 | . . 1 . . . . Manual . | . . . . . . . Terminals 6 | . 2 4 . . . . Fabricators 2 | . . . . . . 2 Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 15 | . . 10 . . . 5 Garrison Access . | . . . . . . . Terminal Hacks 3 | . . 1 2 . . . Open Door 2 | . . . 2 . . . Zone Layout 1 | . . 1 . . . . Fabricator Hacks 1 | . . . . . . 1 Network Status 1 | . . . . . . 1 Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 9 | . . 7 . . . 2 Insert Component 3 | . . 3 . . . . Analyze 2 | . . 2 . . . . Retrieve Study 4 | . . 2 . . . 2 Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 4 | . 1 2 . . . 1 Full Trace Events 3 | . 1 1 . . . 1 Feedback Events 1 | . . . . . . 1 Corruption 1 | . . . . . . 1 Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 4 | . . 2 . . . 2 Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . 2 . . . . Part Schematics Acquired 2 | . . 2 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 4 | . . . . . . 4 Programmers 4 | . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Active Infowar (turns) 1558 | . . . . 639 229 690 Optics 1558 | . . . . 639 229 690 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Turns Passed 3909 | 109 710 1120 409 642 229 690 Spaces Moved 1780 | 60 342 494 202 284 115 283 Core 6 | 4 . 2 . . . . Treads 713 | 56 342 315 . . . . Legs 1061 | . . 177 202 284 115 283 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 105 175 187 187 187 Average Speed 176 | 152 160 165 185 187 187 199 Slowest Speed 600 | 160 160 600 187 187 187 260 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 29 | 5 70 39 46 33 5 7 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 7 | . . . 5 2 . . Melee . | . . . . . . . Projectile 7 | . . . 5 2 . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Total 2233 | 73 457 668 228 334 129 344 Wait 115 | . 78 22 5 . 10 . Move 1774 | 59 341 493 201 283 114 283 Hop . | . . . . . . . Pick Up 41 | 7 2 20 4 3 2 3 Fast Attach 27 | 6 2 13 1 . . 5 Attach 17 | . . 8 . 5 2 2 Detach 6 | . 1 5 . . . . Swap 22 | . 3 8 2 4 1 4 Drop 42 | . 3 22 8 2 . 7 Fire 185 | 1 27 74 7 36 . 40 Melee . | . . . . . . . Ram . | . . . . . . . Kick 3 | . . 2 . 1 . . Crush 1 | . . 1 . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 110 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 530 | -10/Materials | Discovered new exit (range 6) 665 | -10/Materials | Discovered new exit (range 3) 820 | -10/Materials | Entered another Materials area 820 | -9/Materials | Evolved 2 slots: Propulsion x2 1090 | -9/Materials | Central database locked down 1905 | -9/Materials | Discovered new exit (range 7) 1940 | -9/Materials | Entered Mines 1969 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2103 | -9/Mines | Learned location of Zion (-7) 2117 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2151 | -9/Mines | Found the Drone Emporium 2160 | -9/Mines | Found Prototype Device 2284 | -9/Mines | Discovered new exit (range 11) 2349 | -9/Mines | Entered Materials 2349 | -8/Materials | Evolved 2 slots: Utility x2 2603 | -8/Materials | Destroyed 11 combat bots 2709 | -8/Materials | Discovered new exit (range 9) 2991 | -8/Materials | Entered Factory 2991 | -7/Factory | Evolved 2 slots: Utility x2 3188 | -7/Factory | Discovered new exit (range 9) 3218 | -7/Factory | Identified exit to Factory 3220 | -7/Factory | Entered another Factory area 3220 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3721 | -6/Factory | Garrison activated, responded to threat 3789 | -6/Factory | Destroyed 8 combat bots 3905 | -6/Factory | Cargo convoy interrupted 3910 | -6/Factory | Self-destructed Last Messages --------------- 03904_ H-66 Slayer unfolds itself. 03904_ Penetrated by Slug. 03904_ Slug penetrates H-66 Slayer. 03904_ Penetrated by Slug. 03904_ Imp. Heavy Machine Gun destroyed. 03904_ Penetrated by Slug. 03905_ ALERT: Cargo convoy interrupted, initiating access lockdown. 03905_ Slug penetrates Wall. 03907_ Mic. Fission Core destroyed. 03907_ Penetrated by Slug. 03907_ Slug penetrates Fabricator. 03908_ Slug penetrates Wall. 03909_ C-45 Heavy ARC bursts open, deploying its payload. 03909_ P-60 Hacker unfolds itself. 03909_ E-15 Imp unfolds itself. 03909_ Imp. Light Armor Plating blown off. 03909_ Angular Momentum Engine blown off. 03909_ E-15 Imp destroyed. Map ----- +----------------------------------------------------+ | | | | | | | ?????????????????????################????????????? | | ?????????????????????# #????????????? | | ?????????????????????# !! 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[#????# | | ???????????????????????????##############????# | | ?????????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 28 Energy Capacity 475 Matter Stores 450 Matter Capacity 450 Sight Range 20 Terrain Scan Density 10 Armor Coverage 225 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 6 Armor Integrity Analysis 30 Recoil Reduction 2 Item Schematics ----------------- Aluminum Leg | -9/Materials | Scanalyzed Imp. Heat Sink | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Autogun | -9/Materials | Hacked Aluminum Leg | -9/Materials | Hacked Flak Cannon | -6/Factory | Hacked Flak Gun | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Botjacking Challenges ------------ None Game ------ Seed StormCoordinationObliterator Manual? 0 Play Time 00:26:20 Cumulative 38.2 hours Start 2025.11.30 @ 23:15:15 End 2025.11.30 @ 23:40:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 101 Rogue 101 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 22 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 09a264f5-a21a-4219-954a-bb85ea45b577