Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.06.30 @ 10:12:50 Player: PYNTER Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (13) 65 Value Destroyed (462) 462 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (214) 214 TOTAL SCORE: 2761 Bonus ------- Follower Combat Kills 14 Entered Garrisons 200 Cogmind --------- Core Integrity 219/550 Matter 143/300 Energy 70/100 System Corruption 0% Temperature Cool (0) Movement Core (300) Ox5 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Large Storage Unit Visual Processing Unit Advanced Sensor Array Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Aluminum Leg Aluminum Leg Advanced Sensor Array Advanced Sensor Array Assault Rifle Assault Rifle Mining Laser Mining Laser Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Makeshift Leg > --- UTILITY ---------- Large Storage Unit Structural Scanner Advanced Sensor Array Advanced Sensor Array Advanced Sensor Array Signal Interpreter > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Aluminum Leg Aluminum Leg Visual Processing Unit Reflective Plating Assault Rifle Assault Rifle Mining Laser Mining Laser [Rating: 25] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Signal Interpreter Protection Reflective Plating Weapon Heavy Assault Rifle Energy Gun Small Laser Ballistic Gun Heavy Assault Rifle Build | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Slots Evolved 4 | . . . 2 2 . Power . | . . . . . . Propulsion . | . . . . . . Utility 4 | . . . 2 2 . Weapon . | . . . . . . Parts Attached 30 | 7 4 1 12 4 2 Power 3 | 2 . . 1 . . Engine 3 | 2 . . 1 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 4 | 2 . . 2 . . Treads 2 | 2 . . . . . Leg 2 | . . . 2 . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 13 | 1 4 . 4 4 . Device 8 | . 3 . 3 2 . Storage 2 | 1 1 . . . . Processor 2 | . . . 1 1 . Hackware . | . . . . . . Protection 1 | . . . . 1 . Artifact . | . . . . . . Weapon 10 | 2 . 1 5 . 2 Energy Gun 5 | 1 . 1 1 . 2 Energy Cannon . | . . . . . . Ballistic Gun 5 | 1 . . 4 . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 10 | . . 1 . . 9 Power 1 | . . . . . 1 Propulsion 2 | . . . . . 2 Utility 2 | . . . . . 2 Weapon 5 | . . 1 . . 4 Highest Loss Streak 9 | . . 1 . . 9 Average Slot Usage (%) 97 | . 93 99 99 100 89 Engine 11 | . 14 14 10 9 7 Treads 12 | . 28 28 4 . . Leg 11 | . . . 17 18 15 Device 17 | . 8 14 22 21 18 Storage 11 | . 14 14 11 9 9 Processor 7 | . . . 11 15 18 Energy Gun 6 | . 14 13 2 . . Ballistic Gun 17 | . 14 14 19 18 14 Naked Turns . | . . . . . . Heaviest Build 33 | 12 25 29 30 33 33 Greatest Support 40 | 40 40 40 40 35 35 Greatest Overweight (x) 7 | . . . . . 7 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 6 10 10 10 10 10 Average Capacity 9 | 4 7 10 10 10 10 Most Carried 10 | 4 9 10 10 9 8 Average Carried 7 | 2 5 9 9 8 8 Final Capacity 10 | 6 10 10 10 10 10 Final Carried 10 | 4 8 9 10 8 8 Class Distribution -------------------- 41% | Mutant 40% | Scavenger-Skirmisher 17% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Skirmisher | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Garrison Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Scr Mat Min Mat Mat Gar Matter Collected 446 | 188 124 84 50 . . Remotely . | . . . . . . Salvage Created 364 | . 136 102 126 . . Parts 32 | . 8 13 11 . . Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Combat Hostiles Destroyed 11 | . 1 7 3 . . Guns 11 | . 1 7 3 . . Classes Destroyed 5 | . 3 1 1 . . Recycler 1 | . 1 . . . . Watcher 1 | . 1 . . . . Swarmer 7 | . . 7 . . . Grunt 3 | . 1 . 2 . . Sentry 1 | . . . 1 . . Best Kill Streak 3 | . 2 3 2 . . Combat Bots Only 3 | . 1 3 2 . . Max Kills in Single Turn 1 | . 1 1 1 . . Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Mat Mat Gar Damage Taken 1480 | . 58 144 81 . 1197 Core 395 | . 14 16 34 . 331 Absorbed by Shields . | . . . . . . Core Remaining (%) 93 | 100 . 88 91 . . Volleys Fired 39 | . 9 18 6 . 6 Largest 2 | . 2 2 2 . 2 Hottest 95 | . 60 95 46 . 46 Shots Fired 74 | . 16 34 12 . 12 Gun 74 | . 16 34 12 . 12 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 51 | . 9 18 12 . 12 Thermal 23 | . 7 16 . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 11 | . 8 5 11 . 8 Robot Miss Streak 2 | . 1 2 1 . 1 Penetration Max . | . . . . . . Secondary Targets 2 | . . 2 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 47 | . 12 19 11 . 5 Core Hits 18 | . 5 7 4 . 2 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 582 | . 137 201 153 . 91 Guns 582 | . 137 201 153 . 91 Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 400 | . 83 73 153 . 91 Thermal 182 | . 54 128 . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 75 | . . . . . 75 Shots 1 | . . . . . 1 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 198 | . 42 198 4 . 16 Average Temperature 66 | . 28 101 4 . 10 Received Heat Transfer 312 | . 42 . 42 . 228 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 373 | . 125 248 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Peak Influence 210 | . 72 210 114 19 108 Average Influence 67 | . 38 119 76 19 46 Maximum Alert Level 1 | . . 1 . . . Low Security (%) 96 | 100 100 77 100 100 100 Level 1 3 | . . 22 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 1 . 3 . . Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 3 | . . . 3 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Gar Distress Signals 2 | . . . 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 18 | . 5 7 4 . 2 Peak Tracking Total 3 | . 2 3 3 . 2 Tactical Retreats . | . . . . . . Traps | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Traps Triggered 2 | . 1 . 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Scr Mat Min Mat Mat Gar Machines Disabled 3 | . . 1 . . 2 Max in Single Turn 2 | . . 1 . . 2 Phase Generator 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Gar Machines Accessed 3 | . 1 . 1 1 . Terminals 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 5 | . 2 . 2 1 . Successful 4 | . 1 . 2 1 . Failed 1 | . 1 . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 2 | . 2 . . . . Fabricators . | . . . . . . Repair Stations 2 | . . . 2 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 1 | . 1 . . . . Branch Access Points 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . 2 . . Scan Component 1 | . . . 1 . . Repair 1 | . . . 1 . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . 1 . . . . Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . 1 . . Time 26 | . . . 26 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Scr Mat Min Mat Mat Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Mat Mat Gar Total Allies 2 | . . 2 . . . Largest Group 2 | . . 2 . . . Highest-Rated Group 52 | . . 52 . . . Highest-Rated Ally 31 | . . 31 . . . Total Orders . | . . . . . . Ally Attacks 8 | . . 8 . . . Total Damage 63 | . . 63 . . . Kills 2 | . . 2 . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Scr Mat Min Mat Mat Gar Turns Passed 1156 | 105 165 209 546 29 102 Spaces Moved 592 | 57 82 95 282 19 57 Core 5 | 3 . . . . 2 Treads 268 | 54 82 95 37 . . Legs 319 | . . . 245 19 55 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 130 130 130 Average Speed 144 | 154 160 160 133 130 140 Slowest Speed 400 | 160 160 160 160 130 400 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 17 | 5 19 32 29 4 15 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . 1 . 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 86 | . . . . . 86 Melee . | . . . . . . Projectile . | . . . . . . AOE 86 | . . . . . 86 Actions | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Gar Total 822 | 71 100 119 443 24 65 Wait 125 | 5 . . 120 . . Move 587 | 56 81 94 281 18 57 Hop . | . . . . . . Pick Up 20 | 3 3 4 10 . . Fast Attach 14 | 6 2 . 4 . 2 Attach 11 | . 1 1 5 4 . Detach 7 | . 2 . 3 2 . Swap 5 | 1 1 . 3 . . Drop 14 | . 1 2 11 . . Fire 39 | . 9 18 6 . 6 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -8/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 8 | -11/Scrapyard | Discovered new exit (range 15) 106 | -11/Scrapyard | Entered Materials 145 | -10/Materials | Identified exit to Mines 271 | -10/Materials | Entered Mines 271 | -10/Mines | Discovered new exit (range 11) 328 | -10/Mines | Build established: Mutant 411 | -10/Mines | Discovered new exit (range 5) 480 | -10/Mines | Entered Materials 480 | -9/Materials | Evolved 2 slots: Utility x2 551 | -9/Materials | Repaired Ion Engine 972 | -9/Materials | Build established: Scavenger-Skirmisher 989 | -9/Materials | Discovered new exit (range 15) 1025 | -9/Materials | Identified exit to Materials 1026 | -9/Materials | Entered another Materials area 1026 | -8/Materials | Evolved 2 slots: Utility x2 1054 | -8/Materials | Identified exit to Garrison 1055 | -8/Materials | Entered Garrison 1105 | -8/Garrison | Phase Generator disabled 1110 | -8/Garrison | Spotted B-75 Beast 1116 | -8/Garrison | Spotted B-75 Beast 1146 | -8/Garrison | Core integrity fell below 50% 1157 | -8/Garrison | Self-destructed Last Messages --------------- LOCATION=GARRISON GOAL=ESCAPE 01105_ Phase Generator explodes. 01105_ Machine disabled. 01106_ The unstable cave ceiling collapses. 01120_ B-75 Beast springs to life. 01126_ Reflective Plating destroyed. 01127_ The unstable cave ceiling collapses. 01129_ Hvy. Assault Rifle destroyed. 01132_ Mak. Leg destroyed. 01135_ Ion Engine destroyed. 01135_ Knocked back. 01141_ Acquired Hpw. Shock Rifle. 01142_ Hvy. Assault Rifle destroyed. 01144_ Acquired Hpw. Shock Rifle. 01149_ Carbon-fiber Leg destroyed. 01149_ Knocked back. 01149_ Hpw. Shock Rifle destroyed. 01152_ Structural Scanner destroyed. 01152_ Hpw. Shock Rifle destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? #?????????????????????? | | ???????????????????X????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# ####??????????????????? | | ????????????????????????# ???????????????????? | | ??????????????xx????????# ????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????#@ #?????????????????????? | | ????????????????????????# #?????????????????????? | | ???????????????x?????#### #?????????????????????? | | ???????????????x?????# # ##??????? ??????????? | | ?????????????????????# !#??????? ?????????? | | ?????????????????????# BBB!#??????# ?????????? | | ?????????????????????# BBB!######## #?????????? | | ?????????????????????# #?????????? | | ?????????????????????# ]######## #?????????? | | ?????????????????????# ]#??????# #?????????? | | ?????????????????????# ]#??????# #?????????? | | ?????????????????????##### ##??????# #?????????? | | ???????????????????????### ###?????# #?????????? | | ?????????????????????### # # ###???# #?????????? | | ????????????????????## ##??# #?????????? | | ???????????????????## # ##?# #?????????? | | ???????????????????# #?# #?????????? | | ???????????????????# ##?# #?????????? | | ???????????????????# #?# ###???????? | | ???????????????????# ### #???????? | | ???????????????????# + #???????? | | ???????????????????# ### #???????? | | ???????????????????# # ########???????? | | ???????????????????# # ##??????????????? | | ???????????????????# ## # #???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 30 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CorruptionHeatFemtoactuators Manual? 0 Play Time 00:15:55 Cumulative 11.8 hours Start 2020.06.30 @ 09:36:46 End 2020.06.30 @ 10:12:50 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 22 Rogue 11 Adventurer 11 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 21 Gallery% 27 Achievement% 20 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: e12c05a9-465e-43a1-8bd4-263a3867d6fa