Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.02 @ 21:29:02 Player: Scared Dad Result: Destroyed by S7 Guard with Long-range Phase Cannon Performance ------------- Evolutions (8) 4000 Regions Visited (22) 4400 Robots Destroyed (122) 610 Value Destroyed (4620) 4620 Prototype IDs (43) 860 Alien Tech Used (3) 600 Bonus (6226) 6226 TOTAL SCORE: 21316 Bonus ------- High Alert Combat Kills 203 Follower Combat Kills 1093 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Scanned by Researcher 500 Friendly Fire -170 Cogmind --------- Core Integrity 0/1450 Matter 60/300 Energy 589/700 System Corruption 0% Temperature Cool (9) Movement Walking (120) Location -2/Section 7 Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (7) --- Centrium Leg > --- UTILITY (9) ------ Experimental Energy Well Enhanced Optical Array > --- WEAPON (4) ------- Phase Gun Quantum Rifle > --- INVENTORY (5) ---- Matter Drive Experimental Gyrokinetic Inverter Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Xenon Bombardment Thruster Nuclear Pulse Array Impulse Thruster Impulse Thruster Array Improved Q-thruster > --- UTILITY ---------- Advanced Cooling System Enhanced Optical Array Advanced Sensor Array Experimental Targeting Computer Hardened Medium Armor Plating Centrium Light Armor Plating Centrium Medium Armor Plating Makeshift Hacking Suite System Shield > --- WEAPON ----------- Backup Laser III KE Penetrator > --- INVENTORY -------- Xenon Bombardment Thruster Improved Q-thruster Improved Q-thruster Improved Q-thruster Quantum Rifle [Rating: 124] Favorites ----------- Power Micro Nuclear Core Engine Light Deuterium Engine Power Core Micro Nuclear Core Reactor Zionite Light DM Reactor Propulsion Improved Carbon-fiber Leg Leg Improved Carbon-fiber Leg Wheel Wheel Hover Unit Backup Propulsion I Flight Unit Nuclear Pulse Array Utility Small Storage Unit Device Advanced Heat Sink Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Makeshift Hacking Suite Protection Makeshift Light Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Bore Cannon Launcher Improved Proton Missile Launcher Special Weapon Improved Plasma Cutter Impact Weapon Hammer Slashing Weapon Phasing Sabre Build | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp War Pro Fac Res Res Qua Sec Slots Evolved 16 | . . . . 4 2 . . . . 2 . . 2 . . . . 2 2 2 . . Power 2 | . . . . . 1 . . . . . . . . . . . . . 1 . . . Propulsion 5 | . . . . 1 . . . . . . . . 1 . . . . 1 1 1 . . Utility 7 | . . . . 2 1 . . . . 1 . . 1 . . . . 1 . 1 . . Weapon 2 | . . . . 1 . . . . . 1 . . . . . . . . . . . . Parts Attached 253 | 5 13 3 8 17 47 2 9 9 4 35 4 25 7 10 5 15 . 7 5 9 6 8 Power 46 | 1 2 1 . 1 11 . 1 1 1 11 2 4 1 2 . 1 . . 2 1 1 2 Engine 22 | 1 2 1 . . 7 . . . 1 7 . 3 . . . . . . . . . . Core 15 | . . . . 1 4 . 1 1 . 2 1 . . 1 . 1 . . 2 . . 1 Reactor 9 | . . . . . . . . . . 2 1 1 1 1 . . . . . 1 1 1 Propulsion 55 | 2 2 . 3 6 14 . . 1 1 6 . 7 1 1 . 1 . 2 1 5 . 2 Treads . | . . . . . . . . . . . . . . . . . . . . . . . Leg 32 | 2 . . 2 1 14 . . 1 1 5 . 5 . . . . . . . . . 1 Wheel 7 | . 2 . . 5 . . . . . . . . . . . . . . . . . . Hover 3 | . . . . . . . . . . 1 . 1 . . . . . . . . . 1 Flight 13 | . . . 1 . . . . . . . . 1 1 1 . 1 . 2 1 5 . . Utility 75 | 1 2 1 3 5 10 . 6 2 . 7 1 8 3 5 4 4 . 4 1 3 4 1 Device 32 | . 2 . 3 . 3 . 4 . . 1 1 3 2 2 2 2 . 3 . 2 1 1 Storage 7 | 1 . . . 1 . . 1 . . 1 . 1 . 1 . . . . . . 1 . Processor 6 | . . 1 . . . . . . . 3 . . . 1 . 1 . . . . . . Hackware 3 | . . . . . . . . 1 . . . 1 . . 1 . . . . . . . Protection 27 | . . . . 4 7 . 1 1 . 2 . 3 1 1 1 1 . 1 1 1 2 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 77 | 1 7 1 2 5 12 2 2 5 2 11 1 6 2 2 1 9 . 1 1 . 1 3 Energy Gun 39 | 1 5 1 . 3 6 1 1 2 . 7 . 4 . . 1 4 . . . . 1 2 Energy Cannon 4 | . . . . . . . . . 1 . . 1 . . . 1 . . . . . 1 Ballistic Gun 19 | . 2 . 1 2 5 . 1 1 1 1 . . 2 . . 1 . 1 1 . . . Ballistic Cannon 8 | . . . 1 . . . . 1 . 2 1 . . 2 . 1 . . . . . . Launcher 2 | . . . . . . . . . . 1 . . . . . 1 . . . . . . Special Weapon 3 | . . . . . 1 1 . . . . . . . . . 1 . . . . . . Impact Weapon 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 36 | . 1 . 1 1 4 . . . . 9 . 7 1 . . 6 . . . 2 2 2 Parts Lost 75 | . 2 . 1 2 5 . 1 . 2 3 1 24 . 2 . . 6 . 1 17 5 3 Power 13 | . . . . . 1 . . . 2 1 . 4 . . . . 1 . . 2 2 . Propulsion 18 | . . . 1 1 . . . . . . . 6 . 1 . . . . . 7 2 . Utility 23 | . . . . 1 2 . 1 . . 1 1 6 . . . . 2 . 1 6 . 2 Weapon 21 | . 2 . . . 2 . . . . 1 . 8 . 1 . . 3 . . 2 1 1 Highest Loss Streak 16 | . 1 . 1 1 2 . 1 . 1 1 1 15 . 2 . . 4 . 1 16 3 3 To Critical Strikes 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Average Slot Usage (%) 88 | . 93 100 99 89 95 92 96 99 94 97 91 69 34 51 64 78 80 68 72 67 20 27 Engine 6 | . 14 14 14 3 9 15 9 2 1 7 6 5 . . . 4 . 2 2 . 1 . Core 4 | . . . . 5 4 . 5 12 7 3 . . . 1 5 5 10 5 7 6 . . Leg 16 | . 13 . 26 4 22 23 23 23 23 19 18 13 . . . . . . . . . 3 Wheel 2 | . 14 28 . 17 . . . . . . . . . . . . . . . . . . Flight 1 | . . . 1 2 . . . . . . . . 7 7 11 11 11 15 19 18 . . Device 8 | . 4 3 13 8 7 7 10 9 7 7 6 8 2 5 16 14 4 5 2 6 1 2 Storage 5 | . 14 14 . 4 7 7 7 7 7 5 4 2 . 2 . . . . . . 3 4 Processor 6 | . . 10 14 9 7 7 7 7 7 4 6 6 . 4 5 5 11 10 9 7 4 4 Hackware 4 | . . . . . . . . 4 7 6 6 7 11 11 11 11 11 10 9 7 4 3 Protection 6 | . 3 . . 6 11 7 7 6 7 13 10 3 2 5 5 5 7 10 10 8 1 . Energy Gun 11 | . 21 28 15 8 12 21 16 14 . 9 17 6 5 1 . 13 13 2 4 3 2 3 Ballistic Gun 4 | . 6 . 6 13 9 1 5 1 7 6 . . 1 5 5 1 . . 2 3 . . Ballistic Cannon 3 | . . . 6 4 . . . 5 7 7 6 6 . . . . 5 5 2 . . . Peak Build Rating 124 | 5 13 16 22 29 50 50 52 55 55 80 80 84 45 61 60 98 98 101 118 124 68 79 Average Rating 49 | 3 9 14 20 25 43 49 50 52 52 66 71 53 23 44 55 68 93 96 107 100 31 56 On Entrance 44 | . 5 13 16 20 26 50 50 52 52 51 80 49 17 38 54 60 98 73 101 95 9 22 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 62 | 11 17 17 15 35 50 48 49 38 45 62 62 55 11 18 22 37 35 35 43 46 17 30 Greatest Support 68 | 20 26 26 30 36 55 54 63 56 58 64 64 68 13 21 30 38 38 36 43 51 12 30 Greatest Overweight (x) 5 | . . . . 3 1 . . . . 1 . . . 3 . . . . . 1 5 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 7 | 6 8 8 5 6 8 8 8 8 8 7 7 5 5 5 5 5 5 5 5 5 5 5 Most Carried 8 | 7 8 8 8 8 8 8 8 8 8 8 8 5 5 5 5 5 5 5 5 5 5 5 Average Carried 6 | 4 7 7 4 5 7 7 6 7 7 6 6 4 3 3 3 4 5 3 3 3 3 3 Final Capacity 8 | 8 8 8 5 8 8 8 8 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 8 | 7 7 8 5 7 8 8 5 8 8 8 5 5 3 3 5 5 5 4 5 2 5 3 Class Distribution -------------------- 26% | Derelict-Tank 22% | Tank 19% | Mutant 6% | Scavenger-Tank 5% | Hacker-Mutant 4% | Messiah-Gunner 3% | Messiah-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Skirmisher | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Derelict-Tank | -7/Zion Derelict-Tank | -6/Proximity Caves Derelict-Tank | -6/Factory Messiah-Tank | -6/Waste Messiah-Gunner | -6/Factory Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Upper Caves Hacker-Tank | -5/Warlord Scavenger-Gunner | -4/Proximity Caves Scavenger-Mutant | -4/Factory Hacker-Sprinter | -3/Research Scavenger-Sprinter | -2/Research Mutant | -2/Quarantine Mutant | -2/Section 7 Resources | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 ----------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp War Pro Fac Res Res Qua Sec Matter Collected 4271 | 215 219 20 115 233 918 38 229 69 179 740 128 558 . 235 98 180 12 . 7 . . 78 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 5067 | . 360 113 114 362 1507 52 393 . 123 600 405 762 . 90 . . 42 . 69 . . 75 Parts 241 | . 21 12 14 19 76 1 16 . 5 19 7 32 . 7 . . 5 . 6 . . 1 Haulers Intercepted 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Recyclers Shooed 2 | . . . . . . . . . . . . 2 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 58 | . . . 11 . . 2 16 . 17 . . . . 9 . . 3 . . . . . Prevented 11 | . . . 1 . . 2 . . 6 . . . . . 1 . 1 . . . . . Kills | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp War Pro Fac Res Res Qua Sec Combat Hostiles Destroyed 109 | . 10 6 7 4 33 1 8 . 2 12 1 16 . 3 . . 2 . 3 . . 1 Melee 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Guns 84 | . 8 6 6 3 30 1 8 . . 7 1 8 . 3 . . 1 . 1 . . 1 Cannons 17 | . . . . 1 . . . . 2 3 . 8 . . . . 1 . 2 . . . AOE 4 | . 1 . 1 . 1 . . . . 1 . . . . . . . . . . . . Classes Destroyed 12 | . 2 . . 4 3 . . . . . 1 2 . . . . . . . . . . Worker 3 | . . . . . . . . . . . . 3 . . . . . . . . . . Builder 2 | . . . . 1 . . . . . . . 1 . . . . . . . . . . Hauler 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Recycler 3 | . . . . 2 1 . . . . . . . . . . . . . . . . . Watcher 3 | . . . . . 3 . . . . . . . . . . . . . . . . . Swarmer 42 | . 3 5 7 . 11 . . . . 1 . 7 . 3 . . 2 . 3 . . . Grunt 47 | . 7 1 . 2 12 . 6 . 1 11 . 6 . . . . . . . . . 1 Duelist 2 | . . . . . 1 . . . . . . 1 . . . . . . . . . . Sentry 9 | . . . . 1 5 . 1 . 1 . . 1 . . . . . . . . . . Hunter 3 | . . . . 1 1 1 . . . . . . . . . . . . . . . . Programmer 5 | . . . . . 3 . 1 . . . . 1 . . . . . . . . . . Compactor 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Thug 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Best Kill Streak 8 | . 4 3 4 5 6 1 3 . 1 3 1 8 . 1 . . 1 . 3 . . 1 Combat Bots Only 6 | . 4 3 4 2 6 1 3 . 1 3 1 5 . 1 . . 1 . 3 . . 1 Max Kills in Single Turn 3 | . 1 2 3 3 2 1 1 . 1 1 1 3 . 1 . . 1 . 2 . . 1 Gunslinging 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Exploded 1 | . 1 . 1 . 1 . . . . 1 . . . . . . . . . . . . Melee 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp War Pro Fac Res Res Qua Sec Hostile Shots Fired 1525 | . 53 11 48 53 287 6 79 . 28 101 1 298 2 50 1 17 89 . 33 151 159 58 Missed 592 | . 9 6 20 12 103 2 31 . 9 34 . 102 1 17 1 7 53 . 18 66 86 15 Damage Taken 14868 | . 612 41 353 524 2255 60 611 . 203 1519 53 3156 19 509 . 192 600 . 273 2166 788 934 Core 2974 | . 102 . 76 . 201 . 60 . 33 150 . 656 . 73 . 18 105 . 17 809 473 201 Absorbed by Shields 22 | . . . . . . . . . . . . . . . . . . . 22 . . . Redirected to Shielding 118 | . . . . . . . 8 . . 59 . . . 23 . . 28 . . . . . Regen/Repaired (Parts) 156 | . 35 . . . . . . . . 112 . . . . . 9 . . . . . . Core Remaining (%) 71 | 100 . . 28 100 . . . . 58 . . 5 . . . . 80 100 98 . . . Volleys Fired 293 | . 28 7 13 14 68 5 18 1 6 32 14 37 . 26 . 1 5 . 3 . 1 14 Largest 4 | . 2 2 2 3 3 3 3 2 3 4 4 4 . 2 . 3 4 . 3 . 1 3 Hottest 302 | . 90 90 90 126 188 180 180 77 154 249 233 226 . 99 . 195 265 . 143 . 94 302 Shots Fired 785 | . 54 14 21 40 202 11 54 3 19 123 52 109 . 35 . 3 16 . 9 . 1 19 Gun 621 | . 54 14 16 33 202 9 54 2 8 81 38 39 . 34 . 3 11 . 6 . 1 16 Cannon 161 | . . . 5 7 . . . 1 11 41 14 70 . 1 . . 5 . 3 . . 3 Launcher 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Special 2 | . . . . . . 2 . . . . . . . . . . . . . . . . Kinetic 346 | . 22 . 5 28 93 . 15 1 13 73 14 44 . 27 . . 5 . 6 . . . Thermal 283 | . 22 . . 5 79 9 39 2 . 21 14 61 . 8 . . . . 3 . 1 19 Explosive . | . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 121 | . 10 14 16 7 30 . . . 6 20 . 4 . . . 3 11 . . . . . Phasic 33 | . . . . . . . . . . 9 24 . . . . . . . . . . . Robot Hit Streak 15 | . 15 3 3 6 15 6 11 . 7 6 10 8 . 4 . 3 2 . 3 . . 6 Robot Miss Streak 9 | . 4 3 4 5 9 5 3 . 4 6 4 7 . 3 . 1 3 . 1 . . 2 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Secondary Targets 13 | . 3 . . . 7 . 2 . . . . . . 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . 1 . 1 . . . . . . 1 . . . . . . . . Shots Hit Robots 480 | . 42 11 8 23 137 7 42 . 13 59 37 59 . 17 . 2 5 . 6 . . 12 Core Hits 308 | . 18 7 7 12 114 3 25 . 6 23 9 64 . 6 . 2 3 . 5 . . 4 Critical Kills 6 | . . . . . . . . . 1 1 . 1 . 2 . . . . 1 . . . Critical Parts Destroyed 9 | . . . . 1 . . . . 2 3 . . . 3 . . . . . . . . Critical Strikes 21 | . 1 . . 1 2 . . . 3 4 1 1 . 5 . . 1 . 2 . . . Burn 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . Meltdown 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Destroy 14 | . . . . 1 . . . . 3 4 . . . 5 . . . . 1 . . . Blast 2 | . . . . . . . . . . . . . . . . . 1 . 1 . . . Corrupt 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Intensify 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Melee Attacks 4 | . . . . . . . . . . . . 4 . . . . . . . . . . Impact 4 | . . . . . . . . . . . . 4 . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 12073 | . 636 134 244 756 2887 109 926 . 305 1753 1250 2241 . 148 . 30 119 . 205 . 2 328 Guns 8327 | . 616 134 104 413 2761 109 926 . 135 1182 880 525 . 134 . 30 31 . 87 . . 260 Cannons 2721 | . . . . 63 . . . . 170 504 370 1331 . 14 . . 88 . 118 . . 63 Explosions 946 | . . . 140 280 117 . . . . 48 . 361 . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . Ramming 79 | . 20 . . . 9 . . . . 19 . 24 . . . . . . . . 2 5 Kinetic 4480 | . 183 . . 323 1041 . 205 . 199 964 370 857 . 83 . . 88 . 167 . . . Thermal 4813 | . 227 . 140 36 1537 109 721 . . 325 319 973 . 65 . . . . 38 . . 323 Explosive 641 | . . . . 280 . . . . . . . 361 . . . . . . . . . . Electromagnetic 1301 | . 206 134 104 117 300 . . . 106 247 . 26 . . . 30 31 . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Phasic 759 | . . . . . . . . . . 198 561 . . . . . . . . . . . Highest Corruption 23 | . . . . . 1 1 2 2 2 . 22 23 . . . . 3 . . . . . Average Corruption 5 | . . . . . 1 1 1 2 1 . 11 22 . . . . 2 . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Effects 124 | . . . . . 7 4 17 4 24 . 6 58 . . . . 4 . . . . . Message Errors 23 | . . . . . 1 3 1 3 6 . 1 6 . . . . 2 . . . . . Matter Fused 27 | . . . . . 3 1 5 . 8 . 1 9 . . . . . . . . . . Heat Flow Errors 8 | . . . . . . . 1 . 1 . . 6 . . . . . . . . . . Energy Discharges 17 | . . . . . 2 . 2 . 3 . . 8 . . . . 2 . . . . . Parts Rejected 2 | . . . . . . . . . . . 1 1 . . . . . . . . . . Data Loss (minor) 16 | . . . . . . . 5 . 4 . 2 5 . . . . . . . . . . Data Loss (major) 5 | . . . . . 1 . 1 . . . . 3 . . . . . . . . . . Misfires 7 | . . . . . . . 1 1 1 . . 4 . . . . . . . . . . Alerts 4 | . . . . . . . . . 1 . . 3 . . . . . . . . . . Misdirections 8 | . . . . . . . . . . . . 8 . . . . . . . . . . Weapon Failures 7 | . . . . . . . 1 . . . 1 5 . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 141 | . . . . 58 . . . . . . . 55 . . . . 19 . 9 . . . Projectiles 60 | . . . . . . . . . . . . 32 . . . . 19 . 9 . . . Explosions 81 | . . . . 58 . . . . . . . 23 . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . Knockbacks 46 | . . . . . . . . . . 12 . 31 . 1 . . 1 . 1 . . . Impact 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Kinetic 39 | . . . . . . . . . . 11 . 25 . 1 . . 1 . 1 . . . Secondary 6 | . . . . . . . . . . 1 . 5 . . . . . . . . . . Self-Inflicted Damage 248 | . 7 . 50 100 . . . . . . . 90 . . . . . . . . 1 . Shots 4 | . . . 2 1 . . . . . . . 1 . . . . . . . . . . Rammed 11 | . 2 1 . . . . . . . . . 7 . . . . . . . . 1 . Targets Rammed 18 | . 4 1 . . 2 . . . . 2 . 7 . . . . . . . . 1 1 Kicked 7 | . 2 . . . 2 . . . . 2 . . . . . . . . . . . 1 Crushed . | . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 493 | . 195 90 2 335 493 194 436 6 153 477 331 273 . . . 43 299 . 179 398 . 297 Average Temperature 121 | . 69 39 2 130 119 102 130 4 42 175 136 75 . . . 27 133 . 102 89 . 132 Received Heat Transfer 2881 | . 282 6 66 135 513 . 279 . 30 480 . 589 9 . . 69 27 . 45 126 72 153 Effects 27 | . . . . . 7 . 4 . . 10 3 . . . . . . . . . . 3 Shutdowns 10 | . . . . . 3 . 2 . . 5 . . . . . . . . . . . . Energy Bleed 4 | . . . . . 1 . 1 . . 1 1 . . . . . . . . . . . Interference 6 | . . . . . . . . . . 1 2 . . . . . . . . . . 3 Matter Decay 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Short Circuit 2 | . . . . . . . . . . 2 . . . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Damage (major) 3 | . . . . . 3 . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Parts Fried 4 | . 2 . 1 . 1 . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 3 | . . . . . 1 . . . . 1 . 1 . . . . . . . . . . Combat Hostiles 2 | . . . . . 1 . . . . 1 . . . . . . . . . . . . Parts Melted 15 | . 2 1 . . 3 1 5 . . . . 3 . . . . . . . . . . Heat Transferred 9003 | . 740 . 200 74 3216 237 1468 . . 481 407 1440 . 185 . . . . 111 . . 444 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . 2 . 1 . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp War Pro Fac Res Res Qua Sec Peak Influence 676 | . 266 225 . 287 673 . . . . 500 159 676 306 . . . . 224 233 301 131 165 Initial 291 | . . 31 . . 126 . . . . . 145 90 291 . . . . 195 99 123 110 70 Average 218 | . 119 77 . 158 325 . . . . 156 145 369 297 . . . . 193 162 204 114 118 Maximum Alert Level 2 | . 1 1 . 1 2 . . . . 2 . 2 1 . . . . 1 1 1 . . Low Security (%) 57 | 100 78 87 . 72 33 . . . . 67 100 26 . . . . . 53 70 49 100 100 Level 1 24 | . 21 12 . 27 34 . . . . 16 . 28 100 . . . . 46 29 50 . . Level 2 17 | . . . . . 32 . . . . 16 . 44 . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 40 | . 2 1 . 2 14 . . . . 9 . 6 . . . . . 2 . 1 . 3 Investigation 7 | . . 1 . . 3 . . . . 2 . 1 . . . . . . . . . . Extermination 9 | . . . . . 4 . . . . 3 . 1 . . . . . . . . . 1 Reinforcement 17 | . 2 . . 2 1 . . . . 4 . 3 . . . . . 2 . 1 . 2 Assault 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Garrison 6 | . . . . . 6 . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . 2 . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp War Pro Fac Res Res Qua Sec Distress Signals 10 | . 1 . . 1 3 . . . . 1 . 1 . . . 1 . . . 2 . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 327 | . 17 9 7 17 45 2 10 . 13 41 6 44 5 10 2 18 28 4 10 26 7 6 Peak Tracking Total 13 | . 5 3 6 11 6 3 4 . 6 5 2 10 6 11 2 11 13 2 5 13 5 3 Tactical Retreats 46 | . . . 3 1 2 1 2 . 1 5 . 7 . 3 2 . 7 2 1 6 2 1 Traps | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp War Pro Fac Res Res Qua Sec Traps Triggered 11 | . . . 2 . 1 . . . . 2 . . . . . . . 2 1 3 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered 14 | . . . . . . 1 3 . 1 . . . . 1 1 7 . . . . . . Machines | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 ---------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp War Pro Fac Res Res Qua Sec Machines Disabled 18 | . . 3 . 2 . . . . . 3 . 7 . . . . . . . . 1 2 Max in Single Turn 2 | . . 2 . 1 . . . . . 1 . 1 . . . . . . . . 1 1 Garrison Access 2 | . . . . . 1 . . . . . . 1 . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp War Pro Fac Res Res Qua Sec Machines Accessed 53 | . 3 1 . 2 15 2 . . . 9 . 4 2 1 1 8 . 3 . 1 1 . Terminals 20 | . 1 . . 2 9 . . . . 2 . 2 1 . . . . 2 . 1 . . Fabricators 6 | . . . . . 2 . . . . 3 . 1 . . . . . . . . . . Repair Stations 7 | . 1 . . . . . . . . 3 . 1 . . . . . 1 . . 1 . Recycling Units 3 | . 1 . . . 1 . . . . . . . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . 3 . . . . 1 . . . . . . . . . . . . Total Hacks 111 | . 8 1 . 5 32 2 . . . 17 . 9 3 1 1 24 . 5 . 1 2 . Successful 68 | . 7 1 . 3 12 2 . . . 7 . 4 1 1 1 24 . 3 . 1 1 . Failed 43 | . 1 . . 2 20 . . . . 10 . 5 2 . . . . 2 . . 1 . Catastrophic 6 | . . . . . 4 . . . . 1 . . . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . Manual 58 | . . . . . . . . 2 . 28 . 2 . . . . . 6 4 5 7 4 Terminals 42 | . 2 . . 5 24 . . . . 3 . 2 2 . . . . 3 . 1 . . Fabricators 13 | . . . . . 3 . . . . 6 . 4 . . . . . . . . . . Repair Stations 17 | . 5 . . . . . . . . 5 . 3 . . . . . 2 . . 2 . Recycling Units 3 | . 1 . . . 1 . . . . . . . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . . 4 . . . . 3 . . . . . . . . . . . . Terminal Hacks 50 | . 2 1 . 3 9 2 . . . 2 . 2 . 1 1 24 . 2 . 1 . . Record 20 | . . . . . 1 . . . . . . . . . . 19 . . . . . . Prototype ID Bank 4 | . . . . . . . . . . . . . . . . 4 . . . . . . Open Door 6 | . . 1 . . . 2 . . . . . . . 1 1 1 . . . . . . Open DSF 8 | . . . . . 1 . . . . 2 . 2 . . . . . 2 . 1 . . Emergency Access Points 4 | . . . . . 4 . . . . . . . . . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Locate Traps 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . Registered Components 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . Zone Layout 3 | . 1 . . 1 1 . . . . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . 1 . . . . 2 . 1 . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Build 3 | . . . . . 1 . . . . 1 . 1 . . . . . . . . . . Repair Station Hacks 10 | . 4 . . . . . . . . 3 . 1 . . . . . 1 . . 1 . Scan Component 3 | . 2 . . . . . . . . 1 . . . . . . . . . . . . Repair 2 | . 1 . . . . . . . . 1 . . . . . . . . . . . . Refit 5 | . 1 . . . . . . . . 1 . 1 . . . . . 1 . . 1 . Recycling Unit Hacks 3 | . 1 . . . 1 . . . . . . . 1 . . . . . . . . . Retrieve Components 3 | . 1 . . . 1 . . . . . . . 1 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 27 | . 2 . . 2 13 . . . . 6 . 2 1 . . . . 1 . . . . Full Trace Events 4 | . . . . . 3 . . . . 1 . . . . . . . . . . . . Feedback Events 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Corruption 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . 3 . . . . . . . . . . . 4 . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time 134 | . . . . . . . . . . . . 134 . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 16 | . . . . . . . . 16 . . . . . . . . . . . . . . Parts Built 3 | . . . . . 2 . . . . 1 . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time 222 | . . . . . 53 . . . . 169 . . . . . . . . . . . . Total Part Build Rating 18 | . . . . . 12 . . . . 6 . . . . . . . . . . . . Parts Repaired 2 | . 1 . . . . . . . . 1 . . . . . . . . . . . . Time 90 | . 64 . . . . . . . . 26 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 10 | . 10 . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 ------------ Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp War Pro Fac Res Res Qua Sec Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . 2 . . . . . . . . . . Machine Destruction 2 | . . . . . . . . . . . . 2 . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp War Pro Fac Res Res Qua Sec Total Allies 27 | . . 2 . . . . . 9 . 5 1 3 . . . . . 4 3 . . . Largest Group 9 | . . 2 . . . . . 9 9 6 2 3 . . . . . 4 3 . . . Highest-Rated Group 306 | . . 52 . . . . . 306 306 255 116 210 . . . . . 223 288 . . . Highest-Rated Ally 106 | . . 31 . . . . . 39 39 85 85 70 . . . . . 106 96 . . . Zionite Dispatches 9 | . . . . . . . . . . 3 . 1 . . . . . 3 2 . . . Heavy 2 | . . . . . . . . . . 2 . . . . . . . . . . . . Light 2 | . . . . . . . . . . . . 1 . . . . . . 1 . . . Recon 2 | . . . . . . . . . . . . . . . . . . 1 1 . . . Fire 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Hero 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Offense Resupply 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 174 | . . 9 . . . . . . 46 65 28 13 . . . . . . 13 . . . Total Damage 5822 | . . 105 . . . . . . 1205 2536 1267 171 . . . . . . 538 . . . Kills 34 | . . 1 . . . . . . 10 18 4 1 . . . . . . . . . . Allies Corrupted 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp War Pro Fac Res Res Qua Sec Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 12 | . . 1 3 . . 1 2 1 2 . . . . 1 1 . . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . . . 2 . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Guards 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Zionite Intel Received 5 | . . . . . . . . . . 2 . . . . . . . . . 1 1 1 Main Access 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Emergency Access 2 | . . . . . . . . . . 1 . . . . . . . . . . . 1 Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 ------------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp War Pro Fac Res Res Qua Sec Turns Passed 15972 | 61 501 624 1254 367 1992 682 1124 2117 1626 1657 232 953 131 350 225 628 261 194 136 238 314 305 Spaces Moved 14974 | 41 302 612 979 253 1239 552 860 1614 1131 1185 149 984 287 532 483 1292 626 436 252 631 355 179 Core 642 | 7 . . . . . . . . . . . 280 . 12 . . . . . 38 268 37 Treads . | . . . . . . . . . . . . . . . . . . . . . . . Legs 8462 | 34 123 . 974 54 1194 552 860 1614 1131 1185 149 450 . . . . . . . . . 142 Wheels 1040 | . 179 612 5 199 45 . . . . . . . . . . . . . . . . . Hover 87 | . . . . . . . . . . . . . . . . . . . . . 87 . Flight 4743 | . . . . . . . . . . . . 254 287 520 483 1292 626 436 252 593 . . Fastest Speed 29 | 50 90 90 90 83 83 120 120 120 126 113 110 35 35 40 40 39 39 35 33 29 50 50 Average Speed 90 | 108 102 90 119 101 122 120 120 124 126 118 112 74 36 43 43 43 39 36 33 32 59 105 Slowest Speed 300 | 120 120 90 120 190 130 120 120 126 126 196 113 120 40 200 44 44 39 37 33 107 300 120 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 54 | . . . . . . . . . . . . . 2 1 8 8 6 17 4 8 . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 50 | 4 51 99 40 29 29 72 76 92 99 34 93 22 11 69 63 94 73 14 9 33 48 9 Regions Visited 22 Branch Regions 12 Pre-discovered Areas 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Known Exits Taken 10 | . . 1 1 1 1 1 1 1 1 . . 1 . 1 . . . . . . . . Unknown Exits Taken 10 | 1 1 . . . . . . . . . . . 1 . 1 1 1 1 1 1 1 . Scrap Searched 14 | . . 1 . . . 1 1 3 1 . . . . 2 3 . 2 . . . . . Spaces Dug 3 | . . . 3 . . . . . . . . . . . . . . . . . . . Terrain Destroyed 127 | . . . 14 40 2 . . . 2 14 11 38 . 1 . . 3 . . . . 2 Melee . | . . . . . . . . . . . . . . . . . . . . . . . Projectile 54 | . . . 3 5 . . . . 2 14 11 14 . . . . 3 . . . . 2 AOE 72 | . . . 11 35 2 . . . . . . 24 . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp War Pro Fac Res Res Qua Sec Total 16844 | 57 443 675 1041 338 1568 562 906 1719 1322 1367 182 1112 313 617 494 1356 624 456 294 660 460 278 Wait 767 | . 67 29 23 14 110 . 14 69 161 34 5 19 13 36 . 14 . 5 17 4 87 46 Move 14854 | 40 301 611 978 252 1238 551 859 1613 1130 1185 148 983 282 529 468 1278 614 404 243 614 354 179 Hop 45 | . . . . . . . . . . . . . 2 1 6 5 5 14 4 8 . . Pick Up 299 | 12 17 12 10 23 53 2 3 15 11 43 3 25 4 8 8 20 . 5 4 10 4 7 Fast Attach . | . . . . . . . . . . . . . . . . . . . . . . . Attach 152 | 5 6 . 2 10 15 . 4 2 1 16 2 21 7 10 5 13 . 5 4 8 6 10 Detach 31 | . . . . 2 4 . . . . . 1 1 2 4 2 5 . 1 2 1 5 1 Swap 107 | . 7 3 6 8 33 2 5 7 3 19 2 5 . . . 3 . 2 1 1 . . Drop 216 | . 13 12 9 15 45 2 3 12 10 36 7 9 3 3 5 17 . 2 2 8 2 1 Fire 293 | . 28 7 13 14 68 5 18 1 6 32 14 37 . 26 . 1 5 . 3 . 1 14 Melee 4 | . . . . . . . . . . . . 4 . . . . . . . . . . Ram 12 | . 2 1 . . . . . . . . . 8 . . . . . . . . 1 . Kick 7 | . 2 . . . 2 . . . . 2 . . . . . . . . . . . 1 Crush . | . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 57 | . . . . . . . . . . . . . . . . . . 18 14 6 . 19 Rewire . | . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 4 exits: *Mat x2 / *Exi / *Sub) -10/Subcaves -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 6 exits: *Fac x4 / *Low x2) -6/Waste -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory -3/Research -2/Research -2/Quarantine -2/Section 7 History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 213 | -10/Materials | Discovered new exit (range 18) 344 | -10/Materials | Discovered new exit (range 15) 346 | -10/Materials | Build established: Mutant 528 | -10/Materials | Repaired Broken Imp. EM Shotgun 563 | -10/Materials | Entered Mines 593 | -10/Mines | Discovered new exit (range 8) 621 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 687 | -10/Mines | Discovered new exit (range 10) 690 | -10/Mines | Met a Derelict shopkeep closing up shop 737 | -10/Mines | Identified exit to Materials 802 | -10/Mines | Learned 2 Materials zone layouts 810 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 810 | -10/Mines | Discovered new exit (range 5) 813 | -10/Mines | Identified exit to Exiles 1009 | -10/Mines | Discovered new exit (range 8) 1015 | -10/Mines | Identified exit to Subcaves 1074 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1077 | -10/Mines | Found Prototype Device 1187 | -10/Mines | Entered Subcaves 1191 | -10/Subcaves | Identified Exp. Sensor Array 1257 | -10/Subcaves | Learned Materials terminal intel 1269 | -10/Subcaves | Learned Materials terminal intel 1563 | -10/Subcaves | Learned location of Zion (-7) 1585 | -10/Subcaves | Core integrity fell below 50% 1631 | -10/Subcaves | Shifting Twisted Machinery released Slug Cannon 1648 | -10/Subcaves | Shifting Twisted Machinery released Piercing Trap 1956 | -10/Subcaves | Discovered new exit (range 8) 1962 | -10/Subcaves | Identified exit to Materials 1974 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 1977 | -10/Subcaves | Shifting Twisted Machinery released Mak. Thermal Plating 2441 | -10/Subcaves | Entered Materials 2441 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2443 | -8/Materials | Loaded intel: 12 terminal locations 2729 | -8/Materials | Discovered new exit (range 15) 2808 | -8/Materials | Identified exit to Factory 2808 | -8/Materials | Entered Factory 2808 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3072 | -7/Factory | Build established: Tank 3098 | -7/Factory | Garrison activated, responded to threat 3341 | -7/Factory | Fabricated Imp. Launcher Guidance Computer (x2) 3447 | -7/Factory | Garrison activated, responded to threat 3882 | -7/Factory | Build established: Scavenger-Tank 4522 | -7/Factory | Build established: Tank 4551 | -7/Factory | Discovered new exit (range 5) 4558 | -7/Factory | Identified exit to Lower Caves 4800 | -7/Factory | Entered Lower Caves 5133 | -7/Lower Caves | Learned Factory interactive machine intel 5257 | -7/Lower Caves | Discovered new exit (range 8) 5270 | -7/Lower Caves | Identified exit to Lower Caves 5482 | -7/Lower Caves | Entered another Lower Caves area 5558 | -7/Lower Caves | Discovered new exit (range 14) 5574 | -7/Lower Caves | Identified exit to Factory 5747 | -7/Lower Caves | Learned location of 1 exit from Factory 5946 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5947 | -7/Lower Caves | Learned 8 Factory zone layouts 6045 | -7/Lower Caves | Discovered new exit (range 7) 6055 | -7/Lower Caves | Identified exit to Zion 6070 | -7/Lower Caves | Encountered a Warlord checkpoint 6606 | -7/Lower Caves | Entered Zion 6660 | -7/Zion | Discovered new exit (range 11) 6686 | -7/Zion | Identified exit to Proximity Caves 6779 | -7/Zion | System corruption cleaned by Quarantine Array 7021 | -7/Zion | Learned Factory stockpile data 7039 | -7/Zion | Received a hallucinogenic algorithm 7384 | -7/Zion | Build established: Derelict-Tank 7504 | -7/Zion | Gained Derelict followers 7647 | -7/Zion | Met Imprinter 8109 | -7/Zion | Imprinted 8112 | -7/Zion | Declared Zion's savior 8723 | -7/Zion | Entered Proximity Caves 8723 | -6/Proximity Caves | Accompanied by 9 allies 8966 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 9205 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9261 | -6/Proximity Caves | Ambushed by research squad 9469 | -6/Proximity Caves | Discovered exit to Factory (range 4) 9503 | -6/Proximity Caves | Learned Factory emergency access door positions 9701 | -6/Proximity Caves | Learned location of 1 exit from Factory 10349 | -6/Proximity Caves | Entered Factory 10349 | -6/Factory | Accompanied by 6 allies 10349 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 10350 | -6/Factory | Identified exit to Factory 10350 | -6/Factory | Identified exit to Lower Caves 10354 | -6/Factory | Loaded intel: 52 interactive machine locations 10875 | -6/Factory | Repaired Sml. Storage Unit 11004 | -6/Factory | Zion Offense Resupply teleported in 11264 | -6/Factory | Zion Heavy squad teleported in 11327 | -6/Factory | Retrieved Zion intel report: Emergency Access 11531 | -6/Factory | Found Prototype Protection 11577 | -6/Factory | Fabricated Tiamat Missile Launcher? 11614 | -6/Factory | Zion Heavy squad teleported in 11643 | -6/Factory | Spotted B-75 Beast 11644 | -6/Factory | Discovered exit to Factory (range 8) 11658 | -6/Factory | Allies destroyed B-75 Beast 11705 | -6/Factory | Found Prototype Protection 11706 | -6/Factory | Identified Zio. Weapon Casing 11816 | -6/Factory | Retrieved Zion intel report: Main Access 11828 | -6/Factory | Terminal network hard line cut 11883 | -6/Factory | Discovered exit to Lower Caves (range 6) 11978 | -6/Factory | Build established: Messiah-Tank 12006 | -6/Factory | Sucked down chute 12006 | -6/Factory | Entered Waste 12007 | -6/Waste | Met a frightened Derelict 12021 | -6/Waste | EMP discharged 12026 | -6/Waste | 1 allies followed down the chute 12039 | -6/Waste | Spotted C-40 Crusher 12043 | -6/Waste | Spotted C-40 Crusher 12053 | -6/Waste | Allies destroyed C-40 Crusher 12063 | -6/Waste | Allies destroyed C-40 Crusher 12080 | -6/Waste | Spotted C-40 Crusher 12091 | -6/Waste | Allies destroyed C-40 Crusher 12121 | -6/Waste | EMP discharged 12121 | -6/Waste | System corruption reached 10% 12143 | -6/Waste | Spotted C-40 Crusher 12151 | -6/Waste | Allies destroyed C-40 Crusher 12157 | -6/Waste | Spotted C-40 Crusher 12163 | -6/Waste | Destroyed C-40 Crusher 12167 | -6/Waste | Spotted C-40 Crusher 12191 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 12221 | -6/Waste | EMP discharged 12221 | -6/Waste | Discovered new exit (range 16) 12238 | -6/Waste | Entered Factory 12246 | -6/Factory | Identified exit to DSF 12248 | -6/Factory | Identified Zio. Heavy Carapace 12265 | -6/Factory | Zion Light squad teleported in 12445 | -6/Factory | Lost 3 allies 12490 | -6/Factory | Build established: Messiah-Gunner 12721 | -6/Factory | Lost 3 parts (1u2w) 12899 | -6/Factory | Core integrity fell below 50% 12962 | -6/Factory | Lost 15 parts (3p6n3u3w) 12980 | -6/Factory | Found Hvy. Insulated Plating 13021 | -6/Factory | Core integrity fell below 20% 13168 | -6/Factory | Discovered exit to Factory (range 13) 13191 | -6/Factory | Entered another Factory area 13191 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13271 | -5/Factory | Discovered new exit (range 12) 13273 | -5/Factory | Build established: Hacker-Mutant 13322 | -5/Factory | Entered Upper Caves 13657 | -5/Upper Caves | Identified exit to Upper Caves 13672 | -5/Upper Caves | Entered another Upper Caves area 13805 | -5/Upper Caves | Discovered new exit (range 7) 13845 | -5/Upper Caves | Learned Factory emergency access door positions 13897 | -5/Upper Caves | Entered Warlord 14067 | -5/Warlord | Visited the Vortex Lab 14074 | -5/Warlord | Found Prototype Energy Cannon 14075 | -5/Warlord | Identified Vortex Cannon 14079 | -5/Warlord | Found Prototype Launcher 14080 | -5/Warlord | Identified Vortex Catalyst Activator 14083 | -5/Warlord | Found Vortex Cannon 14087 | -5/Warlord | Warlord's base attacked by MAIN.C 14245 | -5/Warlord | Found Prototype Device 14246 | -5/Warlord | Identified Minesniffer Drone Bay 14318 | -5/Warlord | Rebuked by Warlord 14417 | -5/Warlord | Build established: Hacker-Tank 14437 | -5/Warlord | Warlord forces counterattacked 14445 | -5/Warlord | P-80 Master assimilated allied QU-V5B(Y) 14453 | -5/Warlord | Spotted Striker 14484 | -5/Warlord | Found Prototype Processor 14501 | -5/Warlord | Identified Exp. Targeting Computer 14509 | -5/Warlord | Spotted Striker 14518 | -5/Warlord | Spotted Executioner 14519 | -5/Warlord | Spotted Executioner 14521 | -5/Warlord | Discovered new exit (range 12) 14525 | -5/Warlord | Entered Proximity Caves 14545 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14553 | -4/Proximity Caves | Lost 3 allies 14584 | -4/Proximity Caves | Spotted B-86 Titan 14625 | -4/Proximity Caves | Attracted the attention of an 0b10 base 14765 | -4/Proximity Caves | Discovered new exit (range 11) 14786 | -4/Proximity Caves | Entered Factory 14786 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 14790 | -4/Factory | Identified exit to DSF 14793 | -4/Factory | Zion hero teleported in (12-ASH) 14809 | -4/Factory | Lost 4 parts (1p1u2w) 14860 | -4/Factory | Spotted B-86 Titan 14863 | -4/Factory | Zion Fire squad teleported in 14908 | -4/Factory | Zion Recon squad teleported in 14944 | -4/Factory | Lost 4 allies 14954 | -4/Factory | Discovered new exit (range 20) 14980 | -4/Factory | Entered Research 14980 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 15085 | -3/Research | Spotted B-86 Titan 15088 | -3/Research | Zion Light squad teleported in 15113 | -3/Research | Zion Recon squad teleported in 15114 | -3/Research | Discovered new exit (range 5) 15116 | -3/Research | Entered another Research area 15116 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 15207 | -2/Research | Spotted B-90 Cyclops 15240 | -2/Research | Spotted B-90 Cyclops 15246 | -2/Research | Spotted B-90 Cyclops 15277 | -2/Research | Retrieved Zion intel report: Unaware Schematics 15345 | -2/Research | Spotted B-90 Cyclops 15346 | -2/Research | Discovered new exit (range 16) 15354 | -2/Research | Core integrity fell below 50% 15354 | -2/Research | Entered Quarantine 15371 | -2/Quarantine | Lost 16 parts (2p6n6u2w) 15396 | -2/Quarantine | Retrieved Zion intel report: Trap Installations 15428 | -2/Quarantine | Found Alien Reactor 15429 | -2/Quarantine | Identified Matter Drive 15604 | -2/Quarantine | Lost 3 parts (2p1n) 15614 | -2/Quarantine | Build established: Mutant 15632 | -2/Quarantine | Spotted Fortress 15634 | -2/Quarantine | Core integrity fell below 20% 15666 | -2/Quarantine | Discovered new exit (range 6) 15668 | -2/Quarantine | Entered Section 7 15705 | -2/Section 7 | Retrieved Zion intel report: Emergency Access 15814 | -2/Section 7 | Found Alien Artifact 15816 | -2/Section 7 | Identified Core Reset Matrix 15816 | -2/Section 7 | Used Core Reset Matrix 15820 | -2/Section 7 | Sensed 22 artifacts in vicinity 15930 | -2/Section 7 | Spotted S7 Guard 15933 | -2/Section 7 | Scanned by Researcher 15954 | -2/Section 7 | Found Integrated Thermoelectric Network 15955 | -2/Section 7 | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 15973 | -2/Section 7 | Destroyed by S7 Guard with Long-range Phase Cannon Last Messages --------------- 15955_ Integrated Thermoelectric Network installed, heat-energy exchanger active. 15957_ Held in stasis. 15957_ C-65 Expert is analyzing... 15958_ U-05 Engineer builds a Wall. 15961_ Overheating: System interference. 15961_ Phase Gun temporarily disabled. 15961_ Enh. Nova Cannon temporarily disabled. 15961_ Quantum Rifle temporarily disabled. 15963_ U-05 Engineer builds a Door. 15963_ Acquired 3 matter. 15964_ Enh. Nova Cannon destroyed. 15965_ K-01 Serf collects debris. 15965_ Held in stasis. 15965_ C-65 Expert is analyzing... 15967_ Knocked back. 15969_ K-01 Serf collects debris. 15970_ Held in stasis. 15971_ U-05 Engineer builds a Wall. 15973_ Knocked back. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????######???????????????? | | ???????????????????????????? ???????????????? | | ???????????????????????????? ???????????????? | | ???????????????????????????? ????????????????? | | ???????????????????????????? ????????????????? | | ???????????????????????????? #????????????????? | | ??????????????????????##???? #????????????????? | | ????????????????###########? #????????????????? | | ????????????????#""""%"u""#? #????????????????? | | ????????????????#" " %c ""#? #????????????????? | | ????????????????#" " % ## #????????????????? | | ????????????????#"" Y % @## #????????????????? | | ??????????###???# k* ## #????????????????? | | ?????# ???# ## #????????????????? | | ?????# ##########+#### #????????????????? | | ?????# #????????????????? | | ?????# #????????????????? | | ######### "" * #????????????????? | | # "" #????????????????? | | "" # "T ###????????????????? | | """ + "" ###????????????????? | | " " # "" ""#????????????????? | | "" # """ ""#????????????????? | | "" # """ T"#????????????????? | | ######## """ ""#????????????????? | | #??????# """ ""#????????????????? | | ###+############ """ #####??????????????? | | # " " # / ! """ #??????????????? | | # " "## """ # ! """ # """ ==????? | | # " "## " " # + = ????? | | # " ""# """ # #??????????????? | | # " + ######## ########??????????????? | | ##""""# """ #??????# #?????????????????????? | | ?###### " " #??????# ############??????????? | | ??????# """ #??????# ? | | ??????# #??????# ? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 91 Coolant Potential 65 Energy Generation 48 Energy Capacity 940 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 9 Armor Coverage 1200 Resistance: EM 30 Propulsion Shielding 33 Weapon Shielding 100 Point Defense Rating 80 Weapon Cycling 15 Evasion (%) 74 Targeting Accuracy 12 Matter Filtering 50 Offensive Hacking 11 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Imp. Launcher Guidance Computer | x2 | -7/Factory | Preloaded Tiamat Missile Launcher | x1 | -6/Factory Alien Tech Used ----------------- Matter Drive Core Reset Matrix Integrated Thermoelectric Network Achievements -------------- Alien Roots Charge!!! Heroic Deeds Nope Signature Confirmed Challenges ------------ None Game ------ Seed LegBombMegatreads Manual? 0 Play Time 03:54:13 Cumulative 88.3 hours Start 2025.01.27 @ 22:28:05 End 2025.02.02 @ 21:29:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 106 Rogue 106 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 47 Achievement% 42 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bc768024-bc44-4433-ad19-a28c017d732b