Cogmind - Beta 17 @@@ ROGUE MODE // 2026.06.26 @ 17:26:27 Player: star Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (138) 690 Value Destroyed (6122) 6122 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (2345) 2345 TOTAL SCORE: 13257 Bonus ------- High Alert Combat Kills 707 Follower Combat Kills 60 Entered Garrisons 600 Used RIF Installer 1000 Friendly Fire -22 Cogmind --------- Core Integrity 0/850 Matter 145/300 Energy 11/100 System Corruption 0% Temperature Cool (9) Movement Core (250) Ox4 Location -6/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (5) ------ Improved Heat Sink Enhanced Optical Array Improved Light Armor Plating Relay Coupler [NC] (6) > --- WEAPON (3) ------- Wave Gun Wave Gun > --- INVENTORY (5) ---- Medium Storage Unit High-capacity Matter Pod (200) Relay Coupler [Grunt] (31) Relay Coupler [Sentry] (23) Remote Datajack Peak State ------------ > --- POWER ------------ Backup Power III > --- PROPULSION ------- Backup Propulsion III Backup Propulsion III Backup Propulsion III Backup Propulsion III Gravmag System > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Improved Kinecellerator Hacking Suite Relay Coupler [NC] Rainbow Chip > --- WEAPON ----------- Heavy Linear Accelerator Remote Datajack > --- INVENTORY -------- Backup Power III High-capacity Matter Pod Hardened Medium Armor Plating Relay Coupler [Grunt] Relay Coupler [Sentry] Relay Coupler [Heavy] Heavy Linear Accelerator Mini Grenade Launcher [Rating: 71] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Fission Core Propulsion Backup Propulsion III Treads Light Treads Wheel Subdweller Monowheel Hover Unit Backup Propulsion III Utility Rainbow Chip Device Advanced Heat Sink Storage Large Storage Unit Processor Rainbow Chip Hackware Hacking Suite Protection Light Armor Plating Weapon Enhanced Autogun Energy Gun EM Pulse Gun Energy Cannon Subdweller Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Heavy Linear Accelerator Launcher Mini Grenade Launcher Special Weapon Remote Datajack Impact Weapon Mace Build | -11 -10 -10 -8 -8 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Sub Mat Gar Mat Fac Gar Fac Fac Gar Slots Evolved 8 | . . . 4 . . 2 . . 2 . Power . | . . . . . . . . . . . Propulsion 4 | . . . 2 . . 1 . . 1 . Utility 3 | . . . 2 . . . . . 1 . Weapon 1 | . . . . . . 1 . . . . Parts Attached 91 | 6 2 6 19 14 4 1 16 2 12 9 Power 11 | 1 . 1 3 2 1 . . 1 2 . Engine 7 | 1 . 1 2 1 1 . . 1 . . Core 4 | . . . 1 1 . . . . 2 . Reactor . | . . . . . . . . . . . Propulsion 27 | 2 . 2 5 6 . . 5 1 6 . Treads 6 | . . . 4 2 . . . . . . Leg . | . . . . . . . . . . . Wheel 4 | 2 . 2 . . . . . . . . Hover 17 | . . . 1 4 . . 5 1 6 . Flight . | . . . . . . . . . . . Utility 24 | 1 2 . 4 5 1 . 6 . 2 3 Device 6 | . . . 1 3 . . . . 1 1 Storage 3 | 1 1 . . . 1 . . . . . Processor 3 | . . . 1 . . . 1 . 1 . Hackware 5 | . . . . . . . 5 . . . Protection 7 | . 1 . 2 2 . . . . . 2 Artifact . | . . . . . . . . . . . Weapon 29 | 2 . 3 7 1 2 1 5 . 2 6 Energy Gun 8 | 2 . . . . . . 1 . . 5 Energy Cannon 1 | . . 1 . . . . . . . . Ballistic Gun 10 | . . 1 6 1 1 1 . . . . Ballistic Cannon 4 | . . . 1 . . . 2 . . 1 Launcher 4 | . . 1 . . 1 . . . 2 . Special Weapon 1 | . . . . . . . 1 . . . Impact Weapon 1 | . . . . . . . 1 . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 5 | . . . 4 . 1 . . . . . Parts Lost 49 | . . 7 4 5 2 . 10 . 6 15 Power 8 | . . 1 2 1 . . 1 . 2 1 Propulsion 19 | . . 2 1 2 . . 5 . 3 6 Utility 6 | . . 1 . 1 . . 1 . 1 2 Weapon 16 | . . 3 1 1 2 . 3 . . 6 Highest Loss Streak 9 | . . 6 2 2 1 . 9 . 2 9 To Critical Strikes 1 | . . . . . . . . . . 1 Average Backups 9 | . 5 6 11 14 12 9 8 8 8 4 Power . | . 1 . . . 1 1 . . . . Propulsion . | . . . . 1 . . . . . . Utility 5 | . 2 3 3 4 8 6 7 6 5 3 Weapon 3 | . 1 2 7 8 2 2 . 1 1 . Tool/Special . | . . . . . . . . . . . Unused Backups 22 | . . . . 4 5 . 8 . 1 4 Power 1 | . . . . . . . . . 1 . Propulsion . | . . . . . . . . . . . Utility 18 | . . . . 1 5 . 8 . . 4 Weapon 3 | . . . . 3 . . . . . . Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 80 | . 92 77 66 87 99 92 82 92 88 43 Engine 5 | . 14 11 2 5 7 6 6 7 1 . Treads 4 | . . . 11 15 . . . . . . Wheel 5 | . 28 21 7 3 . . . . . . Hover 15 | . . . 1 9 36 33 21 35 35 4 Device 6 | . . . 2 11 14 13 7 7 6 4 Storage 6 | . 14 14 6 6 7 6 6 7 6 . Processor 6 | . . . 5 6 7 6 9 7 6 6 Hackware 4 | . . . . . . . 10 14 12 6 Protection 4 | . 7 6 7 6 7 6 . . . 4 Energy Gun 4 | . 28 13 . . . . . . . 13 Ballistic Gun 9 | . . 2 14 18 17 19 13 . . . Ballistic Cannon 1 | . . . . . . . . 7 6 1 Special Weapon 1 | . . . . . . . 4 7 4 . Peak Build Rating 71 | 6 7 14 43 66 63 60 67 67 71 56 Average Rating 43 | 4 6 7 36 51 59 59 50 66 61 29 On Entrance 39 | . 6 7 14 43 63 57 60 67 66 56 Avg Prop Armor Cover (%) 5 | . . . 8 1 . . . . 2 . Naked Turns . | . . . . . . . . . . . Heaviest Build 52 | 12 32 34 41 52 40 30 49 49 52 50 Greatest Support 80 | 26 26 40 62 80 44 44 53 41 50 41 Greatest Overweight (x) 7 | . 1 7 2 5 . . 3 1 1 6 Average Overweight (x) . | . . 1 1 . . . . . . 3 Largest Inventory Capacity 15 | 8 15 15 15 15 15 10 10 10 10 10 Average Capacity 11 | 6 14 15 15 15 12 10 9 10 10 5 Most Carried 15 | 2 6 9 15 15 15 10 10 10 10 9 Average Carried 9 | . 5 6 11 14 12 9 8 9 9 5 Final Capacity 15 | 8 15 15 15 15 10 10 10 10 10 5 Final Carried 15 | 2 6 9 15 15 10 10 10 10 9 5 Class Distribution -------------------- 31% | Bothacker-Gunner 26% | Mutant 20% | Tank 12% | Scavenger-Tank 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Tank | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Bothacker-Gunner | -7/Garrison Bothacker-Gunner | -7/Factory Bothacker-Gunner | -6/Factory Tank | -6/Garrison Resources | -11 -10 -10 -8 -8 -8 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Sub Mat Gar Mat Fac Gar Fac Fac Gar Matter Collected 5127 | 253 27 210 931 1276 450 43 796 91 856 194 Remotely 1239 | . . . . 910 286 43 . . . . Salvage Created 4722 | . 328 124 1120 1192 753 43 378 26 482 276 Parts 266 | . 22 5 71 69 38 2 15 . 29 15 Haulers Intercepted 8 | . 2 . 3 . 2 1 . . . . Recyclers Shooed 3 | . 3 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 3 | . . 3 . . . . . . . . Prevented . | . . . . . . . . . . . Parts Restored 1 | . . . . 1 . . . . . . Broken 1 | . . . . 1 . . . . . . Kills | -11 -10 -10 -8 -8 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Sub Mat Gar Mat Fac Gar Fac Fac Gar Combat Hostiles Destroyed 118 | . 6 4 25 30 10 . 9 1 17 16 Guns 75 | . 6 . 22 28 10 . 6 . . 3 Cannons 20 | . . . 3 1 . . . 1 11 4 AOE 22 | . . 4 . . . . 3 . 6 9 Classes Destroyed 16 | . 4 2 6 3 1 . . . . . Worker 3 | . . . 1 . 2 . . . . . Builder 1 | . . . 1 . . . . . . . Tunneler 2 | . . . . . 1 . . . 1 . Hauler 8 | . 2 . 3 . 2 1 . . . . Recycler 4 | . . . 2 . 1 . . . 1 . Mechanic 2 | . 1 . . . . . . . 1 . Swarmer 28 | . 3 . 8 7 . . 5 . 5 . Saboteur 6 | . . . . 2 . . . . . 4 Grunt 37 | . 3 . 8 12 6 . . . 5 3 Brawler 2 | . . . . 1 . . 1 . . . Duelist 9 | . . . 1 1 2 . 1 . . 4 Sentry 12 | . . . 6 1 1 . . . 3 1 Hunter 9 | . . . 2 2 1 . . . . 4 Programmer 11 | . . . . 4 . . 2 1 4 . Artisan 1 | . . 1 . . . . . . . . Subdweller 4 | . . 4 . . . . . . . . Best Kill Streak 9 | . 3 3 5 6 9 1 3 1 5 9 Combat Bots Only 9 | . 3 3 5 6 4 . 3 1 3 9 Max Kills in Single Turn 3 | . 2 1 2 2 2 1 1 1 3 3 Gunslinging 1 | . . . 1 1 . . . . . . Exploded 3 | . . 1 . . . . 1 . 2 3 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -8 -8 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Sub Mat Gar Mat Fac Gar Fac Fac Gar Hostile Shots Fired 690 | . 18 24 90 119 23 6 65 4 122 219 Missed 226 | . 7 8 22 37 10 3 19 2 47 71 Hits 464 | . 11 16 68 82 13 3 46 2 75 148 Melee 4 | . . . 1 1 . . 2 . . . Projectile 460 | . 11 16 67 81 13 3 44 2 75 148 Critical Strikes 20 | . . . 5 4 1 . 1 1 3 5 Actively Blocked 1 | . . . . . 1 . . . . . Damage Taken 6728 | . 123 449 961 1122 213 17 749 39 912 2143 Core 1319 | . 20 116 58 89 50 6 96 20 128 736 Absorbed by Shields 4 | . . . . . . . 4 . . . Redirected to Shielding 104 | . . . . 10 54 3 37 . . . Regen/Repaired (Parts) 88 | . . . . . . . . . 88 . Core Remaining (%) 72 | 100 . 45 . . 64 . . 82 . . Volleys Fired 393 | . 15 21 68 103 42 2 56 6 46 34 Largest 3 | . 2 2 3 3 3 3 3 1 1 3 Hottest 243 | . 80 80 78 130 75 75 103 70 70 243 Shots Fired 812 | . 32 26 150 299 103 6 100 6 46 44 Gun 668 | . 32 11 129 283 103 6 84 . . 20 Cannon 94 | . . . 21 16 . . 1 2 36 18 Launcher 31 | . . 15 . . . . 4 . 6 6 Special 19 | . . . . . . . 11 4 4 . Kinetic 682 | . . . 150 283 103 6 84 2 36 18 Thermal 37 | . . . . 16 . . 1 . . 20 Explosive 27 | . . 15 . . . . . . 6 6 Electromagnetic 47 | . 32 11 . . . . 4 . . . Robot Hit Streak 10 | . 9 9 9 10 8 2 7 4 5 8 Robot Miss Streak 7 | . 2 3 4 7 5 5 5 2 3 2 Penetration Max 1 | . . . 1 . . . . . . . Secondary Targets 10 | . . . 4 4 1 . 1 . . . Max Gunslinging Chain 1 | . . . 1 1 1 . 1 . . . Shots Hit Robots 438 | . 23 15 100 129 58 2 51 4 30 26 Core Hits 237 | . 13 11 50 54 28 1 18 1 24 37 Critical Kills 2 | . . . . 2 . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . . . Critical Strikes 10 | . 1 . . 3 . . . . 6 . Meltdown 1 | . . . . 1 . . . . . . Destroy 2 | . . . . 2 . . . . . . Blast 6 | . . . . . . . . . 6 . Corrupt 1 | . 1 . . . . . . . . . Melee Attacks 2 | . . . . . . . 2 . . . Impact 2 | . . . . . . . 2 . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 13115 | . 304 685 1893 2440 1037 28 1119 187 2965 2457 Guns 6104 | . 304 90 1510 2139 1037 28 731 . . 265 Cannons 3774 | . . . 383 301 . . . 187 2193 710 Explosions 3237 | . . 595 . . . . 388 . 772 1482 Melee . | . . . . . . . . . . . Ramming . | . . . . . . . . . . . Kinetic 8918 | . . . 1893 2139 1037 28 731 187 2193 710 Thermal 566 | . . . . 301 . . . . . 265 Explosive 2849 | . . 595 . . . . . . 772 1482 Electromagnetic 782 | . 304 90 . . . . 388 . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 5 | . 3 3 . 2 5 . 2 2 . . Average Corruption 2 | . 2 3 . 2 2 . 1 2 . . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 53 | . 7 10 . 4 7 . 19 6 . . Message Errors 13 | . 1 4 . . 1 . 4 3 . . Matter Fused 9 | . . 3 . 1 1 . 3 1 . . Heat Flow Errors 7 | . . 2 . . 1 . 3 1 . . Energy Discharges 5 | . 1 . . 1 1 . 2 . . . Parts Rejected 2 | . . . . . 2 . . . . . Data Loss (minor) 7 | . 1 . . 1 . . 4 1 . . Data Loss (major) 2 | . . . . . . . 2 . . . Misfires 5 | . 3 1 . . . . 1 . . . Alerts 1 | . . . . 1 . . . . . . Weapon Failures 2 | . 1 . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 678 | . . 2 18 . . . . 42 494 122 Projectiles 579 | . . . 18 . . . . 42 469 50 Explosions 99 | . . 2 . . . . . . 25 72 Melee . | . . . . . . . . . . . Knockbacks 15 | . . . 1 . . . . 1 6 7 Impact . | . . . . . . . . . . . Kinetic 15 | . . . 1 . . . . 1 6 7 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 160 | . . 111 . . . . 27 . . 22 Shots 9 | . . 6 . . . . 2 . . 1 Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 421 | . 117 249 225 421 7 . 252 134 72 186 Average Temperature 71 | . 30 107 42 139 3 . 103 78 26 54 Received Heat Transfer 1506 | . 42 57 378 369 81 . 6 . 207 366 Effects 4 | . . . . 4 . . . . . . Energy Bleed 1 | . . . . 1 . . . . . . Interference 3 | . . . . 3 . . . . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 3 | . . . . . . . 3 . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . 1 . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . Parts Melted 2 | . . 1 . 1 . . . . . . Heat Transferred 778 | . . . . 407 . . . . . 371 Parts Sabotaged 2 | . . . . 2 . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -8 -8 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Sub Mat Gar Mat Fac Gar Fac Fac Gar Maximum Alert Level 4 | . . . 1 3 3 1 4 2 1 2 Low Security (%) 34 | 100 100 . 91 8 . . . . 69 . Level 1 14 | . . . 8 20 . 100 12 . 30 8 Level 2 30 | . . . . 32 45 . 40 100 . 91 Level 3 19 | . . . . 39 54 . 44 . . . Level 4 . | . . . . . . . 2 . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 1194 | . 70 . 327 1098 819 363 1194 626 316 555 Initial 626 | . . . . 199 534 363 210 626 221 212 Average 419 | . 14 . 143 613 683 333 662 524 184 490 Influence Increases 4578 | . 174 . 765 949 455 7 1114 32 579 503 Destroy 0b10 Robot/C 2320 | . 120 . 500 600 200 . 200 20 360 320 Destroy 0b10 Robot/NC 105 | . 15 . 35 . 30 5 5 . 15 . Destroy Leader 376 | . 24 . 126 40 44 2 20 10 110 . Allied During Kill 21 | . . . . . . . 2 2 17 . Successful Hack 32 | . . . 4 14 . . 12 . 2 . Disable Machine 120 | . . . 60 . . . 45 . 15 . Anti-Garrison Action 1050 | . . . . 250 . . 750 . . 50 Destroy Structure 194 | . . . 10 30 1 . 35 . 30 88 Partial Spotted 75 | . . . 15 . 45 . . . 15 . Lose Combat Pursuer 285 | . 15 . 15 15 135 . 45 . 15 45 Influence Decreases 4023 | . 174 . 458 158 754 506 220 774 727 252 Entered New Map 2089 | . . . . 108 564 436 90 568 231 92 Time Decay 1454 | . 174 . 418 . 170 70 . 206 416 . Lost Part 420 | . . . 40 50 20 . 100 . 60 150 Lost Ally 60 | . . . . . . . 30 . 20 10 Squads Dispatched 9 | . . . 1 . 1 1 . . 6 . Investigation 3 | . . . . . 1 1 . . 1 . Extermination 2 | . . . . . . . . . 2 . Reinforcement 1 | . . . 1 . . . . . . . Assault . | . . . . . . . . . . . Garrison 3 | . . . . . . . . . 3 . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -8 -8 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Sub Mat Gar Mat Fac Gar Fac Fac Gar Distress Signals 12 | . 1 . 3 . 4 . . . 1 3 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 172 | . 14 4 36 30 20 3 19 2 22 22 Peak Tracking Total 15 | . 4 3 6 7 7 2 6 2 4 15 Tactical Retreats 13 | . 1 . 1 1 4 . 2 . 1 3 Traps | -11 -10 -10 -8 -8 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Sub Mat Gar Mat Fac Gar Fac Fac Gar Traps Triggered 13 | . 2 . . 1 3 1 5 . . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -8 -8 -8 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Sub Mat Gar Mat Fac Gar Fac Fac Gar Machines Disabled 16 | . . . 4 2 . . 7 . 1 2 Max in Single Turn 2 | . . . 1 1 . . 1 . 1 2 Garrison Relay 5 | . . . . 2 . . 3 . . . Phase Generator 1 | . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -8 -8 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Sub Mat Gar Mat Fac Gar Fac Fac Gar Machines Accessed 11 | . . . 2 3 . 2 1 . 3 . Terminals 4 | . . . . 3 . . 1 . . . Fabricators 1 | . . . . . . 1 . . . . Repair Stations 1 | . . . . . . . . . 1 . Recycling Units 1 | . . . . . . . . . 1 . Scanalyzers 1 | . . . 1 . . . . . . . Garrison Access 3 | . . . 1 . . 1 . . 1 . Total Hacks 24 | . . . 6 8 . 3 2 . 5 . Successful 14 | . . . 4 3 . 2 1 . 4 . Failed 10 | . . . 2 5 . 1 1 . 1 . Catastrophic 1 | . . . . . . . 1 . . . Database Lockouts . | . . . . . . . . . . . Manual 12 | . 9 . . . . . . . 3 . Terminals 10 | . . . . 8 . . 2 . . . Fabricators 2 | . . . . . . 2 . . . . Repair Stations 1 | . . . . . . . . . 1 . Recycling Units 3 | . . . . . . . . . 3 . Scanalyzers 3 | . . . 3 . . . . . . . Garrison Access 5 | . . . 3 . . 1 . . 1 . Terminal Hacks 4 | . . . . 3 . . 1 . . . Emergency Access Points 2 | . . . . 1 . . 1 . . . Garrison Registry 1 | . . . . 1 . . . . . . Patrol Navigation 1 | . . . . 1 . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . Network Status 1 | . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 3 | . . . 3 . . . . . . . Insert Component 1 | . . . 1 . . . . . . . Analyze 1 | . . . 1 . . . . . . . Retrieve Study 1 | . . . 1 . . . . . . . Garrison Access Hacks 3 | . . . 1 . . 1 . . 1 . Unlock Access 3 | . . . 1 . . 1 . . 1 . Unauthorized Hacks 3 | . . . . . . . . . 3 . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 3 | . . . . . . . . . 3 . Monitor 1 | . . . . . . . . . 1 . Reject 1 | . . . . . . . . . 1 . Recyclers 1 | . . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 9 | . . . 2 3 . 2 1 . 1 . Full Trace Events 1 | . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired 1 | . . . 1 . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -8 -8 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Sub Mat Gar Mat Fac Gar Fac Fac Gar Used RIF Installer 2 | . . . . 1 . . 1 . . . Zone Cloak 1 | . . . . . . . 1 . . . Robots Hacked 7 | . . . . . . . 4 2 1 . Non-combat 4 | . . . . . . . 1 2 1 . Combat 3 | . . . . . . . 3 . . . Robot Hacks Applied 11 | . . . . . . . 7 2 2 . parse_system 1 | . . . . . . . 1 . . . start_evac 1 | . . . . . . . . 1 . . release_backups 3 | . . . . . . . 1 1 1 . deconstruct_bot 1 | . . . . . . . 1 . . . disable_weapons 1 | . . . . . . . 1 . . . formatsys_low 2 | . . . . . . . 1 . 1 . formatsys_high 2 | . . . . . . . 2 . . . Relay Couplers Released 30 | . . . . 11 . . 15 4 . . Machine Destruction 18 | . . . . 7 . . 11 . . . Programmers 12 | . . . . 4 . . 4 4 . . Attached 4 | . . . . . . . 4 . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 1 | . . . . . . 1 . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -8 -8 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Sub Mat Gar Mat Fac Gar Fac Fac Gar Total Allies 5 | . . . . . . 1 3 . 1 . Largest Group 3 | . . . . . . 1 3 1 1 1 Highest-Rated Group 52 | . . . . . . 21 52 16 20 20 Highest-Rated Ally 21 | . . . . . . 21 20 16 20 20 Total Orders 6 | . . . . . . . . . 3 3 STAY 3 | . . . . . . . . . 1 2 FOLLOW 1 | . . . . . . . . . 1 . AID 2 | . . . . . . . . . 1 1 Ally Attacks 18 | . . . . . . . 7 2 9 . Total Damage 191 | . . . . . . . 113 15 63 . Kills 2 | . . . . . . . 1 . 1 . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -8 -8 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Sub Mat Gar Mat Fac Gar Fac Fac Gar Active Infowar (turns) 1516 | . . . . . . . . . 980 536 Optics 1516 | . . . . . . . . . 980 536 Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -8 -8 -8 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Sub Mat Gar Mat Fac Gar Fac Fac Gar Turns Passed 7591 | 44 578 464 1145 1317 346 142 1582 431 1006 536 Spaces Moved 5436 | 37 336 253 634 885 426 303 1435 307 643 177 Core 149 | 1 . 12 . . . . . . . 136 Treads 659 | . . . 184 475 . . . . . . Legs . | . . . . . . . . . . . Wheels 1073 | 36 336 241 450 10 . . . . . . Hover 3555 | . . . . 400 426 303 1435 307 643 41 Flight . | . . . . . . . . . . . Fastest Speed 38 | 50 90 105 110 42 42 42 38 60 53 50 Average Speed 104 | 90 104 123 139 112 42 42 81 129 127 219 Slowest Speed 400 | 100 105 400 240 360 42 42 230 136 138 400 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins 2 | . . . . . . . . . . 2 Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 33 | 3 70 11 56 65 36 13 72 9 13 21 Regions Visited 10 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 3 | . . . 1 . . 1 . . 1 . Unknown Exits Taken 5 | 1 1 1 . . 1 . . 1 . . Scrap Searched 5 | . . 5 . . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 242 | . . 49 5 . . . . . 29 159 Melee . | . . . . . . . . . . . Projectile 27 | . . . 5 . . . . . 13 9 AOE 215 | . . 49 . . . . . . 16 150 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -8 -8 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Sub Mat Gar Mat Fac Gar Fac Fac Gar Total 6804 | 44 533 377 783 1078 538 314 1764 336 763 274 Wait 639 | . 177 93 46 31 52 6 141 13 45 35 Move 5429 | 36 335 252 634 884 425 303 1434 306 643 177 Hop . | . . . . . . . . . . . Pick Up 60 | 2 3 5 6 12 5 1 19 3 3 1 Fast Attach 57 | 6 2 4 13 10 2 . 9 1 3 7 Attach 27 | . . 2 4 8 1 1 4 1 3 3 Detach 8 | . 1 . 4 3 . . . . . . Swap 34 | . . . 3 1 5 . 9 1 14 1 Drop 52 | . . . 5 13 6 . 16 5 6 1 Fire 393 | . 15 21 68 103 42 2 56 6 46 34 Melee 2 | . . . . . . . 2 . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 73 | . . . . 13 . . 45 . . 15 Rewire 30 | . . . . . . 1 29 . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Sub]) -10/Subcaves -8/Materials -8/Garrison (discovered 4 exits: [*Mat x4]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Garrison (discovered 3 exits: [*Fac x3]) -7/Factory (discovered 2 exits: *Fac x2) -6/Factory (discovered 3 exits: [*Fac] / [*Low] / Gar) -6/Garrison History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 12) 45 | -11/Scrapyard | Entered Materials 210 | -10/Materials | Discovered new exit (range 16) 315 | -10/Materials | Build established: Mutant 338 | -10/Materials | Discovered new exit (range 11) 605 | -10/Materials | Discovered new exit (range 6) 623 | -10/Materials | Entered Subcaves 624 | -10/Subcaves | Approached by a straggling Scientist 812 | -10/Subcaves | Discovered new exit (range 14) 838 | -10/Subcaves | A Subdweller sparked back to life 838 | -10/Subcaves | A Subdweller sparked back to life 838 | -10/Subcaves | A Subdweller sparked back to life 873 | -10/Subcaves | Found Prototype Processor 888 | -10/Subcaves | Lost 6 parts (1p2n1u2w) 956 | -10/Subcaves | Core integrity fell below 50% 1087 | -10/Subcaves | Entered Materials 1087 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1097 | -8/Materials | Identified Rainbow Chip 1098 | -8/Materials | Attached Rainbow Chip, gained temporary slots: Power, Propulsion, Utility, Weapon 1989 | -8/Materials | Build established: Tank 2232 | -8/Materials | Identified exit to Garrison 2232 | -8/Materials | Entered Garrison 2338 | -8/Garrison | Garrison Relay disabled 2343 | -8/Garrison | Triggered checkpoint 2610 | -8/Garrison | Discovered new exit (range 10) 2688 | -8/Garrison | Triggered checkpoint 2732 | -8/Garrison | Garrison Relay disabled 2840 | -8/Garrison | Triggered checkpoint 2872 | -8/Garrison | Triggered checkpoint 2939 | -8/Garrison | Discovered new exit (range 13) 3027 | -8/Garrison | Discovered new exit (range 14) 3027 | -8/Garrison | Discovered new exit (range 54) 3027 | -8/Garrison | Discovered new exit (range 86) 3027 | -8/Garrison | Discovered new exit (range 82) 3306 | -8/Garrison | Build established: Scavenger-Tank 3488 | -8/Garrison | Triggered checkpoint 3514 | -8/Garrison | Installed Relay Interface Framework 3549 | -8/Garrison | Entered Materials 3762 | -8/Materials | Discovered new exit (range 10) 3889 | -8/Materials | Discovered new exit (range 8) 3895 | -8/Materials | Entered Factory 3895 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4037 | -7/Factory | Identified exit to Garrison 4037 | -7/Factory | Entered Garrison 4061 | -7/Garrison | Triggered checkpoint 4138 | -7/Garrison | Triggered checkpoint 4139 | -7/Garrison | Triggered checkpoint 4195 | -7/Garrison | Warlord forces raided the area 4204 | -7/Garrison | Lost 9 parts (1p5n1u2w) 4422 | -7/Garrison | Discovered new exit (range 15) 4573 | -7/Garrison | Triggered checkpoint 4577 | -7/Garrison | Triggered checkpoint 4611 | -7/Garrison | Triggered checkpoint 4640 | -7/Garrison | Garrison Relay disabled 4664 | -7/Garrison | Garrison Relay disabled 4782 | -7/Garrison | Discovered new exit (range 10) 4833 | -7/Garrison | Triggered checkpoint 4866 | -7/Garrison | Garrison Relay disabled 4971 | -7/Garrison | Build established: Bothacker-Gunner 5130 | -7/Garrison | Expanded RIF knowledge: Zone Cloak 5139 | -7/Garrison | Discovered new exit (range 14) 5314 | -7/Garrison | Heavy support dispatched to Factory 5523 | -7/Garrison | H-XX Assembler disabled 5619 | -7/Garrison | Entered Factory 5619 | -7/Factory | Accompanied by 1 ally 5659 | -7/Factory | Discovered new exit (range 12) 6026 | -7/Factory | Discovered new exit (range 15) 6050 | -7/Factory | Entered another Factory area 6050 | -6/Factory | Accompanied by 1 ally 6050 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6161 | -6/Factory | Discovered new exit (range 7) 6559 | -6/Factory | Discovered new exit (range 15) 6766 | -6/Factory | Garrison activated, responded to threat 7056 | -6/Factory | Identified exit to Garrison 7056 | -6/Factory | Entered Garrison 7056 | -6/Garrison | Accompanied by 1 ally 7088 | -6/Garrison | Phase Generator disabled 7129 | -6/Garrison | Destroyed 9 combat bots 7140 | -6/Garrison | Lost 9 parts (1p5n1u2w) 7142 | -6/Garrison | Core integrity fell below 50% 7218 | -6/Garrison | Lost 3 parts (1n1u1w) 7224 | -6/Garrison | Core integrity fell below 20% 7558 | -6/Garrison | Build established: Tank 7592 | -6/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07521_ Field strength at 82. 07522_ Field strength at 76. 07523_ Field strength at 70. 07524_ Field strength at 64. 07525_ Field strength at 58. 07526_ Field strength at 52. 07527_ Field strength at 46. 07528_ Field strength at 40. 07529_ Field strength at 34. 07530_ Field strength at 28. 07531_ Field strength at 22. 07532_ Field strength at 16. 07533_ Field strength at 10. 07534_ Field strength at 4. 07535_ Stasis field depleted. 07559_ W-25 Informer sends out distress signal. 07562_ Critical hit (Burn: +37). 07574_ W-25 Informer sends out distress signal. 07576_ G-50 Soldier destroyed. 07582_ Wave Gun destroyed. Map ----- +----------------------------------------------------+ | ????# # ## # # ##?????????????????????? | | ???## # # # #?????????????????????? | | ???# # # ## ##????????????????????? | | ???# ###%!## # # #????????????????????? | | ???## # %! ## #????????????????????? | | ????## /% % #????????????????????? | | ?????# %%/## # ## # #????????????????????? | | ?????###" " # ## #????????????????????? | | ???????##%"# # # ##????????????????????? | | ???????##*"### ## ##?????????????????????? | | ???????# #?#?# ## ## ##?#######??????????????? | | ???????#! ###### # ##??#!! #??????????????? | | ???????# ######! #??????????????? | | ???????# [ ! #??????????????? | | ???????######"####### ######! #??????????????? | | ????????????###?????# #????### ###??????????????? | | ????????????????????# #??????# #????????????????? | | ????????????????????# #?????? #????????????????? | | ????????????????????# #?????## #????????????????? | | ????????????????????# #??????# #????????????????? | | ??????????########### ########+##???????????????? | | ???# #???????????????? | | ??????????"########## #???????????????? | | ????????????????????# ######## #???????????????? | | ????????????????????# ########^ #???????????????? | | ????????????????????# ##@ #???????????????? | | ????????????????????# ##g##### #???????????????? | | ???????????????????? *#???# #???????????????? | | ????????????????????# ## #???# #???????????????? | | ????????????????????# ## #???# #???????????????? | | ????????????????????# ## #???# #???????????????? | | ????????????????????# ## #??? ???????????????? | | ????????????????????# ??? ???????????????? | | ???????????????????? ??? ???????????????? | | ????????????????????##### #??? ##??????????????? | | ????????????????????????# #??# #???????????????? | | ????????????????????????# ??" ???????????????? | | ?????????????????????????##??" ???????????????? | | ?????????????????????????????" ???????????????? | | ?????????????????????????????" ???????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????# ???????????????? | | ????????????????????????????? ???????????????? | | ?????????????????????????????# ???????????????? | | ?????????????????????????????? #???????????????? | | ?????????????????????????????? ????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Armor Coverage 300 Propulsion Shielding 66 Evasion (%) 57 Targeting Accuracy 6 Recoil Reduction 7 Kinecelleration 40 Offensive Hacking 10 Relay Coupler Types 1 Relay Coupler Value 29 Authchip Count 5 Item Schematics ----------------- Slug Cannon | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Hpw. Shotgun | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArmageddonMicrowarpBox Manual? 0 Play Time 01:05:34 Cumulative 212.5 hours Start 2026.06.26 @ 08:17:40 End 2026.06.26 @ 17:26:27 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 356 Rogue 356 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 62 Gallery% 61 Achievement% 47 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 64x51 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9f856ee9-38eb-46bd-b5a6-84eb24c7c19c